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  • pogre's Avatar
    Sunday, 14th July, 2019, 10:36 AM
    pogre replied to Evergreen Items
    The reverse is not true: https://media.wizards.com/2018/dnd/downloads/FAQv82.pdf
    2 replies | 146 view(s)
    0 XP
  • pogre's Avatar
    Friday, 12th July, 2019, 12:27 AM
    One other thing, when I was watching episode two when Joyce (Winona Ryder) goes to visit the science teacher Mr. Clarke he is shown sitting painting a miniature with magnifier lenses on. Which is exactly what I was doing while watching. I just sat back, pushed up my magnifier lenses, and laughed at that. There is a key difference though - I'm a history teacher! ;)
    49 replies | 1813 view(s)
    5 XP
  • pogre's Avatar
    Friday, 12th July, 2019, 12:21 AM
    We got around it in high school in the 1980s with our schedule. Fridays were for football and basketball games. Saturdays were for dating and girlfriends. Sundays were the boys' D&D session. Our girlfriends just considered it our "boys' time." Sadly, we never considered including the girls in our gaming sessions. It was not until college that we played with more women. We never completely set...
    49 replies | 1813 view(s)
    0 XP
  • pogre's Avatar
    Friday, 12th July, 2019, 12:11 AM
    pogre replied to Monk Tortle
    I don't have a rules opinion, but I certainly would love to paint a tortle monk miniature! Sorry for the aside.
    39 replies | 1162 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 11th July, 2019, 11:54 PM
    Rules matter. Which, is a shorthand way of saying I agree with the OP's reasons. Different systems give a different feel to the game. I used to play a LOT of different RPGs. These days, I play almost exclusively 5e. - I like the game. - I never have to sell the concept. - There is a seemingly endless supply of players. - Almost all of my miniatures and terrain are tailored for fantasy...
    79 replies | 2470 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 11th July, 2019, 11:22 PM
    In this case, the DM was disruptive. However, I stand by my advice - teen DMs put up with too much garbage from too many disruptive players just trying to be cool at the expense of others. Banhammer baby! Clearly, our experiences are very different. My overall message is keep it fast and flying. I agree information should be presented in bite sized bits - and let the players act on that...
    31 replies | 1293 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 11th July, 2019, 07:27 AM
    The first miniature up is a Games Workshop mercenary follower of Sigmar who has just slain an orc. It is an old finecast model, which thankfully GW does not use much anymore. The next three models are Wizkids dungeon decor I cranked out. Models Completed in 2019: 56
    33 replies | 4147 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 10th July, 2019, 02:40 AM
    Part time game designer and all around great guy Phil Hall passed away this past Friday. Phil's most famous game was Blue Max the WWI airplane dogfighting game, originally published by Games Designer Workshop and most recently published by Strate Libre. He was 70 https://www.news-gazette.com/obituaries/philip-hall/article_776ee7fc-a07c-11e9-a25b-db189c32b288.html
    202 replies | 15725 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 10:26 PM
    I value service time for money. I'm an attorney (although I teach these days) - I better. I think it's more along the lines of what was said by others - it seems to rob a little of the "feel good" hobby aspect of it. Totally admit it is not logical, just my personal feeling. Quite right. Sorry about that. The discussion has evolved in that time though. Initially, I think most gamers were...
    117 replies | 4296 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 09:28 PM
    pogre replied to OSR Gripes
    No question. I was assuming the OP did not want to spend the whole game trying to save his 2hp fighter and was suggesting ONE way to have a little fun with it. I don't remember roleplaying awards being part of old school D&D - I wish we had done that. As lowkey13 suggested above he could embrace the old school mode and do what you are suggesting. That would not be fun for me, but to each...
    209 replies | 6355 view(s)
    1 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 09:11 PM
    I frequently run tables with 8 or sometimes more high school students. Now, I have an advantage as a teacher in keeping folks in line. However, I really push the pace in these games. Not just in combat, but in social interactions. I throw NPCs at them with lots of information. Every lead has some sort of roleplaying payoff. IME the hardest thing for teen groups is when you have a disruptive...
