View Profile: TheCosmicKid - Morrus' Unofficial Tabletop RPG News
  • Aldarc's Avatar
    Today, 04:04 PM
    Same, but the Aspects are almost a subsystem due to how they tie everything together.
    10 replies | 388 view(s)
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  • Aldarc's Avatar
    Today, 02:57 PM
    I did suggest Perception earlier, though Intuition may also work. Willpower (i.e., wisdom saves) could then be moved to Charisma.
    78 replies | 2900 view(s)
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  • Aldarc's Avatar
    Today, 12:56 AM
    Other classes can also get thematically appropriate abilities for their reactions. Paladins have Retributive Strike. Wizards can pick up Counterspell. Etc.
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Yesterday, 02:29 PM
    AoOs have been mostly reimagined as reactions that would make sense for each class. So a wizard, for example, could not necessarily perform AoOs as per a fighter given their training, but they would likely know how to counterspell when those situations rise.
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  • Aldarc's Avatar
    Yesterday, 12:21 AM
    Got you covered. Done and done. ;)
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Yesterday, 12:11 AM
    Too early to say.
    13 replies | 610 view(s)
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  • Aldarc's Avatar
    Sunday, 14th July, 2019, 11:21 PM
    Ad Hominem? I don't care about your argument. It was a dry comment that it would not be a pemerton megathread without your usual appeal to the lexicon at some point in this discussion. ;)
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Sunday, 14th July, 2019, 04:05 PM
    Actually, it is as "semantics" is fundamentally about 'meaning,' and you are currently doing what is referred to in the field of linguistics as 'lexical semantics.' For someone who likes to drop lexical entries into arguments, I'm surprised you don't know that. :D Yeah, but what about imagining a persuasion roll in D&D?! :p
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Sunday, 14th July, 2019, 03:47 PM
    Ah, there we go. It's not a pemerton megathread until Maxperson gets into a debate of semantics and pulls out a lexicon so that he can argue definitions. We are also just missing Maxperson broadening the sense of a term such that it becomes meaningless in the discourse; let's say, something akin to "Everything is a challenge." ;)
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  • Aldarc's Avatar
    Sunday, 14th July, 2019, 03:29 PM
    This is probably my most consistent dissatisfaction with D&D. There are many times where I have brainstormed possible campaigns or games of D&D that I have wanted to run. But in the process, I invariably find myself feeling like my vision of the world becomes a slave to the rules and not the rules to the world. D&D does D&D fantasy well, and many could run nothing but these types of stories,...
    79 replies | 2470 view(s)
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  • Aldarc's Avatar
    Sunday, 14th July, 2019, 12:22 PM
    CapnZapp, why do you keep letting your @$$ do all the talking when it comes to PF2? When will you get it in your head that this is a complete non-issue for probably the hypermajority of players?
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Saturday, 13th July, 2019, 03:24 PM
    Okay? I never said that you did. I said that Paizo made a choice to restrict the initial wave of classes to the Old Core 11 + 1 New. This meant that while one would be added, others would be excluded, and this requires making a choice. As I have said, I think that the Alchemist was a far more compelling choice for Paizo, though you strongly feel that the Witch should have been included. So which...
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  • Aldarc's Avatar
    Friday, 12th July, 2019, 06:43 PM
    I get that you have a zealous appreciation of the Witch class, but I don't think you can make a strong argument that the Alchemist doesn't have a more compelling case for most deserving of the coveted 12th class spot. This survey data from d20PFSRD, for example, has the Alchemist ranked 11th as the most played class, with the Druid coming in at 14th and the Witch coming in at 15th, with a...
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Friday, 12th July, 2019, 11:21 AM
    Not everything would make the cut, and it seems that Paizo wanted to keep it simpler (and reduce the page count) by going Old PHB Classes + 1 New Class. The Witch was a popular class according to Paizo, but the Alchemist gives Paizo the excuse to make alchemy rules less of an afterthought. I am also inclined to regard the Alchemist as being more unique conceptually from the Witch in terms of what...
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Thursday, 11th July, 2019, 03:29 PM
    I think what you are saying is true from a technical point. PF1 simply had more decision-making paths, variables, and moving parts flying around: e.g., prestige classes, archetypes, multiclassing, etc. However, this strikes me more as the illusion of greater design space, because a lot of these various components were performing the same functions with redundancy. There may have been a...
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Thursday, 11th July, 2019, 12:53 PM
    I will look later, but in the mean time check out the Paizo forums and the PF2 subreddit. I believe I saw links to those images floating around there.
    4 replies | 330 view(s)
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  • Aldarc's Avatar
    Thursday, 11th July, 2019, 12:52 PM
    My apologies then.
    79 replies | 2470 view(s)
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  • Aldarc's Avatar
    Thursday, 11th July, 2019, 12:27 PM
    Four pages in and no one has still linked or contextualized the original tweet? ORIGINAL TWEET THAT Morrus REFERENCES HERE And here are some follow-up questions that they ask some of the responding posts that tease at the issues that press the author:
    79 replies | 2470 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 06:05 PM
    Agreed, and that is certainly what a lot of people who were playing 3.X when PF1 came out did. What gives me some optimism about PF2 in comparison to PF1 on that front, IMHO, is that it looks like a more robust foundation for expanding new character options than what Paizo was previously using. PF1 had alternate class features (i.e., archetypes), prestige classes, multiclassing, and hybrid...
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 05:19 PM
    It may help if you embed or supply the Tweet in context. I know that Tweet, if this is the one I think it is, has essentially gone viral among my contacts and triggered a lot of responses from designers, writers, and players alike. But the question is more from the design-side of things, essentially about designing games in the context of D&D as the elephant in the room.
    79 replies | 2470 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 05:16 PM
    I think that's fine to wait then, but I don't think that determines the quality of the edition. There were a number of tables that were still finishing their games of 4e and PF1 past 2014 before switching to 5e (my own table included). It would seem silly to argue that this would represent a valid indictment against 5e.
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 05:07 PM
    I'm a bit perplexed here, as you seem to presume that we haven't been talking about the character's mind. In fact, I don't think that any of us have talked thus far about the player's mind, as we have been focused on the character's mental states. But again, I think that this touches upon my earlier point that your whole "black box" perspective - since you appear to be introducing a novel idea of...
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 11:26 AM
    Then point taken. It does seem a bit annoying though when people complain about not being able to make a Gunslinger/Monk at the outset of PF2. I sympathize with the frustration of not having your character build immediately provided from Day 1, but it's not as if Paizo has ruled out Gunslingers or other class options entirely. Some will probably be better served by the multiclass-archetypes,...
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 09:04 AM
    And Starfinder... and 5e... and nearly any game designed by someone who had to touch 3e NPC creation for prolonged periods of time. So what is your point?
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Wednesday, 10th July, 2019, 12:00 AM
