View Profile: Sword of Spirit - Morrus' Unofficial Tabletop RPG News
  • Sword of Spirit's Avatar
    Today, 01:45 AM
    Here's the follow-up. It looks like I'm going to go with Jumalas for the Finnish pantheon, and Teotl for the Aztecs. I actually found the correct name for the Vedic deities taken as a whole: the Visvadevas. Now I basically have everything covered, although I wish I had a better way to differentiate the Sumerian and Babylonian pantheons (required by Planescape cosmology).
    27 replies | 740 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 25th June, 2019, 09:37 PM
    I’m coming from a position where I don’t care what armor druids can benefit from. If its only leather, that’s fine. What I care about is player agency. So what I’m not getting is why you would go to that much trouble to remove player agency when you could preserve player agency with a simple in-character consequence. It could even be, “You find yourself lying on the ground writhing in agony....
    466 replies | 9962 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 11:21 PM
    Some additional thoughts on how I see the issues and what I'm trying to do to create a desirable outcome. No system is truly "universal," because some settings would work better in other systems; sometimes they even need a unique system to really do what they do. I think some universal settings work better than others. While I'm not very familiar with the PbtA system, from the way people talk...
    68 replies | 2026 view(s)
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  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 09:28 AM
    I understand the OP's point. I'm surprised I haven't seen it made before. Sure, you can take bits and pieces of WoD (or a lot of things) and create a setting you want out of it. But, by default it presents one highly themed version of a modern fantasy world that won't support many (I'd say maybe even *most* if you don't want to have to squint to make it look right) of the sorts of modern fantasy...
    68 replies | 2026 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Saturday, 22nd June, 2019, 12:05 AM
    In the previous editions that had asuras, angels could be of any good alignment. Now that angels are exclusively LG, there is plenty of room in 5e to bring back CG asuras as their own thing without creating any redundancy. (I actually like the "redundancy" in Planescape cosmology, because the distinctions in theme and feel were interesting and meaningful in the setting, but I understand how some...
    13 replies | 745 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Friday, 21st June, 2019, 10:34 PM
    I would really like a versatile fighting style, but I haven't come up with a solution yet. I have come up with some parameters to use to help come up with a solution though. First, I’ll start with some assumptions: 1) Don’t worry about feats. Yes, there are issues, and there are plenty of different house rules depending how you want to fix it (nerf the strong ones vs. buff the weak ones,...
    47 replies | 1437 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 10:22 PM
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's...
    466 replies | 9962 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 09:41 AM
    Totally agree with the OP, and as far as I'm concerned, the issue addressed in point 1 is offensive enough that the remaining ones aren't even needed. This whole thing could have at least been partially mitigated if they had inserted the word "most" in front of "druids will not wear".
    466 replies | 9962 view(s)
    4 XP
  • Sword of Spirit's Avatar
    Thursday, 20th June, 2019, 09:20 AM
    Depends on if you have "smart" magic or "dumb" magic (like a lot of this topic does). Smart magic would have it's own built in AI that interprets and adapts. Dumb magic would be simple tech that can't interpret. D&D magic generally requires it to be somewhat smart (as most magic systems do whether or not they realize it), but when writing rules about it they often forget that it is smart and try...
    32 replies | 1026 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 04:57 AM
    I just couldn't see the questions like that. I couldn't determine whether the question about adventures with a strong iconic D&D feel (I can't recall the phrasing) were intended to be primarily focused on "Do you want adventures in the box?" or "How important is it that the adventures in the box present a strong iconic D&D feel?" However, the overall impression I got from the survey is that they...
    90 replies | 3741 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 12:27 AM
    I don't like how the survey seems to be assuming that a boxed set necessarily includes adventures. I prefer boxed sets that cover setting. Sure, it's fine if there are some adventures in it, but I don't want them taking up a lot of the space.
    90 replies | 3741 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 19th June, 2019, 12:20 AM
    You can mimic a class-based system simply by providing (optional) templates that have most of the character creation work done and take no more effort to customize than picking a class. In fact, there have been systems for a long time that do exactly that. Levels generally require you to recalculate stats and add new things to your character sheet. This isn't really any simpler than spending...
    109 replies | 5465 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 11:11 PM
    To see how they would fair against an assumed group of soldiers or guards, use the actual “guard” stat block in the game (since actual fighters are more powerful) maybe giving one of them max hp as the leader. To shake it up more, throw in a veteran as a leader.
    81 replies | 3780 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 11:05 PM
    I’d just apply advantage or disadvantage to spell attack rolls and saves when it makes sense, remembering that things are held together by magic as much as physics. So maybe you have disadvantage on attacks with fire bolt due to the difficulty of it moving through the medium. But then again, creatures without swim speeds have a harder time dodging, so maybe it evens out. Maybe lightning bolt...
