View Profile: Greenfield - Morrus' Unofficial Tabletop RPG News
  • Greenfield's Avatar
    Wednesday, 19th June, 2019, 07:18 PM
    My best trap was a large, open hole in the floor, with the word "Trap" scrawled on an adjacent wall over it. What are the odds that someone will walk over to it and look down? Now, what would you like to have happen when they do? Pressure plate for something unrelated? A swinging weight to knock them in? Originally there was a giant spider hiding over head and a Neo-Otyugh in the pit. ...
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  • Greenfield's Avatar
    Tuesday, 28th May, 2019, 02:52 AM
    Greenfield started a thread Why do you play?
    This is a system independent question, so we don't have to worry about offending each other, at least not that way. I stopped by a local game shop and ran into an old friend, and as gaming friends do we began swapping gamin stories. What we both ended up agreeing on is that different players have different styles, different motivations. For example, we both knew people who seemed to have...
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About Greenfield

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About Greenfield
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I'm an old time gamer, playing in Southern California. We play D&D 3.5 and 4e, Alternity, Mutants and Masterminds, Shadowrun and a home brew supers system.
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Long Beach, CA
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Thursday, 20th June, 2019


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Wednesday, 20th February, 2019

  • 02:14 AM - ParanoydStyle mentioned Greenfield in post Do you ever "call" fights?
    Greenfield: lol that's less calling a fight than it is barring the entrance to rapetown. All the time, but very seldom in the form of "okay this fight is over let's move to cleanup/bookeeping". Generally speaking if there are any intelligent enemies, well, they have self preservation, so I'd imagine they would notice they were getting their asses kicked and run away or surrender. Magical beasts and animals, even non-intelligent ones, still have self preservation. If PCs REALLY want to murder the surrendering foes (DEFINITELY an evil act) or chase down/backshoot the fleeing enemies, they can do so, but there's no need to bother with rolling dice. In my experience, PCs usually don't feel the need to "give no quarter", especially if they understand that a routed, captured, (or at my table, circumvented) foe is worth just as much XP as one you kill. With things like constructs and elementals you can't really do that. In those cases if the party was clearly winning I'd just fudge down their hit-poin...

Wednesday, 6th February, 2019


Tuesday, 8th January, 2019

  • 09:55 PM - Lanefan mentioned Greenfield in post General Fantasy RPG question regarding game time
    A day is a single rotation of the planet. Doesn’t matter if the sun rises or not.Exactly. Until you're not on that planet. When you're on some happy plane where the sun never sets, or in the endless darkness of the abyss, or just floating in outer space: something else has to be used. For reasons noted above, "long rest" really isn't the answer unless the party tend to follow their usual routines based on their body clocks and more or less all rest at once (which is what the 4e-5e rule seems to assume as a baseline) roughly once per 24 hours. But if the players/PCs are intent on gaming the system in ways like Greenfield suggests, that's when the DM has to step in and say 'no'.

Wednesday, 6th June, 2018

  • 02:47 AM - Schmoe mentioned Greenfield in post Looking for more combat feats
    Greenfield That's an interesting approach, thanks. I may steal it. Did you do anything about the huge discrepancy between full attack and move/attack at higher BABs? I'm considering something like the following: "As a standard action, you can make a full attack as if your BAB was 5 points less." This way a fighter with BAB of +12 could choose to either move and single attack at +12 or move and double attack at +7/+2. It really becomes relevant with things like Whirlwind Attack or dual-wielding, but I'm not real thrilled with it yet. Another thing I've considered is just giving every character the equivalent of Vital Strike from Pathfinder.

Thursday, 5th April, 2018


Wednesday, 4th April, 2018


Sunday, 12th November, 2017

  • 06:28 AM - DMMike mentioned Greenfield in post The logistics of the squire
    This keeps the henchmen at useful levels to either support their employer in future dungeons, as aids in a dominion, or to become a PC if their employer dies. Thank you: squires are PC-replacements. And that is a primary benefit of the Leadership feat - written or no. The hard part is keeping them around. The first time your boss says, "we're going into the field today," and then you see him get doused in flame or petrified by a basilisk, well, you're probably going to change careers. The phrase "you can't pay me enough..." comes to mind. In the case of a follower who keeps up in level, and can possibly survive some of these traumatic events, staying on the sidelines to hand the knight another lance is a viable, and safe, option. That follower could even go into the dungeon, but would be well advised to carry a large shield, and use it, at all times. Greenfield: how do NPCs advance? Purely at the discretion of Rule Zero. It's a pretty big waste of time to use another system for that.

