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  • Tony Vargas's Avatar
    Today, 06:11 AM
    When you put it that way, it's amazing we spent so many hrs playing it! ;) And, typically only one character... I can see how some table take a fair play message from encounter guidelines - and, hey, its not a dysfunctional style of play for the DM to essentially assemble foes for the party like building an army in a wargame, then playing that side intelligently, to win. That's the...
    171 replies | 4690 view(s)
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  • Tony Vargas's Avatar
    Today, 05:53 AM
    So, yeah, doable, with MCing, by level 6-9, as fully realized as possible by 15th.
    19 replies | 363 view(s)
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  • Tony Vargas's Avatar
    Today, 05:41 AM
    That doesn't actually look that strange, not if the characters are running around, dodging, seeking cover, breaking Los and trying to get the drop on eachother (and lots of minor characters gunned down in the process)... as sometimes happens in genre - if all that hp-ablation is narrated on accord with genre (near-misses, even actual misses that still inflict damage and/or some other effect),...
    86 replies | 1859 view(s)
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  • Scott DeWar's Avatar
    Today, 02:32 AM
    "Caerth, perhaps we should keep our present promise to Hornauer, get supplies for an extended trip below and return in stealth."
    1034 replies | 71350 view(s)
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  • Lanefan's Avatar
    Today, 12:13 AM
    It'd never get that far. During the second reload phase (or maybe even the first) one or both of the duelists would say screw this and just charge the other one with fists swinging...
    86 replies | 1859 view(s)
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  • Lanefan's Avatar
    Yesterday, 10:32 PM
    I have to add my voice to the growing chorus here: how would (or could) this work with any kind of open-ended or sandbox-style game where the DM didn't have a pre-planned story in mind? I ask because if your idea is that ND&D only cater to the pre-planned story type of DM then it'll lose a very big - as in, enormous - core element that makes D&D as successful as it is: flexibility. As it is...
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  • Tony Vargas's Avatar
    Yesterday, 09:19 PM
    Especially the magic items, sure. But, if you killed the monster to get it's treasure, you also got the XP for that - and, everyone got to play, the "More engaging aspect" as well as greater incentive. Trying to trick or steal treasure was probably going to involve just the theif, just the talkiest player, or just the caster using just the right spells. What's a task it didn't cover? ...
    171 replies | 4690 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:29 PM
    Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow? Seriously, 'reverse'-engineer novels based on a game inspired by novels? Again, for the sake of that fast combat you find too slow... As long as...
    31 replies | 647 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:27 PM
    That sounds a reasonable observation. Can't disagree... That hardly seems to follow from the above. Early eds gave exp for combat & treasure, not for non-combat, and had detailed, elaborate rules for combat (many of which were summarily ignored) and far fewer, less consistent, and less engaging rules for other tasks - they also 'niche protected' a lot of exploration abilities in the Thief...
    171 replies | 4690 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:49 PM
    Its not a holdover, in the sense that it had been gone quite while, so more of a callback - which is true of a lot if 5e, really - and, really, so is your observation. Back in the early 80s there was a very earnest, carefully thought out Dragon magazine article that put forth arguments that elves and other above-ground races should have Ultravision instead of Infravision. (Yep, D&D was that...
    203 replies | 7178 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:27 PM
    In D&D we call them hit points.
    86 replies | 1859 view(s)
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  • Lanefan's Avatar
    Yesterday, 11:31 AM
    Well, first off just because it's an Age of Sail setting doesn't mean conventional adventuring can't exist. In such a campaign the early levels could be maritime or navy based*, with the characters moving farther away from that as they advance (either that, or becoming fleet commanders etc.). * - it'd be easy, for example, to run U1-3 Saltmarsh series with the characters based on ships rather...
    86 replies | 1859 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:33 AM
    No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the...
    255 replies | 23303 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:46 AM
    Damage shouldn't be a sticking point in modeling firearms - they kill people, so do knives, clubs, knitting needles, slipping in the shower, and swans - they need to do damage, but it needn't be crazy. With older firearms, RoF could actually render them pointless in the context of 6-second rounds, while the RoF of a revolver or semi-automatic weapon could be problematic in the other...
    86 replies | 1859 view(s)
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  • Scott DeWar's Avatar
    8586 replies | 440186 view(s)
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  • Scott DeWar's Avatar
    Yesterday, 02:07 AM
    did you get your breaks fixed?
    8586 replies | 440186 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:56 AM
    I've seen that work well enough, but it doesn't capture the tropes you see in fiction around guns. There's not nearly so much dodging and seeking cover and just, well, missing - unless you really whole-heartedly embrace the 1e/4e psuedo-hit - not to mention the tense stand-off of characters held at gunpoint.
    86 replies | 1859 view(s)
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  • Jester David's Avatar
    Yesterday, 01:38 AM
    This book is what Tales From the Yawning Portal should have been. Itís not just random adventures slapped together but a series that is connected, both thematically and potentially as a campaign. And the inclusion of lesser known adventures great. Ostensibly, the selling feature of this book is itís a way to introduce the new generation of gamers to ďclassicĒ adventures. Which is a noble goal....
    2 replies | 161 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:02 AM
    Every edition that has succeeded has succeeded on that basis, 5e just more so than any other since the 80s fad, mainly thanks to timing... ...But also because it threaded the needle between enraging vocal fragments of its fan base, and being accessible to new players. 4e erred on the side of being accessible, and touched off a spontaneous grassroots movement determined to burn the line to the...
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  • Tony Vargas's Avatar
    Yesterday, 12:32 AM
    The best game of SR I was ever in was run using M:tA (oWoD Storyteller), so, IDK, a very different dynamic from the native system may not be such a bad thing...
    86 replies | 1859 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 11:09 PM
    I'm sorry, is it not a 5e thread?
    203 replies | 5216 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:57 PM
    Something about TWF becoming the best option for a raging barbarian seems off. Not as off as S&B - it's at least given to full offense - but off... ....though, ultimately, worrying about how combat options balance vs eachother and what's optimal doesn't seem that important in the context of 5e.
    203 replies | 5216 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:44 PM
    I can't think of a RPG that wouldn't call for either, at times. One game can be clearer and more functional than another, even by a large margin, without actually being perfect. By comparison to most games other than early eds of D&D, I suppose, but the important takeaway isn't relative, it intent: 5e set out to be that way, on purpose, and for a purpose - several, really - for one, it...
