View Profile: TheCosmicKid - Morrus' Unofficial Tabletop RPG News
  • Aldarc's Avatar
    Today, 02:53 PM
    Much like Maxperson, I like Bronze Age, early Iron Age, and Antiquity, but I think that most setting writers have a shallow historical grasp of these time periods beyond their aesthetics.* ("Look, here's a guy dressed like a Spartan hoplite fighting a minotaur!") And that's always disappointing to me. The same is probably true for D&D's relation to the Middle Ages. And other settings/systems do a...
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  • Aldarc's Avatar
    Today, 02:21 PM
    No we're not. :p
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  • Aldarc's Avatar
    Today, 02:19 PM
    The Producers.
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  • Aldarc's Avatar
    Today, 11:51 AM
    I don't think Paizo is under any delusions about catching lightning in a bottle twice, especially given the success of 5e. I suspect they are hoping that 2nd edition is a sustainable success while also being something fresh and new that they themselves enjoy playing with and designing for. They will probably hope that they get the majority of their playerbase from PF1, maybe some new players who...
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  • Aldarc's Avatar
    Today, 09:15 AM
    Here is where I would advocate the use of Urban Shadows. Urban Shadows (and its use of the PbtA system) leans heavily into exploring through play the implications, complications, and satisfactions of "being" the supernatural (or the aware mundane). The playbook is meant to embrace the archetypes and such. From what I recall, there is a Sorcerer-esque aspect to this where you are deciding between...
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  • Aldarc's Avatar
    Yesterday, 12:21 PM
    I don't think Bedrockgames is mistaken here. This sense of literary prose narration happening at you, with the players in more passive roles as an audience to GM performance, was present as far back as the OP of pemerton's thread that spawned this one. He is working from a definition or understanding that others had been using.
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 05:58 PM
    Hmmm...I am not sure whether any hypothetical "D&D of urban fantasy" could delve into that sort of complexity well. It's not as if D&D is good for exploring the complexities and nuances of the European Middle Ages or Renaissance. D&D does a fairly shallow job of exploring anything beyond the objectification of monsters as a source of loot, XP, and the colonial moral superiority of the...
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 03:23 PM
    In the context of the OP? I would say, yes, that appears to be the case: The underlying desire seems to be for something that does for urban fantasy what D&D does for pseudo-medieval fantasy, especially without the various lore/edition/setting baggage of WoD.
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 02:44 PM
    It is definitely Urban Fantasy, but the BitD setting is incredibly restrictive both in geographic scope (Duskvol) and its breadth of urban fantasy tropes. I don't think that one could readily use BitD for a generic urban fantasy game. It curtails itself to a fairly particular play experience. This is one of its strengths, but it can also work against its favor. This is how Modern AGE,...
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  • Aldarc's Avatar
    Monday, 24th June, 2019, 02:29 PM
    He's using simpler language, but I don't think he is necessarily using simpler vocabulary. There is not much difference of vocabulary between "rubbish is scattered around what was once a fine guest bedroom" and "it's a run-down bedroom with rubbish scattered about." And we could hardly say that those differences amount to any notions of higher vocabulary: e.g., fine, guest, once, what, was....
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:34 PM
    I got blocked by him when I didn't roll over when he argued that Fate wasn't roleplaying game. (His issue also had to do with metagaming. ;))
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:24 PM
    Simple enough explanation: Multiple perspectives breed multiple opinions. I'm not going to bother though with rehashing the he-said/she-said of that thread here. If we are moving towards a more mutual and amiable understanding, then good. That's what matters. But that is again why I said that we could replace the vocabulary with simpler vocabulary - e.g., "unpredictability," "twenty-three,"...
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 03:37 AM
    I don't think that "vocabulary IS the important distinction between conversational and prose language," but that does not mean that I am arguing "pretty vehemently, all the way along that vocabulary choice doesn't matter." This was also not true on the other thread either. (In fact, I'm not sure if there was anyone on the other thread who believed otherwise.) This latter point is a false position...
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 01:54 AM
    Hussar, I would strongly appreciate it if you would stop constructing strawman arguments with my name attached and insisting that I am strongly saying anything that we both know you can't back up with evidence. It's rude and you're being a dick. Thankfully, I'm confident that Bedrockgames will exercise more sense than to bite at your misrepresentations of what I have said.
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 12:53 AM
    Excuse you? Revisionist history much? No you didn't. You still haven't now, Hussar.
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  • Aldarc's Avatar
    Saturday, 22nd June, 2019, 12:07 AM
    What do you do if you have a player who doesn't like evocative narration???
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  • Aldarc's Avatar
    Friday, 21st June, 2019, 11:24 PM
    I'm not really seeing any actual argumentative connection between saying "word choice matters" to "ergo conversational style is invalid" or "ergo evocation narration is best."
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  • Aldarc's Avatar
    Friday, 21st June, 2019, 02:37 PM
    Dresden Files also has been updated several years ago as Dresden Files Accelerated, using Fate Accelerated but PbtA-like playbooks called "Mantles". There is also Modern AGE by Green Ronin, which uses a modified version of the AGE system from their other games (e.g., Dragon Age, Titansgrave, Fantasy Age, Blue Rose, etc.), but set in a modern setting. I believe that fantasy add-ons are also...
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  • Aldarc's Avatar
    Friday, 21st June, 2019, 01:21 PM
    Just like in the other thread, you continually failed (miserably) to demonstrate that words like "wield" are non-conversational or "a deliberate word choice for a fantasy RPG." IMO, the phrase "wielding a gun", for example, is conversational language. I had even demonstrated that you can have prose with a young child's vocabulary while others indicated that some people exercise a larger...
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  • Aldarc's Avatar
    Thursday, 20th June, 2019, 12:59 PM
    That's a helluva a lot of damage reduction, especially against a Tier 1 party. I don't think that's a game design issue, but, rather, a GM encounter design one. Both of which seem like an adventure design issues. Which is naturally a problem. Characters should also start play with cyphers. Maybe. There are other Cypher System games also produced by MCG that marginalize the need for...
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  • Aldarc's Avatar
    Wednesday, 19th June, 2019, 04:09 PM
    How about word count in system dedicated to explaining grappling as one axis?
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  • Aldarc's Avatar
    Wednesday, 19th June, 2019, 03:10 PM
    I have variously encountered this issue as well, depending on party composition. One potential quick work around is to remove static damage and replace it with variable die damage. So Light weapons do d4; Medium weapons do d6; and Heavy weapons do d8. Or knock them up a die. See what works best for your group. This gives a bit more chance that some weapons can exceed typical damage reduction. The...
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  • Aldarc's Avatar
    Tuesday, 18th June, 2019, 02:57 PM
    4e: * The WARLORD * Power Sources and Class Roles: This led to 4e having the gumption and vision to pull the trigger on something that not even 2e could commit to doing : removing all divine magic classes from Dark Sun. * Class parity and balance * Scene/narrative-based mechanics (AEDU) * Martial classes had interesting and thematic tactical choices that were typically privileged to...
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  • Aldarc's Avatar
    Tuesday, 18th June, 2019, 02:39 PM
    I seem to recall that a lot of people also use Mythras, which derives from BRP, as a more generic Homeric fantasy sort of game.
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  • Aldarc's Avatar
    Tuesday, 18th June, 2019, 02:27 PM
    Sure, but it does inform how I contextualize the conversation of this thread. I don't necessarily think, for example, in terms of a personal preference for "conversational" vs. "literary" narration, but, instead, in terms of communicating what's important in the game fiction for players to engage the scene. The stylistic aesthetic is of lesser importance than the pragmatics. This matter can...
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  • Aldarc's Avatar
    Tuesday, 18th June, 2019, 12:46 PM
    I feel like the actual discussion in that thread was about the primary GM role that new gamemasters should focus on learning: scene-framing for player agency or literary performance. The whole conversational vs. literary narration bit was a red herring conversation that we unwittingly got roped into when literary performance camp asked us to conceive of GMing as a conversation without the...
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  • Aldarc's Avatar
    Sunday, 16th June, 2019, 12:11 PM
    So the literary content of the written text (e.g., diction, structure, style, content) was deprecated by the tone and performance? What if the DM had not read the boxed text aloud - a rote performance - but had instead engaged in a more natural style that communicated the message of the boxed text without reading from it? What you say here suggests that something else that has not really been...
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 04:06 PM
