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  • Sadras's Avatar
    Yesterday, 02:15 PM
    Rise of Netflix, Amazon Prime...etc Current Living Costs as opposed to the 90's Ease of Piracy Crappy storytelling and unoriginal content Higher production and marketing costs
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  • Sadras's Avatar
    Yesterday, 12:40 PM
    The way I see it is we all have different tables (GM wants, player desires, experienced, noob, young) and different limitations (RL time - prep or playing, players..etc) therefore the standard way of roleplaying as presented in the books is not a one-size fits all. And yes, the rules were not written on stone tablets, the DMG is all about customising.
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  • Sadras's Avatar
    Yesterday, 10:56 AM
    This thread is golden!
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    Yesterday, 10:00 AM
    (a) Montage exploration; (b) Utilise skill challenges to overcome quick resource-draining encounters or exploration - stakes could be: Hit Points, Hit Dice, Inspiration Points, In-game Time, Equipment (breakage or loss), Mounts, Retainers/Hirelings, Coin, possibly even incur exhaustion levels. Auto successes could be guaranteed with spells or class/race features; (c) Use the appropriate rest...
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    Yesterday, 12:44 AM
    I think I understand, will have to ponder on this more. The situation I had envisioned is thus (and I haven't as yet ironed out all the details): A former party member (PC turned NPC) is accused of working for the opposition with strong circumstantial evidence that such accusation is true. The PC will be aware of a mission to have said NPC assassinated. He will have the option to foil such...
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  • Sadras's Avatar
    Sunday, 21st July, 2019, 11:03 PM
    That is true you have and you are right, BUT I also see that as a weakness of the system as without such mechanics in place, that same roleplaying aspect may be forgotten or ignored.
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  • Sadras's Avatar
    Sunday, 21st July, 2019, 10:40 PM
    Good question. If I have understood your side's position (and there is a fairly reasonable possibility I have not as I have only skimmed this thread), is that the player having to make the tough choice between A & B without necessarily a change to the character concept is not considered a challenge. If one accepts that, then yes D&D, in general, doesn't have the necessary mechanics per RAW to...
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  • Sadras's Avatar
    Sunday, 21st July, 2019, 09:18 PM
    Frogreaver might I please ask that you answer your own question. I just want to be clear, your example above, although meant as an answer to a different question, does not, in my view highlight any pros of 5e in relation to roleplaying. I could very much do the same scenario with the barest mechanics of every other RPG I have played. I'm indeed curious as to what pros you see in the 5e...
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    Friday, 19th July, 2019, 03:04 PM
    The obvious answer is that it depends on the type/style of game. In many versions of D&D the DM is granted a special status. In some indie games the dice determine who narrates or how the narrative flows. Both options are good. It is elegant but it doesn't suit all stories or styles of play. Both yourself and Lanefan seem to be arguing for a particular style of play - being your specific...
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    Thursday, 18th July, 2019, 02:06 PM
    Sure, but that doesn't fix the issue of weapons being samey or OP compared to the rest. The point is to differentiate weapons by more than just damage making other weapon choices viable.
    163 replies | 7145 view(s)
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    Thursday, 18th July, 2019, 08:32 AM
    Additional weapon properties/traits/qualities is another way such as Bulk, Defensive, Fast, Hook, Nimble, Piercing, Staggering which could be added to the ones that are included already (Finesse, Range, Reach, Two-Handed...etc). These qualities could increase the scope of weapons +1 on AC or +1 vs Disarm or Trip, or dislodge opponents shield for a round, +1 additional damage for every 5 above...
    163 replies | 7145 view(s)
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    Tuesday, 16th July, 2019, 02:15 PM
    Malkavian Methuselahs are the worst!
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    Tuesday, 16th July, 2019, 02:06 PM
    This thread is about pedantic complaints. You sure like to live dangerously using that phrase so loosely. :p
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 02:04 PM
    This is the power of math, people! :]
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 01:20 PM
    Having just read the Raise Dead spell I pretty much agree that the 0hp-victim due to the vampire's bite would require a Greater Restoration otherwise Raise Dead castings appear to be futile. Really cool corner case this! ;)
    197 replies | 5248 view(s)
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  • Sadras's Avatar
    Monday, 15th July, 2019, 01:18 PM
    I have been leveraging the characters Ideals/Bond/Flaws in D&D, essentially I as DM bribe them with an Inspiration Point if they do or not-do a course of action which is supported by their Ideal/Bond/Flaw. To be clear my bribe is an incentive to complicate matters in game. And as you say it is the players' right to choose. But I'm wondering if I could then also offer a player their character...
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  • Sadras's Avatar
    Monday, 15th July, 2019, 12:53 PM
    @LuisCarlos17f in D&D you can play drow and play them following Lolth or you can play them having abandoned those darker teachings. In 2e there was an adventure (I forget its name) but you played the humanoids defending your home against the evil adventurers/ heroes who were invading your home, slaying your kin and taking your treasures. In the BECMI series there was the Gazetteer Orcs of Thar...
    46 replies | 2519 view(s)
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  • Sadras's Avatar
    Monday, 15th July, 2019, 10:13 AM
    Edit: I was ninja'd by @Raunalyn very early on in this thread. So I watched this movie again and I think I enjoyed it more the second time around. Also, and I cannot believe I never thought of this myself - it was pointed out to me by one of my friends, this world is SOOOOOOOO suited for Vampire the Masquerade. You can easily identify clans to the various factions John Wick and his...
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  • Sadras's Avatar
    Monday, 15th July, 2019, 10:01 AM
    I'm not going to comment on everything else but just want to focus on this. As with humans, with differing and sometimes opposing ideologies, why is it so strange to have that same struggle of ideas within Vampires society?
    46 replies | 2519 view(s)
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  • Sadras's Avatar
    Monday, 15th July, 2019, 09:44 AM
    Are you suggesting I'm racist or homophobic? That was my intention. Maybe try change your brush.
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  • Sadras's Avatar
    Saturday, 13th July, 2019, 08:35 AM
    I'm eagerly awaiting Campbell's next post which promised some colourful social mechanics so I'd rather not have this thread end abruptly.
    783 replies | 22634 view(s)
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  • Sadras's Avatar
    Friday, 12th July, 2019, 11:09 AM
    For those in the know, is vinyl better than having it printed on canvas? Thinking of getting a massive print for out campaigns and was considering canvas until I saw this thread.
    58 replies | 9529 view(s)
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  • Sadras's Avatar
    Friday, 12th July, 2019, 10:51 AM
    Aye, @Flamestrike is back! :)
    104 replies | 3013 view(s)
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    Friday, 12th July, 2019, 08:23 AM
    I think he would have received greater support if he had rather aimed his hate towards Disney shills. agreed, immensely stupid human covers a lot of ground.
