View Profile: Jacob Lewis - Morrus' Unofficial Tabletop RPG News
  • Jacob Lewis's Avatar
    Today, 12:10 PM
    How about Arrows of Dragon Slaying? Give her 20 uses of a unique and over-powered ability at her discretion. The fact that it is limited and in her control also adds tension, making the decision to use her gift meaningful and less arbitrary.
    4 replies | 133 view(s)
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  • Tony Vargas's Avatar
    Today, 04:50 AM
    Yes, why wouldn't they? Leather, wooden shields... one unusual magic item was scalemail made of enchanted autumn leaves. But, like Glassteele or something, no. Clerics, no, loss of spell-casting, IIRC, though it never came up. But, even back in 1e I'd customize priesthoods, so some could. A Priestess of Teema, for instance was only supposed to use light-bladed weapons. ...and WTF? It...
    13 replies | 243 view(s)
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  • Tony Vargas's Avatar
    Today, 03:29 AM
    Well, sure, if he has a squire. If he takes a page(npi) from Robillar, OTOH, and has a wizard Henchman, even one of half his level, it could be well worth it, in some situations.
    24 replies | 646 view(s)
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  • Tony Vargas's Avatar
    Today, 02:12 AM
    Not in the sense that you add the damage bonus to the extra crit dice (and that goes for any bonus that doesn't say it adds to crit dice, but to damage rolls). But, yes, in the sense that all your damage bonuses go into calculating your max damage when you crit, in the first place, and yes in the sense that Pick Expertise is an untyped bonus, so stacks with any other bonuses just fine. If...
    177 replies | 69782 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:25 PM
    Valid concerns can be expressed without relying on double standards. It's not that hard a bar to clear. And, answering concerns in detail is not dismissal.
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:00 PM
    Gotta ask: which Gamma World? Like, what's the copyright date? IDK about "epic" (that implies all sorts of things to me that are not synonymous with dungeoncrawling), but the long arc implied by zero-to-hero leveling and the "need" to have stories paced to enforce 6-8 encounter/ 2-3 short rest 'days,' both work against a purely episodic approach.
    4 replies | 302 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:03 PM
    Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
    2 replies | 193 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:52 PM
    Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors...
    50 replies | 1371 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:28 PM
    Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:57 PM
    Oh, wow, so exactly like a Companion character, then? That's nice. Odd choice of name, when Companion hasn't been used for anything else, and Henchman is so much more traditional... ::shrug:: … and in a product called "Essentials" it can hardly be just another example of the reflexive horror of all things 4e … Edit: Oh, wait, maybe not "Henchman" because Villains have Henchmen (or...
    24 replies | 646 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:12 PM
    Also the ratio between types of rests is a factor. As we all know, D&D has always depended on pacing to impose balance upon class resources and encounter challenge levels. In the olden days it was just spells/day classes vs unlimited sword-swinging classes vs encounters/day. 5e added short rests and a few classes that primarily used them. And it has resource- rich, moderate, and poor...
    23 replies | 592 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:03 PM
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once...
    20 replies | 712 view(s)
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  • Jacob Lewis's Avatar
    Yesterday, 12:24 PM
    Full example posted a few months back: https://www.enworld.org/forum/showthread.php?656966-Anatomy-of-a-Skill-Challenge&p=7560398#post7560398
    7 replies | 341 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 09:12 AM
    I'm just recently well enough to return to running my campaign, and the first session back I ran an underlevel complexity 4 SC to handle progress toward finding a certain goal in the Elemental Chaos. It was mostly RP, but at some points, failure could trigger a quick encounter.
    7 replies | 341 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 08:54 AM
    IDK. walls are typically made of stone, their not nearly as dense as some PCs can be... ;P But, seriously, go right ahead. If a creature can become non-corporeal or something, it could slip right through the grapplers' fingers. Not out of line at all to add something like that, or just rule it on the spot. The game, itself doesn't think of everything, and, while a module is meant to do a...
    47 replies | 1293 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 05:38 AM
    Yeah, most saves not scaling is an obvious problem. Cancelling out the initial +2, though is just shifting the issue to 1st level in a way. I wouldn't have raised the save DC, instead, give the initial +2 to the normally-proficient saves, and just the scaling over that to the bad saves.
    15 replies | 436 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 04:03 AM
    rec.games.frp.storyteller and alt.games.white-wolf were very active back in the day, though discussion covered mechanics and PbP as well as more. But what sorta made that claim ring a little true, to me, was the way oWoD books were written & Organized: they were generally pretty good cover-to-cover reads, but terrible in-game references. There was also an increasing emphasis on the...
    50 replies | 1371 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 03:51 AM
    Sure, the DM is as free, in 5e, to narrate success when players declare the characters flee, upon realizing they've taken on something too much for them too soon. 13A even has a formal mechanic for it, a "Campaign Loss," I think it's called.
    47 replies | 1293 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 06:26 PM
    That is a really good idea, and on more than just the topic of simplification. Doesn't that rapidly overwhelm proficiency scaling/BA? (Or did I miss that being replaced with a similar level bonus?)
    20 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:49 PM
    Consuming Action Surge - which a 5e Fighter in a standard/assumed 6-8 encounter/2-3 Short rest day would get to use about as often as a 4e daily* - might make sense, to activate a more powerful mmaneuver. That or multiple dice, though hilights the problem with not level-gating maneuvers in the first place: all BM maneuvers must be 3rd-level appropriate abilities, so getting your 4th&lower...
