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May 28, 1987 (32)
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Check Out The One Ring 2E’s Cover Art! Yesterday 06:31 PM

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Thursday, 11th July, 2019


Sunday, 14th December, 2014

  • 10:52 AM - Starfox mentioned Ramaster in post House Rules
    These are my house rules I share a rule with Ramaster, readying actions do not change your base initiative. This is mainly because of NPCs on group initiative, but works well for PCs too. The greatest change is in the metamagic rules. The idea is to combat the 15 minute adventuring day by allowing lower level spells to remain potent at higher levels.

Sunday, 30th November, 2014

  • 11:09 AM - Echohawk mentioned Ramaster in post Monster ENCyclopedia: Drider
    ...t In the Ravenloft setting, the RR1: Darklords accessory suggests that there may be driders below the surface of the domain of Arak. The Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness details a drider version of a drow lich, and mentions that driders will worship vampire drow. Computer games The drider has appeared in enough computer games over the years to make it worthwhile having a quick look at the digital development of the drider: 89904 Pool of Radiance (1988) 89905 Pools of Darkness (1991) 89906 Menzoberranzan (1994) 89907 Neverwinter Nights (2002) In an interview in Jon Schindehette's Dragon's-Eye View column, the creative team at Cryptic (developers of Neverwinter) discuss the process of making a drider by combining a humanoid template with a giant spider, including an amusing note about adding a carapace to the drider to stop the spider's face from appearing on the drider's crotch. 89908 Neverwinter (2013) Worth mentioning here (thanks to @Ramaster) is the Viviscamera from Icewind Dale II. This is a living machine created by a Red Wizard aligned to an monstrous organisation known as the Legion of the Chimera. The Viviscamera not only has the ability to turn drow into driders, but can create even more powerful driders than those created by Lolth's standard transformation. These variations include a drider which carries additional spiders, and one with silk-producing legs. Fortunately, the adventuring group in the game confronts the Red Wizard and destroys this infernal machine. It's tempting to wonder if it might not have been more lucrative for the adventurers to force the Red Wizard to create just a silk-producing machine to churn out all of the ultra-rare drider silk required for the manufacture of various magic items. Miniatures There have been at least six drider miniatures produced for D&D; including a metal Grenadier miniature in 1980, and separate male and female drider blister packs from Ral Partha in the early 1990s (p...

Tuesday, 18th March, 2014


Monday, 30th December, 2013

  • 03:07 PM - N'raac mentioned Ramaster in post Just how broken is it? Polymorph Any Object
    Funny how a lot of "overpowered" spells become a lot less overpowered when we actually read and apply the rules. So, we have a different efreet, with WIS and CHA of 5. I'd say the original Polymorph spell applies and it gets the physical stats of an Efreet. Polymorph indicates the target gains the physical stats of the creature it becomes. Ramaster, am I missing an SRD link here? Nothing says it has to obey us. It functions like polymorph, in general, so no extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. I'd allow that Any Object allows for outsiders, where Polymorph itself would not (Polymorph itself can't transform something into an Outsider). I agree that "Kingdom" is not shared. One example in the spell description is "Sheep to wool coat", which lasts 2 days ( a 6 score). That can't include Kingdom, which is worth 5. Looks like size, related and same or lower INT. Here, we'd have size and related, so a total of 4 as Ahnehnois suggests, and a 3 hour duration. Regardless of the other nitpicks, though, it seems clear the spell cannot be used as a substitute for raising the dead - you get A creature, not THE SAME creature. Is that enough Dispelled BS?

Tuesday, 12th March, 2013

  • 10:18 PM - dragonis111 mentioned Ramaster in post Human Viking Race
    I'll get around to naming them later and will have the official stats from the race builder posted tonight, I agree with with the -2 int. Ramaster I understand what your saying and I originally considered that but it didn't do the job good enough for me. Also I need this race to have no LA and powerful build and cold resistance 5 would make it at least plus 1 if not plus 2.

Thursday, 21st February, 2013

  • 04:08 PM - Jester David mentioned Ramaster in post Need help to convert
    I agree with Ramaster that it's a better archetype. The trick is the class needs to "see" while blind at level 1 while also losing an ability. Stunning Fist is the best option. They lose that and instead Blind-Fighting as a bonus feat. Losing Slow Fall works but the class really needs blindsense sooner, so gaining a weak version in place or the 2nd level feat is needed. It might need to be activated on their turn (free action) and be a short distance (20 ft.) At level 4 this increases to 30 ft. and every other level it increases another 10 ft. At some point it's always on and the character no longer needs to spend a free action to "see."

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Friday, 13th October, 2017

  • 03:45 AM - SMHWorlds quoted Ramaster in post Journey To...South America
    The name of the country is "Colombia", not "Columbia". https://en.wikipedia.org/wiki/Colombia This a common mistake, though. Check out the article, it starts with: Not to be confused with Columbia (disambiguation). Well no excuses here because I should have known better. Thanks for correcting me on that.

