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The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb Today 02:08 AM


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Sunday, 23rd June, 2019

  • 07:00 PM - Mournblade94 mentioned Azzy in post Acquisitions, Inc.: First Impressions
    But I dunno, people like Ed Greenwood and R. A. Salvatore who like Acquisitions, Inc...can they be considered Real Forgotten Realms Fans™, or are they just Johnny Come Lately posers? I haven't called anyone that likes it a poser fan or anything of the sort. Nor am I railing against people buying it if they want. Azzy I would much rather have no development than wholesale changing of the realms like 4e did. Be careful what you wish for I play Forgotten Realms for High Fantasy simulation. I have no desire for forgotten Realms to be the office humor campaign world. I'd take no development over that just like I didn't want them to change all the areas for 4e.

Friday, 14th June, 2019

  • 07:20 PM - Yaarel mentioned Azzy in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Thursday, 6th June, 2019

  • 03:36 AM - Greg K mentioned Azzy in post Should I play 4e?
    I liked several things about D&D 4e. However, when I look at it, the following always crosses my mind: 1. I don't like Paragon Paths and Epic Destinies so I know that I will never run or play those levels. 2. Things that I want are spread out across too many books and Dragon Magazine 3. Too many specific names on feats and powers (e.g. the deity named feats). Trying to rename feats and powers or changing power descriptions to fit my campaign setting is going to be a reference nightmare for my players. 4. When I look at the power system, I think to myself, "Hero System does powers better so why not just use Fantasy Hero 4e or 5e?" (which is why I laughed when Azzy told Elfcrusher that he would not like Hero System). However, to the OP, if it looks interesting to you, give it a try.

Thursday, 18th April, 2019

  • 05:37 PM - LordEntrails mentioned Azzy in post To boxed text or not to boxed text
    ... topic drift (either because it plain is or because it isn't an outright truism) but isn't absolute topic drift. The only way it becomes actual topic drift is if someone voices their disagreement and related conversation ensues. Can I vote for this one? Can I just say that I'd much rather be talking about the genesis of GMing and then discussing how that hooks into the utility (or the problem) of "boxed text"? Then start a thread! Nor would I have the use of such classic, box-free scenarios as B2. Part of what makes B2 usable by me is that it presents a place (the Keep) and a series of situations (the proximity of the Cves; the evil cleric; etc) but no pre-supposed plot in the form of boxed text. And see this is why when I was 10 years old we thought B2 sucked and was useless. Because we didn't know what to do with it. Now a days I would have no trouble using B2. But that's because I had boxed text to train educate me on one way of DMing. Look, we have examples from Azzy that boxed text did him harm. We have examples from me that boxed text benefited us. Good thing their isn't only one way to play the game huh? Or that not every module and system is written according to some monolithic approach. But, based on my experience, the good boxed text, or scripted narration, provides to new DMs is why I will keep recommending to authors that they use it.

Tuesday, 16th April, 2019

  • 10:00 PM - Hussar mentioned Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    Sure, here: /snip LOL Look at that thread you posted. Virtually every single map in that thread, nearly all of them, are oriented north to the top. Granted there's no compass rose on most of them, but, then again, lacking a compass rose, the presumption is always north to the top because that's the standard way maps are drawn. Anyway, like I said, this has got to be the absolute weirdest conversation I've ever had on En World. Azzy - you have not one, but actually multiple atlases where most of the maps in the atlas are not north to the top? Link please? Because, well, buddy, you found the unicorn. I'm not saying no map is ever done that way. I'm saying it's very, very much an outlier to not do them that way. Prakriti - WTF? Scary/foreign/unusual? Ooookay. I'll note that not a single person here who is so adamant to prove me wrong has taken up my challenge. C'mon, let's see these examples of RPG books where the majority of maps are not north to the top. Should be easy peasy for smart folks like you. You seem to be so sure that north to the top isn't typical or usual, so, let's get those examples rolling in. It's easy to make unsubstantiated claims and whatnot. Time to pee or get off the pot. Give me a SINGLE example of an RPG product where the majority of the maps is not oriented north to the top.