    31 replies | 1293 view(s)
    1 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 08:58 PM
    pogre replied to OSR Gripes
    Throw yourself into combat early and often. Be reckless. You will either get very lucky and make 2nd level or die. Then you can roll up a new, hopefully more robust PC. In other words, create your own character funnel. Being crazy reckless with a PC can be fun.
    209 replies | 6355 view(s)
    8 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 08:03 PM
    Not quite. I am a child of the 70s - born in the mid 60s. I was right in the middle of the transition.
    117 replies | 4296 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 07:26 PM
    My gut agrees. My logical brain agrees. My logical brain mostly agrees. I do see a difference between charging for a piece of portrait art and running a game. I charge strangers for painting miniatures, but it seems different to me.
    117 replies | 4296 view(s)
    3 XP
  • pogre's Avatar
    Tuesday, 9th July, 2019, 06:37 PM
    I really, really don't know why I should care, but the professional Dungeon Master gig bothers me a little bit. My logical brain say 'good for them.' My gut says 'there's something sad about this new trend.' Just getting old and behind the times probably. Glad to see so many people enjoying the game!
    117 replies | 4296 view(s)
    3 XP
  • pogre's Avatar
    Wednesday, 3rd July, 2019, 03:10 AM
    Painted a couple of more Slaad. I intentionally painted the death slaad deep blue to allow it to be used as a blue slaad. The next pair of models are special dungeon pieces I made for a small convention here in a couple of weeks. This one is a bizarre chaos gate for an A.L. module I am running at the convention.
    33 replies | 4147 view(s)
    4 XP
  • pogre's Avatar
    Wednesday, 3rd July, 2019, 12:31 AM
    pogre replied to Why do you play?
    #1 Have fun. #2 Hang out with friends. #3 Hopefully provide a fun experience for my friends as DM (see #1 & #2).
    13 replies | 1020 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 2nd July, 2019, 05:41 AM
    Very similar to what I do. I can be a bit of a jerk though to keep things moving - I'll skip a player and let them come back into initiative when they have figured out their action. Which, is something I think the O.P. wants to avoid. I have big tables with lots of players and the vast majority of those players appreciate how I push the pace. Having a discussion about speeding up combat might...
    22 replies | 1051 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 29th June, 2019, 12:30 AM
    I have done it numerous times for my home groups. These days I write more small scale skirmish games.
    30 replies | 1723 view(s)
    0 XP
  • pogre's Avatar
    Friday, 28th June, 2019, 08:59 PM
    Average about 40 sessions of 4 hours each equaling 160 hours or so. However, that truly is an average - it is highly variable. Currently on session 33 of the current campaign and I expect it will go well past 40.
    47 replies | 2066 view(s)
    0 XP
  • pogre's Avatar
    Friday, 28th June, 2019, 08:53 PM
    As a former athlete (I just try to stay in shape now) and Coach of American Football and Track & Field for many, many years - I think these things can be trained. Training kicks in the more specific the task is. Several of the skills in D&D are mismatched to their primary characteristic.
    32 replies | 1018 view(s)
    0 XP
  • pogre's Avatar
    Friday, 28th June, 2019, 08:40 AM
    Finally, the last of the Black Tree Design mounted figures - a wizard on mount: An Elven Ranger that everything went wrong on. I repainted the base colors and said the heck with it - I'm calling it done. Models Completed in 2019: 48
    33 replies | 4147 view(s)
    3 XP
  • pogre's Avatar
    Thursday, 27th June, 2019, 05:39 PM
    Wilderness assassin/hunter/bounty hunter. I'm not big on the spells, but you could use the burning spell slots mechanics paladins use for certain abilities. I'm not a fan of pets, but it probably does fit the ranger's niche.
    352 replies | 12033 view(s)
    0 XP
  • pogre's Avatar
    Wednesday, 26th June, 2019, 05:55 AM
    Good luck! I was almost certain when I opened this thread it be a rant about all the problems with the game and why game system "X" is so much better. Very refreshing to see an innocent post about how much someone is looking forward to playing the game!