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 02:02 PM
    Here we see Umbran, in his natural habitat, calmly raging against serial monogamy.
    88 replies | 3238 view(s)
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 01:21 PM
    Well that's because 27 years ago you were using 2e.
    224 replies | 5959 view(s)
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 11:29 AM
    Since last year September I have been running a part-time Storm King's Thunder campaign meeting up as the playgroup becomes available. We haven't played for a while but we decided to start playing bi-weekly online. The party is deep into Chapter 3 The Savage Frontier and we had our first session in months this Tuesday evening. I very much enjoyed the session and am having fun planning the...
    2 replies | 153 view(s)
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  • Sadras's Avatar
    Monday, 8th July, 2019, 01:36 PM
    Similar to lowkey13 - watched 1st season with subtitles, don't like dubbed. Realistically will only start the 2nd season this weekend.
    4 replies | 290 view(s)
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  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:13 PM
    I seriously cannot be the only one who sees a Laurence Fishburne likeness in this photo?
    1012 replies | 72302 view(s)
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  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:09 PM
    Lol. It was a GoT reference, when the Hound basically informs a Lannister soldier that his conversational skills where increasing the Hound's appetite for chicken. Of course it was said with less grace. If you haven't seen it then yeah it would make absolutely no sense. I was playfully suggesting such tactic could work on rules lawyers. :p
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  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:24 PM
    Well played sir! ;)
    1012 replies | 72302 view(s)
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  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:14 PM
    What I find works best is if you turn to the rules lawyer and say "I understand that if any more words come pouring out your..." particularly if we're having chicken for lunch.
    95 replies | 3942 view(s)
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  • Sadras's Avatar
    Monday, 1st July, 2019, 03:17 PM
    100% The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.
    37 replies | 1206 view(s)
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  • Sadras's Avatar
    Monday, 1st July, 2019, 02:35 PM
    Despite the module's difficulty inexperience might also be a factor. With regards to where to restart from... I'd say keep the characters, have them rescued by Delaan Winterhound (Rise of Tiamat - Council Member) with his pet Loska, who was investigating rumours of a dragon hatchery in the area. The cult has long since taken off - so the party are a tenday or so behind the Cult. The...
    37 replies | 1206 view(s)
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  • Sadras's Avatar
    Friday, 28th June, 2019, 02:14 PM
    This! And This! It is less about an innocent rule discussion/clarification and more about the personal advantage that they will gain. At least that is my experience. They also tend to give min/maxers a bad name, since every RL of this type is inevitably a min/maxer.
    95 replies | 3942 view(s)
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  • Sadras's Avatar
    Friday, 28th June, 2019, 11:24 AM
    Personally, I view roleplaying restrictions like will not wear x clothing, must not use x weapon, or must be of x alignment, or must do or must not do x/y as part of that class'/order's ethos, code and thus realistically the character can do those things but will likely suffer consequences, whether they be mechanical or in-game storywise. I do think it is silly to say a character cannot do it...
    641 replies | 18467 view(s)
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  • Sadras's Avatar
    Friday, 28th June, 2019, 09:01 AM
    Multi-Campaign (from 4e evolved to 5e), going 100+ sessions, running for over a decade (3 different parties). Shorter Campaigns, sometimes criss-crossing the above (5-15 sessions, 40-70 hours). I'm the sole DM for the above. Westeros game - using the RPG for that setting, probably 7-8 sessions in (30+ hours), I'm not the DM. Other non-D&D games, 1-3 sessions, when we find the time - which...
    53 replies | 2547 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 09:29 PM
    Whichever ability your character most identifies with. So if you're a DEX fighter/barbarian, then I'd allow you to use your DEX. Ideally, the person selects their higher stat and then sticks with it unless there is a good enough argument to have it changed later on in the character's life. It is not supposed to be a gotcha, hence I also decided against using CON, which was the obvious choice...
    32 replies | 1244 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:28 PM
    Yes, but a really bad one. :p Kind of like a politician who tells the truth, an Italian who doesn't like pasta, or a Muslim who drinks... you get the drift.
    641 replies | 18467 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:18 PM
    I find this is already done at class level - so a Battlemaster who is all short rest abilities can go NOVA many more times than your wizard. I wouldn't want to compound that with an additional high CON requirement (CON already has the hp thing going for it). As an aside: That is one of the primary reasons why my recharge rest variant uses one's primary ability rather than CON.
    32 replies | 1244 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 02:46 PM
    I've included our entire rest mechanic below. It requires 2-3 read through's to fully comprehend it. The main thing to grasp is, PC's will no longer ask for a short rest to recharge their abilities, instead they will ask to recharge their short rest abilities. There is no x time waiting period, it is immediate. To be fair the idea was not mine initially, but another poster's...
    32 replies | 1244 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:59 PM
    I think a holistic approach should be taken when comparing, particularly if you're going to mention that last comment about warlock blasting. Rogues, Sorcerers and Wizards have no innate healing except out of combat HD of which the latter two classes use a d6 and begin with a lower hp base. Druids have access to healing spells as well as the shapechange ability which acts a hp buffer, they...
    641 replies | 18467 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:24 PM
    I use a recharge mechanic, essentially a die roll vs DC to regain abilities without earning a level of exhaustion. DC is dependent on whether you're recharging short/long rest powers, how many times you have recharged already and the no of days since your last long rest (24 hours). The longer you travel without a full day's rest, the harder it becomes to recharge. And a long rest cannot be...
    32 replies | 1244 view(s)
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  • Sadras's Avatar
    Monday, 24th June, 2019, 11:18 AM
    I'm not convinced with this argument. In 1e Paladins could default on their ideology through their actions and paid the price for it, and yet we do not label such players as difficult or disrespectful. Why do you feel that druids cannot wear armour (full stop) without perhaps allowing them to wear the armour, in trying circumstances, and limiting their druidic class features because of it -...
    641 replies | 18467 view(s)
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  • Sadras's Avatar
    Monday, 24th June, 2019, 11:03 AM
    Thanks, this inspires me to run something along these lines in our 5e game. I suspect the mechanics/resources costs won't be as difficult to translate for 5e, but I'm not nearly as convinced that the player will seek out such a result out of their own. I could perhaps offer/tempt the PC into performing skill checks (at cost of HD or something) or class features to perform amazing feats...
    11 replies | 717 view(s)
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Wednesday, 7th February, 2018