Tuesday, 5th March, 2019

  • 09:53 PM - CleverNickName mentioned Azzy in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Saturday, 1st December, 2018

  • 10:30 PM - epithet mentioned Azzy in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    The roots of D&D is in Grayhawk, but this was created by Gary Gygax and now it is too "fixed" to can add new things, for example an oriental continent. We can't see the Grayhawk equivalent of Kara-Tur, al-Qadim or Maztica because then lots of fans would say it is a "jump the shark", too big changes. ... The equivalent of Kara-Tur is in the Southern hemisphere on the same continent. Follow the coastline around the Amedio Jungle and keep going West, you can't miss it. You could also cross the Dry Steppes and get there overland. The equivalent of Maztica is the Amedio and Hepmonaland. Step pyramids, feathered serpents, etc. are all present in great profusion (see, eg, the Hidden Shrine of Tamoachan.) Your al-Qadim is the Baklunish West, or farther to the West you have the great deserts South of the Empire of Lynn. So... we've already seen those equivalents, years and editions ago. Edit: Azzy beat me to it.

Saturday, 3rd November, 2018

Monday, 29th October, 2018

  • 08:07 PM - Hawk Diesel mentioned Azzy in post Mike Mearls: so here’s the first part of my two-weapon fighting house rule
    Satyrn Oh totally agree. Sorry for not making it clear. Both versions do indeed weaken the feat, and I agree that Azzy's idea also eliminates the need for a shield. Personally, I don't know that TWF needs to be changed all that much. I especially don't think it requires changing the math of the attack bonus or including advantage/disadvantage. Just a tweak to allow unarmed strikes and natural weapons to be used with it, and changing the bonus action requirement. I think there needs to be some action economy investment since you are making an additional attack over what you would normally be allowed, but I think the bonus action is just too steep a price to pay when there are SO many other things competing for that spot. Edit: Actually, this whole thing also get me thinking about that other thread using a shield as an improvised weapon. I am now thinking that allowing it to be used improvised and off-handed is too good. I think one would need the Shield Master feat to use a shield with proficiency as a weapon, and Dual Wielder since a shield should not be considered a light weapon. This helps ensure ...

Friday, 23rd March, 2018

  • 04:12 PM - hawkeyefan mentioned Azzy in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Actually, the lack of help with XP and leveling in the APs is another example of how unfriendly these books are towards new DMs. They don't need to have a complex fractional milestone system designed. Instead, just give a suggested XP value for each section. Trail of the Apprentice Adventure Path by Legendary Games is a good example of this. I think the APs do a good job of supporting the Milestone Leveling system in favor of XP. Which I think is probably a smart move. Azzy makes a good point above that we're all guessing what is easy or difficult for a new DM, but I would think taking away XP and all the maintenance that goes with it would probably make things easier. I mean, I've been DMing for a long time and I ditched XP a while back and it's helped quite a bit. I think that's why the APs largely seem to assume Milestone's simply easier. "The characters should likely be at least 4th level before they go to this area" is a lot easier to understand and process for a DM, regardless of their experience behind the screen. I know many long time DMs and players would hate the idea of having no XP, and that's fine, but to me it makes more sense for that to be the "advanced" method, and leave Milestone as the default. Especially since the published adventures cover such a large level range.

Wednesday, 28th February, 2018

  • 09:50 AM - Mouseferatu mentioned Azzy in post No Hope for Scout and Monster Hunter Fighter and artificer wizard
    Mouseferatu, why though? Isn't there an elegance to reusing the same basic rules and just changing as little as possible to get the desired effect? That assumes that they got the desired effect. As Azzy said, the classes that did this didn't feel distinct. Nor did their powers feel interesting or sufficient enough. (All IMO, obviously.) They didn't feel like their own thing; they felt like a poorer, more limited battlemaster. If a class can be designed around superiority dice that actually feels and plays like it's a totally different thing than the battlemaster, and feels sufficiently like it accomplishes whatever its concept is supposed to accomplish, and feels interesting in its own right, sure, I'm fine with that. But I've yet to see it, or even a hint of it, being done successfully.

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned Azzy in post New D&D Movie: July 23rd 2021 money making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Thursday, 5th October, 2017

  • 06:41 AM - Yaarel mentioned Azzy in post XGTE has the Samurai Subclass
    Azzy, Mirtek Using the Barbarian for a Samurai makes sense to me. The light armor, toughness, high Dexterity, relentless attacks, and so on, work pretty well. The suggestion by Mirtek to use the Barbarian was surprising because its flavor is so wild, and the flavor of the Samurai is so civilized. But both are arguably disciplined warriors, and the mechanics seem a good fit. Flavor ‘rage’ as ‘zen’, and it works.

