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What are your Pedantic Complaints about D&D? Today 07:49 AM


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Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top.

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018

Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021 money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Saturday, 23rd February, 2019

  • 06:07 AM - OverlordOcelot quoted Azzy in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    Yep and of all those the only one you would use in battle instead of before or after (as a rule) is Cure wounds, which you can ignore with lay on hands....? If you have a DM who always lets you know that combat is coming up in exactly a few rounds but not many rounds and exactly what you'll be fighting, then you can pre-cast one minute buffs before combat. I have never met a DM who always tells you when the next combat will be, and never has the bad guys run away, talk, activate something that takes time to deal with before you can get to them, or call in allies after combat is joined, however, so I certainly wouldn't count on never casting one minute buffs during combat. Similarly, if you have a DM who never gives you nasty magical effects that you want to dispel in combat, more injury than your LOH alone can cure, or any kind of curse or restorable condition that you want to remove during combat, then you'll never cast those in combat. But, again, it's not reasonable to assume that every...

Friday, 22nd February, 2019

  • 11:08 PM - Mistwell quoted Azzy in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    Use a tether to keep your weapon from completely falling... then it's just dangling from your arm when you "drop" it. In my game I'd require you make a check to cast a spell with a mace dangling from the hand you're using for somatics.
  • 10:43 PM - OverlordOcelot quoted Azzy in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    They can grasp at it, but taking it away from you and using it would be impossible because it's tethered to your arm. Also, said enemy would need to have to weight whether trying to grab a dangling weapon is actually worth more than directly attacking the character (or using some other action)... No, using it would be perfectly possible, they just grab it, now they're holding it, and they swing it at you. You're stuck because you're now grappled as they have ahold of you. They wouldn't need any 'trying' to grab a dangling weapon any more than you have to, they just grab it and swing it at you using the same actions you would - only now it's putting you at a disadvantage because it's also attached to your body by this unbreakable tether. Well, damn. By that "logic", since there's a lot of things not listed in the PHB equipment lists, I guess they don't exist in D&D-land either. LOL Unbreakable tethers that don't hinder your movement or use of the weapon but that prevent enemies fr...
  • 09:33 PM - OverlordOcelot quoted Azzy in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    Use a tether to keep your weapon from completely falling... then it's just dangling from your arm when you "drop" it. This doesn't appear to stop someone from snagging the weapon and using it themselves, unless the DM gives you some kind of hilariously favorable 'tether' house rule that lets you have swords hanging off of your body 'dropped' but not easily removed from the tether by someone else, not help enemies grapple/restrain you, and not hurting you or hindering your movements when you try to move while an effective weapon is dangling loose next to your body. Also, this is not AL or RAW legal as it's not a piece of equipment listed in the PHB, it's a custom piece of equipment that you're trying to get really, really favorable rules for using. I'm thinking that if it's a weak tether then it's an easy STR check to pull a weapon free from it, and if it's a strong tether then grabbing the sword puts you into a grapple without you getting to contest, and forces you spend your next action...

Sunday, 17th February, 2019

Friday, 15th February, 2019

  • 07:27 PM - Parmandur quoted Azzy in post New "Stranger Things" D&D Starter Set Announced
    Yeah, the 1983 Mentzer set didn't include a setting as such (the Expert set the begining town as Threshold in the Grand Duchy of Karameikos of the Known World—this setting originally appear in The Isle of Dread released earlier, though), so there could be either no setting, the Known World (what later became known as Mystara), or Greyhawk. I expect the setting to be "series of early 80's allusions."

Monday, 11th February, 2019

  • 10:33 PM - Mistwell quoted Azzy in post The Pitfalls of D&D Beyond Data
    He IS a lawyer. :D
  • 09:06 PM - FrogReaver quoted Azzy in post The Pitfalls of D&D Beyond Data
    He IS a lawyer. :D That explains EVERYTHING!
  • 03:02 PM - 5ekyu quoted Azzy in post The Pitfalls of D&D Beyond Data
    It's not WotC that's providing this—it's the D&DBeyond team. This is data that they collect (and share with WotC) to better understand their consumer base. They probably also think that the data is interesting to the D&DBeyond community (and maybe the D&D community in general). Personally, I do find it interesting as it tells us about a section of the larger D&D community. Can we extrapolate from this sample to the larger population? Not without error (to say the least), to be sure, but it does allow us to see part of the bigger picture outside our narrow experiences.This is a key element... the DDB releases have been prefaced several times by saying they get commrnts feedback asking for these. They are an easy visual that sparks interest and discussion. Anybody thinking WotC is taking **these** graphs to make decisions as opposed to more detailed data dives is imo ofg.
  • 01:51 AM - Maxperson quoted Azzy in post Sage Advice Compendium Update 1/30/2019
    Hey, maybe stormtroopers are marginally better in melee than they are at ranged combat. It's possible, but they have such a hard time moving in that bulky armor that I'm skeptical.