  • 09:51 PM - hawkeyefan mentioned Sadras in post What is *worldbuilding* for?
    ... GM's conception of the concerns/themes/direction of play. As I posted just upthread of this, the idea that there is no interesting difference here strikes me as no more plausible than the idea that conversing with a friend is no different from reading a script to them. What about a third option? Where the person actually has plans with their friend and thinks ahead of time "I've got to remember to ask about the family, and work, and if he's had any chance to play D&D". And then introduces those topics that are known points of interest to the friend, and then they discuss them. Conversations aren't always this purely spontaneous occurrence. And to be honest, when they are, they can be crappy. Everyone's bumped into someone unexpectedly and not had anything to say, and then later on realized "oh I should have mentioned X". Sometimes, preparation is good. Same with a game. As for the disconnect....there has clearly been some confusion, no? I don't really want to speak for Sadras, but I don't think it was hard to realize s/he meant the apparent disconnect about framing versus pre-authorship. If I had to guess, I think perhaps this may be most relevant at the very start of play, before the GM has player action upon which to frame what follows.

Sunday, 21st January, 2018

  • 04:11 AM - pemerton mentioned Sadras in post What Is an Experience Point Worth?
    One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.If I've understood this properly, this is not what I'm talking about. Upthread, Lanefan, Sadras (I thinks) and Arilyn all endorsed the follow two propositions: (1) If some bit of fiction (let's call it X) is written down in the GM's notes, but has not yet been established, the GM is permitted to change it to something else (Q) during the course of play, if s/he thinks that Q will make the game better. (2) If X is written down in the GM's notes, and during play a player declares an action for his/her PC that cannot succeed if X is true (eg the player looks for the map in the study, but the GM has already written down in his/her notes that the map is hidden in a bread bin in the kitchen), then the GM is entitled to rely on X to declare that the declared action fails (and so can, for instance, tell the player that the search for the map in the study fails without having regard to the outcome of any action resolution mechanics). I assert: in a game that is GMed in accordance with propositions (1) and (2), the outcomes depend primiarliy upon the GM's opinion as to what make...