    32 replies | 1026 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 10:54 PM
    A difficulty on rating player agency is that it can vary in manifestations such that it can be a meaningless metric. For example: System 1 has a highly narrativist focus, where each participant gets an equal share in telling the story. The players are allowed to declare certain things about the world to be true, including things that extend far beyond their characters’ immediate interests. The...
    62 replies | 2318 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 18th June, 2019, 02:39 PM
    I'd suggest giving kender proficiency, rather than changing it to simple for them. That's what 5e does with dwarves and elves, so it's the relevant precedent.
    13 replies | 4326 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 13th June, 2019, 08:27 PM
    None of those categories work for me because they all assume that if gods are people then divine magic has to directly derive from their agency. Here's how it works in my world. Gods are sentient super-beings. People with lots of hp and powers and some control over aspects of reality (represented by domains, or spheres if you want to go pre-3e). Mortals' access to divine magic originally...
    31 replies | 1120 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 13th June, 2019, 12:04 PM
    I'm going to slightly disagree with some of the advice and say that booming blade or green flame blade plus hex might be able to get you what you are going for, depending on how non-optimized you are willing to go. Assuming you place Dex before Cha, just taking green flame blade is giving you an at-will attack with primary target damage about on par with an evoker's d8 cantrip. Adding hex on...
    37 replies | 1188 view(s)
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  • Sword of Spirit's Avatar
    Wednesday, 12th June, 2019, 09:29 PM
    I don’t consider it acceptable to give one subclass its meaty ability at level 3 and its ribbon at level 6, and then do the opposite for another subclass of the same class. I somewhat doubt that was design intent either. I don’t value the frightened and charmed immunity nearly as highly as some because of how situational it is. You could go entire levels without it ever coming up, while something...
    53 replies | 2044 view(s)
    1 XP
  • Sword of Spirit's Avatar
    Wednesday, 12th June, 2019, 11:30 AM
    Mathematically, a Zealot barbarian does the same damage as a frenzying berserker with no penalty (and they don't need any feats to do it) and their other abilities are just as good as berserker. That to me is the design team admitting they goofed on the balance of berserker and they are balanced without exhaustion. That, or the Zealot is strait-up over-powered. Take your pick, because that's...
    53 replies | 2044 view(s)
    0 XP
  • Sword of Spirit's Avatar
    Wednesday, 12th June, 2019, 03:38 AM
    I share your feeling of disappointment in finding out a game is not at all what I thought it was or was looking for. I’ve begun to believe that we really need some well-defined subcategories for this poorly-defined misnomer we call “role-playing games”. I’ve seen discussions where people will respond to questions like “what game should I buy for <genre>?” with gushing recommendations for a...
    62 replies | 2318 view(s)
    3 XP
  • Sword of Spirit's Avatar
    Tuesday, 11th June, 2019, 09:45 AM
    It does make it harder to sink ships, but I know my players would much prefer it that way. Ships (and any potential cargo) are worth a lot of gp! Capture those enemy vessels, don't waste all that loot by blowing them out of the water!
    11 replies | 463 view(s)
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  • Sword of Spirit's Avatar
    Sunday, 9th June, 2019, 02:43 AM
    Keeping my D&D expectations compartmentalized from my other role-playing is the only reason I play D&D. I think classes, levels, and probably a couple other fundamentals are Stone Age tech. I run 5e exclusively because it better meets my D&D positive expectations, while minimizing my negative ones, than any other edition. 4e didn’t work for me as a game system on a couple of different levels, and...
    109 replies | 5465 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Sunday, 9th June, 2019, 12:40 AM
    One problem I always have with TWF fixes that work for anyone is that I think 2d6+mod is too good to have no requirements or drawbacks. Longswords are then mostly limited to supplementing shield usage, and everyone else dual-wields. I’m already unhappy with the lack of any feat to incentivize single-wielding a longsword without a shield (you know, like they do in movies all the time because it...
    217 replies | 7492 view(s)
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  • Sword of Spirit's Avatar
    Thursday, 6th June, 2019, 06:13 PM
    Page 255 of the DMG.
    54 replies | 3040 view(s)
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  • Sword of Spirit's Avatar
    Tuesday, 4th June, 2019, 11:20 PM
    Looks awesome! Two questions: 1) Were the ship lengths determined in reference to the sailing ship's listed length of 100', or it's actual deck plan length of 80'? (The deck plan is likely the correct value, since the warship is supposed to be larger, and it has 100' for both it's listed length and it's actual deck plan.) 2) Was the Strength of 20 for the sloop intentional? It seems odd...
    54 replies | 3040 view(s)
    2 XP
  • Sword of Spirit's Avatar
    Tuesday, 28th May, 2019, 10:35 PM
    This is true, but addressing how it makes the most sense that the world would evolve based on certain pre-established facts (such as the existence of certain magic) is a different exercise from assuming that those things do exist, but that the world functions the way you want/imagine your D&D world to exist in spite of the the fact that it looks like an implausible result of those facts, and then...
    198 replies | 10575 view(s)
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About Sword of Spirit