    PF2 is going with skill tiers that layer on top of your proficiency bonus. So someone who is an Expert in Arcana is of a different caliber at the skill, capable of doing different things with that skill than someone who is merely Trained in Arcana. Though I think that this is a neat idea, it does force a lot of additional work to give each skill additional cool things to do at each tier, or even...
    43 replies | 1305 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 09:55 PM
    To each their own. I found it a great setting story hook that plugged both tieflings and dragonborn into Nentir Vale's past.
    104 replies | 3170 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 03:35 PM
    Sure, but I am not really seeing how PF2 deviates so strongly from its predecessor that the stories told would be radically different. So far, the PF2 game that Jason Bulmahn is running on YouTube seems like a standard PF1/D&D game set in Golarion.
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 03:03 PM
    That depends on the point of decision. I don't think that the test of character rests in whether your heart melts or not, but in how you choose to respond to the fact that it did. The former seems like a psychosomatic reaction to an external stimulus, while the latter implicates the potential for having to make a moral choice. This discussion is not about whether or not Max needs someone "to...
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 10:57 AM
    Overall, Tony Vargas, I don"t think that your point of contention in this thread is that far removed from several of the talking points of the OSR movement that tend to focus on player skill rather than leaning on character mental and social abilities.
    78 replies | 2900 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 10:04 AM
    I have, but I don't necessarily think that these design goals are antithetical to what I mentioned about their intent for people to play the same sort of stories. Not necessarily identical stories, but the same sort of stories. What might "same sort of stories" entail? At least the sort of stories that we find in their adventure paths.
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 09:42 AM
    Because there are roleplaying games where these lines and boundaries blur, as there are games, for example, where the player may narrates the successful results. As examples of these sort of ambiguities had been mentioned and discussed in passing before your initial comment, I thought that this would be unnecessary to explain. :erm:
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 12:44 AM
    Hardly. (1) Matt Colville has referred to as a dressed-up tactical skirmish war-game. (2) John Wick (7th Sea, LotFR) has controversially said that D&D is not a roleplaying game. (3)Tony Vargas (without taking sides) has discussed elsewhere the debates of the '90s between "rollplaying vs. roleplaying" which featured D&D as a common point of debate about its place as a roleplaying game. So no, I'm...
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  • Aldarc's Avatar
    Tuesday, 9th July, 2019, 12:21 AM
    I believe that other prior examples had already been offered where these things are not strictly the purview of the player, including some past discussion of Fate, for example. I'm not sure if it's a case of "most don't" or if it's just that the "elephant in the room doesn't." I also think that the problem with an argument of "most don't" is that it tries to downplay the frequency of those...
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Monday, 8th July, 2019, 11:34 PM
    Paizo has said (repeatedly in a number of public statements) that they wanted to make PF2 so that people could play the same sort of stories and character that they could play with PF1.
    114 replies | 5863 view(s)
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  • Aldarc's Avatar
    Monday, 8th July, 2019, 11:07 PM
    Apart from numerous RPGs that are exceptions to this, which have been mentioned previously in this thread. So we return to "ambiguous." Catching up on this thread after a weekend vacation: I don't necessarily think it's that unusual. Pemerton has mentioned this in the context of Prince Valiant/Pendragon and Cortex+. I am familiar with a similar idea in Monster Hearts (a PbtA game)....
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Monday, 8th July, 2019, 09:18 PM
    So what are the implications then going forward for what a "perfect edition" of D&D would entail for the cleric, niche protection, and healing?
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Thursday, 4th July, 2019, 03:05 PM
    They likely did make more sense then in their community, but (1) a lot of this was getting hammered out because it weren't terms, and (2) a lot of the waters were muddied by people - typically critics - who took those terms and ran with them in different directions, often as if they were monolithic preferences: "That game is gamist - and gamism is bad - but I prefer simulationist games, which is...
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  • Aldarc's Avatar
    Thursday, 4th July, 2019, 12:33 PM
    I don't think that your first case is a good example of roleplaying. In most games, there is little roleplaying that transpires at these points, because the character often is effectively handing their character over to the DM as a result of the magic. It's essentially the TTRPG equivalent of "skip a turn" in a board or card game, usually IME resulting in player disengagement with their...
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Thursday, 4th July, 2019, 12:31 PM
    I like your basic idea, but I think that trying to preserve the six main stats is a bit of a fool's errand here. Part of the problem, IMHO, is that three mental stats are effectively doing a variety of things stretched between them: Intelligence: knowledge/wits Wisdom: willpower, knowledge/wits, perception Charisma: willpower, social You could reduce the stats to about four: ...
    78 replies | 2900 view(s)
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  • Aldarc's Avatar
    Thursday, 4th July, 2019, 12:05 PM
    In 5e a cleric only needs a background that provides proficiency in thieves' tools to be able to disarm traps, plus they already have a high wisdom for perceiving traps. I don't think that we should conclude then that therefore the cleric is OP. It just means that a lot of classes in 5e are already divorced from strict notions like "key function." WotC provided rules that allow players to cover...
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  • Aldarc's Avatar
    Wednesday, 3rd July, 2019, 09:21 PM
    Yes, but if you say that these are co-existent types of kobolds, as a canonical fact as it were, then you are just creating a new "it just is what is." I don't agree here, but this a difference largely of aesthetic differences. I'm not the biggest fan of post hoc explanations that exist mostly to justify the pre-existing traditions, and I'll leave it at that. IME running the system,...
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Wednesday, 3rd July, 2019, 03:45 PM
    Yep, that would be one possibility, though I think that you still run the risk of presenting a singular lore that becomes a new canon with your approach (i.e., these are the multiple different subspecies of kobolds) as opposed to presenting alternatives (i.e., you may prefer your kobolds like this instead). My own preference, though I respect yours differs, is that druids are distinct from...
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Wednesday, 3rd July, 2019, 01:43 PM
    Why settle for either/or? You could always go with their "son" Superboy?
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Wednesday, 3rd July, 2019, 01:00 PM
    Same. I have also heard a number of people who were initially critical of the PF2 playtest who have since become enthusiastic about it either from trying out a more polished version or simply from reading the changes from the playtest that have since been slowly revealed. I'm cautiously optimistic.
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  • Aldarc's Avatar
    Wednesday, 3rd July, 2019, 11:29 AM
    People spend their entires lives using imprecise definitions to prove things, including nearly the entire enterprise of academia. If academia has taught me anything so far, it's that useful definitions are hardly as precise (or meaningful) as people often like to imagine them being, especially when it involves people arguing on the internet. It's usually about finding serviceable, sufficient, and...
    638 replies | 15944 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 03:41 PM
    Maybe that's the success of D&D? Everyone thinks that their edition receives enough love that they can play their old games. (Though 4e's presence in 5e must be masked with hushed tones.)
