View Profile: Sadras - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Sadras's Avatar
    Yesterday, 02:15 PM
    Malkavian Methuselahs are the worst!
    132 replies | 4195 view(s)
    0 XP
  • Sadras's Avatar
    Yesterday, 02:06 PM
    This thread is about pedantic complaints. You sure like to live dangerously using that phrase so loosely. :p
    132 replies | 4195 view(s)
    0 XP
  • Sadras's Avatar
    Yesterday, 02:04 PM
    This is the power of math, people! :]
    132 replies | 4195 view(s)
    0 XP
  • Sadras's Avatar
    Yesterday, 01:20 PM
    Having just read the Raise Dead spell I pretty much agree that the 0hp-victim due to the vampire's bite would require a Greater Restoration otherwise Raise Dead castings appear to be futile. Really cool corner case this! ;)
    120 replies | 2290 view(s)
    2 XP
  • Sadras's Avatar
    Monday, 15th July, 2019, 01:18 PM
    I have been leveraging the characters Ideals/Bond/Flaws in D&D, essentially I as DM bribe them with an Inspiration Point if they do or not-do a course of action which is supported by their Ideal/Bond/Flaw. To be clear my bribe is an incentive to complicate matters in game. And as you say it is the players' right to choose. But I'm wondering if I could then also offer a player their character...
    654 replies | 16914 view(s)
    1 XP
  • Sadras's Avatar
    Monday, 15th July, 2019, 12:53 PM
    @LuisCarlos17f in D&D you can play drow and play them following Lolth or you can play them having abandoned those darker teachings. In 2e there was an adventure (I forget its name) but you played the humanoids defending your home against the evil adventurers/ heroes who were invading your home, slaying your kin and taking your treasures. In the BECMI series there was the Gazetteer Orcs of Thar...
    46 replies | 2338 view(s)
    0 XP
  • Sadras's Avatar
    Monday, 15th July, 2019, 10:13 AM
    Edit: I was ninja'd by @Raunalyn very early on in this thread. So I watched this movie again and I think I enjoyed it more the second time around. Also, and I cannot believe I never thought of this myself - it was pointed out to me by one of my friends, this world is SOOOOOOOO suited for Vampire the Masquerade. You can easily identify clans to the various factions John Wick and his...
    35 replies | 1487 view(s)
    0 XP
  • Sadras's Avatar
    Monday, 15th July, 2019, 10:01 AM
    I'm not going to comment on everything else but just want to focus on this. As with humans, with differing and sometimes opposing ideologies, why is it so strange to have that same struggle of ideas within Vampires society?
    46 replies | 2338 view(s)
    0 XP
  • Sadras's Avatar
    Monday, 15th July, 2019, 09:44 AM
    Are you suggesting I'm racist or homophobic? That was my intention. Maybe try change your brush.
    46 replies | 2338 view(s)
    0 XP
  • Sadras's Avatar
    Saturday, 13th July, 2019, 08:35 AM
    I'm eagerly awaiting Campbell's next post which promised some colourful social mechanics so I'd rather not have this thread end abruptly.
    654 replies | 16914 view(s)
    1 XP
  • Sadras's Avatar
    Friday, 12th July, 2019, 11:09 AM
    For those in the know, is vinyl better than having it printed on canvas? Thinking of getting a massive print for out campaigns and was considering canvas until I saw this thread.
    58 replies | 9363 view(s)
    0 XP
  • Sadras's Avatar
    Friday, 12th July, 2019, 10:51 AM
    Aye, @Flamestrike is back! :)
    104 replies | 2842 view(s)
    0 XP
  • Sadras's Avatar
    Friday, 12th July, 2019, 08:23 AM
    I think he would have received greater support if he had rather aimed his hate towards Disney shills. agreed, immensely stupid human covers a lot of ground.
    46 replies | 2338 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 11th July, 2019, 02:02 PM
    Here we see Umbran, in his natural habitat, calmly raging against serial monogamy.
    82 replies | 2732 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 11th July, 2019, 01:21 PM
    Well that's because 27 years ago you were using 2e.
    224 replies | 5730 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 11th July, 2019, 11:29 AM
    Since last year September I have been running a part-time Storm King's Thunder campaign meeting up as the playgroup becomes available. We haven't played for a while but we decided to start playing bi-weekly online. The party is deep into Chapter 3 The Savage Frontier and we had our first session in months this Tuesday evening. I very much enjoyed the session and am having fun planning the...
    2 replies | 141 view(s)
    1 XP
  • Sadras's Avatar
    Monday, 8th July, 2019, 01:36 PM
    Similar to lowkey13 - watched 1st season with subtitles, don't like dubbed. Realistically will only start the 2nd season this weekend.
    4 replies | 257 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:13 PM
    I seriously cannot be the only one who sees a Laurence Fishburne likeness in this photo?
    1012 replies | 71462 view(s)
    1 XP
  • Sadras's Avatar
    Thursday, 4th July, 2019, 01:09 PM
    Lol. It was a GoT reference, when the Hound basically informs a Lannister soldier that his conversational skills where increasing the Hound's appetite for chicken. Of course it was said with less grace. If you haven't seen it then yeah it would make absolutely no sense. I was playfully suggesting such tactic could work on rules lawyers. :p
    95 replies | 3820 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:24 PM
    Well played sir! ;)
    1012 replies | 71462 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 2nd July, 2019, 02:14 PM
    What I find works best is if you turn to the rules lawyer and say "I understand that if any more words come pouring out your..." particularly if we're having chicken for lunch.
    95 replies | 3820 view(s)
    0 XP
  • Sadras's Avatar
    Monday, 1st July, 2019, 03:17 PM
    100% The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.
    37 replies | 1128 view(s)
    1 XP
  • Sadras's Avatar
    Monday, 1st July, 2019, 02:35 PM
    Despite the module's difficulty inexperience might also be a factor. With regards to where to restart from... I'd say keep the characters, have them rescued by Delaan Winterhound (Rise of Tiamat - Council Member) with his pet Loska, who was investigating rumours of a dragon hatchery in the area. The cult has long since taken off - so the party are a tenday or so behind the Cult. The...
