View Profile: GregoryOatmeal - Morrus' Unofficial Tabletop RPG News
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About GregoryOatmeal

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Age
34
About GregoryOatmeal
About Me:
College grad, professional, enthusiastic about daily showers. Will always respect the host and DM for their disproportionate contributions to the group.

I've seen enough groups tank with drama to understand the player and their character should consciously try to avoid it (I believe it's worth modifying a character if they aren't compatible with the group).

D&D player since 1998
Location:
Phoenix, AZ
Sex:
Male
Age Group:
25-30
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Details of games currently playing and games being sought.

Town:
Phoenix
State:
Arizona
Country:
USA

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Are DMs getting lazy? Tuesday, 3rd March, 2015 03:10 PM

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Tuesday, 3rd March, 2015

  • 06:45 PM - halfling rogue quoted GregoryOatmeal in post Are DMs getting lazy?
    My philosophy as a DM boils down to the Jon Stewart quote "Creativity comes from limits, not freedom". I don't know if I'd call that my own philosophy, but it sure is true. Currently I'm DMing with only the Basic Rules (started with Starter, but now on our own), and the games have been some of the most fun in D&D I've ever had.
  • 03:29 PM - Reynard quoted GregoryOatmeal in post Are DMs getting lazy?
    My philosophy as a DM boils down to the Jon Stewart quote "Creativity comes from limits, not freedom". He was essentially saying within the context of news commentary his writers create better/more focused comedy than they would given a complete blank slate. I tend to repeat myself and design epic railroads when I create my own content. With the content of others I'm much less emotionally attached to ideas, stories, and possible outcomes, and inclined to let the chips fall where they may. (This requires using modules that are not railroads) Beyond that - I DO spend creative energy trying to make things interesting. The Cult of the Dragon in the starter set is pretty boring as is - how can I kick it up a notch? How can I make character X stick? The author presents a layer of creativity, then I add my own extensive personal touch. I like the fusion of my ideas with other ideas, the laissez-faire plot style, and the sense of detachment. In my experience it is mostly a lie that official content...

Thursday, 29th January, 2015

  • 02:56 PM - Prism quoted GregoryOatmeal in post Princes of the Apocalypse is now Available inAmazon
    Oh... :( I thought it was a massive TOEE campaign. Never played the original. That's really disappointing. I was actually really hyped about the dungeon. It would have actually been really convenient for me if they placed it in the realms too. With the concurrent release of a TOEE board game I thought that was a fair assumption. Well it has similar themes - being about a cult that worships elemental evil but from the description it looks like four individual dungeons/temples each dedicated to one of the princes of evil. And they are set in the realms The original was a single dungeon dedicated to elemental evil in general. It was actually a front for a powerful demon. The return to the temple (3e) was a front to Tharizdun for some reason
  • 03:15 AM - MonsterEnvy quoted GregoryOatmeal in post Princes of the Apocalypse is now Available inAmazon
    Has anyone figured what this campaign setting entails? Is it a remake/expansion of Temple of Elemental Evil? It sort of seems like that but I haven't got any confirmation. I know they moved the setting from Greyhawk to Forgotten Realms. No none of that stuff happened. The Temple is not being moved and this is a different story then Temple of Elemental Evil. Here just read it. http://dnd.wizards.com/products/tabletop-games/rpg-products/princes-apocalypse

Wednesday, 28th January, 2015

  • 07:01 PM - Gecko85 quoted GregoryOatmeal in post Updating classic A&D adventures for D&D 5e: a work under development
    - Expedition to the Barrier Peaks - May go between G1 and G2. Never ran this one before. I remember how divisive this module was back in the day (and since, I imagine), because it was a melding of genres. Our group loved it, though.
  • 03:03 PM - Nebulous quoted GregoryOatmeal in post Updating classic A&D adventures for D&D 5e: a work under development
    My campaign is a similar D&D greatest hits arch. My plan is: - Lost Mine of Phandelver + Sinister Secret of Saltmarsh (the characters went to Saltmarsh and found the redbrands were running the mansion. Saltmarsh replaced Leilon on the map) This takes us to the current point. Characters are level 4 entering the mine. From there it becomes: - Carnival of Tears - I'm debating running this one. It may take place with the town of Neverwinter as the backdrop. - Ravenloft - White Plume Mountain - Maybe. I've never run this and have the 2E "Return To" version - Hook Mountain Massacre - I've never run this. - GDQ - Never ran these before. Played the Frost Giant as a one-shot in Pathfinder...it was sort of an awful slug. I'll probably run the first and see how the group likes it. - Expedition to the Barrier Peaks - May go between G1 and G2. Never ran this one before. I may use Vecna Lives after those...I'm open to suggestion. My guys just hit 5th level at the end of Lost Mine. I'm doing some ho...