Friday, 6th October, 2017


Thursday, 29th December, 2016

  • 03:04 PM - Echohawk quoted Ramaster in post Monster ENCyclopedia: Myconid
    A minor correction, on the part that says: "As previously, each circle has a single 6 HD king" Shouldn't it be "each TRIBE", since each tribe is composed of circles? Indeed it should! Well spotted, and fixed. Thanks :).

Friday, 25th November, 2016


Wednesday, 4th May, 2016

  • 01:33 AM - Tony Vargas quoted Ramaster in post ZENDIKAR -- Where Magic: The Gathering and D&D Collide!
    And so it begins...Long overdue, if you ask me. They have this huge fan base that already has some cross-pollination/awareness, already. D&D's biggest long-term challenge is attracting/retaining new players. They should have been trying harder to tap (npi) it for D&D since they bought out TSR.

Monday, 2nd May, 2016


Thursday, 14th January, 2016

  • 07:38 AM - Echohawk quoted Ramaster in post Monster ENCyclopedia: Ixitxachitl
    Do they make an appearance on a D&D Video Game or are they absent from that scene (as is the case with aquatic monsters)? There have been an awful lot of D&D video games over the years, so I'm a little reluctant to say the ixitxachitl have never made an appearance in one of them, but I couldn't find any evidence that they had while I was researching this article, and I did look. I don't recall any of the games having a major underwater component, which might be why.

Tuesday, 13th October, 2015

  • 11:43 PM - MoonSong quoted Ramaster in post What's The Deal With D&D Translations?
    I have the 4e basic books in Spanish (I'm from Argentina) and the translation is quite bad. Some background: I studied English Translation at the university. BUT, the Pathfinder one is quite good! So is the 2nd and 3rd edition translation. I also agree that a mediocre translation is better than no one at all. Also, I don't want to be THAT guy, but are we allowed to write in Spanish on Enworld? I thought that was against the rules of the forum. I don't know, really. From time to time I have used some German here and there, this thread is the first time I ever used Spanish here. And it was to answer to Spanish used At least I tried to use some English. So no, no idea.

Tuesday, 10th March, 2015

  • 06:15 PM - I'm A Banana quoted Ramaster in post ELEMENTAL EVIL Player's Companion - FREE!
    I skimmed the DMG, but never got around to finish reading it. I didn't realize that they included stats for the Aasimar, neat! And the 4e-style eladrin, if you're into blink elves! This PDF is solid work by Mearls and Co. The Flying on aarakocras is bothersome to me and I would not allow them in my games. Goliaths are looking great though. I really love how 5e isn't afraid to put options out there that not everyone will use. Rather than trying to water-down the aarakocra to please everyone who doesn't like flying at an early level, they just let the aarakocra be what they are and rely on DMs who don't like the thing to say "not in my game, buddy." That's awesome. It helps say something about games that both allow them and games that aren't interested in 'em, lets the DM take games in their own direction, and doesn't worry about making "knock-offs" that try to please everyone. Aarakocra aren't fit for every table. Neither are tieflings or dragonborn or eladrin or gnomes or half...
  • 02:07 PM - I'm A Banana quoted Ramaster in post ELEMENTAL EVIL Player's Companion - FREE!
    We got freacking AARAKOCRAS as player races and not Aasimars?! Crack open the DMG, bro. (I'll be playin' an aasimar shadow monk in a campaign starting in a few weeks!)

Wednesday, 4th March, 2015

  • 11:20 PM - F5 quoted Ramaster in post Question: what happens to a necromancer's horde when the Necro drops to 0 HP?
    I think that's how it work RAW, yes. You go down and they keep repeating the last order given to them. RAI it's a very common trope on fiction, too Thanks for the reply. It seems to make the most sense RAI, but I couldn't find it RAW anywhere in the online SRD. I don't think it is explicitly spelled out anywhere. The kicker is the line in Command Undead that says intelligent undead revert to their usual behavior when the effect ends. I'm arguing that for intelligent undead the effect does not end when I go unconscious, but would end if I actually die (because non-instant spell effects end if you croak, and the command undead feat otherwise functions like the spell). The DM was not sure how to rule it. I do like the idea of a horde of skeletons endlessly kicking the same dead horse for all eternity because that was the last thing they were told to do. This image makes me smile.