Monday, 6th November, 2017

  • 10:16 PM - Savnock mentioned Greenfield in post Prestidigitation: What is it good for?
    Haha, a clear example of edition-bloat, Greenfield! I do like that a lot of the minor 2nd-ed cantrips got rolled into prestidigitation. Simplicity is nice. As long as it's not creeping into actual-1st-level-spell territory, i have zero problem with it doing a wide range of things... just not deep ones.

Saturday, 15th April, 2017

  • 02:35 PM - Grogg of the North mentioned Greenfield in post Player vs Player PC death
    @Greenfield With acid attacks being applied normally, I always thought that meant you applied hardness without having to divide first, like with fire and cold. I had always thought force effects ignored hardness but now that I am looking for that passage I can't find it. :( Looks like it's just adamantine then. @dragonfriend7738 don't forget you have a lesser globe on invulnerability to play with too. Is this the death knight template from MM2? Or is it from somewhere else? I know Pathfinder lets undead use their Charisma for hit points but their HD was dropped to d8 instead of d12. Maybe point that out?

Thursday, 9th February, 2017

  • 03:11 AM - Grogg of the North mentioned Greenfield in post Working on a bad guy - Necromancer
    The groups I've been in, and ones I've run, always went with an indefinite duration for use Rebuke Undead to command them. @Greenfield, I personally love the pale master and really want to play one again. That first level is a bit rough but I, personally, feel it's worth it. The graft and its abilities are great. Bonus immunities are always welcome. And a free cohort! Yay! The only thing that I don't like is the undead armor affinity. There are only a few undead armors and in Libris Mortis they are so expensive! While the Magic Item Compendium brought down the prices for these armors they also gutted a lot of their abilities. I'd personally had preferred if they kept with the way it was in 3.0 were the Pale Master got a natural armor bonus that scaled with class level. Now, the big thing. You have Animate Dead as a SLA once per day. Which means, you can, with time on your side, raise an army of the dead free of charge. So you can have lots of skeletons guarding your valley. Again, you're going to want to do this in a desecrated area. Command Undead is essentially a charm spell for intelligent undead. ...

Monday, 6th February, 2017

  • 10:38 PM - Grogg of the North mentioned Greenfield in post Questions about a proposed template
    ...ard to come up with an idea on what the level adjustment would be for a template like that. Is it +4 str or +4 int? What's the lore behind it? Any other powers? I feel like the powers are what drive Level Adjustment a lot more than just racial stat bonuses. For just adding those stats as you want to, I'd want to say it's at least a +4 or +5 but it doesn't matter because I would never allow something like that at my table. Player: Hey I want to boost my primary stats by +4/+4/ and +2 for a measly -2 to my dump stat. Me: Oh? May I see that, please? Oh, look it fell into the paper shredder. Clumsy me. Now make a real character using the generation rules I already stated. Elite array is something for NPCs or if you have to make a character really quickly. Trying to argue that a 32 point buy should include additional bonuses to your stats because PCs are elite is just insane. I had a feeling as soon as I opened this post that it was going to be a Problem Child thread. Greenfield did not disappoint.

Sunday, 16th October, 2016

  • 04:52 PM - Grogg of the North mentioned Greenfield in post What a devil wants
    The party is fighting a devil. They're losing. In a fit of desperation, the party begs for mercy and their lives. The devil pauses and agrees*. What does the devil ask for in return? My first thought is that for every day the party lives past that point, they must serve in the blood war under that devil for an equal amount of time. My second idea was to totally crib from the story that Greenfield posted. Have the devil demand a "night" from the PCs to create half-fiend soldiers for the armies of hell. What else might a devil want from PCs? *Bartering with devils is not for everyone. Please consult your deity or agent thereof before attempting. Side effects include alignment changes, falling from grace, requirement of atonement spells, class changes, nausea and diarrhea. In the event your holy symbol now burns at the touch, please cease negotiating with any denizens of the lower planes.