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A Wizard in Dragon's clothing

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Tuesday, 8th January, 2019

  • 09:52 PM - clearstream mentioned Sword of Spirit in post An Unearthed Arcana I would like to see - mechanical fixes
    I cut out the rest to save space, but I think that's a great idea. Now, to the question above. Are we going to come to a consensus about a given fix like GWM, or would we have like 5 different fixes for it in the document? If we are going with the former, I would recommend the following. A thread where the potential fixes are noted and discussed, followed by a thread where people vote on poll containing those fixes. 1 vote per person, and the top vote getting goes into the document. The lengthy explanations for each fix would be stated in the OP of that voting thread. Good idea. Something like that could very well advance the conversation. I'll take a pause and then come back with a new thread for collating "proud nails", matched by one on reddit to cast a wider net. With then perhaps a survey for the community to rank them. So it seems like there could be some sense of convergence around @TwoSix and @Sword of Spirit suggestions. I'd prefer WotC got onto it, but I can see that a community project could be pragmatic, and maybe influence what comes along down the line. How might we create that cabal?

Saturday, 10th November, 2018

  • 08:26 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit I really appreciate this comment. It certainly gives me something to think about. I agree that there are certainly ways to build the current warlock that can make it feel like a spellcaster. But I still don't think that Warlock really fits the spellcaster mold. I still think it's more akin to the Rogue. A reliable striker with lots of utility. But that's not to say that's THE way a warlock should be perceived, that's just how I personally envision them. But as I have been designing revamped invocations to better work without Pact Magic or Mystic Arcanum, I am beginning to see a flaw in the design. A warlock of this kind could potentially take all at-will invocations, all short-rest, or all long-rest. That can pose problems. So perhaps invocations should be divided into Lesser Invocations (at-will), Invocations (short-rest), and Greater Invocations (long-rest). Lesser Invocations could be taken in place of Invocations or Greater Invocations, but not vice versa. This would place a cap...

Friday, 9th November, 2018

  • 05:53 PM - Hawk Diesel mentioned Sword of Spirit in post Revamping the Warlock
    Sword of Spirit - That certainly looks like a detailed graph. I will take a look a bit later. But I agree that the Warlock could play more like a spellcaster with the right build. But if the Warlock is supposed to be a true spellcaster in the vein of the sorcerer or warlock, you shouldn't need to build it to make it feel or function like that. Which once again, at least to me, supports the idea that a Warlock shouldn't be a spellcaster. The mechanics don't really support a strong enough identity for players to know how to build a functional warlock build without a good deal of system mastery. To me, that seems like a problem, since a player using a sorcerer or a wizard does not need advanced system mastery to play those classes as they are intended to play by the designers. So, the choice seems to either lean into the spellcasting aspect, or disregard it. I am more in favor of the later. Ath-kethin - That is awesome! I am a huge proponent for reskinning class abilities to make them seem more the...

Thursday, 3rd May, 2018

  • 08:21 AM - Coroc mentioned Sword of Spirit in post Shield spell and dice rolling assumptions
    Sword of Spirit Shield is not OP for EK it is just one of his shticks, other fighter subclasses got different abilities to make them shine. For wizards and non Dragonblood sorcerers who did not invest in dex shield is a must, especially to prevent loosing concentration.

Thursday, 5th April, 2018

  • 11:26 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit XP for your ideas on the solamnic Knights, with roses just being additional fluff that would be a solution. I think what Tonguez meant was that Birthright is basically a vanilla Fantasy Setting, nothing like eberron, ravenloft or darksun.

