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  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:09 PM
    This is an exceeding tricky book to evaluate. The audience for this book is the narrow group that plays D&D but also enjoys the Penny Arcade live games. I’m uncertain how it will be received by D&D fans who aren’t Acquisitions Incorporated fans: even as someone who has watched the live games but not the C-Team games there was a lot of references I didn’t get. Like the new race. And because...
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  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:01 PM
    Product information... View for more details
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Sunday, 26th July, 2015

  • 02:54 AM - Rich Baker mentioned DLIMedia in post Check out the 5E PRIMEVAL THULE Table of Contents!
    Sasquatch Rich here, with an answer or two . . . Grimstaff -- To be honest, we're not sure what a PDF conversion for 5e would look like, except just making a PDF that was nothing but the character chapter, the monster chapter, and the magic item chapter. We could do that, but it seems to us that just picking up the Primeval Thule 5e PDF is the better way to go (especially since there are some mechanical bits hiding here and there in the GM chapter and the adventures, now that I think of it). DLIMedia -- The biggest change is that everything that was in the appendix is now moved up with the rest of the character info in Chapter 2. That frees up a couple of pages for adding to the monster chapter and the Known Dungeons section of the GMing chapter. We might be able to squeeze another couple of pages of monsters in as we're finalizing the layout. Rich Baker

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Wednesday, 31st January, 2018

  • 09:29 AM - CapnZapp quoted DLIMedia in post [UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
    It would make more sense to me that they did this if they weren't getting a percentage of every sale... they've C&Ded many people in the past (myself included) for that same reason. What I don't quite understand is, if they are already getting 50% of the revenue on everything sold on the site, and everything on the site can ONLY be sold on the site, why does the branding matter? Or is this simply because they expect people to gravitate towards the official WotC products because WotC doesn't have to share that revenue with anyone?My guess is that they don't want people to build up a brand strong enough to survive being taken off the DMsG. The purpose of the DMsG is to provide support for the D&D brand; to allow WotC to not have to make too much low-profit adventure material even though that is integral to the success of any ttrpg game line. Not to create potential new Paizos. Again; my personal guess only. Sent from my C6603 using EN World mobile app
  • 06:04 AM - FrogReaver quoted DLIMedia in post [UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
    It would make more sense to me that they did this if they weren't getting a percentage of every sale... they've C&Ded many people in the past (myself included) for that same reason. What I don't quite understand is, if they are already getting 50% of the revenue on everything sold on the site, and everything on the site can ONLY be sold on the site, why does the branding matter? Or is this simply because they expect people to gravitate towards the official WotC products because WotC doesn't have to share that revenue with anyone? The only guess I have is that they are hoping to reduce the risk of liability if anything ever does come up from copyright infringement. The rules definitely don't seem designed to prevent it. Perhaps deter it (less incentive to copyright infringy that really awesome logo you found?) Perhaps it's also to deter detection by burying the infringment out of sight except for those that buy product?

Tuesday, 14th March, 2017

  • 09:59 PM - doctorbadwolf quoted DLIMedia in post [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
    Good to see that WotC finally got their act together and decided that trying to do this in house would have been a terrible idea. AFAIK, they've always tried to do it by paying a company of experts. They've just had the worst luck imaginable doing it. I mean, the 4e one had the head of the company building it die before completion! And the rest of the company didn't really know what exactly he was doing, and couldn't just smoothly finish his work! Hardly a result of anyone not having their act together. Seems like they only go in house when crap hits the fan and it's that or abandon the whole project after making promises.

Monday, 13th March, 2017

  • 07:50 PM - iwarrior-poet quoted DLIMedia in post Beyond the Digital Curse
    I posted my take on the history of D&D digital on my blog... http://rpg.brainclouds.net/2017/03/13/wotc-announces-digital-tools-again/ And, yeah, Trapdoor still owes me $14. :P You missed quite a bit. There were attempts going back to 2e to have digital tools for D&D, but each attempt has ultimately failed. The 4e attempt might have lasted the longest---but I wouldn't consider it successful by any means. And again---I got burned so badly by the 3/3.5 fracus---that I'm not going to buy in unless it's very clear they are putting out a quality product that they will support for some time.