    131 replies | 9192 view(s)
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 02:42 PM
    But this issue could also be feasible if backgrounds, as per Sacrosanct's suggestion (or inclusion in his list), had more umpf. If you knew you were going to become an Eldritch Knight, and you're not a vuman or a high elf (two subraces that can grab cantrips at 1st level), but wanted to reflect that early on, then maybe you could grab a background (e.g., Magical Apprentice) that provided you...
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 02:41 PM
    We didn't. We used Point Buy.
    67 replies | 1945 view(s)
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 02:15 PM
    Reads Maxperson's post: /disarm trap and continues with thread.
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 01:56 PM
    If they were polite, they would invite the BBEG to join them for roasting marshmellows and telling horror stories about their experiences with LG paladins around the campfire.
    50 replies | 1851 view(s)
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 01:45 PM
    It's probably not wise to resume this past debate, Maxperson, especially in a thread that has managed fairly well with keeping on topic. It's okay to disagree without comment. ;)
    638 replies | 15944 view(s)
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  • Aldarc's Avatar
    Tuesday, 2nd July, 2019, 01:11 PM
    In a feeble attempt to move things back on topic: :-S Business Plan/Vision: I hope this means removing the 5e art for the halfling. Flavor/Lore: I would also like to see even a few snippets per monster entry that suggest other ways outside of the lore to use the monster. Something that invites the Gamemaster to not necessarily strictly adhere to the MM lore for their own homebrews or...
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Monday, 1st July, 2019, 11:09 AM
    Paizo does not exist as a company to give you that 5e dream product you want nor will they have necessarily failed, should they fail, because of the reasons you say. (Seriously, if Paizo fails, it will not be because the market cares about LFQW. That's laughably absurd as a hypothesis.) So why not work on your 5e crunch product yourself? You are the only person who seems to know what you are...
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  • Aldarc's Avatar
    Monday, 1st July, 2019, 11:00 AM
    It's not like I am the only person who calls you out on your BS in this thread and others. It amazes me that you haven't slowed down even when others have noted your penchant for BSing about the game market, PF2, and such. Any time people direct you to actually examine PF2 for yourself, you don't. Any time people people do your work for you about what the game does, you ignore it so you can...
    131 replies | 9192 view(s)
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  • Aldarc's Avatar
    Monday, 1st July, 2019, 10:48 AM
    Okay. I was not a regular enough visitor to the WotC forums to know who was or wasn't a part of the forums. He most definitely isn't. Lanefan isn't the biggest fan of 4e and we definitely don't often see eye-to-eye on various issues, but he is not an edition warrior. Honestly, most of this discussion probably does not even affect his games, because his group (mostly) plays with his 1e house...
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Monday, 1st July, 2019, 02:06 AM
    Elfcrusher is hardly a crew, and he claims that he wasn't around for the Edition Wars. However, that doesn't seem to stop him from making up for lost time. :erm: That's fine. It's not as if there has much you've said in good faith that has been worth agreeing with anyway.
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Monday, 1st July, 2019, 12:02 AM
    I will repeat myself and maybe you will bother reading this time: " not specify feelings you must hold regarding the Warlord or the emotional reaction you have to their words or actions". This is paramount to saying that you react to what the Warlord does, but their abilities do not dictate your particular emotions or how you feel. If someone inspires you, regardless of the reasons why or how or...
    286 replies | 10575 view(s)
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 10:08 PM
    As it so happens, the Warlord's words make you inspired; it does not specify feelings you must hold regarding the Warlord or the emotional reaction you have to their words or actions. (Also I will fully note here how you ignored the other examples.) While you are gone, it's worth reflecting whether these accusations don't equally apply to your own opposing position regarding the warlord. ...
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 04:23 PM
    Der Schwarze Auge / The Dark Eye Eclipse Phase
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 03:50 PM
    How exactly are you losing player agency with the Warlord abilities? :erm: Let's say that a wizard casts a spell on you that gives you Improved Invisibility. Have you lost agency because you are "forced" to play (temporarily) as a character who is invisible and takes advantage of that? If a cleric cast Bless on you, have you lost agency because you now have a bonus to attack rolls? If a bard...
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    3 XP
  • Aldarc's Avatar
    Sunday, 30th June, 2019, 01:31 PM
    Your entire basis for this argument rests on your subjective and unsupported supposition. How dare Paizo listen to their playerbase and fans?! That's preposterous! You don't listen to your fans who play the game. You are supposed to listen to a singular doomsayer who doesn't play PF1 and who demands that Paizo makes his custom dream product based off a competitor's system and who also never...
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 01:17 PM
    I'm not entirely sure what you are trying to argue with your rock band analogy. Would you mind rephrasing it in a more straightforward manner? That's actually an interesting point - and one that I believe even Matt Colville has made in a few of his videos - actual humans don't necessarily consent to how they think or feel. We are sometimes affected without any consent regarding the affecter,...
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 02:25 AM
    IMHO, it's both here. As I pointed out earlier, the implementation of archetypes in PF2 is meant to "integrate, codify, and unify" three different subsystems that performed similar functions in PF1: multiclassing, archetypes, and prestige classes. I don't think that there was so much a desire to "make something new" here as it was about streamlining the core system chassis so that they could...
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 02:17 AM
    You would probably be told more than just the name of the role, if you are even told what the role is called. Why would someone even have a compelling reason to tell you the name of the role if you were just learning by playing? Someone at the table might even say that leaders perform healing and party support functions, and most people would be like, "Oh, cool. So it's a support/healing class?...
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 01:03 AM
    I don't think that represents well what Paizo is doing or their motives at all. I think that they wanted to integrate, codify, and unify a lot of the accumulated game rules and player options (essentially TWO DECADES WORTH) while streamlining and fixing some of the core weak spots of the 3.X engine while still supporting the sort of stories people could make with PF1.
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  • Aldarc's Avatar
    Sunday, 30th June, 2019, 12:53 AM
    I agree that spamming Onslaught can seem tedious from the perspective of a player who may expect their mage to have more D&D levels of spell choice and its corresponding round-per-round tactical decision-making; however, Onslaught is a flexible attack ability that is the equivalent of a Jack or Glaive fighting with a Medium weapon (4 dmg). You can also use Onslaught to bypass armor (2 dmg) if...
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  • Aldarc's Avatar
    Saturday, 29th June, 2019, 11:55 PM
    Then most people would just keep playing 5e. Why play the same game with a bit more crunch? I don't think that you have demonstrated in past conversations on this subject matter that you have seen much. And I think that Paizo has a far greater grasp on the state of the TTRPG market than you do.
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  • Aldarc's Avatar
    Friday, 28th June, 2019, 01:04 PM