Wednesday, 20th January, 2016

  • 05:14 PM - Nagol mentioned Greenfield in post WhT makes a good campaign?
    Player and DM engagement is important, definitely, but to get that? I think It’s a mixture of vivid details, exciting locales, surprising events. It’s about having characters that are interesting, PC choices that matter, that affect the direction of the campaign. It’s about knowing what makes you happy as a DM, and what makes your players happy. <snip> And just the right sprinkling of pixie dust. The dynamic of getting player attention and interest in early campaign elements is still pretty much a dark art. I find I keep casting one out after another until something snags a player. Your last campaign had an ugly player conflict though didn't it Greenfield? That can suck the life out of a campaign pretty quickly.

Tuesday, 12th January, 2016

  • 10:46 PM - Grogg of the North mentioned Greenfield in post Suggest a Feat for a Scout/Ranger
    If you're going to be fencing while drinking, you should totally use the feats Dandu posted a while back. They're awesome. :) Greenfield I played a bard that was similar to your travel wizard. He had a map with many towns exed out due to his gambling debts and broken hearts. There were a few times that I had to wake the party members up in the middle of the night and convince them to skedaddle before the debt collectors showed up. :)

Saturday, 21st November, 2015


Monday, 5th October, 2015

  • 10:31 AM - Herobizkit mentioned Greenfield in post Character Death
    Greenfield Between your Problem Child and that other guy who just couldn't let go of his gaming group, you fill my EnWorld days with lots of fine reading. Thank you. :)

Tuesday, 29th September, 2015

  • 02:22 AM - Grogg of the North mentioned Greenfield in post Character Death
    Alright Greenfield I am going to advocate something I thought I never would. Give it to him. Give him everything. All the gear on his sister's body. All the treasure you find in the necropolis. All of it. And then two things have to happen. 1) Enforce encumbrance/carrying limits. 2) Nightwalkers. Lots and lots of Nightwalkers. And as Problem Child (PC? Hah! I just noticed that!) struggles desperately to drag his ill gotten gains, you can drink in his bitter tears as the monsters all use their Crush Item ability. One by one until all he has is the clothes on his back. And then maybe, just maybe, you can give PC the sweet release of death.

Friday, 18th September, 2015

  • 01:54 PM - Grogg of the North mentioned Greenfield in post Character Death
    Greenfield Two questions. First, while I would normally not advocate giving into whiny player's demands, could you have altered the reincarnate table to include that player's race? I think that an aquatic race in the middle of the desert sorta excludes them from the list of options, out of rolling a 100. Second, why are you still tolerating this player? While I enjoy, and would miss, the stories it seems like every week this player has another issue.

Monday, 31st August, 2015


Sunday, 9th August, 2015

  • 06:19 PM - Grogg of the North mentioned Greenfield in post The new DM's mistake
    Greenfield I'm impressed you put up with that. I'm a firm believer that no one's first time as DM is perfect but that story was just ... awful. Did your new DM read this and think it was good advice? Once it became obvious that clever thinking was being punished and that things like fire and summons don't work I'd be very hard pressed to come back to the table next week. I think your group needs to sit down and go over what went well and, most importantly, what went wrong.


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Thursday, 9th May, 2019

  • 04:03 AM - dragonfriend7738 quoted Greenfield in post Do Sorcerers need material components?
    For Sorcerers, I'd say that the uncontrolled manifestations of youth would fall under the general category of Prestidigitation, which has no Material Component. During the process of learning to focus and control their magic they learn that arcane power that they see and discover the need for material, verbal and somatic components. It's part of the discipline needed to get beyond accidental cantrip level castings. As for Bards, since *ALL* of their spells require a verbal component, and many talk about playing an instrument or using one as a focus that the scene gets ugly. it's hard to rationalize material or somatic components being usable while stroking a harp or strumming a lute. Both hands are occupied, which flies in the face of the idea that a caster must have at least one hand free if somatic components are required, or if material components need to be crushed, consumed, thrown on the ground or into the air etc. But ultimately that's what it is, a rationalization. It's us trying t...

Tuesday, 7th May, 2019

  • 03:00 PM - CapnZapp quoted Greenfield in post Magic Ranged Weapons and Magic Ammunition
    Aren't they both "Enhancement" bonuses?The concept of typed bonuses (grouping bonuses into "types"; you can only benefit from one bonus of any given type) doesn't exist at all in 5th edition. The only thing that doesn't stack is multiple instances of the same thing.

Thursday, 2nd May, 2019

  • 07:47 PM - Celebrim quoted Greenfield in post Cleric shenanigans (metaphysical, no right answers)
    2) Strictly speaking "Faith" shouldn't really exist in a fantasy game setting. Faith is "belief that is not based on proof" (Dictionary.com) Since the presence of Clerical magic is indisputable, proof exists and therefore "faith", in the strictest sense, can't exist. So I'd substitute the concept of Devotion for "Faith". As a pet peeve, the definition of Faith has evolved greatly over the last 150 years - at least as it has been presented in dictionaries. Early dictionaries, say those of the 19th century, presented a very different definition of faith than the one that has been trending to dominance among lexicographists over the last 50 years. My contention is that this evolution has occurred as the proportion of lexicographists who are pious has diminished, producing a situation where the people judging the meaning of the word "Faith" are increasingly the ones that don't have it. This produces a huge disconnect in modern conversation between the pious and the irreligious, since the...

Thursday, 25th April, 2019

  • 01:32 AM - Len quoted Greenfield in post Ranged Waepons and Ammunition - We've been doing it wrong (I think)
    The preceding text says that the ranged weapon shares it's enhancement bonus. It doesn't specify that it does, or doesn't, share the damage part. Nor does it specify the attack part. The enhancement bonus applies to both attack and damage, as specified further up on the same page. The highlighted section, however, seems to make it clear that it shares with the ammunition specifically for purposes of bypassing DR. That kind of implies that it doesn't share it for any other purpose. I mean, why include the paragraph if it's already covered by the general rule on enhancements? No, I don't think it implies that at all. It's giving an additional rule on top of any other rules that might apply. As for why, the purpose is not to give a rule about magical ammunition's damage bonus. It's giving a rule for NON-magical ammunition: Any ammunition fired from a magical weapon is magical, even if the ammunition wasn't magical beforehand. And it's not talking about the attack bonus or the damage bo...

Tuesday, 16th April, 2019

  • 05:09 PM - Fauchard1520 quoted Greenfield in post Friendly Fire
    Two ideas: 2) Think three-dimensionally... Taller opponents (Large and Larger) may be in the area of the next larger template even if Medium or Small PCs aren't. I'd head about the trick of dropping darkness on a tall enemy's head, but for some reason it hadn't occurred to me to do the same with damaging spells. Cheers!

Thursday, 4th April, 2019

  • 12:34 PM - dnd4vr quoted Greenfield in post Counter spell and calling out spell levels
    The basic Counterspell maneuver (without Improved Counterspell) works, without dice roll, but you have to have the *same* spell to counter it with, ... What is this? Is this non-5E stuff? Am I experiencing the forum merge madness already? *sigh*

Monday, 4th March, 2019

  • 03:22 PM - Celebrim quoted Greenfield in post Why do people still play older editions of D&D? Are they superior to the current one?
    But the scale of most powers was such that it returned the game to a tighter frame, where you seldom had to deal with anything that would be "off the battle mat". In 3rd edition, a longbow's range could allow a character to shoot over three hundred feet, which if plotted out at five feet per one inch square, was five feet on the board, which was well beyond the size of the board. Spells like Fireball started at 900 feet (400 + 100 per caster level), which would require a table top over 15 feet long. As a practical matter, few players of 3.Xe edition had regularly fired fireballs or longbows at things 100's of yards away. Large distances like that existed solely because in real life, we know longbows were used in combat over great distances, and rarely did anyone try to game them (if they did, they probably ended up changing the rules). One thing that 4e did is that it dropped any attempt to simulate anything - the part of D&D at low levels that one writer had called 'casual realism'. Now,...

Thursday, 21st February, 2019

  • 08:53 AM - S'mon quoted Greenfield in post Do you ever "call" fights?
    No, the player kind of forgot who and what he was playing, and where and with who the character was. Eh, then why was the pretty elf PC asking orc bikers about BDSM fantasies with her as the sub? Given that that was nothing to do with the plot!
  • 03:43 AM - quoted Greenfield in post Do you ever "call" fights?
    No, the player kind of forgot who and what he was playing, and where and with who the character was. That seems...odd. I mean realistically that potential outcome wouldn't even be on the table, regardless of how potentially possible it actually was. Gets beat up and thrown out of the bar, sure. Gets beat up and gets raped, I mean, lets be realistic here: Either you players know rape is a possible outcome in your games, and they're okay with it. OR They don't and they're not okay with it. Because there's sort of a conflict of the description of the setup "The pretty elf girl was gonna get her ass kicked and then raped." and the fact that you held you hand up and said "No, not gonna happen." I'm not trying to be confrontational here but I'm just really confused. Why was the possibility of rape, even off screen, after a defeat even on the table if you don't want it to happen? Realism for realism's sake? Reality sucks. That's why we pretend to be pretty elves.

Wednesday, 20th February, 2019

  • 10:20 PM - S'mon quoted Greenfield in post Do you ever "call" fights?
    Oddly, the Player involved wanted to play it out. Err... did it occur to you that the player was into a bit of BDSM fantasy her(?)self? This looks like an obvious setup by the player.

Monday, 18th February, 2019

  • 08:27 PM - Celebrim quoted Greenfield in post Standard and Full Actions, really necessary?
    The part that relegates the melee types to also-rans isn't the raw damage, it's the wider and wider variety of things the casters can do, outside of raw damage. While I agree that this is true, it's also true that the reason fighters are tier 4 is that they aren't even very good at dealing out damage in combat, and there are critics of 3.X who have pointed out that the most powerful melee combatants of basically any level are not fighters. Indeed, I've seen arguments that a 3rd level wizard can out perform a fighter even in melee combat. So while that is true, the bigger problem is that the writer's of 3.X treated almost all spells as reliable means of player agency which could be spent to reliably alter the narrative or the fictional positioning during play, but conservatively treated everything that wasn't a spell as a highly unreliable and very limited means of player agency. Mere skill isn't allowed to compete with magical ability and heroic uses of ability are mere child's play for a...

Thursday, 7th February, 2019

  • 03:03 PM - Michael Silverbane quoted Greenfield in post Standard and Full Actions, really necessary?
    On the general theme of turn-based action v realism, reality is continuous motion, with no synchronization even implied. But I don't know of any RPG system that can emulate that. They're all turn based. Hackmaster and Aces & Eights are less turn based. In these games, combat time starts counting up from zero, and each action takes a set amount if time. Characters start their action at time X and resolve it when it finishes at time Y. Movement doesn't take up an action, but applies difficulty modifiers to actions and position is tracked continuously. It is pretty complex.

Sunday, 20th January, 2019

  • 12:44 AM - Blue quoted Greenfield in post Metamagicked scroll copied into spellbook question
    Q2: Can the Wiz even copy the spell, if they don't have that feat? This avoids the Wizard from ever having to learn the metamagic - that's too good. Get two Wizards in a party, each with different metamagic and they give each other copies of the jazzed spelled. Make enough money to cover costs by selling copies as well.

Friday, 18th January, 2019

  • 09:47 PM - Shasarak quoted Greenfield in post Metamagicked scroll copied into spellbook question
    Let's consider some other metamagic effects. Q1: What happens if the scroll is Maximized Fireball. What level is the spell in the book and what do you get? A Maximized Fireball would be a Level 6 spell. Q2: Can the Wiz even copy the spell, if they don't have that feat? I would say yes.

Thursday, 10th January, 2019

  • 06:08 PM - Celebrim quoted Greenfield in post Experience for lower CR monsters
    I hope this hasn't taken things too far away from the original question: How do you account for monstrous extras who are too low a CR to show up on the Exp charts, but which still contribute to the scene. Well, I think I answered that, but I still insist the problem is that 3.5 has no concept of balance whatsoever. Not only is chargen/advancement utterly broken because charop/system mastery plays an excessive role in character prowess and intuitive builds are under powered, but 3.5 rebalanced the game based on the assumption that parties would use charop and rejiggered monsters to higher CR and with higher CR accordingly. This only exaggerated some of the problems in 3.0 such as the fact that they had deliberately decreased dragon CR by 2 under what playtesting had suggested because "they wanted dragons to be scary" (which is as nonsensical of a design decision as I've ever seen), and the CR's are often wildly inaccurate (consider them guesses by up to +/-2). Then there are individually h...

Wednesday, 9th January, 2019

  • 06:51 PM - Joshua Randall quoted Greenfield in post General Fantasy RPG question regarding game time
    Can a "Daily Use" item take a "Long Rest" while the bearer is active? Presume character A uses said item right after a Long Rest, then hands it to character B, who is just coming off shift and about to take a Long Rest. Does the item recharge?Seriously? You're no longer playing the game at this point; you're just screwing around. You know the intent of the rules. If you and/or the players want to use magic items more often than what the rules intend, then just do it. Don't come up with some cockamamie justifications and hacks.
  • 04:14 AM - Celebrim quoted Greenfield in post Experience for lower CR monsters
    I was DM in our regular D&D 3.5 game yesterday. The party is 15th and 16th levels. Thy faced two Elder Storm Elementals (MM III, CR 14) an Air Elemental (CR 7) and a Fire Elemental (also CR 7). According to the EXP chart in the DMG, the two CR 7s are worth exactly zero EXP to the party, yet they definitly added to the battle, and in the situation they made the situation far more dangerous for the player characters. Any advice on how to adjudicate the EXP? I believe the CR's on elementals are wrong, which is a big part of the problem with what you describe. Huge Air Elementals are listed at CR 7, but they have perfect fly speed, DR 5/-, 16 HD, 136 hit points, and two +19 to hit attacks. They don't hit that hard, but they are definitely still relevant against 15th level characters because 16HD, etc. They are probably closer to CR 9 IMO. The ultimate problem with most of the XP in 3.5 is poorly assigned CR. There are no guidelines for assigning CR and many of the numbers ...
  • 02:16 AM - Man in the Funny Hat quoted Greenfield in post Experience for lower CR monsters
    According to the EXP chart in the DMG, the two CR 7s are worth exactly zero EXP to the party, yet they definitly added to the battle, and in the situation they made the situation far more dangerous for the player characters. Could you explain in more detail how two monsters of less than half the level of the PC's were making the fight, "far more dangerous"? Are we talking a 4 PC party, with a balanced mix of classes, and with appropriate magic? CR alone never tells the whole story - and that indeed is a major factor in designing encounters and handing out xp. CR doesn't account for terrain, party health and resources on beginning a fight, player cleverness and skill, DM rat-bastardness, and the ever-popular "just too many good/bad die rolls". All that kind of stuff is too complicated to just plug into a formula that says, "give x more/less xp". It is all stuff that the DM has to decide on its POTENTIAL value to the encounter and adjust xp accordingly. Even if much of it doesn't play a part i...

Tuesday, 8th January, 2019

  • 09:58 PM - Lanefan quoted Greenfield in post General Fantasy RPG question regarding game time
    What is the start point for your rotation? Or is it something else? Midnight. I cast a Daily spell/power at, say 10:00 am. Do I have to wait until 10:01 am the next day (one planetary rotation later)? You have to wait until after midnight. If for some reason you use the ability at 11:55 p.m. and want to use it again at 12:05 a.m. then go for it, but you then won't have it available for the whole following day. If I use something like a Ring of Sustenance that allows minimal or no sleep/rest, does that affect when I can use that item again? No, as the re-set is based on time of day and has nothing to do with rest. That's how I'd rule on these questions, anyway. YMMV. :)
  • 12:11 PM - Lanefan quoted Greenfield in post General Fantasy RPG question regarding game time
    How the device works? It works the way the rules say it does. I mean, it's not like there really are magic wands around. In 5e that recharge time may mean "After a long rest". It may not. A person might get powers back after they rest, but since items don't "rest" per se, it's kind of hard to rationalize it that way. In Pathfinder and 3.* editions, Clerics renew their spells at a "specific time", with examples like "At sunrise" given in the rules. I've always had it that "daily" stuff resets at midnight when it can and every 24 hours when they're at, say, one of the poles where time zones etc. are a fleeting concept. Provlems arise, however, when there is no normal sense of time because they're off-plane and-or time is otherwise doing funny things. Here I/we usually just somewhat wing it, knowing the characters' internal body clocks will still give them a vague idea of when it's time to sleep; and so things just reset when they sleep. So being tied to something like sunrise or s...


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