View Profile: Negflar2099 - Morrus' Unofficial Tabletop RPG News
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About Negflar2099

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June 24, 1977 (42)

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Wish me (epic) luck! Thursday, 7th February, 2019 04:53 AM

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Saturday, 11th August, 2018

  • 12:04 AM - Gradine quoted Negflar2099 in post Which Eras of Eberron's History are you Most Interested in Exploring?
    I voted for the Age of Demons, just because I love the idea of sending a group of PCs back in time and dropping them off in that age. An entire world taken over by demons. Like being trapped in the Abyss but it's a real world and you can't just plane shift out. And everything they do could have massive ramifications on the future. Sign me up. I think this is more along the lines of what I'm thinking about; less "which of these do you think would make the most interested setting" and more "which would be the most fun to thrust your players into." I feel like Eberron actually lends itself quite well to time travel stories.

Friday, 10th August, 2018


Tuesday, 24th July, 2018


Monday, 9th April, 2018

  • 07:03 PM - MNblockhead quoted Negflar2099 in post Cool article about Gary Gygax
    Really great read. Thank you for finding and posting. I especially love the parts about D&D being played in prison and how it integrates players of different backgrounds. D&D is such a great tool to bring people together. It's one of the great non zero-sum games around, cooperative and amazing. Yes, I remember when that case came out, it was very disappointing. I hope that as more of us who came of age in the late 70s and 80s continue to take the reigns in business and government, we will finally put this ignorant nonsense behind us. It already happening in entertainment.

Saturday, 7th April, 2018

  • 09:45 AM - CapnZapp quoted Negflar2099 in post Giant Sized Buildings in the City of Brass
    So my PCs are about to embark on a series of quests in the City of Brass and I have a few questions about the city that I can't seem to find answers to. I've checked the wiki, I've looked the city up on reddit and I've read about it in the Manual of the Planes, but I still can't get an answer. How large do you think the buildings in the City of Brass should be? I ask because Efreeti (the primary inhabitants of the city) are all large size. So are Salamanders (the Efreet's primary slave race and all around guardians). A city designed by and for large-sized creatures should feature large-sized everything else, shouldn't it? And yet every description I've read of the city seems to describe it as ordinary sized buildings, but that doesn't make sense. So make sense of it, make the buildings large? I'm also worried about how my PCs are going to get around. I can't imagine trying to navigate the bustling, crowded streets of a major city (not to mention a major city for the entire multiverse) when the...

Friday, 6th April, 2018

  • 11:31 PM - Quickleaf quoted Negflar2099 in post Giant Sized Buildings in the City of Brass
    So my PCs are about to embark on a series of quests in the City of Brass and I have a few questions about the city that I can't seem to find answers to. I've checked the wiki, I've looked the city up on reddit and I've read about it in the Manual of the Planes, but I still can't get an answer. How large do you think the buildings in the City of Brass should be? I ask because Efreeti (the primary inhabitants of the city) are all large size. So are Salamanders (the Efreet's primary slave race and all around guardians). A city designed by and for large-sized creatures should feature large-sized everything else, shouldn't it? And yet every description I've read of the city seems to describe it as ordinary sized buildings, but that doesn't make sense. I'm also worried about how my PCs are going to get around. I can't imagine trying to navigate the bustling, crowded streets of a major city (not to mention a major city for the entire multiverse) when the roads and buildings are all designed for cre...
  • 09:13 PM - Tony Vargas quoted Negflar2099 in post Giant Sized Buildings in the City of Brass
    I'm also worried about how my PCs are going to get around. I can't imagine trying to navigate the bustling, crowded streets of a major city (not to mention a major city for the entire multiverse) when the roads and buildings are all designed for creatures 12 to 15 feet tall. By all rights it should be like navigating a city full of elephants. How would they not get stomped to peanut butter? Now the humans & elves in the party will know how the halflings & gnomes have felt all this time. ;P