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:55 PM
    It was a long time coming. I gave variant fighters a % DEX instead of STR back in the day - complete with maximums by race & sex. The 3e Finesse feat essentially taxed DEX fighters, and left them inferior. Not if it was random roll in order - just gets no benefit from it, as a fighter. Really, INT is a triffle lacklustre in 5e - though I feel knowledge skills can still be important.
    26 replies | 864 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:45 PM
    Agreed. Passive scores as targets work well. AC is essentially an example. You could start grapples with an attack (though vs a Touch AC would make more sense), and use a STR save to break out. DEX save to avoid and STR to escape might make more sense. Note, though, that 2 saves to work, and two different saves at that, leaves it a pretty low-percentage option.
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:33 PM
    Alternatives to class/level appeared almost immediately. Traveller ditched level - and indeed, advancement beyond accumulating wealth - RQ was skill-based. Champions! was out in '81, with a fully point-buy, effects-based system. Yet, even games that eschew class/level have some sort of advancement, and some sort of archetypes. If you played Champions! Back in the day, you talk of Bricks,...
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:45 PM
    Well, you can, if you want to, it just doesn't have much impact. But, it's funny you should mention Gauntlet: it's a fair analogy to how certain classes played in most editions of D&D: grind damage in melee, heal with found potions (food) or Clerical assistance, when briefly not in melee, grind out damage at range. That's a fighter in TSR D&D, or a barbarian in 3e, or an Essentials Slayer...
    255 replies | 23303 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:31 PM
    It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently?
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:20 PM
    You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game...
    201 replies | 8147 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:06 PM
    The edition war rarely reached the intellectual level of a discussion or debate, it was characterized by fallacies, especially personal attacks, intellectual dishonesty, questionable agendas, and many persistent factual errors & misrepresentations. Actual discussion of 4e, itself, rather than the straw man effigies of it being attacked, was rare by comparison. The game has been dead & burried...
    201 replies | 8147 view(s)
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  • Mistwell's Avatar
    Saturday, 15th June, 2019, 05:25 PM
    Alchemy Jug 26 Bag of Holding 27 Bag of Tricks 27 Bowl of Commanding Water Elementals 8 Brazier of Commanding Fire Elementals 12 Broom of Flying 23 Carpet of Flying 26 Censer of Controlling Air Elementals 14 Chime of Opening 2
    162 replies | 3031 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:11 PM
    Hey, your 3e character could die instantly. Life & Death not meaningful enough for you?
    201 replies | 8147 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:02 PM
    DMs are people, not robots, so, yeah, it has to be a very extreme hypothetical. Even the least experienced, least talented DM is going to exercise judgement when the system punts to him. Sure, but those come in after DM has judged success/failure/uncertainty. Theres the d20 core mechanic, really. The players get 6 stats and various proficiencies, and a (very) few other bonuses. ...
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 06:19 AM
    The brilliance of 5e is that the system is not the game: the DM is. Thought experiment: try putting 5e on autopilot, resolve to run a quick session with no rulings, just rules. Here's how it goes: The players build some characters, the DM describes the situation, a player declares an action - and the game stops, because there is no resolution without a DM ruling. And that's just effing...
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 06:07 AM
    It just occurred to me: No one has nominated Calcryx as their favorite white dragon. What an oversight! Meepo must be rolling in his grave...
    41 replies | 1098 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:59 AM
    The thing about Fast & Boring is at least it's over quickly. But, yes, Fast can be devestatingly anti-climactic, that's why you have to crank the threat up to rocket tag levels to keep it meaningful.
    201 replies | 8147 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:53 AM
    When to rest has always been about spells, more than hp. Sure, in the early game, you'd run out if healing, out of hp and have to rest - 15 min workday. But, then we got WoCLW, and did it give us an 8hr workday? Nope, the 5MWD, because casters wanted their top-level spells back for the next round of rocket tag, the next scry/buff/teleport assault, or the next buff/targetted-dispel contest....
    72 replies | 2239 view(s)
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  • pemerton's Avatar
    Saturday, 15th June, 2019, 02:48 AM
    I don't understand what you're trying to achieve. If you're not interested in the topic as it's been framed or discussed, or think the thread is unhelpful, you're very welcome not to post in it. If you think my threads involve code-of-conduct violation, you have the option of reporting them. Are you trying to pick a fight and have this thread shut down? Are you trying to clutter the thread...
    1468 replies | 38601 view(s)
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  • pemerton's Avatar
    Saturday, 15th June, 2019, 02:40 AM
    Riley37, you didn't answer my question as to what you think it adds to the thread to insist that Hriston said something that he didn't, on the basis of attributing a meaning to his words that they were not intended to bear, and which no reasonable reader of them in the context of their production would impute to them. As to your question about light, light isn't an endeavour of any sort. It's...
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  • pemerton's Avatar
    Saturday, 15th June, 2019, 02:19 AM
    It's not a Chrome thing as such. I use Chrome, and when I cut-and-past text into the website editor I don't pick up COLOR tags.
    24 replies | 367 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:10 PM
    I think, ultimately, errata comes down to attitude. Is your product something that's supposed to work, and when it doesn't, that's a bad thing? Then you fix it, promptly, and free of charge if at all possible. Is your product not really supposed to work until the customer has kitbashed it into what he was actually looking for when he bought it? Then why worry, trying to change it is just...
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:01 PM
    How many 5e feats would you identify as chaff? If it's less than 100*, I'd say it's an improvement. ;P
    72 replies | 2239 view(s)
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  • Mistwell's Avatar
    Friday, 14th June, 2019, 10:48 PM
    And I think this is one of the best things about this edition, and one of the things which, over time, started to turn me off to 4e though I loved 4e. I hate using errata for balance issues. It results in pages and pages of errata, and sometimes errata on the errata. The 4e stealth rules for example did that. And polymorph. It was a horrible experience. I much, MUCH prefer the answer...
    72 replies | 2239 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:24 PM
    I haven't ever had this problem that I know of, but I use firefox. Maybe it's a chrome thing?
    24 replies | 367 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:19 PM
    Same; on a desktop using firefox if that helps at all.
    76 replies | 3450 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:10 PM
    In fairness, I think Lylandra was referring to newbie players rather than characters. But yes, and back to the theme of system flexibility, 0-1-2e are far more flexible as regards in-party level variance than either 3e or 4e are; 5e has trended back towards this flexibility which is excellent. (EDIT: billd91 got to this ahead of me, upthread) And that brings up another issue I have with...