Saturday, 20th January, 2018

  • 11:01 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ...u are using a setting in which a great deal of the worldbuilding has already been done for you - but it's still worldbuilding. If your question is "what is the purpose of the DM doing pre-game prep work?" that's fine, you can ask that question - but stop berating people for using the term worldbuilding in its actual meaning rather than what you think it means.I hadn't intended to berate. But I'm trying to ask about a technique - not simply "Why do we have setting in our RPGs?" but "What is a certain way of establishing that setting - ie where the GM authors significant elements of it in advance - for?" I feel I was clear enough, between the original post and clarifications that followed it, that a number of posters have offered answers to that question. (And I offered an answer myself, in the context of classic Gygaxian D&D, but went on to express doubts that that particular function is so salient in contemporary D&D play. Some posters have offered doubts about those doubts - eg Sadras - which seem to me to be highly relevant to the thread topic.)
  • 07:30 AM - pemerton mentioned Sadras in post What Is an Experience Point Worth?
    I think having a large tool box is maybe the best way to go? Lanefan' s GM toolbox is filled with a selection of good traditional tools, and he is suspicious of those "newfangled" toys. pemerton, on the other hand, loves the "newfangled" toys and is ignoring the old ones, finding fault in their ability to help construct stories.I'm not sure what you think I'm ignoring? I understand how to declare action delcarations unsucccessful, without rolling, based on my conception of what would make for good fiction; I just don't do it. And as I posted just upthread of this, I think there is a big question here that I'm hoping we can now address - a lot of the distractions and underbrush having been cleared away: Sadras and Lanefan have said that the GM can change backstory up to the moment it is revealed/established in play; but they also clearly think that the GM can rely on unrevealed, secret backstory to declare failures in the way I've described just above. What governs the GM's decision in this respect? If the GM sticks to the secret backstory when s/he likes it; but then changes it when s/he thinks of something s/he likes better - so that the players' decision to search for the map in such-and-such a place will automatically fail, with no check, if the GM decides to stick to his/her original idea that the map is actually on the other side of the world; but may succeed, if the GM decides that this new suggestion is better - then how is that not railroading? It is the GM who is deciding all the outcomes, based on what s/he thinks does or doesn't make for good fiction. I think a good GM should have a full toolbox with goodies from the many years the hobby has existed. Being flexible and ada...
  • 06:14 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ...erent thoughts. That's what I'm getting at here.Understood, I think. This means that the GM is playing a very big role - s/he is the artist, and the players the (crtically engaged) audience. I mean yes some tables fundamentally change the world the campaign takes place in...but really that was part of the art to being with, the ability to change what exists within it. There are some worlds where this is not a fundamental aspect of the art and play is more akin to a choose-your-own-adventure story, there are pre-written "holes" that the players are expected to fill. In other campaigns the players are a "new variable" capable of changing up the existing dynamic written into the campaign. The "art" of the built world is either designed with the players ability to change the world, or it isn't. The latter can range anywhere from something more akin to an art viewing to a choose-your-own-adventure.This is very clear, thank you. I'm interested to see what others think of it (eg Sadras, innerdude, Nagol, Manbearcat, redrick).
  • 05:00 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    In many ways, they do the same thing, itís just the puzzle is a little different, less constrictive, and possibly more complex. Instead of a relatively simple puzzle of doping out the best way to maximize treasure within a single dungeon, they might be working on visiting all of the adventuring sites in the region, foiling the impending invasion of the orcsish legion, stopping the predation of a wicked dragon, or just visiting interesting places.The last of these doesn't sound like a puzzle at all. As for the others, as I posted not far upthread (in response to Sadras and MarkB), I'm curious about how the puzzle-solving works, when there are so many (imaginary) elements in play which can introduce parameters to the puzzle to which the players have no access (in practical terms). I donít see those as unsolvable, but then I donít really buy into describing RPG gaming, even limited to dungeon crawls, as puzzles to solve. Unless the puzzle is figuring out how to have fun pretending to be a halfling Paladin or half-orc summoner.Right. As the OP said, I think puzzle-solving play is not so common in contemporary RPGing. Given that it's not, then, what is worldbuilding for?
  • 03:59 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ... there yesterday" "Sorry, when you get there you see the shop has been burned down" - the GM doesn't decied the shop has been burned down as an outcome of the action resolution (eg the player failed a "Talk to contact in shop" test) but rather has notes that say that, on such-and-such a day, or triggered by such-and-such an event, the shop will burn down. That is an example of the GM using the fiction that s/he has prepared in advance to determine the outcome of a player action declaration. In classic D&D, where the fiction in quetion is the dungeon map and key, these sorts of events give the players the information they need to help solve the puzzle ("I look behind the tapestry to see if there is a secret door there" - the GM consults notes, reples (with no check) "No, there's not"). But what do they do in non-puzzle solving play? Or in play in which the "puzzle" is not, in practical terms, solvable by the players. (For more on that last point, see my reply just upthread to Sadras.)

Friday, 20th October, 2017

  • 01:10 AM - Hussar mentioned Sadras in post The Fighter Extra Feat Fallacy
    I gotta got with Tony V on this one. Sadras' example is exactly what I mean when I say the fighter isn't bringing anything to the table that another class isn't. Sure, the fighter can swim that extra distance. Once. Meanwhile, the rogue is doing it every round, a higher level ranger is doing it every round, a monk has the bonus base speed to make up for it (and can spend Ki for extra speed FAR more often than a fighter can surge), a barbarian has bonus speed and advantage on swim checks if he wants. So, what is the fighter doing that other classes can't? And can't do far more often than the fighter can? IOW, what advantage to the group is there to have a fighter and not another class? The thing is, most of these other classes are certainly competitive in combat, they are contributing quite acceptably in combat. No one, I think, is arguing that a rogue, ranger, monk or barbarian is lacking in combat. They might not be the top of the list, but, they're not far behind either. And, while holding their own in co...

