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May 28, 1987 (32)
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Check Out The One Ring 2E’s Cover Art! Yesterday 06:31 PM

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Thursday, 11th July, 2019


Sunday, 14th December, 2014

  • 10:52 AM - Starfox mentioned Ramaster in post House Rules
    These are my house rules I share a rule with Ramaster, readying actions do not change your base initiative. This is mainly because of NPCs on group initiative, but works well for PCs too. The greatest change is in the metamagic rules. The idea is to combat the 15 minute adventuring day by allowing lower level spells to remain potent at higher levels.

Sunday, 30th November, 2014

  • 11:09 AM - Echohawk mentioned Ramaster in post Monster ENCyclopedia: Drider
    ...t In the Ravenloft setting, the RR1: Darklords accessory suggests that there may be driders below the surface of the domain of Arak. The Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness details a drider version of a drow lich, and mentions that driders will worship vampire drow. Computer games The drider has appeared in enough computer games over the years to make it worthwhile having a quick look at the digital development of the drider: 89904 Pool of Radiance (1988) 89905 Pools of Darkness (1991) 89906 Menzoberranzan (1994) 89907 Neverwinter Nights (2002) In an interview in Jon Schindehette's Dragon's-Eye View column, the creative team at Cryptic (developers of Neverwinter) discuss the process of making a drider by combining a humanoid template with a giant spider, including an amusing note about adding a carapace to the drider to stop the spider's face from appearing on the drider's crotch. 89908 Neverwinter (2013) Worth mentioning here (thanks to @Ramaster) is the Viviscamera from Icewind Dale II. This is a living machine created by a Red Wizard aligned to an monstrous organisation known as the Legion of the Chimera. The Viviscamera not only has the ability to turn drow into driders, but can create even more powerful driders than those created by Lolth's standard transformation. These variations include a drider which carries additional spiders, and one with silk-producing legs. Fortunately, the adventuring group in the game confronts the Red Wizard and destroys this infernal machine. It's tempting to wonder if it might not have been more lucrative for the adventurers to force the Red Wizard to create just a silk-producing machine to churn out all of the ultra-rare drider silk required for the manufacture of various magic items. Miniatures There have been at least six drider miniatures produced for D&D; including a metal Grenadier miniature in 1980, and separate male and female drider blister packs from Ral Partha in the early 1990s (p...

Tuesday, 18th March, 2014


Monday, 30th December, 2013

  • 03:07 PM - N'raac mentioned Ramaster in post Just how broken is it? Polymorph Any Object
    Funny how a lot of "overpowered" spells become a lot less overpowered when we actually read and apply the rules. So, we have a different efreet, with WIS and CHA of 5. I'd say the original Polymorph spell applies and it gets the physical stats of an Efreet. Polymorph indicates the target gains the physical stats of the creature it becomes. Ramaster, am I missing an SRD link here? Nothing says it has to obey us. It functions like polymorph, in general, so no extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities. I'd allow that Any Object allows for outsiders, where Polymorph itself would not (Polymorph itself can't transform something into an Outsider). I agree that "Kingdom" is not shared. One example in the spell description is "Sheep to wool coat", which lasts 2 days ( a 6 score). That can't include Kingdom, which is worth 5. Looks like size, related and same or lower INT. Here, we'd have size and related, so a total of 4 as Ahnehnois suggests, and a 3 hour duration. Regardless of the other nitpicks, though, it seems clear the spell cannot be used as a substitute for raising the dead - you get A creature, not THE SAME creature. Is that enough Dispelled BS?

Tuesday, 12th March, 2013

  • 10:18 PM - dragonis111 mentioned Ramaster in post Human Viking Race
    I'll get around to naming them later and will have the official stats from the race builder posted tonight, I agree with with the -2 int. Ramaster I understand what your saying and I originally considered that but it didn't do the job good enough for me. Also I need this race to have no LA and powerful build and cold resistance 5 would make it at least plus 1 if not plus 2.

Thursday, 21st February, 2013

  • 04:08 PM - Jester David mentioned Ramaster in post Need help to convert
    I agree with Ramaster that it's a better archetype. The trick is the class needs to "see" while blind at level 1 while also losing an ability. Stunning Fist is the best option. They lose that and instead Blind-Fighting as a bonus feat. Losing Slow Fall works but the class really needs blindsense sooner, so gaining a weak version in place or the 2nd level feat is needed. It might need to be activated on their turn (free action) and be a short distance (20 ft.) At level 4 this increases to 30 ft. and every other level it increases another 10 ft. At some point it's always on and the character no longer needs to spend a free action to "see."