    76 replies | 2477 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:24 PM
    Count each formation if regulars or undisciplined mob as a swarm. A modest sized battle becomes readily doable with regular rules, and individual high-level creatures can interact with them in a reasonable/playable way. One thing I'd do was let swarms inflict full damage on eachother with ranged&melee. Swarms of same-size creatures occupying the same space? Maybe not? Some kind of "fighting...
    51 replies | 1990 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    Nod. None of those eventualities would be accomplished by simply giving the guns in question moar damage - That'd simply result in a dead hero, or, if the numbers added up just right, an unconscious one, in 5e making death saves. Now, there have been moments here & there in D&D history when a weapon attack might do something aside from just hp damage. In 5e that's locked in the BM subclass.
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:14 AM
    Its not like 1e casters would lag multiple levels behind, the Fighter, their whole careers. All casters didnt even consistently level slower than all non-casters. You just described LFQW. Yeah, a fighter hit things steadily more often, doing more damage, on average each round. An MU's magic missile did steadily more damage, too, and he got more of them, and more & more higher level spells...
    24 replies | 919 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 02:35 AM
    Strictly Order Of Hermes, then. Arbitrarily narrow, but doable - an Horizon Realm or just some little college town the Ascension War doesn't quite reach, with Bygones instead of other supernaturals.
    50 replies | 1371 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:22 AM
    I suppose that's varied a bit from one edition to the next. Back in the day, there was a rule along the lines of "sleeping or otherwise helpless creatures can be slain at a rate of 1/round." In latter eds, there were 'Coup de Grace' rules that made it a lot more likely, but not guaranteed, that you could kill a helpless victim. In 5e, hitting a downed character will kill it pretty quick. ...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:11 AM
    If you're watching that scene in the movie, do you really expect the hero to get shot dead in that moment? Seriously? That's not to the contrary, at all. That's what pemerton would call 'orthogonal.' It's really nothing to do with it. Whether you conceive hps as 'plot armor' (they represent narrative reasons why your character won't die) or 'luck' or skill or 'ability to defend yourself'...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:54 PM
    Prof to AC as long as you move on your turn could work.
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:28 PM
    That was the FASE-RIP system RIPped off from the first Marvel Superheroes. Thanks for the reminder. I can add those to my list, too. ;( I'm a huge GW fan, and the most-D&D-ish editions, the 1st, 2nd, 4th, Omega World, and the last (7th, by my count, which said "D&D" right on the box, and had clear 4e DNA) were generally the best, most fun & over the top. Hopefully, any 5e-based GW...
    93 replies | 4495 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:16 PM
    I don't think that's quite fair. I mean, yes, casters were generally Tier 1 & 2, and non-casters 4 & 5. But it was hardly new nor unique to 3e, worse than ever, perhaps, but only a /little/ worse than an ever that had always been pretty darn bad prior to 3e, and isn't exactly a whole lot better, now, with 5e. At the same time, it's a little over-generous: ToB hardly closed that gap. It...
    24 replies | 919 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:32 PM
    It peaked at 5 or 6, in the oWoD as I recall. And one of them, Mage, you could take careening off into almost any genre. Virtual Adepts & Akashic Brothers vs Iteration X & Syndicate: Cyberpunk. Void Engineers vs Nephandi: Space Opera. NWO vs Sons of Ether: James Bond. Traditions + Technocracy vs Marauders: superheroes. Marauders vs Nephandi: Tokusatsu. Syndicate vs Euthanotos:...
    50 replies | 1371 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:07 PM
    It's a truism of internet discussion that if you make a general statement about what people have done, someone will pipe up with a testimonial to the exact opposite. This time, it's me. My longest-running AD&D campaign went from '85 through '95, and used not a single published module. But then, I never ran modules after the first year or two with the game. I played in enough - and in...
    350 replies | 10648 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 09:37 PM
    There is a lot of complexity, but it's hard to jettison without depriving players of options. Obviously, first, don't use any optional rules. Feats & MCing are just added complexity. Bonus actions and concentration add complexity, for instance, so do reactions - removing everything that uses them would reduce the complexity of the game. Not removing the mechanics (which might render a...
    20 replies | 712 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:24 PM
    Yeah, the primal spirits felt a trifle forced or out of left field, maybe the decision to include a Shaman class had something to do with it? Druids as a remnant of 'old religion' always appealed to me, in 4e, Druids gaining power from ancient pacts with Primordials would have been more evocative, IMHO, making them natural underdog rivals to the divine classes, and being consistent with their...
    72 replies | 2875 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:02 PM
    Nod. Feel or expectations seems like it's the main stumbling block Hit points can and do model the same sorts of things when swords, arrows, fireballs, and lightning blots are flying around. But itty-bitty pellets of streamlined lead start flying around ...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:41 PM
    Ah, so you know my players! ;)
    47 replies | 1293 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:38 PM
    I don't suppose there's a whole lot of functional difference between HP as 'plot armor' or hp as 'ability to defend yourself.' Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. Picking one of those possible interpretations and calling it...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:29 PM