Tuesday, 10th October, 2017

  • 01:57 AM - Mistwell mentioned Sadras in post The Fighter Extra Feat Fallacy
    ...ve no problem with you stepping up and being counted ("One!") as someone willing to put concept first in that very sub-optimal way. It's when you assert: That I have to point out all the logical reasons there really probably wouldn't be at all common. (Oh, and, of course, they'll be rendered less common by being instantly killed at first level by anything that happens to dish them 10hps.) I disagree. And I think this is a matter of conflating your experiences with general experience. I think a LOT of games are not combat-fests. I have seen so many games that are role-playing first, that can go for four sessions in a row without a single combat. I know lots of players who literally would not care if their PC died as long as it was a good death that made sense in the world. This idea that people will automatically optimize - I really don't think it's as common as message boards (which tends to attract rules-focused people) lead one to believe. Y'know, I think you called Sadras out on that, but I couldn't find where he actually did the first bit. You're right! Sorry Sadras. I meant Saelorn who said this: A fighter who increases their Charisma instead of a useful stat is a liability to the party, and they're going to get everyone killed. Don't be that player, who puts their own character quirks ahead of their responsibility as part of the team. Either build a functional character who is competent at their job, or go play a video game so you're not dragging down everyone else. And even if you do have some selfish, self-absorbed player who increases their Charisma up to 16 (because they don't care who else suffers from their poor choices), they will still never be able to reliably hit DC 11. I don't know what kind of game you're running where anything that really matters to a level 17+ character will still be hinging on a DC 10 check.Sure, you can always invoke obscure optional rules, or make up new rules of your own, to address shortcomings within t...

Monday, 9th October, 2017

  • 01:10 AM - Harzel mentioned Sadras in post Counterspell - Do I know my foes' spell before I counter?
    First, this comes up relatively rarely. I do not often include NPC spell casters with counterspell on their list. If overused the players at my table find counterspell annoying. But in those rare instances wherean NPC is capable of casting counterspell, I do indeed only roll for spells that would be counterspelled. No point in checking for a cantrip. I could indeed check every time, but the end result would be the same. If the cantrip is recognized, it won't be counterspelled. If the cantrip is NOT recognized it won't be counterspelled. No point in checking. I have to agree with @Sadras here - that doesn't sound legitimate. But perhaps I have misunderstood. Perhaps you could expand briefly on why the cantrip would not be counterspelled if not recognized. I guess if the NPC never counterspelled unknown spells, that would be ok.

Tuesday, 12th September, 2017

  • 09:01 PM - Lanefan mentioned Sadras in post Point Buy vs Rolling for Stats
    ... roll-under was, frankly, a terrible resolution method.What makes you say that? It's always seemed an elegant enough mechanic...easy to use, easy to grok, and easy for a DM to modify to account for ease/difficulty of the specific situation. And, it made every stat point relevant...which matters in a system where in most other ways only even numbers make a difference. What killed it was 3e where stats well into the 20s seemed relatively commonplace. One fix is to find some fiddly thing for odd stats to do. Another is to drop the pretense of 3-18 stats, and just use the mods, straight up. So PC stats would range from -1 to +5, rather than 8 to 20.Assuming one uses point-buy or array only. The real range is actually -4 to +5. Sadras - one easy fix for strength might be to give the to-hit bonus on even stats and the damage bonus on odd stats - thus 14 = +2/+2, 15 = +2/+3, 16 = +3/+3, etc. Not sure how many other stats have anyhting as easily splittable, though. Lanefan

Friday, 25th August, 2017

  • 02:54 AM - Hussar mentioned Sadras in post Resting and the frikkin' Elephant in the Room
    /snip Encounters don't have to be run in order for them to have been encounters. /snip What? Now we have quantum encounters? Sorry, ENCOUNTER is a game specific term. It requires certain things to happen and enough chance of failure that you can earn XP. Simply living through your life doesn't gain XP. Or do your PC's gain XP in downtime activities? After all, that would be fair, no? If NPC's continue to gain XP while not actually adventuring, then why don't your PC's? What's the rate? An encounter that isn't run ISN'T AN ENCOUNTER. It's narration by the DM. It's not a case where encounter mechanics inform world building. Sadras - the problem I have with your example is, so what? Since the PC's never actually see any of this - other than maybe a throwaway line of "Well, you see more Flaming Fist on the streets than usual" - what difference does it actually make to the game? And, frankly, most players aren't even going to notice or care. You could easily narrate this as "The Flaming Fist guards aren't prepared for these threats. That's YOUR job." And, let's be honest here, that's a pretty specific example. I've never read the module you are referring to, but, don't the increased danger encounters only apply to the PC's? So, no one else in the city would even notice the increased danger. Why would they apply more broadly. Just because fire fighters see fires on a weekly basis doesn't mean anything to the rest of the world.

Monday, 21st August, 2017


Wednesday, 2nd August, 2017

  • 10:32 PM - Lanefan mentioned Sadras in post Do you miss attribute minimums/maximums?
    ...r values match their abilities on the nonlinear scale. And on a linear scale, it'd be a whole lot more transparent that there is a dramatic difference there, too.If we were using a 1-100 bell curve or range that had enough granularity to do this, I'd be on board. However, 3-18 doesn't give much room to move; if elves get capped at 12 then hobbits get capped at...8? And tiny opponents e.g. Leprechauns get capped at...4? Doesn't work. What works is if the extreme ends of the 3-18 spectrum have more happen per individual point than the middle bits. That way, capping elves at 17 instead of 18 actually makes a difference while still allowing hobbits to cap at 16 (again making a difference) while leaving lots of room for other smaller critters. And if some race can get to 19 in a stat that's a big deal. Of course for this to work the auto-stat-increments by level would have to go, or be very sharply curtailed; and I wouldn't have any issue with this either were it to happen. Sadras - is it intentional that in your table in post 799 no race has more or less potential wisdom than any other? (they're all at 3-18) Lanefan

Tuesday, 25th July, 2017

  • 03:54 AM - Lanefan mentioned Sadras in post Do you miss attribute minimums/maximums?
    More defined, sure. But having tried it, I'd say it was pretty terrible.I'll second the question posed by Sadras - how was it terrible? I ask because I might one day look at trying something like this - a 12-stat game - and hearing others' experiences with such, be they good or bad, would be helpful. Lanefan

Thursday, 20th July, 2017

  • 02:20 AM - MoonSong mentioned Sadras in post Do you miss attribute minimums/maximums?
    Sadras , <strong><font color="#EE88DD">what I wanted to say was that regardless of intentions, symbols can communicate unintended messages depending on the context. No matter how balanced, having sex dependent pluses and minuses causes an unintended message and it isn't a nice one. 'Men are (physically) stronger' is an obvious difference, any possible differences in favor of women aren't that obvious, risk stereotyping, and can be quite offensive or off-putting. Even though it is an unintended message, it is a perceived message, and not a nice and inviting one. I wasn't trying to imply you yourself thought this, sorry for that. (Talk about being self demonstrating n_n) <br> <br> I myself am not that concerned with being PC, but there is a clear divide between not caring if you risk offending people and doing something you are sure will offend people. This is a game that you can only win by not playing. It isn't worth it. I would argue that a 20 strength woman (just like a halfling stronger ...

Monday, 3rd July, 2017

  • 03:57 PM - pemerton mentioned Sadras in post Why FR Is "Hated"
    Hussar, Sadras, Maxperson Is it relevant to the claim that Moldvay Basic implies or assumes polytheism that the only picture of a cleric - that is unmistakably a cleric - that I can find in the book is on p B10, and is of a man wearing a cross? Is it relevant that, in the example of turning undead (p B9), the cleric is called "Father Miles"? Or that the cleric in the example of play (B28, B59) is callled "Sister Rebecca", who - when Black Dougal dies - gives him "the last rites of [her] church"? Now that I re-read them, I think these examples are probably what most influenced me and my friends' early conceptions of what a cleric is. The PC cleric in our game was called Brother Simon. It's only in the Expert Book (p X7) that we see a cleric with a name that is more suggestive of non-monotheistic tendencies (although hardly definitive on the point): the example of turning undead on that page involves "Antonius the Wise". (Other character pictures in the Basic book: B6, MU and F; B10 - the cle...

Thursday, 29th June, 2017

  • 01:42 PM - Maxperson mentioned Sadras in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    What I find mind boggling here is why anyone would stay. If you're not having a good time and I'm DMing, why are you staying? Is it some sort of sense of obligation to the DM? For me, if you're not having fun at my table, I'd much, much rather you went and did something more fun. You owe me absolutely nothing. I am offering a game. If you aren't enjoying it, please, by all means, go do something more fun. If for some reason I've removed a character from play for an extended period of time, I'd probably tell the player flat out and offer to let the player go. It's baffling to me that anyone would ever have any problems with a player who wasn't having a good time, politely excusing themselves and going off to do something else. ---------------- Edit to add a thought. Sadras, you've repeatedly made a distinction between the notion that this is a playstyle thing and bad DMing. To me, any DM who would sideline a player for an extended period of time (say 2 hours, although, to be honest, even 1 is probably pushing it) and then get expect that player to stay at the session and actually get angry or hurt or offended that the player politely bows out and goes off to do something else, is a bad DM. That someone would choose to stay is perfectly fine. But, leaving is also perfectly fine. The fact that a DM would get offended to the point of possibly consider booting the player from the group (which was at least one of the reactions from the other thread) is a DM I never, ever want to sit at a table with. Anyone who takes their game that seriously is someone I will not enjoy playing with. I think that you and Sadras have two out of three right. When getting together for a game of D&D the social conventions are that you will be playing in the game and sta...
  • 09:11 AM - Hussar mentioned Sadras in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    What I find mind boggling here is why anyone would stay. If you're not having a good time and I'm DMing, why are you staying? Is it some sort of sense of obligation to the DM? For me, if you're not having fun at my table, I'd much, much rather you went and did something more fun. You owe me absolutely nothing. I am offering a game. If you aren't enjoying it, please, by all means, go do something more fun. If for some reason I've removed a character from play for an extended period of time, I'd probably tell the player flat out and offer to let the player go. It's baffling to me that anyone would ever have any problems with a player who wasn't having a good time, politely excusing themselves and going off to do something else. ---------------- Edit to add a thought. Sadras, you've repeatedly made a distinction between the notion that this is a playstyle thing and bad DMing. To me, any DM who would sideline a player for an extended period of time (say 2 hours, although, to be honest, even 1 is probably pushing it) and then get expect that player to stay at the session and actually get angry or hurt or offended that the player politely bows out and goes off to do something else, is a bad DM. That someone would choose to stay is perfectly fine. But, leaving is also perfectly fine. The fact that a DM would get offended to the point of possibly consider booting the player from the group (which was at least one of the reactions from the other thread) is a DM I never, ever want to sit at a table with. Anyone who takes their game that seriously is someone I will not enjoy playing with.