Friday, 23rd June, 2017

  • 05:32 AM - Yaarel mentioned Azzy in post Why FR Is "Hated"
    @Shasarak and @Azzy You are kinda proving my point about ‘D&D peer pressure’ to pretend to ‘worship’ ‘gods’. If I told you, I hate Kobolds. I imagine your response would be something like. Thats nice. I dont care. But when I say, I hate polytheism. You guys seem as if unable to stop yourself from launching into some kind of reallife culture war about issues that I couldnt care less about. I enjoy D&D without ‘gods’. I watch televisions shows where polytheism is irrelevant. I want to play games where it is irrelevant too.

Monday, 2nd May, 2016

  • 03:57 PM - lowkey13 mentioned Azzy in post Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant
    So, I have an observation and a question stemming from it. By the way, feel free to tell me it's ridiculous if need be, maybe I'm just new.... Looking at this discussion there seems to be quite a bit of negativity towards the idea of more options in general when they're for the player, with some outright stating that this is one of the biggest ways to impact tables in a bad way. Why is that? I'm primarily a player myself, and don't really understand the hostility. I love making characters, mechanically and through narrative, and every time Wizards releases an expansion to character options my field of possible characters and experiences in 5E gets bigger and better. What's wrong with that? Has it always been this way? I'll tackle this as well (although I think that Azzy and Mercule have also covered this, and I agree with what they wrote). The DM should know the rules- which means the rules for the game world (that's all the finicky stuff that the players don't have to worry about) as well as all the rules related to the players (that's all the cool stuff players such as you like). How you view the expansion of player materials depends on a few factors- 1. Increasing complexity (or bloat, if you prefer) is not a good thing. Even within the core rules, unexpected interactions can take place. Part of this is due to the fact that D&D has rules that modify other rules (meta-rules), and working out how these rules impact and refer to each other can be difficult. How does supplement A's spells work with Core Rule B to effect MM3's monster in light of supplement F? 2. Regarding (1), there will be a player (let's call him "That guy," because we all know who he is) who will invariably want to play an Unearthed Arcana Class with a new feat using skil...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Azzy in post Warlord Name Poll (predominantly craft skill level, craft guild rank, or academic/musical) Headman/Hauptman (root of Captain and too authoritative) Proconsul (the Pro- makes it too authoritative) Shepherd (too religious, too bucolic, too Firefly) Synergist (too boring, and sounds like some kind of psychic) Armiger (exclusively military and noble) Sherriff (too noble, too law enforcement) Impetro/Impetrus (too authoritative – Imperial) Adjunct (too subordinate, too Star Trek Borg - Seven of Nine, Tertiary Adjunct of Unimatrix Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ;...

Friday, 2nd October, 2015

  • 09:22 PM - AaronOfBarbaria mentioned Azzy in post Here's That SCAG Table of Contents!
    Azzy has a great point, and it has given me an idea: I'm going to share the primary reason why I, a long-time D&D player with a full collection of Forgotten Realms supplments, am purchasing this book (besides that my players might like to use any mechanical options found in it). It could serve as an outline for how to efficiently present Mystara setting information to my current players, who have no more knowledge of that setting than can be found by me constantly mentioning random cool esoteric factoids from it and playing the arcade games Tower of Doom and Shadow Over Mystara, that are currently in their first campaigns set in Mystara (and are, luckily, playing characters that are as unaware of basic info about the world because they have only just arrived their from an old home-brew world I am abandoning and Oerth). I've looked at other campaign setting products and books and found them to be lacking as such an outline because they are far to lengthy (busy lives and all means not m...

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Thursday, 2nd May, 2019

  • 02:31 PM - Blue quoted Azzy in post Help Balance Features for Alternate Dragonborn, Please
    Rolling Wave (Chiang Lung Ancestry). You can use your action to create a wave of water that bursts down a 5 by 30 ft. line. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your rolling wave feature, you can’t use it again until you complete a short or long rest. Tremors (Li Lung Ancestry). You can use your action to unleash a series of tremors radiating in a 15 ft. cone on the ground before you. Each creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 bludgeoning damage and is ...