    IIRC, Steve Jackson himself came right out and said it. May well have been in one of the GURPS books. But, remember, we're talking acknowledgement of 'inspiration' - there's no hint of plagiarism or being 'derivative' or anything like that. There was a lot of rancor between GURPS and Hero System fans over which was really 'first' in one sense or another. GURPS was the first RPG, as far as...
    14 replies | 508 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:47 PM
    Exactly. The DM /can/ narrate a villain's escape if he and his group are playing for a dramatic story arc, or, he can narrate his capture/death because the players like 'getting it right' and subverting genre tropes - or he can call for checks, set DCs, and 'let the dice fall where they may' like an old-school wargaming judge. They're each equally valid under the 5e DM's role - a big part of...
    47 replies | 1293 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:35 PM
    I don't suppose there's a whole lot of functional difference. Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. And in some genres, bullet-time would be just fine. In most genres, characters being shot at do move & dodge, defending...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:54 PM
    Nothing most 70+ y/o athyreotic stroke survivors aren't taking.
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:49 PM
    I'm not sure any particular range of integers is automatically fun. The fighter /is/ supposed to be "Best at Fighting" (with weapons) (without magic). Feats and magic items shouldn't be required for that. If that's the case, a tweak to the standard rules (before feats, w/o items) might well be in order.
    45 replies | 1248 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:44 PM
    box (n.2) "a blow," c. 1300, of uncertain origin, older than the verb, possibly related to Middle Dutch boke, Middle High German buc, and Danish bask, all meaning "a blow;" perhaps imitative; box (v.2)"to beat, thrash, strike with the fist or hand," late 14c., from box (n.2). Meaning "to fight with the fists" (intransitive), whether gloved or not, is from 1560s. Related: Boxed; boxing. So,...
    46 replies | 1577 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:38 PM
    In 5e, that's not even a switch or an override, it's just making different rulings. The villain tries to escape, the DM narrates successful escape, the players try to stop him, the DM narrates failure, the party tries to track or pursue him, the DM narrates the pursuit taking them to a side-encounter or dead end. Perfectly orthodox 5e play dynamic.
    47 replies | 1293 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:34 PM
    Wow, when you put it that way, the fighter sounds, not at all great.
    45 replies | 1248 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:17 AM
    Rulings aren't 'house rules,' they're a necessary DM function, especially in 5e, where essentially every action resolution technically includes a ruling from the DM. The thing about a starting point is you move on from it. The Rules of 5e are Written, as much as possible, in natural language, so they are naturally ambiguous. When the rules aren't perfectly clear & explicit, you make a ruling,...
    32 replies | 980 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 04:32 AM
    That'd work for a lot of 'em. There's 5 other saves but rarely for 1/2.... ...does 5e also have Mettle, I wonder?
    51 replies | 1990 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 03:15 AM
    3e had swarms (and hordes? for size M participants, I think it was), and so does 5e, so I see no objection to the observation.
    77 replies | 3287 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:43 AM
    That's a good point. If the strategy encourages holding on to high level slots longer, it may cause the caster to pass on good opportunities to use the slot very effectively early in the day, or find him, later in the day, with the slot available to take advantage of such an opportunity. OK, I follow that, but I'm not sure I buy it. It can actually be pretty hard to predict which of your...
    60 replies | 1944 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:32 AM
    IDK, maybe: Versatile Fighting Style You gain the benefit of Greatweapon Fighting Style when wielding a versatile weapon two-handed. Choose a second fighting style useable with a one-handed weapon, you gain the benefit of this style only when using a versatile weapon one-handed - you must still meet any other requirements of that style. Yeah, that's versatile.
    45 replies | 1248 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:32 AM
    A Tiefling, a Cambion, and an Alu-Demon walk into a bar...
    350 replies | 10648 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:28 AM
    The 2e CPH went into that idea in considerable detail. Forces & Philosophies, I found it very interesting and developed a number of them back in the day.
    68 replies | 2209 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:53 PM
    Close competitors, I guess, rivalry can be bitter. Like the more contentious D&D and Pathfinder fans - though there's a lot more mutual appreciation, in those broader d20 communities, I think. NP. I know I'm getting old because I can just drone on and on about stuff that happened in the 20th century. ;)
    14 replies | 508 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:46 PM
    I've played both (but never GM'd GURPS). They use a similar resolution system, not so dissimilar to d20, really, but 3d6 roll-under with all sorts of modifiers. They're both build systems, and GURPS originally billed itself as a purpose-built Universal system (thus the U) and gave up on it calling itself "Multi-Genre" after a few editions, while Hero started as a de-facto core system and grew...
    14 replies | 508 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:34 PM
    Since all 5e classes use magic, it's about the same thing, really. (Though, yeah, that makes the Fighter & Thief "arcane.") ;P
    73 replies | 2214 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:33 PM
    That's the thing, whatever plot armor mechanism you settle on, it'll either make only that last bullet a 'real threat' - or it'll fail as plot armor (at least some of the time, a "protagonist who shouldn't die at this point in the story," will). Meh. RQ, for instance, did scads of things differently from D&D, not just eschewing a plot armor mechanic. Armor absorbing damage, skill-based...
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:05 PM
    Always great to see that happen! :)
    109 replies | 5387 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:52 PM
    the DM must make a ruling. Seriously, the observation that "no rule says you can't" doesn't mean "the rules say you can." Nor vice-versa. It's 5e, Rulings not Rules. Even when the rules seems to say one thing, and the DM rules another, it's not a 'House Rule' it's a Ruling.
