View Profile: Xaelvaen - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Xaelvaen's Avatar
    Today, 12:50 AM
    1) Success Chart from Talislanta 5E. Instead of base 10 + blah and hit target number, it is a chart of Critical Failure, Failure, Partial Success, Success, and Critical Success. Pathfinder 2 has vaguely borrowed from this with their 'Crit on DC+10 or more' system, which is awesome. 2) I'll second the 'Stunt' system from Exalted. Quick but vivid descriptions other than 'I swing my sword!'...
    15 replies | 610 view(s)
    0 XP
  • Xaelvaen's Avatar
    Today, 12:44 AM
    Xaelvaen replied to Double Dash
    Not at our table - we have a simple house rule that your maximum distance traveled on your turn is equal to double your speed. We incorporate it into chase rules and a lot of other house rules we use, so we needed to get rid of the triple-dash effect that only a handful of classes could do. We have other micro-systems in play for increasing your speed if it is important to you, and you can...
    18 replies | 459 view(s)
    0 XP
  • Xaelvaen's Avatar
    Yesterday, 07:11 PM
    I actually wouldn't know about the AI using spells, I always micromanage in games like that, be it pause or turn-based. I do see it as at least relevant, because regardless of when your spells come back, you're still dealing with constraints, and still dealing with rounds of nothing but basic attacks - at least with D&D, there are at-will cantrips. PoE2 didn't even have that while at least...
    40 replies | 1544 view(s)
    1 XP
  • Xaelvaen's Avatar
    Yesterday, 07:03 PM
    You can do a search and get some basic information - a topic on Stackexchange discussing the code, in example. Here is a primitive Youtube video of a program that can recognize dice face images and decode what each dice reads. It's at a state where you'd need to build your own, but the technology is certainly there, and has been for over a decade - just no one has released a practical...
    21 replies | 604 view(s)
    0 XP
  • Xaelvaen's Avatar
    Sunday, 14th July, 2019, 11:54 PM
    1. Dragon alignment based on color. Almost the first fact we disregard anytime we play D&D. I find this a silly dislike because that's just the lore in the worlds D&D runs, and that's cool - we just never play in those worlds, and always make our own, so dragons are just dragons, and color is just a species, and morality and spirituality are all individual concepts. 2. Paladins allowed...
    127 replies | 4029 view(s)
    8 XP
  • Xaelvaen's Avatar
    Sunday, 14th July, 2019, 08:08 PM
    I'm genuinely sorry to hear this, Danny - having an old, reliable group like that is probably the biggest reason I still play. I hope things work out for you, sincerely. --- The only gap I've had in playing, I mean an honest gap, would be around '92 - '96. I began playing in '89 with my cousin, similar in age to me, but it was mostly just the two of us with an occasional family member...
    21 replies | 576 view(s)
    1 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 10:47 PM
    Firearms are certainly there, but they take on a heavy magical-technology feel. Form, afterall, is inspired by what we perceive - so even as they bend toward technology, the history is apparent in their structures and weaponry. Of course, firearms aren't the only weaponry - there's been a very solid blend of melee and firearms (and even archaic ranged warfare) being relatively well-balanced. ...
    56 replies | 1773 view(s)
    1 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 09:49 PM
    Yep, that's effectively what Talislanta 5E did haha. Practically never outright fail unless you're in over your head, but man those partials on Saves still suck.
    42 replies | 1356 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 08:42 PM
    There's the Talislanta 'partial success' approach. If you miss your attack roll by 5 or less, you deal half damage instead of none - in 5E, pretty rare to miss by much more than that.
    42 replies | 1356 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 03:48 PM
    Depends entirely on the campaign we're playing at the time. Currently, we're playing in a world that was incredibly high magic - where the stuff of the unseen wove through the very fabric of existence, from indoor waste disposal (disintegration) and plumbing, to lights and horseless carriages, and teleportation booths on city streets to help you get around town, or even from city to city,...
    56 replies | 1773 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 04:51 AM
    Both (thus why I voted Other). Pillars of Eternity 2 made it so that when you start the game, you can choose action, or turn-based. It works -phenomenally- with both. This should definitely be the direction so that all preferences can be enjoyed. Barring that, I definitely agree with keeping it turn-based; as others have said, at Larian, they are masters of Turn-Based.
    40 replies | 1544 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 13th July, 2019, 03:00 AM
    These are fantastically well-made - checking out your Patreon site now!
    4 replies | 250 view(s)
    0 XP
  • Xaelvaen's Avatar
    Friday, 12th July, 2019, 08:44 PM
    Man, I cannot like this comment enough. I truly missed the Paladin being strong, and paying for it with both mechanics and role-play hindrances. Still enforce those to this day, regardless of the system. My players are basically the same mindset - last time I had a Paladin in game that -didn't- tithe his treasure was a one-shot in an FLGS.
    68 replies | 2295 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 12th July, 2019, 08:39 PM
    Somewhat recently, I ran a game of 2E at the FLGS when a few of the new-to-D&D players heard myself and another grognard talking about it. I find it still quite enjoyable, for both the nostalgia of a time when I wasn't the DM and my highschool buddy's father was, and for the (contrary to your post) incredibly robust character creation (I admit the blasphemy, I loved the Character Class Point Buy...