    4e had an incredibly refined sense of its own mythos, a dramatic, tension-filled Chaoskampf that permeated its cosmology and every creature, character, location, and often mechanics.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:44 PM
    And my point was not about how basketball was being played in different arenas. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:13 PM
    Agreed. 7th Sea 2e felt kinda "meh." My gaming group in Austria loved 7th Sea 1e, but 2e left them feeling flat and uninspired to run it.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 03:05 PM
    That's probably because the entire basketball analogy was originally framed in terms of greater importance. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:40 PM
    Not so much superfluous as much as less fundamental to the basics. You will naturally develop a style, but the basics of ball-handling, shooting, and play-making are important fundamentals of the game that propel it forward. Many great players of the game typically have both, but we generally expect one over the other. Those who are style without substance are typically overrated players with...
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:34 PM
    I know, and what I said applies to that.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:28 PM
    This certainly shows you don't watch much basketball. Theatrics are definitely there. It's part of the dunks, the juking, the fade aways, the finishes, and playstyles of many players. Legendary basketball player Julius Erving (Dr. J.) even got his start in a league dedicated to the theatrics of basketball: the Harlem Globetrotters. ;)
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:07 PM
    My take on this thread debate using basketball: What's more important in playing basketball, being able to dribble, shoot, and set up plays or developing a theatrical style to your gameplay.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 02:04 PM
    Pick a system used for Tekumel. Any system. Nope. If you want to navigate the byzantine culture of the Petal Throne, it seems that you must first navigate the byzantine rules that always seem matched to this setting.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 01:10 PM
    Though I love this reference, I do have to quibble. Polyphemos did not hate "Nobody" (Οὖτις) more than Odysseus, because in his escape Odysseus reveals his actual name to Polyphemos, who then prays to Poseidon for vengeance.
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  • Aldarc's Avatar
    Thursday, 13th June, 2019, 10:26 AM
    It turns out, according to Paizo, that the opinions expressed on their forums represent a vocal minority. That is one reason why the "paladin" is getting renamed to the Champion in PF2.
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  • Aldarc's Avatar
    Wednesday, 12th June, 2019, 11:59 AM
    Yeah, I have experienced playing with a number of GMs who were not good at phrasing, narration, or the performative aspects of GMing but excellent with framing scenes, stakes, and pacing.
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  • Aldarc's Avatar
    Wednesday, 12th June, 2019, 12:09 AM
    Shadow of the Demon Lord: No matter how awesome the rules may be, I can't get past its pessimistic, bleak, grimdark setting.
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  • Aldarc's Avatar
    Tuesday, 11th June, 2019, 03:33 PM
    On the whole, most of the lore cohesion that 4e provided and that 5e backtracked on. 1. Primal Power (4E): Druids draw their power not from divine magic of the gods or the arcane magic of the cosmos, but from the primal power of the the material world and the spirits of nature. 2. Monk powers (i.e., ki) are psionic (4E) 3. Diabolic succubi/incubi (4E) 4. Demons as corrupted...
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  • Aldarc's Avatar
    Tuesday, 11th June, 2019, 12:38 PM
    Though you may have had this game in mind for your OP, pemerton, Dungeon World is built on what you describe: GM frames the scene - turns to the PC: "What do you do?" - and then the PC narrates how their character develops or responds to the fiction. Depending upon the results triggered by the dice, the GM then may shift the fictional framing of the story and repeat the cycle.
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 10:51 AM
    These paragraphs, especially the bold, lets me know that you missed out on a lot of my past discussion. If you go back to a lengthy reply I made to Sadras fairly recently, I explain that much of what is getting labeled as "literary," including foreshadowing, actually belongs to the broader category of narratology. I regard TTRPGs as narrative endeavors but not literary endeavors. I get the...
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 02:00 AM
    If a gazebo was charging at my character with a knife, I would definitely have questions as a player.
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 01:40 AM
    It's not necessarily the literary work that has been done, but, rather, the cognitive ques are likely already present for "zombie" as part of the player's Euro-American culture. Zombie films, IME, probably have a greater mass cultural impact than zombies in literature. You are correct that a "qallupilluit" will likely be unfamiliar to those same players. Where I think you are mistaken,...
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  • Aldarc's Avatar
    Monday, 10th June, 2019, 12:47 AM
    The thing is, Hussar, you're assuming a lot about the nature of the conversation and inserting things into my text that was not necessarily there, aren't you? In literature, we refer to that as "eisegesis," and that is fairly typically frowned upon. Nowhere did I establish, for example, that the automechanic is talking to a customer. The automechanic may be talking to a friend, a family member,...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:44 PM
    Nope.
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:21 PM
    Except that isn't what it amounted to at all, Max. The point is that the discourse of conversations are contextualized based upon the interlocutors. So I would suggest that you learn to read and accept the fact that you goofed.
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 05:02 PM
    This is hardly a gotcha moment you imagine. And I apologize now that someone had to explain to you how the conjunction "but" can work in your own native language at this late of a stage in your life. Grammar is boring, but it's necessary. The conjunction "but" does not " what came before by carving out an exception to explain why what came before is wrong." Here's one example. In the...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 03:50 PM
    Except I would say that they are still speaking conversational English, but the conversation will also be contextualized for the various interlocutors.
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 02:30 PM
    Okay. Good for you, I guess. But even if pemerton never addressed the question explicitly, it does not seem all that difficult with a modicum of effort to piece together pemerton's answers within the page frame of 1 and 119. I also feel that it's important to point out, since you had mentioned it earlier, that Karl Popper's falsification testing (1) is not necessarily applicable outside of...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 02:29 PM
    I would also like to repudiate the fallacy of equating vocabulary size with conversational or non-literary narration because this seems to be surfacing in various forms over the past few pages. This is because we can see literary quality, attention to stylistic features of word composition, and word-sculpting within the framework of a smaller than average English vocabulary, particularly in...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 10:35 AM
    Considering your emphasis on interactionism as an integral part of the RPG process, where an important part of the gameplay is PCs interacting with the gameworld, I have been somewhat surprised by your position in this thread. From what I can tell, pemerton, is offering an incredibly pragmatic sense for the purpose of GM narration that is focused on aiding the player agency and decision-making...
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  • Aldarc's Avatar
    Sunday, 9th June, 2019, 10:15 AM
    An automechanic will have a range of vocabulary that "falls outside of normal, everyday conversation," but I don't think that we would credibly accuse them for using the technical jargon of their field as part of their conversation as speaking with "literary language." That would be ridiculous. This is because we can recognize that they are not speaking with any sense of sculpted prose or word...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 09:00 PM
    What are you talking about? I even explained the specific context in which the goalposts were moved, Max. Did you not even bother to read it or did your eyes just glaze over?
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 05:40 PM
    You're correct. I read a question mark there. But the issue is not the ebb-and-flow of conversation but how the goalposts for what was being asked for was moved after an answer was supplied. That is more than simply the conversation changing.
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 04:58 PM
    Why would it be? What particular post would it be moving? Bedrockgames already demonstrated quite convincingly how you were equivocating with your terms at least 50 pages back. You're just upset because you got caught doing it and others in this thread likewise haven't been fooled by the word games you like to use to win arguments. There have even been a number of people who are arguing in...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 04:44 PM
    I am not inclined to view the latter as a literary endeavor. This again delves into a conversation piece that I have repeatedly brought up in this thread between NARRATIVE and LITERATURE. Not all narratives are literature and not all literature are narratives. If we look at what you wrote starting with this second paragraph, we are talking about narrative...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 03:25 PM
    Okay. But the point has been that "evocative language" is not required to convey game information to players. Hussar's original question was how it could be done, and I provided an answer. Then it was raised that it would break immersion if it was done in this manner completely, which definitely shifts the goal posts of the conversation. I'm glad that you an admit that critics to the OP have...
