View Profile: Xaelvaen - Morrus' Unofficial Tabletop RPG News
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  • Xaelvaen's Avatar
    Monday, 10th June, 2019, 02:54 AM
    I'm on board!
    36 replies | 2404 view(s)
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  • Xaelvaen's Avatar
    Saturday, 8th June, 2019, 11:20 PM
    Amazing, unique art style! Going to check out your patreon now - keep up the great work.
    42 replies | 2732 view(s)
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  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 06:19 PM
    Quite possibly - Southeast U.S. here. I believe we went long A because of the acronym AC having a long A. It's all good!
    166 replies | 5301 view(s)
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  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 06:11 PM
    I was just staying quiet on this one, but we always went with THAKE (like lake) -OH. XD
    166 replies | 5301 view(s)
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  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 05:19 PM
    I suppose a neutral approach would be 'Le', since Gygax is the foundation of Dungeons and Dragons, he and Arneson are both male.
    166 replies | 5301 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 05:17 PM
    Backed Numenera in Kickstarter, did the playtest (including the nifty nda), and it truly is a blast of a 'light rules' system. Monte Cook, according to the tons of videos we got to see during the playtest, makes an amazing DM - that's a great choice. Sadly, I've played Numenera, so guess I'll have to go with the 'One Ring' rules system out there right now, or any of the FFG 'strange dice'...
    20 replies | 632 view(s)
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  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 05:12 PM
    About two years ago, a group of people at my FLGS got into a conversation about Dungeons and Dragons, and I brought up 2E, how I started, and the nostalgic feel of it. By the end of the evening, they had decided they wanted to try 2E with me. Two weeks later, I bring all my gloriously old books, help them spend hours on character creation with all my favorite options extra material. Next...
    166 replies | 5301 view(s)
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  • Xaelvaen's Avatar
    Thursday, 6th June, 2019, 05:05 PM
    Whether or not it works (reality OR otherwise) is mostly irrelevant - just WAY too much contradictory evidence to give any one side merit. If the setting lends itself to the mentality of torture working, that's what counts. Thus, if we're in a setting where one (or sometimes an entire party) of my players believes torturing will resolve the information-solving dilemma, more power to them. ...
    68 replies | 2427 view(s)
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  • Xaelvaen's Avatar
    Wednesday, 5th June, 2019, 10:00 PM
    I wouldn't know, to be honest. I made my own 5E sheet using Microsoft OneNote, and that's what we exclusively use, since no one really wants auto-fill. Pretty tables, well-organized, multiple pages in tabs/sections - really my goto for digital characters.
    7 replies | 433 view(s)
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  • Xaelvaen's Avatar
    Wednesday, 5th June, 2019, 04:52 PM
    I'm afraid I know very little of the subject matter, but you've inspired me to begin reading with your attention to detail - this all looks so very fascinating. Just wanted to say 'well-done' so far.
    20 replies | 460 view(s)
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  • Xaelvaen's Avatar
    Wednesday, 5th June, 2019, 04:18 PM
    Mini-Dungeon Tome - over 130 adventures for 5th edition, each roughly only 2 pages long. Great for random drop-in data for practically any setting and terrain. There is also an available map pack for this, which I got the VTT version. Limitless Monsters - new monsters with attached plot hook ideas. I backed both of these books in kickstarter, and am quite fond of them. I recommend giving...
    33 replies | 1121 view(s)
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  • Xaelvaen's Avatar
    Tuesday, 4th June, 2019, 06:10 PM
    I've never personally had an experience dictate my appreciation of the system, but I certainly get some people work that way - and was not questioning your decision at all, but wondering if there were mechanical complaints/issues as well. You well-explained that with your Vancian casting comment, so just a curiosity. As far as 4E, despite that first terrible experience, my group gave it a...
    59 replies | 3667 view(s)
    1 XP
  • Xaelvaen's Avatar
    Monday, 3rd June, 2019, 10:40 PM
    Oh I certainly understand D:OS making them quite the brand name, so to speak. As indicated, the lack of kickstarter is to -my- sadness. The great optionals you can pick up, and the typically discounted price, are why I've backed quite a few successful kickstarted games. However, whatever is best for their company, works for me in the long run.
    99 replies | 4440 view(s)
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  • Xaelvaen's Avatar
    Monday, 3rd June, 2019, 02:25 PM
    Ooh, I do love a question with a great 'exception-oriented' answer. "It depends on the type of game we're playing." In a low fantasy setting, one where magic is rare, magic items even moreso, and the players are meant to feel on the edge of their seat, constantly challenged, and worried for the lives of their characters from even basic, rugged bandits... well then the world exists without...
    106 replies | 3295 view(s)
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  • Xaelvaen's Avatar
    Monday, 3rd June, 2019, 01:04 PM
    Pretty much what I was going to say - I doubted WoTC/Hasbro would allow a kickstarter, much to my sadness.
    99 replies | 4440 view(s)
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  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 11:17 PM
    Being a huge fan of Larian (backed three games in KS so far), this excites me to no end.
    99 replies | 4440 view(s)
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  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 10:23 PM
    My group has been together for 20+ years now, so we play a bunch of different games, genres - hell, we even make our own. Right now we're using a repurposed version of Talislanta. In the long of it, we've just come to like the actual difficulty and tax on the characters determining the 'growth' as opposed to hard, itemized values. I'd in no way recommend it for everyone. I'll give you the...
    17 replies | 767 view(s)
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  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 08:42 PM