    68 replies | 2295 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 12th July, 2019, 07:44 PM
    First, playing with a like-minded twin must be badass, at least it seems that way in my head haha. Crazy high jinks abundant! Second, it's literally the only player I've ever had to put that ultimatum too - be less murder-hobo (amongst other things), or don't play. It's always hard to be the friend that cares enough to tell your friends what they're doing wrong. Cheers to all in this thread...
    19 replies | 651 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 12th July, 2019, 06:45 PM
    Just devil's advocate here - Nostalgia's definition does involve personal experience, but there's a great deal of work in the psychology field on this very topic, and there's no definitive answer - too many contradictory inputs. Wistfulness and Yearning are often related - and there's a Portuguese word (Saudade) which is basically pseudo-nostalgia, and C.S. Lewis used sehnsucht of course. So,...
    68 replies | 2295 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 12th July, 2019, 06:15 PM
    Ouch, painful indeed. Had to do that to my closest Cousin. He wasn't disruptive or a bad player or anything, but he and his friends played with a different type of content, that was kind of reflected in his mannerisms when he played. I'm fine with people having whatever they want in their games, provided everyone is on board with it, but my group wasn't - so I had to politely ask him to either...
    19 replies | 651 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 09:06 PM
    To directly answer the question, I don't believe so - other than as @Dausuul mentioned with saves. We use Net Advantage/Disadvantage as well, but each 'point' after the first just gives a stacking +1/-1. So if you have 3A and 2D, you just get Advantage. 5A and 1D, you get Advantage, with a +3 modifier on the roll. This -slightly- breaks Bounded Accuracy, but makes the extra Advantages feel...
    37 replies | 909 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 08:55 PM
    Touche - I'm sure it is still just as common globally. In truth, even having started playing in the 80s, I never experienced this, or had friends experience this - been with my same group since 99 (Good grief, 20 years this November). There've been plenty of times I could play once a month, or times when I could only play with one or two of my group - wasn't even the game that made us fight for...
    49 replies | 1962 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 08:49 PM
    Perhaps the readily available access to the internet just makes us more aware of it. I grew up in the south in the early 80s, and the streets were littered with this sort of bigotry far more frequently than I appreciate recalling. That sort of thing wouldn't even make the paper back then. I find nothing about this shocking, just another appalling display of humanity's dying moral integrity.
    46 replies | 2335 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 08:44 PM
    Yeah, I read about the lunacy from the linked article. Still makes me curious how many people like that do it for the attention, or the 'Salmon' effect of swimming against the stream, and how many people -actually- believe the tripe. Awful either way.
    46 replies | 2335 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 06:46 AM
    I wonder if he actually believes the garbage he writes, or if it was just for publicity/infamy? I truly hope the latter - at least that's partially better than actually being a bigot. Maybe.
    46 replies | 2335 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 11th July, 2019, 06:42 AM
    If you are, you aren't alone. My wife and I had this exact same conversation after we finished the most recent series. I know several people stopped playing after highschool and just found other things, but even if I could only play once a month during college, I never stopped - my wife's the same way. We weren't sure if the show was implying it was a 'kids' game, or if they were merely...
    49 replies | 1962 view(s)
    0 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 07:07 PM
    Absolutely, but @Xeviat mentioned maneuvers - I'm sure some sort of Cleave or Whirlwind effects would be involved for that very reason. I would actually be rather interested in some of the things Nine Swords did right back in 3.5; turning a melee combatant into a sort of spellcaster. Shocking Grasp does 1d8, scaling with level, and some nifty little effect. If all melee attacks could work...
    42 replies | 1356 view(s)
    1 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 07:05 PM
    There's some discussion/prototypes out there of Dice Face Recognition Software - could always go that route if you don't want to lose the tangibility of rolling dice. Should count/calculate instantly, assuming the program adjusted appropriately.
    21 replies | 604 view(s)
    0 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 06:55 PM
    I -do- in fact use Bing. They pay for my yearly Amazon Prime subscription and then some in those nifty reward points! To the topic at hand, however: I play D&D 5E because it is about as Rules Lite as I like to play. Never had much success with Fate and the even lighter systems (not that there's anything wrong with them, just not my thing), so 5E feels darn perfect in that sense. ...
    81 replies | 2721 view(s)
    0 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 06:37 PM
    Being that Cleric is basically my favorite 5E class, I like how they get the damage bonus on weapon attack around level 8 a lot more than I like Extra Attack. Perhaps I'm a minority, but I rather enjoy the simplicity of one action, one roll, move on (when playing this kind of game). If I want attack-a-palooza, I'll play a different system. With that in mind, taking Extra Attack from the...
    42 replies | 1356 view(s)
    3 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 06:27 PM
    Actually you did a wonderful job of a synopsis, so much so I am buying it and checking it out - thank you kindly!
    47 replies | 3221 view(s)