Wednesday, 4th April, 2018

  • 09:48 AM - Coroc mentioned Sword of Spirit in post Mechanics of Revived Settings; your thoughts?
    Sword of Spirit #45 The Knights of solamnia could be solved with figther mulcticlass to Paladin multiclass to cleric for Knight of crown-> sword-> rose This would reflect the longer path and increased spellcasting ability. Another way would be feats granting a fighter additional spellcasting.

Friday, 23rd March, 2018

  • 11:13 AM - CapnZapp mentioned Sword of Spirit in post Determining a spellbook value
    Can I ask you to boil it down for me Sword of Spirit - what is the end formula you use to arrive at that 4700 gp figure? 37.5 gp per spell level? 8 1st level, 6 2nd level, 4 3rd-6th level, and 2 7th level spells is 8+6x2+4x3+4x4+4x5+4x6+2x7=106 spell levels times 37.5 = 3975 gp. So it's higher. 37.5 does makes sense - if the scribing cost is 25 gp/level and the "purchasing" (copying) cost is half that. But obviously I'm missing at least one factor.

Monday, 27th November, 2017

  • 04:40 AM - Hussar mentioned Sword of Spirit in post Over Half Of New D&D Players Got Into Game From Watching Online Play
    You have to consider different mediums and audiences though too. While I agree that the way you are playing Sword of Spirit is excellent and a lot of fun for me too, I wonder if it would translate well onto the small screen. When people talk about RPG's not being a spectator sport, there is some truth there, IMO. A more serious table, while tons of fun to play, might not be as interesting to watch. Maybe. Or maybe I'm wrong. I dunno. Just throwing this out there.

Wednesday, 15th November, 2017

  • 07:03 AM - pemerton mentioned Sword of Spirit in post The State of D&D: Products, Psionics, Settings, & More
    One of the major disconnects between WotC and the players, pre-Next, seems to have been that people kept playing in the 2E multiverse, even though WotC did little to support it, and WotC didn't realize until they moved explicitly against it in 4E.What does support mean, here? It mostly seems to mean publish stuff that gives voice to the multiverse. It's not about mechanics, after all - 3E had mechanics for the multiverse (in MoP and DDG); and 4e had the same (in the MoP, which included mechanics for the Great Wheel). That's the distinction between publishing stuff which can be rendered multiversal, and affirming the multiverse, that I mentioned in an earlier post. There's a strong desire, in the market, for certain story elements not only to be published, but to be official/"canon". EDIT: I think this can be seen in Sword of Spirit's post just above mine. I also have to admit that, reading what Sword of Spirit quotes, my first interpretation would be that "the multiverse" here is a type of metagame conceit - ie there is a "multiverse" of D&D games and gameworld, some published by WotC and most created by players for their own games, and together these constitute the "worlds" of D&D, somewhat analogously to the ways in which a body of works might constitute an artistic school or movement. But I wouldn't naturally interpret this concept of a "multiverse" as having in-fiction meaning, such that the default assumption is that the world of my D&D games is part of the same (imagined) cosmos as the world of (say) Parmandur's. The link between my gameworlds and Parmandur's is a metagame link - we use our worlds for the purposes of playing (more-or-less) similar fantasy RPGs. But that isn't a property of the worlds themselves within the fiction.

Wednesday, 25th October, 2017

  • 03:05 AM - Yaarel mentioned Sword of Spirit in post Ethereal Plane in 5e?
    Sword of Spirit I want to see Ethereal spells starting at Level 1. In 4e, the Shadar Kai had an ability that could pass thru solid objects ethereally. It seems about a 2nd-level spell, being available at Level 1 as a race feature (similar to Eladrin with 2nd-level Feystep). Ethereality is a cool archetype in pop culture, with the ability to ‘phase’ thru solid objects. I think of Kitty Pride of the X-Men, Vision of the Avengers, Flash, and others. It is one of the reallife legends about the Ninja in Japan. I want it in D&D too. The spell level of Etherealness seems overestimated, probably suitable as a 6th-level spell slot, and only because of its tactical applications. It is balanced to have other spells relating to the Ethereal plane at lower spell levels. The Ether is a great place to explore, and it should be easier to glimpse it, explore it, and travel thru its highways. The Ethereal plane is a spirit realm (Fey and Shadow and Elemental) that deserves more stories.