Tuesday, 25th April, 2017

  • 04:53 AM - Campbell mentioned Sadras in post Judgement calls vs "railroading"
    ... many characters. They have one. I guess what I am getting at is that it's a different sort of play, but I take an active role and am not socially privileged in any meaningful sense. I expect things out of them and they expect different things out of me. Here are my responsibilities as I see them: Convey the fictional world honestly in accordance with their fictional positioning. Advocate for the fictional world with integrity. Take efforts to ensure the fiction stays interesting. Follow my rules. Make sure they follow theirs. I do not view it as my responsibility to advocate for any particular story or outcome. I just strive to ensure we all have an interesting space to play in and the other players are challenged both creatively and gameplay wise. I mean I guess you could call the content generation part of my role storytelling, but I very much prefer not to. I already have enough on my plate, and knowing what is going to happen would play less interesting for me Sadras called this sort of play a dynamic narrative sandbox and I think it is a pretty apt description. Storytelling is just not something I am comfortable doing or want to do.


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Friday, 24th May, 2019


Wednesday, 22nd May, 2019

  • 03:26 AM - Maxperson quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    Ok I will say Bran is younger than Cersei, but is he really more beautiful than her? The prophecy was just that a younger, more beautiful queen will take all that she holds dear. Daenerys qualifies as doing that. It was all taken away from her when she died. Bran getting the throne after that doesn't mess up that prophecy. After the plebithide, the dragon had just acquired enough XP to increase in level and immediately placed all of his ASI's in Intelligence thus understanding the importance of the Iron Throne. He, like Greyworm, worked through his emotional rage and spared Jon. They don't attack Targaryens. The throne was just handy to vent his rage on. I had no problem with this part. Also last 3-Eyed Raven lived for thousands of years (according to the show)...so that is a really long time for the next election. Dictator4Life! The last Three Eyed Raven was sustained by the roots of a weirwood tree. Bran isn't.

Tuesday, 21st May, 2019


Monday, 20th May, 2019

  • 11:56 AM - Joker quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    All I'm saying is things would have played out a lot differently if StoneMountain64 was the officer in charge of the Golden Company I'll see your StoneMountain64 and raise you the Neebs Gaming crew.

Friday, 17th May, 2019

  • 03:54 PM - Ryujin quoted Sadras in post Broadcast TV- Renewals, Cancellations
    Bored out of my skull from the mass-production of trash coming out of Hollywood, I've started watching some foreign series on Netflix. German: Parfum (Perfume book and movie), Dark (reminds me of Stranger Things) Turkish: Diriliş: Ertuğrul (Last Kingdom-ish) - only just started this, so won't vouch for it yet. Israeli: Fauda (think Homeland-like) "The Protectot" (Turkish series on Netflix) is also pretty good, though I haven't watched season 2 yet.

Thursday, 16th May, 2019

  • 03:50 PM - Mallus quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post. Nah, man, I share the blame. My sarcasm detector must be on the fritz...
  • 10:26 AM - Bedrockgames quoted Sadras in post Is RPGing a *literary* endeavour?
    Colour is known to influence much in the world, hence its use in advertising, fashion, architecture...etc To discount or play down the effects of colour in roleplaying seems a little short-sighted and reflects IMO a lack of creativity. Not saying color can't be important. We are saying it isn't the only thing. And when you emphasize color to the extent that Hussar is, I think it becomes style over substance personally. His demand for full color evocative art, is frankly evidence of that in my opinion (and evidence of a lack of imagination if you want me to be totally honest).