    1 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 05:02 AM
    First, @Xeviat asked for people's alternative to Expertise, and I answered with the same problem with which my players approached me. This comes from a group well over 15+ years together, with a vast majority of favorite characters being rogues (and Bards, in 5E, though that class was considerably less popular the farther back we go). They tell me they hate the 'bignumber=better' approach, so...
    43 replies | 1327 view(s)
    1 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 03:30 AM
    A nice idea, one I might try with some of the newer groups I play. Offsetting the danger of it would annoy my old grognard gamers haha.
    43 replies | 1327 view(s)
    0 XP
  • Xaelvaen's Avatar
    Wednesday, 10th July, 2019, 03:18 AM
    Early on, when we first started playing 5E, it was my players who came to me with a request to change expertise. With it being limited to two classes, the party felt doubling the very foundation of bound accuracy was an immediate failure. Over the many campaigns we've played using 5E, we've tried a few different variables here. Party's Favorite Expertise allowed a player to spend their...
    43 replies | 1327 view(s)
    3 XP
  • Xaelvaen's Avatar
    Tuesday, 9th July, 2019, 09:11 PM
    This sounds very interesting - what is the core resolution mechanic for this system, if you do not mind my asking? Might have to give it a read sometime!
    47 replies | 3221 view(s)
    0 XP
  • Xaelvaen's Avatar
    Sunday, 7th July, 2019, 03:14 PM
    So, I wasn't incredibly thrilled with the playtest, but it got a few things right - which I'm hoping will make the final product immensely satisfying. I've been using the 3 Action system for a long time in many different games, so this was nothing new or unsettling - very easy to grasp, though I disagreed with many of their action costs. This is one of the points I hope the finished system...
    116 replies | 6187 view(s)
    0 XP
  • Xaelvaen's Avatar
    Sunday, 7th July, 2019, 02:50 PM
    I'm sure it is blasphemy, but I have indeed used their system in worlds with Elves >.>
    47 replies | 3221 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 4th July, 2019, 01:16 AM
    Talislanta 5E I'll start with a caveat - for our most popular games, this system plays a role as the backbone, with all of the details hashed out by my permanent gaming group. We played it, we loved it, we keep formatting it to fit our needs, no matter the occasion (except those whimsical times we want a more 'lite' system). 1) Success Chart: Roll a d20, add modifiers, reduce by the...
    47 replies | 3221 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 30th June, 2019, 10:30 PM
    Thank you - and you are quite correct, they know the mechanics beforehand. More importantly, I always ask the new table when I GM at gameshops if they would enjoy the rule. I've also set it to 2 minutes before when introducing new players, and slowly worked down the time limit. I've had a considerable number of people thank me for improving their turn speed, and helping them focus on the...
    22 replies | 1064 view(s)
    0 XP
  • Xaelvaen's Avatar
    Sunday, 30th June, 2019, 06:11 PM
    I've not found a chart of any sort along these lines - instead, I ask the players to make search checks every time they loot a body (or group of bodies). Anything under 11 total gets them some coins and the obvious - what a person was wearing or carrying. Even a useless half-rusted goblin shortsword must be worth something to someone - of course, I inflict stricter carrying capacity rules if...
    18 replies | 870 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 30th June, 2019, 06:03 PM
    I have a timer active behind my DM screen set to 1 minute. While it's not a hard rule to force people to go faster, if they complete their turn in 1 minute or less, including dice rolling and giving me the information, they gain a bonus To Hit (if their attack wouldn't otherwise land), or To Damage if their attack would hit otherwise. I always play off the benefit as something in game to keep...
    22 replies | 1064 view(s)
    1 XP
  • Xaelvaen's Avatar
    Saturday, 29th June, 2019, 06:13 PM
    I'm from the Big Blue Nation - Kentucky Basketball is life. I've watched NCAA basketball since I was far too young to remember anything else but basketball. Instant Replays to check the referees' ability to be fair and impartial has been a huge assistance to the game of NCAA basketball, though I agree with the right kind of limitation as you've stated. Flagrant Fouls being able to be reviewed...
    95 replies | 3818 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 29th June, 2019, 05:59 PM
    We too used 3d6, an array of 6 to assign as you saw fit, with a caveat: you didn't start counting your rolls until you got a 15 or higher. Then the next 5 were purely random. Made sure everyone had at least one decent stat (AD&D 2E) for their character design, but still a whole lot of random. ... and if you were lucky enough for that first roll over 14 to be an 18, you were the DM's b**ch...
    67 replies | 1964 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 29th June, 2019, 05:52 PM
    Agreed - it took a good year for more sample Numenera to come out in an 'official' capacity, but right after its launch, there were a couple of massive fan-contribution sites that helped. As far as the Speed/Intellect damage, I can't remember if it is something we homebrewed, or a part of the playtests somewhere, but there was an option to take physical damage to either Might -or- Speed as you...
    13 replies | 1289 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 27th June, 2019, 08:52 PM
    Yes* So, I feel a single person can do all the leg work to do all these things, and even publish it. The asterisk refers to the comparative success of these endeavors. Will your single-person-created work ever be on the tongue of every RPG player everywhere like D&D or Pathfinder? That's questionable. Should the raving success level comparison matter? Not one bit. I hope every creator...