    32 replies | 980 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:36 PM
    Whoops! Should have gone Barbarian. ;) 3.x/PF Fighter: elegant, but not simplistic. It's great for system masters, because you /can/ wring an adequate performance out of it through the sweetspot, if you're really good.
    14 replies | 508 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:30 PM
    Yeah, they have diabolic ancestry, not Demonic. Totally different. Typical play wasn't. All we can go on, for sure, is the written rules at the time (& commentary, there was a lot of Gygaxian commentary woven into said rules), albeit, with the caveat that virtually no one used all of them, exactly as written, nor was there any given crazy rule that absolutely everyone ignored. ...
    350 replies | 10648 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:17 PM
    From the discussion of Metics thread: Sure sounds better than that game you guys are discussing, here.
    8 replies | 499 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:11 PM
    Agreed. 5e definitely found the right compromise between advanced and acceptable. TotM may be a relatively new label, but the necessity of playing without a play surface has been around as long as D&D has been played in tiny dorm rooms and the like. ;) It really is kind of an "advanced technique" though, if the system doesn't have fairly solid support for it (Like 13th Age, for example)....
    109 replies | 5387 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 06:49 PM
    Spam spam spam spam. Lovely spam! Wonderfulspam! Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam. Lovely spam!Lovely spam! Lovely spam! Lovely spam! Lovely spam! Spam spamspam spam!
    39 replies | 3689 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 06:40 PM
    Yep. Mike stated his intent, in the playtest, that Fighters & Wizards would do it differently, but they'd be able to take on armies at the highest levels.
    77 replies | 3287 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 06:28 PM
    And you play D&D. My condolences. That'd be a /fair/ game. Those options may still be imbalanced, players of any skill which just ignore the inferior ones. If it is, it'll be pointed out that its "Not D&D" and "lacks the classic D&D feel." So, how much "an RPG /like/ D&D can be balanced..." eh... debatable. Hyperbolic enough, that if this had been Gleemax in 2005 you'd've set me...
    7 replies | 332 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 05:15 PM
    Yeah, CON is a bit of an uberstat in 4e, because it adds to 1st level hps, and surges, which scale, so it getting the fuzzy end on skills is one thing. STR getting the same treatment was an issue, but breaking Athletics out into more skills would hardly be helpful. It easily is an over-valued skill: it's the knowledge skill for three origins, for instance, for many rituals, and for questions...
    46 replies | 1577 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 03:57 PM
    There were 17 skills, INT applied to 3 of them: prettymuch exactly a fair share. INT was very worthwhile for a warlord because it powered some commanding presence choices and power riders, the sane was true of other classes. It's a proven-effective mechanism.
    46 replies | 1577 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 03:48 PM
    Niether a 3e nor a 5e thread, but no bringing back a problematic mechanic so INT can add to it, not ideal. Also not as pressing an issue in 4e, where INT isn't disfavored the way it is in 5e.
    46 replies | 1577 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 03:28 PM
    ...and, when you take Heal, everything else goes from a risk of not being used that day, to a certainty of not being used. Which is how the Cleric got it's Band-aid stereotype back in the day. (Nowadways, "healbot" - no trademark dilution that way.) You'd prep the up-cast spell in the higher level slot. Same opportunity cost, different dynamic. 3e essentially had Vancian...
    60 replies | 1944 view(s)
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  • Jacob Lewis's Avatar
    Thursday, 20th June, 2019, 12:17 PM
    It sounds to me like the OP has a complaint about the game putting too much emphasis on combat options, which has always been a point of contention in every edition. Many of us want to make it something more than just an endless series of battles and leveling up. But there has not been a whole lot of rules or mechanics in the game to support or encourage anything outside of combat. So most of...
    7 replies | 332 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:04 AM
    You no longer have that high-level slot to spontaneously cast a high-level spell that could win that encounter - or the next one, or obviate some other challenge. Its a very real downside to the caster. Well then, it must be Evil.
    60 replies | 1944 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 06:54 AM
    Its precisely because I'm all too familiar with a variety of ways of modeling - and failing to model - plot armor, that I find the idea tweaking firearms to high-damage in D&D is a poor solution. Hps are a model of plot armor, and a workable one. That's better than a lot of other, nor sophisticated systems have managed. Yes, thinking of them as undifferentiated physical structure that must...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 01:50 AM
    To start with, try the visiting alumni vs the graduating class, but, for the sake of simplicity - almost as simple as the mob of fighters vs the champion - limit everyone to just casting Magic Missile. See how that goes. ...then add shield...
    77 replies | 3287 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 01:37 AM
    Yep. RQ 3rd added sorcery. The RQII I played had Battlemagic, which you just learned and spent POW to use. Battlemagic used a focus, like a lesser rune, that you needed to cast it, and your own POW. You could also get a Matrix, a magic item that 'knew' the battlemagic for you, and Power Crystals - drops of god's blood shed before time - that you could store POW in, then recover it, yourself,...
    19 replies | 819 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 01:08 AM
    Or something like the old samurai 'psychic duel?' (Which I don't remember well enough - it might've just been a contested check.) 5e's so all-in with sub-classes, I'd want to go that route as much as possible. Combat Styles, alone, could mostly-adapt the Fighter & (spelless) Ranger to the setting. Rogue could get a Gambler sub-class ;) ...