    37 replies | 1128 view(s)
    1 XP
  • Sadras's Avatar
    Friday, 28th June, 2019, 02:14 PM
    This! And This! It is less about an innocent rule discussion/clarification and more about the personal advantage that they will gain. At least that is my experience. They also tend to give min/maxers a bad name, since every RL of this type is inevitably a min/maxer.
    95 replies | 3820 view(s)
    3 XP
  • Sadras's Avatar
    Friday, 28th June, 2019, 11:24 AM
    Personally, I view roleplaying restrictions like will not wear x clothing, must not use x weapon, or must be of x alignment, or must do or must not do x/y as part of that class'/order's ethos, code and thus realistically the character can do those things but will likely suffer consequences, whether they be mechanical or in-game storywise. I do think it is silly to say a character cannot do it...
    641 replies | 17827 view(s)
    0 XP
  • Sadras's Avatar
    Friday, 28th June, 2019, 09:01 AM
    Multi-Campaign (from 4e evolved to 5e), going 100+ sessions, running for over a decade (3 different parties). Shorter Campaigns, sometimes criss-crossing the above (5-15 sessions, 40-70 hours). I'm the sole DM for the above. Westeros game - using the RPG for that setting, probably 7-8 sessions in (30+ hours), I'm not the DM. Other non-D&D games, 1-3 sessions, when we find the time - which...
    47 replies | 2126 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 09:29 PM
    Whichever ability your character most identifies with. So if you're a DEX fighter/barbarian, then I'd allow you to use your DEX. Ideally, the person selects their higher stat and then sticks with it unless there is a good enough argument to have it changed later on in the character's life. It is not supposed to be a gotcha, hence I also decided against using CON, which was the obvious choice...
    32 replies | 1204 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:28 PM
    Yes, but a really bad one. :p Kind of like a politician who tells the truth, an Italian who doesn't like pasta, or a Muslim who drinks... you get the drift.
    641 replies | 17827 view(s)
    1 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 03:18 PM
    I find this is already done at class level - so a Battlemaster who is all short rest abilities can go NOVA many more times than your wizard. I wouldn't want to compound that with an additional high CON requirement (CON already has the hp thing going for it). As an aside: That is one of the primary reasons why my recharge rest variant uses one's primary ability rather than CON.
    32 replies | 1204 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 02:46 PM
    I've included our entire rest mechanic below. It requires 2-3 read through's to fully comprehend it. The main thing to grasp is, PC's will no longer ask for a short rest to recharge their abilities, instead they will ask to recharge their short rest abilities. There is no x time waiting period, it is immediate. To be fair the idea was not mine initially, but another poster's...
    32 replies | 1204 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:59 PM
    I think a holistic approach should be taken when comparing, particularly if you're going to mention that last comment about warlock blasting. Rogues, Sorcerers and Wizards have no innate healing except out of combat HD of which the latter two classes use a d6 and begin with a lower hp base. Druids have access to healing spells as well as the shapechange ability which acts a hp buffer, they...
    641 replies | 17827 view(s)
    0 XP
  • Sadras's Avatar
    Tuesday, 25th June, 2019, 01:24 PM
    I use a recharge mechanic, essentially a die roll vs DC to regain abilities without earning a level of exhaustion. DC is dependent on whether you're recharging short/long rest powers, how many times you have recharged already and the no of days since your last long rest (24 hours). The longer you travel without a full day's rest, the harder it becomes to recharge. And a long rest cannot be...
    32 replies | 1204 view(s)
    0 XP
  • Sadras's Avatar
    Monday, 24th June, 2019, 11:18 AM
    I'm not convinced with this argument. In 1e Paladins could default on their ideology through their actions and paid the price for it, and yet we do not label such players as difficult or disrespectful. Why do you feel that druids cannot wear armour (full stop) without perhaps allowing them to wear the armour, in trying circumstances, and limiting their druidic class features because of it -...
    641 replies | 17827 view(s)
    1 XP
  • Sadras's Avatar
    Monday, 24th June, 2019, 11:03 AM
    Thanks, this inspires me to run something along these lines in our 5e game. I suspect the mechanics/resources costs won't be as difficult to translate for 5e, but I'm not nearly as convinced that the player will seek out such a result out of their own. I could perhaps offer/tempt the PC into performing skill checks (at cost of HD or something) or class features to perform amazing feats...
    11 replies | 690 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 20th June, 2019, 08:43 PM
    Thing is, I disliked myself in that moment, where I was 'forced' to turn, in my mind at least, a pretty easy-to-visualise encounter (literally 2 living statues on a 20' wide bridge, B10), into grid based formation because Thunderwave and what not. There was a moment where I felt the players did not even try, and I got a little angrier than I should have. It soured my enjoyment of the session,...
    109 replies | 6195 view(s)
    0 XP
  • Sadras's Avatar
    Thursday, 20th June, 2019, 11:42 AM
    This was one of my major issues with the game, and sadly this problem persists in one of my 5e groups as I have two new players who simply cannot comprehend ToM, being avid fans of Matt Mercer, they have been trained in the way of grid combat exclusively. I dislike this 'forced' style of play on me so much that I have decided that when this mini-campaign is over (approximately 3 sessions left)...
    109 replies | 6195 view(s)
    0 XP
  • Sadras's Avatar
    Wednesday, 19th June, 2019, 02:31 PM
    5e - Artwork, Slower Release, callback to ToM and DMsGuild
    68 replies | 2345 view(s)
    1 XP
No More Results
About Sadras