    171 replies | 4690 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:03 PM
    Agreed. Still is. A number of reasons, mostly revolving around not wanting characters getting rewards they don't deserve. Milestone levelling brings everyone up no matter how much they did (or didn't) contribute, where I much prefer the reward be more commensurate to the individual risk taken. I've used individual x.p. forever and I've yet to see it as discouraging newbies. If anything,...
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 08:54 PM
    My experience shows the kill rate to be more or less the same across the levels (except 1st level, which is higher); the difference is that higher-level types can either afford revival spells or have them available within the party, meaning that while the kill rate is the same there's much less actual character turnover. The cause of death changes - less come from direct combat, more from...
    171 replies | 4690 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:27 PM
    ...over substance?
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:20 PM
    Step one was clearing out the chaff. I suspect that was part of the impetus to have 'big' feats: it means characters get fewer feats, so make fewer feat choices, which means you can publish only a handful of them.
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:33 PM
    Over in the sense that 4e was already out of print.
    51 replies | 1428 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 03:48 PM
    I thought that was clear. Yeah, I'm not saying either complaint is valid, IMX, just that they're made. I have no problems with 5e being too easy, I just adjust encounter difficulty on the fly rather than coloring inside the guidelines (and don't run high level games), and none with 4e being too slow (even when I ran weekly in a 2-hr slot with a hard stop) because I could keep players engaged...
    201 replies | 8147 view(s)
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  • Zardnaar's Avatar
    Friday, 14th June, 2019, 09:19 AM
    I assume it will be 4E or Pathfinder levels of feats so a human would get a bonus feat.
    56 replies | 1287 view(s)
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  • Zardnaar's Avatar
    Friday, 14th June, 2019, 09:17 AM
    4E had plenty of bad feats Tony. Healer is actually in the top 5 most powerful feats.
    72 replies | 2239 view(s)
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  • ClaytonCross's Avatar
    Friday, 14th June, 2019, 07:19 AM
    Since you only have one attack, I would consider poison lacing your weapons. You can buy and make poinsion and you sheath/unsheath as a free action. So I would poor the poision into your sheath, then ask the GM as a special exception for your unusual build that it allows you to apply poision to your weapon once per turn using the dosage. So rule of cool its a unique idea your likely slightly...
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 07:13 AM
    The word you're looking for is 'flexibility'. 0e-1e were flexible enough (yet, amazingly, robust enough in their own cobbled-together way) to handle almost anything you could throw at them. Couple that with a design ethos that didn't always take itself too seriously and the result is pure gold. Later editions started taking both themselves and the game far too seriously on the whole,...
    51 replies | 1428 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 07:00 AM
    I can think of three, of which Leatherhead already hit one and Ashrym narrowly missed another: Classical Roman/Greek sword-and-sandals (say, -200 to +200 era) Age of Fighting Sail (1750-1850 except neither the steam engine nor industrial revolution come along to ruin it) Full-on Steampunk (1875-1910 era)
    86 replies | 1859 view(s)
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  • Lanefan's Avatar
    Friday, 14th June, 2019, 06:53 AM
    Sources or not, though, Riley37 does - somewhat obliquely - raise an interesting point: reward mechanisms in RPGs have changed over the years, and it'd be interesting to know if there's ever been any competent research done on how playstyles adapt and morph as a result of these changes both within successive editions of a game and across the hobby as a whole. An easy example of what I'm...
    171 replies | 4690 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:24 AM
    Yep, and trap choices reward system mastery, which is inclusive of 3e fans. And, Feats are optional, so if you don't want that, don't opt in. What's more, 5e is designed to be a starting point. There's less sense moving the starting line after the gun than moving the goal posts. DMs will have already done what they wanted with feats (and anything else). And, yes, for organized play,...
    72 replies | 2239 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:00 AM
    The original said "Medieval " right on the cover, 45 years ago.... ....and, y'know, 45 is middle aged. ;P
    86 replies | 1859 view(s)
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  • pemerton's Avatar
    Friday, 14th June, 2019, 05:38 AM
    I've mostly played RQ III, although I don't think we've ever used the Sorcery rules. Characters have a lot of colour. Resolution is generally straightforward enough. The system is set up to make combat an important aspect of play, but it also tends to produce fairly brutal results. That's probably the biggest weakness of the system.
    9 replies | 387 view(s)
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  • pemerton's Avatar
    Friday, 14th June, 2019, 05:26 AM
    If someone says "All the cheese is gone" before the dinner party, and then the next day you and a friend are debating whether or not anyone has ever thought that there's no cheese left in the world, the person who said "All the cheese is gone" doesn't count as an example of such. It's not that they said as much but didn't mean it. It's that anyone who thinks that's what they said doesn't...
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  • pemerton's Avatar
    Friday, 14th June, 2019, 05:21 AM
    Seriously? Let's put to one side the fact that, contra Imaro, Hriston's post was in reply to Hussar, not to him. Here is the exchange between Hussar and Hriston: Hriston is refuting an express claim that "dungeon dressing" is a literary matter simply because it's non-mechanical, and also an apparent implication that the role and significance of dungeon dressing is a matter of evocative...
    1468 replies | 38601 view(s)
    3 XP
  • pemerton's Avatar
    Friday, 14th June, 2019, 04:55 AM
    This post makes many assumptions about how a game might work. Many games don't require "adding to the game" (eg by way of new subsystems, or new modifiers, or whatever) because they have resolution systems that are relatively straightforward to extrapolate to novel situations. I appreciate that D&D, historically, has not been such a system - it emphasises particular subsystems rather than...
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:54 AM
    Check the join date: he came in after it was over.
    51 replies | 1428 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 01:26 AM
    so, red sports cars? ;P D&D has always been wonky, a genre hybrid among high-fantasy/S&S, Lovecraft (and a bit of Poe), and science fiction from EE Doc Smith through Vance. It's pretty nuts, but, really, that's what the 70s were like, very iconoclastic, irreverent, derivative, and, well, there's an in-joke over here: "The Decade Taste Forgot." ;P I took a stab it throwing AD&D in 3...
    86 replies | 1859 view(s)
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  • pemerton's Avatar
    Friday, 14th June, 2019, 12:56 AM
    I use the traditional colour scheme (white post text, orange button text, on black background). In the post I mentioned in the "literary endeavour" thread there are two quote blocks. The first I can read. The second is, for me, an empty quote block. When I highlight it the text appears. I assume that the text has COLOR tags around it that are making it black. In the past when posters have...
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:37 PM