    312 replies | 8440 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 01:03 AM
    The difference between a 4e minion and just a very under-level 5e monster is mainly that the minion has a chance of surviving AEs ('missed' attack never damages a minion - in 5e, it'd be "minions are never killed by damage taken in spite of succeeding on a saving throw"), and that it's hitting closer to even money vs just-barely-enough-to-be-relevant under BA.
    51 replies | 1990 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 12:11 AM
    As in other whack-a-mole threads, one common theme I see is that the solutions generally seem to work by hosing the healer's allies. To approach it from the other side, you could: 1) Make healing more potent for the slot cost. 2) Cut and/or power-down offensive spells from the primary-healer lists, like the Cleric, Bard (and, Gygax help me, the Druid, just as it's gotten cool again after...
    60 replies | 1944 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 12:06 AM
    Same benefit as re-rolling initiative, with less complication.
    60 replies | 1944 view(s)
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  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 12:02 AM
    I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. A completely separate, almost non-combat, sub-system for a showdown,...
    312 replies | 8440 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 11:12 PM
    But I don't think high-damage guns and reduced hp PCs is part of the solution, either. HP are a central mechanic in D&D, they're essentially plot armor, and old-west heroes are as plot-armored as any others. Their hats get shot off, their friends get shot, their horses get shot out from under them, posts & waterbarrels & windowsills get shot right in front of their faces, and they take shoulder...
    312 replies | 8440 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 10:55 PM
    Grabbing just keeps you from running away in 5e, they'd have to immobilize both his hands if the spell had S components, or gag him to stop V components, but those aren't things the Grappled condition covers. There's no OA for casting in melee and no reduction in effectiveness unless the spell attacks AC. 5e doesn't evoke the classic game in /all/ instances. ;(
    77 replies | 3287 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 10:51 PM
    Ironic. One 3.0 build I never got to use was a "backseat adventurer" - a sage, he just kibitzed from the back ranks, but it gave you bonuses. In 4e he'd've been a Tactical Warlord, in 5e I guess he's back to being a Lore Bard. Of course, the stipulation /effective/ removes him from consideration, since he was a 3.0 bard...
    4 replies | 232 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 09:16 PM
    Yes, you may goad monsters into Overkill and 'waste' their damage or 'gain' let's-pretend-healing damage due to heal-from-0. Sure, bloodied, even without disadvantage, did that for most characters - monsters could be more dangerous when you were bloodied, for instance, without having to actually gimp you into some kind of death spiral. But, I don't think penalties are necessary: just...
    60 replies | 1944 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 09:01 PM
    ...before you do something cool or heroic, at any rate. There's really no good* reason hp couldn't work well in another genre. Yeah, 5e did cut some corners as far as off-turn actions & movement was concerned, but most other eds, I think, handle that sort of thing well enough. What else is so bad? ... it's bad, it's bad come on
    312 replies | 8440 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 08:48 PM
    The whole Animal Companion thing was just a take on the old Animal Friendship spell: it exists in 5e. You could use it to befriend (charm) and train (advantage on 'social interaction' should count) an animal - you might be using a slot on it per day for a while, but you could do it. At higher level you could Awaken it.
    16 replies | 499 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 08:21 PM
    I'm not sure I agree that's what's going on: It may be more a matter of casters having better things to do with their high level spells than heal up a damage sponge significantly, rather than just stand him up with a low-level slot, tempting the monster to waste another round knocking him down again. Yes, the damage sponge may lose actions or get killed, but you can always wring him out on the...
    60 replies | 1944 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 06:49 PM
    I think they'd both just be /confused/...
    312 replies | 8440 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 06:42 PM
    I can't agree. Both the 'role' and the 'playing' refer to quite different things depending on whether you're roleplaying with a therapist, a friend-with-benefits, or a GM... ...or a director. You can improv all you want in the context of a TT wargame - or not at all - it'll have no effect on play, and at worst might annoy your fellow player & the judge, if any. I don't think there's a...
    350 replies | 10648 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 06:26 PM
    Hero System (Champions! c1981 through HSR/BBB c1989-99 & FRED was OK, too) 1) Effects-based universal point-buy system. You can build any character, monster, gizmo, power, cool move, hazard, or, heck, plot point, from any medium or genre, based simply on what it actually /does/, not it's press releases, not what it "is" or how it does it, just the actual 'effect' it accomplishes in the story....
    23 replies | 1257 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 05:57 PM
    Well, starting with 3e there were explicit encounter guidelines. They may not have always delivered a consistent level of difficulty, but they could be said to tend one way or the other? Prior to that you could go off tone, advice, and some vague sense of HD ~= level, sorta. Is that a dictionary definition? Because, if so, it's more likely alluding to Therapy and er.. 'games' that...
    350 replies | 10648 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 19th June, 2019, 04:46 PM
    Its a daily struggle... In a way, yeah, I suppose so. In seeking balance, 4e had to push the envelope of D&D sensibilities on the martial side, but still barely covered what they might do in an 'action movie' kind of reality that'd've still balked at actual magic - like 300, where the Spartans were doing some crazy stuff, and the sorcerers were throwing grenades, which both strained credulity...
    76 replies | 2477 view(s)
    1 XP
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Monday, 22nd April, 2019


