View Profile: pogre - Morrus' Unofficial Tabletop RPG News
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  • pogre's Avatar
    Yesterday, 05:55 AM
    Good luck! I was almost certain when I opened this thread it be a rant about all the problems with the game and why game system "X" is so much better. Very refreshing to see an innocent post about how much someone is looking forward to playing the game!
    12 replies | 530 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 25th June, 2019, 04:51 AM
    I didn't allow Monks and Druids. Clerics could not use edged weapons.
    42 replies | 837 view(s)
    0 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 09:32 PM
    This is a playtest review - my group is just about to finish this monstrosity! It was a ton of fun and right down our alley! Straight forward simple maps. Lots of dungeon action. For those seeking an immersive roleplaying experience to allow exploration of your PCs deeper, spiritual self and create lasting relationships with NPCs and other PCs - ummm, this is not for you. If you love to get...
    14 replies | 3182 view(s)
    0 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 06:56 PM
    Moves with the Beholder and originates at the big eye. You may find this helpful too: http://themonstersknow.com/beholder-tactics/
    6 replies | 271 view(s)
    2 XP
  • pogre's Avatar
    Monday, 24th June, 2019, 06:49 PM
    Well done! I like the old Reaper basilisk pose better - sadly it never made it over to Bones.
    9 replies | 1228 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 22nd June, 2019, 06:56 PM
    Four kids here, although we are quickly heading to empty nest. I like to work on campaigns a long time - so I am the wrong person to ask. However, if I had a few players biting at the bit I would start immediately with some published stuff. Grab a couple of adventures off DM guild, keep the background stuff vague and just run the game. A campaign is just a bunch of connected adventures...
    39 replies | 1099 view(s)
    3 XP
  • pogre's Avatar
    Friday, 21st June, 2019, 09:15 PM
    A friend of mine 3D printed this terrain piece for me. It is a barbarian throne made of bones. This piece is about five and one half inches across. Models Completed in 2019: 46
    28 replies | 2987 view(s)
    1 XP
  • pogre's Avatar
    Friday, 21st June, 2019, 05:34 PM
    Druid is not a weak class. Do you think the restriction has anything to do with game balance? Not in the sense that every PC has to be the same - we know that paradigm was ejected again with 5e - just in the sense that Druid becomes too powerful with metal armor. I get the sense this is just a D&D flavor thing - like Vancian magic and hit points. However, I am not a math guy and armor class...
    473 replies | 10117 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 09:03 PM
    I came in here to suggest exactly that. IMO, cream of the crop for DDAL.
    7 replies | 316 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 08:58 PM
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are...
    473 replies | 10117 view(s)
    1 XP
  • pogre's Avatar
    Thursday, 20th June, 2019, 08:25 AM
    First up is a Black Tree Design Sorceress on a mount: Next is a couple of shots of a strange sea creature that is a Reaper Bone. I decided to use this as a test figure for the new Games Workshop contrast paints line. I first spray primed the Bone with Dupli-Color Sandable Primer white auto primer. Then the bottom of the miniature is coated with contrast Leviadon Blue, the upper torso was...
    28 replies | 2987 view(s)
    3 XP
  • pogre's Avatar
    Wednesday, 19th June, 2019, 10:05 PM
    Investigation and banishment would be the resolutions I would like favor. Disclaimer: I definitely am a grimdark guy - so my preferences might not be helpful.
    22 replies | 679 view(s)
    0 XP
  • pogre's Avatar
    Wednesday, 19th June, 2019, 09:18 PM
    D&D 5e 1. Familiar and Popular System - D&D is highly accessible and I think 5e from the beginning has felt very familiar and comfortable for me. D&D generally does not require me to sell the game or make great efforts to get player buy-in. There is a seemingly endless supply of players. 2. ToTM and Miniatures and Terrain Both Work - I love miniatures and terrain and the system allows use...
    23 replies | 1362 view(s)
    1 XP
  • pogre's Avatar
    Tuesday, 18th June, 2019, 01:21 AM
    Just get your friends to 3D print them for you! Lot shorter learning curve :lol: I have two players in my group with 3D printers. They just print stuff to see how I will paint it up. Plus, they get to see it used in the campaign of course. The Bullywugs were done on a liquid resin printer.
    28 replies | 2987 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 18th June, 2019, 01:18 AM
    Yeah... dangit - cannot resist. Not going overboard, at least compared to the Dungeons of Doom KS - probably just picking up individual pieces.
    28 replies | 2987 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 15th June, 2019, 06:59 PM
    Really fun idea with the books! I have been gaming with some guys for 40+ years, but none of our PCs are very old. We have bounced around on systems quite a bit too.
    14 replies | 936 view(s)
    0 XP
  • pogre's Avatar
    Saturday, 15th June, 2019, 12:13 AM
    First up is a Chimera from Reaper: Next up are 3 Bullywugs a friend 3d printed for me:
    28 replies | 2987 view(s)
    7 XP
  • pogre's Avatar
    Friday, 14th June, 2019, 11:07 PM
    If you are not adverse to a conversion, 1st edition WFRP's Shadows Over Bogenhafen is my favorite against the cult module of all time.