    So out of my own curiosity, I decided to go through the main Numenera books to get a sense for the Armor ratings (AR) of the creatures. I will look per book (of the selected books) and then the total. Numenera Discovery (old core book but modified) 0 AR: 12 1 AR: 6 2 AR: 9 3 AR: 6 4 AR: 5 5 AR: 1 6 AR: 1
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  • Aldarc's Avatar
    Thursday, 27th June, 2019, 11:31 AM
    Fred Hicks (Evil Hat Productions) is good friends (and longtime gaming buddy) with Jim Butcher and the owner of Jim Butcher's official forums. ;)
    101 replies | 5011 view(s)
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  • Aldarc's Avatar
    Wednesday, 26th June, 2019, 02:53 PM
    Much like Maxperson, I like Bronze Age, early Iron Age, and Antiquity, but I think that most setting writers have a shallow historical grasp of these time periods beyond their aesthetics.* ("Look, here's a guy dressed like a Spartan hoplite fighting a minotaur!") And that's always disappointing to me. The same is probably true for D&D's relation to the Middle Ages. And other settings/systems do a...
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  • Aldarc's Avatar
    Wednesday, 26th June, 2019, 02:21 PM
    No we're not. :p
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  • Aldarc's Avatar
    Wednesday, 26th June, 2019, 02:19 PM
    The Producers.
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  • Aldarc's Avatar
    Wednesday, 26th June, 2019, 11:51 AM
    I don't think Paizo is under any delusions about catching lightning in a bottle twice, especially given the success of 5e. I suspect they are hoping that 2nd edition is a sustainable success while also being something fresh and new that they themselves enjoy playing with and designing for. They will probably hope that they get the majority of their playerbase from PF1, maybe some new players who...
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    7 XP
  • Aldarc's Avatar
    Wednesday, 26th June, 2019, 09:15 AM
    Here is where I would advocate the use of Urban Shadows. Urban Shadows (and its use of the PbtA system) leans heavily into exploring through play the implications, complications, and satisfactions of "being" the supernatural (or the aware mundane). The playbook is meant to embrace the archetypes and such. From what I recall, there is a Sorcerer-esque aspect to this where you are deciding between...
    101 replies | 5011 view(s)
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  • Aldarc's Avatar
    Tuesday, 25th June, 2019, 12:21 PM
    I don't think Bedrockgames is mistaken here. This sense of literary prose narration happening at you, with the players in more passive roles as an audience to GM performance, was present as far back as the OP of pemerton's thread that spawned this one. He is working from a definition or understanding that others had been using.
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 05:58 PM
    Hmmm...I am not sure whether any hypothetical "D&D of urban fantasy" could delve into that sort of complexity well. It's not as if D&D is good for exploring the complexities and nuances of the European Middle Ages or Renaissance. D&D does a fairly shallow job of exploring anything beyond the objectification of monsters as a source of loot, XP, and the colonial moral superiority of the...
    101 replies | 5011 view(s)
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 03:23 PM
    In the context of the OP? I would say, yes, that appears to be the case: The underlying desire seems to be for something that does for urban fantasy what D&D does for pseudo-medieval fantasy, especially without the various lore/edition/setting baggage of WoD.
    101 replies | 5011 view(s)
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 02:44 PM
    It is definitely Urban Fantasy, but the BitD setting is incredibly restrictive both in geographic scope (Duskvol) and its breadth of urban fantasy tropes. I don't think that one could readily use BitD for a generic urban fantasy game. It curtails itself to a fairly particular play experience. This is one of its strengths, but it can also work against its favor. This is how Modern AGE,...
    101 replies | 5011 view(s)
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 02:29 PM
    He's using simpler language, but I don't think he is necessarily using simpler vocabulary. There is not much difference of vocabulary between "rubbish is scattered around what was once a fine guest bedroom" and "it's a run-down bedroom with rubbish scattered about." And we could hardly say that those differences amount to any notions of higher vocabulary: e.g., fine, guest, once, what, was....
    181 replies | 5616 view(s)
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:34 PM
    I got blocked by him when I didn't roll over when he argued that Fate wasn't roleplaying game. (His issue also had to do with metagaming. ;))
    181 replies | 5616 view(s)
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:24 PM
    Simple enough explanation: Multiple perspectives breed multiple opinions. I'm not going to bother though with rehashing the he-said/she-said of that thread here. If we are moving towards a more mutual and amiable understanding, then good. That's what matters. But that is again why I said that we could replace the vocabulary with simpler vocabulary - e.g., "unpredictability," "twenty-three,"...
    181 replies | 5616 view(s)
    1 XP
  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:37 AM
    I don't think that "vocabulary IS the important distinction between conversational and prose language," but that does not mean that I am arguing "pretty vehemently, all the way along that vocabulary choice doesn't matter." This was also not true on the other thread either. (In fact, I'm not sure if there was anyone on the other thread who believed otherwise.) This latter point is a false position...
    181 replies | 5616 view(s)
    3 XP
  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Hussar, I would strongly appreciate it if you would stop constructing strawman arguments with my name attached and insisting that I am strongly saying anything that we both know you can't back up with evidence. It's rude and you're being a dick. Thankfully, I'm confident that Bedrockgames will exercise more sense than to bite at your misrepresentations of what I have said.
    181 replies | 5616 view(s)
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 12:53 AM
    Excuse you? Revisionist history much? No you didn't. You still haven't now, Hussar.
    181 replies | 5616 view(s)
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 12:07 AM
    What do you do if you have a player who doesn't like evocative narration???
    181 replies | 5616 view(s)
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  • Aldarc's Avatar
    Friday, 21st June, 2019, 11:24 PM
    I'm not really seeing any actual argumentative connection between saying "word choice matters" to "ergo conversational style is invalid" or "ergo evocation narration is best."
    181 replies | 5616 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 21st June, 2019, 02:37 PM
    Dresden Files also has been updated several years ago as Dresden Files Accelerated, using Fate Accelerated but PbtA-like playbooks called "Mantles". There is also Modern AGE by Green Ronin, which uses a modified version of the AGE system from their other games (e.g., Dragon Age, Titansgrave, Fantasy Age, Blue Rose, etc.), but set in a modern setting. I believe that fantasy add-ons are also...
    101 replies | 5011 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 21st June, 2019, 01:21 PM
    Just like in the other thread, you continually failed (miserably) to demonstrate that words like "wield" are non-conversational or "a deliberate word choice for a fantasy RPG." IMO, the phrase "wielding a gun", for example, is conversational language. I had even demonstrated that you can have prose with a young child's vocabulary while others indicated that some people exercise a larger...
    181 replies | 5616 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 20th June, 2019, 12:59 PM
    That's a helluva a lot of damage reduction, especially against a Tier 1 party. I don't think that's a game design issue, but, rather, a GM encounter design one. Both of which seem like an adventure design issues. Which is naturally a problem. Characters should also start play with cyphers. Maybe. There are other Cypher System games also produced by MCG that marginalize the need for...
    13 replies | 1273 view(s)
    2 XP
  • Aldarc's Avatar
    Wednesday, 19th June, 2019, 04:09 PM
    How about word count in system dedicated to explaining grappling as one axis?
    62 replies | 2888 view(s)
    0 XP
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About TheCosmicKid