Friday, 15th June, 2018

  • 07:31 AM - Coroc mentioned Jacob Lewis in post Darksun Version 4.0
    Jacob Lewis That would be another idea, but i still like my solution more, unless you would rule that inferior Magic weapons would not have to make two dice rolls. It has to be analysed statistically though. With a 2xd20 someone has found out a number which would reflect disad quite well it was -2 or so if i remember, so i guess 2 die rolls for weapon damage would result in about a -1 which would be desirable. Has to be analysed though.

Monday, 11th December, 2017


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Tuesday, 18th June, 2019

  • 06:12 PM - Tony Vargas quoted Jacob Lewis in post If you could put D&D into any other non middle ages genre, what would it be?
    Yes, he's essentially Conan throwing rocks. Hey! That's type-casting! ...poor Arnie... The point is: when most people mention a modern game with insurgents or drug dealers, Commando is not what they have in mind, and D&D is not an obvious fit. In other words, the setting suggests different ways to play. Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though. The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing damage is a sloggy sort of thing. The DM, though, gets to narrate the results of that action... FREX: Player (with bored resignation*): "I guess I shoot the guy in front of me again." "Hit AC 19 for 15 damage." DM (with unbridled enthusiasm): "You dash across the dusty street of Tombstone, fanning your six-gun as you go! The bandidos sca...

Friday, 14th June, 2019

  • 03:03 PM - gyor quoted Jacob Lewis in post Best D&D adventures/modules in a desert?
    Don't forget about Pathfinder. You should look into the first two books of the Mummy's Mask Adventure Path. The plots and premise could be easily adapted and fits the theme of the overall campaign. Also worth considering, I think the Golarion version of ancient Egyt (Osirion) is far more interesting and detailed than the Forgotten Realms version. The series was not originally intended for any specific world, so it wouldn't be difficult adapting the key elements of each module into whatever setting used. WotC doesn't own the rights to Osirion, Mummy's Mask AP, or Golarion, so they can't use them. And Orision and FRs Mulhorand (and Bakar) are radically different settings, I mean both have Egyptian themes, but the history and story of the settings are hugely different. Orision is a story of a nation that is rebuilding it's sense of self after regaining indepence from a being a colony of an Imperialist Power. Mulhorand IS the Imperial power, but one that arose by overthrowi...