    11 replies | 652 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 25th June, 2019, 04:51 AM
    I didn't allow Monks and Druids. Clerics could not use edged weapons.
    49 replies | 1846 view(s)
    0 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 09:32 PM
    This is a playtest review - my group is just about to finish this monstrosity! It was a ton of fun and right down our alley! Straight forward simple maps. Lots of dungeon action. For those seeking an immersive roleplaying experience to allow exploration of your PCs deeper, spiritual self and create lasting relationships with NPCs and other PCs - ummm, this is not for you. If you love to get...
    14 replies | 3579 view(s)
    0 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 06:56 PM
    Moves with the Beholder and originates at the big eye. You may find this helpful too: http://themonstersknow.com/beholder-tactics/
    6 replies | 364 view(s)
    2 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 06:49 PM
    Well done! I like the old Reaper basilisk pose better - sadly it never made it over to Bones.
    9 replies | 1561 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 22nd June, 2019, 06:56 PM
    Four kids here, although we are quickly heading to empty nest. I like to work on campaigns a long time - so I am the wrong person to ask. However, if I had a few players biting at the bit I would start immediately with some published stuff. Grab a couple of adventures off DM guild, keep the background stuff vague and just run the game. A campaign is just a bunch of connected adventures...
    39 replies | 1381 view(s)
    3 XP
  • pogre's Avatar
    Friday, 21st June, 2019, 09:15 PM
    A friend of mine 3D printed this terrain piece for me. It is a barbarian throne made of bones. This piece is about five and one half inches across. Models Completed in 2019: 46
    33 replies | 4147 view(s)
    2 XP
  • pogre's Avatar
    Friday, 21st June, 2019, 05:34 PM
    Druid is not a weak class. Do you think the restriction has anything to do with game balance? Not in the sense that every PC has to be the same - we know that paradigm was ejected again with 5e - just in the sense that Druid becomes too powerful with metal armor. I get the sense this is just a D&D flavor thing - like Vancian magic and hit points. However, I am not a math guy and armor class...
    641 replies | 17677 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 09:03 PM
    I came in here to suggest exactly that. IMO, cream of the crop for DDAL.
    7 replies | 433 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 08:58 PM
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are...
    641 replies | 17677 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 08:25 AM
    First up is a Black Tree Design Sorceress on a mount: Next is a couple of shots of a strange sea creature that is a Reaper Bone. I decided to use this as a test figure for the new Games Workshop contrast paints line. I first spray primed the Bone with Dupli-Color Sandable Primer white auto primer. Then the bottom of the miniature is coated with contrast Leviadon Blue, the upper torso was...
    33 replies | 4147 view(s)
    3 XP
  • pogre's Avatar
    Wednesday, 19th June, 2019, 10:05 PM
    Investigation and banishment would be the resolutions I would like favor. Disclaimer: I definitely am a grimdark guy - so my preferences might not be helpful.
    22 replies | 860 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 19th June, 2019, 09:18 PM
    D&D 5e 1. Familiar and Popular System - D&D is highly accessible and I think 5e from the beginning has felt very familiar and comfortable for me. D&D generally does not require me to sell the game or make great efforts to get player buy-in. There is a seemingly endless supply of players. 2. ToTM and Miniatures and Terrain Both Work - I love miniatures and terrain and the system allows use...
    47 replies | 3197 view(s)
    2 XP
  • pogre's Avatar
    Tuesday, 18th June, 2019, 01:21 AM
    Just get your friends to 3D print them for you! Lot shorter learning curve :lol: I have two players in my group with 3D printers. They just print stuff to see how I will paint it up. Plus, they get to see it used in the campaign of course. The Bullywugs were done on a liquid resin printer.
    33 replies | 4147 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 18th June, 2019, 01:18 AM
    Yeah... dangit - cannot resist. Not going overboard, at least compared to the Dungeons of Doom KS - probably just picking up individual pieces.
    33 replies | 4147 view(s)
    0 XP
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About pogre

