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What are your Pedantic Complaints about D&D? Today 07:49 AM


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Thursday, 20th June, 2019

Wednesday, 19th June, 2019

Tuesday, 18th June, 2019

Monday, 17th June, 2019

Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top.

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018

Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021 money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Thursday, 16th May, 2019

  • 12:28 PM - gyor quoted Azzy in post Greyhawk Elevator Pitch?
    See, this is a prime example of the Forgotten Realms trying to subsume Greyawk! You can't even have a thread about Greyhawk without the discussion shifting to the Forgotten Realms. ;) Maybe they, should just make Greyhawk about of the Forgotten Realms. They already share more then any two other none metasettings (Planescape and Spelljammer being metasettings).

Wednesday, 15th May, 2019

  • 07:56 AM - UngeheuerLich quoted Azzy in post New Unearthed Arcana: Revised Artificer
    Yeah, maybe TWF needs to be fixed, too. In general I think the bonus action economy is ok. It is just some classes that should do well do not because it is triggering from taking the attack action and because it competes in an unfavourable way with a different feature. Good: cunning action/twf. Bad: ranger in general with hunter's mark - beastmaster - hunter lvl 11 feature - horizon walker I also don't like that there is no penalty for using two weapons as a wizard etc. So my solution would be something along the line of: - twf needs an ability to be used. For example: Cunning action gives twf as it is now. Twf fighting style allows twf as a free attack with your offhand weapon doing no stat bonus to damage. You need to check if you allow both features at once. But since both weapons need to be light then it seems ok. TWF feat changes to: You may use a bonus action to attack with an off hand dagger. You gain +1 AC You can draw 2 weapons as part of the atta...
  • 05:01 AM - 5ekyu quoted Azzy in post New Unearthed Arcana: Revised Artificer
    Yeah, maybe TWF needs to be fixed, too.I would say this is just an example of poor choices by the player. How is this different from any other character choosing more than one bonus sction attack pair of options? Making your "bonus action attack" be the beast attack instead of your blade attack fits to me pretty solid.

Tuesday, 14th May, 2019

  • 01:25 PM - Fenris-77 quoted Azzy in post Brainstorming TotM
    Ha! I spent my first 13 years of playing D&D without a battlemat, so I don't think that experience comes into it. It's definitely a big gear switch from gridded play, but it may actually be more natural to some. I think the big thing is to be desriptive, be fair, and encourage the players to ask questions whenever they're uncertain. Newbs often struggle with TotM - they lose track of where they are, where the monsters are, and pretty much everything about the environment. That said, although new players will mostly struggle there's no real way past that, except to live with the growing pains. So lets not call it a barrier, but rather a challenge - gotta get those players trained. It's a lot of improvisation and micro-decision making for the DM too. Like I said though, good planning can take some of the sting out of that second part.

Monday, 13th May, 2019

  • 07:19 AM - Paul Farquhar quoted Azzy in post Greyhawk Elevator Pitch?
    Do you want a secret society of monks and assassins dedicated to world conquest and racial domination? Or a imprisoned, insane god that wants to destroy all of reality? A once great kingdom that has been sundered under the rule of a mad king and a coalition of its once vassal states dedicated to mutual defence and opposition of the kingdom's oppressive and expansionist rule? Pirate kingdoms? A hald-demon demigon that rule from a throne of bones that threatens the borders of goodly nations? Isn't that a description of every D&D setting ever?