Thursday, 13th June, 2019

  • 11:13 AM - Bagpuss quoted Jacob Lewis in post Systems You Left after One Bad Experience
    One thing to keep in mind is that the Imperial player is not a GM. He/she is, in fact, another player who is actively opposing the others who are playing together as a team. I highly recommend using the APP that takes over the role of the Imperial player for a more co-op experience, so that you don't feel like a GM being unfair when you shaft the Rebel players, the APP can do that for you and then you can all grown and complain together.

Sunday, 9th June, 2019

  • 04:59 PM - Garthanos quoted Jacob Lewis in post The Intelligent Fighter , Thibault's Circle.
    I always thought the "smart fighters" were Rogues. :cool: I never did as the useless thief of AD&D was my introduction to that archetype. Rogues are now fully fight worthy and so I can shift based on that... AND It is possible to do a smart rogue in 4e and it generally comes off as ninja like (shadowy rogue) I would say that is stylistic rather different than a fencing master with unusually high survivability ;) and a measure of cold calculating dangerousness so to my thinking doesn't do the trick for this Thibault's Circle smart fighter style.

Thursday, 6th June, 2019

  • 02:05 PM - TheWayofPie quoted Jacob Lewis in post [4E] Which classes would you prefer to see in a clone
    Barbarian (Primal/ Striker) Bard (Arcane/ Leader) Cleric (Divine/ Leader) Druid (Primal/ Controller) Fighter (Martial/ Defender) Paladin (Divine/ Defender) Rogue (Martial/ Striker) Wizard (Arcane/ Controller) 2 of each role and power sources. Minimal overlap. Just make sure the Fighter gets Warlord options.

Tuesday, 4th June, 2019

  • 06:10 PM - Xaelvaen quoted Jacob Lewis in post Systems You Left after One Bad Experience
    I think that was the whole point of this thread: games you left because of a bad experience, not because of the system itself. I've never personally had an experience dictate my appreciation of the system, but I certainly get some people work that way - and was not questioning your decision at all, but wondering if there were mechanical complaints/issues as well. You well-explained that with your Vancian casting comment, so just a curiosity. As far as 4E, despite that first terrible experience, my group gave it a fair shot in a non-public setting, and it was immensely more fun (especially with d&d Insider). I didn't like the Fort/Ref/Will being passive numbers, because it felt like a loss of player control - and I even more hated altering my character sheet every other level with a +1 everywhere (so we started using Excel sheets to solve that problem), but it was still a nice change of pace for a couple of years. Like you, I'm not fond of Vancian - which is why our primary system is a h...
  • 04:14 PM - MrDM69 quoted Jacob Lewis in post Should I play 4e?
    You mean like Eldritch Knights and Arcane Tricksters in 5e? Those are optional archetypes. The 4e magic, features, exploits, or whatever you want to call them are not as optional, and just confuse the game.
  • 03:56 PM - Imaro quoted Jacob Lewis in post Should I play 4e?
    You mean like Eldritch Knights and Arcane Tricksters in 5e? Those are spellcasters in 5e.... :confused:

Sunday, 2nd June, 2019

  • 08:42 PM - Xaelvaen quoted Jacob Lewis in post Systems You Left after One Bad Experience
    I am hesitant to say 5e D&D because I made several attempts to let it grow on me. But the fact is my first session playing in the Adventurers League sealed it for me. It wasn't the DM, however; he was a friend of mine and handled it well for what he was given. It was most of the players who showed up like it was a chore they had to do in order to get rewarded. They selected characters from a rotating stable of sheets with no names (i.e. "Barbarian 4", "Cleric 2", etc.). And despite early comments from the group being fans of Critical Role, almost everyone was reluctant to participate in any activity or play that didn't involve a roll that would lead to dealing damage to someone. FYI, the adventure was largely centered around a puzzle/riddle dungeon. The first time a creature appeared and offered a riddle, half the party charged and forced a combat. It was then I decided that 5e (and public play in general) was not so appealing to me. What I had with 4e was no longer there, and it didn't seem it w...