    30 replies | 1759 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 27th June, 2019, 07:37 PM
    Other: Map and Token art. That's the only patreons I currently support.
    27 replies | 1007 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 27th June, 2019, 07:30 PM
    I think they stripped the power of rogue due to Sneak Attacks very cleverly worded 'Once per Turn' instead of once per round. A simple opportunity attack can double the rogue's sneak attack output for a round. While I don't personally agree with that particular dependency on damage output, on an opportunity attack round, rogue's can seriously punish enemies. They are just fewer and far between...
    163 replies | 5559 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 27th June, 2019, 07:21 PM
    When I said 'similar system', we are currently playing a game we built from a core mechanic from Talislanta, and it is otherwise entirely a homebrew endeavor. In this, we are experimenting with a pool of d6s daily to adjust a roll, yes. However, when I referenced for expertise using the dice addition with 5E, I did imply to use the proficiency system, just cap the d20 + expertise at a total...
    163 replies | 5559 view(s)
    1 XP
  • Xaelvaen's Avatar
    Wednesday, 26th June, 2019, 08:12 PM
    Just wrapped up a "Magic meets Tech" campaign that lasted (480 hours of total playtime). Our sessions have varied lengths, so it's best for me to just equate it into hours. Sometimes if we all get a night to kill, we'll have a random 1 - 2 hour play session, otherwise we meet twice a week at ~5 - 7 hours a session. Long ago, at all our employments, we changed our availability to have Monday...
    47 replies | 2125 view(s)
    0 XP
  • Xaelvaen's Avatar
    Wednesday, 26th June, 2019, 08:07 PM
    We are right now experimenting with a similar system, where you can roll a limited number of d6s (daily resource) to add to a d20 roll. The rule is, it literally increases what the dice counts as, and like a true d20, it cannot roll higher than 20. That might help you in the design for expertise. So if your proficiency is 5 (d10), you roll the d10, add it to the d20, capped at 20. Then you...
    163 replies | 5559 view(s)
    1 XP
  • Xaelvaen's Avatar
    Sunday, 23rd June, 2019, 10:36 PM
    There aren't any creation rules, so to speak, but there's some easy to access information to help get a good feel for how to do this. In the DMG, page 128, there is a Downtime Activity for crafting magic items. While it doesn't help you, as a DM, choose what goes on a magic item, it does give you a guideline based on rarity, with a price for said magic items. There is also a pdf out there...
    11 replies | 821 view(s)
    1 XP
  • Xaelvaen's Avatar
    Saturday, 22nd June, 2019, 06:50 PM
    Awesome - now I get it, sorry for the confusion! With that in mind, a static bonus of +1 or +2 does seem appropriate for the class features that give additional proficiency bonuses. You could also go with a dice for fun. In many of my 5e games, we like to go with 'Proficiency as Dice'; +2 = d4, +3 = d6, and so forth. So you could always have those class features give +1d4 to those...
    15 replies | 582 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 22nd June, 2019, 05:48 PM
    2e (My first edition - thus let me take off my nostalgia goggles) - The thief skill system; I still miss using a d20 as well as other dice for different aspects of play. - The KITS! We designed our own to fit worlds and campaigns and I still have that material from nigh 20 years ago. - The Combat and Tactics supplement that let you point-buy make your own class - that was a heap of fun. -...
    52 replies | 2719 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 22nd June, 2019, 05:38 PM
    I gathered that part, but you said "So up through 7th level" making me think the 'everyone has proficiency in all saves' thing cut off at 7th level haha. So the proficiency in all saves caps at +3, and no one gets any save increase after that?
    15 replies | 582 view(s)
    0 XP
  • Xaelvaen's Avatar
    Saturday, 22nd June, 2019, 05:30 PM
    So, up through 7th level, everyone is proficient in all saves, but the save DC is increased by 2. This means class specific save bonuses do not matter until level 9, if I'm understanding correctly, when the proficiency reaches +4 (since at 5,6, and 7 everyone gains the +3 to all saves). Thus at 9th level, your 'focused' saves increase to +4, but all the others remain at +3. With the save DC...
    15 replies | 582 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 21st June, 2019, 07:49 PM
    We changed it so that the bonus action feature (on crit or felling an enemy, make another attack) also has a non-crit function. "On your turn if you attack with a two-handed weapon, you can use your bonus action to make a Shove attempt." In many instances of fiction, the big brute barrels his shoulders into a foe after attacking them, or even before. I know it steps a bit on shield master,...
    50 replies | 1519 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 21st June, 2019, 04:18 PM
    I loved the Tome of Battle, the Swordsage specifically. It made 3.5 feel alive. 4E seems like it was somehow built off of the backbone of Tome of Battle, and while 4e lacked many things I enjoy in an RPG, it's 'encounter power' mechanic was very fun. To this day I find it hard to play pathfinder because they have nothing similar to the Swordsage, even remotely (except, see below): As far as...
    35 replies | 1847 view(s)
    0 XP
  • Xaelvaen's Avatar
    Friday, 21st June, 2019, 04:12 PM
    Not sure if it's appropriate for your vision, but in our 5E home games, I converted expertise to the old proficiency dice system in the playtest material for 5E. +2 = 1d4, +3 = 1d6, and so forth. That way it makes the skill reliable, and very rarely 'doubles' the skill. I know my rogues rather enjoy the change - something fun about dropping in a different die with the d20 to roll.
    163 replies | 5559 view(s)
    0 XP
  • Xaelvaen's Avatar