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About TheCosmicKid
Introduction:
28 yrs old. I like D&D 3E-4E inclusive and FATE, and favor lighthearted games with good characters.
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Omaha native and Cornell University grad; spent a few years in Washington, D.C. before moving back home. A comprehensive nerd.
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Details of games currently playing and games being sought.

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I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
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I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
More information:
Email me at bgc22*AT*tampabay.rr.com
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Saturday, 8th December, 2018

  • 05:57 PM - Laurefindel mentioned TheCosmicKid in post Two Weapon Fighting (yeah, I know...)
    Beowülf and TheCosmicKid, both suggestions are good but do not address the fact that I want to keep part of the competition of bonus actions, and keep the cost of opportunity of TWF. What I want is for TWF to be pertinent even when the player gains an extra attack with a melee weapon as a bonus action.

Monday, 3rd September, 2018

  • 03:37 PM - Aldarc mentioned TheCosmicKid in post Norse World
    Animism and Polytheism are same thing? Please explain. If you mean similar that's different.No, I mean that a culture can be simultaneously polytheist and animist. A culture having animist practices and beliefs does not somehow erase the presence of polytheism within that same culture. From where did you read that English was a product of Northern Germanic Language? A source or citation would be helpful.Joseph Embley Emonds and Jan Terje Faarlund, English: The Language of the Vikings. Olomouc Modern Language Monographs, vol. 3, 2014. I think we are getting too far away from the core of fantasy gaming and perhaps mythology.Of course, but here I would advise caution much as TheCosmicKid did before about how Yaarel is presenting this historical reconstruction of Norse belief.

Tuesday, 14th August, 2018

  • 07:31 AM - pemerton mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    ...o fill Indians full of holes. So what exactly turned them into evil monsters that wanted to kill kill kill? Alright, so American settlers went west so they could wipe out Indians because they liked killing people so much, and they were all evil! Is that what you are trying to say?My understanding is that they wanted the land, and were prepared to drive other people away to get it. That's what happened - to varying but in all cases significant degrees - in Australia, in the "white highlands" in Kenya, in South Africa, in New Zealand. What their moral and political theory was that allowed them to justify this to themselves varied from place to place and epoch to epoch. In the case of the US and Canada, Locke's "labour theory" of property rights is often mentioned, although whether it is better seen as a causal underpinning or a post-hoc rationalisation seems like a reasonable question. In any event, it's not like there's any shortage of writing by historians on these topics. As TheCosmicKid said, I don't think any of them posit as a major explanation of colonisation of the Americas that the colonists didn't know there were people already living there. EDIT: Hunting grounds look like unoccupied wilderness, while a farm looks like a farm. How are the settlers supposed to know which are hunting grounds and which are not? If there are no Indians there, there is no one to tell them what is what.One way to learn where the hunting grounds are is to ask people. Also, you notion that "a farm looks like a farm" is a bit simplistic. It assumes that all agriculture, animal husbandry etc uses the same technologies that the colonists bring with them and are going to straightforwardly recognise. That assumption is false as far as the history of Australia is concerned; I'd be surprised if it wasn't an oversimplification in the case of the US and Canada also.

Monday, 6th August, 2018

  • 05:46 PM - Gradine mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    I wouldn't even call 1453 dark age any more but early renaissance. Oh the Dark Ages, probably the most egregious Eurocentrism in world history. Which is a pretty damn high bar, all things considered. As to the dilemma of the OP, I think the bar is comparatively low when it comes to exploring and playing with historical tropes in a simple home game. My personal belief is that the only two things you really ought to try to do to clear that bar is: 1) Try to be as respectful as possible of the source (both the historical cultures and the modern descendants of said cultures) 2) At the very least, do no harm (as in, do not promote false stereotypes used to justify actual historical atrocities and/or modern-day bigotry) Again, if we're talking just a home game you've got a lot of leeway there and it ought to be a pretty low bar to clear. It's just that, like TheCosmicKid, I'm skeptical of both the OP's ability or even desire to clear those bars. That said, the proposed "role reversal" is not a reversal of "roles" at all. What's being described is exactly what happened historically, you've simply swapped the continents. You've only moved the Christian European imperialists to the Americas and vice versa. Now, you could actually do some interesting things with a premise such as that; a "here is what it's like to be subject to a imperialist subjugative force" type of campaign. But that's a much harder line to tightrope, and would require a lot of nuance and care to pull off. And there are much easier ways to tell that type of story without flipping the historical tables and villainizing cultures that suffered genocide at the hands of the exact same forces. Again though, it's your home game, low low bar, do what you want. But I'm not seeing many positives to come from pursuing this type of campaign in this type of style.

Sunday, 5th August, 2018

  • 02:42 AM - pemerton mentioned TheCosmicKid in post A discussion of metagame concepts in game design
    I don't disagree too much with TheCosmicKid's post not far upthread. He has school kids doing science, I have them learning to do science. Kids in music class whose recorders are out of tune are probably not making music in my view, but they're learning how to make music. In reply to Lanefan: repeatability is a key element of science, and is importantly related to systematisation and disseminabillity. But few school projects contribute to this process: typically the equiment, the method etc is adjusted in order to produce an already known result, and the kids (or parents) putting it all together aren't keeping the sort of record of the adjustments made and their relationship to changed outcomes that would actual connect the repetition to any sort of confirmation of uncertain results. In my own high school science classes, I remember doing chemistry experiments that had a modest degree of validity, although they were confirming results already extremely well known (although not always well known to those of us doing the exp...

Wednesday, 1st August, 2018


Friday, 15th June, 2018

  • 07:59 AM - Yaarel mentioned TheCosmicKid in post Mythological Figures: Thor Odinson (5E)
    TheCosmicKid Your repeated claim about some Norse ‘priest’ is wrong. No amount of fast-talking or insults can stop you from being wrong. If you want to sort thru the known evidence, I am happy to go thru it with you. If you just want to make this about your ego, and a weird craving to win arguments at any cost, then I am disinterested.