Saturday, 1st June, 2019


Friday, 31st May, 2019

  • 07:16 PM - Staffan quoted Jacob Lewis in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    You're not wrong. I consider 4e to be a step in the game's evolution until it did a backslide into 5e. 5e is closer to what I wanted in 3e, but 4e is what I really enjoyed and wished to see progress and evolve further in 5e. 5e does not innovate with any new ideas for me, so I moved on. PF2 could get my interest, but I am fully invested now in other games that do things different and (dare I say) better in some aspects. 4e had two problems: 1. The math didn't work out. The treadmill regarding monster stats vs PC stats meant that PCs became less likely to hit monsters at higher levels, and monsters generally took a bit too long to kill. This aspect was exacerbated by the game wanting to be focused around interesting "bossy" fights, while players and designers were still doing attrition-based adventures. This made the game tedious, at least when played as people were used to playing. 2. Too many radical changes. Adding tieflings (but now with a homogeneous look to make art direction and ...
  • 04:37 PM - Tony Vargas quoted Jacob Lewis in post How To Clone 4E Using 5E Rules
    I would recommend focus on Heroic tier (levels 1-10) first. Don't concern yourself with the higher powered experiences that will introduce more complexity and potentially game-breaking abilities until you nail down the fundamentals. Keep it simple. Keep it basic. Make it work. The whole point of a clone is that your copying something that already works (in whatever way or to whatever extent it does, anyway). 4e was functional at all levels, so there's certainly no need to focus on Heroic Tier. If anything, focus on Epic would make more sense, since, while functional by-the-numbers, that Tier was not as well supported with DMing advice and the like as Heroic in the DMG1/Essentials and Paragon in the DMG2. + 4e and 5e aren’t fundamentally all that different. If by fundamentally you mean they're both d20 games, sure. But, fundamentally, 4e was designed from the ground up as a cooperative game, optimized for balance, playability and ease of both introduction & DMing. The result was AEDU a...
  • 04:18 PM - Umbran quoted Jacob Lewis in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    That actually makes a lot of sense. Thanks Darwin! :) I'll need to consider better terminology for what I'm trying to say... Hello, Thesaurus! ;) I mean, saying 4e was an advance, and 5e a step back works, if that's what you think. Mulling over the evolution analogy... I note that evolution is not an *overall* statement of a creature's fitness. There is no such thing as "overall fitness". A creature is only judged relative to the environment/niche it finds itself in at the time. It either lives, shifts to a different niche that happens to be readily accessible from where it is, or dies. Which is to say, failure in evolution doesn't say you are bad, just not right for where and when you were. From the evolutionary standpoint then, we can say 4e's fall doesn't say it is a bad game in a general sense - just a poor fit to be the flagship RPG product (which is the niche D&D generally sits in) at that time. We could imagine it in a different niche - some other company, positioning it ...
  • 03:08 PM - Umbran quoted Jacob Lewis in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    You're not wrong. I consider 4e to be a step in the game's evolution until it did a backslide into 5e. Not relevant to any particular game or edition: This is not how evolution works. Evolution does not have a preferred forward, and thus no backward. Either "evolution" is not a proper word to describe the game's change over time, or the concepts you are applying here do not apply. I can see an argument that the game is evolving - evolution contains the concept of variations *that fail*, that do not fit the environment in which they find themselves, and they die out. I am not sure the evolution analogy fits perfectly, but if you want to use it, that's probably the way to look at it.

Friday, 24th May, 2019

  • 09:59 PM - Retreater quoted Jacob Lewis in post Systems You Left after One Bad Experience
    Well that just seems like a missed opportunity due to misplaced expectations, which is surprising since you suggest having some familiarity with "Descent". The two games play nearly the same, but I felt the Star Wars version had improved on a number of things, and not just thematically. The campaign structure is far more flexible allowing for more variety and greater repeatability. And while every expansion provides a new campaign or mini-campaign, each miniature expansion also offers a new mission that could be used in any of them. Personally, I don't want anyone to dismiss this game based only on your comments about a limited perspective/experience (no offense), so I'm just going to offer another perspective for balance. :) One thing to keep in mind is that the Imperial player is not a GM. He/she is, in fact, another player who is actively opposing the others who are playing together as a team. And since they're not challenging a programmed or static environment, the experience can vary depen...

Monday, 20th May, 2019

  • 02:46 PM - Elfcrusher quoted Jacob Lewis in post What the Hell?
    The only time when a company can get away with telling its customers "Go to Hell". I dunno...Verizon and Facebook both seem to do ok with that, too.

Tuesday, 14th May, 2019

  • 11:36 AM - Telvin quoted Jacob Lewis in post Greyhawk Elevator Pitch?
    I have tossed it down the elevator shaft many times. But it still keeps finding its way out. (I think Vecna might have a Hand in this.) Eye, I am sure he did!

Friday, 10th May, 2019


Wednesday, 8th May, 2019

  • 02:30 PM - Bacon Bits quoted Jacob Lewis in post Greyhawk is the official setting for Ghosts of Saltmarsh
    What about Dark Sun?! Why can't I play this in Dark... Oh! Guess that actually won't work without great bodies of water or ships. Hang on... There's the Silt Sea which is partially navigable with silt skimmers, which usually look like massive ship/wagon hybrids that work well in the shallows, or else silt ships that are levitated telekinetically via psionics. You just have to beware of all the giants. If you want a marsh there's the Salt Meres of Bodach. It's Athasian silt rather than water, but it's the same result.
  • 01:46 PM - Ash Mantle quoted Jacob Lewis in post Greyhawk is the official setting for Ghosts of Saltmarsh
    106317 You mean sailed past :D Anyway, my liberal use of :D should've clued in you.


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