Basic Information

Date of Birth
July 16, 1967 (52)
About pogre
Introduction:
Interested in playing or DMing a new group.
About Me:
Running a 5e campaign for my sons and their friends. Playing some Frostgrave.
Location:
Mahomet, Illinois
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Male
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Over 40
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Details of games currently playing and games being sought.

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Mahomet
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Illinois
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USA
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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.

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Town:
Mahomet
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Illinois
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USA
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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.
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Tuesday, 9th July, 2019

  • 09:10 PM - lowkey13 mentioned pogre in post OSR Gripes
    Yeah, I think you're not approaching this from the correct perspective. If you're long-steeped in 2e and later editions, OSR is going to be a shock. But this isn't about bonuses. This isn't about designing great characters. It's about playing. Full stop. So relax and enjoy it. If you want, you can go full reckless and let the dice be your god, a la what pogre suggested. Worse thing that can happen is you roll up a new character. Or you could try to un-learn what you know- you don't need to be a Thief to hide, you don't need to have a skill to do something (or try something). You can't make your character memorable in chargen; it's only through play that you learn what the character is like. Anyway, maybe after you give it a try, it's just not for you. And that's fine! But you're looking for the "fun" in the wrong places. Good luck!

Wednesday, 17th April, 2019

  • 05:29 PM - MNblockhead mentioned pogre in post Miniature scale creep is out of control!!!!!
    It is pogre's fault. :-) Well, okay, it is the fault of miniature painting hobby. As folks became better at miniature painting and they wanted more detailed sculpts. Larger minis are easier to paint and appreciate a good paint job. And Games Workshop seems to be the ones to really push this with their Warhammer line. At least that's what I remember from the 80s when the Warhammer stuff just blew everyone else out of the water, the magazines had great painting tutorials, and their fans spent crazy amounts of money and time making some fabulous looking armies. As much as I love miniatures and would like to relearn to paint them, I just don't have the time these days. I mostly use 2D paper miniatures, which scale noticeably larger than 25mm scale. But I'm not going for realism. As long as I can accurately determine distance and range for DnD 5e purposes, I don't worry too much about proper scale. Saves money when you can buy buckets of plastic monsters from Amazon or cut out 2D paper minis.

Friday, 5th April, 2019

  • 05:49 PM - Celebrim mentioned pogre in post Keep On The Borderline
    ...d sandbox naval campaign. We've seen DMs in this thread discuss reimagining X2, something another DM insisted wasn't something you can't do. So I argue, that the justification for this module being considered great is nostalgia, and the weak excuse that the module can be repurposed and expanded and fleshed out is simply justifying both the nostalgia and what people did with the module over time as, for nostalgia reasons, they returned to it as a go to pivot in their sandboxed games. There is little to nothing that makes B2 particularly easier to flesh out than other modules, and in fact I'd suggest in many ways it is harder to flesh out because unlike a module like B4 or B5 or L1 or T1, there are fundamental problems with the structure of the module that need to be addressed before you can expand upon it. (For example, as written, the monsters are besieging each other and soon should have a Stalingrad like death toll even if you just left them to their own devices.) I think pogre is more on to something when he declares that: "It's always about diving in and killing monsters. It's just a fun dungeon crawl." That I can agree with. I think it plays pretty well as a kick the door down dungeon crawl, which is how it was played by me and my players back in the days I could have been cast as Mike from "Stranger Things". What it doesn't do is provide an easy structure to expand on, or provide a good template for expanding on. It doesn't lend itself to other gaming aesthetics easily, and while I agree an experienced DM could add or enhance other aesthetics of play using B2 as a base, I could say that about literally every other module including laughably bad efforts like N2: "The Forest Oracle". These extraordinary stories about play involving B2 say more about the DM than they do about the text of B2. You don't have to like it or enjoy it; that's cool; it's probably a good idea to try and understand why other people think it's good... I think I have. ...

Wednesday, 6th March, 2019

  • 06:56 PM - CleverNickName mentioned pogre in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ertificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696...

Tuesday, 23rd October, 2018


Sunday, 23rd July, 2017

  • 01:42 PM - akr71 mentioned pogre in post Thinking of getting one of these "Dungeon Chronicle" notebooks
    I second @pogre's sentiments. Some people don't take notes - one group is at the point that I just make hand-outs for them. Not for everything mind you, but if they find a letter with important information, I hand it to them. Clues to a puzzle, person or trap that they are likely to encounter sometime during the same session - they are on their own. Buy them a $0.99 folder or notebook - back to school sales should be on. :D

Thursday, 6th July, 2017

  • 12:56 PM - Yaarel mentioned pogre in post [Homebrew] − Elf Ability Scores
    pogre Personally, I like the extreme lifespans of the Elf. In reallife, we are entering into a new age of medical technology that seems poised to radically lengthen the lifespans of humans. (Who can afford it?) Entertainment about the long lives of vampires, the time lords of Doctor Who, and so on, are in some ways exploring the meaning of this kind of change. The 1e Elf lives around twelve centuries. They are highly magical, and it is certain they would use their magic research to figure out ways to prolong their lives as long as possible. That said, if an Elf is more than a 100 years old, then they are probably already beyond Level 20, in Epic Tier. There probably needs to be an in-game explanation why these huge populations of Epic Elves dont hang around in Material World, doing whatever they please. Part of the explanation might be, an Elf is only considered an ‘adult’ at the age of 100 years old. That is when they gain their ‘adult name’. Perhaps, what that ...

