View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Today, 02:07 AM
    That's a really interesting interpretation. I like it because it means that there is some lasting effect from getting killed by something nasty like that (you need to take a long rest to restore your ability to regain hit points), but it doesn't require doing some convoluted spell-mixing that was probably never intended by the designers.
    76 replies | 1577 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 02:51 AM
    Plus, vampirism has never, in any edition of D&D, been considered a disease.
    76 replies | 1577 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 02:49 AM
    Ah got it; a choice of any two skills is still only two skills. I only brought it up because it seems like a lot of people miss that option of the game and I have this strange compulsion to make people aware of all the available options (unless I'm dealing with brand new players--I'd rather have them play a pregen to start).
    65 replies | 1685 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 12:13 AM
    Absolutely. I figured Iíd have to come up with a ruling (though for me it wouldnít be to allow greater restoration to work on a dead body, because that breaks a greater rule than alternative options in my mind), but after a closer examination realized that it actually can work as a fairly strong interpretation of RAW if greater restoration follows rather than precedes the raise dead. Yeah....
    76 replies | 1577 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 14th July, 2019, 09:44 PM
    That could work metaphysically, but Iíd probably still not go with it because it makes it easier than Iíd like to come back from the dead.
    14 replies | 508 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 14th July, 2019, 09:36 PM
    Okay, so here is what I see. (I had to stop and rewrite multiple times as I ran across more subtleties, but hopefully this is now all accurate.) Iím going to try to stick with RAW as Iím interpreting it. 1) Greater restoration on a dead body straight up canít work because they arenít a valid target. 2) When you are dead you cannot normally have 0 hp. Your body is no longer a creature, so it...
    76 replies | 1577 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 14th July, 2019, 08:14 PM
    Are you using a house rule that removes the core basic player-side option to customize backgrounds by choosing *any* two skills and *any* combination of two languages or tool proficiencies (among other things)? Because that is, by the Basic Rules, as core of a player option as being able to choose a human fighter. Thereís no problem with a DM house ruling any of those options away, but they...
    65 replies | 1685 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Sunday, 14th July, 2019, 08:06 PM
    As much as it would help in our current campaign, I just canít let it work that way based on the cosmological dynamics as I understand them. Raise dead (and its higher level corollaries) retrieves the soul from the afterlife, etc. The 5e DMG explains it, and I flesh it out with 2e Planescape material. Revivify is more like a magical CPR. The soul hasnít reached its destination. This...
    14 replies | 508 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 10th July, 2019, 06:51 AM
    Because no one in D&D ever uses a weapon they aren't proficient in, except for an occasional critical moment (only a strike from the Sword of Stuffage can kill the Badgui, and the proficient party members are all out for the count). This isn't really addressing anything you said, just an observation that players don't actually use weapons they aren't proficient in, so it doesn't tend to matter.
    224 replies | 5484 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 10th July, 2019, 04:14 AM
    It might make more sense if there were some sort of improvement. It was definitely surprising when first presented. The way we have it now is for simplicity, and because it passed the playtest with acceptable feedback numbers.
    224 replies | 5484 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 4th July, 2019, 03:40 AM
    I think, if anything, it actually speeds up my group of 5. I have a party sheet with things like AC, skill checks, etc. And I'm generally rolling my d20 right on top of that sheet, so their AC is right there. It's pretty easy to just tell the player if they were hit or missed (and I normally also record a "touch AC" so I can give a better description of what individual misses mean). Granted, if...