    22 replies | 843 view(s)
    1 XP
  • pogre's Avatar
    Friday, 14th June, 2019, 11:03 PM
    Why didn't Arcturia cast Sequester on her phylactery? Why does the Raksasha know its location? Not terrible important questions - realism or verisimilitude or even logic is way overrated in a mega dungeon. However, I would like some sort of explanation. Suggestions?
    35 replies | 4653 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 13th June, 2019, 11:03 PM
    4e for the Points of Light setting. My group never embraced the edition, but I loved the default setting.
    68 replies | 2225 view(s)
    3 XP
  • pogre's Avatar
    Wednesday, 12th June, 2019, 08:11 PM
    Nope. That's exactly how I ran 2e for years.
    44 replies | 1940 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 12th June, 2019, 07:21 PM
    I have run three or four adventures thus far. I'm still not sure about the game. Unlike many others, I like the career system. For folks who run very long campaigns, like I used to for WFRP 1e and 2e, there is less of a ceiling for PCs. I usually do not agree with CapnZapp, but the game does feel unnecessarily fiddly. Nowhere near third edition, which we did not like, but still, there is a...
    44 replies | 1940 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Dangerous Journeys Living Steel Nobilis Rifts Sorcerer
    94 replies | 4912 view(s)
    1 XP
  • pogre's Avatar
    Wednesday, 12th June, 2019, 05:01 PM
    If one is OK with depictions of violence as entertainment - and I very much respect the opinions of those who are not OK with this - then the wargaming hobby largely presumes hostile intentions on both sides and war as a "solution." I believe there really is no difference for the RPG community in general. ***Painting with a broad brush here I know. There are plenty of non-violent RPGS...***
    350 replies | 11033 view(s)
    1 XP
  • pogre's Avatar
    Saturday, 8th June, 2019, 11:50 PM
    Are the flies for Rangers of Shadowdeep or an OSR game?
    70 replies | 5730 view(s)
    0 XP
  • pogre's Avatar
    Wednesday, 5th June, 2019, 02:24 PM
    pogre replied to I need quotes!
    So, the OP was asking for quotes for his senior yearbook, but he is now around 35 years old. Maybe he can save some of these for his children ;) I know this thread was rezzed by spam, but I thought it was hilarious the quotes are coming in 17 years later!
    71 replies | 5627 view(s)
    0 XP
  • pogre's Avatar
    Wednesday, 5th June, 2019, 04:17 AM
    2 Black Tree Design Knights and a Reaper Death Dog Models Completed in 2019: 35
    28 replies | 2987 view(s)
    3 XP
  • pogre's Avatar
    Tuesday, 4th June, 2019, 06:58 PM
    Wall of Force Forcecage
    157 replies | 158704 view(s)
    3 XP
  • pogre's Avatar
    Tuesday, 4th June, 2019, 06:43 PM
    Lost City - 25 Desert of Desolation = 29-2=27 Isle of Dread - 23 Castle Amber - 22+1=23
    210 replies | 9159 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 4th June, 2019, 06:35 PM
    Depends. If someone else is DMing yes. I have pretty low bar for trying a game as a player. If you are planning to run the game - then, probably not - based on preferences you stated in this thread.
    245 replies | 10906 view(s)
    0 XP
  • pogre's Avatar
    Tuesday, 4th June, 2019, 02:23 AM
    The current AL system is flawed. I don't know anyone who loves it. The modules vary greatly in quality - there are some decent ones. I have not run opens or epics - they do not appeal to me. Nonetheless, I have run and enjoyed the AL games I have run at conventions. My players have been decent and have had a good time. I am a prep heavy DM - so I am very well prepared for my sessions. For me,...
    26 replies | 1178 view(s)
    0 XP
  • pogre's Avatar
    Friday, 31st May, 2019, 05:10 PM
    I'm good with a GM struggling with some of the rules early in the campaign. I would much rather have her make a call and move the game forward than stop every five minutes to look a rule up. Typically, that's what I do with a new set of rules - make a call and move on. After the game, when I send the players a summary I have a section where I explain which calls I got right and which ones I...
    50 replies | 1936 view(s)
    3 XP
  • pogre's Avatar
    Friday, 31st May, 2019, 05:03 PM
    The Lost City - 26 Desert of Desolation 26 Test of the Warlords 8-2=6 Isle of Dread - 24 Castle Amber - 24+1=25 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 16
    210 replies | 9159 view(s)
    0 XP
  • pogre's Avatar
    Friday, 31st May, 2019, 06:03 AM
    pogre replied to Frostrgrave?
    And it plays well solo. We have played a couple campaigns of Rangers. Great little set of campaign rules.
    7 replies | 612 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 30th May, 2019, 04:30 PM
    I skipped 2e. I went from AD&D to WFRP to 3e. However, I do enjoy playing once a week in an OSR campaign and running my 5e campaign on a different day. The OSR game is a very different experience and quite fun. Some of our OSR players came from my 5e group. So, my reason for posting in a 2e game thread - if lack of players is a concern for a 2e fan, maybe run a 5e campaign and a 2e campaign...
    188 replies | 9092 view(s)
    0 XP
  • pogre's Avatar
    Thursday, 30th May, 2019, 04:15 PM
    Keep on the Borderlands 12 Dragons of Despair 4-2=2 The Lost City - 22 Desert of Desolation - 23 Test of the Warlords - 20 Isle of Dread - 22 Castle Amber - 22+1=23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 17
    210 replies | 9159 view(s)
    0 XP
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About pogre