    Sorry you had such a terrible experience, but that seems to have nothing to do with the system. Have you considered trying a private game of 5e, with people you know, or is that not an option? Were there aspects of the system (unmentioned in your post) that also affected how you felt? My first impression of 4E went almost identical. My wife and I, as well as a friend, attended one of the 4e...
    59 replies | 3667 view(s)
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  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 08:17 PM
    I had never thought of using the DMG on monster balance to figure out the impact of magic items, but it is a pretty genuine idea to help feel out the level of power to throw at parties. We've recently been experimenting with an XP rule from a different game, where the difficulty of the encounter matters more than the monsters within it. The easier a party overcomes the challenge, regardless of...
    17 replies | 767 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 08:07 PM
    Honest mistakes? Couldn't care less, as long as they are mistakes. In fact, a lot of new GMs I've seen at the local FLGS will ask advice from those of us who've been playing longer if they need to make a decision or reference a rule - and that gives me a lot of hope for the future of the hobby. It takes a great deal of maturity to rely on others, even in the position of Dungeon Master. ...
    50 replies | 1631 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 07:50 PM
    I'm fairly conservative when it comes to freedom of speech, so what people do in their private games is fine by me - key word being private of course. In a public setting, with strangers, and no forewarning, permission, or anything? Revolting.
    419 replies | 16579 view(s)
    2 XP
  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 07:41 PM
    We simply made it so that when you have the Style, and the Feat (associated to two-weapon fighting, obviously), then your bonus action attack scales with your Extra Attack class feature. For our table, the balance works fine - an 'extra chance to hit' is also an extra chance to miss, and so forth. Didn't see a need to over-complicate.
    197 replies | 4977 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 2nd June, 2019, 07:27 PM
    We've toyed around with this idea in our groups a time or two. Typically, I break -all- the feats down into smaller, bite-sized portions (that we've come to call talents). In example, Sentinel is broken into 3 talents, since it vaguely gives 3 effects, each about as important as the last. Then, I give a 'talent' slot at every odd level. So by level 5, they can have Sentinel without...
    14 replies | 497 view(s)
    2 XP
  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 11:08 PM
    I did a bit of an experiment with one of our 5E games that had some pretty positive results, and I'll gladly share to see if it'd work for you. Having been fond of the skill rank system of 3/3.5, I used 5E's proficiency system as maximum skill rank potential and went from there. In example, a 1st level rogue gets 4 skills, 2 more from background, and possibly one from race - with a...
    231 replies | 12162 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:57 PM
    Monte Cook's Experimental Might first introduced me to the concept of separating Hit Points into two categories; Vigor and Health, I believe he used. One came back easily (Vigor), and the other represented more severe damage to the character. That was the first step I took to adding a bit of spice to our D&D games. I've found I had to do a lot more to get a similar feel in 5E. We use a...
    94 replies | 4242 view(s)
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  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:47 PM
    Clearly an epic priest, for True Resurrection can stretch many years more...
    62 replies | 5170 view(s)
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  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:46 PM
    We made these little custom blocks where you would write in the AC you would hit based on what showed up on the d20, so there was no math involved, but your point is completely valid nonetheless haha.
    162 replies | 6252 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:32 PM
    Absolutely have, and will again. After playing 5E, some of the odd mechanics of 2E certainly take some effort to enjoy again, but it is mostly all the wonderful modular character creation of 2E that has me still enjoying it. Kits, multi-classing vs. dual-classing, and the ability to create your own class with the point buy supplement (forget the name of it, but somewhere in my 2E archive). It...
    162 replies | 6252 view(s)
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  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:21 PM
    This is the bread and butter of my DMing style, assisted greatly by my players' roleplaying. Regardless of the system in which we're currently playing, I add a place for 'Short Term Goal' and 'Long Term Goal' for the characters. I work with the players to set these up ahead of time, and give me ample opportunity to prepare all manner of random endeavors in which the characters are likely to...
    62 replies | 5170 view(s)
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  • Xaelvaen's Avatar
    Thursday, 30th May, 2019, 10:14 PM
    I have two answers, in that I play two types of Dungeons and Dragons. The first is when I play with my 20+ year group of players. We played together on 'Doomsday' during the Y2K, so suffice it say, everything is handled in such a way as I feel like I barely have to DM anymore, except to build the world and let the players go. Sometimes they'll intentionally make characters with conflicts,...
    26 replies | 934 view(s)
    2 XP
  • Xaelvaen's Avatar
    Friday, 24th May, 2019, 04:34 AM
    Sad to see this one - I really enjoyed Numenera, but I was a kickstarter backer and played through all the playtests, so when the core material came out, there was plenty of old material to keep and discard the more limited things you see in the final release. As for my own one-session games, pretty much anything with ridiculously 'swingy' luck incorporated - like Savage Worlds and Warhammer...
    59 replies | 3667 view(s)
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  • Xaelvaen's Avatar
    Sunday, 19th May, 2019, 10:51 PM
    I'm not sure if it's pure nostalgia, due to the fact that I began playing with 2E, or the fact that the system has aged well (at least with all the player variants and house rules we made all those years ago), but AD&D 2E all the way.
    288 replies | 9922 view(s)
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About Xaelvaen