Sunday, 12th March, 2017

  • 09:59 PM - Jester David quoted DLIMedia in post [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
    Yeah, you could say that... But I see a difference between (1) having a company come to WotC with an idea, and WotC stringing them along until the other company does something to conflict with WotC interests, and (2) WotC actively going out and selecting a professional company to do this work for them in an official capacity. This presumes WotC approached Curse vs Curse approaching WotC as Trapdoor did. We don't know WotC reached out. The difference might literally be the type of companies approaching WotC in 2013 when 5e was still in development vs the type of company approaching WotC in 2015-17 when 5e is a huge hit and getting major media attention.
  • 09:39 PM - Morrus quoted DLIMedia in post [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
    Well I'm not so sure about that... Let's face it; Trapdoor isn't exactly a very established company, and had nowhere near the development chops to take on such an overwhelming task. I'm reasonably sure that Morningstar went to WotC saying "hey, we have an idea! Let us do this!", not the other way around... and WotC went along with it because it wasn't costing them a dime. Morningstar's doom was that they were choosing to effectively become the Steam of D&D: to become a publishing source, and that would never sit well with WotC. WotC already had plans along those lines with the DM's Guild - where they have much more control over what they publish - and Morningstar would have ended up being a direct competitor to that. So when they went to WotC with this idea, WotC dumped them; that they allowed them to get as far as they did is remarkable, to be honest. Trapdoor had a staff of no more than ten people and published only one app that was hardly used by anyone on only one device (no Android suppo...
  • 09:26 PM - Morrus quoted DLIMedia in post [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder
    Good to see that WotC finally got their act together and decided that trying to do this in house would have been a terrible idea. They figured that out years ago with Morningstar.

Tuesday, 19th January, 2016

  • 02:46 AM - DM Howard quoted DLIMedia in post No WotC At Gen Con This Year?
    Well I didn't say they were perfect, but I seriously doubt WotC can do any better. I'll let you know after Origins! Joking aside, I dunno, but I will say that they would probably do a better job since it is directly their brand. And the quality of DMs is really a crap shoot... It's a fact of life: some DMs just suck and there's nothing you can do about that. ;) I'll agree with you to a point. I can't say I have ever met a bad convention DM, though, but maybe I am more forgiving or have lived a charmed life. :)
  • 02:26 AM - DM Howard quoted DLIMedia in post No WotC At Gen Con This Year?
    I am totally fine with them not going to Gen Con, but then again I don't plan going to Gen Con again in the near future. That convention (for me) is so much better when you can get a walking distance hotel and my enjoyment level is not high enough to justify the outlay. I was considering going to Origins and, now that WotC has said they will be there, it has cemented my choice. I feel a little bad for the international folks, but I don't quite understand the "not worth going because it's not big enough" point of view. A convention is as good as the content you attend there, not necessarily the size (proven for myself when I attended Gen Con 2015). And Baldman Games covers D&D at GenCon better than WotC themselves can ever do. Really? All the griping and horror stories I heard about Baldman Games' events at Gen Con 2015 made me glad I hadn't been able to snag a D&D Access Pass or whatever they call it I heard that there events ran terribly off schedule and the staff that were running ...

Saturday, 31st October, 2015

  • 11:09 PM - Charles Wright quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    There's a difference between quoting the source and including the stat block. If I can't reproduce the stat block, I'm not going to publish a product with the expectation that the user owns either of those products; if they didn't own the source material, the product is useless. As far as Fifth Edition Foes goes... it's OGL and the stat block can be reproduced in its entirety. I'm not sure why you think that it would be otherwise. Unless that's your reasoning for wanting a 5E OGL, so you can reproduce WotC material? (I want it, too.)
  • 09:29 AM - Charles Wright quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    3) I highly recommend that you create mostly new creatures, but if you use existing creatures simply present their names and do not mention their source. For example, leave it as a "gelatinous cube" but don't mention that it comes from either the Monster Manual or the Basic Rules. Or you can use creatures from Fifth Edition Foes from Frog God Games or the upcoming Tome of Beasts from Kobold. In those cases it's perfectly fine to mention the source (and include it in your OGL).

Wednesday, 28th October, 2015

  • 08:23 AM - CapnZapp quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    That's like saying spectators are for people who want beholders but don't want to get sued. Sorry you've completely lost me. What does monsters with common household words for names got to do with misspelled ip?

Monday, 26th October, 2015

  • 12:35 AM - Dausuul quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    If people can already make all of this stuff with current OGL, why do people want a 5e one anyway? Seems like a solution to a problem that doesn't exist. I think the main reason is that publishing 5E material under the 3E OGL requires a bunch of extra work. You have to make sure you're not using any 5E-specific terminology, and any time you want to use material from the 5E books (e.g., a monster statblock), you have to rewrite all the text in your own words. It's doable, but it's a hassle. In 3E, if you want to use a monster statblock and it's not one of the handful of "Product Identity" monsters (beholders, mind flayers, et cetera), you can just copy and paste from the SRD. Ditto spells, ditto rules, ditto everything. Much easier. I can't speak for everyone, but to me personally being able to brand my product as an "officially licensed" product and to use WotC/DnD logos on it means a lot to me. That's what the 4E GSL gave us: the ability to put the D&D logo on the cover. That may not mean a...