Friday, 25th May, 2018

  • 09:57 AM - delericho mentioned TheCosmicKid in post Items that adjust Proficiency Bonus?
    What do you think of items that adjust Proficiency Bonuses? Such an item would be spectacularly powerful. Handle with extreme care. :) (Also, if introducing such an item, I'd definitely go with "your Proficiency Bonus becomes +X", rather than "your Proficiency Bonus increases/decreases by +X" - that way, there's no risk of people trying to stack them. :) ) Finally, I am inclined to echo what TheCosmicKid says - items that do nothing other than adjust the underlying numbers of the game (such as a weapon +X or armour +X, or this) tend to be very powerful but really quite dull.

Friday, 18th May, 2018

  • 10:03 AM - pemerton mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    The idea of objective good/evil is itself a positive claim. In order to make a positive claim you must have evidence to support it. There is no evidence to support objective good/evil. People being critical of moral relativism is not the same as debate. Only theological philosophers actually debate it, because nothing else provides an objective standard. To be sure, people in the philosophy department argue about it all the time. But given the advances in cultural anthropology and psychology, no one really debates it.This has aready been responded to by TheCosmicKid, but I'll add something. First, as a matter of technical detail, I think most contermpoary anti-objectivist/anti-realist moral philosophers would not be relativists but rather some form of expressivist/emotivist/subjectivist. (Though relativism has had something of a resurgence.) But the mainstream position remains moral objectivism/realism, and not grounded on any sort of theological basis. Anyone who thinks otherwise is (in my view) clearly out of touch with contemorary philosophy departments in the US, UK, Australia and other parts of the analytic philosophical world. My take would be that the main reason philosophers are objectivists is because (i) moral reasoning is just that - reasoning, and hence constrained and guided by reasons - and (ii) because establishing a plausible non-objectivist semantics is hard (and Blackburn's version, which is the best known, is open to very severe technical objections). And for the sake of clarity: I have expressed no opinion of my own...

Friday, 11th May, 2018

  • 08:34 AM - Gammadoodler mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    TheCosmicKid Obviously different people write laws for different reasons. But justice is one of those reasons. And since this conversation is about lawful good paladins rather than lawful evil tyrants, justice makes a whole lot of sense here. Except that typically, paladins (even assuming they are always good) aren't the ones writing the laws, they'd be the ones subject to and or enforcing those laws, whatever they are, and regardless of any ideals or purposes intrinsic to those laws' creation. If the laws are unjust, and the paladin is unwilling to follow or enforce them, that paladin would not be characterized as "lawful" while they may still be "good." I'd say that the best way to understand the paladin's worldview as something which a sensible three-dimensional character might actually want to follow, as opposed to a contradictory mess with which to torment lawful stupid strawmen, is to view it as a synthesis. "Lawful" and "good" are not two attributes -- "lawful good" is a single a...

Tuesday, 1st May, 2018

  • 08:34 PM - Oofta mentioned TheCosmicKid in post Rogues and rolling all the dice
    As TheCosmicKid pointed out, you only get the auto crit if the target is surprised. In my experience that doesn't happen all that often so I'm wondering if the player is thinking they always get surprise because they act first? If the target noticed anyone in the party approaching, they are not surprised. One note on two weapon fighting, a main reason for a rogue to use their bonus action to do an off hand attack is because they missed with their primary. So if Sneaky Sam has a +3 proficiency bonus and a +5 dex modifier wielding dual short swords, they are +8 to hit with both weapons but only add the +5 to damage for their primary weapon. On the other hand if they missed with their primary they can still get sneak attack damage with their off-hand weapon. The assassin still gets advantage on both primary and off hand attacks if they are acting before the target creature.

Monday, 26th February, 2018

  • 08:19 PM - lowkey13 mentioned TheCosmicKid in post Musings on the "Lawful Jerk" Paladin
    For the record, I've never seen alignment add anything positive to the game. Test case. Erase your character's alignment from your character sheet and see how nothing changes. I've never seen alignment NOT add anything positive to my games. HA! My anecdote beats up your anecdote. What are you going to about that, huh? Seriously, though, TheCosmicKid is correct; you might have a beef with alignment, in which case, MORE POWER TO YA! Start a thread on it. :) But as he pointed out, no one complains about all the other jerky classes. Just jerky Paladins. And they have done so even without alignment restrictions. After all, a Paladin will be just as jerky if you wipe the LG off of his character sheet.

Saturday, 20th January, 2018


Thursday, 30th November, 2017

  • 02:21 PM - Ilbranteloth mentioned TheCosmicKid in post Fifth Edition.....Why?
    ... higher level play, but it would be the second such after 3.0, FWIW. Existential, I know. 2e originally said that it wasn't recommended, and FR Adventures came out less than a year later, so I'd consider it more of a soft cap myself. The 3.5e DMG has 21st level+ noted as Epic levels. Although this is undoubtedly due to the Epic Level Handbook, but that had also been published a year (less than?) after the original 3e PHB/DMG. I don't have an actual 3e PHB handy right now to see what sort of wording they used, but I suspect it left the door open to a future high-level handbook. It looks like 4e was much closer to a hard cap. Where 5e explicitly says 20th level is the top, and has a mechanic (epic boons), to finalize the point. Since both 4e and 5e are designed to provide something "new" at every level, it makes sense that they both have a limit. But what's more important how they handle character level. Through 3.5e, it was class level that might be maxed out. For example TheCosmicKid says that making Elminster a 20th level wizard//10th level fighter/3rd-level cleric is legal in 5e. But it's not. Character level is independent of classes now, so the maximum total level a character can be is 20th, not 33rd as in his example. However, in earlier editions it would be legal, even if there was a cap at 20th level for a given class, because class level was independent of character level. Elminster would have to be something like a 15th level wizard\4th level fighter\1st level cleric in 5e. Not only considerably less powerful, but because of the capstone design approach, he wouldn't be among the top wizards in the Realms at all. This is a pretty big change, particularly when both Ed Greenwood and Gary Gygax have made comments in the past that indicated that part of the inclusion of high-level rules was initially intended to always be able to have NPCs/challenges of significantly higher level than the PCs. While you can accomplish that to some degree with epic boons, it ...

Monday, 23rd October, 2017

  • 01:16 AM - LordEntrails mentioned TheCosmicKid in post Jeweler's Skill? Got a player increasing value of treasure..what?
    I'd go with what TheCosmicKid and Rills suggest. Yes you can do this, on average the character will increase the value by 5gp per day. You can put a table together for this and also create some sort of "quality" rating on items that indicate how much they can be improved. For instance, a necklace that is of 'Masterwork' quality is really hard to improve (DC25) and you can only increase the value by 10%. Whereas something that is of 'Crude'quality can be increased by 500% and is easy to improve (DC 10). Make sure you include the chance of failure, and of exceptional success, but again, it should average out to 5gp per day. It can be interesting, but remember, 5E is a simulation of heroic adventure, not a career or society simulator.