Basic Information

Date of Birth
July 16, 1967 (51)
About pogre
Introduction:
Interested in playing or DMing a new group.
About Me:
Running a 5e campaign for my sons and their friends. Playing some Frostgrave.
Location:
Mahomet, Illinois
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Male
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Details of games currently playing and games being sought.

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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.

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Town:
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Illinois
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USA
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All booked up with our campaign. Always looking for new friends though.

We play a lot of different games. If you are interested in trying us out - email me at ms_bigdawg@yahoo.com.
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Wednesday, 17th April, 2019

  • 05:29 PM - MNblockhead mentioned pogre in post Miniature scale creep is out of control!!!!!
    It is pogre's fault. :-) Well, okay, it is the fault of miniature painting hobby. As folks became better at miniature painting and they wanted more detailed sculpts. Larger minis are easier to paint and appreciate a good paint job. And Games Workshop seems to be the ones to really push this with their Warhammer line. At least that's what I remember from the 80s when the Warhammer stuff just blew everyone else out of the water, the magazines had great painting tutorials, and their fans spent crazy amounts of money and time making some fabulous looking armies. As much as I love miniatures and would like to relearn to paint them, I just don't have the time these days. I mostly use 2D paper miniatures, which scale noticeably larger than 25mm scale. But I'm not going for realism. As long as I can accurately determine distance and range for DnD 5e purposes, I don't worry too much about proper scale. Saves money when you can buy buckets of plastic monsters from Amazon or cut out 2D paper minis.

