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  • Sadras's Avatar
    Yesterday, 03:04 PM
    The obvious answer is that it depends on the type/style of game. In many versions of D&D the DM is granted a special status. In some indie games the dice determine who narrates or how the narrative flows. Both options are good. It is elegant but it doesn't suit all stories or styles of play. Both yourself and Lanefan seem to be arguing for a particular style of play - being your specific...
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  • Sadras's Avatar
    Thursday, 18th July, 2019, 02:06 PM
    Sure, but that doesn't fix the issue of weapons being samey or OP compared to the rest. The point is to differentiate weapons by more than just damage making other weapon choices viable.
    153 replies | 5956 view(s)
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  • Sadras's Avatar
    Thursday, 18th July, 2019, 08:32 AM
    Additional weapon properties/traits/qualities is another way such as Bulk, Defensive, Fast, Hook, Nimble, Piercing, Staggering which could be added to the ones that are included already (Finesse, Range, Reach, Two-Handed...etc). These qualities could increase the scope of weapons +1 on AC or +1 vs Disarm or Trip, or dislodge opponents shield for a round, +1 additional damage for every 5 above...
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 02:15 PM
    Malkavian Methuselahs are the worst!
    153 replies | 5956 view(s)
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 02:06 PM
    This thread is about pedantic complaints. You sure like to live dangerously using that phrase so loosely. :p
    153 replies | 5956 view(s)
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 02:04 PM
    This is the power of math, people! :]
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  • Sadras's Avatar
    Tuesday, 16th July, 2019, 01:20 PM
    Having just read the Raise Dead spell I pretty much agree that the 0hp-victim due to the vampire's bite would require a Greater Restoration otherwise Raise Dead castings appear to be futile. Really cool corner case this! ;)
    157 replies | 3715 view(s)
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  • Sadras's Avatar
    Monday, 15th July, 2019, 01:18 PM
    I have been leveraging the characters Ideals/Bond/Flaws in D&D, essentially I as DM bribe them with an Inspiration Point if they do or not-do a course of action which is supported by their Ideal/Bond/Flaw. To be clear my bribe is an incentive to complicate matters in game. And as you say it is the players' right to choose. But I'm wondering if I could then also offer a player their character...
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  • Sadras's Avatar
    Monday, 15th July, 2019, 12:53 PM
    @LuisCarlos17f in D&D you can play drow and play them following Lolth or you can play them having abandoned those darker teachings. In 2e there was an adventure (I forget its name) but you played the humanoids defending your home against the evil adventurers/ heroes who were invading your home, slaying your kin and taking your treasures. In the BECMI series there was the Gazetteer Orcs of Thar...
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  • Sadras's Avatar
    Monday, 15th July, 2019, 10:13 AM
    Edit: I was ninja'd by @Raunalyn very early on in this thread. So I watched this movie again and I think I enjoyed it more the second time around. Also, and I cannot believe I never thought of this myself - it was pointed out to me by one of my friends, this world is SOOOOOOOO suited for Vampire the Masquerade. You can easily identify clans to the various factions John Wick and his...
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  • Sadras's Avatar
    Monday, 15th July, 2019, 10:01 AM
    I'm not going to comment on everything else but just want to focus on this. As with humans, with differing and sometimes opposing ideologies, why is it so strange to have that same struggle of ideas within Vampires society?
    46 replies | 2445 view(s)
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  • Sadras's Avatar
    Monday, 15th July, 2019, 09:44 AM
    Are you suggesting I'm racist or homophobic? That was my intention. Maybe try change your brush.
    46 replies | 2445 view(s)
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  • Sadras's Avatar
    Saturday, 13th July, 2019, 08:35 AM
    I'm eagerly awaiting Campbell's next post which promised some colourful social mechanics so I'd rather not have this thread end abruptly.
    702 replies | 19546 view(s)
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  • Sadras's Avatar
    Friday, 12th July, 2019, 11:09 AM
    For those in the know, is vinyl better than having it printed on canvas? Thinking of getting a massive print for out campaigns and was considering canvas until I saw this thread.
    58 replies | 9439 view(s)
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  • Sadras's Avatar
    Friday, 12th July, 2019, 10:51 AM
    Aye, @Flamestrike is back! :)
    104 replies | 2910 view(s)
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  • Sadras's Avatar
    Friday, 12th July, 2019, 08:23 AM
    I think he would have received greater support if he had rather aimed his hate towards Disney shills. agreed, immensely stupid human covers a lot of ground.
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 02:02 PM
    Here we see Umbran, in his natural habitat, calmly raging against serial monogamy.
    88 replies | 3136 view(s)
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 01:21 PM
    Well that's because 27 years ago you were using 2e.
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  • Sadras's Avatar
    Thursday, 11th July, 2019, 11:29 AM
    Since last year September I have been running a part-time Storm King's Thunder campaign meeting up as the playgroup becomes available. We haven't played for a while but we decided to start playing bi-weekly online. The party is deep into Chapter 3 The Savage Frontier and we had our first session in months this Tuesday evening. I very much enjoyed the session and am having fun planning the...
    2 replies | 150 view(s)
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  • Sadras's Avatar
    Monday, 8th July, 2019, 01:36 PM
    Similar to lowkey13 - watched 1st season with subtitles, don't like dubbed. Realistically will only start the 2nd season this weekend.
    4 replies | 272 view(s)
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  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:13 PM
    I seriously cannot be the only one who sees a Laurence Fishburne likeness in this photo?
    1012 replies | 71937 view(s)
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  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:09 PM
    Lol. It was a GoT reference, when the Hound basically informs a Lannister soldier that his conversational skills where increasing the Hound's appetite for chicken. Of course it was said with less grace. If you haven't seen it then yeah it would make absolutely no sense. I was playfully suggesting such tactic could work on rules lawyers. :p
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  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:24 PM
    Well played sir! ;)
    1012 replies | 71937 view(s)