Sunday, 23rd July, 2017

  • 11:20 PM - Oofta mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    It IS utterly false that you need alignment to tell a grail story or Jekyll/Hyde. They were written without alignment. So alignment isnt even required to tell the stories Cosmic Kid claimed they were. WTF? I mean that. Seriously. Obviously stories written a century or more before alignment was written down are not going to reference them. TheCosmicKid never claimed otherwise. Alignment is only shorthand for a personality, and BAD shorthand at that. If other games can have heroes/villains without 2 letters written on the character sheet, what does that say about the necessity of alignment? I don't know of anyone other than you on this thread claiming otherwise. A few people now and then try to justify being jackasses by saying "But I'm Chaotic Neutral". But that's a tiny, tiny minority. Concepts of good and evil? The idea that some people are righteous and good while others are depraved and evil? Old as mankind. Alignment is one tool we use to describe characters, npcs and monsters, much like height or weight (although those are a bit more concrete for most people). No single attribute, trait or flaw of a character defines that character. For people, it can be a little fuzzy but for some creatures such as demons and devils it goes to the core of what they are and how they interact with the world. As I sa...
  • 12:37 PM - Saeviomagy mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    TheCosmicKid : I really have no idea what you are arguing, because by my reading you contradicted yourself repeatedly throughout your last post. What I do gather is that you don't have some amazing insight into the alignment system that will make it work for me, nor is my argument that it is counterproductive compelling to you, so shall we just agree to disagree?

Wednesday, 19th July, 2017

  • 07:32 PM - Igwilly mentioned TheCosmicKid in post Do you miss attribute minimums/maximums?
    TheCosmicKid -sama, I think you're only digging yourself a little deeper. *Bonus points for those who know the quote. But indeed, it all comes down to: "is this worth the work and the trouble?" Honestly, I should think deeply about the possible effects of a male/female mechanical distinction before using it in my game [emoji3]

Saturday, 17th June, 2017

  • 03:26 AM - Yaarel mentioned TheCosmicKid in post Building a better Druid
    TheCosmicKid I appreciate your comment. I never noticed that when the texts use the term ‘going-berserkr’, it means a psychological change only, not a bodily one. When you mentioned it, I doublechecked the texts, it seems to me that that is correct. It seems the term ‘shape-powerful’ is the broadest, most encompassing concept, and it includes ‘berserkr’. But ‘Berserkr’ itself is a distinctive phenomenon.

Monday, 12th June, 2017

  • 03:10 PM - Oofta mentioned TheCosmicKid in post Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
    ...yer empowerment to build to a vision, not having that vision forced on them by a random result. If I wanted random, I'd write up some arrays and roll for which array to use. If I wanted a "power group" (which can be fun) I'd use the old 3.5 rules that let you buy up to an 18 and use the high power array of 32 points. I don't because I think the math of 5E works seems to work better with a 27 point buy. I will say that if you deviate from the roll 4d6 drop lowest to give people characters they want to play you are "upping" the average value for most groups. Not all groups of course. I know some people love it when their highest stat is a 12. As always, I don't get why people keep insisting that there is only "one true way" to play D&D. That as one person stated "rolling for stats is a good way of weeding out bad players" because bad players want to use point buy. Like to roll? Great! I just don't think it's inherently or numerically superior to the other system. Anyway, TheCosmicKid, thanks for the analysis. I make no attempt to try to divine intent of the people who wrote the rule or came up with the numbers, I always assumed they did the math.


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Wednesday, 6th March, 2019

  • 06:14 PM - BookBarbarian quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Just for fun, a first draft of a "properly Conan" barbarian subclass... Path of the Survivor In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet. Primal Hunt Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt. Whi...

Wednesday, 16th January, 2019

  • 11:29 PM - Mike Myler quoted TheCosmicKid in post Mythological Figures: Cleopatra (5E)
    Not... really. It's a debate in the same manner that evolution vs. creationism and flat vs. round earth are. And yet this is the 33rd comment on this post and most of them are about her skin color So weird.

Thursday, 3rd January, 2019

  • 12:43 PM - Zardnaar quoted TheCosmicKid in post Mearls on RPG Art
    Mearls' "bad interaction" rant might well be addressed directly to Wayne Reynolds. I find Waynes art to be very hard to like- I like the 3.5 PHB better than the PFRPG core book. A few of the clones folow Mearls advice and blow their art budget on the cover with B/W interiors. I like this one a lot. https://www.rpgnow.com/product/108830/ACKS-Players-Companion Not even an action scene. The main book is not to shabby either. https://www.rpgnow.com/product/99123/Adventurer-Conqueror-King-System If small clones can have nice covers why cant some of the bigger RPG publishers.

Wednesday, 2nd January, 2019

  • 03:17 AM - Blue quoted TheCosmicKid in post What solution for "Cantrips don't feel magical"?
    Get rid of cantrips. Have a series of 1st-level spells like, eg, wand of firebolts: charges up a wand you touch for 24 hours such that it can shoot 1d10-fire-damage ranged attacks. Give full casters a bonus 1st-level spell slot. Grognards are happy because magic is no longer "at will", wizards are happy because they don't have to lug around crossbows, everybody wins. This actually fits well one of the reasons for material components - so wizards can be disarmed like the martial classes for the types of stories that require it. I'm a fan from 13th Age of various spells being daily (most powerful), per encounter (moderately powerful) or at-will (least powerful) and you just pick your spell for whatever mix you want. This is effectively a spell that becomes at-will, just with a different explanation for it.

Tuesday, 1st January, 2019

  • 04:48 AM - dave2008 quoted TheCosmicKid in post Mythological Figures: Beowulf (5E)
    2) It was indeed a giant's sword. And yeah, it should almost certainly be magical. What happened in Grendel's Mother's cave played out a hell of a lot like what happens when D&D characters first encounter a creature with magical DR. 3) Herakles had actual divine strength - the empyrean's 30 would be wholly appropriate for him. Beowulf's strength, too, was superhuman, but there's no hint of it being divine (although it is possibly relevant that the text we have was heavily Christianized). He boasted he had the strength of thirty men. 24 seems just fine. But relative to Thor's 25 it seems high to me :)

Saturday, 29th December, 2018

  • 08:04 PM - doctorbadwolf quoted TheCosmicKid in post If you were able to design your own version of D&D, how would you do it?
    I'd ditch the d20. That sounds like fun. I found 4e very fast paced at low levels, but by paragon and definitely by epic it really could use what you are suggesting. How would you speed it up? Can't speak for them, but I'd take 4e's basic set up, and do a few key tweaks. 1. Where 4e gives a new power, you gain a new power slot of that type instead, and you can choose a new power as well, if you want to, or you can just have a couple encounter powers that you use over and over again. 2. You'd be able to choose Talents instead of powers, if you want. Execution would require a lot of playtest work, but the idea would be to be able to skip managing limited resources and just gain 1 or two daily and encounter powers, ever, and instead gain a mix of more uses and more passive features. 3. Replace the game math with 5e style bounded accuracy, and simpler bonuses. No more stacking static bonuses from 12 sources, especially to damage, but also situational bonuses would be replaced wit...