Friday, 5th April, 2019

  • 05:49 PM - Celebrim mentioned pogre in post Keep On The Borderline
    ...d sandbox naval campaign. We've seen DMs in this thread discuss reimagining X2, something another DM insisted wasn't something you can't do. So I argue, that the justification for this module being considered great is nostalgia, and the weak excuse that the module can be repurposed and expanded and fleshed out is simply justifying both the nostalgia and what people did with the module over time as, for nostalgia reasons, they returned to it as a go to pivot in their sandboxed games. There is little to nothing that makes B2 particularly easier to flesh out than other modules, and in fact I'd suggest in many ways it is harder to flesh out because unlike a module like B4 or B5 or L1 or T1, there are fundamental problems with the structure of the module that need to be addressed before you can expand upon it. (For example, as written, the monsters are besieging each other and soon should have a Stalingrad like death toll even if you just left them to their own devices.) I think pogre is more on to something when he declares that: "It's always about diving in and killing monsters. It's just a fun dungeon crawl." That I can agree with. I think it plays pretty well as a kick the door down dungeon crawl, which is how it was played by me and my players back in the days I could have been cast as Mike from "Stranger Things". What it doesn't do is provide an easy structure to expand on, or provide a good template for expanding on. It doesn't lend itself to other gaming aesthetics easily, and while I agree an experienced DM could add or enhance other aesthetics of play using B2 as a base, I could say that about literally every other module including laughably bad efforts like N2: "The Forest Oracle". These extraordinary stories about play involving B2 say more about the DM than they do about the text of B2. You don't have to like it or enjoy it; that's cool; it's probably a good idea to try and understand why other people think it's good... I think I have. ...

Wednesday, 6th March, 2019

  • 06:56 PM - CleverNickName mentioned pogre in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ertificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696...

Tuesday, 23rd October, 2018


Sunday, 23rd July, 2017

  • 01:42 PM - akr71 mentioned pogre in post Thinking of getting one of these "Dungeon Chronicle" notebooks
    I second @pogre's sentiments. Some people don't take notes - one group is at the point that I just make hand-outs for them. Not for everything mind you, but if they find a letter with important information, I hand it to them. Clues to a puzzle, person or trap that they are likely to encounter sometime during the same session - they are on their own. Buy them a $0.99 folder or notebook - back to school sales should be on. :D

Thursday, 6th July, 2017

  • 12:56 PM - Yaarel mentioned pogre in post [Homebrew] − Elf Ability Scores
    pogre Personally, I like the extreme lifespans of the Elf. In reallife, we are entering into a new age of medical technology that seems poised to radically lengthen the lifespans of humans. (Who can afford it?) Entertainment about the long lives of vampires, the time lords of Doctor Who, and so on, are in some ways exploring the meaning of this kind of change. The 1e Elf lives around twelve centuries. They are highly magical, and it is certain they would use their magic research to figure out ways to prolong their lives as long as possible. That said, if an Elf is more than a 100 years old, then they are probably already beyond Level 20, in Epic Tier. There probably needs to be an in-game explanation why these huge populations of Epic Elves dont hang around in Material World, doing whatever they please. Part of the explanation might be, an Elf is only considered an ‘adult’ at the age of 100 years old. That is when they gain their ‘adult name’. Perhaps, what that ...

Wednesday, 14th June, 2017


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned pogre in post Warlord Name Poll
    ...AllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmariu...

Monday, 20th July, 2015

  • 04:58 AM - Quickleaf mentioned pogre in post Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
    This is part of the reason why I love 5e in general and the DMG in particular. EDIT: I'd also love to see randomly-generated (perhaps I should say germinated?) adventures, using the tables in the DMG. Oooo. Randomly germinated adventures. I like that! Thanks pogre for the XP, you officially changed my title from something sweetly druidic to Grandfather of Assassins. ;) I'm sitting down to do another one of these random dungeon/adventures soon. I have a loose idea for a mischievous brownie's workshop, but we'll see where it takes me. Any requests as far as level or theme?

Monday, 4th May, 2015


Friday, 30th January, 2015

  • 05:50 AM - pming mentioned pogre in post Fan work policy?
    Hiya! pogre Well you know better than I then. :) If you really want to see what they find "ok" or not, I'd just go straight to the horses mouth and email them. Explain what you want to do with your site and find out. That said, it may actually be best to just look at other fan sites to see what they are doing and not doing and use that as a guideline. If you email them with an "outline" of your site and intentions, they may be forced to say "No", simply because otherwise it may actually look like they are giving you permission to do "what you said"...and unless you are EXTREMELY verbose in laying out what *exactly* will be in it, they may err on the side of "No" just to cover their legal buttocks. Me? I'd just make the site, going by the law. Leave the company out of it. If they want to get involved later on and say "Hey, love your site, but our legal department has issues with your treatise on Mind Flayers (which are TM to us). Please remove it from public view. Thank you, and game on!" ...the...