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  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:14 PM
    What I find works best is if you turn to the rules lawyer and say "I understand that if any more words come pouring out your..." particularly if we're having chicken for lunch.
    95 replies | 3889 view(s)
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  • Sadras's Avatar
    Monday, 1st July, 2019, 03:17 PM
    100% The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.
    37 replies | 1183 view(s)
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  • Sadras's Avatar
    Monday, 1st July, 2019, 02:35 PM
    Despite the module's difficulty inexperience might also be a factor. With regards to where to restart from... I'd say keep the characters, have them rescued by Delaan Winterhound (Rise of Tiamat - Council Member) with his pet Loska, who was investigating rumours of a dragon hatchery in the area. The cult has long since taken off - so the party are a tenday or so behind the Cult. The...
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  • Sadras's Avatar
    Friday, 28th June, 2019, 02:14 PM
    This! And This! It is less about an innocent rule discussion/clarification and more about the personal advantage that they will gain. At least that is my experience. They also tend to give min/maxers a bad name, since every RL of this type is inevitably a min/maxer.
    95 replies | 3889 view(s)
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  • Sadras's Avatar
    Friday, 28th June, 2019, 11:24 AM
    Personally, I view roleplaying restrictions like will not wear x clothing, must not use x weapon, or must be of x alignment, or must do or must not do x/y as part of that class'/order's ethos, code and thus realistically the character can do those things but will likely suffer consequences, whether they be mechanical or in-game storywise. I do think it is silly to say a character cannot do it...
    641 replies | 18204 view(s)
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  • Sadras's Avatar
    Friday, 28th June, 2019, 09:01 AM
    Multi-Campaign (from 4e evolved to 5e), going 100+ sessions, running for over a decade (3 different parties). Shorter Campaigns, sometimes criss-crossing the above (5-15 sessions, 40-70 hours). I'm the sole DM for the above. Westeros game - using the RPG for that setting, probably 7-8 sessions in (30+ hours), I'm not the DM. Other non-D&D games, 1-3 sessions, when we find the time - which...
    48 replies | 2304 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 09:29 PM
    Whichever ability your character most identifies with. So if you're a DEX fighter/barbarian, then I'd allow you to use your DEX. Ideally, the person selects their higher stat and then sticks with it unless there is a good enough argument to have it changed later on in the character's life. It is not supposed to be a gotcha, hence I also decided against using CON, which was the obvious choice...
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:28 PM
    Yes, but a really bad one. :p Kind of like a politician who tells the truth, an Italian who doesn't like pasta, or a Muslim who drinks... you get the drift.
    641 replies | 18204 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:18 PM
    I find this is already done at class level - so a Battlemaster who is all short rest abilities can go NOVA many more times than your wizard. I wouldn't want to compound that with an additional high CON requirement (CON already has the hp thing going for it). As an aside: That is one of the primary reasons why my recharge rest variant uses one's primary ability rather than CON.
    32 replies | 1222 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 02:46 PM
    I've included our entire rest mechanic below. It requires 2-3 read through's to fully comprehend it. The main thing to grasp is, PC's will no longer ask for a short rest to recharge their abilities, instead they will ask to recharge their short rest abilities. There is no x time waiting period, it is immediate. To be fair the idea was not mine initially, but another poster's...
    32 replies | 1222 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:59 PM
    I think a holistic approach should be taken when comparing, particularly if you're going to mention that last comment about warlock blasting. Rogues, Sorcerers and Wizards have no innate healing except out of combat HD of which the latter two classes use a d6 and begin with a lower hp base. Druids have access to healing spells as well as the shapechange ability which acts a hp buffer, they...
    641 replies | 18204 view(s)
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  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:24 PM
    I use a recharge mechanic, essentially a die roll vs DC to regain abilities without earning a level of exhaustion. DC is dependent on whether you're recharging short/long rest powers, how many times you have recharged already and the no of days since your last long rest (24 hours). The longer you travel without a full day's rest, the harder it becomes to recharge. And a long rest cannot be...
    32 replies | 1222 view(s)
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  • Sadras's Avatar
    Monday, 24th June, 2019, 11:18 AM
    I'm not convinced with this argument. In 1e Paladins could default on their ideology through their actions and paid the price for it, and yet we do not label such players as difficult or disrespectful. Why do you feel that druids cannot wear armour (full stop) without perhaps allowing them to wear the armour, in trying circumstances, and limiting their druidic class features because of it -...
    641 replies | 18204 view(s)
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  • Sadras's Avatar
    Monday, 24th June, 2019, 11:03 AM
    Thanks, this inspires me to run something along these lines in our 5e game. I suspect the mechanics/resources costs won't be as difficult to translate for 5e, but I'm not nearly as convinced that the player will seek out such a result out of their own. I could perhaps offer/tempt the PC into performing skill checks (at cost of HD or something) or class features to perform amazing feats...
    11 replies | 710 view(s)
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  • Sadras's Avatar
    Thursday, 20th June, 2019, 08:43 PM
    Thing is, I disliked myself in that moment, where I was 'forced' to turn, in my mind at least, a pretty easy-to-visualise encounter (literally 2 living statues on a 20' wide bridge, B10), into grid based formation because Thunderwave and what not. There was a moment where I felt the players did not even try, and I got a little angrier than I should have. It soured my enjoyment of the session,...
    109 replies | 6289 view(s)
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  • Sadras's Avatar
    Thursday, 20th June, 2019, 11:42 AM
    This was one of my major issues with the game, and sadly this problem persists in one of my 5e groups as I have two new players who simply cannot comprehend ToM, being avid fans of Matt Mercer, they have been trained in the way of grid combat exclusively. I dislike this 'forced' style of play on me so much that I have decided that when this mini-campaign is over (approximately 3 sessions left)...
    109 replies | 6289 view(s)
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Wednesday, 7th February, 2018

