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What are your Pedantic Complaints about D&D? Today 07:49 AM

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Thursday, 11th July, 2019


Wednesday, 10th July, 2019


Sunday, 7th July, 2019


Saturday, 6th July, 2019


Thursday, 4th July, 2019


Wednesday, 3rd July, 2019


Tuesday, 2nd July, 2019



Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: http://www.enworld.org/forum/showthread.php?604938-I-draw-the-occasional-D-amp-D-map /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top. http://www.quickmeme.com/img/d3/d38a9ea86a0911c1162382d6d50168753e1dfb0cd3eaabc3d4ae85bfc7...

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018


Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone XP....it's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021
    ...al money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll
    ...er/Maester/Maesteri/Maestro (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Sunday, 16th June, 2019

  • 05:58 PM - CapnZapp quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    Like you said, you could run an all-Darkvision parties with dwarves (or drow, etc.). Now you can do so with a more interesting (not monolithic) party selection. The goal isn't to enable players to ignore light. The way you had to create a less interesting party was the main thing that kept parties to using light. Like I said, the change might seem innocent enough, but it ends up messing with the game's expectations. The game is clearly meant to be run for a party using light. The feeling of dread fundamental to human nature when you're in an "island" of light, surrounded by darkness, is one of the simplest and most effective tools in any DMs toolbox. In this case WotC comes across as clumsily tinkering.
  • 04:21 PM - dnd4vr quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    I'm curious about rationale of this selection. One would think that dwarves, living underground, would have darkvision as opposed to half-orcs (given that half-orcs are more above-ground than dwarves). Well, dwarves do spend a lot of time underground, but in all the media (books, movies, etc.) they nearly always have light sources (fireplaces, torches, lanterns, candles, etc.). Our rationale was the dwarves are adapted to seeing better in dim light due to their common use of "limited" light sources. They are not known to typically operate in absolute darkness, however. I should mention, though, Duergar have Darkvision (as do Drow Elves and Deep Gnomes). For Half-Orcs, it depends a lot on your game world. In someplace like Faerun, half-orcs have villiages and even towns, often living above ground. In our game, half-orcs are not common at all and often shunned by "the good folk" due to their orc nature but also often treated brutally or even enslaved by the orcs for the "human weaknesses." ...
  • 01:50 PM - CapnZapp quoted Azzy in post Ridding Elves and Half-Elves of Darkvision
    Or maybe they weren't concerned that players could create an all-Darkvision party. Because why would they be—it the players want to do so, why not let them?Because that severely shortchanges you, at least if you run light and darkness anywhere close to resembling reality. For instance, on a moonless night, you can spot a cigarette from quite a distance. And in a lightless cavern system, you can pick up the light from an approaching party of heroes from far away, even when that light isn't direct, but bounces off of several cliff walls. That is, carrying a torch gives you away, period. You have always been able to create an all-Darkvision party (four Dwarves, say). The annoying difference now is that you can go Half-Elf, Gnome, Dwarf, Elf and practically replicate the "standard" adventuring party (Human, Halfling, Dwarf, Elf) and STILL gain the not inconsiderable benefit of not having to carry any light. And just because I've been in this discussion - no, the disadvantage on Perception i...

Saturday, 15th June, 2019

  • 10:45 PM - quoted Azzy in post If you could put D&D into any other non middle ages genre, what would it be?
    Space opera sci-fi. Not psuedo-sci fi fantasy like Starfinder or what not with D&D monsters and magic (if there's going to be any powers, make it psionics and not ubiquitous), just good sci fi. So, Mass Effect-like? There's a d20 for that. http://www.jpvsgames.com/masseffectd20/ (it's pretty good, but Krogan characters are OP) I gotta agree that's one of my ideal genre's as well. Base D&D rules don't handle guns very well though. Western's also a good one. And while I don't think there's fundamentally a lot of difference to setting D&D in the Renaissance, I think thematically it would be good. -------- @OP I've run all of these are variants in either 3.5/PF/d20 systems or in 5e. It's pretty doable. It's really interesting including the ease of information gathering via electronic devices though. I mean, a detect good/evil/etc... tricorder? A portable communication device? A lot of spells exist for simply easing the burden of being in the middle ages. I mean, "Message" is basic...