Wednesday, 27th September, 2017

  • 12:38 AM - Yaarel mentioned Sword of Spirit in post Masters of Blade Magic: A Swordmage Handbook (By Herid_Fel)
    The 4e Swordmage is an awesome concept and class, a melee full caster. I miss it in 5e. @Sword of Spirit created his Warrior-Mage class for 5e. It reminds me of the Swordmage. He seems to have discovered, because 5e spells are balanced, it is possible for a Wizard to be competent in melee. He was trying to get the old school Elf Fighter/Magic-User to work. It turns out, it works awesome as a single class, a full caster Wizard with a Fighter ‘tradition’. In some ways, I like the Warrior-Mage better. It can use any weapon that a Fighter can, including unarmed combat. And it taps into the old school D&D nostalgia.

Thursday, 31st August, 2017

  • 10:53 AM - Coroc mentioned Sword of Spirit in post Xanathar hint from Crawford?
    Aldarc Darn, what is it that in this thread i overread so many things.That army of undead thing was meant as a joke rather anyway. But with all people correcting my bs posts and rethinking the class i start to ask myself if the metamagic alone which seem to be the obvious use for sp, although a nice mechanic, is enough to reflect the sorcerer principle of previous editions. For me coming from 2e/3e a sorc is someone who can cast more spells daily than a wizard with a limited selection and maybe to greater devastating effect. With my missbeliefs i thought that 5e would do that, but now i am not so sure. Sword of Spirit The more i think about the actual potential of a sorc i start to wonder if that nova potential compared to a wizard really exists. I mean it should in a way, but does it?

Monday, 14th August, 2017

  • 03:53 AM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    @Sword of Spirit Any chance of doing a writeup of the Warrior Mage as a PDF for the DMs Guild? This homebrew class, the Warrior Mage, seems significant, discovering that a full caster Wizard can remain balanced with advanced melee combat features. It is almost a straightforward Wizard tradition replacing tradition features with Fighter features. The balance seems due to 5e spellcasting remaining generally balanced, while Bard and Cleric and sometimes others are full casters that are also competent in melee. (Heh, this was a hard thread to find, the title is "Warrior Mage" but I kept searching for terms like "Fighter Wizard".)

Tuesday, 20th June, 2017

  • 03:36 PM - LordEntrails mentioned Sword of Spirit in post Free RPG day, and how serious FLGS are about RPGs
    Sword of Spirit, Hopefully I didn't come across aggressive or negative before. I can see how it could become the annual event for the community. And perhaps it would be good if it did. The concept and ideal of it are admirable. But it's not there yet. As others have said, many business owners who's job it is to decide if something is significant enough to spend resources on and participate in don't think its worth it. Does not mean they are right (after all, many experts are often wrong on any topic). But, to me, it does mean the promoters of FRD haven't been very successful in building or conveying their value proposition.

Saturday, 17th June, 2017

  • 06:03 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Let me break the class now :) Take a high dex and high con and whatever int is required. Level 1 take variant human. Take crossbow expertise. Level 2 Archery Fighting Style Level 3 take darkvision Level 4 take sharp shooter Level 5 take haste Level 6 extra attack That's 4 attacks with -5/+10 and archery style at level 6. (3 combats per day). From level 6 to 11 you are basically a better fighter than a fighter and have full spell casting...
  • 05:48 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit. A minor nitpick. It's not fair to compare the wizard with mage armor especially at lower levels since that is taking away a spell resource to do that. (yes it may very well can get it right back with the recover slot but that means the recovery slot went to mage armor and so they are close to even on spells in those levels.

Wednesday, 14th June, 2017

  • 03:48 PM - Yaarel mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit It seems you have discovered that blending the Wizard and the Fighter is actually balanced. In no other edition of D&D could such a "gestalt" of Warrior-Mage be balanced. But maybe D&D 5e has moreorless succeeded in balancing "casters" versus "hitters". So, mix-and-matching caster features with hitter features (with a healthy dose of caution) doesnt seem to break anything. Neat.

Friday, 9th June, 2017

  • 01:42 AM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Just wanted to add that I think either bard by the book is a great character. I think they are very strong especially in the right party. But their strength is not in dealing damage themselves. Even the valor bard sucks at that :) Even the lore bard is a level late on fireball (or whatever other spell you are taking).

Thursday, 8th June, 2017

  • 11:01 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Maybe it would help if I put it this way. If you gave the valor bard the spells shield, fireball, and haste at the appropriate levels and constitution saving throws and a fighting style and access to the good melee cantrips along with the EK's level 7 ability then the valor bard would likely be the best attack based character in the game. It's the fact that he lacks, haste, shield, fireball and the fighting style and doesn't have the EK's cantrip and bonus action attack ability that makes him not be the best melee character in the game.
  • 10:51 PM - FrogReaver mentioned Sword of Spirit in post I gave up--Here's a Warrior-Mage base class
    Sword of Spirit Consider a level 6 eldritch knight. You can cast a couple of shield spells a day and maybe an expeditious retreat. Or maybe 2x burning hands on the same turn to kill multiple mid tier enemies at once. Now compare to your warrior-mage. Your warrior mage is more about buffs. You don't need a super high int when your goal is self buffs. With haste (better ac, movespeed and more attacks) you get effectively 3 attacks in 3 combats per day at level 6. You can also cast up 7 shield spells per day as well or trade a few of those for misty for movement. Basically the only important fighter abilities you have given up at this point is action surge and an extra ASI / feat. Likewise against hordes you are much better than the fighter. Even without the absolutely best save a fireball is still going to dominate most groups of 20hp and less monsters. I see no comparison. I don't know if I would ever play a fighter over your fighter mage.


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Saturday, 22nd June, 2019

  • 04:43 PM - Fenris-77 quoted Sword of Spirit in post The urban fantasy market seems awfully stagnant
    I understand the OP's point. I'm surprised I haven't seen it made before. Sure, you can take bits and pieces of WoD (or a lot of things) and create a setting you want out of it. But, by default it presents one highly themed version of a modern fantasy world that won't support many (I'd say maybe even *most* if you don't want to have to squint to make it look right) of the sorts of modern fantasy stories you might want to play based on common takes on supernatural lore. A setting that was both flavorful (not just DIY with a universal system) and supportive of multiple takes (focusing on the most common ones) on supernatural elements, would be a great addition to the offerings. I'm actually working on that very thing. What is it, Saturday now? Let's see...check back with me in about...2035. I think it would be really difficult to write a game that supported even most of the current takes on urban fantasy. Reconciling, for example, the approach taken by the show Supernatural, with the Dresden Files, wit...
  • 09:29 AM - gyor quoted Sword of Spirit in post Dragon + Issue 26 is out
    In the previous editions that had asuras, angels could be of any good alignment. Now that angels are exclusively LG, there is plenty of room in 5e to bring back CG asuras as their own thing without creating any redundancy. (I actually like the "redundancy" in Planescape cosmology, because the distinctions in theme and feel were interesting and meaningful in the setting, but I understand how some people prefer it simpler.) They could be of any alignment in those editions, but they acted lawful like not being able to lie.

Friday, 21st June, 2019

  • 11:11 PM - Laurefindel quoted Sword of Spirit in post On GWF and a versatile fighting style
    I would really like a versatile fighting style, but I haven't come up with a solution yet. I have come up with some parameters to use to help come up with a solution though. First, I’ll start with some assumptions: 1) Don’t worry about feats. Yes, there are issues, and there are plenty of different house rules depending how you want to fix it (nerf the strong ones vs. buff the weak ones, etc). I’m going assume that you can take care of that balance completely within the feats themselves, so they aren’t relevant for fighting styles themselves. 2) Math needs to fit. Let’s run some numbers to have a basis of comparison with other fighting styles. With Dueling style you have 6.5 damage and +2 AC. With Great Weapon style you have either 7.3 damage, or 8.3 damage (depending on whether you are wielding a d12 or a 2d6 weapon). So we know we need to keep damage below 7.3, and probably shouldn’t give better AC than the +1 with a shield you are using with Dueling style. It’s also important that we don’t ina...
  • 06:06 AM - ccs quoted Sword of Spirit in post Why the Druid Metal Restriction is Poorly Implemented
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's what many of us are most concerned about. Someone creates a druid character. They have no intention of wearing metal armor. They are totally on board with the lore, etc. They most definitely are a druid. In the course of playing the game, during their adventures, they end up in a situation where if they don't put on metal armor, someone dear to them is almost certainly going to die. Maybe the whole party needs to put on some plate guard uniforms to properly disguise themselves in a situation where the druid's magic and shapeshifting can't provide another option. They party (and players) put their heads together and ...
  • 01:20 AM - 5ekyu quoted Sword of Spirit in post Why the Druid Metal Restriction is Poorly Implemented
    I think there are still people who aren't quite getting Point 1. For some of us, we don't really care what mechanical bonuses the druid can get. If they couldn't wear any armor at all, that wouldn't be the main problem. This quote most succinctly exemplifies the other position, so I'm going to directly provide an example situation to address it. Here's a situation to consider--and it's what many of us are most concerned about. Someone creates a druid character. They have no intention of wearing metal armor. They are totally on board with the lore, etc. They most definitely are a druid. In the course of playing the game, during their adventures, they end up in a situation where if they don't put on metal armor, someone dear to them is almost certainly going to die. Maybe the whole party needs to put on some plate guard uniforms to properly disguise themselves in a situation where the druid's magic and shapeshifting can't provide another option. They party (and players) put their heads together and ...