    Closest to this, I suppose. I really lift from the fiction of Tanith Lee & Michael Moorcock, when it comes to the relationship of the mortal to the divine. Gods gain power, perhaps even derive existence, from their worshippers. It's a chicken and egg question whether the gods created mortals or vice-versa. So when a mortal gains power from the divine, it can be a matter of developing his...
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:23 PM
    Awesome, for the era in which I played it, with little besides D&D to compare it to. RQII was the version I played. I did get a good look at a later ed, 3 or 4, that included more elaborate rules for magic - Sorcery, I think it was - didn't grab me. The mythology of the setting, though, is some pretty amazing stuff, too, regardless of system.
    9 replies | 387 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:47 PM
    Could be knowledge checks, too. And a 'right tool for the job' ethos, with specialized variations on weapons specific to a foe he expects to face...
    34 replies | 1136 view(s)
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  • Greg K's Avatar
    Thursday, 13th June, 2019, 10:46 PM
    Agreed. There are several older games that are still examples of elegant and playable games including Bond 007, DC Heroes (Mayfair Games), Elric/Stormbringer (Chaosium), Ghostbusters (WEG), Pendragon, and Toon are all great games that still hold up well, (imho). I also still consider Hero and GURPS to be great games despite preferring Savage Worlds over both Hero or GURPS. In fact, I am...
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:42 PM
    I didn't catch that. But, I did also like the ways dragons worked in 1e - fear, subdual, hps/die based on age instead of a random roll, breath weapons that did their max hp in damage, etc - they were more clearly distinct from other monsters.
    41 replies | 1098 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:30 PM
    So it was the art. Give me the B&W line art in the 1e MM, thankyouverymuch.
    41 replies | 1098 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:26 PM
    The art: 1e art had a charm and enthusiasm that the technically more professional art of later eds, or even later 1e, for that matter, would never re-capture. Steal from the best: When I was introduced to D&D, I found animated sword-fighting skeletons, out of Harryhausen, zombies out of Night of the Living Dead, viscous (not just vicious) monsters out of The Blob, and just the general...
    51 replies | 1428 view(s)
    0 XP
  • Lanefan's Avatar
    Thursday, 13th June, 2019, 10:19 PM
    My very simple answer to the thread-title question: because it isn't real. A fine corollary thread could and should be titled "Why aren't we OK with sex in RPGs", as I've seen numerous posts over the years in here from DMs who don't even allow inter-PC romance, never mind sex.
    171 replies | 4690 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 08:05 PM
    Is this art or stats? Either way, voting AD&D for 1e, not 2e. 2e took the 'self defense for dragons' thing too far, and I feel the 1e MM line art had a charm to it that no subsequent edition could. But if I had to vote on just the art you posted, it'd have to be 3e. The AD&D one if just goofy, and the 4e & 5e look like they have beaks.
    41 replies | 1098 view(s)
    2 XP
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 06:52 PM
    I guess if you mention anime, your thread gets spammed.
    35 replies | 3276 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 05:44 PM
    Fast & Exciting sorta go together, sure. 3e definitely delivered short, high-stakes combats, both 3.0 scry/buff/teleport and 3.5 Rocket Tag. While 5e can be deadly at very low level, you have to reach beyond the encounter guidelines to get the same sorts of things going in it, and SoDs aren't what they were, either - the complaint from 3.x fans is often along the lines of 'too easy' rather than...
    201 replies | 8147 view(s)
    1 XP
  • Zardnaar's Avatar
    Thursday, 13th June, 2019, 03:25 PM
    The settings of 2E, fluff, lore, niche.
    51 replies | 1428 view(s)
    0 XP
  • Zardnaar's Avatar
    Thursday, 13th June, 2019, 02:27 PM
    Fighter1/fiendpact XYZ starting as 1st level fighter for the heavy armor. Your spells like hex and armor of agathys are there to buff the fighter part, and the fiend pat temp HP when you kill stuff make you fairly tanky.
    37 replies | 958 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 13th June, 2019, 11:15 AM
    Having just re-read lowkey13's post, I think I may have misread - by "my last post" perhaps he mean "my previous post" (the next bit of the post itself is not legible for me because of some text formatting issue, but maybe it's a quote of a previous post?). I feel that reinforces my view that meta-comments (ie on the quality and formal properties of poster's posts, as opposed to what they're...
    1468 replies | 38601 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 13th June, 2019, 10:05 AM
    The post you quoted is nearly 400 words, has two footnotes and an edit, and references Hemingway and Henry Miller. I'm not sure there's much profit in critiquing posting styles or trying to diagnose irony. lowkey13 has (by my count) 7 posts since posting "My last post". Is that irony? An atypical use of the word last? (Maybe we should debate the meaning of the word last, or even post - my...
    1468 replies | 38601 view(s)
    0 XP
  • Greg K's Avatar
    Thursday, 13th June, 2019, 07:22 AM
    These are off the top of my head and I may add more tomorrow. There are actually a few games on this list that I admire, but they are not for me. One system of games may have been interesting, but the formatting was too much of a chore to read through. Many of the games were just plain terrible, imo with some being returned to the local game store within 24hrs. Then, there were a few that...
    64 replies | 2139 view(s)
    0 XP
  • Scott DeWar's Avatar
    Thursday, 13th June, 2019, 02:39 AM
    greetings poster. I am the En world unofficial greeting bot and am here to welcome you! ( I swear I am a bot!)
    499 replies | 63402 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 13th June, 2019, 01:16 AM
    I think that for at least some maths teachers, who have graduated in the first instance with a qualification that emphasises skills other than verbal communication, training to teach and then working as a teacher improves their ability to speak clearly, to convey ideas well, to choose the right word for the task at hand, etc. I don't think this suffices, in and of itself, to show that teaching...
    1468 replies | 38601 view(s)
    0 XP
  • pemerton's Avatar
    Thursday, 13th June, 2019, 12:43 AM
    Further: a message board is a written medium. It's not a conversation except in some rather metaphorical sense. Doubly so in my case given that most of the other posters are in a different country and different time zone from me. And further further: I would have thought it's pretty clear my now that the OP is talking about the aims/virtues or RPGing. What it's about as an aesthetic activity....
    1468 replies | 38601 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 10:03 PM
    Sure, if a fighter can do it, clearly everyone should be able to do it. Check me out, I'm an INT-based Commoner, I work for Realmsoft. Ogg very proud he invent magic, but get very tired of carrying huge stone tablets everywhere. "I Theologize him to death!" A temple dancer.
    34 replies | 1136 view(s)
    0 XP
  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 10:01 PM
    I would cap ability scores at 20 a'la 5E.
    56 replies | 1287 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 09:59 PM
    Not initiative - DEX still had it over INT on that one - but otherwise, stats were paired for defense, and any stat could be a primary (attack) or secondary (riders, features) for a class or build, somewhere. That meant a concept that called for a particular high stat wasn't just dead in the water. Stats still represented different things, acted as prerequisites, and added to different...
    56 replies | 1287 view(s)
    0 XP
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About MoonSong