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CHANGE.ORG PETITION: Release the lost AD&D 2e Mystara worldbook by Jeff Grubb! Monday, 10th June, 2019 02:54 AM

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Monday, 10th June, 2019


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Thursday, 6th June, 2019



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Saturday, 15th June, 2019

  • 03:37 PM - DrMapzo quoted Xaelvaen in post Color Maps for Virtual Tabletops by Me
    Amazing, unique art style! Going to check out your patreon now - keep up the great work. Thank you very much, I'm happy that you liked the maps! The map I have for you this week features a tower in ruins that has been co-opted by some necromancers to perform their evil rituals. I think the map has the potential to be used when fighting a boss monster. The first challenge for the party would be getting to the tower and then the fun can begin! For the battle you can use a powerful reanimated corpse, or even the necromancer themselves, who has just received a power-up by casting a forbidden spell that requires a sacrifice that'll particularly hurt the party emotionally. 107080

Thursday, 6th June, 2019

  • 06:17 PM - Oofta quoted Xaelvaen in post Let's Talk About THAC0
    I was just staying quiet on this one, but we always went with THAKE (like lake) -OH. XD Maybe we should have a poll "how do you pronounce THAC0". Of course you would only need two options, "THACK-OH" and "The wrong way". ;) Kidding aside, I never met anyone who didn't pronounce it THACK-OH. Maybe it's a midwestern thing.
  • 05:57 PM - iserith quoted Xaelvaen in post Torture Should Not Work in Dungeons & Dragons
    Whether or not it works (reality OR otherwise) is mostly irrelevant - just WAY too much contradictory evidence to give any one side merit. Right. It works if the DM says it works. Full stop. Arguments from reality are perhaps the weakest arguments one can make about a fantasy world controlled by someone who gets to say how things operate. The more productive way to examine this situation in my view is: Why is this happening and what can I do as DM to take away the impetus to do it? Because it's almost certainly the DM's fault due to presenting meaningless fights and going overboard with hiding plot-relevant information.