Basic Information

About Sadras
About Me:
Still learning
Location:
Cape Town
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Cape Town
Country:
South Africa
Game Details:
A player in ASoIF and a DM for some 5e D&D campaigns

Statistics


Total Posts
Total Posts
2,876
Posts Per Day
1.05
Last Post
What are your Pedantic Complaints about D&D? Yesterday 02:15 PM

Currency

Gold Pieces
16
General Information
Last Activity
Today 10:22 AM
Join Date
Friday, 20th January, 2012
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Cape Town
Country:
South Africa
Game Details:
A player in ASoIF and a DM for some 5e D&D campaigns
Page 3 of 3 FirstFirst 123

No results to show...
Page 3 of 3 FirstFirst 123
Page 7 of 7 FirstFirst 1234567

Thursday, 20th February, 2014

  • 10:29 AM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    ...o play a cleric would prefer a STR cleric to a WIS cleric) because I prefer the archetype of a holy warrior to the archetype of the non-warrior saint and miracle worker, which the D&D cleric at least flirts with. And I can imagine wanting to play the archetype of an avenger (in the BECMI sense) rather than of a fighter or cleric: a dark warrior called to the service of some god like Bane or Asmodeus, a sort-of punisher for the gods, angel-of-vengeance figure. The paladin of the Raven Queen in my 4e campaign falls somewhere between these two archetypes (or, rather, mixes elements of both). I am glad you can understand that some people might actually enjoy playing through the experience that mechanical alignment gives. It seems that for some reason regardless of the various reasons given some posters are focusing in on "PUNISHMENT" as the reason for wanting mechanical alignment and that isn't necessarily the case.Which posters? I have repeatedly stated my understanding of why Sadras and Bedrockgames enjoy alignment mechanics, and neither has posted to tell me I'm wrong though both are clearly following and participating in the thread. (Perhaps you have some other poster in mind - Hussar? It would aid communication if you made it clear who you are talking about.) But as Manbearcat said, those reasons don't speak to me (and I believe they do not speak very strongly to my players either). And I don't understand why you and N'raac are trying to persuade me I'm confused about my own preferences and my own play experience. I'm starting to notice that pemerton seems adverse or downright opposed to answering many of the questions presented to him about the play example he chose to post (either ignoring them or side stepping them with the few vague answers that have been provided). I know I feel like I haven't gotten real answers to most of the questions I posed concerning the situation and I doubt you will get an answer to the ones you've asked.You're joking, righ...

Wednesday, 19th February, 2014

  • 11:44 PM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    .... And as I have said, the straitjacket issue is a red herring. Either alignment sometimes makes a difference to player action declarations, or it does not. If it doesn't, then as far as I can tell it's contributing nothing to play. When it does make a difference, then the fact that on 99 prior occasions it made no difference doesn't strike me as relevant. It's that moment of difference that I'm focusing on. you have a player who chose the paladin with the intention of not playing the archetype in the manner it's meant to be played in? Are you still up for playing with this person? there were some who couldn't/didn't understand why anyone would pick a paladin and then not play to the paladin's archetypeWho are you talking about? This does not describe me, or Hussar, or anyone else I recall posting on this thread. Hussar and I have both said that we can't imagine someone wanting to continue to play a paladin while not playing an honourable character: this is the player whom Sadras has said explicitly, and whom N'raac and I think you by implication, have said needs to be disciplined by alignment. (The baby-throat-tearer was put forward as a paradigm of this type; also the paladin who backstabs the king, and various other examples that I've forgotten the details of.) But the player S'mon describes doesn't want to continue playing a paladin despite not playing an honourable character; s/he wants to play out a fallen paladin. Several hundred posts upthread, and then more recently, I already made the same observation as TwoSix makes, namely, that 3E is an improvement in the "fall" mechanics because of the blackguard rules. The change I would make would be to allow the player to decide when the fall happens - which sounds very close to what is happening with S'mon's player. I don't see how mechanical alignment helps S'mon's player at all, in fact, because it makes the timing of her PC's fall a matter for the GM rather than putting it under her control. (And TwoSix'...