    21 replies | 813 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 3rd July, 2019, 03:57 AM
    The guidelines for assessing difficulty of encounters treat a party of 4 or 5 the same (and treat them as the baseline) but I believe there are at least a couple of places that specify that 4 is the baseline asssumption.
    21 replies | 813 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 2nd July, 2019, 08:38 PM
    I donít even mean every character needed to use the Stealth skill. I was talking about it with my friend and decided that what I am getting at is more of just having characters think of solutions other than barging into everything thinking they can handle it. Iím having a bit of a ďkids these daysĒ moment, but I just imagine newer players trying to survive the fun Planescape adventure ďThe...
    37 replies | 1116 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 2nd July, 2019, 06:43 AM
    Iíve run those caves twice, and played through them once, and none of the PCs died. And they did fight their way through...but they also used the lost art of *sneaking*. I wonder if thatís the issue here. People thinking they can just charge in to every situation. Yes, your barbarian can kick in the door. But first sneak up on the guards and clobber them from behind, barricade the rest into the...
    37 replies | 1116 view(s)
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  • Sword of Spirit's Avatar
    Monday, 1st July, 2019, 02:11 AM
    There is no rule in 5e that prevents stealth when legs are punctured by arrows. ;-)
    95 replies | 3766 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 29th June, 2019, 04:48 AM
    One of my friends sometimes knowingly "rules lawyers" to his own detriment. (He famously killed his own character by remembering to bring up a rule in a game we were in.) Extreme example, but that tends to be more representative of the sorts of rules-lawyering with have--pausing the game to try to figure out and be consistent with the rules. Personally, while I love consistency, during play...
    95 replies | 3766 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 27th June, 2019, 02:06 AM
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate?
    101 replies | 5011 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 27th June, 2019, 01:45 AM
    Here's the follow-up. It looks like I'm going to go with Jumalas for the Finnish pantheon, and Teotl for the Aztecs. I actually found the correct name for the Vedic deities taken as a whole: the Visvadevas. Now I basically have everything covered, although I wish I had a better way to differentiate the Sumerian and Babylonian pantheons (required by Planescape cosmology).
    32 replies | 1082 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 25th June, 2019, 09:37 PM
    Iím coming from a position where I donít care what armor druids can benefit from. If its only leather, thatís fine. What I care about is player agency. So what Iím not getting is why you would go to that much trouble to remove player agency when you could preserve player agency with a simple in-character consequence. It could even be, ďYou find yourself lying on the ground writhing in agony....
    641 replies | 17677 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 11:21 PM
    Some additional thoughts on how I see the issues and what I'm trying to do to create a desirable outcome. No system is truly "universal," because some settings would work better in other systems; sometimes they even need a unique system to really do what they do. I think some universal settings work better than others. While I'm not very familiar with the PbtA system, from the way people talk...
    101 replies | 5011 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 09:28 AM
    I understand the OP's point. I'm surprised I haven't seen it made before. Sure, you can take bits and pieces of WoD (or a lot of things) and create a setting you want out of it. But, by default it presents one highly themed version of a modern fantasy world that won't support many (I'd say maybe even *most* if you don't want to have to squint to make it look right) of the sorts of modern fantasy...
    101 replies | 5011 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 12:05 AM
    In the previous editions that had asuras, angels could be of any good alignment. Now that angels are exclusively LG, there is plenty of room in 5e to bring back CG asuras as their own thing without creating any redundancy. (I actually like the "redundancy" in Planescape cosmology, because the distinctions in theme and feel were interesting and meaningful in the setting, but I understand how some...