Wednesday, 14th June, 2017


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned pogre in post Warlord Name Poll
    ...AllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmariu...

Monday, 20th July, 2015

  • 04:58 AM - Quickleaf mentioned pogre in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    This is part of the reason why I love 5e in general and the DMG in particular. EDIT: I'd also love to see randomly-generated (perhaps I should say germinated?) adventures, using the tables in the DMG. Oooo. Randomly germinated adventures. I like that! Thanks pogre for the XP, you officially changed my title from something sweetly druidic to Grandfather of Assassins. ;) I'm sitting down to do another one of these random dungeon/adventures soon. I have a loose idea for a mischievous brownie's workshop, but we'll see where it takes me. Any requests as far as level or theme?

Monday, 4th May, 2015


Friday, 30th January, 2015

  • 05:50 AM - pming mentioned pogre in post Fan work policy?
    Hiya! pogre Well you know better than I then. :) If you really want to see what they find "ok" or not, I'd just go straight to the horses mouth and email them. Explain what you want to do with your site and find out. That said, it may actually be best to just look at other fan sites to see what they are doing and not doing and use that as a guideline. If you email them with an "outline" of your site and intentions, they may be forced to say "No", simply because otherwise it may actually look like they are giving you permission to do "what you said"...and unless you are EXTREMELY verbose in laying out what *exactly* will be in it, they may err on the side of "No" just to cover their legal buttocks. Me? I'd just make the site, going by the law. Leave the company out of it. If they want to get involved later on and say "Hey, love your site, but our legal department has issues with your treatise on Mind Flayers (which are TM to us). Please remove it from public view. Thank you, and game on!" ...the...

Thursday, 20th December, 2012

  • 01:48 AM - Morrus mentioned pogre in post pogre's model and figure thread
    Hey pogre, I'm gonna slip this awesome thread over to Tabletop and reassign it to Miniatures as a prefix. I think that's a better fit for the current forum setup! Oh - and wow; just noticed this thread is closing in on a decade!

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Sunday, 14th July, 2019

  • 05:41 PM - Adamant quoted pogre in post Evergreen Items
    The reverse is not true: https://media.wizards.com/2018/dnd/downloads/FAQv82.pdf The answer is correct, but that's not really the right reference. There's a list of what you can spend gold on in the player's guide, and it includes anything in the player's handbook or other allowed books, plus some scrolls and potions. Equipment Your character may sell or buy equipment using the rules found in the Player’s Handbook. Between sessions, your character may purchase equipment found in any resource listed in Step 1 & 2, above. Individual adventures may provide limitations on what equipment is available for purchase during play. Buying Potions and Scrolls Similarly, your character can purchase potions and scrolls per the tables below. The cost of scrolls below is in addition to any component cost—regardless of whether it’s consumed or not. Since treasure points aren't on the list, you can't buy them with gold.

Thursday, 11th July, 2019

  • 03:15 PM - jgsugden quoted pogre in post Player's Attention
    I frequently run tables with 8 or sometimes more high school students. Now, I have an advantage as a teacher in keeping folks in line. However, I really push the pace in these games. Not just in combat, but in social interactions. I throw NPCs at them with lots of information. Every lead has some sort of roleplaying payoff. This is not consistent with my expriences. In my experience, information overload tends to draw attention away from the game, not draw people into it. Players glaze over once they hit to a certain 'capacity' of new information - nd for some players that can be just a couple sentences. Over the years, I've found the best options are to either weave the information into the game in small bits, or to send the players 'downloads' of information that they can reference later if the story calls for a data dump situation. Some will never read it, but others usually do. IME the hardest thing for teen groups is when you have a disruptive player. Teens are very tentative in a...