Tuesday, 18th February, 2014

  • 11:59 PM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    ...has fallen. That's a bargain the player willingly makes going into the game. There's no "rewriting" involved if the player is properly informed heading into the situation.Even with the military example, however, I still personally would preferthat should not be a unilateral GM decision if it's inherent to the character concept - if the player believed that his/her PC was not breaking the rules, for instance because of a difference of interpretation, I would be hesitant to unilaterally impose my interpretation where that is at odds with the player's good faith interpretation of a code that is more important to them - given the PC they are playing - than to me. I think this is an echo of Hussar's point: if the player doesn't believe s/he is violating the code, and the GM does, due to a difference of interpretation, why should the GM's interpretation be preferred? Bedrockgames has offered one answer to that question: because a key rationale for play is exploring the GM's world. Sadras has offered another answer to that question: because complying with the GM's interpretatation is part of the challenge of play. But if neither of those reasons applies to a given game - for instance, because the game doesn't emphasise exploration of a GM's world, nor does it emphasis roleplaying as a challenge (instead emphasising, perhaps, the creative or expressive dimension of playing a character) - then I don't think there is any reason to prefer the GM's interpretation. It's not that the GM is the final arbiter of the "players' choices", but that they're the final arbiter of the game and the outcomes of the players' choices.I don't think the GM is the final arbiter of all the players' choices. I remember we discussed this in the long-running "fighters vs casters" thread, and I suggested that even some of Gygax's strong language to that effect was best understood as meaning that the GM is the final arbiter of the PCs' fictional positioning, but not necessarily of such things as...
  • 03:38 PM - N'raac mentioned Sadras in post Do alignments improve the gaming experience?
    Wow. @Umbran, @Sadras, @Imaro and @Cadence said anything I could have said. And, of course, I can't xp a single one of them... The key disconnect here seems to be Good and Evil as cosmological forces. The character (or the player) is not judged against my personal standard of Good or Evil, but against the standard set by those cosmological forces, as described in the game rules, and as interpreted, possibly even modified as house rules, by the GM. This is no different, to me, than reading the Raven Queen's paragraph @pemerton provided way upthread to conclude that she hates the Undead, or that she would employ agents who seek out those who, by luck or design, might otherwise avoid their fated deaths, and put them back on their fated path (ie cut their lives off as was fated). Or deciding that Vecna chooses to remove the character's familiar for x period of time, rather than revoking all powers of the Eye and the familiar on a more permanent basis, or offering the character even greater powers to tempt ...
  • 12:51 PM - Imaro mentioned Sadras in post Do alignments improve the gaming experience?
    ...atter. I entrust you with the responsibility of playing your character to the best of your ability. If you want to simply ignore that responsibility whenever it becomes more convenient, then why are you playing that character? See, the argument seems to be that we need DM adjudicated alignment because players cannot be objective. I would argue that the player knows his character better than the DM does and has no need for oversight. Given the choice between maintaining character integrity and possibly losing the character and compromising the character and then trying to justify actions to the table, well, for me and anyone I want to play with, I'm reaching for a new character sheet. If no one is judging your behaviour, then who are you justifying your actions to? Yourself? Why bother? A player who simply chooses the easier choose to "win the game" knows that he's violating the table's trust. If he doesn't care, then he's not really someone I want to game with. While I think Sadras pretty much covered the bases in responding to your post, I am curious about something... Emphasis mine... I'm a little confused, if what you state above is true then alignment should be trivially easy for you to ignore... All you have to do is tell the paladin player to write LG on his sheet and never judge him. Let him do whatever he wants let him always qualify as LG and leave everything in the players hands... how does alignment in any edition actively prevent a DM from doing this if they want? On a side note, I notice though that you are still using DM judgement in deciding whether someone is playing their character well enough that they be allowed to remain at the table with you and your group...
  • 12:40 PM - Imaro mentioned Sadras in post Do alignments improve the gaming experience?
    I highly doubt that my actions as a police officer would result in one superior giving me a slap on the wrist while another fires me. Not unless someone was trying to cover something up. Are we really at this point of nit-picking??? Ok, how about suspension (you loose your authority in the same way as being fired, but can regain it just as the paladin or cleric could) vs. desk duty... EDIT: Also even though I can't XP you nice post Sadras