Thursday, 20th December, 2012

  • 01:48 AM - Morrus mentioned pogre in post pogre's model and figure thread
    Hey pogre, I'm gonna slip this awesome thread over to Tabletop and reassign it to Miniatures as a prefix. I think that's a better fit for the current forum setup! Oh - and wow; just noticed this thread is closing in on a decade!

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Saturday, 22nd June, 2019

  • 07:37 PM - Inchoroi quoted pogre in post How long does it take to generally take to set a campaign up
    My normal suggestion for this is 3-4 hours of prep work per 1 hour of session. However, this is a "do as I say, not as I do" sort of thing, because I spent over a year preparing my current campaign. I do not suggest doing that. Four kids here, although we are quickly heading to empty nest. I like to work on campaigns a long time - so I am the wrong person to ask. However, if I had a few players biting at the bit I would start immediately with some published stuff. Grab a couple of adventures off DM guild, keep the background stuff vague and just run the game. A campaign is just a bunch of connected adventures anyway. You care about internal world consistency, history of your campaign location, geographic concerns, overall politics of the world, and world political considerations, BUT, your players do not care about any of this stuff. Really, not at all. They just want to play. Don't sweat the campaign background and just run the game. Make your wife happy - "If mama ain't happy, nobo...

Friday, 21st June, 2019

  • 08:07 PM - Ohmyn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Clerics? Valor Bards? Any other caster that puts in the effort to get a shield and light or medium armor? Heck, it's just as easy, and often easier, for full casters to get AC of their tank, than it is for martial classes like the Monk or the Rogue to do the same. "Druids will not wear armor or use shields made of metal" is about as clear a rule as I've seen in the book. Feel free to run it differently in your game. And that rule has been further clarified in the Sage Advice as to what it means. It is made clear that there is nothing preventing them from doing so, and that there is no penalty if they do. It's only a choice, and players are free to ignore the typical choices of their class. Of course the DM can deny people ignoring a story aspect of their class, but that's true of anything, so it's kind of lazy to point to in a ...

Thursday, 20th June, 2019

  • 10:08 PM - Ohmyn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." I actually do, although typically not general grievances and more when something seems inconsistent with design, and thus breaks immersion of the character. I like to try and utilize non-standard tactics with my characters. For example, one thing my current character does is use Druidcraft offensively by carrying around flasks of oil that have candles attached to them, allowing him to pour out a flask and drop the candle onto the ground, thus igniting it. When I combine the use of abilities and/or items as part of my normal tactics, instead of throwing them at the DM in the middle of gameplay I bring them up prior. This is true if I even do things like Fog Cloud combined with Blindsight on animal forms, just so that it doesn't throw a curve ball at the DM that the...
  • 09:56 PM - Oofta quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." Yeah, and I would respond "Here's my comprehensive list of house rules*, it's a very, very short list and your list of grievances won't change it. If that's a problem hopefully we can work something out. If we can't you're going to have to find another game." I'm sorry if that would piss somebody off, but life is too short and it's too easy to find new players to hassle with. *The only two rules I actually change is that ability modification magic items add to your ability up to a cap, they don't replace it. The other is that you can buy a bow that uses strength instead of dex...
  • 09:05 PM - Satyrn quoted pogre in post Why the Druid Metal Restriction is Poorly Implemented
    I'll admit I had not thought much about the druids and metal thing. It probably should be an all or nothing type thing. I'm still a little peeved they let clerics have edged weapons! ;) However, I have to ask, do you really present lists of grievances to your DMs? I am not sure how I would react to that. It amuses me greatly to think of a new player coming to my table and saying "Here are my list of grievances." 107181

Wednesday, 19th June, 2019

  • 09:32 PM - dragoner quoted pogre in post 3 Favorite Things About Your Favorite System
    D&D 5e Sorry for the heresy of promoting the most popular game, but it really is my favorite system right now. It was bound to happen sooner or later. ;) What is interesting is that five different people could mention different aspects of the same game they like, and five others can mention similar aspects of five different games they like.