Saturday, 3rd January, 2015

  • 12:40 AM - Puxido quoted Ramaster in post Cavalier: Techno mount?
    As a penalty... well, the motorcycle will most likely not have any natural attacks. The pros... Well, It's freaking cool, for one. You have to pay for gas and repairs, but overall it's much easier to care for a bike than a living thing. They are also faster and don't get tired. If the player wants a tangible benefit for giving up her mount' natural attacks, then I suggest increasing its speed by +10'. Ok, you give a lot of points. One point of concern for me is how are they going to drive a motorcycle/atv while using a weapon (most likely a gun). I'm considering making it impossible to use a two handed whilst driving a motorcycle, and you can use a one handed weapons while driving a motorcycle if you succeed a dex save (a feat bypasses this), the weapon must be in the characters left hand (because you use the handle to activate the cycle) and would have to take a penalty on his attack for it being in the wrong hand (unless he's left handed), this can all be bypassed if the attacker is ...

Monday, 15th December, 2014

  • 09:56 PM - Puxido quoted Ramaster in post Gatling Gun: New Siege weapon.
    Looks a bit... wildly imbalanced. Let me see if I got it right. The amount of shots fired is 1d12 + STR mod and each of those deals 1d10? That gives you a minimum of 1 and a maximum of 120 DMG. And that's just assuming that your SRT modifier is 0. Personally, I don't see what's the use for this as a siege weapon. If you can use it on regular encounters, then it's vastly overpowered (I assume that it uses touch attacks, like most firearms, but there is no range). Purely as a siege weapon it has little to no appeal. Now for my suggestion: just make it a rifle that fires 2d3 times per round for 1d8. I would add a missfire value, probably that of the rifle too. Also, you should set it up on a tripod or something. Meaning that it eats up actions on combat and it's mostly used to set up defensive positions. Well, I never considered making it a personal weapon, let's try to imagine that. 65632 But lets remember, my party is not made up of unrealistic comic book characters, so that's ...
  • 08:34 PM - Derren quoted Ramaster in post Gatling Gun: New Siege weapon.
    My version was a bit more "low tech" than the one displayed on the video. I was aiming for a Wild West weapon, and that one seems rather more modern. 1870s pretty much is wild west (cattle rush, Wyatt Earp, Jesse James, Billy the Kid, etc.) and the Boshin war depicted in the trailer happened in 1869, including the use of the gatling gun.
  • 05:45 PM - Derren quoted Ramaster in post Gatling Gun: New Siege weapon.
    Looks a bit... wildly imbalanced. Why does it have to be balanced? https://www.youtube.com/watch?v=5ozOvZKjbyA Don't forget that the gatling is horse drawn and not a personal weapon.

Friday, 5th December, 2014

  • 03:59 PM - Ezequielramone quoted Ramaster in post Eliminating alignment
    No very many, surprisingly. Some spells stop working or have their usefulness greatly reduce (Holy Word, Protection from Evil, and the like). A couple of class combinations involving the Paladin become available, Barbarian/Paladins and Paladin/Druids. You can also play Barbarian/Monks! Holy, Unholy, Axiomatic and Anarchic weapons are a bit less useful, too. Consider switching their prices from "+2" to "+1". Other issues like those might arise during gameplay, but their adjudication shouldn't be that hard. If you come up with something that brings you problems, share it on the forums and we'll see what we can do. thanks I didn't think in the price of magic properties. classes will not have alignment restriction but they will have to roleplay their characters in a more "mature" way, that's the thing behind this.... So, it's hard to think in a barbarian monk... but maybe a monk/bard could work. the essence of the paladin still is something from civilized people to me, it's hard fo...
  • 02:34 PM - Primitive Screwhead quoted Ramaster in post May there be non-evil societies of always evil races? What would they be like?
    If the discussion wasn't so irredeemably derailed, I would call this quote "/Thread". Both the original question, which was only lightly discussed, and the derailed arguments are extremely thought provoking! I wouldn't say irredeemably derailed... just side tracked! My brain has been muddling this over, god only knows why.. here are some thoughts I have had on the OP. Fantasy societys are generally based on clan structures, whether the clan be linked by genetics or ideaology, or simply proximity. Regardless, clan members tend to know everyone in the clan. 'Society' is defined as the attitudes and behaviors of clan members to each other and to other clans. Fantasy society by race: Chaotic Good: Elf: Elves admire Wisdom and seek symbiotic relationships where both sides gain. They do not strictly adhere to family structure altho they respect their elders, individuals often migrate to the 'clan' of another when they beleive the other clan leader is wiser. Social status i...

Thursday, 4th December, 2014

  • 09:55 PM - Echohawk quoted Ramaster in post Monster ENCyclopedia: Drider
    Lolth was angry at the drow (who were Faerûnian drow who got stranded under Maztica and then abandoned her to worship Zaltec). When I made my post about the driders on Icewind Dale II I was just about to play through that part, so I wanted to make sure I had it fresh on my memory (it's an old game) before giving away this information. I've found that 3E Dragon Magazine source for the Chwidencha. Thanks for all of these great additions! I've incorporated them all into various parts of the original post.


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