Tuesday, 9th July, 2019

  • 10:59 PM - 5ekyu quoted pogre in post OSR Gripes
    Throw yourself into combat early and often. Be reckless. You will either get very lucky and make 2nd level or die. Then you can roll up a new, hopefully more robust PC. In other words, create your own character funnel. Being crazy reckless with a PC can be fun.Hah. Sounds like the slow motion version of traveller's death in chargen, only here you may get to take other PCs folks like with you!!! :-)
  • 09:56 PM - Tony Vargas quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    Not quite. I am a child of the 70s - born in the mid 60s. I was right in the middle of the transition.That's old enough: the service economy wasn't the dominant paradigm yet.
  • 09:20 PM - Sacrosanct quoted pogre in post OSR Gripes
    Throw yourself into combat early and often. Be reckless. You will either get very lucky and make 2nd level or die.. This is bad advice if you want to level up. Back then, you didn't get crap for XP for killing monsters. You got XP by getting treasure (and role-playing awards). At low levels, find a way to avoid combat and get the treasure if you wanted to survive and level up. This means being creative. Lead monsters into traps you set up, or lead two monsters to each other and let them fight it out. Get henchmen, etc.
  • 07:34 PM - Tony Vargas quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    My logical brain mostly agrees. I do see a difference between charging for a piece of portrait art and running a game. I charge strangers for painting miniatures, but it seems different to me. As I said, not saying it is logical objection just something my old gut finds a little sad.Are you old enough that you maybe remember the world before The Service Economy took over?
  • 07:25 PM - BookBarbarian quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    Absolutely great news for the hobby! I really, really don't know why I should care, but the professional Dungeon Master gig bothers me a little bit. My logical brain say 'good for them.' My gut says 'there's something sad about this new trend.' Just getting old and behind the times probably. Glad to see so many people enjoying the game! I don't have anything against it in principle. But every read up I see of these professional DMs seems like they target people who have never played before. They work on voices, music, ambient sounds, and props, but that doesn't tell me at all about how they run the game. It's hard for me not to see it mostly as hoodwinking. I should also note I am inherently distrustful of anything I perceive as "gimmicky" so they may also be great DMs I just can't tell from what the articles and write-ups say.
  • 07:09 PM - doctorbadwolf quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    I really, really don't know why I should care, but the professional Dungeon Master gig bothers me a little bit. My logical brain say 'good for them.' My gut says 'there's something sad about this new trend.' Just getting old and behind the times probably. Glad to see so many people enjoying the game! Its no different than charging for custom dnd character portraits, or for throwing/planning/hosting a party.
  • 07:01 PM - Tony Vargas quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    My gut says 'there's something sad about this new trend.' Just getting old and behind the times probably.There's more people wanting to play than there has been in a very long time, and DMing is not exactly easy nor quick to pick up - especially to a level that you might expect from viewing streaming examples of play. Rising demand, inelastic supply: market clears at a higher price. It's just, before, it was clearing at 'free.' ;)
  • 07:00 PM - Parmandur quoted pogre in post 40 Million People Have Played D&D [UPDATED!]
    I really, really don't know why I should care, but the professional Dungeon Master gig bothers me a little bit. My logical brain say 'good for them.' My gut says 'there's something sad about this new trend.' Just getting old and behind the times probably. Glad to see so many people enjoying the game! I agree, really: it seems un-hobby-ish, against the historical "playing with friends" scene. But, if the market supports a skill being paid for, it will happen...

Thursday, 27th June, 2019

  • 05:59 PM - Xeviat quoted pogre in post What is the Ranger to you?
    Wilderness assassin/hunter/bounty hunter. I'm not big on the spells, but you could use the burning spell slots mechanics paladins use for certain abilities. I'm not a fan of pets, but it probably does fit the ranger's niche. I was very happy to see how paladin smite worked, and then was sad when the ranger didn't have something similar. I tried to rewrite favored enemy and Hunter's Mark as a class ability early in 5th, but tabled that when Wizards was working on the alternate ranger. I might have to dust that off.

Saturday, 22nd June, 2019

  • 07:37 PM - Inchoroi quoted pogre in post How long does it take to generally take to set a campaign up
    My normal suggestion for this is 3-4 hours of prep work per 1 hour of session. However, this is a "do as I say, not as I do" sort of thing, because I spent over a year preparing my current campaign. I do not suggest doing that. Four kids here, although we are quickly heading to empty nest. I like to work on campaigns a long time - so I am the wrong person to ask. However, if I had a few players biting at the bit I would start immediately with some published stuff. Grab a couple of adventures off DM guild, keep the background stuff vague and just run the game. A campaign is just a bunch of connected adventures anyway. You care about internal world consistency, history of your campaign location, geographic concerns, overall politics of the world, and world political considerations, BUT, your players do not care about any of this stuff. Really, not at all. They just want to play. Don't sweat the campaign background and just run the game. Make your wife happy - "If mama ain't happy, nobo...