    Friday, 21st June, 2019, 04:06 PM
    Well, I never 'break the rules' to ensure the escape, but I do have a wide list of contingencies available. The big rule here is, keep it new and keep it organic. If the same method is used every time you have a villain escape, it does break your verisimilitude (especially if it's multiple times in a single campaign), but players can build up this distaste for it even if it's over multiple...
    59 replies | 2535 view(s)
    1 XP
  • Xaelvaen's Avatar
    Friday, 21st June, 2019, 03:58 PM
    Played it, no, but I've read through it. I got the book as part of the Torment: Tides of Numenera kickstarter. I like the character shifting as you change worlds, and it has a lot of neat supplements, but the system is mostly the same down to its fundamentals (which isn't a bad thing for me). One of the races / world that supports the race, is quite unique, and they have a spellcaster that...
    111 replies | 8222 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 10:49 PM
    Really - I had no idea they'd create such animosity in their similarities. Cool history lesson however - thank you sir.
    14 replies | 626 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 10:42 PM
    We actually use a modified ability score system as well, for several different games we play: Strength, Dexterity, Agility, Vitality Logic, Charisma, Intuition, Resolve So the 8 scores isn't that odd of a thing (to me). If it helps diversify the characters/enemies, create more niche room, and maintain balance - it is always worth it. However, I see you've dropped to 4 throughout the...
    163 replies | 5559 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 10:37 PM
    Ouch - I can definitely see armor (damage resistance) easily abused in that way. Sorry your experience was so terrible. It could also be I'm behind the time a bit in regards to its current iteration. I only have the original kickstarter books for the game, so only one monster portfolio, a couple of free adventures, and the players information and world-building. As of -that- time, monsters...
    13 replies | 1289 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 08:13 PM
    How very bizarre - in the Numenera core rulebook, damage resistance is a very -rare- thing. It's not even supposed to be on a third of the monsters, thus why the design in damage being 2, 3, and 5. Sounds like bad monster creation (only referring to your third play example, obviously). Otherwise, we had fun with the game (playtesting and after the release). To be fair, however, we still...
    13 replies | 1289 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 07:58 PM
    I always found them similar of a read, though admittedly I've played neither - only read, and not overly in depth at that. It always reminded me a bit of Alternity with the 'lower is better' approach.
    14 replies | 626 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 07:53 PM
    Well, I still had my grasp on the feats/options from the first two books I believe? So I figured it wouldn't be too much worse - yeah, should have gone Barbarian haha.
    14 replies | 626 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 07:51 PM
    I love adventures of this vein, and use them quite readily myself, though this one in particular is an interesting take on money being valued more than safety - cleverly done. I had to read this one a few times, then check my previous post, to ensure I hadn't somehow offended you or even implied any judgement haha. I'm not the sort to judge; creative freedom for everyone. In truth, I...
    350 replies | 13342 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 06:30 PM
    I'll note, I played 3.0/3.5 and pathfinder quite a bit until D&D 5E released. However, I had a friend who wanted me to play in his Pathfinder game and... I really didn't want to go back. It felt like taking a step backwards in RPG progression. However, I gave it a try - he ran one of those campaigns from Paizo, I don't even really remember which one, but I went Fighter - nice and simple, and...
    14 replies | 626 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 05:37 PM
    I guess I'll count Savage Worlds - we got so far as to make characters, but as we practiced rolling and understanding the game (before playing), we didn't enjoy the very 'swingy' feel of the mechanics at all. So technically it's not 'read' and saying nope, but rather, we had to see what was read to understand the nope. Some didn't like using d6/d8/d10 etc as conflict resolution - some didn't...
    111 replies | 8222 view(s)
    0 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 05:17 PM
    I'll admit, the system is minimal - the character creation is fairly limited in its final iteration. However, the setting was done marvelously, thanks to the Cypher system itself, mostly.
    111 replies | 8222 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 05:07 PM
    First, love the topic - kudos. I can understand how certain groups or audiences need to pay attention to, and alter these aspects. I'm all for the freedom to express yourself in RPGs, for all people, provided you know your audience - that's always the key. Secondly, a personal anecdote - My players (21 years together this year) have come to bloody love kobolds. Perhaps it is the influence...
    350 replies | 13342 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 04:48 PM
    Both, to be honest. We really loved the tinkering that came from 4th and 5th edition; upgrading guns, weapons, cars, etc. However, Anarchy still allows that with more player agency. It's not quite so hard and meticulous to do all the fiddling about. It also includes mechanics specifically -for- more narrative play, letting players alter the narrative in unique and interesting ways. I'll...
    21 replies | 1107 view(s)
    1 XP
  • Xaelvaen's Avatar
    Thursday, 20th June, 2019, 04:15 AM
    I'll specifically add Shadowrun: Anarchy. My group liked it considerably better than Shadowrun 5E.
    21 replies | 1107 view(s)
    0 XP
No More Results
About Xaelvaen