Wednesday, 15th May, 2019

  • 06:56 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Even this (bolded section) can be subjective - one can but refer to the plethora of online arguments regarding the Dragon Queen and her descent into Madness. Oh it's all certainly subjective. Each of us will have our own way of viewing it. I think for me, something ringing false would be more about the content. It would have to seem more contradictory than someone hitting a dragon with ballistae one day, and then missing the next, when different conditions apply in each case. As I said, I think the first scene could have been constructed a bit more clearly. But to me, the issue is in the presentation more than the content. This might help explain why I still watch it. Particularly the quote from Jester David. Okay. I don't think I tend to view things that way. I mean, I like all kinds of things, and consider myself a fan of them. But I don't know if I identify with them so strongly that it messes with my perception of who I am if I don't like something. That seems bizarre to me. As ...
  • 05:12 PM - Kramodlog quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral. I'm sure you do not find murder and killing to be immoral. This is how we get wars, terrorism, torture, police abuse, etc. People find human death and suffering acceptable when its not them who are affected by it.
  • 03:17 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral. I mean, say what you want about tenets of National Socialism, Dude, at least it's an ethos. (Is this really a necessary disclaimer? ;) )
  • 12:56 PM - Maxperson quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post. Nah. It was pretty clear that it was a joke.
  • 12:02 PM - Kramodlog quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. Satisfying has nothing to do with morality. People cheering for immoral behavior open the door to what Dany did. Mass murder. That is the true face of a despote who thinks they have sovereignty over people's lives. As long as people cheer immoral behavior and despote, immoral behavior will continue and despote will rule. They shouldn't be surprised. Of course, no person will be learn by the masses today. Your cheering at murder is a testament to that.
  • 11:59 AM - Tonguez quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I do not understand this line of argument which gets repeated in this and other threads. Just because a supernatural creature exists in the story doesn't mean the rest of reality/believability within the show needs to become unhinged. When I saw the scorpions used by Euron to slay the dragon I was reminded of video games like Spartan Total War where they are essentially reskinned Modern Ackacks, so my brain switched in to video game logic for the episode. So although a departure from how the show has previously presented, it is no less plausible than the idea of a woman riding a dragon being able to dodge those same ballista bolts. Fantasy worlds do need their own internal consistency but plausibility needs to be given a very long leash
  • 09:46 AM - Zardnaar quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    If Batman actually ended the Joker the 2nd, 3rd, xth time he caught him, one might see a significant decrease in victims every time the super-villain escapes from the asylum. Not buying this 'let live' crap. I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. I liked having Jeffrey around and loved to hate him. Ramsay was just cartoon evil, and what he did to Sansa wasn't in the books and wasn't needed, didn't do anything to advance the plot etc. Joffrey and Tywin being killed was around where the show started heading down hill imho. What made Jeffrey great was probably his age.
  • 01:32 AM - Mallus quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    This is the most character development we have ever seen on the Night King The Night King isnít really a character, tho. Why expect additional development or point-of-view from him at this late stage? The Night King is a supernatural foil for the human evil in the series. edit: heís also anthropomorphized climate change!

Tuesday, 14th May, 2019

  • 05:22 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I have to ask then, what would be major then, in your estimation? I'm curious where your line is drawn. I'm not sure, really. I'd have to see it to know it. But I think it would be something that was very concretely contradictory rather than just poorly presented. To use the Scorpion example....I can believe that the Iron Fleet could hit a flying dragon who was not expecting their attack, and I can believe that Dany and Drogon could effectively attack and defeat the Iron Fleet despite their Scorpions. The conditions are different in the two events, so I don't see them as contradictory. I don't think the first was portrayed very well, but I don't think that a matter of presentation is the kind of thing I'm talking about. To use another example....I would have gone (and expected them to go) in a very different route with regard to Jaime. I think in the books, it's very likely that Jaime will help the Hound defeat the Mountain (pretty sure Dany has a vision of this in the House of the Undyin...
  • 04:44 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Well he has publicly stated on his Not-A-Blog-Site that the rumour that he has finished book 6 and 7 is emphatically not true. In fact he states that he has not even begun book 7. Pretty sure that is a typo. GRRM meant to say, "I have not even begun book 6." Then he starting uncontrollably sobbing, and screaming, "WHERE ARE THE PAGES? WHY, GOD, WHY?"
  • 04:11 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Ramped up pacing with logical sense thrown in sure...but this was senseless. I also disagree with @hawkeyefan with his (and I'm going to say it) apologist view of the scorpion use. Again this goes back to what feels 'more real' I said that the portrayal of the scorpion use could have been handled better. The angles could have been clearer or a line of dialogue could have been added to help clarify what was happening. I simply donít think that the lack of clarity is as egregious as many others. Nor do I think itís something entirely new. Plenty of examples of it prior to the last couple of seasons. And I agree that the pace of things is a bit rushed. I would have been happy for there to be a few more episodes in order to expand on things a bit. Make them feel more organic. All that said, however, Iím just not going to let this minor stuff truly affect my view of the show. I would say that when things are a bit unclear, I tend to give a charitable view. Others prefer to do the opposite. ...

Monday, 13th May, 2019

  • 10:55 PM - CapnZapp quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Not even nudity could have saved this season. I'm not sure, shame they didn't try.
  • 09:26 PM - jonesy quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Ugh. On the one hand, why would he make that up? On the other, who told him that? We've been burned far too many times by GRRM himself regarding book releases. I'm wary of believing anything about asoiaf until it happens. :hmm: I was surprised at how much I enjoyed CleganeBowl. I wasn't really invested in it. But the way they shot it, placing the emotional core of the fight prior to it happening -- ie Sandor convincing Arya to 'choose life' -- and then the combat itself as heroically beautiful futility was pretty bold and interesting. That was surprisingly good. Even after all the seasons, all the actor swaps for Gregor, and all the hype placed upon it.


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