Friday, 21st June, 2019

  • 08:07 PM - Ohmyn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Clerics? Valor Bards? Any other caster that puts in the effort to get a shield and light or medium armor? Heck, it's just as easy, and often easier, for full casters to get AC of their tank, than it is for martial classes like the Monk or the Rogue to do the same. "Druids will not wear armor or use shields made of metal" is about as clear a rule as I've seen in the book. Feel free to run it differently in your game. And that rule has been further clarified in the Sage Advice as to what it means. It is made clear that there is nothing preventing them from doing so, and that there is no penalty if they do. It's only a choice, and players are free to ignore the typical choices of their class. Of course the DM can deny people ignoring a story aspect of their class, but that's true of anything, so it's kind of lazy to point to in a ...

Thursday, 20th June, 2019

  • 10:08 PM - Ohmyn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." I actually do, although typically not general grievances and more when something seems inconsistent with design, and thus breaks immersion of the character. I like to try and utilize non-standard tactics with my characters. For example, one thing my current character does is use Druidcraft offensively by carrying around flasks of oil that have candles attached to them, allowing him to pour out a flask and drop the candle onto the ground, thus igniting it. When I combine the use of abilities and/or items as part of my normal tactics, instead of throwing them at the DM in the middle of gameplay I bring them up prior. This is true if I even do things like Fog Cloud combined with Blindsight on animal forms, just so that it doesn't throw a curve ball at the DM that the...
  • 09:56 PM - Oofta quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." Yeah, and I would respond "Here's my comprehensive list of house rules*, it's a very, very short list and your list of grievances won't change it. If that's a problem hopefully we can work something out. If we can't you're going to have to find another game." I'm sorry if that would piss somebody off, but life is too short and it's too easy to find new players to hassle with. *The only two rules I actually change is that ability modification magic items add to your ability up to a cap, they don't replace it. The other is that you can buy a bow that uses strength instead of dex...
  • 09:05 PM - Satyrn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." 107181

Wednesday, 19th June, 2019

  • 09:32 PM - dragoner quoted pogre in post 3 Favorite Things About Your Favorite System
    D&D 5e Sorry for the heresy of promoting the most popular game, but it really is my favorite system right now. It was bound to happen sooner or later. ;) What is interesting is that five different people could mention different aspects of the same game they like, and five others can mention similar aspects of five different games they like.

Saturday, 15th June, 2019

  • 12:38 AM - Fenris-77 quoted pogre in post Looking for good "against the cult" adventures - preferably urban
    If you are not adverse to a conversion, 1st edition WFRP's Shadows Over Bogenhafen is my favorite against the cult module of all time. GW really does the best cult related stuff. I don't love WHFRP mechanically, but they write good material and they write great creeping darkness cult infestation adventures.

Wednesday, 12th June, 2019

  • 08:08 PM - lowkey13 quoted pogre in post Systems You'd Never Play after Reading Them
    Dangerous Journeys Living Steel Nobilis Rifts Sorcerer O. M. G. So I was going to come on to this thread and post about this senior moment I was having ... there was this game I bought, and it looked so cool, so very very cool, and I loved the fluff, but the rules ... Oh the rules. It was insanely complex, and the characters were also short-lived, with really slow advancement... I couldn't remember the title, just the cover art. And then I saw your post, and it all came flooding back. LIVING STEEL. I'd love to hear from someone who actually did run it. Because I was a glutton for punishment back then, and even I was like, "Eh, no thank you."
  • 07:57 PM - Flexor the Mighty! quoted pogre in post Do you like Warhammer FRP 4th edition?
    I have run three or four adventures thus far. I'm still not sure about the game. Unlike many others, I like the career system. For folks who run very long campaigns, like I used to for WFRP 1e and 2e, there is less of a ceiling for PCs. I usually do not agree with CapnZapp, but the game does feel unnecessarily fiddly. Nowhere near third edition, which we did not like, but still, there is a lot to keep track of. I have not given up on the system yet. I want to know it inside out before I run another session of it. I just have not been smooth GMing it yet. Part of not embracing it yet is that my group is really enjoying D&D 5e. There is no push to jump into a new system right now. I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess ...


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