    13 replies | 926 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 21st June, 2019, 10:34 PM
    I would really like a versatile fighting style, but I haven't come up with a solution yet. I have come up with some parameters to use to help come up with a solution though. First, Iíll start with some assumptions: 1) Donít worry about feats. Yes, there are issues, and there are plenty of different house rules depending how you want to fix it (nerf the strong ones vs. buff the weak ones,...
    49 replies | 2012 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 10:22 PM
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's...
    641 replies | 17677 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 09:41 AM
    Totally agree with the OP, and as far as I'm concerned, the issue addressed in point 1 is offensive enough that the remaining ones aren't even needed. This whole thing could have at least been partially mitigated if they had inserted the word "most" in front of "druids will not wear".
    641 replies | 17677 view(s)
    4 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 09:20 AM
    Depends on if you have "smart" magic or "dumb" magic (like a lot of this topic does). Smart magic would have it's own built in AI that interprets and adapts. Dumb magic would be simple tech that can't interpret. D&D magic generally requires it to be somewhat smart (as most magic systems do whether or not they realize it), but when writing rules about it they often forget that it is smart and try...
    32 replies | 1310 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 04:57 AM
    I just couldn't see the questions like that. I couldn't determine whether the question about adventures with a strong iconic D&D feel (I can't recall the phrasing) were intended to be primarily focused on "Do you want adventures in the box?" or "How important is it that the adventures in the box present a strong iconic D&D feel?" However, the overall impression I got from the survey is that they...
    92 replies | 5140 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 12:27 AM
    I don't like how the survey seems to be assuming that a boxed set necessarily includes adventures. I prefer boxed sets that cover setting. Sure, it's fine if there are some adventures in it, but I don't want them taking up a lot of the space.
    92 replies | 5140 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 12:20 AM
    You can mimic a class-based system simply by providing (optional) templates that have most of the character creation work done and take no more effort to customize than picking a class. In fact, there have been systems for a long time that do exactly that. Levels generally require you to recalculate stats and add new things to your character sheet. This isn't really any simpler than spending...
    109 replies | 6175 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 11:11 PM
    To see how they would fair against an assumed group of soldiers or guards, use the actual ďguardĒ stat block in the game (since actual fighters are more powerful) maybe giving one of them max hp as the leader. To shake it up more, throw in a veteran as a leader.
    81 replies | 4557 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 11:05 PM
    Iíd just apply advantage or disadvantage to spell attack rolls and saves when it makes sense, remembering that things are held together by magic as much as physics. So maybe you have disadvantage on attacks with fire bolt due to the difficulty of it moving through the medium. But then again, creatures without swim speeds have a harder time dodging, so maybe it evens out. Maybe lightning bolt...
    32 replies | 1310 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 10:54 PM
    A difficulty on rating player agency is that it can vary in manifestations such that it can be a meaningless metric. For example: System 1 has a highly narrativist focus, where each participant gets an equal share in telling the story. The players are allowed to declare certain things about the world to be true, including things that extend far beyond their charactersí immediate interests. The...
    62 replies | 2888 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 02:39 PM
    I'd suggest giving kender proficiency, rather than changing it to simple for them. That's what 5e does with dwarves and elves, so it's the relevant precedent.
    13 replies | 4510 view(s)
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About Sword of Spirit