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 12:12 PM
    Tough call between Blades in the Dark or Invisible Sun.
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  • Aldarc's Avatar
    Friday, 7th June, 2019, 09:29 AM
    I don't think that we should equate clarity of the situation with evocative language. Sometimes evocative, literary language can also confuse the players and create different interpretations of the situation. We should probably back away from that fallacy.
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 03:18 PM
    Is this another new goalpost? But not necessarily the literary text of D&D. The point being is that the cognitive context for this TTRPG is informed by the entirety of a person's experiences within a culture. This does not make TTRPGs a literary endeavor simply because D&D has literature. If you want to claim that D&D's associated literature is literary because it is literature, then you have...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:52 PM
    I attempted to summarize and steer the conversation back to pemerton's premise in his OP. But it seems like people are arguing not about what he said, but misconstruing what he said so they can argue imaginary point. And, yes, equivocating on the meaning of "literary" has been a part of the frustration that people like Bedrockgames and I have had with people criticizing pemerton's argument. Even...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:28 PM
    This seems like some major BS that relies on a trite cliche to make a truth statement. The ontology or nature of a picture as a picture does not change into literature or evocative language just because "a picture is worth a thousand words." I would also add that the argument that pemerton put forth is that RPGs are devoid of evocative language, but (1) they are not a primary concern, and (2)...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 02:25 PM
    I will address your earlier post, but I will shortly say here that this entire conversation has never been predicated on the presumption that constant immersion was required for TTRPGs or should be required. So it feels like you are moving the goalposts by requiring extra standards to be met.
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 01:21 PM
    That's what I am asking you.
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 01:18 PM
    And?
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 11:26 AM
    "It's a part of the universe that is about like combining outer space with heaven." "Oh, cool. Okay. Got it." Did you miss the part - which would not surprise me at all at this point - where I said that the GM and player can engage in a conversation through their questions? I'm not sure why, nor have you done a good job, in explaining how evocative language is required for communicating...
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  • Aldarc's Avatar
    Thursday, 6th June, 2019, 10:13 AM
    Or, Hussar, you can just tell players what the monster or thing is. It's not like evocative language is required for saying "Oh, Thor? You know that he is the god of storms in this land." Or "a githyanki is a race that lives in the astral sea that looks like this ." If players want more detail, they can ask and initiate a conversation. I don't know why you present this as either evocative...
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:41 PM
    To remind you that this has probably been answered before in the thread if you bother to read the thread. I took the effort to go back to the OP and some of the early posts to read through because it was my resonsbililty to do so in order to contextualize the thread. I think that you can manage.
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:37 PM
    It's not my job to do your work for you.
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 02:03 PM
    So if you were ordering a single pizza for the entire group to share, and you knew that one of your friends had dietary restrictions that precluded those toppings, that you would still order the pizza that disregarded those dietary restrictions of your friends? I'm sorry, but how are you even a functioning human being? How is that not being selfish and callous to others? How is that person not...
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 12:08 PM
    Yes, it is just like pemerton said in the OP: ;) But the literary quality of a description that compares a horse to a Lamborghini would be wasted on someone who lacks the appropriate cognitive context to contextualize the utterance. The literary quality of the narration is unimportant in comparison with the GM's ability to describe a situation that engages the players' ability to motivate...
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  • Aldarc's Avatar
    Wednesday, 5th June, 2019, 08:42 AM
    Please see what I wrote later:
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 10:15 PM
    I don't think that we necessarily have to go to a high end of prose quality to say that the wordcraft quality of GM and PC narration is not of primary importance. But again, I think that pemerton wanted to emphasize what he regarded as more important for the "participation in the creation of fiction": This it say that GM narration should not treat players as passive recipients of their...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 09:35 PM
    I said who preferred eating pepperoni. That said, I am certain that if anyone who preferred pepperoni salami pizza genuinely believed that they were being unfairly excluded from a group ordering a cheese pizza when there are people with vegetarian, halal, or kosher diets present, then that person is probably a rude, self-centered dick who should be excluded though for reasons other than their...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:51 PM
    No. It's because I already explained how it is a false equivalence. It's not waffling to say that we should not equate "not regarding the wordcraft of GM narration as important" with "not caring about the narrative." It is insulting to claim that that these positions are equivalent. If you can't figure out how these two distinct positions are not the same or don't have the courtesy to bother,...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:36 PM
    Your false equivalence remains false. Try again next time. How is accusing the other position of a position they don't hold - i.e., not caring about the narrative - not insulting? That's :):):):):):):):), Imaro. That is utter :):):):):):):):).
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 08:10 PM
    (1) This is something of a false equivalence though. It's about like saying that ordering a cheese pizza for those who don't like pepperoni salami or who have vegetarian, halal, or kosher diets then we are being exclusionary for those who want pepperoni salami on their pizza. Sure, they may like or prefer the taste of salami, but the ordering of one pizza over another are not equal positions. And...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 07:03 PM
    You are going to an opposing extreme to argue your case. Let me put it this way... (1) More Requirements for Game Expectations (with Wordcraft) > (2) Less Requirements for Game Expectations (having or not having Wordcraft doesn't matter) Not everyone will necessarily run their games with (1) so expecting or demanding (1) excludes those who run their games as (2).
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 06:12 PM
    If chefs were to expect that people must use high end ingredients in their cooking (or top quality kitchenware), then it tends to exclude the cooking efforts of those who can't afford, find, or even regards those high end ingredients (or kitchenware) as essential. (Not to mention potential diet restrictions.) I also don't think that these people should necessarily be aspiring to possess those...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 05:39 PM
    You may be seeing this differently than I am, but it seems to me at least that claiming that high quality wordcraft for GM narration is highly important for TTRPG gameplay is far more exclusionary of a statement than saying that it's not fundamentally necessary. And honestly there are many things that may break the game for people - especially recalling our past conversations on Fate points -...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:39 PM
    It can (for some people) but I don't think that the quality of narrated wordcraft is fundamentally necessary to initiate a campaign. Companies hire advertisers to get people to buy the product. If people are already sitting down to play your TTRPG campaign, then they have already "bought the product" (i.e., playing the game). Whether or not they will continue playing is something else entirely,...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:30 PM
    Is this really the only point that you want to engage? That said, I'm not sure if I agree with that either, Imaro.
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 04:22 PM
    I do agree with your point quite readily that players have different preferences in terms of engagement. Though pemerton may indeed have the presumption in the bold, I'm not sure if his argument in this thread hinges on it. Pemerton's initial thesis in the OP, for example, is silent about whether the fiction that the players engage through play is something that they have an a priori hand in...
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  • Aldarc's Avatar
    Tuesday, 4th June, 2019, 02:26 PM
    Is this not you equivocating again on the meaning of "literature" and "literary"? If we take "literary" to mean "wordcraft" (as per pemerton) then why are you using it to mean "written literature" here? What do you mean by your terms, Hussar? Or is defining terms only a standard you expect from others? Conversational: "Horses are expensive and one of your status symbols of wealth as a knight....
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  • Aldarc's Avatar
    Monday, 3rd June, 2019, 04:20 PM
    Except they did do magic in Eberron, which is where the hegemonic Artificer concept in D&D derives. Artificers in Eberron, however, had a different approach to their magic than other spellcasters. They were more about broader patterns of magic in the abstract rather than "arcane" or "divine" divides. Eberron did establish that they did not cast spells, as their "spells" were called "infusions,"...
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About TheCosmicKid