Sunday, 25th October, 2015

  • 09:52 PM - S'mon quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    It also means that WotC openly approves of what you do, provided you meet their guidelines. Right now we just don't know how WotC feels, and they could in theory release a license that would make everything that's been released so far subject to scrutiny or cease and desist orders. Granted, it would be stupid of them to do that because it would destroy their fanbase, but right now they're within their rights to do that. WoTC have no legal grounds to stop the publication of OGL-compliant material. And if they thought the OGL was being misused they have to send a warning letter and say what the violation is, allowing the publisher to rectify. The OGL does not depend on WotC sufferance. It is a powerful safe harbour, that is why it's so popular.
  • 07:40 PM - Morrus quoted DLIMedia in post What's All This About Third Party 5E Stuff?
    I can't speak for everyone, but to me personally being able to brand my product as an "officially licensed" product and to use WotC/DnD logos on it means a lot to me. I agree. Being able to put the D&D logo on my stuff would be very valuable to me.

Wednesday, 16th September, 2015

  • 07:30 PM - Wicht quoted DLIMedia in post Non OGL monsters with serial #s filed off
    OK, I stand corrected then... thank you. In any event, I wouldn't use them just as I wouldn't use an existing setting (no Forgotten Realms, Eberron, etc...). The legality of it becomes somewhat of a gray area, and WotC has it within their power to C&D you anyway. And, as someone who has actually received a C&D from them before (for Gamma World content), I'm a little more hesitant to do things that might upset them. :P Most people who have been around the OGL for a bit, I would guess, don't associate Orcus with any WotC product so much as with Necromancer Games, who used him as their mascot. Most of the demon-lords you are on pretty safe ground using as far as names go. Several were stated up in Tome of Horrors, and Green Ronin did others in their Armies of the Abyss. There's lots and lots of precedent for their use, and any C&D from WotC in regards to using the name of a demon is not going to have a leg to stand on. What you will want to do, though, is when you use them, try not to ri...
  • 06:59 PM - Wicht quoted DLIMedia in post Non OGL monsters with serial #s filed off
    I would highly recommend not using any creatures with proper names (Orcus, Tiamat, etc.). Those fall in to copyright protection and not product identity. No they don't. You can't copyright (easily) a Roman god (Orcus) or Mesopatamian deity (Tiamat) which predates your product by a couple of thousand years. Now, if you develop a trademark which incorporates either, that I would guess you can protect to a certain extent. But the names themselves are pretty much in the public domain. And Orcus was fully statted up in Tome of Horrors, so you're doubly good to go with him. Tiamat has been mentioned in OGL product also, specifically in connection with the Orbs of Dragonkind, which are (always surprisingly to me) open-content.

Thursday, 3rd September, 2015

  • 06:39 PM - Ravenheart87 quoted DLIMedia in post Pathfinder Online Layoffs; Ryan Dancey Leaves Company
    The demos I've seen haven't exactly blown anyone's socks off, either. Demos? There is a fifteen day trial. I thought I'll put my prejudice away and give it a chance. I'll copy-pasty my comment from MassivelyOP: Pathfinder Online is a new record holder for me with the shortest MMO session after I wanted to delete a game. Character creation starts with selecting race and looks. There aren't too many options yet, which wouldn't be a problem in early access if there was at least a single human male face that doesn't look like a retard or a rapist. I didn't check other races, but I'm convinced that PFO might be the first game to do something against the "sexy elf chick" stereotype since Mialee from D&D3e Player's Handbook. Boy, that illustration still gives me a few weeks of erectile disfunction. After selecting the least ugly face you arrive in an empty generic forest, and start reading boring texts, doing short kill quests, getting mauled by monsters, talking to bland NPCs, trying to w...

Thursday, 23rd July, 2015

  • 07:09 PM - JeffB quoted DLIMedia in post Who Makes WotC's Adventures?
    This is what' got me confused, specifically about Sasquach... They are creating a WotC licensed product, yet they don't have their own license and are proceeding with the expectation that their upcoming Thule 5E product can be published under the OGL. Those two things seem a bit contradictory... Is Sasquach licensed to create 5E content or not? It's not that complicated. They were licensed to write a D&D Fifth Edition product for WOTC, and they did it. They are now doing a book based on their own IP, using the OGL to intend compatibility with the 5th edition of the worlds greatest rpg , or whatever they want to say for legal reasons.. Just like Frog God, and Goodman have done with their 5E compatible products.
  • 06:57 PM - pedr quoted DLIMedia in post Who Makes WotC's Adventures?
    This is what' got me confused, specifically about Sasquach... They are creating a WotC licensed product, yet they don't have their own license and are proceeding with the expectation that their upcoming Thule 5E product can be published under the OGL. Those two things seem a bit contradictory... Is Sasquach licensed to create 5E content or not? The arrangements leading to the creation of these D&D adventures does not have any licensing at all, as the partners are not publishing the adventures. They are contractors, providing their adventure writing services to WotC. That isn't at all connected with what the companies do as publishers in their own right. Now, if we can assume a close working relationship between the companies, and key decision-makers in the companies, it may be an indication that WotC have no objections to the third-party publishing activities of their partners, but that's an extrapolation from the facts. Nothing in the relationship which governs the creation of Princes of t...


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