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A Wizard in Dragon's clothing

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Tuesday, 8th January, 2019

  • 09:52 PM - clearstream mentioned Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the document. The lengthy explanations for each fix would be stated in the OP of that voting thread. Good idea. Something like that could very well advance the conversation. I'll take a pause and then come back with a new thread for collating "proud nails", matched by one on reddit to cast a wider net. With then perhaps a survey for the community to rank them. So it seems like there could be some sense of convergence around @TwoSix and @Sword of Spirit suggestions. I'd prefer WotC got onto it, but I can see that a community project could be pragmatic, and maybe influence what comes along down the line. How might we create that cabal?

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to Ďphaseí thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter Ďtraditioní. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.


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Monday, 15th July, 2019

  • 06:50 AM - Stalker0 quoted Sword of Spirit in post Can Gentle Repose extend the timelimit for Revivify?
    That could work metaphysically, but Iíd probably still not go with it because it makes it easier than Iíd like to come back from the dead. You also get into some interesting sticky wicket scenarios with that one. That means with a 2nd level spell a cleric can effectively "trap souls" for long periods of time. Which depending on your cosmology could be very problematic.

Sunday, 14th July, 2019

  • 11:00 PM - jaelis quoted Sword of Spirit in post Death and 0 Max HP
    1) Greater restoration on a dead body straight up canít work because they arenít a valid target. This is the spot where I would go with rulings (and IMO RAI) over rules. Although this twitter thread suggests Crawford would play it as you suggest, cast GR right after raise dead.
  • 08:52 PM - Xeviat quoted Sword of Spirit in post Required Class Skills
    Are you using a house rule that removes the core basic player-side option to customize backgrounds by choosing *any* two skills and *any* combination of two languages or tool proficiencies (among other things)? Because that is, by the Basic Rules, as core of a player option as being able to choose a human fighter. Thereís no problem with a DM house ruling any of those options away, but they need to realize they are removing an option that is considered to be more core than the ranger class itself. I mean that if I'm making a ranger to play for myself, I feel like my five skill choices are preset for me (though I acknowledge that that is partially me wanting Athletics and Nature, which aren't necessarily "needed", though I do want a proficient Int skill to gain part of the advantage of Favored Terrain). Thus, no matter what I build my background as, it's going to have to include two of those five skills, which limits me. Whereas, looking at the fighter, I'd only feel like athletics was neces...

Wednesday, 10th July, 2019

  • 12:53 PM - dnd4vr quoted Sword of Spirit in post Why don't everything scale by proficiency bonus?
    Because no one in D&D ever uses a weapon they aren't proficient in, except for an occasional critical moment (only a strike from the Sword of Stuffage can kill the Badgui, and the proficient party members are all out for the count). This isn't really addressing anything you said, just an observation that players don't actually use weapons they aren't proficient in, so it doesn't tend to matter. We've never had someone use an item without proficiency for long. In prior editions, if a character got a new powerful weapon or something, they would use a Weapon Proficiency as soon as possible. I suppose in a featless game, without Weapon Master, or dipping into a battler class, there isn't any way for a Wizard to learn the longsword. If you opt for training like in XGtE, then the wizard could train to learn a longsword. Regardless of how you want to do it, there are always ways for that wizard to learn that longsword. There is one feat for that. Resilient. Which you can only take once, for one stat. A...
  • 07:17 AM - Garthanos quoted Sword of Spirit in post Why don't everything scale by proficiency bonus?
    This isn't really addressing anything you said, just an observation that players don't actually use weapons they aren't proficient in, so it doesn't tend to matter. In real life there is huge overlap between broad categories and when you are skilled enough seeing how its done can still teach some, On top of that the heroes arent real life either so there is that and I cannot imagine a character patterned after Cu Cuhlaine taking more than half an hour to be better with a weapon than the one who "taught" him. :p
  • 04:20 AM - FrogReaver quoted Sword of Spirit in post Why don't everything scale by proficiency bonus?
    It might make more sense if there were some sort of improvement. It was definitely surprising when first presented. The way we have it now is for simplicity, and because it passed the playtest with acceptable feedback numbers. If I were to design the system. All skills increase by proficiency modifer except for skills you excel at and skills you are poor at. To determine what skills you excel and are poor at roll a d4. You excel at that many skills and are poor at that many skills. Skills you excel at get double proficiency bonus. Skills you are poor at receive no proficiency bonus. There, the whole thing is fixed :)

Tuesday, 2nd July, 2019

  • 07:27 PM - Tony Vargas quoted Sword of Spirit in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    ...but they also used the lost art of *sneaking*. I wonder if thatís the issue here.IDK, 'lost art' implies that it was once a thing. But trying to hide-in-shadows/move-silently up on something back in the day was really kinda improbable, and you had to be far in advance of your party's healer & best fighters (all in clanky heavy armor), to even try. So it tended to get you killed. Eventually, the system got the idea that maybe having to succeed at two skill checks to accomplish one thing was a bit off, and combined them into Stealth, but, even then, if your whole party Stealthed up (opposed by one or more enemies), it was prettymuch a given that someone would fail, (and/or one of the enemies would roll really high) and blow the whole thing. Now, we have Group Checks vs Passive Perception, and sneaking up and surprising the enemy is finally practicable.