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About TheCosmicKid
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28 yrs old. I like D&D 3E-4E inclusive and FATE, and favor lighthearted games with good characters.
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Omaha native and Cornell University grad; spent a few years in Washington, D.C. before moving back home. A comprehensive nerd.
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I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
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I'm currently looking for an Omaha-area gaming group for an RPG and maybe occasional board games. My favored systems are Dungeons & Dragons 3rd or 5th Edition (including Pathfinder) and FATE (especially Spirit of the Century). I also own GURPS 3E, and though I don't have much experience with it I'm willing to give it a try. I do not own, but have enjoyed playing, Mutants & Masterminds 3E and Gamma World. And I'm open to other systems as well.

I have GM experience, but I just got finished with a campaign and I'd really prefer to recharge my batteries as a player. I prefer lighthearted and character-centric games with exciting action. Think of movies like Scaramouche, Mr. & Mrs. Smith, and the new Star Trek. Hack-and-slashy and grim-and-angsty aren't my style.

If you're in Omaha and looking for a group too, or you have an opening you think I could fill, feel free to send an email my way.
More information:
Email me at bgc22*AT*tampabay.rr.com
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Saturday, 8th December, 2018

  • 05:57 PM - Laurefindel mentioned TheCosmicKid in post Two Weapon Fighting (yeah, I know...)
    Beowülf and TheCosmicKid, both suggestions are good but do not address the fact that I want to keep part of the competition of bonus actions, and keep the cost of opportunity of TWF. What I want is for TWF to be pertinent even when the player gains an extra attack with a melee weapon as a bonus action.

Monday, 3rd September, 2018

  • 03:37 PM - Aldarc mentioned TheCosmicKid in post Norse World
    Animism and Polytheism are same thing? Please explain. If you mean similar that's different.No, I mean that a culture can be simultaneously polytheist and animist. A culture having animist practices and beliefs does not somehow erase the presence of polytheism within that same culture. From where did you read that English was a product of Northern Germanic Language? A source or citation would be helpful.Joseph Embley Emonds and Jan Terje Faarlund, English: The Language of the Vikings. Olomouc Modern Language Monographs, vol. 3, 2014. I think we are getting too far away from the core of fantasy gaming and perhaps mythology.Of course, but here I would advise caution much as TheCosmicKid did before about how Yaarel is presenting this historical reconstruction of Norse belief.

Tuesday, 14th August, 2018

  • 07:31 AM - pemerton mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    ...o fill Indians full of holes. So what exactly turned them into evil monsters that wanted to kill kill kill? Alright, so American settlers went west so they could wipe out Indians because they liked killing people so much, and they were all evil! Is that what you are trying to say?My understanding is that they wanted the land, and were prepared to drive other people away to get it. That's what happened - to varying but in all cases significant degrees - in Australia, in the "white highlands" in Kenya, in South Africa, in New Zealand. What their moral and political theory was that allowed them to justify this to themselves varied from place to place and epoch to epoch. In the case of the US and Canada, Locke's "labour theory" of property rights is often mentioned, although whether it is better seen as a causal underpinning or a post-hoc rationalisation seems like a reasonable question. In any event, it's not like there's any shortage of writing by historians on these topics. As TheCosmicKid said, I don't think any of them posit as a major explanation of colonisation of the Americas that the colonists didn't know there were people already living there. EDIT: Hunting grounds look like unoccupied wilderness, while a farm looks like a farm. How are the settlers supposed to know which are hunting grounds and which are not? If there are no Indians there, there is no one to tell them what is what.One way to learn where the hunting grounds are is to ask people. Also, you notion that "a farm looks like a farm" is a bit simplistic. It assumes that all agriculture, animal husbandry etc uses the same technologies that the colonists bring with them and are going to straightforwardly recognise. That assumption is false as far as the history of Australia is concerned; I'd be surprised if it wasn't an oversimplification in the case of the US and Canada also.

Monday, 6th August, 2018

  • 05:46 PM - Gradine mentioned TheCosmicKid in post American Indians Colonize the Old world in 1250 BC
    I wouldn't even call 1453 dark age any more but early renaissance. Oh the Dark Ages, probably the most egregious Eurocentrism in world history. Which is a pretty damn high bar, all things considered. As to the dilemma of the OP, I think the bar is comparatively low when it comes to exploring and playing with historical tropes in a simple home game. My personal belief is that the only two things you really ought to try to do to clear that bar is: 1) Try to be as respectful as possible of the source (both the historical cultures and the modern descendants of said cultures) 2) At the very least, do no harm (as in, do not promote false stereotypes used to justify actual historical atrocities and/or modern-day bigotry) Again, if we're talking just a home game you've got a lot of leeway there and it ought to be a pretty low bar to clear. It's just that, like TheCosmicKid, I'm skeptical of both the OP's ability or even desire to clear those bars. That said, the proposed "role reversal" is not a reversal of "roles" at all. What's being described is exactly what happened historically, you've simply swapped the continents. You've only moved the Christian European imperialists to the Americas and vice versa. Now, you could actually do some interesting things with a premise such as that; a "here is what it's like to be subject to a imperialist subjugative force" type of campaign. But that's a much harder line to tightrope, and would require a lot of nuance and care to pull off. And there are much easier ways to tell that type of story without flipping the historical tables and villainizing cultures that suffered genocide at the hands of the exact same forces. Again though, it's your home game, low low bar, do what you want. But I'm not seeing many positives to come from pursuing this type of campaign in this type of style.

Sunday, 5th August, 2018

  • 02:42 AM - pemerton mentioned TheCosmicKid in post A discussion of metagame concepts in game design
    I don't disagree too much with TheCosmicKid's post not far upthread. He has school kids doing science, I have them learning to do science. Kids in music class whose recorders are out of tune are probably not making music in my view, but they're learning how to make music. In reply to Lanefan: repeatability is a key element of science, and is importantly related to systematisation and disseminabillity. But few school projects contribute to this process: typically the equiment, the method etc is adjusted in order to produce an already known result, and the kids (or parents) putting it all together aren't keeping the sort of record of the adjustments made and their relationship to changed outcomes that would actual connect the repetition to any sort of confirmation of uncertain results. In my own high school science classes, I remember doing chemistry experiments that had a modest degree of validity, although they were confirming results already extremely well known (although not always well known to those of us doing the exp...

Wednesday, 1st August, 2018


Friday, 15th June, 2018

  • 07:59 AM - Yaarel mentioned TheCosmicKid in post Mythological Figures: Thor Odinson (5E)
    TheCosmicKid Your repeated claim about some Norse ‘priest’ is wrong. No amount of fast-talking or insults can stop you from being wrong. If you want to sort thru the known evidence, I am happy to go thru it with you. If you just want to make this about your ego, and a weird craving to win arguments at any cost, then I am disinterested.

Friday, 25th May, 2018

  • 09:57 AM - delericho mentioned TheCosmicKid in post Items that adjust Proficiency Bonus?
    What do you think of items that adjust Proficiency Bonuses? Such an item would be spectacularly powerful. Handle with extreme care. :) (Also, if introducing such an item, I'd definitely go with "your Proficiency Bonus becomes +X", rather than "your Proficiency Bonus increases/decreases by +X" - that way, there's no risk of people trying to stack them. :) ) Finally, I am inclined to echo what TheCosmicKid says - items that do nothing other than adjust the underlying numbers of the game (such as a weapon +X or armour +X, or this) tend to be very powerful but really quite dull.

Friday, 18th May, 2018

  • 10:03 AM - pemerton mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    The idea of objective good/evil is itself a positive claim. In order to make a positive claim you must have evidence to support it. There is no evidence to support objective good/evil. People being critical of moral relativism is not the same as debate. Only theological philosophers actually debate it, because nothing else provides an objective standard. To be sure, people in the philosophy department argue about it all the time. But given the advances in cultural anthropology and psychology, no one really debates it.This has aready been responded to by TheCosmicKid, but I'll add something. First, as a matter of technical detail, I think most contermpoary anti-objectivist/anti-realist moral philosophers would not be relativists but rather some form of expressivist/emotivist/subjectivist. (Though relativism has had something of a resurgence.) But the mainstream position remains moral objectivism/realism, and not grounded on any sort of theological basis. Anyone who thinks otherwise is (in my view) clearly out of touch with contemorary philosophy departments in the US, UK, Australia and other parts of the analytic philosophical world. My take would be that the main reason philosophers are objectivists is because (i) moral reasoning is just that - reasoning, and hence constrained and guided by reasons - and (ii) because establishing a plausible non-objectivist semantics is hard (and Blackburn's version, which is the best known, is open to very severe technical objections). And for the sake of clarity: I have expressed no opinion of my own...

Friday, 11th May, 2018

  • 08:34 AM - Gammadoodler mentioned TheCosmicKid in post Pathfinder 2's Armor & A Preview of the Paladin!
    TheCosmicKid Obviously different people write laws for different reasons. But justice is one of those reasons. And since this conversation is about lawful good paladins rather than lawful evil tyrants, justice makes a whole lot of sense here. Except that typically, paladins (even assuming they are always good) aren't the ones writing the laws, they'd be the ones subject to and or enforcing those laws, whatever they are, and regardless of any ideals or purposes intrinsic to those laws' creation. If the laws are unjust, and the paladin is unwilling to follow or enforce them, that paladin would not be characterized as "lawful" while they may still be "good." I'd say that the best way to understand the paladin's worldview as something which a sensible three-dimensional character might actually want to follow, as opposed to a contradictory mess with which to torment lawful stupid strawmen, is to view it as a synthesis. "Lawful" and "good" are not two attributes -- "lawful good" is a single a...

Tuesday, 1st May, 2018

  • 08:34 PM - Oofta mentioned TheCosmicKid in post Rogues and rolling all the dice
    As TheCosmicKid pointed out, you only get the auto crit if the target is surprised. In my experience that doesn't happen all that often so I'm wondering if the player is thinking they always get surprise because they act first? If the target noticed anyone in the party approaching, they are not surprised. One note on two weapon fighting, a main reason for a rogue to use their bonus action to do an off hand attack is because they missed with their primary. So if Sneaky Sam has a +3 proficiency bonus and a +5 dex modifier wielding dual short swords, they are +8 to hit with both weapons but only add the +5 to damage for their primary weapon. On the other hand if they missed with their primary they can still get sneak attack damage with their off-hand weapon. The assassin still gets advantage on both primary and off hand attacks if they are acting before the target creature.

Monday, 26th February, 2018

  • 08:19 PM - lowkey13 mentioned TheCosmicKid in post Musings on the "Lawful Jerk" Paladin
    For the record, I've never seen alignment add anything positive to the game. Test case. Erase your character's alignment from your character sheet and see how nothing changes. I've never seen alignment NOT add anything positive to my games. HA! My anecdote beats up your anecdote. What are you going to about that, huh? Seriously, though, TheCosmicKid is correct; you might have a beef with alignment, in which case, MORE POWER TO YA! Start a thread on it. :) But as he pointed out, no one complains about all the other jerky classes. Just jerky Paladins. And they have done so even without alignment restrictions. After all, a Paladin will be just as jerky if you wipe the LG off of his character sheet.

Saturday, 20th January, 2018


Thursday, 30th November, 2017

  • 02:21 PM - Ilbranteloth mentioned TheCosmicKid in post Fifth Edition.....Why?
    ... higher level play, but it would be the second such after 3.0, FWIW. Existential, I know. 2e originally said that it wasn't recommended, and FR Adventures came out less than a year later, so I'd consider it more of a soft cap myself. The 3.5e DMG has 21st level+ noted as Epic levels. Although this is undoubtedly due to the Epic Level Handbook, but that had also been published a year (less than?) after the original 3e PHB/DMG. I don't have an actual 3e PHB handy right now to see what sort of wording they used, but I suspect it left the door open to a future high-level handbook. It looks like 4e was much closer to a hard cap. Where 5e explicitly says 20th level is the top, and has a mechanic (epic boons), to finalize the point. Since both 4e and 5e are designed to provide something "new" at every level, it makes sense that they both have a limit. But what's more important how they handle character level. Through 3.5e, it was class level that might be maxed out. For example TheCosmicKid says that making Elminster a 20th level wizard//10th level fighter/3rd-level cleric is legal in 5e. But it's not. Character level is independent of classes now, so the maximum total level a character can be is 20th, not 33rd as in his example. However, in earlier editions it would be legal, even if there was a cap at 20th level for a given class, because class level was independent of character level. Elminster would have to be something like a 15th level wizard\4th level fighter\1st level cleric in 5e. Not only considerably less powerful, but because of the capstone design approach, he wouldn't be among the top wizards in the Realms at all. This is a pretty big change, particularly when both Ed Greenwood and Gary Gygax have made comments in the past that indicated that part of the inclusion of high-level rules was initially intended to always be able to have NPCs/challenges of significantly higher level than the PCs. While you can accomplish that to some degree with epic boons, it ...

Monday, 23rd October, 2017

  • 01:16 AM - LordEntrails mentioned TheCosmicKid in post Jeweler's Skill? Got a player increasing value of treasure..what?
    I'd go with what TheCosmicKid and Rills suggest. Yes you can do this, on average the character will increase the value by 5gp per day. You can put a table together for this and also create some sort of "quality" rating on items that indicate how much they can be improved. For instance, a necklace that is of 'Masterwork' quality is really hard to improve (DC25) and you can only increase the value by 10%. Whereas something that is of 'Crude'quality can be increased by 500% and is easy to improve (DC 10). Make sure you include the chance of failure, and of exceptional success, but again, it should average out to 5gp per day. It can be interesting, but remember, 5E is a simulation of heroic adventure, not a career or society simulator.

Sunday, 23rd July, 2017

  • 11:20 PM - Oofta mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    It IS utterly false that you need alignment to tell a grail story or Jekyll/Hyde. They were written without alignment. So alignment isnt even required to tell the stories Cosmic Kid claimed they were. WTF? I mean that. Seriously. Obviously stories written a century or more before alignment was written down are not going to reference them. TheCosmicKid never claimed otherwise. Alignment is only shorthand for a personality, and BAD shorthand at that. If other games can have heroes/villains without 2 letters written on the character sheet, what does that say about the necessity of alignment? I don't know of anyone other than you on this thread claiming otherwise. A few people now and then try to justify being jackasses by saying "But I'm Chaotic Neutral". But that's a tiny, tiny minority. Concepts of good and evil? The idea that some people are righteous and good while others are depraved and evil? Old as mankind. Alignment is one tool we use to describe characters, npcs and monsters, much like height or weight (although those are a bit more concrete for most people). No single attribute, trait or flaw of a character defines that character. For people, it can be a little fuzzy but for some creatures such as demons and devils it goes to the core of what they are and how they interact with the world. As I sa...
  • 12:37 PM - Saeviomagy mentioned TheCosmicKid in post How do you measure, and enforce, alignment?
    TheCosmicKid : I really have no idea what you are arguing, because by my reading you contradicted yourself repeatedly throughout your last post. What I do gather is that you don't have some amazing insight into the alignment system that will make it work for me, nor is my argument that it is counterproductive compelling to you, so shall we just agree to disagree?

Wednesday, 19th July, 2017

  • 07:32 PM - Igwilly mentioned TheCosmicKid in post Do you miss attribute minimums/maximums?
    TheCosmicKid -sama, I think you're only digging yourself a little deeper. *Bonus points for those who know the quote. But indeed, it all comes down to: "is this worth the work and the trouble?" Honestly, I should think deeply about the possible effects of a male/female mechanical distinction before using it in my game [emoji3]

Saturday, 17th June, 2017

  • 03:26 AM - Yaarel mentioned TheCosmicKid in post Building a better Druid
    TheCosmicKid I appreciate your comment. I never noticed that when the texts use the term ‘going-berserkr’, it means a psychological change only, not a bodily one. When you mentioned it, I doublechecked the texts, it seems to me that that is correct. It seems the term ‘shape-powerful’ is the broadest, most encompassing concept, and it includes ‘berserkr’. But ‘Berserkr’ itself is a distinctive phenomenon.

Monday, 12th June, 2017

  • 03:10 PM - Oofta mentioned TheCosmicKid in post Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
    ...yer empowerment to build to a vision, not having that vision forced on them by a random result. If I wanted random, I'd write up some arrays and roll for which array to use. If I wanted a "power group" (which can be fun) I'd use the old 3.5 rules that let you buy up to an 18 and use the high power array of 32 points. I don't because I think the math of 5E works seems to work better with a 27 point buy. I will say that if you deviate from the roll 4d6 drop lowest to give people characters they want to play you are "upping" the average value for most groups. Not all groups of course. I know some people love it when their highest stat is a 12. As always, I don't get why people keep insisting that there is only "one true way" to play D&D. That as one person stated "rolling for stats is a good way of weeding out bad players" because bad players want to use point buy. Like to roll? Great! I just don't think it's inherently or numerically superior to the other system. Anyway, TheCosmicKid, thanks for the analysis. I make no attempt to try to divine intent of the people who wrote the rule or came up with the numbers, I always assumed they did the math.


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Wednesday, 6th March, 2019

  • 06:14 PM - BookBarbarian quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Just for fun, a first draft of a "properly Conan" barbarian subclass... Path of the Survivor In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet. Primal Hunt Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt. Whi...

Wednesday, 16th January, 2019

  • 11:29 PM - Mike Myler quoted TheCosmicKid in post Mythological Figures: Cleopatra (5E)
    Not... really. It's a debate in the same manner that evolution vs. creationism and flat vs. round earth are. And yet this is the 33rd comment on this post and most of them are about her skin color So weird.

Thursday, 3rd January, 2019

  • 12:43 PM - Zardnaar quoted TheCosmicKid in post Mearls on RPG Art
    Mearls' "bad interaction" rant might well be addressed directly to Wayne Reynolds. I find Waynes art to be very hard to like- I like the 3.5 PHB better than the PFRPG core book. A few of the clones folow Mearls advice and blow their art budget on the cover with B/W interiors. I like this one a lot. https://www.rpgnow.com/product/108830/ACKS-Players-Companion Not even an action scene. The main book is not to shabby either. https://www.rpgnow.com/product/99123/Adventurer-Conqueror-King-System If small clones can have nice covers why cant some of the bigger RPG publishers.

Wednesday, 2nd January, 2019

  • 03:17 AM - Blue quoted TheCosmicKid in post What solution for "Cantrips don't feel magical"?
    Get rid of cantrips. Have a series of 1st-level spells like, eg, wand of firebolts: charges up a wand you touch for 24 hours such that it can shoot 1d10-fire-damage ranged attacks. Give full casters a bonus 1st-level spell slot. Grognards are happy because magic is no longer "at will", wizards are happy because they don't have to lug around crossbows, everybody wins. This actually fits well one of the reasons for material components - so wizards can be disarmed like the martial classes for the types of stories that require it. I'm a fan from 13th Age of various spells being daily (most powerful), per encounter (moderately powerful) or at-will (least powerful) and you just pick your spell for whatever mix you want. This is effectively a spell that becomes at-will, just with a different explanation for it.

Tuesday, 1st January, 2019

  • 04:48 AM - dave2008 quoted TheCosmicKid in post Mythological Figures: Beowulf (5E)
    2) It was indeed a giant's sword. And yeah, it should almost certainly be magical. What happened in Grendel's Mother's cave played out a hell of a lot like what happens when D&D characters first encounter a creature with magical DR. 3) Herakles had actual divine strength - the empyrean's 30 would be wholly appropriate for him. Beowulf's strength, too, was superhuman, but there's no hint of it being divine (although it is possibly relevant that the text we have was heavily Christianized). He boasted he had the strength of thirty men. 24 seems just fine. But relative to Thor's 25 it seems high to me :)

Saturday, 29th December, 2018

  • 08:04 PM - doctorbadwolf quoted TheCosmicKid in post If you were able to design your own version of D&D, how would you do it?
    I'd ditch the d20. That sounds like fun. I found 4e very fast paced at low levels, but by paragon and definitely by epic it really could use what you are suggesting. How would you speed it up? Can't speak for them, but I'd take 4e's basic set up, and do a few key tweaks. 1. Where 4e gives a new power, you gain a new power slot of that type instead, and you can choose a new power as well, if you want to, or you can just have a couple encounter powers that you use over and over again. 2. You'd be able to choose Talents instead of powers, if you want. Execution would require a lot of playtest work, but the idea would be to be able to skip managing limited resources and just gain 1 or two daily and encounter powers, ever, and instead gain a mix of more uses and more passive features. 3. Replace the game math with 5e style bounded accuracy, and simpler bonuses. No more stacking static bonuses from 12 sources, especially to damage, but also situational bonuses would be replaced wit...

Thursday, 27th December, 2018

  • 09:19 PM - MarkB quoted TheCosmicKid in post Building a ranged fighter - Arcane Archer vs. Battlemaster
    Battlemasters can add their superiority dice to attack rolls. Ah, Precision Attack? That is a strong maneuver to take, but I wasn't sure if there was something more general I was missing.
  • 03:41 AM - Yunru quoted TheCosmicKid in post The Tinker Ranger
    As a ranger archetype, what are you going for here flavorwise? Because attaching tinker abilities to the wilderness guy seems a little odd. I'd almost be tempted to suggest strapping this subclass to the fighter or rogue instead. I was thinking of the "stereotypical" explorer with the cute scout drone. But upon doing research that seems to just be a product of my imagination, the Mechinist from Final Fantasy, and Aloy from Horizon Zero Dawn.
  • 03:03 AM - Ovinomancer quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    ...aaand he blocked me. I was wondering how long you were going to tilt at that windmill.

Wednesday, 26th December, 2018

  • 08:40 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You don't answer a question by telling the other person they shouldn't need to ask. I am asking. The only self-truth here is that what you're calling an obvious self-truth obviously isn't.If you need to ask, then I have nothing to say to you, because your expectations are so far askew as to be irrelevant. Yes, you could play a role-playing game without taking it seriously; but if you are, then you've already chosen to forsake immersion, and are thus outside the purview of this thread.

Tuesday, 25th December, 2018

  • 02:07 AM - Sadras quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent. Perhaps, a better answer to the second question is "So that it has meaning."
  • 12:00 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I'm detecting some circularity here. Why is consistency important? To take the story seriously. Why is taking the story seriously important? Because it means it's consistent.My argument is weak because it should be obvious. Why do I care about taking things seriously? You might as well ask why it's important that nobody cheats. It's an obvious self-truth. You shouldn't need to ask. Although you give no indication of it, I do hope you recognize that in the context of narrative fiction, this is always an illusion.When you're talking about a story, being serious is not a mandatory requirement. A story has to be compelling, in some way, for it to be considered good; but a good story can either be serious (by portraying strong internal logic and causality), or it can be a joke (by relying heavily on the Rule of Funny and the Rule of Drama). A role-playing game is not a story, though. Again, I would suggest you consider the possibility that you are overgeneralizing your own individual preferences int...

Monday, 24th December, 2018

  • 01:11 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You also seem to take very seriously this notion of, well, "taking things seriously". What do you mean by that?It's kind of a blanket term, and it means different things in different contexts. As far as stories (novels, cartoons, and movies) are concerned, an important aspect is in portraying the subject matter such that it is both consistent and believable. If the writers are taking a story seriously, then things will resolve according to the internal logic of the world, rather than in a way that's funny or dramatic. The most important aspect is in making portraying the events as believable, and hopefully it can be funny or dramatic within those bounds, but stuff shouldn't happen because it's funny or dramatic, at the expense of believability. If a story is taking itself seriously, then when someone asks why something happened, the immediate and sufficient response is due to internal causality (and never "because it's funny" or "because otherwise the story would be over by the third act"). Some pe...

Saturday, 22nd December, 2018

  • 03:18 AM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You're letting the passive voice do your dirty work. Who is or isn't taking the world seriously?Everyone. Anyone worth consideration. I don't believe for half a second that anyone could take cartoon physics seriously, barring serious delusion on their part.

Friday, 21st December, 2018

  • 11:47 PM - Bawylie quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    You put the +5 holy avenger enchantment on a small rock? Traditionally you pull it OUT of some kind of stone.
  • 11:19 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So what? You have argued that consistent physical law is "the minimum consideration for any fictional world, whether in a game or novel". My point here is that this is manifestly not the case. There are numerous fictional worlds which do not follow consistent physical laws, and that's okay. You now seem to be acknowledging this.I guess I should have finished the sentence. It's the minimum consideration for any fictional world, whether in a game or novel, in order for it to be taken seriously.
  • 08:47 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    I was mostly bemused by your use of the label as a term of opprobrium, given Tolkien's thesis. But even if you change your terminology to "dream story" (and maintain that there is a hard distinction between fairy stories and dream stories, a point on which I differ with Tolkien)... still a lot of dream stories out there, and a lot of people who seem to enjoy them.You can enjoy them, sure, but that's a far cry from taking one seriously in a role-playing setting. Picking a random cartoon, there's no way that anyone would buy into the world of Spongebob as a consistent and believable world that just happens to have different physical laws. It pretty much just runs on Rule of Funny, like some other settings work on Rule of Drama, or Rule of Allegory.

Thursday, 20th December, 2018

  • 11:27 PM - Saelorn quoted TheCosmicKid in post 5e Play, 1e Play, and the Immersive Experience
    So, if a story doesn't follow consistent laws, it becomes... part of an ancient and immensely popular genre which exercises the imagination and wonder of audiences precisely by challenging mundane rule-based thinking, and into which the father of modern fantasy has categorized modern fantasy? I do not think you are effectively selling your position that consistent laws are a "minimum consideration".According to your link, at a quick glance, Tolkien is arguing that "through the use of fantasy, which he equates with imagination, the author can bring the reader to experience a world which is consistent and rational, under rules other than those of the normal world." That sounds to me like he's talking about fictional worlds which follow consistent laws, rather than nonsense worlds where things just happen because magic (with no further explanation behind it). It's exactly what I was trying to say, though perhaps I chose the wrong label for it. (From what I can gather by the article, I think he w...

Wednesday, 19th December, 2018

  • 05:37 AM - Leatherhead quoted TheCosmicKid in post Mythological Figures: Rasputin (5E)
    Ah, Rasputin. He died the way he lived and loved: repeatedly and inventively. Rasputin's improbable career trajectory makes him a rare candidate for the honest-to-goodness-natural-18-in-Charisma prize. (See also: Joan of Arc.) And if we're going to buy into the mythology of his death -- and why wouldn't we, it's the point of this column, right? -- I'd go all out and make him a divine soul sorcerer or maybe warlock who can cast death ward. I feel like that plays into the theme of the myth: it's not "look at this guy, he's amazingly tough" (see for that: Hugh Glass), it's "look at this guy, he can't die because there's something witchy about him". Sounds like an Undying Warlock.

Sunday, 16th December, 2018

  • 02:18 PM - Garthanos quoted TheCosmicKid in post Mythological Figures: Conan the Barbarian (5E)
    Because it's blindingly obvious from looking at it. And because they would have been fools not to. Publishing a "barbarian" that couldn't emulate the iconic barbarian would be like publishing a ranger that couldn't emulate Aragorn... wait, bad example. :p I remember the dozens of spells Aragorn cast... I mean... all the two weapon fighting Aragorn did.... I mean maybe not.


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