Sunday, 12th May, 2019

  • 09:29 PM - Remathilis quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Sure, if all they were doing were pasting them to an a Word document that you could download. But doing layout and having it look decent requires effort, then there's the whole bit about it being a hardback book which, if you expect that for free is ridiculous.My point is that they aren't creating any new material here. It doesn't even need the 3.5 -> PF1 conversion that Rise of the Runelords needed. I don't expect them to give away a dead tree product for nothing, but is reformatting already done work worth the same amount as converting to a semi-compatible system like 5e?
  • 08:13 PM - Satyrn quoted Azzy in post Firearms
    I hope the OP ignores most of this thread, and just uses the weapons in the DMG and doesn't try to make them "realistic". Yeah. From what they said, the DMG's weapons are perfectly cromulent. Even if there is something "better" out there, it won't be better enough to be worth bothering with.
  • 08:00 PM - Jay Verkuilen quoted Azzy in post Ghosts of Saltmarsh: First Impressions
    It's only one faction within the Scarlet Brotherhood that revere Tharizdun. But, yeah, the SB is pretty much as scummy and evil as it gets—they're pretty much the nazis of Greyhawk. Yeah, exactly. I suppose one could have some faction of the SB that's not nearly so awful as being cultists dedicated to the ultimate destruction of the universe help out.
  • 07:45 PM - Parmandur quoted Azzy in post Ghosts of Saltmarsh: First Impressions
    It's only one faction within the Scarlet Brotherhood that revere Tharizdun. But, yeah, the SB is pretty much as scummy and evil as it gets—they're pretty much the nazis of Greyhawk. The Zhentarim were the Nazi's of the FR, as originally conceived and portrayed, until they mellowed out. One of the subplots of Dragon Heist involves modern, hip Zhentarim versus regressive traditionalists bent on world domination.
  • 06:59 PM - Kobold Avenger quoted Azzy in post Firearms
    I hope the OP ignores most of this thread, and just uses the weapons in the DMG and doesn't try to make them "realistic". The OP asked one question that could be answered right away, it's the nature of internet to go off on tangents after that.
  • 03:26 PM - MechaPilot quoted Azzy in post Firearms
    I hope the OP ignores most of this thread, and just uses the weapons in the DMG and doesn't try to make them "realistic". Agreed. And I think @jmartkdr really hit it on the head when we pointed out that, The problem with firearms in DnD is they can really be only one of the following three things: 1. Balanced for gameplay, 2. Historically accurate, 3. True to the Hollywood tropes of guns. So you need to pick one and run with that. As for making firearms realistic, that can be fine, and it can be fun if you're into that. Big warning though, not everyone wants to have that much realism in their game. And, if you do make them more realistic, don't expect a character to actually reload a gun in combat (especially if it's a pistol). But, if you go realistic you might want to give the gun advantage on attack rolls against armored foes to play up their armor-piercing quality (and to really make it actually worth something to use one, and to consider reloading it).
  • 01:09 AM - gyor quoted Azzy in post Kara-Tur vs Rokugan
    It's an entirely independent setting created by James Wyatt, and it belongs to WotC. Okay so I wonder what if anything they will do with it?
  • 01:08 AM - gyor quoted Azzy in post Kara-Tur vs Rokugan
    Whatever WotC does with an East Asian fantasy supplement, it needs to not be Japan-centric at the expense of all other East Asian cultures like the earlier Oriental Adventures books and Rokugan were. Stop trying to shoehorn samurai and ninja into everything. They are hiring expert consultants and likely doing Kara Tur, which has two fantasy Japans, two fantasy China's, fantasy Vietnam, fantasy Cambodia, fantasy Hong Kong, fantasy Korea, fantasy Tibet, fantasy Mongolia, Fantasy Siberia. I originally were also going to do fantasy Sri Lanka and fantasy Thighland, but they never got to it.

Tuesday, 7th May, 2019

  • 11:25 PM - Mercador quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Eh, I don't see that. It's not that "being different" is popular (any more than it's ever been given the history of counter culture), it's that geekish delights have just become mainstream—it's like in the 90s when everybody started liking "alternative" music and alternative became the new pop (much to the chagrin and morbid fascination of those that had been listening to said "alternative" bands before everyone jumped on the bandwagon—hipsters are not a new thing). I guess we are around the same age then (almost 42 here). Here's my assumption; I think nerds (not popular) became geeks (popular) because in the pre-internet ages (oh my god, I can't believe I'm that old already..), only nerds could know how a computer would work. Now, everything needs Internet. Being geek (nerd) is cool now and geeks play TTRPG. It might be that our generation got their freetime back with kids growing and we want to get back to our fondest memories of TTRPG, thus, DnD, but we aren't the industry backbone anym...

Monday, 6th May, 2019

  • 04:11 PM - Umbran quoted Azzy in post Hidden
  • 02:35 PM - Jester David quoted Azzy in post Hidden
  • 12:08 PM - Jharet quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Sir, that is absolutely laughable. Enjoy your sour grapes. Glad I could spread some pearls before sow.
  • 12:07 PM - Jharet quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Because other gamers getting something nice is always a slap in the face. It's a bloody bestiary—the actual AP is still PF! Yes. The AP has been out of print. Pathfinder players actually want to play it. Not everyone likes to use PDfs and would like a collected edition of something out of print. Shouldn't be that hard for you to understand.

Sunday, 5th May, 2019

  • 09:58 PM - Parmandur quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    To be fair, the people here say that PF2 may be DOA are saying that in reaction to the myriad PF1 edition warriors that actively denounce PF rather than any feelings of ill will to Paizo or PF2 themselves. Personally, I hope PF2 is a success—successes in this hobby are a great thing for the rest of the community. And, besides, Paizo are good people. However, you lot have an edition war on your hands just from a cursory look at the Paizo forums. I hope that war dies in a fire when PF2 is released. I don't have an edition war axe to grind with PF, but I don't see the niche for PF2: PF1 offers a way to continue using 3E material from nearly two decades, PF2 offers a version of D&D that is not compatible with years of products, but is also complex, arcane, and difficult to get into? I never got past PC creation with the playtest (not very fun, and I love PC generation) so I can't comment too directly, but I don't see the market for this to replace jilted fans.
  • 01:37 PM - ShinHakkaider quoted Azzy in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    However, you lot have an edition war on your hands just from a cursory look at the Paizo forums. I hope that war dies in a fire when PF2 is released. LOLZ. Edition War? Nah, compared to the switchover from 3.4 to 4.0 then to Pathfinder this is more like an edition skirmish. Maybe an Edition slap-fight...

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