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Need a band-aid? I've got some duct tape
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Hello,I consider myself primarily a storyteller and am one more language short of being a real life bard.

I'm a tinkering thespian drama queen. I'm always doing or planning something fun. Pinkie Pie is the pony who plays me in FIM.
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Wednesday, 5th June, 2019

  • 04:50 PM - Fenris-77 mentioned MoonSong in post Sorcerer Vs Wizard And Why its Closer Than You Think
    MoonSong I apologize if my last post came off as curt or dismissive. I rushed to finish it before my break finished. I was really just suggesting that talking about Feats isn't inappropriate in a conversation about class balance, not when it so obviously addresses the specific problem. The fact that you want to compare them without feats is obviously fine, but then the only remedy, assuming a remedy is warranted, is house rules. My general preference is to use the RAW to balance things without houseruling whenever possible.

Sunday, 9th September, 2018

  • 04:09 PM - Kobold Boots mentioned MoonSong in post Arguments and assumptions against multi classing
    More power to you I guess, I wouldn't really want to be in a position to play with this system. Having a way to "buy" fictional space is very cool, but both your examples don't sound very fun to me. What would you do if I was an hypothetical player at your table and I put something like "My character is a princess" and put all of my chips on it? Depends on the nature of you as a player, the group as a whole and the vibe at the moment. At first blush, sounds like you'd be a princess of solid repute and I'd have to roll with the consequences, as would the rest of the group. No one would ante up to modify it and I'd likely throw in some color in the form of a negative relationship you'd have to manage. KB Edit: adding MoonSong to thread for the mention as I think I broke the quote.

Friday, 11th May, 2018

  • 07:49 AM - Gammadoodler mentioned MoonSong in post Pathfinder 2's Armor & A Preview of the Paladin!
    @MoonSong So to be clear, do you feel your version of the paladin could not be represented under any version of "holy warrior" class, that it must be distinctly it's own thing? And Good is essentially a force, like gravity that only Paladins can draw on? (And further that there are no other similar type forces from which other warriors could draw similar power without the requirement for absolute virtue?) And at the gaming table, I'm assuming the GM decides what is and is not Good or are you prepared to define what is and is not Good? As far as Aragorn as paladin or ranger goes, I've discussed as much of that as I'm really willing to since it doesn't actually lead anywhere.

Monday, 22nd January, 2018

  • 01:57 PM - Coroc mentioned MoonSong in post Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?
    MoonSong it depeneds. It is back to the roots but in a different way that you and many younger Players may think. It is one of the most Basic fundaments of the game: You got someone who is strong with one Thing and weak with another. The rogue is strong in hitting with backstab bot weak on taking damage. Your mage can cast but is not very good in melee. The cleric hits less than a fighter but he can heal all others. Only together you can achieve things none can do on their own. With todays equality diversity theories invading RPGs These basic pricnciples which made the game real fun have become lost a bit. To those (like me) who sometimes prefer the simple approach, it has ist disadvantages also - you absolutely need a balanced Party covering all needed roles in their nuances.

Wednesday, 29th November, 2017


Monday, 30th October, 2017

  • 03:57 PM - SMHWorlds mentioned MoonSong in post Journey To...Mesoamerica
    Anahuac is the region where the Aztecs thrived in pre-Colombian and pre-Cortes Mesoamerica. It is sometimes used to describe the Aztec empire, from what I can gleam from a quick glance at some source material. There were many Mesoamerican cultures that lay outside of this great valley as well as the fact the name crops up in other American locations limits its use to describe all the people of area or of the time period. @MoonSong - the purpose of these articles is to encourage the typical rpg player to step outside his or her traditional box and explore other possibilities. In the article above I did not go into the standard adventure path that we typically play with because I feel using the Mesoamerican cultures as the base culture instead of an alien (small a) culture. Players as heroes of that culture make for a fantastic style of play. And characters are only adventurers if you embrace only a certain kind of play. Eschewing the typical dungeon crawl in favor of something more political or perhaps some space opera where Mesoamerica became the dominant culture would seem to be good directions to go. As for folklore creatures, I give you the Ahuizotl as just one example. @Darva Shriver - While the products you mentioned do a fair job of representing what most gamers would need, they only really touch on the surface details. These products, as good as they are, tend to lack nuance and they are still products...
  • 12:55 PM - pemerton mentioned MoonSong in post Journey To...Mesoamerica
    The language is called Spanish, not Mexican.I think that MoonSong is referring to pre-Columbian Mexican languages.

Saturday, 22nd July, 2017

  • 02:18 AM - Lylandra mentioned MoonSong in post Do you miss attribute minimums/maximums?
    So... maybe we can cut this discussion a bit shorter and ask the people who might share the RL gender of fictional female characters how *they* feel about such attribute adjustments. I know both MoonSong and I are not too fond of them. Is there any woman in this thread who does miss gandered adjustments or who wouldn't mind if their GM wanted to apply them? Because... really... it doesn't feel so well when you are being talked about as if some guy knew better what it feels like to be a woman. For "Strong capable fighter women": No, they don't intimidate me at all. I love them. As I love every Elizabeth Bennet or Sailor Moon or Mary Crawley or Twilight Sparkle. If anything, then the available female role models have increased a lot in both number and variety over the last years. The stereotypical "Strong independant woman" has been accompanied by many more feminine or otherwise diverse heroines who succeed using a multitude of different approaches. And that's great! Because that opens up the possible male role models (and power fantasies?) as well. Just like I like my D&D to be not about combat encounters first and foremost (those who know me know I'm a diplomat and creative thinker ...

Sunday, 9th July, 2017

  • 05:50 PM - Chaosmancer mentioned MoonSong in post Everybody's got to have a Patron deity. Where did it come from?
    One thing I feel necessary to point out. The OP is MoonSong and I do not know if she has any strong feelings about the way the Divine is presented in DnD She did however see the discussion with Yaarel which prompted her to create this thread and ask where the origin of this idea came from within DnD. I get the feeling a lot of people are confusing the two and think Yaarel created this thread, he did not.

Tuesday, 4th July, 2017


Friday, 12th May, 2017

  • 10:39 PM - Quickleaf mentioned MoonSong in post This is a directory of posters who think the sorcerer needs fixing
    MoonSong I've done a version of the Sorcerer for my 5e Witcher conversion that incorporates some of the ideas being exchanged (e.g. sorcerers are magic and don't needed components/foci) along with other stuff more thematically linked to the Witcher setting. I've seen 5e sorcerers in play from 1st to 11th level so far, and they've absolutely held their own in my games. No mechanical issues really, unless you consider a hyper-focus on blasting to be a mechanical issue. However, I do consider them to be suffering from a lack of identity, though this was a problem when the class was introduced in 3e as well. As they are now, they're not meaningfully differentiated from a wizard. I mean, you could have a sidebar about a wizard giving up Ritual Casting and Spellbook in order to use non-prepared casting (i.e. limited spells known) instead, and 75% of the sorcerer is handled right there. How to meaningfully differentiate the sorcerer is where it gets interesting. For example, some people...