Friday, 14th June, 2019

  • 05:48 PM - Yaarel quoted Azzy in post 4e Clone − help create it!
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple. I would go with a choice of either—representing wither the strength to force of the grapple, or the dexterity to squim or twist out of the grapple. Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or Dexterity +d20, and defense uses Strength or Dexterity +10. It occurs to me, size should count as armor. Human Medium size and smaller normally relies on Dexterity augmented by armor, for defense. However, Huge and Gargantuan are difficult to hit because these puny little weaklings dont really matter relative to these larger sizes. Consider Gian...

Thursday, 13th June, 2019

  • 09:57 PM - Parmandur quoted Azzy in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I'm kinda expecting Dark Sun to be next. That would be a great oppurtunity to reintroduce the psion, and it's one on the more popular non-FR settings (though I'm not a fan, personally). After Eberron, it's also the other "Crunch" heavy setting that plays by different rules, as noted by Mearls back when they did the Settings survey. Mearls did some heavy conceptual lifting on the PSion last year. At one point not only confirmed that a Psion Class would be primarily about Dark Sun, but listed out everything else Dark Sun would need, in detail, like he had a playtest already going.

Wednesday, 12th June, 2019

  • 10:21 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    None of that means that the game is going to be loaded with every single feature that you seem to think it will. Even if this were an AAA, it would still not likely have as much. That just too fantasical. Given that there are only about 30 top-tier game designers on the planet, it's quite easy to draw conclusions about the quality of the others... You can also draw conclusions by looking at other games with big development teams. Putting quality aside, the main feature is a flat £50 price tag is not sufficient to pay for a large team. Such games are heavily dependent on microtransactions in order to pay for all those graduates. The other feature common to such games is a short development cycle - they are going to want to push that game out as quickly as possible in order to keep costs down. What it definitely isn't is the sign of a completionist approach. I would feel far more confident that this game won't suck if I was told it had a small development team. I guess we will s...
  • 09:56 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    None of that means that the game is going to be loaded with every single feature that you seem to think it will. Even if this were an AAA, it would still not likely have as much. That just too fantasical. It might not have every feature I want, but I do think at minium it will have the PHB stuff. I don't EXPECT everything in 5e to be in the game, I just know any of it a possibility. The only thing I expect is all the PHB sub/races and sub/classes although some might be modified from P&P. Honestly having all the Gods that are AL legal is more important to me then having every sub/class/sub/race from everybook in the game. I do hope that at least some none PHB Player material is in the game at release, but if not there is always DLCs.
  • 12:36 AM - gyor quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    I think there are more types of people: 3) Those who will look at the available evidence and precedents and then proceed to ignore them and have extreme, if no unrealistic, expectations. 4) Those who will look at the available evidence and precedents and are cautiously optimistic. This really has no precedents, people keep comparing it other games, but the technology, Stadia, the sheer number of developers, and combination of the FR 5e setting with a Larian has nothing comparable to it, not BG 1&2, not Pillars of Eternity 1&2, not Owlcat's Pathfinder: Kingmaker, not Planescape: Torment, not NWN1&2, not Tides of Torment: Numenera, not Swordcoast Legends, heck not even Larian's own Divinty: Original Sin 2, is comparable, because none had the kind of resources this game does, in fact COMBINED they would likely have less resources then what is being devoted to BG3. There is no precedence for a D&D CRPG with the kind of budget and resources that a top AAA game like the Witcher 3 ...

Tuesday, 11th June, 2019


Monday, 10th June, 2019

  • 02:52 AM - Maxperson quoted Azzy in post Igniting an object
    Uh oh... A hit point debate is about to happen (with the usual results). No. I'm done. If he doesn't get it, he doesn't get i.
  • 02:22 AM - FrogReaver quoted Azzy in post The Overkill Damage Fallacy
    Then report it to the moderators and stop replying to him. It seems like an easy solution when the back and forth between the two of you isn't accomplishing anything. Nagol isn't doing anything wrong.

Sunday, 9th June, 2019

  • 11:12 PM - Elfcrusher quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    AAA games and Mac have never had a great relationship, so this shouldn't be a surprise. However, there's alway this. Yeah I personally run games in a VM (well, I try...it doesn’t always work out) but I expect it’s a hurdle that loses the vast majority of the potential market.
  • 08:11 AM - ehenning quoted Azzy in post Baldur's Gate III Announced; Powered by D&D 5E
    It is a nautaloid... A very big one. 106909
  • 02:00 AM - R_Chance quoted Azzy in post Jonathan Tweet: Prologue to Third Edition
    My group, pronouncing it thack-o, self-originated our pronunciation as we didn't have any contact with those outside our group. We pronounced it the same way, self origination on the west coast (of the U.S.). Until we were familiar with the mechanic we tended to say "to hit AC zero". We got lazier as we went :) I had a simpler version of it (homebrewed) for original D&D. Called it "base to hit". One number was all you needed to know. And how to add or subtract. AC was in ascending numbers and you just added the AC # to the base # you needed to hit and "bingo"; you knew what you needed to roll. It didn't preserve the far end of the to hit charts where the same number was needed to hit some of the higher ACs, but it worked. I eventually got tired of introducing the same (simple I thought) idea to ensuing batches of players who were wedded to the original charts or, later, to THAC0. *edit* for clarity.

Thursday, 6th June, 2019

  • 09:11 PM - Tony Vargas quoted Azzy in post Should I play 4e?
    Oh don't pull that crap. Don't bust out 'everything you like that isnt this is not as good and shouldn't be run' and then when someone says 'um friend, that doesn't make sense and isnt a good argument' cry harrassment and try to shut down dissenting voices, as if you are being personally attacked. But, then it would just be a /debate/. Yeah, a lot of that. I blame that for all of the "the x was like this in previous editions is now something completely different" (eladrin being the first example of the top of my head) and such. I found that far more alienating than anything like warlords or whatever the more popular thing to disparage 4e about.I was thinking more of the M:tG thing: "we can't trademark Orc, but we can trademark 'Orc Battlejanitor' or 'Dolomitefist Orc' or any other two words we string together in a weird way..." To me it seemed very detached from the way that feats, powers, and spells had this interconnected cascading or domino effect. We used the cards, and I ju...
  • 11:51 AM - Yaarel quoted Azzy in post How To Clone 4E Using 5E Rules
    I don't get why you guys just don't hew as closely as possible to 4e to begin with, just to get it all in order and in place, and then fork from there to meet personal preferences. It is necessary to plan ahead carefully. Because mechanics depend on other mechanics, once we build it, it becomes painful or impossible to personalize. If we want ability scores to be equally balanced with each other, then we must build the system that way from the bottom up. If we want characters that are easy to customize, then we must build the system that way from the bottom up. If we want the game to play easily without a grid, then we must build the system that way from the bottom up. And so on. Before wasting energy, it is necessary to decide what we want.
  • 08:08 AM - GreyLord quoted Azzy in post [4e] OSR Clone
    Google Drive would be the most obvious choice. DropBox and OneDrive work, too. If you want more anonymity, you could try Mega or 4shared. I could probably do Google Drive...as I have google accounts. Never done it that way. How do I make it so people can access Google Docs? Pretend I am your ignorant Grandpa on this (probably not too far off the mark for some of the younger people here) who is pretty ignorant on how technology works...so step by step could be useful.
  • 04:35 AM - vecna00 quoted Azzy in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    You win a internet. Hell, you win two internets. I applaud. I've gone on record saying something similar about getting an official 5e Spelljammer ruleset!
  • 04:22 AM - doctorbadwolf quoted Azzy in post How To Clone 4E Using 5E Rules
    I don't get why you guys just don't hew as closely as possible to 4e to begin with, just to get it all in order and in place, and then fork from there to meet personal preferences.... I mean, it makes sense to have OSRic in place before you start working on Adventures Dark & Deep. This makes a lot of sense. A document parsing each of the 4e PHB classes and races, and the general rules, plus enough monsters to run a quick level of a dungeon with a boss fight, using the 5e OGL, would be a basis from which every other 5.4e variant could diverge, while having some common ground for discussions. I do think even THAT conversion should tighten up the numbers treadmill dramatically, but I'd be willing to compromise on that. Though that isnt where I am thinking about too much... i am concerned how much is +3 added to non-proficient activity Intimidate or Deception use for my Chosen one I have using in my example. I guess it does make her as able as someone with basic proficiency in say Heroic...


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