  • 09:51 PM - hawkeyefan mentioned Sadras in post What is *worldbuilding* for?
    ... GM's conception of the concerns/themes/direction of play. As I posted just upthread of this, the idea that there is no interesting difference here strikes me as no more plausible than the idea that conversing with a friend is no different from reading a script to them. What about a third option? Where the person actually has plans with their friend and thinks ahead of time "I've got to remember to ask about the family, and work, and if he's had any chance to play D&D". And then introduces those topics that are known points of interest to the friend, and then they discuss them. Conversations aren't always this purely spontaneous occurrence. And to be honest, when they are, they can be crappy. Everyone's bumped into someone unexpectedly and not had anything to say, and then later on realized "oh I should have mentioned X". Sometimes, preparation is good. Same with a game. As for the disconnect....there has clearly been some confusion, no? I don't really want to speak for Sadras, but I don't think it was hard to realize s/he meant the apparent disconnect about framing versus pre-authorship. If I had to guess, I think perhaps this may be most relevant at the very start of play, before the GM has player action upon which to frame what follows.

Sunday, 21st January, 2018

  • 04:11 AM - pemerton mentioned Sadras in post What Is an Experience Point Worth?
    One problem. Different player rolled a successful skill check that gave him or her information about the original storyline that conflicts with the new, better storyline. Player knows it was successful. Now the GM needs to have it not conflict.If I've understood this properly, this is not what I'm talking about. Upthread, Lanefan, Sadras (I thinks) and Arilyn all endorsed the follow two propositions: (1) If some bit of fiction (let's call it X) is written down in the GM's notes, but has not yet been established, the GM is permitted to change it to something else (Q) during the course of play, if s/he thinks that Q will make the game better. (2) If X is written down in the GM's notes, and during play a player declares an action for his/her PC that cannot succeed if X is true (eg the player looks for the map in the study, but the GM has already written down in his/her notes that the map is hidden in a bread bin in the kitchen), then the GM is entitled to rely on X to declare that the declared action fails (and so can, for instance, tell the player that the search for the map in the study fails without having regard to the outcome of any action resolution mechanics). I assert: in a game that is GMed in accordance with propositions (1) and (2), the outcomes depend primiarliy upon the GM's opinion as to what make...

Saturday, 20th January, 2018

  • 11:01 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ...u are using a setting in which a great deal of the worldbuilding has already been done for you - but it's still worldbuilding. If your question is "what is the purpose of the DM doing pre-game prep work?" that's fine, you can ask that question - but stop berating people for using the term worldbuilding in its actual meaning rather than what you think it means.I hadn't intended to berate. But I'm trying to ask about a technique - not simply "Why do we have setting in our RPGs?" but "What is a certain way of establishing that setting - ie where the GM authors significant elements of it in advance - for?" I feel I was clear enough, between the original post and clarifications that followed it, that a number of posters have offered answers to that question. (And I offered an answer myself, in the context of classic Gygaxian D&D, but went on to express doubts that that particular function is so salient in contemporary D&D play. Some posters have offered doubts about those doubts - eg Sadras - which seem to me to be highly relevant to the thread topic.)
  • 07:30 AM - pemerton mentioned Sadras in post What Is an Experience Point Worth?
    I think having a large tool box is maybe the best way to go? Lanefan' s GM toolbox is filled with a selection of good traditional tools, and he is suspicious of those "newfangled" toys. pemerton, on the other hand, loves the "newfangled" toys and is ignoring the old ones, finding fault in their ability to help construct stories.I'm not sure what you think I'm ignoring? I understand how to declare action delcarations unsucccessful, without rolling, based on my conception of what would make for good fiction; I just don't do it. And as I posted just upthread of this, I think there is a big question here that I'm hoping we can now address - a lot of the distractions and underbrush having been cleared away: Sadras and Lanefan have said that the GM can change backstory up to the moment it is revealed/established in play; but they also clearly think that the GM can rely on unrevealed, secret backstory to declare failures in the way I've described just above. What governs the GM's decision in this respect? If the GM sticks to the secret backstory when s/he likes it; but then changes it when s/he thinks of something s/he likes better - so that the players' decision to search for the map in such-and-such a place will automatically fail, with no check, if the GM decides to stick to his/her original idea that the map is actually on the other side of the world; but may succeed, if the GM decides that this new suggestion is better - then how is that not railroading? It is the GM who is deciding all the outcomes, based on what s/he thinks does or doesn't make for good fiction. I think a good GM should have a full toolbox with goodies from the many years the hobby has existed. Being flexible and ada...
  • 06:14 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ...erent thoughts. That's what I'm getting at here.Understood, I think. This means that the GM is playing a very big role - s/he is the artist, and the players the (crtically engaged) audience. I mean yes some tables fundamentally change the world the campaign takes place in...but really that was part of the art to being with, the ability to change what exists within it. There are some worlds where this is not a fundamental aspect of the art and play is more akin to a choose-your-own-adventure story, there are pre-written "holes" that the players are expected to fill. In other campaigns the players are a "new variable" capable of changing up the existing dynamic written into the campaign. The "art" of the built world is either designed with the players ability to change the world, or it isn't. The latter can range anywhere from something more akin to an art viewing to a choose-your-own-adventure.This is very clear, thank you. I'm interested to see what others think of it (eg Sadras, innerdude, Nagol, Manbearcat, redrick).
  • 05:00 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    In many ways, they do the same thing, itís just the puzzle is a little different, less constrictive, and possibly more complex. Instead of a relatively simple puzzle of doping out the best way to maximize treasure within a single dungeon, they might be working on visiting all of the adventuring sites in the region, foiling the impending invasion of the orcsish legion, stopping the predation of a wicked dragon, or just visiting interesting places.The last of these doesn't sound like a puzzle at all. As for the others, as I posted not far upthread (in response to Sadras and MarkB), I'm curious about how the puzzle-solving works, when there are so many (imaginary) elements in play which can introduce parameters to the puzzle to which the players have no access (in practical terms). I donít see those as unsolvable, but then I donít really buy into describing RPG gaming, even limited to dungeon crawls, as puzzles to solve. Unless the puzzle is figuring out how to have fun pretending to be a halfling Paladin or half-orc summoner.Right. As the OP said, I think puzzle-solving play is not so common in contemporary RPGing. Given that it's not, then, what is worldbuilding for?
  • 03:59 AM - pemerton mentioned Sadras in post What is *worldbuilding* for?
    ... there yesterday" "Sorry, when you get there you see the shop has been burned down" - the GM doesn't decied the shop has been burned down as an outcome of the action resolution (eg the player failed a "Talk to contact in shop" test) but rather has notes that say that, on such-and-such a day, or triggered by such-and-such an event, the shop will burn down. That is an example of the GM using the fiction that s/he has prepared in advance to determine the outcome of a player action declaration. In classic D&D, where the fiction in quetion is the dungeon map and key, these sorts of events give the players the information they need to help solve the puzzle ("I look behind the tapestry to see if there is a secret door there" - the GM consults notes, reples (with no check) "No, there's not"). But what do they do in non-puzzle solving play? Or in play in which the "puzzle" is not, in practical terms, solvable by the players. (For more on that last point, see my reply just upthread to Sadras.)