Wednesday, 5th June, 2019

  • 05:22 PM - Dannyalcatraz quoted Xaelvaen in post Brainstorming a PC, system agnostic-ish
    I'm afraid I know very little of the subject matter, but you've inspired me to begin reading with your attention to detail - this all looks so very fascinating. Just wanted to say 'well-done' so far. Thanks! In my ex, thereís all kinds of seeds for PC, adventure and campaign ideas all around us in nature, history, art, music and literature. All you have to do is keep your eye and ears open.
  • 04:37 PM - Morrus quoted Xaelvaen in post Pathfinder 2E At UK Games Expo
    I'm a sucker for pretty much any new system that comes out, but wasn't fond of the playtest at all That's the purpose of a playtest. I'm definitely intrigued to see the final game.

Tuesday, 4th June, 2019

  • 03:35 PM - Jacob Lewis quoted Xaelvaen in post Systems You Left after One Bad Experience
    Sorry you had such a terrible experience, but that seems to have nothing to do with the system. Have you considered trying a private game of 5e, with people you know, or is that not an option? Were there aspects of the system (unmentioned in your post) that also affected how you felt? I think that was the whole point of this thread: games you left because of a bad experience, not because of the system itself. Experiences, however, will often sour our opinions more than practical logic. It's a common fallacy of human nature. That said, my own particular instance was more of a tipping point for me. I was hoping for a better experience that would provide some incentive to give this new edition another chance, at least as a player if not a DM. The result was a polar opposite, but it worked out (personally) for the best. Dropping D&D as my primary game of choice has allowed me to broaden my experience with other game systems that, quite frankly, work better on different levels that I find much mo...

Monday, 3rd June, 2019

  • 10:17 PM - Sorcerers Apprentice quoted Xaelvaen in post Baldurs Gate 3 apparently in development (with evidence)
    Pretty much what I was going to say - I doubted WoTC/Hasbro would allow a kickstarter, much to my sadness. There's also no need for a kickstarter, Larian Studios has plenty of money from the massive sales of Divinity: Original Sin 1 and 2. They weren't going to kickstart D:OS2 but were convinced by indie developers that big name kickstarters attract users to kickstarter so that smaller projects also get more pledges while they're running.
  • 11:11 AM - gyor quoted Xaelvaen in post Baldurs Gate 3 apparently in development (with evidence)
    Being a huge fan of Larian (backed three games in KS so far), this excites me to no end. Could there be a BG III kickstarter?

Sunday, 2nd June, 2019

  • 09:34 PM - Harzel quoted Xaelvaen in post How much power do magic items give?
    I had never thought of using the DMG on monster balance to figure out the impact of magic items, but it is a pretty genuine idea to help feel out the level of power to throw at parties. We've recently been experimenting with an XP rule from a different game, where the difficulty of the encounter matters more than the monsters within it. The easier a party overcomes the challenge, regardless of what methods they use, the less XP they receive. With apologies for being off topic, this sort of sounds like clever play is punished. Of course, you probably didn't intend those two sentences as a complete description, so I may be opining on the basis of incomplete information.
  • 08:21 PM - Xeviat quoted Xaelvaen in post How much power do magic items give?
    I had never thought of using the DMG on monster balance to figure out the impact of magic items, but it is a pretty genuine idea to help feel out the level of power to throw at parties. We've recently been experimenting with an XP rule from a different game, where the difficulty of the encounter matters more than the monsters within it. The easier a party overcomes the challenge, regardless of what methods they use, the less XP they receive. The idea of being able to quantify magic item impacts on effective level, especially temporary ones, would help us immensely in this endeavor - thanks for the inspiration, @Xeviat. I'm starting on a big project to rewrite the Monster Manual and make it more like 4E, so I'm going to be doing a lot of testing. While I'm at it, I figured I'd might as well take a look at the PC balance. It's all just guidelines. And yeah, not all magic items are created equal, but it's a starting point, rather than just saying "eh whatever rebalance the encounters yo...