Saturday, 15th June, 2019

  • 12:38 AM - Fenris-77 quoted pogre in post Looking for good "against the cult" adventures - preferably urban
    If you are not adverse to a conversion, 1st edition WFRP's Shadows Over Bogenhafen is my favorite against the cult module of all time. GW really does the best cult related stuff. I don't love WHFRP mechanically, but they write good material and they write great creeping darkness cult infestation adventures.

Wednesday, 12th June, 2019

  • 08:08 PM - lowkey13 quoted pogre in post Systems You'd Never Play after Reading Them
    Dangerous Journeys Living Steel Nobilis Rifts Sorcerer O. M. G. So I was going to come on to this thread and post about this senior moment I was having ... there was this game I bought, and it looked so cool, so very very cool, and I loved the fluff, but the rules ... Oh the rules. It was insanely complex, and the characters were also short-lived, with really slow advancement... I couldn't remember the title, just the cover art. And then I saw your post, and it all came flooding back. LIVING STEEL. I'd love to hear from someone who actually did run it. Because I was a glutton for punishment back then, and even I was like, "Eh, no thank you."
  • 07:57 PM - Flexor the Mighty! quoted pogre in post Do you like Warhammer FRP 4th edition?
    I have run three or four adventures thus far. I'm still not sure about the game. Unlike many others, I like the career system. For folks who run very long campaigns, like I used to for WFRP 1e and 2e, there is less of a ceiling for PCs. I usually do not agree with CapnZapp, but the game does feel unnecessarily fiddly. Nowhere near third edition, which we did not like, but still, there is a lot to keep track of. I have not given up on the system yet. I want to know it inside out before I run another session of it. I just have not been smooth GMing it yet. Part of not embracing it yet is that my group is really enjoying D&D 5e. There is no push to jump into a new system right now. I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause issues? I guess ...
  • 05:16 PM - Bagpuss quoted pogre in post Why are we okay with violence in RPGs?
    ***Painting with a broad brush here I know. There are plenty of non-violent RPGS...*** I would say they are an almost insignificant minority.

Sunday, 9th June, 2019

  • 12:32 AM - Kris quoted pogre in post Kris' all new miniature thread
    Are the flies for Rangers of Shadowdeep or an OSR game? I've been reading through 'Barrowmaze' recently (as I'm thinking of running it as a side game every now and again), and noticed that there was one encounter that features a couple of giant flies. Then I remembered that I bought a packet of 'creepy crawlies' last Halloween ...and the rest is history :)

Wednesday, 5th June, 2019

  • 04:16 PM - Len quoted pogre in post I need quotes!
    I know this thread was rezzed by spam, but I thought it was hilarious the quotes are coming in 17 years later! "What is dead may never die."

Tuesday, 4th June, 2019

  • 04:34 AM - der_kluge quoted pogre in post RPGA, Pathfinder Society and Adventurer's League - why are they all so terrible?
    Sorry you had a poor experience. DDAL is never as good as a home game, but it is a great way to get out and meet new people who play the game. Through the lens of hindsight, I ended up having a pretty good time. Even though most of the DMs weren't that good, and the games tended to be bad, I had fun. As my Dad used to say - a bad day of fishing is better than a good day at work. So, the alternatives could be far worse. lol

Friday, 31st May, 2019

  • 07:48 PM - Ralif Redhammer quoted pogre in post GM's Knowing the Rules
    Same Ė if I make a mistake with a ruling Iíll totally cop to it next session. Sometimes Iíll even tell the group ďthis is my ruling right now, but I will do some research and provide an authoritative one next session.Ē Most of the time, when Iím a player, itís at a con game. As long as itís not egregious, Iím fine with a GM flubbing a rule. If everyone is having fun at the table, I find it easy to gloss over that sort of thing and focus on the good parts. Plus, at cons itís often in a noisy room, the GM has probably been running games for days, and has just met a brand-new set of players that they donít know. Now, when Iím running, if I get a rule wrong, Iím totally open to being corrected. If Iím in the wrong, I want to know and be able to learn from it. There are also some grey areas in many RPGs, and a short discussion can help with the ruling I have to make. When it comes to knowing PC abilities, I kinda feel like that burden is on the players. The GM has enough to worry about ...