Saturday, 6th May, 2017

  • 05:12 PM - Satyrn mentioned MoonSong in post So long and thanks for all the fish!
    I hate split infinitives. It's all the fault of Star Trek's "to boldly go". You don't have to with me agree, though. You know, I'm thinking that since MoonSong got flack for wishing there was more Japanese in English I ought to give you flack for wishing there was more Latin. :p

Thursday, 13th April, 2017

  • 05:04 PM - DEFCON 1 mentioned MoonSong in post Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
    ... canon like he seems to think we'll suffer. I say, let 'im keep bludgeoning away at his strawman if it's that much fun for him... It absolute is fun for me! I wouldn't keep talking about it if it wasn't! :) I freely accept that you want what you want. Which is cool by me! I have no issue with that whatsoever. But... should you then try to make an argument for WHY you should actually get what you want... that's when I'll show up to point our that your reasoning for that argument is flawed. Mainly as a counterpoint should anyone at WotC (like Trevor Kidd) be looking at these threads wondering what they should work on next. So I comment in the hopes that WotC sees things the way I do and doesn't spend their small amount of time working on something that I consider to be completely pointless. Heck, if CapnZapp takes every chance he can here on the boards to request proper magic item pricing, Tony Vargas keeps the "Add the Warlord to the game!" request afloat, and MoonSong bangs the drum for a 3E-styled, non-specialized Sorcerer to eventually get added... I can occasionally say "Hey WotC, the setting stuff you've already produced for the Forgotten Realms for 5E is fine. Don't waste your time, energy and money writing a 300 page book for the rest of it. We already have that in the 3.5 book." ;)

Monday, 30th January, 2017

  • 07:21 PM - pming mentioned MoonSong in post To Crunch or not to Crunch?
    Hiya! Well, @MoonSong, I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them. Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground. For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc). For stuff I don't want to see...nit-p...

Tuesday, 15th November, 2016

  • 06:04 AM - doctorbadwolf mentioned MoonSong in post What does Unearthed Arcana need?
    Tony Vargas don't have MoonSong 's noble to hand, so I can't say. Like all Star Wars saga edition classes, it's pretty versatile, but it manages what the warlord does, what a scholar would do, and adds a bit of non magical bard in for good measure. In a direct port, I would probably call it the Captain. It doesn't do the "almost a fighter" thing the warlord does, though. Mostly bc that is what multiclassing is for in saga. A class with a few subclasses could easily do it full justice, but then it's that are truly missing in 5e could be done with a couple subclasses for various classes. Also, I still disagree with the idea of a subclass that replaces magic. IMO, it's much better done as a variant option that is separate from any other choice point, for most cases.

Friday, 28th October, 2016

  • 08:37 AM - pemerton mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    Are you labeling my character concept as "an overpowered monstrosity"?Yes. Whereas my feeling is that MoonSong's may, if anything, be underpowered - sacrificing power for quirks in the context of an RPG that doesn't really reward quirks that much. (Though 5e's Inspiration mechanic goes at least some way in this direction.) I would like (non-krynn) minotaurs in D&D to go back to being cursed humanoid driven mad, rather than a naturally occurring species of Baphomet (or whoever it is) worshipping creatures. That's highly specific, and I'm not going to get it.But you can get it, trivially, just by declaring it to be so in your game. It doesn't require the sort of mechanical variation that MoonSong's preferred character involves. the first thing that came to my mind after reading that was, "And this person is choosing to get all hung up on the mechanical minutia of the system?" Anyone who thinks and talks like that *should* be able to make 5e do what they want, not the other way around.For reasons that are maybe a bit obscure (perhaps they have their roots in wargaming culture?), but nevert...
  • 08:36 AM - pemerton mentioned MoonSong in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    if a specific group wants a Shaman, I see it as better for that group to create a Shaman Class than I do for them to buy a book with the Shaman and 9 other classes in it. Their need will have been met without excess material. Because my view is that all that extra material, often viewed automatically as "official", can prove negative to some games.On this particular point I am closer to Tony Vargas: I would rather pay $50 (or whatever) for a book of options, than do the design work myself. I've got no real evidence that I'm a very good RPG designer! And if the other 9 classes in the book are not interesting to me or the group, that's fine - we won't use them. Of course, that's not to say that publishing that book with the Shaman and 9 other classes is the best commercial option from WotC's point of view. It might be better for them to hold back. But that doesn't mean that it's necessarily better for me. Now when it comes to, say, MoonSong's sorcerer, I think group houseruling/modification is probably good enough. I don't think there's a bright line between that sort of tweaking and designing whole new classes, but I think there is a difference.

Thursday, 27th October, 2016


Wednesday, 26th October, 2016

  • 11:34 PM - pemerton mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    Do those of you who DM not check your players PC's before the game starts?Not once they get above 1st level. I tend to learn what the PCs can do when I see it in play. I feel your pain. I'm in the same boat. 5e is equally incapable of letting me play... HELKBOYRINE! Stupid 5e. It's tagline should be, "Stifling creativity since 2014!"I don't think MoonSong's desired PC is an overpowered monstrosity, so I don't think this comparison is really fair. that's exactly what I was getting out- the difference between the adventures being the thing, and the characters being the thing. There's no wrong way to play D&D, but I traditionally build my characters through the adventures that they haveI think you're drawing this contrast perhaps a bit mores starkly than is warranted. The idea of character "personalisation" emerged fairly early in RPGing - for instance, games like RQ and Traveller allowed for it, though they also used random rolls in places where designs today would tend to allow choice. (But White Dwarf in the early 80s published a point-buy variant for Traveller PC building.) One could say that the idea of personalising one's PC was born the first time someone chose to play RQ rather than D&D because s/he wanted his/her wizard to be able to use a sword.
  • 09:11 PM - Corwin mentioned MoonSong in post Wanting more content doesn't always equate to wanting tons of splat options so please stop.
    MoonSong, I admit you've piqued my curiosity. Where did you come up with such a unique and specific character concept? It seems very detailed and spelled out. What was your inspiration?