Sunday, 10th February, 2019

  • 05:03 AM - FrogReaver quoted Azzy in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    You're still working with incomplete data, so whatever conclusions you reach are meaningless. Not at all, my assumptions were confirmed. My calculations were correct.
  • 03:12 AM - epithet quoted Azzy in post Sage Advice Compendium Update 1/30/2019
    Done. It doesn't change the fact I still think that his ruling opened up an unnecessary can of worms and has caused an unproductive (to the game) line of thought and rules-based pedantry that serves no purpose. I don't know about that, it caused me to just say "to hell with it" and house rule away the need for an Attack Action altogether both for Shield Master and for Two-Weapon Fighting (you still have to make a "main hand" attack, but it can be an attack that is part of another action, like Cast a Spell.) That was productive, at least for my game.
  • 02:13 AM - FrogReaver quoted Azzy in post Humans, Fighters, and Life Domain Most Popular On D&D Beyond
    You're doing calculations without all of the data. If we were presented with the whole picture, these snapshots would likely make more sense, but alas! We only have a couple of pie charts. I'm doing calculations on the data they gave us to help fill in their huge gaps. I shouldn't have to do that. But I figure it's worth combating now before I hear on every thread for the next year how D&D Beyond says XYZ is more popular. Instead I'd rather nip that in the bud and have everyone know basing anything on these couple of D&D charts is bogus.
  • 01:55 AM - Maxperson quoted Azzy in post Sage Advice Compendium Update 1/30/2019
    Done. It doesn't change the fact I still think that his ruling opened up an unnecessary can of worms and has caused an unproductive (to the game) line of thought and rules-based pedantry that serves no purpose. Fair enough. I'm pretty sure I saw this argument a few times before his ruling, though, so I don't think it opened the can so much as reminded people it existed. :p
  • 01:28 AM - Maxperson quoted Azzy in post Sage Advice Compendium Update 1/30/2019
    And this is why JC's ruling on Shield Master is just crap. It opened the door to more over-analyzation of something in a game that should just be fluid. So change it. I happen to think that it makes sense for it to be able to be used in the middle of a multi-attack. The point of the feat is clearly to set up the shield push with an attack that throws the enemy off balance. One attack is sufficient for that in my opinion, so I will be house ruling the feat to allow it.

Saturday, 9th February, 2019

Wednesday, 6th February, 2019

  • 12:36 AM - ardoughter quoted Azzy in post A 5e Swordmage?
    Could this general issue be (soft) solved by the introduction of higher-level spells that affect and/or can be used alongside melee attacks (much like the SCAG cantrips and paladin smite spells)? I would believe so, but not too much higher, they should be in the range to use with a Fighter EK build. For practical purposes in most campaigns EK will only ever get to cast first or second level spells. The Bladesinger feels more gishy but has very limited ability to tank. The EK should have an ability to recover a spell slot on a short rest (somewhere along the character progression) and the sub class would suddenly feel a lot more gishy. Personally at this point in time if I wanted a gish build I would go EK and War Wizard.

Sunday, 3rd February, 2019

  • 08:51 PM - 5ekyu quoted Azzy in post Feature or Bug: D&D's Power and Complexity Curve
    There are plenty of other RPGs that don't use classes/levels. indeed there are but really - classes and levels are not tied to rate of advancement. you can do a fantasy hero point buy game or many many others and still, get the farm-boy to jedi in a few movies feel. then there are games/genres where the "advancement" is more from gear/wealth than from character changes - my second RPG was traveller black book way back in the day and the actual changes to character were almost nil - but there was a **huge** difference between ACR and flak at the start and grenade launcher, plasma guns and battle dress later on. Then there are games with a far more narrative "tv and movie" driben play - like ScreenTime - where leveling and power ups are much less a thing of rules or even expected at all. You are doing the "play through a movie" or "season of a series" thing and so, odds are, any sort of sense of power-up comes at the conclusion.
  • 06:31 PM - DM Dave1 quoted Azzy in post Archetypes
    It seems like I need to adjust my understanding of the 5e rules. I didn't realize the level of diversity the backgrounds offered. It seems like the background defines the character more than the class now. thanks for the input. I wouldn't say more. Backgrounds are just that—they define who the character was/is prior to their current adventures. Classes still define what you're capable of and your main abilities. I'd add that backgrounds, while not necessarily the major defining characteristic of a PC, can really serve to differentiate your PC from another PC with the same class or even the same Archetype. The small mechanical boosts they each provide certainly add to that differentiation. As the PHB backgrounds are intended as samples, players should feel free to work with their DM to create their own. As long as it is comparable in power to others, it should be good to go. I'd recommend doing a quick search for Backgrounds on -- lots of great free ideas ...
  • 08:10 AM - doctorbadwolf quoted Azzy in post A 5e Swordmage?
    FWIW: lightning lure is one of the SCAG cantrips. Also, aren't all four of those cantrips (the others being green-flame blade, booming blade, and sword burst) based on 4e swordmage powers? Great catch! And yes, they are! How is the name: hexblade, duskblade or swordmage? I’d go Swordmage or Spellblade, I don’t like most other names for the concept. So why not use Wizard/Bladesinger as your class? because even with the SCAG cantrips, it’s still 90% wizard. The Bladesinger is fun, but it doesn’t have access to some of the things needed to make a solid gish that is singularly focused on magical melee combat with a weapon. Hexblade is pretty much the closest thing, right out of the box. It does damage and has access to utility, but doesn't really fully fill the swordmage's "I have 15 magical weapon powers that all do different things while teleporting every round" role as much as simply dealing some decent damage with eldritch smite while replicating some of the utility of wizard spell...

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