Monday, 1st July, 2019

  • 02:24 AM - Maxperson quoted Sword of Spirit in post Why Rules Lawyering Is a Negative Term
    There is no rule in 5e that prevents stealth when legs are punctured by arrows. ;-) Yeah, I thought of that when the example came up, but just went with it. The idea behind the example was sound, even if the example wasn't. :)

Saturday, 29th June, 2019

  • 01:57 AM - aramis erak quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate? Because the guys writing it liked FATE, and showed Jim Butcher that it could and would handle the disparate power levels just fine. And, having played the FATE version (not the Accelerated version), it was pretty well done... but my White Court Neonate feeding on Obsession (and working at a game store) was a bit OP... not because he was mechanically stronger, but because I knew the system and was able to work FATE hard... and no one else in the group was. Being able to inflict emotions made me able to trigger the rage-monster.

Thursday, 27th June, 2019

  • 10:43 PM - GrahamWills quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    I just can't handle Fate. Why, oh why, did it have to be Fate? Well, Fate seems very well suited for Urban Fantasy -- if you look at the various settings for Fate an awful lot of them are urban fantasy of some form or another. Dresden files is clearly the most popular, but I'd hazard there are a good dozen others. let me look ... NGEN MAPU -- An urban fantasy setting that merges modern civilization with the South American myths of the Mapuche people THE CLOCKWINDERS -- you will journey across the face of Cadvini, through aether-tained ruins and by barely-functional rail, to restore the clockwork order of the world before it is too late ALMBRECHT AFTER DARK -- An industrial-era setting that mixes conspiracy, politics, labor disputes, and the supernatural MINISTRY -- You are field agents of the Ministry of Rocketry, assigned to London to defend your people against the alien threat STRAW BOSS -- Belief defines reality. Members of the Scholars of the Hieroglyphical Monad know this to be true. Some m...
  • 09:11 PM - Umbran quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate? Why did it have to be Fate? Because Fate happens to be better at narrative-focused genre emulation than most tactical-task-resolution based systems (like d20, for example) are. The success of the system is, imho, based on how it manages to produce gameplay that has the drama, pacing, and pulpy goodness of the books. If you are deeply engaged during play, and the resulting narrative is cool, the fact that the whole setting looks like a messy kitchen sink really doesn't matter.
  • 03:55 PM - Jer quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate? I hear you - I'm fine with Fate but the rest of my group really isn't. That said, the Fate Accelerated rules are lightweight enough that I think the Dresden Accelerated book would be easy enough to port to another system (I've toyed with using Icons actually - for some reason my group is fine with Icons where they aren't with Fate and I can't figure out why because the two games share so much similar DNA. I can't believe it's just the Fate dice that makes the difference but maybe - or maybe it's just the presentation?)
  • 11:31 AM - Aldarc quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate?Fred Hicks (Evil Hat Productions) is good friends (and longtime gaming buddy) with Jim Butcher and the owner of Jim Butcher's official forums. ;)
  • 02:14 AM - Dannyalcatraz quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    That's interesting. Given that it seems to be a fairly popular or well-received game, it seems to also be evidence that having a less focused, more "generic" modern fantasy setting can work well and not be bland. It makes me want to take a look at it, except for Fate. I just can't handle Fate. Why, oh why, did it have to be Fate? Because...it was Fate.
  • 02:14 AM - Beleriphon quoted Sword of Spirit in post Help me name the fantasy-historical pantheons
    Here's the follow-up. It looks like I'm going to go with Jumalas for the Finnish pantheon, and Teotl for the Aztecs. I actually found the correct name for the Vedic deities taken as a whole: the Visvadevas. Now I basically have everything covered, although I wish I had a better way to differentiate the Sumerian and Babylonian pantheons (required by Planescape cosmology). Babylonian - EnŻma Eliö - its an original Babylonian text about their deities Sumerian - Annunaki - actual name of the deities as a group. In the end there just isn't a big difference between Sumer and Babylon, and the religion of the two is functionally identical. Its like trying to figure out the religious differences between Athens and Sparta. Nice one for the Finns.

Saturday, 22nd June, 2019

  • 04:43 PM - Fenris-77 quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    I understand the OP's point. I'm surprised I haven't seen it made before. Sure, you can take bits and pieces of WoD (or a lot of things) and create a setting you want out of it. But, by default it presents one highly themed version of a modern fantasy world that won't support many (I'd say maybe even *most* if you don't want to have to squint to make it look right) of the sorts of modern fantasy stories you might want to play based on common takes on supernatural lore. A setting that was both flavorful (not just DIY with a universal system) and supportive of multiple takes (focusing on the most common ones) on supernatural elements, would be a great addition to the offerings. I'm actually working on that very thing. What is it, Saturday now? Let's see...check back with me in about...2035. I think it would be really difficult to write a game that supported even most of the current takes on urban fantasy. Reconciling, for example, the approach taken by the show Supernatural, with the Dresden Files, wit...
  • 09:29 AM - gyor quoted Sword of Spirit in post Dragon + Issue 26 is out
    In the previous editions that had asuras, angels could be of any good alignment. Now that angels are exclusively LG, there is plenty of room in 5e to bring back CG asuras as their own thing without creating any redundancy. (I actually like the "redundancy" in Planescape cosmology, because the distinctions in theme and feel were interesting and meaningful in the setting, but I understand how some people prefer it simpler.) They could be of any alignment in those editions, but they acted lawful like not being able to lie.

Friday, 21st June, 2019

  • 11:11 PM - Laurefindel quoted Sword of Spirit in post On GWF and a versatile fighting style
    I would really like a versatile fighting style, but I haven't come up with a solution yet. I have come up with some parameters to use to help come up with a solution though. First, Iíll start with some assumptions: 1) Donít worry about feats. Yes, there are issues, and there are plenty of different house rules depending how you want to fix it (nerf the strong ones vs. buff the weak ones, etc). Iím going assume that you can take care of that balance completely within the feats themselves, so they arenít relevant for fighting styles themselves. 2) Math needs to fit. Letís run some numbers to have a basis of comparison with other fighting styles. With Dueling style you have 6.5 damage and +2 AC. With Great Weapon style you have either 7.3 damage, or 8.3 damage (depending on whether you are wielding a d12 or a 2d6 weapon). So we know we need to keep damage below 7.3, and probably shouldnít give better AC than the +1 with a shield you are using with Dueling style. Itís also important that we donít ina...
  • 06:06 AM - ccs quoted Sword of Spirit in post Why the Druid Metal Restriction is Poorly Implemented
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's what many of us are most concerned about. Someone creates a druid character. They have no intention of wearing metal armor. They are totally on board with the lore, etc. They most definitely are a druid. In the course of playing the game, during their adventures, they end up in a situation where if they don't put on metal armor, someone dear to them is almost certainly going to die. Maybe the whole party needs to put on some plate guard uniforms to properly disguise themselves in a situation where the druid's magic and shapeshifting can't provide another option. They party (and players) put their heads together and ...
  • 01:20 AM - 5ekyu quoted Sword of Spirit in post Why the Druid Metal Restriction is Poorly Implemented
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's what many of us are most concerned about. Someone creates a druid character. They have no intention of wearing metal armor. They are totally on board with the lore, etc. They most definitely are a druid. In the course of playing the game, during their adventures, they end up in a situation where if they don't put on metal armor, someone dear to them is almost certainly going to die. Maybe the whole party needs to put on some plate guard uniforms to properly disguise themselves in a situation where the druid's magic and shapeshifting can't provide another option. They party (and players) put their heads together and ...


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