Monday, 26th January, 2015

  • 03:24 PM - Nebulous quoted GregoryOatmeal in post What is my best bet for some cheap, decent miniatures?
    All my WOTC and Paizo minis are my most treasured possessions. For the most part they're indestructible and generally come well-painted. I love, love, love my miniatures too. I distinctly remember when I started collecting metal miniatures. We'd been playing 2e for a while and THIS GUY was our monster/villain for nearly every encounter: http://i.imgur.com/EuljoTt.jpg I got so sick of killing him over and over and over and over (even though Jar Jar rightly deserved it). So i went on ebay and bought a bunch of painted metal minis people were unloading, and that pretty much started the addiction. The plastic came next. Now, years later, i don't feel the need to buy as many because I pretty much have every possible monster nuance covered. Whew! Only took a decade!

Monday, 19th January, 2015

  • 03:45 AM - Rabulias quoted GregoryOatmeal in post More DUNGEONS DEEP Miniatures
    One per four boxes? They mean booster packs instead of boxes. 1 every 4 booster packs -> 8 per case of 32 booster packs. And yes, I hope they do more dungeon dressing type pieces, too!

Tuesday, 13th January, 2015


Tuesday, 6th January, 2015

  • 03:05 PM - Nebulous quoted GregoryOatmeal in post 15 Best D&D Modules Of All Time
    Hey! I'm doing the same thing! Leilon is now Saltmarsh. The bandits that were running Phandalin were basing operations out of the abandoned Saltmarsh mansion. Mount Hotenow may be overrun by fire giants (from Against The Giants - I haven't read that one yet). I'm trying to decide what comes after Ravenloft and before Giants. I like to give players that sense of history by running the classics. I was just going to wrap up Lost Mine and then start a whole new campaign set in the demiplane of Dread. I hadn't considered linking them together, but that's a good idea. There's so many classic modules I missed out on, I'd really like to just bulldoze through them. Impossible, but I can do a few :)

Friday, 2nd January, 2015

  • 06:19 PM - Vael quoted GregoryOatmeal in post Sell 5th edition to a 4th edition fan...
    I've heard a lot of ridiculous accusations that 4E is as much a roleplaying game as Monopoly. That's not true. You can have an awesome 4E game without any combat. I find these to be the best 4E games. But honestly I roleplay more when I play other games. If there is any truth to the accusations that 4E is not a roleplaying game it is because combat is SO time-consuming. In 4E you could have a 90 minute combat. In 5E the combat would be thirty minutes, leaving enough time for one or two other battles or an hour of roleplaying. I just find more stuff happens in a game session. I'd agree with this, with the caveat that at least 4e combat was more engaging than 3.5. The combat engine was just really good. DMs could throw tough challenges and PCs could take it, but the players needed to work together to win. I've seen 3.5 battles grind to a halt because a spell forced a player to practically recalculate their whole character. 4e combat took time, but generally turn resolution was much faster. Thi...
  • 06:02 PM - Eric V quoted GregoryOatmeal in post Sell 5th edition to a 4th edition fan...
    If there is any truth to the accusations that 4E is not a roleplaying game it is because combat is SO time-consuming. In 4E you could have a 90 minute combat. In 5E the combat would be thirty minutes, leaving enough time for one or two other battles or an hour of roleplaying. I just find more stuff happens in a game session. This was my experience as well: Love 4e, but more tends to happen in 5e because of reduced time and cognition demands in combat.

Monday, 8th December, 2014

  • 03:47 PM - WayneLigon quoted GregoryOatmeal in post Using a tabletop to write a novel
    So I have a DM currently that I've played one session of D&D 5E with (but this could apply to any game really). The DM claims to be writing a novel and wants to use our game in the novel. He brought a large binder that I believe he has already written a lot of ideas in. What are your thoughts on this? Would this encourage the DM to railroad subconsciously? Is this an effective way to write a novel? I have some thoughts on this but wanted to ask the community first. You may be able to gain some inspiration for a novel from gaming, but trying any sort of direct correlation is doomed to end in utter failure unless you are specifically writing for a gaming publisher. There's a reason why every fantasy publisher that gives advice on what not to send specifically mentions 'anything that reads like a write-up of your D&D game'. Anything that even smells of 'A dwarf, a warrior, a wizard and a thief enter a dungeon' is going to be auto-rejected, unless it's specifically what the publisher wants to go...