Thursday, 20th June, 2019

  • 10:31 PM - Oofta quoted Sword of Spirit in post Why the Druid Metal Restriction is Poorly Implemented
    ...s armor, or everything is jeopardized, and the NPC(s) they are trying to rescue will likely die (the party is tough enough to fight their way out without a TPK--but no one has access to magic to raise the dead). What we have here is an interesting moral (for the druid) dilemma. Do I break my vows and put on this metal armor to save those I care about, or do I maintain those ritual requirements and let them die? What happens, in your (general "you"), game, if this druid player thinks it over, weighs the decisions, role-plays his druid PC agonizing over it, and then says: "I tentatively reach out and touch the armor with displeasure. I glance around with a somewhat ashamed look on my face, which then changes to determination. I put on the armor." Do you, as DM, say: "No, your character won't do that"? That's the main point a lot of us care about. And the edge case scenario trope that always gets brought up on this topic that has never actually happened as far as I know goes to .... Sword of Spirit!!!! I'm surprised it only took us to post #77 to bring up this argument. Listen, if this actually did happen, your DM is being an ****. There is no such thing as a scenario like this being forced on the player and DM. The DM controls the world, there is no reason to do this.
  • 05:21 PM - DMMike quoted Sword of Spirit in post What would be some good metics to evaluate RPG rules/systems?
    System 1 has a highly narrativist focus, where each participant gets an equal share in telling the story. The players are allowed to declare certain things about the world to be true, including things that extend far beyond their characters’ immediate interests. The world exists as a backdrop for the story and bends and molds around the characters. What exists tomorrow, or beyond those mountains, is totally based on the immediate needs of the story, and left blank until filled in by someone during play. Beyond the world, the mechanics are also designed to support plot. The rule of cool is the norm, and the heroes can’t fail unless that’s how they decide they want the story to end. System 2 has a more simulationist focus, where the emphasis is on world exploration, with the world being treated as its own entity with “solidity” and not subject to play-time adjustment. The duke’s secret invasion fleet is going to make it to the planet tomorrow, regardless of the fact that no one but the GM ...

Wednesday, 19th June, 2019

  • 08:49 PM - Garthanos quoted Sword of Spirit in post How many 1st level Fighers can an 11th Level Fighter Kill?
    To see how they would fair against an assumed group of soldiers or guards, use the actual “guard” stat block in the game (since actual fighters are more powerful) maybe giving one of them max hp as the leader. To shake it up more, throw in a veteran as a leader. YES the number of fighters is not even interesting to me
  • 03:56 PM - Celebrim quoted Sword of Spirit in post What would be some good metics to evaluate RPG rules/systems?
    Both of these could be considered high player agency systems. And both in practice could fail to provide player agency depending on the techniques that the game's moderator/referee/secret keeper/story teller employed to shift agency back to themselves. And that means that we have to look beyond just the systems that the game's rules put in place, but at the games actual processes of play. In practice, I think 'System 1' will be harder to railroad, but only because 'System 1' type games tend to be more recent, and as such tend to define the processes of play more tightly as part of the rules that they present. But I've watched videos of 'System 1' games actually being played, and there is still enough room for a Gamemaster to skillfully manipulate the process of play, that it was very difficult for me to tell by watching the video whether the players had any agency at all. And certainly, I know 'System 2' type games well enough, and how to run them, and the subtle techniques you can empl...
  • 05:56 AM - Parmandur quoted Sword of Spirit in post New survey from WotC about boxed sets
    I just couldn't see the questions like that. I couldn't determine whether the question about adventures with a strong iconic D&D feel (I can't recall the phrasing) were intended to be primarily focused on "Do you want adventures in the box?" or "How important is it that the adventures in the box present a strong iconic D&D feel?" However, the overall impression I got from the survey is that they were going for the second. I kept looking at the whole of the questions they were asking, and here's what I could see behind it. -These boxes will be primarily focused around an adventure or set of adventures. -They may include any or all of the following supplemental aids: --dice --maps --cards with spells and such --etc The real questions then are: Question 1: "Is it important to you that the adventure or adventures present a strongly iconic feel for both the game and the setting? Or would you be cool if we reinvented things for a modern audience?" Question 2: "Which of those supplemental toy...
  • 01:16 AM - innerdude quoted Sword of Spirit in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    I'm unconvinced by the argument that classes and levels are simpler or more accessible. To say nothing of the fact that class/level based systems require vastly MORE up front work for long-term play, because you have to constantly be looking ahead 2-5 levels to make sure you're hitting the required minimums for that one "really cool feat thingy I want at level 7, and level 10, and level 12". Point buy systems allow you to naturally and organically branch out your character into new directions as you see fit (and as long as the GM agrees). There's far less "opportunity cost" for players. They're not locked out of some key character feature at level 8 because they didn't pick the right thing at level 3.
  • 12:47 AM - Parmandur quoted Sword of Spirit in post New survey from WotC about boxed sets
    I don't like how the survey seems to be assuming that a boxed set necessarily includes adventures. I prefer boxed sets that cover setting. Sure, it's fine if there are some adventures in it, but I don't want them taking up a lot of the space. Well, no, it's not assuming that, that was the question: "do you want this?"