Friday, 31st May, 2019

  • 01:28 PM - Bacon Bits quoted Xaelvaen in post Returning to 2nd Edition
    We made these little custom blocks where you would write in the AC you would hit based on what showed up on the d20, so there was no math involved, but your point is completely valid nonetheless haha. So did we. They work pretty well, though we had a problem of some people still getting confused by situational bonuses like flanking and higher ground and flipping -1 to +1 or vice-versa.

Saturday, 10th November, 2018

  • 08:06 PM - Mercador quoted Xaelvaen in post Ravnica & Dungeon of the Mad Mage Are In Stores Today!
    As for D&D Beyond's formatting, absolutely 5 stars. As for the contents of the book, that's a bit trickier. I only bought it for the setting flavor, so I completely glossed over the player options for the most part, and I'm far from finished reading everything about the setting. Absolutely a solid 4 stars from me thus far, however. I would buy it for the setting as well, I don't play 5E, I got plenty of PF books but I read them for the content, not for playing it.
  • 12:39 AM - Mercador quoted Xaelvaen in post Ravnica & Dungeon of the Mad Mage Are In Stores Today!
    Got my Guildmaster's Guide on D&D Beyond this morning, and have been reading through it extensively. Consider me a satisfied consumer. On 5 stars?

Friday, 19th October, 2018

  • 03:55 PM - lowkey13 quoted Xaelvaen in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    I make these suggestions admitting I have no idea what has, and has not, been done already. Horror Movie Villains (Jigsaw, Jason, Freddy, etc) Horror Movies (in general) Both excellent ideas! I try to have some sort of D&D tie-in, however. :( If you go to the first page of any survivor thread, and click on the "prior threads" hyperlink the in first paragraph, you can see all the prior threads I've done, other than the ones eaten in the Last Great Enworld Outage.

Tuesday, 16th October, 2018

  • 12:06 AM - OB1 quoted Xaelvaen in post High-Level Features for Mid-Level Campaigns?
    One alternative method we chose for preserving balance while still eventually getting access to high-level material, was to reduce Hit Dice gains. We don't do it for every campaign; just once or twice it's come up where we wanted something more balanced, like the sweet spot you pointed out, but with more 'danger' and higher level capability. I believe it was normal until level 3, and then you only gained Hit Dice at every even level thereafter, but you continued to get your class powers. This gives you the effective HP / HD pool of a 12th level character at level 20, but with all the abilities along the way. Makes the sweet spot last a bit longer in regards to party longevity. A few things to keep in mind; my group enjoys gritty gaming, so the 'beaten, broken, and battered' feel is common in our campaigns. This certainly makes attrition a bit easier to achieve, while letting the characters get their 'nuke' buttons before it's time for the group to move on, while still reminding them t...

Wednesday, 10th October, 2018

  • 10:48 PM - Charlaquin quoted Xaelvaen in post Survivor Thread: Animated Fantasy Movies--Hobbit Wins!
    ... note movie The Dark Crystal--18 ^ Here it should go down to 8, but goes down to 7 instead. The Hobbit--12 Princess Mononoke--14 Nausicaš of the Valley of the Wind--11 Spirited Away--14 The Secret of NIMH--2 Kubo and the Two Strings--8+1 = 9 The Dark Crystal--19-2 = 17 ^Here it correctly goes up to 9. The Hobbit--12 Princess Mononoke--14 Nausicaš of the Valley of the Wind--11 Spirited Away--14 The Secret of NIMH--2 Kubo and the Two Strings--8 The Dark Crystal--19 Corrected Kudo again @rczarnec incorrectly / accidentally added one to its total ^ Here it incorrectly goes down to 8. The Hobbit--12 Princess Mononoke--14 Nausicaš of the Valley of the Wind--11 Spirited Away--14 The Secret of NIMH--0 - Sorry :( Kubo and the Two Strings--9 The Dark Crystal--19 ^ Here it goes up to 9, should go up to 10. The Hobbit--13 Princess Mononoke--14 Nausicaš of the Valley of the Wind--11 Spirited Away--14 Kubo and the Two Strings--7 The Dark Crystal--17 Xaelvaenís downvote doesnít seem to have been counted, so Iím putting it in blue. ^ Here it goes down to 7, should go down to 8. The Hobbit--14 Princess Mononoke--14 Nausicaš of the Valley of the Wind--9 Spirited Away--14 Kubo and the Two Strings--8 The Dark Crystal--15 ^Here it goes up to 8, should go up to 9. Kubo and the Two Strings should currently be at 9.