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Thursday, 18th July, 2019

  • 08:04 PM - Enevhar Aldarion quoted Ramaster in post Check Out The One Ring 2E’s Cover Art!
    Yeah, but while all the others are generic enough, those two "fellows" front and center sure look a lot like Bilbo and Gandalf. Check out their weapons! Not complaining, though. This is an awesome piece. Well, that is probably Gandalf. Same as with the cover for Adventures in Middle-Earth. Maybe something in their deal to use the IP requires Gandalf to be illustrated on some of the covers.
  • 06:55 PM - dave2008 quoted Ramaster in post Check Out The One Ring 2E’s Cover Art!
    Yeah, but while all the others are generic enough, those two "fellows" front and center sure look a lot like Bilbo and Gandalf. Check out their weapons! Agreed, but the others clearly are not. The hobbit is fairly generic, except it's weapon certainly is reminiscent of Sting.

Friday, 31st May, 2019


Monday, 27th May, 2019

  • 11:36 PM - UngeheuerLich quoted Ramaster in post Another Look at the D&D Essentials Kit
    Thank you for engaging too! My parting thoughts on this exhausted topic: If you decide that the negotiation should hinge on a final Persuasion check of DC 15... then why do you allow success on a 14? How is that better than "Mother May I?” The players worked HARD (in out of character energy and in character resources) to get to that point, don't rob them of their agency and effort. If you are not comfortable with the dice resolution system you shouldn't use it. It sometimes develops into these kinds of outcomes... much like real life. I don't think there's anything wrong with picking other resolution methods, mind you. Nor am I insisting that a theoretical purely objective method is strictly better. Apples and oranges. Pick the fruit that tastes better for you and your players. I know which one I would pick. And why. And then you look at the DMG and see the optional rule: "succeeding at a cost". If a player fails a check by 1 or 2, the DM may have him succeed instead, but also somethin...
  • 08:10 PM - DMZ2112 quoted Ramaster in post Another Look at the D&D Essentials Kit
    Yes. Provided it was programed with the ability to do so by a GOOD DM in the first place. Regardless, any player who encounters that program in the future is going to have the same set of experiences, with no variation, regardless of how validated those experiences make them feel. It's not just about that but... those are like 2 reaaally important DMing skills that not everyone bothers to pick up. I don't really think there are objective measures of dungeon mastery. I think there are excellent dungeon masters who are mechanical experts, master storytellers, talented world builders, or gifted people managers. I don't think anyone succeeds at all four perfectly, and I don't think competency in all four is necessary to be a great dungeon master. Ultimately, the only metric that matters is whether or not your players respond positively to your style. Several things here. If you fudge, your players won't earn a thing. You are the one that's choosing when they succeed and when they ...
  • 08:27 AM - DMZ2112 quoted Ramaster in post Another Look at the D&D Essentials Kit
    DMing "on hard mode" would be to put the PCs on a situation where they thinking that climbing said wall is hard when it's actually easy or, EVEN BETTER (and what I'm trying for currently), putting them on a situation where failing to climb the wall has negative consequences but the adventure not only continues, it just gets more interesting. A computer could do both of these things. Dungeon mastery isn't just about balanced encounter design or clever narration; it's about the relationship between the players and the dungeon master. It's about knowing how your players want the campaign to develop moment to moment and letting them earn it, not enforcing an objective idea of what's "more interesting" just because a few plastic shapes landed on the table in an undesirable way. "Failing forward" isn't an advanced technique. Not getting stuck in a pass/fail gate is a baseline dungeon master capability. The advanced technique is recognizing when the gate has disappointed your players, pass o...

Thursday, 23rd May, 2019

  • 05:34 PM - DMZ2112 quoted Ramaster in post Another Look at the D&D Essentials Kit
    Guessing it was a deal to get Target to carry it. This makes sense to me. I have been watching the Hasbro game shelves at my local Target for years waiting for first the D&D4 and then the D&D5 starter sets to show up, and they never have. Not super happy about the circumstances, but more exposure is good. Folks who shop at FLGSes are likely to wait anyway. I feel that rolling in the open has made me a much better DM, since it has helped me own my mistakes and plan (and design) better. Fudging die rolls doesn't protect you from having to own your mistakes or design well. If anything, it makes you more accountable for your decisions. Players don't have to trust a dungeon master who doesn't fudge. Maintaining player trust while fudging is dungeon mastery hard mode.