Monday, 2nd April, 2018

  • 06:28 PM - Celebrim quoted Negflar2099 in post Do We Still Need "Race" in D&D?
    He basically uses a Pathfinder sourcebook (the Advanced Race guide) to break down every traditional "race" into inborn biological traits and cultural traits based on a point system. The whole idea that starts this rant, that it's silly that an elf who grew up on the streets of a human city somehow knows how to use a longbow, is correct. It is silly. It's ridiculous. No, on the contrary, the idea that an elf who grew up on the streets of a human city somewhere doesn't know how to use the longbow is silly and ridiculous. And it's silly and ridiculous for a very important reason - it assumes that elves are basically humans and that we can extrapolate from what we know of humans what is nature and what is nurture for a wholly alien fantastic species. In humans we know for certain that the ability to wield a longbow is a product of nurture and not nature. But we cannot extrapolate from that what is true for a non-human in either the general or the specific case. Just to confine myself to your ...

Monday, 27th November, 2017

  • 02:33 AM - khyberpunnisher quoted Negflar2099 in post Offensive touch spells
    He wants to create a creepy old wizard who uses magic to touch his enemies. I don't see what you could possibly find funny about that. ;) I'm really a kind lich, my only aim is simply to touch the heart of every man, woman, and child in the world...

Friday, 16th June, 2017

  • 08:17 PM - jayoungr quoted Negflar2099 in post My Dragonstar Campaign
    I've considered it, but truth is I based my conversion on a lot of other people's work, including the Middle Finger of Vecna blog, the Murder Nerds (who did an excellent write up on a 5e D&D Shadowrun conversion), and others. I asked Enworld what they thought about me posting my conversion anyway but the feeling was that it wouldn't be right. If you're interested in doing your own I highly suggest picking up Ultramodern 5e and Neurospasta 5e (both from Dias Ex Machina games). They are a solid foundation for high tech 5e gaming. Telling us where to find the resources is just as good, so thanks for responding!
  • 07:07 PM - Satyrn quoted Negflar2099 in post My Dragonstar Campaign
    Thanks everyone. Dragonstar was my favorite campaign setting. I thought for sure it would have been converted to 5e by now, but when it didn't I knew I had to do it myself. By the way here's a picture of my PCs I put together for those who are interested. 85171 Cool. Oh. I was picturing the starship robot as more like Andromeda, not Marvin.
  • 02:50 PM - jayoungr quoted Negflar2099 in post My Dragonstar Campaign
    Thanks everyone. Dragonstar was my favorite campaign setting. I thought for sure it would have been converted to 5e by now, but when it didn't I knew I had to do it myself. For the benefit of others who like the setting or would like to learn about it, would you consider sharing your conversions? Races, monsters, equipment, etc.?

Thursday, 18th May, 2017

  • 04:07 AM - Shasarak quoted Negflar2099 in post To Post or Not to Post: An Ethics Question
    What is everyone's thoughts? Am I overthinking this and should I just post it and be done? Or would that re-purposing other's work and so I shouldn't post it? There is so much fan fic out there already - I say go for it.

Wednesday, 15th February, 2017

  • 03:38 AM - Morrus quoted Negflar2099 in post Ravenloft Valentines Day Cards
    Neck romancer. That's hilarious. Morrus - Yeah, I was super busy yesterday. What happened? Did a bunch of people post Valentine's day stuff? Nah, just I might have featured them on the news page. :)

Friday, 23rd September, 2016

  • 10:59 PM - BookBarbarian quoted Negflar2099 in post I'd really, really like to hear about some fights with Strahd . . !
    I took the advice of the Power Score blog and decided the more Strahd the better. I had him "encounter" the PCs for a non battle right when they emerged from the Death House blooded and bruised. He charmed one PC, causing a frantic over reaction as other PCs rushed to hold back the charmed PC from going before Strahd. Then the Paladin got all snarky and in Strahd's face so Strahd charmed him too (since we weren't in battle and several moments had already gone by I figured it was okay for him to charm two of them). Strahd left the paladin with a tainted shadow as a parting gift and then left (another neat idea from the Power Score blog). Later on when the PCs were trying to bury Ireena and Ismark's dear old papa Strahd paid them another visit, this time with an army of bats and Strahd zombies (all moaning Strahd's name, an idea I got from the Knight of the Black Rose). I was going to have Strahd mostly stay out of the battle and have it be a zombies break into the room sort of encounter (in fact a...