Basic Information

About Xaelvaen
Location:
U.S.
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
Kentucky

Statistics


Total Posts
Total Posts
410
Posts Per Day
0.14
Last Post
What are your favourite single game mechanics? Today 12:50 AM

Currency

Gold Pieces
2
General Information
Last Activity
Today 01:00 AM
Join Date
Wednesday, 31st August, 2011
Product Reviews & Ratings
Reviews Written
5
My Game Details
State:
Kentucky
Page 1 of 10 12345678910 LastLast

Wednesday, 17th July, 2019


Tuesday, 16th July, 2019


Monday, 15th July, 2019



Page 1 of 10 12345678910 LastLast

Tuesday, 16th July, 2019

  • 04:39 PM - DMMike mentioned Xaelvaen in post Help Reading Dice Pools
    I wonder, are people ready for a game where rolling resolution is purely by a free app, that can be of arbitrary complexity like video games because people don't have to do it? (As long as the input and output are straightforward.) I was pondering a similar question: are people ready for the dice recognition software that Xaelvaen mentioned? I mean, the founding Dungeon Masters would roll in their graves at the privacy issues involved in the DM's die rolls being known, if only to a computer. But players seem to think it's cool, like they have and never will have anything to hide. :)

Sunday, 30th June, 2019

  • 06:53 PM - LordEntrails mentioned Xaelvaen in post Speeding Up Play (Without Being a Jerk)
    I like Xaelvaen's method too, as long as the players know they are getting rewarded. imo, by having them add the advantage, they know they are getting it. Sure, a few will add it when they shouldn't, but some will forget too. And though +1 is noticeable, it won't really impact game balance.

Thursday, 27th June, 2019

  • 10:49 PM - Yaarel mentioned Xaelvaen in post 4e Clone − help create it!
    @Xaelvaen I am leaning toward Bard Inspiration being the Expertise bonus type. The Bless spell can probably work as the Magic bonus type − thus would not stack with magic weapons, if any. Bless is ‘non-broken’, but in terms of what bonuses the Bounded Accuracy normally makes available, something like Bless shouldnt really become available until level 7 (spell slot 4) (or higher!). Compare the less good Magic Weapon spell. As such, Bless works better a class feature, rather than a spell. Otherwise, the spell would remain unavailable until at least level 7. Interestingly enough, the Magic Weapon spell equals the Magic bonus type progression in the Advancement chassis, plus an additional plus one. So, in a high magic campaign when players already have magic weapons, the Bless feature is likely to improve this number by an additional +1. Regarding the Warlord, yeah, the ability grant the Surge to an other character does wonders! Also, dividing out Extra Attacks.

No results to display...
Page 1 of 7 1234567 LastLast

Tuesday, 16th July, 2019

  • 01:12 PM - Fauchard1520 quoted Xaelvaen in post Help Reading Dice Pools
    There's some discussion/prototypes out there of Dice Face Recognition Software - could always go that route if you don't want to lose the tangibility of rolling dice. Should count/calculate instantly, assuming the program adjusted appropriately. Any links? This is intriguing.

Monday, 15th July, 2019

  • 11:16 PM - BookBarbarian quoted Xaelvaen in post What are your Pedantic Complaints about D&D?
    1. Dragon alignment based on color. Almost the first fact we disregard anytime we play D&D. I find this s silly dislike because that's just the lore in the worlds D&D runs, and that's cool - we just never play in those worlds, and always make our own, so dragons are just dragons, and color is just a species, and morality and spirituality are all individual concepts. A while back I houseruled that all dragons are born brown, and it's their emerging personality that determines color and breath weapon. Far and above, my biggest problem that I have...and I say this as a cis-het American dude...is the breast fetish. Armor with breasts. Reptiles with breasts. Gargoyles with breasts. FRIGGIN WARFORGED WITH BREASTS?! Seriously, this needs to stop. Please. I'm begging you. Now I am imagining a warforged designed to provide sustenance for non-warforged soldiers. This is... not a thought I would have predicted I would have today.
  • 04:30 PM - Blue quoted Xaelvaen in post Should Baldur's Gate 3 be turnbased or Real Time With Pause?
    Both (thus why I voted Other). Pillars of Eternity 2 made it so that when you start the game, you can choose action, or turn-based. It works -phenomenally- with both. This should definitely be the direction so that all preferences can be enjoyed. Barring that, I definitely agree with keeping it turn-based; as others have said, at Larian, they are masters of Turn-Based. PoE2 changed the spell system from the original PoE to all spells refreshing after each combat, so it wasn't a problem if the AI burned through spells in an encounter. The original PoE had spells recover on a (long) rest like D&D, and there real time with AI was an issue - either you let the AI use them and would burn through them quickly, or you didn't in which case it was effectively turn based as you be pausing often to cast. So PoE2 isn't a great analog for D&D combat where there's a lot of long rest recovery spells and class features. The original PoE was closer, and that did have issues with real time be...