Saturday, 15th February, 2014

  • 04:54 AM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    the more I read your replies the more I realize neither one of us is going to convince the other as far as whether alignment adds to or detracts from our gameplay.You don't have to convince me of anything - you've told me you like alignment, and I believe you. As neither you nor N'raac has posted any actual play examples or explanations of how you use alignment in your games, I'm not 100% sure how exactly you use it - I'm assuming either similar to Bedrockgames or similar to Sadras, both of whom did explain how they use alignment (respectively, to explore the GM's conception of the gameworld/cosmology, and as a roleplaying challenge adjudicated by the GM). Based on my own play experience with various players and GMs I can at least roughly envisage what your use of alignment might look like. But upthread someone asked whether alignment had ever been an impediment to anyone's play experience, and I answered. And have since explained why, I believe in som detail. D&D is one of the few/only (if you don't count clones separately) FRPG's to use alignment in a mechanical sense, as a role playing tool, as cosmological forces and as a moral guideline for it's campaign worlds, gods and planes. With the multitude of FRPG's out there that have no alignment in them or even alternate ways of dealing with personality and/or belief such as your often cited BW or Heroquest... why is it important that D&D become like the multitude of other games out there and remove the e...

Friday, 14th February, 2014

  • 02:02 PM - Imaro mentioned Sadras in post Do alignments improve the gaming experience?
    ... necessarily want a D&D that ascribes to the narrow play style that you seem to favor. In fact, just as you have told us you have no interest in playing in the style we like for D&D when it comes to alignment, let me say I don't care if it's an impediment to your style, especially since in this very thread you commented on how people have been removing it and getting on with their games for decades. I'm not trying to convince you of anything anymore, you've made it clear that your argument boils down to I don't like it and nothing you say can convince me to... so really at this point I find it an interesting enough discussion... for now... but I am really not trying to convince you to see things my way anymore... The point I took away is that alignment has nothing to contribute to running that scenario. We'd only discover this in actual play... right? Putting that aside I think your interpretation is wrong. Herschel was supposed to be providing a morally complex scenario that Sadras "simplistic" game morality (insinuated to be due at least in part to alignment use) wouldn't be able to handle... Of course he can correct me if I interpreted their back and forth wrong. If alignment doesn't provide any answers, then it is not doing its job of providing guidelines. Hence on that assumption it is redundant, and those who use alignment would play through the scenario no differently from those who don't use it. And this assumption is based on what exactly? For a paladin the broad guidelines of alignment could help him deal with the situation while for a sellsword with no allegiances alignment might contribute very little to the scenario... In other words only play with and without alignment would actually show us what the differences would be. I'm curious though, since you don't use alignment are you basing your assumptions on? Conversely, if answers to the scenario are simply read of alignment descriptors as interpreted by the GM, then the GM has resolved the s...

Saturday, 8th February, 2014

  • 03:20 AM - Quickleaf mentioned Sadras in post Awesome Free Adventure for PCs of level 12-14
    Sadras Thanks! :) As far as I know, the Beast of Radlebb was never an official adventure, though I did find a nice homebrew adventure for BD&D: https://docs.google.com/file/d/0B63TLs3TewqyMWJmYmI5MGEtNTljYy00MTc3LTgyZDctMjcxOTY5MmRhYjIx/preview Just putting the finishing touches on my first draft. Think I'll just leave the encounter I was mentioning as "design-in-progress" so I can get feedback (and you can get the adventure!). This is also for my home game, so needless to say my players shouldn't peek ;)

Tuesday, 4th February, 2014

  • 07:17 AM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    ...HB: He is patron of the powerful, god of tyranny and domination, and the commander of devils. The duergar desire power, are brutal slavers (which is how the PCs first met them, negotiating a deal to redeem some captives who had been sold into slavery by the duergar) and not democrats. (The last thing hardly distinguishes them in the world of D&D, though! Nor does the first, really.) What I see from your comments is “alignment as straightjacket”. <snip> Where you don’t find it appropriate that devout followers of a Good deity might oppose demon or devil worshippers?You're the one who seems concerned by what is or isn't appropriate for adherents of particular alignments. What I see is that alignment mechanics involve me having to form a number of judgements about both PCs and now (in the case of the angel) NPCs which add nothing to the expressive and evaluative responses that the participants have to the unfolding events of play, and hence add nothing to my play. Sadras and Bedrockgames have done a fine job discussing the positive role alignment can play. I have little to add to their points. I have found the analysis of your own evaluative framework (which you seem unable to acknowledge you even have) quite fascinating, so I continue to pursue that.I don't know what you mean by "my own evaluative framework". Given that I'm a published moral philosopher, I think I have a reasonable grasp of my own evaluative framework. It's just that I don't need to apply it as part of my GMing duties. If the positive role of alignment does not extend beyond what Sadras and Bedrockgames have offered, then it should be clear why I don't use it and why it would be an impediment to my play: because I am not interested (as either player or GM) in exploring the GM's conception of the morality of the gameworld; and nor am I interested in adherence to alignment being part of the roleplaying challenge.
  • 05:28 AM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    I guess I'd count this as somewhere between a loss for the pro-alignment side and a stark reminder of the importance of having a lot of strong disclaimers in the chapter on alignment.As far as wins and losses are concerned, I think it depends on what you're hoping to do in the game. Bedrockgames can of course correct me if I'm wrong, but I think I have a pretty good handle on what he means when he talks about alignment being a tool that the GM uses to convey his/her sense of the gameworld, and then adhering to alignment in play, or alternatively departing from it and having the GM impose alignment changes, being part of experiencing the GM's world. Nothing I'm saying is intended to challenge the utility of alignment to that sort of play. Similarly with respect to Sadras and the 2nd ed AD&D idea of playing one's alignment being part of the challenge of the game, and the GM being the adjudicator. Now it's true that I'm saying that I personally don't especially enjoy either of those approaches to play, whether as player or as GM, but I'd hope that's not being taken as a challenge to those styles. I take it for granted that other people are allowed to like things I don't! I also hope it's clear why I think that playing in one of those styles means that the player is doing something, in playing his/her PC, other than simply "playing it according to his/her conception". In the "explore the GM's world" style, the player has to take on board the moral framework of the GM's world in forming a conception of his/her PC - eg in this GM's world, being good means refraining from XYZ. In the "roleplaying your alignment is part of the challenge" style, a player who simply plays according to his/her conception of the PC is not taking the challenge seriously. Par...