Monday, 8th June, 2015

  • 11:57 PM - Leatherhead quoted Negflar2099 in post Unearthed Arcana: Variant Rules
    Instead I like the idea of tying it to exhaustion levels. So basically whenever your vitality drops (whenever you take more than 10 damage from a single source) you must roll a Constitution save (DC = 10 + the amount of vitality you've lost compared to your normal max). If you fail you gain an exhaustion level. Everything else would be the same (your HP drops to 0 when your vitality drops to 0 etc...). I've been toying with exhaustion levels as damage too. My line of thinking is to add an exhaustion level whenever the character gets healed.

Wednesday, 25th March, 2015

  • 03:14 PM - Jimbro quoted Negflar2099 in post New Chase Complication Tables in a Free PDF
    I signed up with En5ider so I could read your article and I wasn't disappointed. I've always found chases to be exactly as you described, a serious chore that never works out the way I want it to but you have a lot of really good ideas in here that might help. Looking forward to testing them out. Wow that is a HUGE compliment. Thanks so much. The article was definitely a group effort. The entire team, editor, art, and layout are top notch.

Tuesday, 27th January, 2015

  • 11:08 PM - Saelorn quoted Negflar2099 in post Is a Shadowrun Conversion to 5e D&D even viable?
    And what about gnomes? The Rock gnome can make little gadgets, which aren't that hot today. Gnomes can basically make a lighter, a music box and a wind-up toy. Not that great when I can buy all three from the corner store. .Fortunately, the core Shadowrun system doesn't even have Gnomes. Or Halflings. Or Half-Elves, Tieflings, Dragonborn, etc. You would need to work up a Troll race from scratch, though.

Tuesday, 6th January, 2015

  • 08:10 PM - trentonjoe quoted Negflar2099 in post Anyone Using the Optional Initiative from the DMG?
    I'm going to check out that Popcorn Initiative thing. That sounds interesting. I tried Side Initiative but it made the combat really boring. The players would usually win (which happened often due to some bad rolls on my part) in which case they would just dominate the monsters completely. It made combat way too easy. If the monsters did win (rarely) I held back (I'm not very good at being a killer DM). It just didn't work for me. Plus I didn't like how it eliminated some PC abilities. I like that faster characters go first. I'm thinking I'm going to try the speed factors and see how it goes (although popcorn might change my mind). Thanks everyone. I'll be trying popcorn this evening!

Thursday, 11th December, 2014



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Negflar2099's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
New Rogue Subclass: Gunslinger
I have no idea how balanced this is against the other subclasses of the rogue. Just throwing that out there. Obviously in order to use this class you also need firearms in your game and the class is designed to work with my firearm rules which are su...
0 0 0 Saturday, 20th September, 2014, 08:38 PM Saturday, 20th September, 2014, 08:38 PM
New Class: Alchemist
Here's the second of two new classes I created for a Steampunk/Spelljammer campaign. This is the alchemist (converted from Pathfinder's Alchemist class). Also included are the alchemist's extracts.
4268 +3 2 Tuesday, 9th September, 2014, 12:56 AM Tuesday, 9th September, 2014, 12:56 AM
New Class: Gadgeteer
Hi all. I created a few new 5e classes for my Steampunk/Spelljamer 5e game. Here's the first, the Gadgeteer.
2520 +2 1 Tuesday, 9th September, 2014, 12:48 AM Tuesday, 9th September, 2014, 12:48 AM

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