Thursday, 25th April, 2019

Wednesday, 24th April, 2019

  • 11:32 PM - dave2008 quoted Azzy in post The King that Crawls
    Not by the time the original FR grey box came out. I don't know what your talking about so I will take your word for it. Personally, when I talk 1e I am talking about the PHB, DMG, MM, MM II, FF, & Deities and Demigods.
  • 09:14 PM - dave2008 quoted Azzy in post The King that Crawls
    I did way back in the day... one of the group's DMs really liked the setting. When the whole Time of Troubles happened in the switch to 2e, it just soured me on the setting. Generally speaking, if it was setting neutral, it was in the Realms—as FR was supposed to be the generic setting, replacing Greyhawk when Gygax got ousted. But Gygax was still around in 1e, that is what I was talking about. My comment was: "...if it wasn't in 1e, 4e, or 5e it is not canon to me" ;)
  • 06:09 PM - Satyrn quoted Azzy in post Use Magic Missile to determine whether a statue is an Object or a Creature?(!)
    I don't see the problem with this as it's not really something that will come up often or be abusive unless the DM is spamming gargoyles, mimics, or whatnot. And that's easy for the DM to fix, too. Just add in friendly gargoyles, mimics, or whatnots that can help the players . . . if they don't get attacked.
  • 04:37 PM - dave2008 quoted Azzy in post The King that Crawls
    Yeah, Tiamat (and Bahamut) were always setting neutral and, as such, considered default for FR. It also doesn't hurt the Ed Greenwood wrote a definitive 2-part article on the Nine Hells in Dragon magazine in the 1e days (and Tiamat was the ruler of the first level of Hell at that time. I would argue that setting neutral does not equal default FR. But as I've never played in FR, maybe that is just me.

Sunday, 21st April, 2019

  • 09:03 PM - dnd4vr quoted Azzy in post HeroForge Mini - A sample for your viewing
    Yes, water your paint down before application—it's better to have to put on a bunch of thin coats than a single blob coat that obscures detail. Here's an idea for you if you don't intend to paint it/paint it right away because you're worried about ruining the detail. Get yourself a bottle of Citadel shade: Nuln Oil (aka black) or Seraphim Sepia (aka brown) & give the mini a very light single brushing with it. It'll highlight the recesses & show off the detail. Other colors of Citadel shade will do similar, obviously in a different color.... On a grey mini the effect of the Sepia will create a light tan with darker brown recesses & makes for nice weathered marble statues. Also shows up nicely on the table. And all the major paint companies make shades in case you're opposed to Games Workshop for some reason. Practice your painting skills on monsters etc from the two WizKids lines (Nozlurs & PF Deep Cuts or whatever they're calling the PF ones). When you're confident enough t...

Saturday, 20th April, 2019

  • 08:26 PM - Satyrn quoted Azzy in post To boxed text or not to boxed text
    Did you whistle the tune? I can't whistle, so I used audio from the movie! The scenario I used had Orcs forcing a captured NPC adventuring party to build a bridge across a river of lava so they could reach the tomb on the other side. The NPCs were whistling to help guide would-be rescuers to their location. The party leader, a tinker gnome, refused to be rescued and threatened to raise the alarm because he really wanted to finish his grand project. But it worked out well enough for the players, since they assured him he could continue his work . . . for them.
  • 09:23 AM - Kobold Stew quoted Azzy in post Familiars!
    I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. This is my main objection -- I understand that it allows summoning/restoration and that it means you don't need to feed it; I'd prefer that it just be a regular animal with limited plot immunity (rather than a magical workaround.)

Friday, 19th April, 2019

  • 06:12 PM - doctorbadwolf quoted Azzy in post Familiars!
    I like that. That's pretty cool. Thanks!
  • 12:25 PM - 5ekyu quoted Azzy in post Familiars!
    The biggest problem with that is that require DM fiat and isn't under a player's control. :/ An Improved Familiar feat or a Greater Find Familiar spell would solve it much better.Well, hang on tho. "I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature." See, there is a bit of a thing here. If one wants the find familiar to be a more significant element, like a loving real creature, an actual bond, etc thrm the notion of pick up easy by feature **to me** runs afoul of that. To me you should have both options available- a quick and easy spirit friend that you can lose and get back **or** a real creature that you gotta do some work to get, not just feature on demand. In 5e both are available. But let me give you an alternative perspective - no house rule needed (technically.) Say that you fo as a find familiar bond to an actual creature- a sharing of spirits. You carr...