Monday, 3rd February, 2014

  • 04:35 AM - pemerton mentioned Sadras in post Do alignments improve the gaming experience?
    ...ms caused by its removal (the challenges of removal of alignment-based spells and alignment-based abilities can be resolved). But I see no reason to remove it when the flaws and issues are, in my experience, vastly overstated.I'm sure that you find alignment excellent for your purposes. But our whole exchange on this thread was triggered by me answering the question, Have I ever found alignment to be an impediment in play, that detracts from the play experience? And my answer hasn't changed. Above are just some of the play experiences that I have had which would have been impeded by alignment - because were I using mechanical alignment then on each of those occasions the players, instead of just playing their PCs, would also have been wondering how I as GM are judging those decisions and making notes on the alignment graph, and would have been waiting to learn whether they were still good or evil or lawful or chaotic or whatever else. And what would the point of that be? Unlike Sadras and Bedrockgames, you haven't actually answered that question. Sadras has answered the question, by quoting from the 2nd ed AD&D rulebooks: the point of alignment is that it is a roleplaying challenge to stick within the alignment parameters, and the GM adjudicates whether or not the challenge has been met. Bedrockgames has answered the question, by saying that, when playing, he likes to explore the GM's cosmological and moral conception of the gameworld, and for this reason is of course happy to defer to the GM's judgement as to those matters. I think I've made it pretty clear that I am not interested in either of those as goals of play, either as a player or as a GM. Both give the judgements of the GM a prominence in the game that I do not like, and both to me suggest a degree of prescripting - of character, of answers to difficult questions - that I don't like either. (Also note: neither of these two goals of play is supported by the use of aspects in Fate, or beliefs in Burning ...

Thursday, 16th January, 2014

  • 05:26 AM - Manbearcat mentioned Sadras in post Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
    I don't think this is the sort of "player entitlement" that @Manbearcat was referring to. For instance, in default 4e the gaining by PCs of items and abilities is on a fairly tight schedule, as is the base level for determining encounter difficulty - both are tied to level gain. By "player entitlement" I think Manbearcat was talking about the capacity of players to shape the campaign. That is certainly the way I personally would use it (but I wouldn't use it as a pejorative of course). By the agenda of my playstyle (and yours and plenty of others), every component part of "player entitlement" is just a means to the end of (or a proxy of) the capacity of players to shape the campaign. Thanks @Sadras for the well-considered response. And thanks @Ahnehnois for easily the most thorough examination of the concept by someone adversarial to it. While we (obviously) disagree considerably on a great many things in the post, I appreciate the earnest effort. I will respond but mainly to the stuff at the bottom where you dissect the utility (as you see it) as that is the most relevatory aspect of your post (and its quite good) and well deserving of XP, but alas, I cannot (if someone would cover me I'd be greatful). I'll post my thoughts to that bit tomorrow or the next day.

Friday, 13th September, 2013

  • 05:10 PM - Warbringer mentioned Sadras in post History repeating itself?
    Sadras Expanded on the human race option (as opposed to the +1 on all stats, although that still remains an option for paladins, rangers and monks); Developed mutli-class rules (simple mechanic for now is you only choose one subclass); Introduced Lesser Advantage (+2 on a roll) and Added Armour Points Monsters - well you can steal ideas from 2E, 3E and 4E, so no problem. I'd love to see them.... Wanna share?


Page 7 of 7 FirstFirst 1234567
No results to display...