Saturday, 6th October, 2018

  • 12:45 AM - Jay Verkuilen quoted Xaelvaen in post Worlds of Design: Tabletop RPGs Are the Most Naturally Co-operative Games
    I like your comparison between alignments and cooperation many times being at odds, @lewpuls - it is often the case unless the campaign specifically revolves around the idea that evil and good must somehow work together for a greater goal. Lawful Good and Lawful Evil both want the world to remain, so it's good to put aside their differences and stop the big bad Chaos from wrecking the Earth outright, as an example. As it is now October, take a read through Roger Zelazny's A Night in the Lonesome October. The protagonist is Jack the Ripper's dog. Jack is a hero in the story. IMO an interesting campaign might be a Order vs Chaos oriented one, meaning devils and the lawful good dwarves might be on the same side vs. djinn, elves, and demons.

Friday, 5th October, 2018

  • 09:03 PM - Lanefan quoted Xaelvaen in post Burning Questions: How Do You Deal With Ludicrous Players?
    Yeah, I absolutely employ the "dynamic encounter" approach myself, making situation difficulty not based on any sort of initial design, but how I want the characters to feel after the encounter is said and done. I use the reinforcements tactic myself, and consumables too (bad guys have some healing potions when necessary, or spell scrolls laying about). If they don't need to use the consumables, they didn't exist of course so there's no extra treasure to worry over doling out - never so much as to make a fight obnoxious or endless either, then again pretty hard for potions to do that with action economy anyway.This leads into an argument that can - and has, in the past - become an entire long thread on its own: dynamic encounters vs. static encounters; and is a DM cheating if she changes the parameters of an encounter on the fly while it's in process of being played out. Put another way: should we design based on how we want our characters to feel, or should we design what we design and le...
  • 07:49 PM - Jay Verkuilen quoted Xaelvaen in post Burning Questions: How Do You Deal With Ludicrous Players?
    Understand what you're getting at now. I can see how DMs who aren't used to a specific player, or that specific type of play will have a lot of trouble adapting, for sure. I can very easily descend into DM vs. player if not handled well by both player and DM. The search for exploits and exceptions was one reason I really disliked DMing 4E. I never really developed a feel for it the way I had for other editions. Yeah, I absolutely employ the "dynamic encounter" approach myself, making situation difficulty not based on any sort of initial design, but how I want the characters to feel after the encounter is said and done. I use the reinforcements tactic myself, and consumables too (bad guys have some healing potions when necessary, or spell scrolls laying about). If they don't need to use the consumables, they didn't exist of course so there's no extra treasure to worry over doling out. You can even hand out the consumables. Consumables like some healing potions or the like are gre...
  • 07:35 PM - Ralif Redhammer quoted Xaelvaen in post Burning Questions: How Do You Deal With Ludicrous Players?
    Heh, that sounds hilarious and awesome. I've seen Galavant. Pretty funny stuff. The lead actor was also in the excellent Frankenstein's Army, where horrible things happen to him. On this note, we ran a Galavant inspired campaign after the first season (link included in case people weren't aware of it). It's a musical tv series set in a fantasy genre that absolutely cracked us up. No one was allowed to play an actual 'Bard' in that we were all musically inclined and occasionally had to belt out into song (as was the nature of the world), even the baddies did it too - a truly hilarious campaign I will treasure for ages to come.


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