Wednesday, 29th October, 2014

  • 06:50 AM - Psikerlord# quoted GregoryOatmeal in post What technology do you own that you are willing to bring to the table?
    I try to limit the amount of stuff at the table - I've found a lot of apps and visual representations just slow things down. But I've found my Chromecast/laptop/TV combo exceptionally useful and efficient. We game in the living room next to my 40" TV. Using Chromecast I can share the screen with the players (an HDMI cable would work but the cord would get in the way. I imagine there are a few other dongles that could get the same effect). I'm constantly googling images of monsters to give my players a visual aid. I also keep a notepad and record initiatives on the TV. This lets players know how soon they will have a turn. I also occasionally use it for world maps. I don't prepare any of the images ahead of time. It works really well if you can quickly alt-tab between programs. Control+E is a shortcut for searching. hmm yes some good ideas!

Sunday, 12th October, 2014

  • 11:33 PM - Beleriphon quoted GregoryOatmeal in post Monsters You Miss
    Everything super-weird from the Planescape bestiaries. Particularly the mute race that talks in pictures. The Dabus? They're pretty fun but they can be a bugger to run when as the DM if you want to use actual to rhebuses in play.

Tuesday, 23rd September, 2014

  • 02:36 AM - The_Gneech quoted GregoryOatmeal in post Monsters You Miss
    (Tangent: I'd love it if Paizo started publishing APs and content for 5E) I agree! If I had my wish, Paizo would be publishing "classic D&D flavor" adventures for 5E, and "Pathfinder flavor" adventures for PF. I would consider that the best of both worlds! -The Gneech :cool:

Sunday, 21st September, 2014

  • 05:19 PM - The_Gneech quoted GregoryOatmeal in post Monsters You Miss
    Attic Whisperer This is a Paizo beastie, isn't it? Not that WotC hasn't pulled in OGL 3rd party stuff before, but I kinda doubt they're likely to do it again. -TG :cool:

Sunday, 9th December, 2012

  • 07:22 AM - Orius quoted GregoryOatmeal in post Inventing names is detrimental to my immersion
    In my view roleplaying games and fantasy literature often fail terribly at creating characters with names that stick and evoke the characters they’ve represent. Too often I feel writers are rolling a 26-sided alphabet dice 1d10+5 times to create a name that sounds vaguely exotic. For example Pathfinder suggests naming characters as such: Humans: Baolo, Barid, Batsaikhan, Belor, Budi, Darvan, Dolok Catfolk: Carruth, Drewan Orcs: Durra, Grillgiss If a GM or player used any of the above names I would have to look at my character sheet the first twenty times I refer to the character. The names don’t really evoke anything. I think the problem is that such names feel very random rather than something natural and organic. eah, they do feel like they were rolled out of a die without any sort of thought put into what sort of phonemes are typical to the culture. Even better when you get ordinary names next to names that are supposed to sound fantastic.

Saturday, 8th December, 2012

  • 11:05 AM - quoted GregoryOatmeal in post Inventing names is detrimental to my immersion
    Batsaikhan You know, I just went and read over your post and spoke the name out loud to my wife to explain the topic to her. After reading "Batsaikhan" I got this image of a crazy, asian-looking wizard who shouts out his name every time he kills an enemy or does something cool. It's like how classic comic-book villains used to make word-plays with their names in almost every other scene.
  • 07:22 AM - JamesonCourage quoted GregoryOatmeal in post Inventing names is detrimental to my immersion
    If a GM or player used any of the above names I would have to look at my character sheet the first twenty times I refer to the character. The names don’t really evoke anything. Well, my players don't have problem remembering these names as much. I've had one player (a decent friend since my freshmen year of high school) comment last year that he prefers regular names, and he did struggle coming up with fantasy names (he stole them from obscure sources that nobody had read, rather than use random name generators). My other players, though, have no problem remembering names like Abelth, Cilten, Boll, Istal Devun, Jareth, Draggard, Siris, Deralt Vae, Veth, Kharracca, or the like. They may ask "what was it?" later on, once, but someone in the group almost assuredly remembers it, and past that point it's generally no problem. There are certain exceptions, but that's only if I purposefully make the name particularly hard. I've got no reason to do that unless the fiction calls for it, and since I homebrew ...

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