Friday, 20th October, 2017

  • 01:10 AM - Hussar mentioned Sadras in post The Fighter Extra Feat Fallacy
    I gotta got with Tony V on this one. Sadras' example is exactly what I mean when I say the fighter isn't bringing anything to the table that another class isn't. Sure, the fighter can swim that extra distance. Once. Meanwhile, the rogue is doing it every round, a higher level ranger is doing it every round, a monk has the bonus base speed to make up for it (and can spend Ki for extra speed FAR more often than a fighter can surge), a barbarian has bonus speed and advantage on swim checks if he wants. So, what is the fighter doing that other classes can't? And can't do far more often than the fighter can? IOW, what advantage to the group is there to have a fighter and not another class? The thing is, most of these other classes are certainly competitive in combat, they are contributing quite acceptably in combat. No one, I think, is arguing that a rogue, ranger, monk or barbarian is lacking in combat. They might not be the top of the list, but, they're not far behind either. And, while holding their own in co...

Tuesday, 10th October, 2017

  • 01:57 AM - Mistwell mentioned Sadras in post The Fighter Extra Feat Fallacy
    ...ve no problem with you stepping up and being counted ("One!") as someone willing to put concept first in that very sub-optimal way. It's when you assert: That I have to point out all the logical reasons there really probably wouldn't be at all common. (Oh, and, of course, they'll be rendered less common by being instantly killed at first level by anything that happens to dish them 10hps.) I disagree. And I think this is a matter of conflating your experiences with general experience. I think a LOT of games are not combat-fests. I have seen so many games that are role-playing first, that can go for four sessions in a row without a single combat. I know lots of players who literally would not care if their PC died as long as it was a good death that made sense in the world. This idea that people will automatically optimize - I really don't think it's as common as message boards (which tends to attract rules-focused people) lead one to believe. Y'know, I think you called Sadras out on that, but I couldn't find where he actually did the first bit. You're right! Sorry Sadras. I meant Saelorn who said this: A fighter who increases their Charisma instead of a useful stat is a liability to the party, and they're going to get everyone killed. Don't be that player, who puts their own character quirks ahead of their responsibility as part of the team. Either build a functional character who is competent at their job, or go play a video game so you're not dragging down everyone else. And even if you do have some selfish, self-absorbed player who increases their Charisma up to 16 (because they don't care who else suffers from their poor choices), they will still never be able to reliably hit DC 11. I don't know what kind of game you're running where anything that really matters to a level 17+ character will still be hinging on a DC 10 check.Sure, you can always invoke obscure optional rules, or make up new rules of your own, to address shortcomings within t...

Monday, 9th October, 2017

  • 01:10 AM - Harzel mentioned Sadras in post Counterspell - Do I know my foes' spell before I counter?
    First, this comes up relatively rarely. I do not often include NPC spell casters with counterspell on their list. If overused the players at my table find counterspell annoying. But in those rare instances wherean NPC is capable of casting counterspell, I do indeed only roll for spells that would be counterspelled. No point in checking for a cantrip. I could indeed check every time, but the end result would be the same. If the cantrip is recognized, it won't be counterspelled. If the cantrip is NOT recognized it won't be counterspelled. No point in checking. I have to agree with @Sadras here - that doesn't sound legitimate. But perhaps I have misunderstood. Perhaps you could expand briefly on why the cantrip would not be counterspelled if not recognized. I guess if the NPC never counterspelled unknown spells, that would be ok.

Tuesday, 12th September, 2017

  • 09:01 PM - Lanefan mentioned Sadras in post Point Buy vs Rolling for Stats
    ... roll-under was, frankly, a terrible resolution method.What makes you say that? It's always seemed an elegant enough mechanic...easy to use, easy to grok, and easy for a DM to modify to account for ease/difficulty of the specific situation. And, it made every stat point relevant...which matters in a system where in most other ways only even numbers make a difference. What killed it was 3e where stats well into the 20s seemed relatively commonplace. One fix is to find some fiddly thing for odd stats to do. Another is to drop the pretense of 3-18 stats, and just use the mods, straight up. So PC stats would range from -1 to +5, rather than 8 to 20.Assuming one uses point-buy or array only. The real range is actually -4 to +5. Sadras - one easy fix for strength might be to give the to-hit bonus on even stats and the damage bonus on odd stats - thus 14 = +2/+2, 15 = +2/+3, 16 = +3/+3, etc. Not sure how many other stats have anyhting as easily splittable, though. Lanefan

Friday, 25th August, 2017

  • 02:54 AM - Hussar mentioned Sadras in post Resting and the frikkin' Elephant in the Room
    /snip Encounters don't have to be run in order for them to have been encounters. /snip What? Now we have quantum encounters? Sorry, ENCOUNTER is a game specific term. It requires certain things to happen and enough chance of failure that you can earn XP. Simply living through your life doesn't gain XP. Or do your PC's gain XP in downtime activities? After all, that would be fair, no? If NPC's continue to gain XP while not actually adventuring, then why don't your PC's? What's the rate? An encounter that isn't run ISN'T AN ENCOUNTER. It's narration by the DM. It's not a case where encounter mechanics inform world building. Sadras - the problem I have with your example is, so what? Since the PC's never actually see any of this - other than maybe a throwaway line of "Well, you see more Flaming Fist on the streets than usual" - what difference does it actually make to the game? And, frankly, most players aren't even going to notice or care. You could easily narrate this as "The Flaming Fist guards aren't prepared for these threats. That's YOUR job." And, let's be honest here, that's a pretty specific example. I've never read the module you are referring to, but, don't the increased danger encounters only apply to the PC's? So, no one else in the city would even notice the increased danger. Why would they apply more broadly. Just because fire fighters see fires on a weekly basis doesn't mean anything to the rest of the world.

Monday, 21st August, 2017


Wednesday, 2nd August, 2017

  • 10:32 PM - Lanefan mentioned Sadras in post Do you miss attribute minimums/maximums?
    ...r values match their abilities on the nonlinear scale. And on a linear scale, it'd be a whole lot more transparent that there is a dramatic difference there, too.If we were using a 1-100 bell curve or range that had enough granularity to do this, I'd be on board. However, 3-18 doesn't give much room to move; if elves get capped at 12 then hobbits get capped at...8? And tiny opponents e.g. Leprechauns get capped at...4? Doesn't work. What works is if the extreme ends of the 3-18 spectrum have more happen per individual point than the middle bits. That way, capping elves at 17 instead of 18 actually makes a difference while still allowing hobbits to cap at 16 (again making a difference) while leaving lots of room for other smaller critters. And if some race can get to 19 in a stat that's a big deal. Of course for this to work the auto-stat-increments by level would have to go, or be very sharply curtailed; and I wouldn't have any issue with this either were it to happen. Sadras - is it intentional that in your table in post 799 no race has more or less potential wisdom than any other? (they're all at 3-18) Lanefan

Tuesday, 25th July, 2017

  • 03:54 AM - Lanefan mentioned Sadras in post Do you miss attribute minimums/maximums?
    More defined, sure. But having tried it, I'd say it was pretty terrible.I'll second the question posed by Sadras - how was it terrible? I ask because I might one day look at trying something like this - a 12-stat game - and hearing others' experiences with such, be they good or bad, would be helpful. Lanefan

Thursday, 20th July, 2017

  • 02:20 AM - MoonSong mentioned Sadras in post Do you miss attribute minimums/maximums?
    Sadras , <strong><font color="#EE88DD">what I wanted to say was that regardless of intentions, symbols can communicate unintended messages depending on the context. No matter how balanced, having sex dependent pluses and minuses causes an unintended message and it isn't a nice one. 'Men are (physically) stronger' is an obvious difference, any possible differences in favor of women aren't that obvious, risk stereotyping, and can be quite offensive or off-putting. Even though it is an unintended message, it is a perceived message, and not a nice and inviting one. I wasn't trying to imply you yourself thought this, sorry for that. (Talk about being self demonstrating n_n) <br> <br> I myself am not that concerned with being PC, but there is a clear divide between not caring if you risk offending people and doing something you are sure will offend people. This is a game that you can only win by not playing. It isn't worth it. I would argue that a 20 strength woman (just like a halfling stronger ...

Monday, 3rd July, 2017

  • 03:57 PM - pemerton mentioned Sadras in post Why FR Is "Hated"
    Hussar, Sadras, Maxperson Is it relevant to the claim that Moldvay Basic implies or assumes polytheism that the only picture of a cleric - that is unmistakably a cleric - that I can find in the book is on p B10, and is of a man wearing a cross? Is it relevant that, in the example of turning undead (p B9), the cleric is called "Father Miles"? Or that the cleric in the example of play (B28, B59) is callled "Sister Rebecca", who - when Black Dougal dies - gives him "the last rites of [her] church"? Now that I re-read them, I think these examples are probably what most influenced me and my friends' early conceptions of what a cleric is. The PC cleric in our game was called Brother Simon. It's only in the Expert Book (p X7) that we see a cleric with a name that is more suggestive of non-monotheistic tendencies (although hardly definitive on the point): the example of turning undead on that page involves "Antonius the Wise". (Other character pictures in the Basic book: B6, MU and F; B10 - the cle...

Thursday, 29th June, 2017

  • 01:42 PM - Maxperson mentioned Sadras in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    What I find mind boggling here is why anyone would stay. If you're not having a good time and I'm DMing, why are you staying? Is it some sort of sense of obligation to the DM? For me, if you're not having fun at my table, I'd much, much rather you went and did something more fun. You owe me absolutely nothing. I am offering a game. If you aren't enjoying it, please, by all means, go do something more fun. If for some reason I've removed a character from play for an extended period of time, I'd probably tell the player flat out and offer to let the player go. It's baffling to me that anyone would ever have any problems with a player who wasn't having a good time, politely excusing themselves and going off to do something else. ---------------- Edit to add a thought. Sadras, you've repeatedly made a distinction between the notion that this is a playstyle thing and bad DMing. To me, any DM who would sideline a player for an extended period of time (say 2 hours, although, to be honest, even 1 is probably pushing it) and then get expect that player to stay at the session and actually get angry or hurt or offended that the player politely bows out and goes off to do something else, is a bad DM. That someone would choose to stay is perfectly fine. But, leaving is also perfectly fine. The fact that a DM would get offended to the point of possibly consider booting the player from the group (which was at least one of the reactions from the other thread) is a DM I never, ever want to sit at a table with. Anyone who takes their game that seriously is someone I will not enjoy playing with. I think that you and Sadras have two out of three right. When getting together for a game of D&D the social conventions are that you will be playing in the game and sta...
  • 09:11 AM - Hussar mentioned Sadras in post Sidelining Players- the Good, the Bad, the Ugly, and the Poll
    What I find mind boggling here is why anyone would stay. If you're not having a good time and I'm DMing, why are you staying? Is it some sort of sense of obligation to the DM? For me, if you're not having fun at my table, I'd much, much rather you went and did something more fun. You owe me absolutely nothing. I am offering a game. If you aren't enjoying it, please, by all means, go do something more fun. If for some reason I've removed a character from play for an extended period of time, I'd probably tell the player flat out and offer to let the player go. It's baffling to me that anyone would ever have any problems with a player who wasn't having a good time, politely excusing themselves and going off to do something else. ---------------- Edit to add a thought. Sadras, you've repeatedly made a distinction between the notion that this is a playstyle thing and bad DMing. To me, any DM who would sideline a player for an extended period of time (say 2 hours, although, to be honest, even 1 is probably pushing it) and then get expect that player to stay at the session and actually get angry or hurt or offended that the player politely bows out and goes off to do something else, is a bad DM. That someone would choose to stay is perfectly fine. But, leaving is also perfectly fine. The fact that a DM would get offended to the point of possibly consider booting the player from the group (which was at least one of the reactions from the other thread) is a DM I never, ever want to sit at a table with. Anyone who takes their game that seriously is someone I will not enjoy playing with.

Tuesday, 25th April, 2017

  • 04:53 AM - Campbell mentioned Sadras in post Judgement calls vs "railroading"
    ... many characters. They have one. I guess what I am getting at is that it's a different sort of play, but I take an active role and am not socially privileged in any meaningful sense. I expect things out of them and they expect different things out of me. Here are my responsibilities as I see them: Convey the fictional world honestly in accordance with their fictional positioning. Advocate for the fictional world with integrity. Take efforts to ensure the fiction stays interesting. Follow my rules. Make sure they follow theirs. I do not view it as my responsibility to advocate for any particular story or outcome. I just strive to ensure we all have an interesting space to play in and the other players are challenged both creatively and gameplay wise. I mean I guess you could call the content generation part of my role storytelling, but I very much prefer not to. I already have enough on my plate, and knowing what is going to happen would play less interesting for me Sadras called this sort of play a dynamic narrative sandbox and I think it is a pretty apt description. Storytelling is just not something I am comfortable doing or want to do.


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Wednesday, 15th May, 2019

  • 03:17 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    To be clear, I'm not condoning mass murder, but neither am I supporting your stance that all killing is bad or immoral. I mean, say what you want about tenets of National Socialism, Dude, at least it's an ethos. (Is this really a necessary disclaimer? ;) )
  • 12:56 PM - Maxperson quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    That is on me, I should have maybe included an emoji in my tongue-and-cheek post. Nah. It was pretty clear that it was a joke.
  • 12:02 PM - Kramodlog quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. Satisfying has nothing to do with morality. People cheering for immoral behavior open the door to what Dany did. Mass murder. That is the true face of a despote who thinks they have sovereignty over people's lives. As long as people cheer immoral behavior and despote, immoral behavior will continue and despote will rule. They shouldn't be surprised. Of course, no person will be learn by the masses today. Your cheering at murder is a testament to that.
  • 11:59 AM - Tonguez quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I do not understand this line of argument which gets repeated in this and other threads. Just because a supernatural creature exists in the story doesn't mean the rest of reality/believability within the show needs to become unhinged. When I saw the scorpions used by Euron to slay the dragon I was reminded of video games like Spartan Total War where they are essentially reskinned Modern Ackacks, so my brain switched in to video game logic for the episode. So although a departure from how the show has previously presented, it is no less plausible than the idea of a woman riding a dragon being able to dodge those same ballista bolts. Fantasy worlds do need their own internal consistency but plausibility needs to be given a very long leash
  • 09:46 AM - Zardnaar quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    If Batman actually ended the Joker the 2nd, 3rd, xth time he caught him, one might see a significant decrease in victims every time the super-villain escapes from the asylum. Not buying this 'let live' crap. I'm pretty sure everyone was satisfied with the killing of Ramsay and Joffrey. I liked having Jeffrey around and loved to hate him. Ramsay was just cartoon evil, and what he did to Sansa wasn't in the books and wasn't needed, didn't do anything to advance the plot etc. Joffrey and Tywin being killed was around where the show started heading down hill imho. What made Jeffrey great was probably his age.
  • 01:32 AM - Mallus quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    This is the most character development we have ever seen on the Night King The Night King isnít really a character, tho. Why expect additional development or point-of-view from him at this late stage? The Night King is a supernatural foil for the human evil in the series. edit: heís also anthropomorphized climate change!

Tuesday, 14th May, 2019

  • 05:22 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    I have to ask then, what would be major then, in your estimation? I'm curious where your line is drawn. I'm not sure, really. I'd have to see it to know it. But I think it would be something that was very concretely contradictory rather than just poorly presented. To use the Scorpion example....I can believe that the Iron Fleet could hit a flying dragon who was not expecting their attack, and I can believe that Dany and Drogon could effectively attack and defeat the Iron Fleet despite their Scorpions. The conditions are different in the two events, so I don't see them as contradictory. I don't think the first was portrayed very well, but I don't think that a matter of presentation is the kind of thing I'm talking about. To use another example....I would have gone (and expected them to go) in a very different route with regard to Jaime. I think in the books, it's very likely that Jaime will help the Hound defeat the Mountain (pretty sure Dany has a vision of this in the House of the Undyin...
  • 04:44 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Well he has publicly stated on his Not-A-Blog-Site that the rumour that he has finished book 6 and 7 is emphatically not true. In fact he states that he has not even begun book 7. Pretty sure that is a typo. GRRM meant to say, "I have not even begun book 6." Then he starting uncontrollably sobbing, and screaming, "WHERE ARE THE PAGES? WHY, GOD, WHY?"
  • 04:11 PM - hawkeyefan quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Ramped up pacing with logical sense thrown in sure...but this was senseless. I also disagree with @hawkeyefan with his (and I'm going to say it) apologist view of the scorpion use. Again this goes back to what feels 'more real' I said that the portrayal of the scorpion use could have been handled better. The angles could have been clearer or a line of dialogue could have been added to help clarify what was happening. I simply donít think that the lack of clarity is as egregious as many others. Nor do I think itís something entirely new. Plenty of examples of it prior to the last couple of seasons. And I agree that the pace of things is a bit rushed. I would have been happy for there to be a few more episodes in order to expand on things a bit. Make them feel more organic. All that said, however, Iím just not going to let this minor stuff truly affect my view of the show. I would say that when things are a bit unclear, I tend to give a charitable view. Others prefer to do the opposite. ...

Monday, 13th May, 2019

  • 10:55 PM - CapnZapp quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Not even nudity could have saved this season. I'm not sure, shame they didn't try.
  • 09:26 PM - jonesy quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Ugh. On the one hand, why would he make that up? On the other, who told him that? We've been burned far too many times by GRRM himself regarding book releases. I'm wary of believing anything about asoiaf until it happens. :hmm: I was surprised at how much I enjoyed CleganeBowl. I wasn't really invested in it. But the way they shot it, placing the emotional core of the fight prior to it happening -- ie Sandor convincing Arya to 'choose life' -- and then the combat itself as heroically beautiful futility was pretty bold and interesting. That was surprisingly good. Even after all the seasons, all the actor swaps for Gregor, and all the hype placed upon it.
  • 03:23 PM - lowkey13 quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Euron is also a cardboard cut out, cut from the same place they made Captain Marvel. In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Check minute 31:29 If this is true... Yep. Sounds like a Russian Con, alright. If GRRM had pages, he couldn't keep his trap shut about it. And someone is saying that he has finished TWO books? Face it- he will die without pages*, and someone will have to ghostwrite the last books, and no one will ever know the true ending. *I mean, sure, maybe he'll release another five prequels. BUT NO ENDING! Ha.
  • 02:54 PM - Joker quoted Sadras in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Euron is also a cardboard cut out, cut from the same place they made Captain Marvel. In other news there is a youtube vid going around by actor Ian McElhinney (Ser Barristan Selmy) at a 2019 russian con where he states that GRRM finished books 6+7 but cut a deal to release them soon after season 8. Check minute 31:29 If this is true... Good on him for wanting to make some money. He's got a few good charities going. I don't mind it.

Tuesday, 30th April, 2019

  • 04:03 AM - pemerton quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Players that choose gear all by themselves before approaching a challenge, without a sort of linkage to how their characters would do it in their fictional world, looks pretty gamist to me.In what way? I'm not following. I would think adventurers would equip themselves between their travels. Are you inferring that they do not confer with each other or with others/specialists before equipping? If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how it nominally should function.I've quoted Aldarc here in the context of Sadras's response to Numidius because it seems highly apt in that context even though that wasn't quite the context Aldarc was responding to. I took Numidius to be referring to the standard approach for equipping a new PC in D&D, which is (i) to roll (or, in more recent editions, otherwise establish) starting money, then (ii) choose equipment from a list which has various items (with a particular focus on combat gear, and then travelling gear, and less focus on (say) household furnishings or cute trinkets) and prices next to them, with (iii) this often being done more-or-less independently by each player, or - if there is collaboration - the collaboration being purely in terms of ensuring not too many iron spikes and ensuring enough oil and lanterns. And the poiint that I took to be the main one is that this process doesn't bear any close resemblance to what is happening in the fiction, which is that (i) this character lives in a quasi-mediaeval economy where a lot of trade is barter- r...

Monday, 29th April, 2019

  • 08:13 PM - hawkeyefan quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    When @hawkeyefan first mentioned the mechanic I pretty much realised how it could be used in a game and given your above post, this confirms it. It is an excellent mechanic! Hard choices and integration can be incorporated in both gamist and more authentic mechanics. I agree with you here. And I also want to point out that in both games, it is certainly possible that the question of load or encumbrance or carrying capacity may not come up in a given session/adventure. I have found that Blades and the way it works makes the choice of gear a more meaningful decision overall, but there have been several instances where a character never even came close to hitting their max load with items they needed. Sometimes, all they've had to do is mark off a weapon and the Score was completed with nothing more on their part. Planning beforehand ticks more realism/authenticity boxes. Play focus does not enter the conversation, it is a completely separate issue in this instance. Planning befor...
  • 12:54 PM - Aldarc quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    Would you agree though, for the sake of the argument, if we look at D&D solely and said the next edition of D&D will either have an AC mechanic (as it does now) or every attack will be considered successful, no die roll required. If you have to compare those two scenarios - is one more realistic/authentic than the other or do you feel that still comes down to preferences: those that wish to role dice and those that don't. Personally I feel at this point it cannot be just preferences and that there is a case for insert preferred buzzword, either wearing armour protects your character in some way, however abstract, or it is just cosmetic.I apologize if it sounds as if I am talking about this obliquely or without candor, as I think that this issue is more complicated than more/less realism. If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how i...
  • 11:40 AM - Ovinomancer quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    When @hawkeyefan first mentioned the mechanic I pretty much realised how it could be used in a game and given your above post, this confirms it. It is an excellent mechanic! Hard choices and integration can be incorporated in both gamist and more authentic mechanics. Planning beforehand ticks more realism/authenticity boxes. Play focus does not enter the conversation, it is a completely separate issue in this instance. But there is planning beforehand in both. It's a matter of play focus if that planning is something the player does at the table or the character does before the score, not "authenticity" or "realism". It's a play preference, not one of "realism." Switching to "authenticity" is just more hiding the pea. In the same vain one could have weapon slots so when you face undead, you can replace a weapon slot with an appropriate weapon that does significant damage to undead (i.e. bludgeoning). Is this more authentic to you? I find the more you deviate from how things...

Saturday, 27th April, 2019

  • 03:48 AM - pemerton quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    In reality, we plan what to take before the trip/adventure, hard choices have to be made at planning level <snip> Much of this is circumvented via the BitD system which allocates slots based on when it is required. <snip> the mechanic is less like how it happens in real. I would love to go overseas and not pack anything except a luggage bag with x slots and a generic weightIn some previous threads I've been criticsed for suggesting that other posters conflate the ficiton and the real world - but it's hard to see what else might be going on in this post! The characters in BitD do not pack luggage bags with X slots and generic weights. They plan, and make hard choices. But in the real world, we author all that at a certain point in time, being in possession of certain information. There is nothing unrealistic about the resulting fiction. And as hawkeyefan says, it's not obvious that the decision process for the player is very different from that for the character: the playe...
  • 03:43 AM - AbdulAlhazred quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I hear what you are saying but it comes down to this: In reality, we plan what to take before the trip/adventure, hard choices have to be made at planning level which will affect encumbrance depending on what we pack, it might affect how we travel depending on what is carried, it might affect how stealthy we are able to move, the choices are made on the intelligence gathered at time of departure, it will affect what the next person in the group decides to bring, our gear might affect the decisions/reactions of NPCs, it might affect what might get broken or damaged during the trip.... Much of this is circumvented via the BitD system which allocates slots based on when it is required. The one is clearly gamist, it is not even a question. And just to be clear I'm not knocking it. I'm just stating the mechanic is less like how it happens in real. I would love to go overseas and not pack anything except a luggage bag with x slots and a generic weight and just replicate clothing depending on th...

Friday, 26th April, 2019

  • 04:15 PM - Ovinomancer quoted Sadras in post A GMing telling the players about the gameworld is not like real life
    I hear what you are saying but it comes down to this: In reality, we plan what to take before the trip/adventure, hard choices have to be made at planning level which will affect encumbrance depending on what we pack, it might affect how we travel depending on what is carried, it might affect how stealthy we are able to move, the choices are made on the intelligence gathered at time of departure, it will affect what the next person in the group decides to bring, our gear might affect the decisions/reactions of NPCs, it might affect what might get broken or damaged during the trip.... Much of this is circumvented via the BitD system which allocates slots based on when it is required. The one is clearly gamist, it is not even a question. And just to be clear I'm not knocking it. I'm just stating the mechanic is less like how it happens in real. I would love to go overseas and not pack anything except a luggage bag with x slots and a generic weight and just replicate clothing depending on th...


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