Saturday, 13th July, 2019

  • 10:35 PM - Aebir-Toril quoted Xaelvaen in post Science in D&D
    Depends entirely on the campaign we're playing at the time. Currently, we're playing in a world that was incredibly high magic - where the stuff of the unseen wove through the very fabric of existence, from indoor waste disposal (disintegration) and plumbing, to lights and horseless carriages, and teleportation booths on city streets to help you get around town, or even from city to city, faster. Then the magic started to change, and a chaotic semi-liquid magic began to ooze from the Earth, corrupting everything it touched. The people of this world scrambled to create a great magic and science hybrid innovation to stave off the magical blight, and failed. Now, they live in a society where magic is innately wild and difficult to control, and science has reigned supreme - obviously in this case, science is a very important structure to not only observe, but draw upon in the day to day lives of adventurers. I've had creatures with statically-charged bodily fluids, and snake-like constructs ...
  • 08:59 PM - Xeviat quoted Xaelvaen in post Doing away with Extra Attack
    You could substitute an Advantage-esque mechanic for extra attack, I suppose... That might be a reasonable compromise to get around the people that despise "damage on a miss" on weapon attacks. There's the Talislanta 'partial success' approach. If you miss your attack roll by 5 or less, you deal half damage instead of none - in 5E, pretty rare to miss by much more than that. Or the video game approach where hits are more assumed, but that would require a complete change of the system. LOL.
  • 02:24 PM - Garthanos quoted Xaelvaen in post OSR ... Feel the Love! Why People Like The Old School
    Just devil's advocate here - Nostalgia's definition does involve personal experience, but there's a great deal of work in the psychology field on this very topic, and there's no definitive answer - too many contradictory inputs. Wistfulness and Yearning are often related - and there's a Portuguese word (Saudade) which is basically pseudo-nostalgia, and C.S. Lewis used sehnsucht of course. So, many people feel 'nostalgia' for things that aren't their personal memories, and in English, for lack of a better word, it just has to fit. I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all the negative implications but it could be very action immersive to use mo...
  • 03:16 AM - DiceGrimorium quoted Xaelvaen in post Digital Maps for Roll20
    These are fantastically well-made - checking out your Patreon site now! Thank you so much for the support!

Friday, 12th July, 2019

  • 09:20 PM - Ralif Redhammer quoted Xaelvaen in post OSR ... Feel the Love! Why People Like The Old School
    Same. All my paladins have been LG, and try to live up to that code. They have never been the execute-the-party-thief, stick-up-the-butt kinds that give paladins a bad name. No, I figure a proper LG paladin is more like the MCU Captain America or Christopher Reeve-era Superman. Man, I cannot like this comment enough. I truly missed the Paladin being strong, and paying for it with both mechanics and role-play hindrances. Still enforce those to this day, regardless of the system. My players are basically the same mindset - last time I had a Paladin in game that -didn't- tithe his treasure was a one-shot in an FLGS.
  • 08:57 PM - Ralif Redhammer quoted Xaelvaen in post I only run D&D when I need to establish a player base
    Wouldn’t trade it for the world! When we’re both players, one of us tends to play the straight man and the other goes more eccentric. One of us might play the stodgy dwarf, the other a French halfling, or one an egomaniacal germophobe space wizard and the other an emotionless android. Back in the day, we were in a band together. When we were on the same page, everything came together great. But when we weren’t, then it got bad. We were open and raw about it, and it fell to the other bandmates to moderate that. Getting back to the subject at hand, when we had more time, it was easier to juggle multiple campaigns of different games. Now, D&D is the easiest to recruit for. But it's also the easiest to keep going. Switching to something else, for me, always has to be weighed against that – is the time to get everyone to learn the rules and get on board with it worth it? First, playing with a like-minded twin must be badass, at least it seems that way in my head haha. Crazy high jinks abundant!
  • 08:06 PM - lowkey13 quoted Xaelvaen in post OSR ... Feel the Love! Why People Like The Old School
    I'm rather nostalgic for 2E - never played the older editions, in that I started in 89. I find the systems similar enough, if you remove the splat books and options, that I've never been bothered to try anything older. Would it be recommended to give it a try despite this? All your bullet points resonate with me the same way 2E did, so I'm curious - If you liked 2e, you should try it again first. That said, I am probably not the person to ask; while you are correct in stating that 2e is "similar enough" to OSR and B/X and 1e, I am one of the few people that would say that UA (in 1e) and everything 2e is just too ... modern. ;) If you're looking for stripped down, I'd give B/X a look.
  • 07:30 PM - Ralif Redhammer quoted Xaelvaen in post I only run D&D when I need to establish a player base
    Wow, I can’t imagine having to apply the proverbial boot to a family member. That had to be absolutely rough. I game with my twin brother, and thankfully we’re pretty like-minded. The friend I kicked out was a bad gamer – always more than an hour late, poor hygiene, frequently purposefully disruptive to the adventure. He got a pass on all that for the sake of friendship (though in hindsight, he shouldn’t have) until he started spewing some horrid misogynist stuff after gaming had ended. Ouch, painful indeed. Had to do that to my closest Cousin. He wasn't disruptive or a bad player or anything, but he and his friends played with a different type of content, that was kind of reflected in his mannerisms when he played.

Thursday, 11th July, 2019

  • 10:05 AM - ccs quoted Xaelvaen in post Portrayal of D&D in Stranger Things 3 -some spoilers
    I will, at the moment, assume the positive from the show - that they were merely portraying a common occurrence of the time. Of the time? Pfft. 80's, 90's, 2k+, pre-80's, 100 years from now, whatever... This is normal life. This is how it goes. You start finding other interests (or responsibilities) & some things get shelved/discarded/scaled back to make room for the new. I guarantee you that right now there are teens drifting away from D&D as they discover girls/boys, cars, drugs, sports or whatever else. Maybe they'll play less. Maybe never again. Maybe in 25+ years some of them will be making "Hi, returning player" posts....
  • 07:07 AM - Dannyalcatraz quoted Xaelvaen in post RPG Attack Site Closes As Author Outs Himself
    I wonder if he actually believes the garbage he writes, or if it was just for publicity/infamy? I truly hope the latter - at least that's partially better than actually being a bigot. Maybe. Well, given that his company had: ...a OSR logo that used a Swastika as the O... I’m thinking he is the living embodiment of How to Win Friends and Influence People.

