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Idea to handle the "ghoul problem" Thursday, 18th July, 2019 09:35 PM


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Friday, 28th June, 2019

Thursday, 27th June, 2019

Wednesday, 26th June, 2019

Tuesday, 25th June, 2019

Monday, 24th June, 2019

Sunday, 23rd June, 2019

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Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top.

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018

Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021 money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Thursday, 30th May, 2019

  • 04:45 AM - Zardnaar quoted Azzy in post Returning to 2nd Edition
    Humor is obviously lost on you, Z. What is this "humour" concept that you speak of. And what is this "humor" word, that is not how its spelt. Anyway I have a holy trinity, its B/X, 2E and 5E I don't really have a favourite out of those 3. I would probably pick 5E if forced, but 2E if stuck on a desert island with a gaming group and only 1 D&D for the rest of your life.
  • 04:41 AM - Zardnaar quoted Azzy in post Returning to 2nd Edition
    And 2e didn't have a good psionic system, so I'd call that a wash. Neither does 5E, its complete in 2E and it can do the job with 2E material. Psionics didn't really feel like psionics in 3E or 4E. Psionics is banned anyway except for Darksun.

Monday, 27th May, 2019

Saturday, 25th May, 2019

  • 11:34 PM - Voadam quoted Azzy in post [4e] OSR Clone
    So, you sblocked it instead of simply editing it into a single paragraph? *gives Voadam the stink eye* I invite you to edit it and repost it yourself.:) However note that the last sentence is a separate paragraph. I am still astounded that the official reference document for copying OGC legally is designed to turn every word into a new paragraph when copied.

Friday, 24th May, 2019

  • 12:10 AM - Tony Vargas quoted Azzy in post State of the mystic
    The 4e Psion used the same at-will, per-encounter, and per-day powers that other classes used. Almost. In order to call back psionic power points, they made the encounter powers into power points that enhanced at-wills, the results were not terrible, but the exercises struck me as unnecessary - mechanical difference for the sole sake of being /mechanically/ different. The spellcasting mechanics of the Warlock are pretty good for psionics. But not the flavor. The GOO Warlock even gets telepathy! I really wouldn't say that the 3.5 version was comparatively overpowered—CODzilla and Wizards ran rings around it (like everything else).Sure, if you're comparing it to Fighters and Rogues... So only Tier 2, then?

Thursday, 23rd May, 2019

  • 03:23 PM - Retreater quoted Azzy in post State of the mystic
    I really wouldn't say that the 3.5 version was comparatively overpowered—CODzilla and Wizards ran rings around it (like everything else). Sure, if you're comparing it to Fighters and Rogues... The ability to overcharge and go completely nova in a handful of encounters allowed my psion to really dominate. Of course that may have been the DM's fault for not having a standard number of encounters per day.
  • 12:11 AM - Gradine quoted Azzy in post Castlevania Critters...
    Unholy thread necromancy, Batman! It was not by the OP's hand that this thread was again given flesh. It was called here by... humans... who wished to pay it tribute.

Wednesday, 22nd May, 2019

  • 11:32 PM - Morrus quoted Azzy in post 2019 WotC D&D Releases
    I don't believe there will be a forth hardcover. Just the three, plus the boxed set. There are four. Saltmarsh Acquisitions Inc Eberron Avernus

Tuesday, 21st May, 2019

  • 03:04 AM - Connorsrpg quoted Azzy in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    If it makes you feel any better, I haven't purchased any of the adventures or Ravnica. I am not a fan of the massive adventures either. I run options in my sandbox game vs APs. Anyway, I am here as a DM that does not play (or like) MtG (though only tried once years ago). BUT I am urging you to check that Ravnica book out. It is everything I want from a setting book. I will never run an adventure in Ravnica (and yes idea of planet-wide city is silly), but this book is FULL of cool stuff you use. It is one of my favourite books as a GM. So much inspiring stuff in there. We have a system for Renown & Relationship Dice (like 13thAge) in our games, inc ranks, and Ravnica gives us great ideas for what to do with ranks. So good to adapt to any organisation. Love the stat blocks in there. Love the ideas. Creatures as leaders and members of factions. It inspires me to bring more fantasy to my game. I grab this book off my shelf a lot.