Thursday, 27th December, 2018

  • 09:19 PM - MarkB quoted TheCosmicKid in post Building a ranged fighter - Arcane Archer vs. Battlemaster
    Battlemasters can add their superiority dice to attack rolls. Ah, Precision Attack? That is a strong maneuver to take, but I wasn't sure if there was something more general I was missing.
  • 03:41 AM - Yunru quoted TheCosmicKid in post The Tinker Ranger
    As a ranger archetype, what are you going for here flavorwise? Because attaching tinker abilities to the wilderness guy seems a little odd. I'd almost be tempted to suggest strapping this subclass to the fighter or rogue instead. I was thinking of the "stereotypical" explorer with the cute scout drone. But upon doing research that seems to just be a product of my imagination, the Mechinist from Final Fantasy, and Aloy from Horizon Zero Dawn.
  • 03:03 AM - Ovinomancer quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    ...aaand he blocked me. I was wondering how long you were going to tilt at that windmill.

Wednesday, 26th December, 2018

  • 08:40 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You don't answer a question by telling the other person they shouldn't need to ask. I am asking. The only self-truth here is that what you're calling an obvious self-truth obviously isn't.If you need to ask, then I have nothing to say to you, because your expectations are so far askew as to be irrelevant. Yes, you could play a role-playing game without taking it seriously; but if you are, then you've already chosen to forsake immersion, and are thus outside the purview of this thread.

Tuesday, 25th December, 2018

  • 02:07 AM - Sadras quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent. Perhaps, a better answer to the second question is "So that it has meaning."
  • 12:00 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent.My argument is weak because it should be obvious. Why do I care about taking things seriously? You might as well ask why it's important that nobody cheats. It's an obvious self-truth. You shouldn't need to ask. Although you give no indication of it, I do hope you recognize that in the context of narrative fiction, this is always an illusion.When you're talking about a story, being serious is not a mandatory requirement. A story has to be compelling, in some way, for it to be considered good; but a good story can either be serious (by portraying strong internal logic and causality), or it can be a joke (by relying heavily on the Rule of Funny and the Rule of Drama). A role-playing game is not a story, though. Again, I would suggest you consider the possibility that you are overgeneralizing your own individual preferences int...

Monday, 24th December, 2018

  • 01:11 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You also seem to take very seriously this notion of, well, "taking things seriously". What do you mean by that?It's kind of a blanket term, and it means different things in different contexts. As far as stories (novels, cartoons, and movies) are concerned, an important aspect is in portraying the subject matter such that it is both consistent and believable. If the writers are taking a story seriously, then things will resolve according to the internal logic of the world, rather than in a way that's funny or dramatic. The most important aspect is in making portraying the events as believable, and hopefully it can be funny or dramatic within those bounds, but stuff shouldn't happen because it's funny or dramatic, at the expense of believability. If a story is taking itself seriously, then when someone asks why something happened, the immediate and sufficient response is due to internal causality (and never "because it's funny" or "because otherwise the story would be over by the third act"). Some pe...

Saturday, 22nd December, 2018

  • 03:18 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You're letting the passive voice do your dirty work. Who is or isn't taking the world seriously?Everyone. Anyone worth consideration. I don't believe for half a second that anyone could take cartoon physics seriously, barring serious delusion on their part.

Friday, 21st December, 2018

  • 11:47 PM - Bawylie quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You put the +5 holy avenger enchantment on a small rock? Traditionally you pull it OUT of some kind of stone.
  • 11:19 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So what? You have argued that consistent physical law is "the minimum consideration for any fictional world, whether in a game or novel". My point here is that this is manifestly not the case. There are numerous fictional worlds which do not follow consistent physical laws, and that's okay. You now seem to be acknowledging this.I guess I should have finished the sentence. It's the minimum consideration for any fictional world, whether in a game or novel, in order for it to be taken seriously.
  • 08:47 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I was mostly bemused by your use of the label as a term of opprobrium, given Tolkien's thesis. But even if you change your terminology to "dream story" (and maintain that there is a hard distinction between fairy stories and dream stories, a point on which I differ with Tolkien)... still a lot of dream stories out there, and a lot of people who seem to enjoy them.You can enjoy them, sure, but that's a far cry from taking one seriously in a role-playing setting. Picking a random cartoon, there's no way that anyone would buy into the world of Spongebob as a consistent and believable world that just happens to have different physical laws. It pretty much just runs on Rule of Funny, like some other settings work on Rule of Drama, or Rule of Allegory.

Thursday, 20th December, 2018

  • 11:27 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So, if a story doesn't follow consistent laws, it becomes... part of an ancient and immensely popular genre which exercises the imagination and wonder of audiences precisely by challenging mundane rule-based thinking, and into which the father of modern fantasy has categorized modern fantasy? I do not think you are effectively selling your position that consistent laws are a "minimum consideration".According to your link, at a quick glance, Tolkien is arguing that "through the use of fantasy, which he equates with imagination, the author can bring the reader to experience a world which is consistent and rational, under rules other than those of the normal world." That sounds to me like he's talking about fictional worlds which follow consistent laws, rather than nonsense worlds where things just happen because magic (with no further explanation behind it). It's exactly what I was trying to say, though perhaps I chose the wrong label for it. (From what I can gather by the article, I think he w...

Wednesday, 19th December, 2018

  • 05:37 AM - Leatherhead quoted TheCosmicKid in post Mythological Figures: Rasputin (5E)
    Ah, Rasputin. He died the way he lived and loved: repeatedly and inventively. Rasputin's improbable career trajectory makes him a rare candidate for the honest-to-goodness-natural-18-in-Charisma prize. (See also: Joan of Arc.) And if we're going to buy into the mythology of his death -- and why wouldn't we, it's the point of this column, right? -- I'd go all out and make him a divine soul sorcerer or maybe warlock who can cast death ward. I feel like that plays into the theme of the myth: it's not "look at this guy, he's amazingly tough" (see for that: Hugh Glass), it's "look at this guy, he can't die because there's something witchy about him". Sounds like an Undying Warlock.

Sunday, 16th December, 2018

  • 02:18 PM - Garthanos quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Because it's blindingly obvious from looking at it. And because they would have been fools not to. Publishing a "barbarian" that couldn't emulate the iconic barbarian would be like publishing a ranger that couldn't emulate Aragorn... wait, bad example. :p I remember the dozens of spells Aragorn cast... I mean... all the two weapon fighting Aragorn did.... I mean maybe not.


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