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Thursday, 6th June, 2019

  • 01:46 AM - Azzy quoted MoonSong in post How To Clone 4E Using 5E Rules
    At this point I believe many here believe it is doable in principle. We just disagree on how. How about we make it a challenge? NaNoWriMo Style? (Ok, not exactly that). We establish an start point and an end point (could be two weeks, could be a month). The challenge, to write a clone using OGC, four races, four classes, combat rules, skill rules, ten levels of feats and support, and a sample bestiary with ten monsters (1 per level). Then we share back and have the community vote on a poll? I don't get why you guys just don't hew as closely as possible to 4e to begin with, just to get it all in order and in place, and then fork from there to meet personal preferences.... I mean, it makes sense to have OSRic in place before you start working on Adventures Dark & Deep.

Wednesday, 5th June, 2019

  • 08:09 PM - Yaarel quoted MoonSong in post How To Clone 4E Using 5E Rules
    SO have a mental defense and a physical defense? In total there are two physical defenses (Fortitude and Reflex), and two mental defenses (Perception and Will).
  • 05:29 PM - Zardnaar quoted MoonSong in post How To Clone 4E Using 5E Rules
    At this point I believe many here believe it is doable in principle. We just disagree on how. How about we make it a challenge? NaNoWriMo Style? (Ok, not exactly that). We establish an start point and an end point (could be two weeks, could be a month). The challenge, to write a clone using OGC, four races, four classes, combat rules, skill rules, ten levels of feats and support, and a sample bestiary with ten monsters (1 per level). Then we share back and have the community vote on a poll? I was thinking 6 monsters, a few feats, level 1 PCs with fix powers as a foundation. I could knock that outin a day. Tony Vargas, second wind a'la 5E fighter does scale with level with the +1. Say a clone fighter gets 9 second winds by level 10 that is 1d10+10, an average of 15.5 each. By ten its not as generous as 4Es system but as I said con bonus to levels so the fighter has more hit points up front that the 4E fighter. Monsters don't need to deal 5E levels of damage. I woul condense to level 20 (c...
  • 03:44 PM - Fenris-77 quoted MoonSong in post Sorcerer Vs Wizard And Why its Closer Than You Think
    It's still a patch, and not a good one like Divine Soul/Shadow Magic (it costs a feat/ASI). Ritual Caster is a good feat on itself -it obviously closes the utility gap-, but it shouldn't be taken into account when weighting class against class. I mean, give ritual caster to a Champion Fighter, that particular fighter gets utility on par with a wizard. Would you say that because of Ritual Caster the fighter class has good utility? It's a fine patch, you just don't like the feel of it - which is fine btw, but how much you appreciate the feel of it doesn't change the effectiveness. The feat specifically addresses a key complaint about the Sorcerer class relating to spell knowledge and utility casting (which you agree is true). The fact that other classes can take it doesn't make any difference though, and that Champion doesn't cast other spells, so to say his utility is on par with the Wizard's is disingenuous. If you specifically don't want to include feats that's certainly one way to talk about...
  • 10:21 AM - gyor quoted MoonSong in post Sorcerer Vs Wizard And Why its Closer Than You Think
    Taking the Ritual Caster feat is a capitulation, it means giving up the most essential part of what means to be a sorcerer. The in world description of a sorcerer is a magical creature in (demi)human form, there is no room for a book in there. If you take Ritual Caster you are a wizard period. Maybe some people don't care about the flavor of what it means to be a sorcerer, but a sorcerer isn't just mechanics alone. Also, even if you could apply subtle spell to a ritual, you are still ten minutes in a same spot with a very open ritual book, which anybody can clearly see is not a normal book. You don't give it up, or Sorcerer magic is still there, you just add to it. You don't need to do it, ita just an option. Another one if your an elf are the magical racial feats from the XGTE.

Tuesday, 4th June, 2019

  • 06:03 PM - gyor quoted MoonSong in post Sorcerer Vs Wizard And Why its Closer Than You Think
    The wizard still feels superior. He still has Ritual Casting -which the Sorcerer can't take without essentially giving up what it means to be a sorcerer*- more spells prepared than the sorcerer can know and a bigger spell list that save for certain exceptions -like enhance ability- is a superset of the sorcerer's. At high levels the wizard outright gets at-will 1st and second level spells. This is why -for myself- variant human divine soul is the only really viable pure sorcerer build. Two additional spells known and access to stuff like silence, curse, and antimagic field do make a huge difference. You don't even have to be a healer, wasting a 6th level ability can be a downer, but since it costs sorcery points I consider it a fair price for having actual utility. Maybe if I could stand being a blaster I would feel better about Dragon Sorcerer, but overall I consider the ability to Nova spectacularly a bug not a feature, and a terrible design choice all around. Like look I've just spent al...
  • 04:27 AM - Garthanos quoted MoonSong in post How To Clone 4E Using 5E Rules
    If you have the STR/CON pair, then Str can apply to Ref, Every hear of fast twitch muscles ... this is just a weirdness of classic D&D isms vs reality but in real life muscle speed quickness is directly associated with strength ;) However Stamina is actually the opposite slow twitch muscles. So you might take a feat in 4e style which allowed Str for Reflex but not Con ;)

Sunday, 2nd June, 2019

  • 05:21 PM - Yaarel quoted MoonSong in post How To Clone 4E Using 5E Rules
    And the avenger (revenger?) would be int based? what about the wizards with more brains than sense? Wizards with more brains than sense, have moderate Intelligence and high knowledge skills. They more specifically might have low Charisma and poor social skills. I havent seen the Avenger in play. But its creators viewed it as the ĎBatman classí. In this sense, the class benefits from Intelligence, including Perception. The Avenger also has Charisma, perhaps more so relating to Will and Intimidation, but the zealot archetype might be skilled at Persuasion. The Avenger can have subclasses whose archetypes benefit from different secondary ability scores. Some classes might be pure, and rely mostly on one ability score. But other classes might depend on more than one ability score.
  • 04:54 PM - Yaarel quoted MoonSong in post How To Clone 4E Using 5E Rules
    Having six scores opens up the door for more meaningful differentiation. I view the skill systems of the later editions, 3e and 4e, as working better to differentiate the aspects of each ability score.
  • 04:51 PM - Yaarel quoted MoonSong in post How To Clone 4E Using 5E Rules
    And what do you do with the cleric? When the two mental ability scores are Intelligence and Charisma, The Cleric is obviously Charisma, the leader of a spiritual community, who can inspire hope, achieve faith healing, socially interact with positive beings, compel and intimidate negative beings. And so on. To some degree, the Cleric personifies the social aspects of the game.