Monday, 20th May, 2019

  • 08:30 PM - Cyan Wisp quoted Azzy in post State of the mystic
    Personally, I would make the lion's share of psychic abilities be simlar to a warlock's invocations (just a lot more of them) while having cantrip-esque at-will abilities that can be scaled as desired with a point-based mechanic. This really appeals. Just thinking of literary psionic characters, they have a talent or two, not a vast range of powers. Why not hyper-specialised always available powers? As they level, their specialty improves manyfold. Azzy's idea about invocations makes more sense than spell/power points for me. Even more so if implemented kind of like the 3.5e warlock with psychic attacks instead of blasts. No slots. At-will thematic powers and augmentations. I've never quite liked the implementation of psions as "just another wizard" with all of the versatility that entails. "I'm a telekineticist! But I also can do all the stuff that every other psion can do."
  • 07:13 PM - Dethangels Shadow quoted Azzy in post What the Hell?
    Just remember, Florida is below Georgia. ;) I know that all too well... why do you think I'm trying to escape? Hell was full so they all came here... LOL! :]
  • 06:53 AM - Jester David quoted Azzy in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Likely. Wayfinder was more like an introduction for people new to the setting, and I think it excelled at that. The hardback will probably be far more dense with less new player handholding. Will it though? Will it really? Or will it just have a comparable amount of world lore and just include an introductory adventure and some monsters rather than the section on Sharn? TheWayfarer's Guide is 170 pages. It's BIG. Far from a quick intro. If you handed that to your players and told them to read it, their response would be "WTF, dude?!?" WotC doesn't seem interested in the big expansive setting books any more. The book's unlikely to be a 320-page encyclopedia. The best we can hope for is that it has two pages on each nation rather than one or focuses on Xen'Drik instead.
  • 06:06 AM - Jester David quoted Azzy in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Based on what they said at the time, this will probably only recycle the crunch that was tested, not the boatloads of fluff. Citation please. We don't know what may be new yet: Ravnica had material being playtested through September, so more subclass options seem probable. Races only. Subclasses were tested far earlier. I'd feel better if I liked the current iteration of the artificer. It has a lot of things I dislike. The actual playtest material was realeased through UA as well—for free. People played for the fluff. Yes. They released the material free. Several weeks AFTER a few thousand people bought the PDF. That was a big complaint at the time regarding the UAs.
  • 04:19 AM - Parmandur quoted Azzy in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    The actual playtest material was realeased through UA as well—for free. People played for the fluff. And the fluff and lore from Baker will probably remain distinctly in that book.
  • 02:20 AM - RxDrAcula quoted Azzy in post Bet on Sunday’s ‘surprise’ D&D announcement
    Are we there yet?Pretty much sums up what I have been feeling all day.

Friday, 17th May, 2019

  • 06:33 PM - Satyrn quoted Azzy in post Firearms
    I need not demonstrate it when this thread does an excellent job for me. I'm simply pointing out the inherent irrationality of trying to assert hyper-"realism" (or, more often, a false perception of realism) on the mechanics of firearms in a game the eschews such realism on other weapons or other aspects of the game. A nice example has been provided here in wanting firearms to be deafening despite similarly loud sounds from spells not being so. This all typically leads to bad game design that is punishing, kuldgy, and/or unecessary. Instead, rules need to be playable, in keeping with the other rules of the game, and not add undue or unnecessary complexity. I totally agree with what you're saying . . . but the crazy thing is I just got inspired by the idea of the room filling up with smoke. Now, my guns don't use gunpowder or anything what that did create the smoke, so the idea is mostly a dead end . . . unless I introduce some new Bandit gun that uses alchemist's fire to propel th...
  • 04:40 PM - Sacrosanct quoted Azzy in post Firearms
    This is what generally happens—you start talking about firearms in D&D, and suddenly people are concerned with "realism" in a game where other weapons, armor, creatures, settings, etc. are inherently unrealistic. It is a weird thing. I would initially think it's because firearms are modern, and people may have real experience with them, or that we see firearms associated with grit in our media (post apoc movies, etc). But then I remember in the movies, there's no realism with firearms. Especially movies from the 80s, where a machine gun could chop down a forest, and magazines never went empty ;) I have a pretty good background with firearms. As far as I can tell, there are 2 major issues with firearms in D&D that come up: 1. As you and others have said, people seem to hold them to realism standard when they don't with any other weapon. 2. Making firearms realistic would ruin the game for most people because most people don't want to look up the charts and apply the dozens of...
  • 02:18 PM - Celebrim quoted Azzy in post Firearms
    If you want hyper-realism, play GURPS—don't try to inject it into D&D, it's completely out of place. So you are saying they shouldn't care whether it is realistic, because you don't care if it is realistic?
  • 02:14 PM - Parmandur quoted Azzy in post New D&D Adventure Reveal On 17th May at 'The Descent'
    I disagree on that. WotC has put out several D&D-related board-game based on their APs, but those have never been counted as part of the releases for D&D or taken up a slot in the D&D production schedule. Whatever the boxed set is, if it's being counted as one of the slots in the D&D production queue, then it's an actual D&D product. The "Dungeons & Dragons 2019 Annual Storyline Dice & Miscellany Set" product mentioned on the Amazon link is almost certainly the "box set," as having dice and various other things would fit the bill for what was described.
  • 03:27 AM - Celebrim quoted Azzy in post Firearms
    This is what generally happens—you start talking about firearms in D&D, and suddenly people are concerned with "realism" in a game where other weapons, armor, creatures, settings, etc. are inherently unrealistic. I've never really understood the point of this statement and others like it. What are you trying to demonstrate?

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