Monday, 15th April, 2019

  • 08:13 PM - Mike Myler quoted Ramaster in post Mythological Figures: Genghis Khan (5E)
    I've checked with my buddy who is a history teacher at NYU and he told me that, in fact, Genghis Khan was a spellcaster that used Inteligence as his spellcasting score. Please, improve your research. I *did* consider giving him a geomancer level but ultimately opted out because it isn't RAW. :/

Wednesday, 9th January, 2019

  • 09:31 AM - Jhaelen quoted Ramaster in post New Beginnings: Red Sky at Night
    The contet of said article is: "Runequest is cool" and "I'm going to start a Runequest game and blog about it". What's a contet? But, yeah, Runequest is awesome. And Glorantha is ... different from most other fantasy settings.

Tuesday, 8th January, 2019

  • 07:51 PM - Morrus quoted Ramaster in post New Beginnings: Red Sky at Night
    This person got paid to write this article. The contet of said article is: "Runequest is cool" and "I'm going to start a Runequest game and blog about it". You've confused EN World with the YouTube comments section.
  • 07:40 PM - Dire Bare quoted Ramaster in post New Beginnings: Red Sky at Night
    This person got paid to write this article. The content of said article is: "Runequest is cool" and "I'm going to start a Runequest game and blog about it". So, Captain Obvious, your point is . . .

Saturday, 5th January, 2019


Friday, 4th January, 2019

  • 07:17 PM - Henry quoted Ramaster in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Most, if not all, of Lew's 'articles' have a "Get off my lawn!" feel to them. They do generate comments, but most tend to be in opposition to the point he is trying to make. I put 'article' in quotes because I generally expect a more non-biased viewpoint in this type of forum. IMHO, these type of posting would be more appropriate to a blog. That being said, it is entertaining to read the comments and they are, ironically, often more informative than the OP. ...and therefore, Rope Trick is a healing spell. :) Sorry, joke from another thread... I like Lew's articles specifically because they generate lively debate, not of the ever-present "Sharpshooter Feat is overpowered / Class X is underpowered" variety. This reads like it was written by someone who played 1ed D&D for about 10 years 30 years ago, then played 2 sessions of 4e about 5 years ago (DMed by a 14 year old GM who was running a game for the first time), then read a bunch of articles by people who had similar experie...
  • 07:15 PM - Henry quoted Ramaster in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    That's just saying "X politician is running our country into the ground, but I voted for him/her because it makes for funnier memes". There's a vast difference between having strong opinions in a Tabletop Gaming column versus having political power, and that's where I'll end that thought. :)
  • 06:58 PM - AriochQ quoted Ramaster in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    This reads like it was written by someone who played 1ed D&D for about 10 years 30 years ago, then played 2 sessions of 4e about 5 years ago (DMed by a 14 year old GM who was running a game for the first time), then read a bunch of articles by people who had similar experiences. You claim that you won't be "one true way" then expend the rest of the article being exactly that, what gives? Quote: "There seem to be many definitions, but I now see the fundamental divide as not about rules. Rather, it’s about the attitude of the GM, and of the players, toward losing and failure." Then immediately go on to criticize a 5ed spell. Yes, RPGs have changed since their inception. What's the point of the article? I suspect that, even after the 3 parts, there won't be any. Or it will be that Old School is the "one true way", but you’ll arrive at the conclusion with a hyperbole. I don't know what's worse. Most, if not all, of Lew's 'articles' have a "Get off my lawn!" feel to them. They do generat...

Wednesday, 3rd October, 2018


Wednesday, 25th July, 2018

  • 02:44 PM - Echohawk quoted Ramaster in post Monster ENCyclopedia: Scarecrow
    I don't recall any scarecrow appearing on any of the D&D videogames. Is this information missing or do they just don't appear at all? I couldn't find any videogame examples when I looked. It's hard to be sure, as not all of those games are well documented.

Wednesday, 2nd May, 2018


Monday, 13th November, 2017


Friday, 13th October, 2017

  • 03:50 AM - SMHWorlds quoted Ramaster in post Journey To...South America
    The name of the country is "Colombia", not "Columbia". https://en.wikipedia.org/wiki/Colombia This a common mistake, though. Check out the article, it starts with: Not to be confused with Columbia (disambiguation). And fixed. Thanks again.


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