Wednesday, 10th July, 2019

  • 11:14 PM - CubicsRube quoted Xaelvaen in post 3 Favorite Things About Your Favorite System
    Actually you did a wonderful job of a synopsis, so much so I am buying it and checking it out - thank you kindly! Welcome!
  • 12:54 PM - CubicsRube quoted Xaelvaen in post 3 Favorite Things About Your Favorite System
    This sounds very interesting - what is the core resolution mechanic for this system, if you do not mind my asking? Might have to give it a read sometime! No problem. It's a d20 system from a guy that did work on 4e and 5e as well as a bunch of other things. It runs somewhat more simplified than d&d in my view which is one reason I like it. The core system resolves on modifiers for four stats (str, dex, int and wis) and their version of advantage/disadvantage (called boons and banes). Certain class features like a priests prayer or a warriors weapons mastery or some spells can give boons. Fear and horror effects of monsters, darkness, trying a stunt or special maneuver, being poisoned and other conditions give banes. The boons and banes cancel each other out one for one. You roll a number of d6 equal to your net boons/banes. If boons, you add the highest to your roll, if banes you subtract the highest. Clunky to explain but very easy in play. Managing these are crucial t...
  • 04:23 AM - tglassy quoted Xaelvaen in post Expertise is RUINING THE GAME!
    Early on, when we first started playing 5E, it was my players who came to me with a request to change expertise. With it being limited to two classes, the party felt doubling the very foundation of bound accuracy was an immediate failure. Over the many campaigns we've played using 5E, we've tried a few different variables here. Party's Favorite Expertise allowed a player to spend their Bonus Action during a Skill Test to make it Outstanding. If the skill check was a success, it accomplished some incredibly outlandish effect (that the player declared BEFORE making the roll). However, a failure resulted in a critical failure - they really loved the danger of Expertise in this way. * A couple of Examples: 1) A Rogue attempting to use Thieves' Tools to pick a lock. He declared that his successful Expertise roll would allow him to not only unlock the door, but change the tumblers so that the key would no longer work. The mayor tried for hours to get that door open while the Rogue robbed him ...
  • 03:35 AM - Garthanos quoted Xaelvaen in post Expertise is RUINING THE GAME!
    A nice idea, one I might try with some of the newer groups I play. Offsetting the danger of it would annoy my old grognard gamers haha. Explain it as giving the players strategic resource management and that they do not have to use the karma or whatever you call it.
  • 03:26 AM - Garthanos quoted Xaelvaen in post Expertise is RUINING THE GAME!
    Early on, when we first started playing 5E, it was my players who came to me with a request to change expertise. With it being limited to two classes, they party felt doubling the very foundation of bound accuracy was an immediate failure. Over the many campaigns we've played using 5E, we've tried a few different variables here. Party's Favorite Expertise allowed a player to spend their Bonus Action during a Skill Test to make it Outstanding. If the skill check was a success, it accomplished some incredibly outlandish effect (that the player declared BEFORE making the roll). However, a failure resulted in a critical failure - they really loved the danger of Expertise in this way. * A couple of Examples: 1) A Rogue attempting to use Thieves' Tools to pick a lock. He declared that his successful Expertise roll would allow him to not only unlock the door, but change the tumblers so that the key would no longer work. The mayor tried for hours to get that door open while the Rogue robbed him...

Saturday, 6th July, 2019


Sunday, 30th June, 2019

  • 12:53 AM - Aldarc quoted Xaelvaen in post Numenera: Third Time Wasn't the Charm
    So the issue is ... Even if I took a Nano with Onslaught, all I can do is spam that one ability in virtually every combat encounter. I can't do anything else. I would have like a 10% chance to damage it with weapons. I have no other abilities that can have any impact on the game. Who thinks this is good design?I agree that spamming Onslaught can seem tedious from the perspective of a player who may expect their mage to have more D&D levels of spell choice and its corresponding round-per-round tactical decision-making; however, Onslaught is a flexible attack ability that is the equivalent of a Jack or Glaive fighting with a Medium weapon (4 dmg). You can also use Onslaught to bypass armor (2 dmg) if that had been an issue for you. And at character creation, you will have a second Tier 1 Nano ability to choose from. And when you begin working on leveling,* you will get another Tier 1 Nano ability of your choice. Though Numenera 2 has reshuffled things (though this most affects the Glaive and ...


Page 1 of 7 1234567 LastLast

Xaelvaen's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Form Fillable Monster PDF
For Personal/Home use only. No publication.

Note: For quick input, using the tab key will automatically highlight a blank so that you automatically delete the text as written, and replace it with your own. This only does not apply to the Traits, ...
14573 +1 1 Monday, 26th October, 2015, 11:47 PM Tuesday, 27th October, 2015, 12:06 AM

Most Recent Favorite Generators/Tables

View All Favorites