Tuesday, 10th December, 2013

  • 12:53 AM - Ratskinner quoted Sadras in post D&D Next Q&A: 12/06/13
    Actually, in my opinion, the best solution would be to adopt a superior system like White Wolf's especially for abilities and skills. In fact, they did somehow allude to a similar system for the skill checks in their last playtest packet. That was funny! I'm sorry, did you say White Wolf's system was superior? I confess bafflement. Since we are aiming for a simpler game, I do not think it is best to make the classes even more complex with additional fiddly bits. The main issue discussed here (Wisdom) can easily be overcome with making charisma the Willpower stat and leaving Wisdom for awareness, since most of us agree charisma does need a lift for importance. I'm fair sure (as others have already mentioned) that there are plenty of questionable cases/circumstances with all the "mental" stats. The physical stats are significantly less troublesome, but even then I know I've personally run into issues with Constitution and Dexterity each covering too many things that at times seem like th...

Thursday, 5th December, 2013

  • 04:25 PM - Sadrik quoted Sadras in post How They Should Do Feats
    The key here is that at its simplest form, the game needs to be like 2e: Choose a race and class, never pick anything again. 2e also had weapon proficiencies, non-weapon proficiencies, and kits. 5e encompasses these under background and sub-class. 5e also has feats and/or stat boosts. Like I said before, players looking for the simple game would look no further than stat boosts. 8 class features and 12 stat boosts over all 20 levels, that is a lot simpler than they have right now. Plus, I'm fairly certain they are trying to get rid of remembering "fiddly bits" and creating "builds". Small feats tend to encourage people to mix and match feats to create extremely niche characters with powerful mixes of abilities. For new players especially this can be daunting. Heck, I'm a rules lawyer who spends his time reading D&D message boards and the idea of picking feats in both 4e and 3.5e gives me nightmares. So many feats...so many combinations....have to read them all to make sure I'm not mi...

Thursday, 28th November, 2013


Wednesday, 27th November, 2013

  • 01:30 AM - Falling Icicle quoted Sadras in post What are the things in D&D Next you don't like?
    Apologies for derailing the thread a little, but I'm just interested why you do not like the "apprentice tier" ? I don't like having to wait until level 3 to get any real choices within my class. I feel that if I'm going to be an assassin rogue, necromancer wizard, or priest of light, I should be one from level 1. Especially in the case of clerics, it makes little sense to me that they don't pick their deity/ethos until level 3. Where are they getting spells from that whole time? I also dislike how they designed levels 1 and 2 to be over in a session or two. Why even have them then? If it's to help new players get used to the rules, that doesn't really give them any time to do so. And what are experienced players supposed to do? Just skip levels 1 and 2? I don't like the idea of 1/10th of the game being set aside as an "intro" to the game for new players. You're only a new player once. Of course, we all know the biggest reason they did this. It's a Band-Aid fix for the multi-classing...

Friday, 22nd November, 2013

  • 09:46 AM - Li Shenron quoted Sadras in post How They Should Do Feats
    It also feels bad with so many feats granting proficiencies that the people the feats are "for" already have. Even if it's optimal, it still feels like you've screwed up somehow and are wasting resources. But, really, I think the system could be redeemed very easily with a different list of feats. As I wrote, I think overlapping proficiencies are an issue. Not a game-breaking issue, but nevertheless still an issue. It's the kind of thing that some gamers say don't care or worry about, until it happens to them, and then they start complaining. It just feels bad, like when you're a kid and get duplicate baseball cards. Those who genuinely don't care about overlapping are probably in many cases players who generally don't worry much about the rules behind their PC. However, the proficiency problem cannot really be solved by a different list of feats IMO, unless you mean to have really a lot of feats, to create variants where e.g. Archery Master version 1 grants bow proficiency (so it's meant ...

Thursday, 21st November, 2013

  • 11:35 AM - Falling Icicle quoted Sadras in post How They Should Do Feats
    That is not a fair comparison at all. Firstly you are comparing two VERY different classes and secondly you are comparing them across editions. The person I was responding to was doing just that, speaking of "power creep" across editions. If 3rd and 4th edition characters really are more powerful than 2e ones (which is debatable), I don't think feats are to blame. In any case, power is relative. A 3.x character may seem superior to a 2e one on paper, but what matters is the power the characters have relative to the monsters and NPCs they face. D&DN is striving for a simpler system hence less feats and that makes sense in its evolution given what has come before. It is much better to create a simple system that encourages DMs in a creative way or supplements books to build on said simpler system. And I would expect players of 4E and Pathfinder to enjoy the feat system, hence their lack of complaints ;) A system can be simple and still offer lots of options. The two are in not mutually e...
  • 08:32 AM - Falling Icicle quoted Sadras in post Obvious Attack Cantrips That Should Exist
    How can this be baffling? An endless supply of at-will damage-dealing cantrips implies a certain magical level within the world. Can you seriously not understand that not every group/DM prefers that kind of setting? The ability to perform minor magic at-will (and yes, doing as much damage as a crossbow, a simple weapon, is minor) does not imply that a setting is high magic. The power to perform extremely simple spells over and over again is hardly going to turn a world upside down. It's what the upper limits of magic can do that truly alters a setting. Not being able to shoot weak little rays at people over and over again.