Thursday, 18th April, 2019

  • 07:43 AM - Paul Farquhar quoted Azzy in post Familiars!
    Reading a certain other threadbrought my feeling to the fore of the topic of familiars in 5e. Now, for the most part, I find 5e's rules for familiars okay. However... I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. I like it. It's more consistent with folklore on which it is based: a witches familiar is a devil in animal form. And it means the familiar isn't a liability that is permakilled by the first AoE spell that comes your way. I don't like that the familiar can't attack. It helps balance out small critters, so no big deal. Familiars are not meant to be warriors. I know, chainlocks have this as a special ability, but meh—they have access to more powerful familiars early on, and most familiars aren't exactly deadly opponents. Like the above, this is mostly just a "feel" thing. I don't like that non-chainlocks are limited to familars cer...
  • 04:18 AM - dnd4vr quoted Azzy in post Familiars!
    But that brings me to you guys... What are your thoughts and feelings concerning familiars in this edition and how they size up with your experiences and feelings of previous editions and your expectations of how they should work? Yeah, very disappointed with how they handled familiars in 5E. We house-ruled a new description for the spell, and I even wrote up a Brownie familiar as a new special familiar type: Find Familiar Conjuration Casting Time: 1 hour (Ritual) Range: 10 feet Components: V, S, M (10gp charcoal, incense, herbs; consumed by brass brazier's fire) Duration: Special An animal becomes your familiar, obeying your commands, though it is still an independent creature. You can choose any animal that is a Tiny Beast with a CR 0. It has the appearance and statistics of the animal form you choose, but has minimum hit points equal to your level and uses your proficiency bonus in place of its own. Your familiar gains a bonus to its AC and all saves equal to your prof...
  • 12:19 AM - Shiroiken quoted Azzy in post Grogbards, Tell Me Stories of Greyhawk
    Canonfire! and their forums are a great source on Greyhawk information. Not the most active place, but there's a lot of members knowledgeable in Greyhawk lore there.The problem with Canonfire is that very little on the site is actually canon. The point of the site was to keep Greyhawk alive by having the community add to the setting after WotC kinda gave up on it. I don't doubt the people on the forums are knowledgeable on the setting, but the articles are not of much use for canon.

Wednesday, 17th April, 2019

  • 11:24 PM - 5ekyu quoted Azzy in post Familiars!
    Reading a certain other threadbrought my feeling to the fore of the topic of familiars in 5e. Now, for the most part, I find 5e's rules for familiars okay. However... I don't like that the familiar is a spirit rather than a normal creature of its ilk. The spirit thing is neat, but for me it's not as cool as bonding with an actual creature. I don't like that the familiar can't attack. I know, chainlocks have this as a special ability, but meh—they have access to more powerful familiars early on, and most familiars aren't exactly deadly opponents. Like the above, this is mostly just a "feel" thing. I don't like that non-chainlocks are limited to familars certain familiars. Sure, I get the chainlock has special access to more powerful critters and that's cool. However, I think that casters of other classes should be able to take more powerful creatures, too, at higher levels (that preserves some of the chainlock's specialness). I mean, why shouldn't a 10th-level wizard have a pseudodragon ...
  • 07:39 PM - Satyrn quoted Azzy in post To boxed text or not to boxed text
    Just want to pop in with the fact that I found the prescripted narration of boxed text turned me off to using modules when I was a new DM. Reading text aloud and dictated narration was far more uncomfortable and off-putting to me than weaving the necessary details into my own narration. Yes, my experience may be an outlier, but there it is. As it was, it made me want to create my own adventures. So I guess there was an upside to it. :D This is pretty much my experience, too. I find boxed text too often assumes too much, which leaves me having to edit it on the fly, having to figure out what to cut and what needs to be reworded. Even in what is pretty decent boxed text, like @Immortal Sun posted earlier: "The room is poorly lit by dim moonlight entering through a half-covered window on the far side. A light breeze flows through the open window causing the shadows of the covered furniture to move ever so slightly. The only thing uncovered in the room is a large standing mirror which does...

Tuesday, 16th April, 2019

  • 07:18 AM - Hussar quoted Azzy in post Sneak Peek At Ghosts of Saltmarsh Maps
    I'm sure glad that this is the only time in D&D's 44-year history that they've made a map where north isn't facing up. :D :D :D Wow, you guys sure want to beat this poor horse to death. This all started because of a fairly innocuous nonsequitor of mine that I didn't like it when fantasy map artists don't put north to the top of the maps. For some bizarre reason, that turned into this monstrocity of a thread. Now, I haven't posted in here in days to disagree with anyone, and you folks are STILL going on about it. I'll tell you what. Go through your modules, sourcebooks, anything D&D that has a map in it. Guess what you'll find. About 99% of the maps are oriented north to the top and about 1% are not. So, you can waffle on about how it doesn't matter all you like. The fact that it's almost universal says something about having a standard which helps to prevent confusion. BUt, hey, what does virtually all of the artists who've ever drawn a map for D&D know? Apparently nothi...

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