Thursday, 30th May, 2019


Friday, 10th May, 2019

  • 03:54 AM - SomthinClever quoted MoonSong in post How to Start Playing Dungeons & Dragons (5th Edition) Without Breaking the Bank Ė A Beginnerís Guide
    This is a cool guide. Just a couple of precisions: Remember to include a link to the free Elemental Evil Player's Guide. That one has cool cantrips and races. Sorcerers can be damage dealers, but that way lies quick resource depletion and nova damage. Another -better (IMO)-way to play them is focusing on buffing/debuffing. They are the only full caster proficient at Concentration saves and the only ones with a way around the normal Concentration limits -Twin spell-. They can get higher hp and ac from Dragon Magic or access to more buffs from Divine Soul, or access to lots of advantage through Wild Magic, to mobility and battlefield control through Storm Magic or Shadow Magic. Hey, MoonSong. Thank you for your support and for the thoughtful feedback. You make a good point!

Wednesday, 1st May, 2019

  • 10:28 PM - Tony Vargas quoted MoonSong in post Obsolete Classes From Previous Editions
    Cross quoting form another thread: That's a funny thing. While the sorcerer sorely needs more obvious subclasses -limited by the release schedule, the designers had to choose, even if the other four or five proposed subclasses had made the cut, that's but the tip of the iceberg- the designers kept scrapping the bottom of the barrel to give the wizard a token archetype in the same book. We could expect a few setting-speciffic wizard subclasses, but beyond a generalist -that is hard to do- or even a lich oriented subclass there's not much thematic room to expand it. Yet the wizard apparently obsoletes the sorcerer? All I can say is, they're called WIZARDS of the Coast for a reason. ;P
  • 07:21 PM - Tony Vargas quoted MoonSong in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored for the wizard, and would have saddled sorcerers and warlocks with a lot of wizard baggage) And what for? just to satisfy a minimalist impulse? to have subclasses with subsubclasses? to prevent multiclassing among the three classes? MCing among casters already necessitates a special sub-system to handle combining their casting advancement, so that doesn't sound like a terrible idea. Rather, a character who wanted to split the difference between, say, innate-talent Sorcerer and book-learn'n Wizard would take some combination of class options associated with each, rather than going all in one way or ano...
  • 12:24 AM - Tony Vargas quoted MoonSong in post Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
    Even though the wizard has the mechanics that could support some of them now, it still has mechanics that actively undermine the concept , and while these can be ignored, it is only a little better than playing a feeble and frail waif with Con 19. And the wizard still represents its own distinctive -and rigid- archetype. For the sorcerer and warlock to be truly superfluous, the wizard would have to become more generic, to the point it no longer properly supports the D&D wizard/mage/MU5e spellcasting mechanics vary so little from one class to another - particularly in that all cast spontaneously - that it wouldn't've been any great trick to implement the Vancian wizard, pact-making warlock, and innate-power Sorcerer as sub-classes of a single class, or even backgrounds. Mage w/Sage background: wizard, for instance. Conversely, the Sorcerer, as the Warlock was, could've been made /more/ distinct from the wizard. Sorcery points don't go very far in that direction.

Tuesday, 30th April, 2019


Monday, 29th April, 2019

  • 12:56 PM - Lucas Yew quoted MoonSong in post What Would You Want from PF2?
    I will support PF2. As long as it does sorcerers justice -I mean if my sorceress can still cast spells while bound and gagged- I expect to at least get the core book and the bestiary. I could even get that book with houserules and tinkering guidelines. I can handle a lot of stuff, I don't care too much for complexity, and I could live without organic multiclassing. But as long as I get that minimum out of a game I up to it. Oh wait as of the playtest socerers can no longer do that, so I'm in wait and see. Shame they never let Sorcs do away with V/S components (I personally vouched for Emotion/Thought they introduced in Occult Adventures as a suitable tradeoff). It never felt logical for me that intuitive casters must rely on literal tongues (that are artificial-and-culture dependant) and fingers (what about dragons, then?) to use their inborn magic...

Tuesday, 9th April, 2019

  • 10:19 PM - Zardnaar quoted MoonSong in post Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
    Is the moon druid really broken? I thought that the consensus was that it was really strong only for a few levels then not that special. Edit: I may have misunderstood. You are saying that the 3e wild shape is OP, not 5e? My solution is: In short, to grow the base skills of all classes but rogue, ranger and bard by two. Also to move and add some extra skills to round up different scores: for example move Intimidate, Craft (sculpture), craft (Blacksmithing), and craft(Masonry) to Strength. Move a few performance skills to Constitution and Dexterity, some craft skills to Dexterity, and so on. Give bonus skill points based upon the primary score for classes with little skills (Strength for fighters, charisma for Paladins, Constitution for barbarians, wisdom for druids, Charisma for sorcerer) those skill points can be used for skills based upon its attribute. Probably cut down on skill points for Rogues and Bards. And of course remove the double cost for crossclass. In fac...

Saturday, 6th April, 2019

  • 05:33 PM - lowkey13 quoted MoonSong in post Obsolete Classes From Previous Editions
    Yeah, yeah we know you don't like paladins... You say that as if it's some sort of subjective opinion, like, "Hey, I don't like the sound of fingernails on a chalkboard," or, "Maybe booking a voyage on the Titanic, in retrospect, was not such a good idea." Alas, it is not. This is not something that is open to reasonable discussion or debate, but, rather, an ineluctable and objective truth. I have looked into the abyss, and have seen the Paladin staring back at me. Perhaps I am naught more than a modern-day Cassandra, doomed to forever announce that which is clear as day; "Do not let that accursed class into your game; for it is not just the doom of you, but the doom of all of us." And you are comforted in the banality of your day-to-day existence, unaware that this class, with its Trojan warhorse, is a vessel to allow the most unearthly and unseemly horrors into your existence. But I have told you; and you have been warned. Ph'nglui mglw'nafh Paladin R'lyeh wgah'nagl fhtagn.
  • 04:07 AM - dnd4vr quoted MoonSong in post (5e) Should Rogues be able to sneak attack with all light weapons?
    Honestly, I don't think rogues should be able to sneak attack with all light weapons, I think they should be able to sneak attack with all weapons. Cool, I was going to say this (or something similar) if no one else had. Even when you think about the biggest weapons' damage (2d6) compared to 1d6 weapons, you are only adding 3.5 points of damage. Since Sneak attack isn't a multiplier of the base weapon damage, I see no issue at all with allow a Rogue to sneak attack with any weapon really. It would hardly break anything IMO.


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The Ways of the Leader: The Noble Class
The first ever En5ider Class now fully released on OGL.
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