Friday, 14th June, 2019

  • 06:51 PM - innerdude quoted Sword of Spirit in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    Keeping my D&D expectations compartmentalized from my other role-playing is the only reason I play D&D. I think CLASSES, LEVELS, and probably a couple other fundamentals are Stone Age tech. (emphasis added to quote) The one thing about D&D that has essentially become a deal-breaker for me is the class/level paradigm instead of point buy. The idea of rigid "adventurer roles," the fact that you're essentially forced to flat-out suck at some things with no viable recourse through character building, the baseless idea that "niche protection" somehow leads to better gameplay and sharing of "spotlight time" . . . . All of this is radically outdated thinking. And not only is it radically outdated, it's somehow become perversely acceptable to tout these things as features, not bugs. For all of Savage Worlds' faults (and after 8+ years of continuous play, I'm well aware of them), the thought of reverting to a class/level based system after having the freedom of unrestricted character generation feels like ...

Sunday, 9th June, 2019

  • 05:14 AM - Xeviat quoted Sword of Spirit in post Improving Two-Weapon Fighting
    I’m already unhappy with the lack of any feat to incentivize single-wielding a longsword without a shield (you know, like they do in movies all the time because it looks cool). Possibly related to this, I've tested before letting a single melee onehanded weapon character get a to hit bonus (representing the better control from not coordinating a shield and the different stance) to feel nice and be fair. Interestingly enough, Pillars of Eternity does this.
  • 02:40 AM - Tony Vargas quoted Sword of Spirit in post Improving Two-Weapon Fighting
    . I’m already unhappy with the lack of any feat to incentivize single-wielding a longsword without a shield (you know, like they do in movies all the time because it looks cool). They've had attempts at that going back to the 2e Complete Fighters' Handbook. And, IIRC, they almost had one in 5e, but then ruled it worked with S&B? But, as far as it goes, the basic idea of TWF & GWF doing moar damage, is that they take both hands, so no shield...

Wednesday, 29th May, 2019

  • 06:29 PM - dave2008 quoted Sword of Spirit in post The Making and Breaking of Deities & Demigods
    Maybe one of these days WotC will actually get around to putting a PDF of this on dmsguild like they have with a lot of previous edition material so I can actually get a copy for a reasonable price. Because I don't consider my current options of a king's ransom or a pirate's booty as meaningful options. I hope so too! I have a poor PDF of the 1st print and hard copy of Legends and Lore, but I would love a high quality PDF or POD of the original Deities and Demigods.

Saturday, 18th May, 2019

  • 06:59 PM - Parmandur quoted Sword of Spirit in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I feel exactly the opposite way. But why? Every AP that WotC has put out has a very thin veneer of plot that can be removed with nearly no effort, yet is enough to link together the material for a DM. Take Tomb of Annihilation for example: just never mention the "main plot," and you can run the first two chapters easily as a general city and hexcrawl sandbox, no fuss no muss. Removing material is always easier than adding material.
  • 03:35 PM - Jonathan Tweet quoted Sword of Spirit in post Games That Changed How We Play
    One thing that Ars Magicka did that was game changing for me (although I actually first encountered it in its superior incarnation in Mage: The Ascension) is structured spontaneous free form magic. Yeah, I'm pretty proud of that part of the game. It's the game "that does wizards right".

Friday, 17th May, 2019



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