Thursday, 14th November, 2013

  • 03:56 AM - Mercurius quoted Sadras in post Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
    Well our group has converted from 4E to the latest playtest material. The group became disenchanted with 4E's rigid power system. It is back to theatre of mind, although mind you we were already evolving to that at the end of our 4E run. We enjoyed 4E, made some great houserules - but in the end for us 5E offers a wider ranger of flexiblity in DM design, combat, simpler math and lower magic creep. Even if D&DN doesnt come out, I can honestly say our group will not go to 3.X, 4E or Pathfinder - we will probably play a bastardised version of the playtest packet, drawing from the other editions and DM fiat for new spells and the various monster manuals to thicken the light bestiary in the playtest packet. So far so good. It almost feels like we have gone full circle picking up a few good mechanics along the way but settling back on an updated BECMI/2AD&D. Do you work for WotC? Because you're saying exactly what I want to hear ;). Sounds like my kind of gig. I love the simplicity of...

Wednesday, 13th November, 2013

  • 10:31 PM - Gadget quoted Sadras in post Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
    We enjoyed 4E, made some great houserules - but in the end for us 5E offers a wider ranger of flexiblity in DM design, combat, simpler math and lower magic creep. I can see why you would feel this way, with at will magic, and tactical combat blast spells, and limited short range teleports. But one thing I appreciated about 4e was that, if you could stomach the aforementioned caveats, it really kind of limited the world changing magic to a large degree with use of rituals and such. Sure instantaneous or short duration/range magic was plentiful, but things like fly, long range teleportation, Scrying and such where limited. Even something as low level as rope trick is quite a world changer when you think about it. One thing I hope 5e works on is re-balancing the spell list a little, which seems to have been ported over from 3e wholesale with a few tweaks.
  • 12:58 PM - MortalPlague quoted Sadras in post Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
    So far so good. It almost feels like we have gone full circle picking up a few good mechanics along the way but settling back on an updated BECMI/2AD&D. I'm with you on this one. My group consistently says the playtest feels like 2nd Edition. We cut our teeth on 2E (in the later days of 2E), and 5th edition is shaping up to have a nice blend of streamlined mechanics and flavorful options.

Tuesday, 17th September, 2013

  • 07:24 PM - Derren quoted Sadras in post Strip Background out of subclass
    I have no doubt that Gladiators were entertainers (similar in some aspects to todays WWF/WWE and Matadors) however when life and death is involved and given the history of Spartacus which is certainly true (NOT the series) I would have to argue the point that there were many a Gladiator that certainly could fight. They could fight, but were not all that good in it compared to a professional soldier. So why would a regular D&D fighter, one who fights monsters in life and death situations, train to become a gladiator? Being a gladiator wouldn't teach him anything of use in a fight against monsters and would, compared to adventuring, be consider early retirement. The "step down" in my original post was not about social status, after all gladiators were the pop stars of the time, but a step down in combat ability for a regular fighter. The only thing which I would consider sensible would be the gladiator being specialized in fighting animals and animal like monsters as those werea typical oppon...
  • 06:16 PM - Starfox quoted Sadras in post Strip Background out of subclass
    I would have to argue the point that there were many a Gladiator that certainly could fight. Whether a gladiator is more practised in the art of tumbling rather than fighting or juggling rather than weaponskill they could certainly include that as part of the option features for the subclass. Agreed I'm aware of Emperor Commodus and his fetish for Gladiatorial combat - I am probably one of the few that preferred Fall of the Roman Empire to Gladiator. Very much agreed
  • 03:15 PM - Sadrik quoted Sadras in post Vulnerability And Resistance
    What about fingers, eyeballs, noses and ears - they NOT made of thick rock. The type of conflagration you are describing would incinerate a human. Perhaps we should roll for blindness, deafness and losing of ones fingers. This might sound silly to you but when you want to introduce another mechanic called hardness as opposed to utilising hit points, well that just gets raises a few more issues out the closet that have been hiding - like hardness of armour, the hardness of one's face. We cannot condone hardness on the one hand when it suits us and deny its existence in another situation. There would be no consistency of treatment for damage. Hit Points works for characters, hit points should work for objects too. I agree with you, it should work. I would be ok if it did not but it should work. Weapons and spells do damage objects should take damage. There just has to to be some be some mitigating factor in there. Objects should not simply be ablative bags of HP like characters are. Some innate...
  • 01:53 PM - Starfox quoted Sadras in post Strip Background out of subclass
    Swashbucklers or Musketeers - they could certainly entertain too. Do you mean "entertain" in the meaning of being a host at a social occasion? Because that's the only way I imagine most musketeers or swashbucklers would entertain - they were not jesters or minstrels, mind you. A swashbuckler was originally a Spanish sword-and-buckler man, later exported to much of Europe and some colonies, and even later losing the buckler. The name comes from the sound they made prior to battle, striking sword and shield together. Originally professional light infantry, the term gradually changed to become something of a gentleman-at-war. But it didn't enter entertainment until Hollywood. Musketeers were musket-armed cavalry, armed with swords as well in the custom of the time. The King's Musketeers was a guard regiment with duties at court, but they still went into battle - if not often and rarely successfully. French "guard" regiments under "le ancienne regime" were not the same as those of other ...


Sadras's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites