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  • Tony Vargas's Avatar
    Today, 02:20 AM
    It's worth nothing that in 3e, for instance, it might be summed up more like: 0. DM changes the rules if he really wants to. 1. DM meticulously documents the aspects of the setting the players are likely to interact with. 1.5 DM describes the PC's experience of the world as play advances. 2. Players state actions, referring to the rules the DM is using. 3. DM adjudicates any grey areas...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    You get a more authentic experience than if a fake jerk were running it.
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:04 PM
    In-jokes and references to the classic game can keep experienced players entertained, as a last resort, you can even let them regale the table with tales of their old characters. Level-up the un-used pregens so new entrants can step in at the same level as everyone else. Or, don't bother with experience, pick a level, like, oh, 3rd*, and just always run at that level. And just show up and run...
    9 replies | 233 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:39 PM
    HP are a mechanism the game presents for resolving uncertainty. Was so-and-so killed by such-and-such? Yes/No: narrate it. Not certain: determine damage and compare to remaining hps. Saying that's "bypassing hps" is doing it out of order. Hit points only come into it if you're not sure they're dead. It's like resolving any other action declaration. Sometimes you just don't call for...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:27 PM
    The idea, as I see it reading 5e's, admittedly natural and thus ambiguous, language is that the determination of uncertainty happens before referring to the mechanics that might be used to resolve said uncertainty. Yes, that. It's prettymuch the Empowered DM's privilege. Presumably because we (as DMs) don't want to. But, there's no reason a DM couldn't do that. Personally I don't care...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:48 PM
    Now we're just straying into immemorial failings of D&D. ;P Seriously, though, a rule (of thumb) that if the player's action declaration boxes the victim into a certain death scenario, the victim dies, isn't even really a variant, it's just the 5e describe-declare-resolve cycle. The player declares the action that initiates the inescapable-death-scenario, the DM narrates success, no...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:02 PM
    IDK, I've heard it coming from players who (miraculously) get the drop on someone, too. If you combine the two, though - player control of the narrative as a reward for victory, with damage held in abeyance after an attack roll - you could get there. The character defeats an enemy and choses to hold him at knife point with his last attack rather than drop him (4e style), but then hold the...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:55 PM
    Stealth? Disguise? Death attacks? Sounds like a ninja. Leather armor & shield? ...no idea. Ninjas hadn't quite become pop culture icons in the 70s, I don't think. And the iconic assassin of that & the preceding decades, if you even remembered he was supposed to be one, would've been James Bond. Maybe Bronson as the Mechanic. ...I'm probably missing something. Did Nehwon have an...
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:29 PM
    The Ranger was, originally, Aragorn. Sorry, it was just a model-one-hero-from-fiction class, a testimony to the profound inflexibility of the class/level system. To me, it's a superfluous/redundant class in most editions since that Aragorn thing in the early game. Prettymuch since we got Kits and non-weapon proficiencies, it's been questionable whether it was called for at all. Once we had...
    55 replies | 1012 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:22 PM
    It is, but 1e, at least, wasn't /as/ susceptible to it - if creatures were "sleeping or otherwise helpless," I think the phrasing was, you could kill them at 1/round. No CdG or anything. If the DM takes the knife-to-the-throat scenario as helplessness, it was taken care of. But there's one huge, unspoken assumption in that scenario... The assumption is that you can get a knife to...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:01 PM
    There's no end of possibilities. And, you can do it on the player side by adding options (like a "Dive for Cover" use of your Reaction, say), or on the "monster" side by giving them special abilities that impose genre conventions (like being knocked prone if in the beaten zone, but missed), and/or just be resolving and narrating things in accord with genre tropes. In 5e you can be pretty...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:13 PM
    I'm not saying it isn't able to allow a Barbarian to rush into melee even in the face of twanging crossbows or dragon's breath or the like - given the right sort of character, at the right levels, wearing the right armor, with the right good save. Just that: 1) it doesn't do it without some willingness to be flexible when it comes to visualizing the character and what hps mean in the story and ...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:55 AM
    The ol' sneak up and kill a sentry? 5e: Narrate success or failure depending on which'd set up the better scenario - or, if it doesn't matter call for regular attack & damage. 5e has an assassin sub--class that pulls these kinds of murders as a defining feature, so giving it out for free could be off.... that said, a ranger should be able to manage some serious damage. 4e: Make it part of...
    127 replies | 2298 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:23 AM
    FWIW, in one instance I statted a minigun as an Area Effect that attacked everyone/thing in its beaten zone.
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:03 AM
    How are characters in genre supposed to behave? It's not perfectly consistent: in some sub-genres or instances they'll be /fairly/ cautious of some hazards, but much of the time they'll act boldly, take crazy risks, and survive. Sometimes it makes little sense if you think about it too hard. The same character in a movie or TV show might counsel caution to a minor character in a hazardous...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:36 AM
    In 5e, you just shoot in melee - you have disadvantage, but you can do it, and it's not an added danger over and above regular melee. It's not realistic, of course, neither are a lot of things. It strikes me mainly as a compromise for playabilty and to make the game less tactically challenging or frustrating - faster combat, too. I suspect it'd be OK in many other settings, too, even a little...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:16 AM
    It might have seemed un-necessary, but it was certainly there - some DMs got /really/ into that "your character wouldn't do that" is not an unfamiliar phrase from back in the day - while others were like "WTF, no, go ahead play a Ranger/Druid/Magic-User, wear whatever you want..." ...but I see the point, you /could/, if you wanted to, break you class proscriptions and be demoted to Fighter or...
    507 replies | 10613 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:45 PM
    You can, in D&D, at a point. That point is reasonably high level, and if you're willing to have your Conan be more the later REH version, in full armor. If you're insisting on the oiled-up bodybuilder movie version, you'll really need a whole lot of hps, more than D&D typically gives you. Well, and if you have some way of dishing out the sheer volume of attacks to build yourself a pile of dead...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 11:27 PM
    Let's see, my old AD&D campaign was weekly from '85 through '90 ...more sporadic after that... until wrapping in '95 I'd have to guess like 400 sessions. The amazing thing about that was that in 84-86, about the same group was also playing a couple of Champions games every week, and Traveler, and GURPS - we spent like 30hrs a week gaming: Thurs & Fri night, all day Saturday, and Sunday afternoon....
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:48 PM
    … no, I do enough reactive edition warring as it is … it was a long time ago, I barely remember … … yeah, that's my story. /Everything/ was interpreted differently in different groups back in the day. ;) IMHO/PX, the more old-school interpretation was that anything not on your class list was proscribed. So not just MUs didn't know how to use armor, but /couldn't/. By 3e, it had gone to...
    45 replies | 923 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 10:18 PM
    I guess I did say "better," but it was in the interest of humor and sarcasm. I /did/ like the crazy way the M:tA Paradigm rubric let you mash genres (to say the least), and didn't find it in the little I saw of M:tA*** - but I'd really already lost interest in Storyteller by the time the nWoD came out, so everything that followed - including all your obvious trauma** - wasn't on my radar. I...
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:08 PM
    Specifically referred to them like he did Bishop Odo &c when claiming the Cleric as his own?
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 08:03 PM
    Vitriolic? You clearly didn't read the post I wrote. ;P ...now, /sarcastic/ I'll cop to. Storyteller & the oWoD were very much a product of the 90s, which, ironically, in spite of being a rather pleasant period economically & by a number of other measures, sported pop culture rife with conspiracy theory. The idea of Vampires pulling the strings in every major city, Garou fighting a secret...
    74 replies | 2235 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:48 PM
    Well, Greyhawk. So you don't have any of the insider testimonials you were looking for on that topic? I was just looking at similarities because someone asked. The D&D Thief didn't use innate/powerful shadow-magic like Shadowjack, for instance, in fact, like Cugel, it didn't have innate magic, at all. It did use magic scrolls via Decipher script, which is closer to Lieber's Grey Mouser than...
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:23 PM
    Not quite like any of them, but I'd say more like The Mouser. Shadowjack had substantial magical powers of his own. Cugel often used items. The Mouser was a failed magician's apprentice. I can't recall any of them using anything like a D&D scroll (but it's been a while). The Grey Mouser though, had a fascination with languages and deciphered ancient writings on occasion, and Gygax's...
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 07:10 PM
    I'm not sure which is more out there, the denial that ranged weapons can & do kill in D&D (ask any number of imaginary orcs with imaginary elven arrows sticking out of them - the death toll over the last 45 years must have been staggering), or the denial that people /do/ close with gunmen in spite of being shot at, or even actually hit several times?
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:59 PM
    You mean like testimonials from some insider back in the day going, "yeah, I totally ripped off _______"?
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:41 PM
    You mean it isn't mapped to an actual move action. It's modeled in attack rolls, however. It doesn't take six seconds to swing a sword once - let alone the full minute of a 1e combat round - there's a lot of attacking, parrying, dodging, "ducking & weaving" if you like, and movement in the course of the round. 5e lets you attack within a move action, so you can model moving-and-fighting a...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 06:32 PM
    That should shock no one. I can see that 'tude with the fighter, it just fights, the fighting hero is an ancient thing. Heck, Gilgamesh, right? But the D&D magic-user is not the same kind of thing, bearing little resemblance to users of magic in myth and legend (who were often divine or supernatural in nature, rather than in learning), nor to the learned /mageia/ of antiquity, nor the...
    28 replies | 745 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 04:50 AM
    Yes, why wouldn't they? Leather, wooden shields... one unusual magic item was scalemail made of enchanted autumn leaves. But, like Glassteele or something, no. Clerics, no, loss of spell-casting, IIRC, though it never came up. But, even back in 1e I'd customize priesthoods, so some could. A Priestess of Teema, for instance was only supposed to use light-bladed weapons. ...and WTF? It...
    45 replies | 923 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 03:29 AM
    Well, sure, if he has a squire. If he takes a page(npi) from Robillar, OTOH, and has a wizard Henchman, even one of half his level, it could be well worth it, in some situations.
    30 replies | 986 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 25th June, 2019, 02:12 AM
    Not in the sense that you add the damage bonus to the extra crit dice (and that goes for any bonus that doesn't say it adds to crit dice, but to damage rolls). But, yes, in the sense that all your damage bonuses go into calculating your max damage when you crit, in the first place, and yes in the sense that Pick Expertise is an untyped bonus, so stacks with any other bonuses just fine. If...
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:25 PM
    Valid concerns can be expressed without relying on double standards. It's not that hard a bar to clear. And, answering concerns in detail is not dismissal.
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 09:00 PM
    Gotta ask: which Gamma World? Like, what's the copyright date? IDK about "epic" (that implies all sorts of things to me that are not synonymous with dungeoncrawling), but the long arc implied by zero-to-hero leveling and the "need" to have stories paced to enforce 6-8 encounter/ 2-3 short rest 'days,' both work against a purely episodic approach.
    4 replies | 341 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 08:03 PM
    Ok, I can kinda see why. BTW, a friend & fellow GM back in the day used to say "Pop like a toad!" usually in reference to some monster or character being attacked by something quite potent, or taking a lot of damage. Never did get the reference...
    2 replies | 204 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:52 PM
    Sci-fi for two of the 9 Traditions and 2-3 of the 5 Conventions (depending on how far the Progenitors are taking it in the story, and the Syndicate & NWO don't need to go there, at all) - cyberpunk for only one of each. In no one plays a Virtual Adept or tangles with It-X, no cyberpunk. No SoE or Void Engineers, no space opera. You might get some Tom Clancy level sci-fi from the Progenitors...
    74 replies | 2235 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 07:28 PM
    Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:57 PM
    Oh, wow, so exactly like a Companion character, then? That's nice. Odd choice of name, when Companion hasn't been used for anything else, and Henchman is so much more traditional... ::shrug:: … and in a product called "Essentials" it can hardly be just another example of the reflexive horror of all things 4e … Edit: Oh, wait, maybe not "Henchman" because Villains have Henchmen (or...
    30 replies | 986 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:12 PM
    Also the ratio between types of rests is a factor. As we all know, D&D has always depended on pacing to impose balance upon class resources and encounter challenge levels. In the olden days it was just spells/day classes vs unlimited sword-swinging classes vs encounters/day. 5e added short rests and a few classes that primarily used them. And it has resource- rich, moderate, and poor...
    32 replies | 962 view(s)
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  • Tony Vargas's Avatar
    Monday, 24th June, 2019, 06:03 PM
    I'm with you on most of these, but two of them, I think, the underlying reason is too compelling: A hard 1 spell/round limit might be simpler. From the start of your turn, to the start of your next turn, you can cast /1/ spell, it might be a bonus action spell, in which case you can make an ordinary attack or other action, a regular action spell, or a spell you cast as your reaction - but once...
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 09:12 AM
    I'm just recently well enough to return to running my campaign, and the first session back I ran an underlevel complexity 4 SC to handle progress toward finding a certain goal in the Elemental Chaos. It was mostly RP, but at some points, failure could trigger a quick encounter.
    7 replies | 389 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 08:54 AM
    IDK. walls are typically made of stone, their not nearly as dense as some PCs can be... ;P But, seriously, go right ahead. If a creature can become non-corporeal or something, it could slip right through the grapplers' fingers. Not out of line at all to add something like that, or just rule it on the spot. The game, itself doesn't think of everything, and, while a module is meant to do a...
    56 replies | 1726 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 05:38 AM
    Yeah, most saves not scaling is an obvious problem. Cancelling out the initial +2, though is just shifting the issue to 1st level in a way. I wouldn't have raised the save DC, instead, give the initial +2 to the normally-proficient saves, and just the scaling over that to the bad saves.
    15 replies | 469 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 04:03 AM
    rec.games.frp.storyteller and alt.games.white-wolf were very active back in the day, though discussion covered mechanics and PbP as well as more. But what sorta made that claim ring a little true, to me, was the way oWoD books were written & Organized: they were generally pretty good cover-to-cover reads, but terrible in-game references. There was also an increasing emphasis on the...
    74 replies | 2235 view(s)
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  • Tony Vargas's Avatar
    Sunday, 23rd June, 2019, 03:51 AM
    Sure, the DM is as free, in 5e, to narrate success when players declare the characters flee, upon realizing they've taken on something too much for them too soon. 13A even has a formal mechanic for it, a "Campaign Loss," I think it's called.
    56 replies | 1726 view(s)
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  • Eubani's Avatar
    Sunday, 23rd June, 2019, 02:45 AM
    I would think about removing Wisdom and adding Perception and Soul. Ranged attacks can key off perception, divine magics and quite a few magic saves would use Soul and initiative can choose between Intelligence, Dexterity or Perception. Perception as a stat makes more sense and frees up a skill slot as almost everyone tries to get Perception as it is a near guaranteed scene to scene check.
    61 replies | 1595 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 06:26 PM
    That is a really good idea, and on more than just the topic of simplification. Doesn't that rapidly overwhelm proficiency scaling/BA? (Or did I miss that being replaced with a similar level bonus?)
    20 replies | 778 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:49 PM
    Consuming Action Surge - which a 5e Fighter in a standard/assumed 6-8 encounter/2-3 Short rest day would get to use about as often as a 4e daily* - might make sense, to activate a more powerful mmaneuver. That or multiple dice, though hilights the problem with not level-gating maneuvers in the first place: all BM maneuvers must be 3rd-level appropriate abilities, so getting your 4th&lower...
    76 replies | 2586 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 05:24 PM
    Count each formation if regulars or undisciplined mob as a swarm. A modest sized battle becomes readily doable with regular rules, and individual high-level creatures can interact with them in a reasonable/playable way. One thing I'd do was let swarms inflict full damage on eachother with ranged&melee. Swarms of same-size creatures occupying the same space? Maybe not? Some kind of "fighting...
    51 replies | 2098 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:56 AM
    Nod. None of those eventualities would be accomplished by simply giving the guns in question moar damage - That'd simply result in a dead hero, or, if the numbers added up just right, an unconscious one, in 5e making death saves. Now, there have been moments here & there in D&D history when a weapon attack might do something aside from just hp damage. In 5e that's locked in the BM subclass.