Wednesday, 29th May, 2019

  • 07:51 PM - eyeheartawk quoted pogre in post RPG Crowdfunding News: Good Society, Four Perilous Journeys, ORPHEUS, UltraModern5, and more
    I know what you are saying, but Kickstarter has become a big part of a lot of companies business models. Dwarven Forge, Reaper, and many others have been able to really expand their ranges with regular kickstarters. Kickstarter accurately gauges interest in a product and reduces financial risk (if you know what you are doing). It makes a lot of sense that it has become an integral part of many business plans in the hobby. Sure. Though, I would argue that after 40+ Kickstarters interest would have been sufficiently gauged. And the risk isn't reduced, just re-distributed to you and I. If a company doesn't bring a normal product to market, I can't buy it and I'm not out anything. If a company can't fulfill their KS I'm out my pledge. Nothing against game companies using Kickstarter intrinsically for new lines, projects that would normally be beyond their scope etc. After publishing your 25th module or whatever, I feel it's gone beyond that. Feels, I don't know, gauche? How is a "normal" b...

Monday, 20th May, 2019

  • 11:29 PM - Kris quoted pogre in post Kris' all new miniature thread
    Love your time lapse map video. Thanks :) I've drawn another one in the same style HERE, and am currently trying to write it up as one of those tri-fold pamphlet thingies.

Thursday, 16th May, 2019

  • 04:36 PM - SomthinClever quoted pogre in post 10 Tips to Being a Better Dungeon Master Ė A Dungeons and Dragons Guide
    Solid work here are my critiques: 1. I always flinch a bit when D.M.'s "tell their story" in a game. The phrasing suggests a railroad plot as opposed to structured challenges that the players create the narrative through. It is a nitpik, but as a guy who works with a lot of young DMs I will tell you writing a novel and inserting the PCs is a tendency I have to work against for these young folks. 2. Hate critical fumbles. Robs the PCs of agency. 3 - 5. Good suggestions - perhaps use the term "session zero". 6. Lots of opinions on how to do recaps, but overall I think they are a good idea. 7. Not a fan of pre-rolls - that's definitely a personal preference and not a real critique. 8. My default would be make a ruling and move on - with rules issues looked up outside the game. 9. Good suggestions. 10. Good resources. Hey, Pogre! Thank you so much for taking the time to shoot me some feedback. It means a lot to me. And, you make some great points. I'll keep these in mind as I keep making articles. Have a nice day!
  • 02:57 PM - Ralif Redhammer quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    Thanks! I try to focus on people having fun (including myself). But it's also a continual work in progress, and I'm always trying to learn new tricks. Your game style is so different from mine, but sounds really cool and a lot of fun.

Wednesday, 15th May, 2019

  • 04:32 PM - lowkey13 quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    So, you did ask ;) http://www.enworld.org/forum/showthread.php?608358-2018-Pogre-s-Miniatures-and-Models-A-BIG-finish-to-the-year-with-The-Wizard-s-Tower! http://www.enworld.org/forum/showthread.php?656158-2019-Pogre-s-Miniatures-and-Models-Custom-Monster-for-DoMM-and-a-Pair-of-Knights To quote Keanu Reeves .... Woah. That's really impressive!
  • 04:05 PM - lowkey13 quoted pogre in post On Presentation, Performance, and Style- Players and DMs
    Visual elements of the game are important to me. I use painted miniatures and terrain and 'wowing' players with my layout. My players tease me if I do not have just the right miniature or terrain prepared. In terms of game presentation style - I push the pace. I bring the game to the players - whether it is roleplaying social interactions, exploration, or combat. I throw action at the players with lots of encounters. I ask for lots of input from players on what they would like to do next or things they would like to experience in the campaign. However, my style is far from sandbox and more multi-choice style. I am definitely a high prep DM. I can handle improvisation pretty well, but designing encounters is a big part of my enjoyment of the game. My players love my game, but it certainly would not be for everyone. If you or your players brag about having entire sessions without rolling a die - you probably would be a poor fit at my table. That's awesome! See, that's what I lov...


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