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 03:14 AM
    Its not like 1e casters would lag multiple levels behind, the Fighter, their whole careers. All casters didnt even consistently level slower than all non-casters. You just described LFQW. Yeah, a fighter hit things steadily more often, doing more damage, on average each round. An MU's magic missile did steadily more damage, too, and he got more of them, and more & more higher level spells...
    30 replies | 1280 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 02:35 AM
    Strictly Order Of Hermes, then. Arbitrarily narrow, but doable - an Horizon Realm or just some little college town the Ascension War doesn't quite reach, with Bygones instead of other supernaturals.
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:22 AM
    I suppose that's varied a bit from one edition to the next. Back in the day, there was a rule along the lines of "sleeping or otherwise helpless creatures can be slain at a rate of 1/round." In latter eds, there were 'Coup de Grace' rules that made it a lot more likely, but not guaranteed, that you could kill a helpless victim. In 5e, hitting a downed character will kill it pretty quick. ...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Saturday, 22nd June, 2019, 12:11 AM
    If you're watching that scene in the movie, do you really expect the hero to get shot dead in that moment? Seriously? That's not to the contrary, at all. That's what pemerton would call 'orthogonal.' It's really nothing to do with it. Whether you conceive hps as 'plot armor' (they represent narrative reasons why your character won't die) or 'luck' or skill or 'ability to defend yourself'...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:54 PM
    Prof to AC as long as you move on your turn could work.
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:28 PM
    That was the FASE-RIP system RIPped off from the first Marvel Superheroes. Thanks for the reminder. I can add those to my list, too. ;( I'm a huge GW fan, and the most-D&D-ish editions, the 1st, 2nd, 4th, Omega World, and the last (7th, by my count, which said "D&D" right on the box, and had clear 4e DNA) were generally the best, most fun & over the top. Hopefully, any 5e-based GW...
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:16 PM
    I don't think that's quite fair. I mean, yes, casters were generally Tier 1 & 2, and non-casters 4 & 5. But it was hardly new nor unique to 3e, worse than ever, perhaps, but only a /little/ worse than an ever that had always been pretty darn bad prior to 3e, and isn't exactly a whole lot better, now, with 5e. At the same time, it's a little over-generous: ToB hardly closed that gap. It...
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:32 PM
    It peaked at 5 or 6, in the oWoD as I recall. And one of them, Mage, you could take careening off into almost any genre. Virtual Adepts & Akashic Brothers vs Iteration X & Syndicate: Cyberpunk. Void Engineers vs Nephandi: Space Opera. NWO vs Sons of Ether: James Bond. Traditions + Technocracy vs Marauders: superheroes. Marauders vs Nephandi: Tokusatsu. Syndicate vs Euthanotos:...
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 10:07 PM
    It's a truism of internet discussion that if you make a general statement about what people have done, someone will pipe up with a testimonial to the exact opposite. This time, it's me. My longest-running AD&D campaign went from '85 through '95, and used not a single published module. But then, I never ran modules after the first year or two with the game. I played in enough - and in...
    350 replies | 11084 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 09:37 PM
    There is a lot of complexity, but it's hard to jettison without depriving players of options. Obviously, first, don't use any optional rules. Feats & MCing are just added complexity. Bonus actions and concentration add complexity, for instance, so do reactions - removing everything that uses them would reduce the complexity of the game. Not removing the mechanics (which might render a...
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:24 PM
    Yeah, the primal spirits felt a trifle forced or out of left field, maybe the decision to include a Shaman class had something to do with it? Druids as a remnant of 'old religion' always appealed to me, in 4e, Druids gaining power from ancient pacts with Primordials would have been more evocative, IMHO, making them natural underdog rivals to the divine classes, and being consistent with their...
    74 replies | 3098 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 08:02 PM
    Nod. Feel or expectations seems like it's the main stumbling block Hit points can and do model the same sorts of things when swords, arrows, fireballs, and lightning blots are flying around. But itty-bitty pellets of streamlined lead start flying around ...
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:41 PM
    Ah, so you know my players! ;)
    56 replies | 1726 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:38 PM
    I don't suppose there's a whole lot of functional difference between HP as 'plot armor' or hp as 'ability to defend yourself.' Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. Picking one of those possible interpretations and calling it...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 07:29 PM
    IIRC, Steve Jackson himself came right out and said it. May well have been in one of the GURPS books. But, remember, we're talking acknowledgement of 'inspiration' - there's no hint of plagiarism or being 'derivative' or anything like that. There was a lot of rancor between GURPS and Hero System fans over which was really 'first' in one sense or another. GURPS was the first RPG, as far as...
    14 replies | 546 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:47 PM
    Exactly. The DM /can/ narrate a villain's escape if he and his group are playing for a dramatic story arc, or, he can narrate his capture/death because the players like 'getting it right' and subverting genre tropes - or he can call for checks, set DCs, and 'let the dice fall where they may' like an old-school wargaming judge. They're each equally valid under the 5e DM's role - a big part of...
    56 replies | 1726 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 06:35 PM
    I don't suppose there's a whole lot of functional difference. Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. And in some genres, bullet-time would be just fine. In most genres, characters being shot at do move & dodge, defending...
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:54 PM
    Nothing most 70+ y/o athyreotic stroke survivors aren't taking.
    397 replies | 10756 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:49 PM
    I'm not sure any particular range of integers is automatically fun. The fighter /is/ supposed to be "Best at Fighting" (with weapons) (without magic). Feats and magic items shouldn't be required for that. If that's the case, a tweak to the standard rules (before feats, w/o items) might well be in order.
    48 replies | 1512 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:44 PM
    box (n.2) "a blow," c. 1300, of uncertain origin, older than the verb, possibly related to Middle Dutch boke, Middle High German buc, and Danish bask, all meaning "a blow;" perhaps imitative; box (v.2)"to beat, thrash, strike with the fist or hand," late 14c., from box (n.2). Meaning "to fight with the fists" (intransitive), whether gloved or not, is from 1560s. Related: Boxed; boxing. So,...
    51 replies | 1799 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:38 PM
    In 5e, that's not even a switch or an override, it's just making different rulings. The villain tries to escape, the DM narrates successful escape, the players try to stop him, the DM narrates failure, the party tries to track or pursue him, the DM narrates the pursuit taking them to a side-encounter or dead end. Perfectly orthodox 5e play dynamic.
    56 replies | 1726 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 05:34 PM
    Wow, when you put it that way, the fighter sounds, not at all great.
    48 replies | 1512 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 11:17 AM
    Rulings aren't 'house rules,' they're a necessary DM function, especially in 5e, where essentially every action resolution technically includes a ruling from the DM. The thing about a starting point is you move on from it. The Rules of 5e are Written, as much as possible, in natural language, so they are naturally ambiguous. When the rules aren't perfectly clear & explicit, you make a ruling,...
    32 replies | 1048 view(s)
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  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 04:32 AM
    That'd work for a lot of 'em. There's 5 other saves but rarely for 1/2.... ...does 5e also have Mettle, I wonder?
    51 replies | 2098 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 03:15 AM
    3e had swarms (and hordes? for size M participants, I think it was), and so does 5e, so I see no objection to the observation.
    81 replies | 3833 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:43 AM
    That's a good point. If the strategy encourages holding on to high level slots longer, it may cause the caster to pass on good opportunities to use the slot very effectively early in the day, or find him, later in the day, with the slot available to take advantage of such an opportunity. OK, I follow that, but I'm not sure I buy it. It can actually be pretty hard to predict which of your...
    60 replies | 2057 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 01:32 AM
    IDK, maybe: Versatile Fighting Style You gain the benefit of Greatweapon Fighting Style when wielding a versatile weapon two-handed. Choose a second fighting style useable with a one-handed weapon, you gain the benefit of this style only when using a versatile weapon one-handed - you must still meet any other requirements of that style. Yeah, that's versatile.
    48 replies | 1512 view(s)
    0 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:32 AM
    A Tiefling, a Cambion, and an Alu-Demon walk into a bar...
    350 replies | 11084 view(s)
    2 XP
  • Tony Vargas's Avatar
    Friday, 21st June, 2019, 12:28 AM
    The 2e CPH went into that idea in considerable detail. Forces & Philosophies, I found it very interesting and developed a number of them back in the day.
    68 replies | 2226 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:53 PM
    Close competitors, I guess, rivalry can be bitter. Like the more contentious D&D and Pathfinder fans - though there's a lot more mutual appreciation, in those broader d20 communities, I think. NP. I know I'm getting old because I can just drone on and on about stuff that happened in the 20th century. ;)
    14 replies | 546 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:46 PM
    I've played both (but never GM'd GURPS). They use a similar resolution system, not so dissimilar to d20, really, but 3d6 roll-under with all sorts of modifiers. They're both build systems, and GURPS originally billed itself as a purpose-built Universal system (thus the U) and gave up on it calling itself "Multi-Genre" after a few editions, while Hero started as a de-facto core system and grew...
    14 replies | 546 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:34 PM
    Since all 5e classes use magic, it's about the same thing, really. (Though, yeah, that makes the Fighter & Thief "arcane.") ;P
    80 replies | 2523 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:33 PM
    That's the thing, whatever plot armor mechanism you settle on, it'll either make only that last bullet a 'real threat' - or it'll fail as plot armor (at least some of the time, a "protagonist who shouldn't die at this point in the story," will). Meh. RQ, for instance, did scads of things differently from D&D, not just eschewing a plot armor mechanic. Armor absorbing damage, skill-based...
    397 replies | 10756 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 10:05 PM
    Always great to see that happen! :)
    109 replies | 5505 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:52 PM
    the DM must make a ruling. Seriously, the observation that "no rule says you can't" doesn't mean "the rules say you can." Nor vice-versa. It's 5e, Rulings not Rules. Even when the rules seems to say one thing, and the DM rules another, it's not a 'House Rule' it's a Ruling.
    32 replies | 1048 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:36 PM
    Whoops! Should have gone Barbarian. ;) 3.x/PF Fighter: elegant, but not simplistic. It's great for system masters, because you /can/ wring an adequate performance out of it through the sweetspot, if you're really good.
    14 replies | 546 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:30 PM
    Yeah, they have diabolic ancestry, not Demonic. Totally different. Typical play wasn't. All we can go on, for sure, is the written rules at the time (& commentary, there was a lot of Gygaxian commentary woven into said rules), albeit, with the caveat that virtually no one used all of them, exactly as written, nor was there any given crazy rule that absolutely everyone ignored. ...
    350 replies | 11084 view(s)
    0 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:17 PM
    From the discussion of Metics thread: Sure sounds better than that game you guys are discussing, here.
    8 replies | 535 view(s)
    3 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 07:11 PM
    Agreed. 5e definitely found the right compromise between advanced and acceptable. TotM may be a relatively new label, but the necessity of playing without a play surface has been around as long as D&D has been played in tiny dorm rooms and the like. ;) It really is kind of an "advanced technique" though, if the system doesn't have fairly solid support for it (Like 13th Age, for example)....
    109 replies | 5505 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 20th June, 2019, 06:49 PM
    Spam spam spam spam. Lovely spam! Wonderfulspam! Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam. Lovely spam!Lovely spam! Lovely spam! Lovely spam! Lovely spam! Spam spamspam spam!
    39 replies | 3736 view(s)
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About Eubani

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Date of Birth
April 6, 1979 (40)
About Eubani
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Hi I'm an avid roleplayer and hope to get to know more over time.
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Sydney
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Male
Age Group:
31-40

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Ability Score Rebalancing Sunday, 23rd June, 2019 02:45 AM

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Thursday, 30th May, 2019


Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned Eubani in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Tuesday, 31st January, 2017

  • 10:35 AM - Shasarak mentioned Eubani in post Listened to latest "Lore you should know" and......
    So now I have caught up with the whole Podcast it seems that what Eubani said in his OP is pretty accurate. If anything what I gathered from Chris was that he is tired of going back to reread old books and wants to start to make some new stories.

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Sunday, 23rd June, 2019

  • 04:36 AM - FrogReaver quoted Eubani in post Ability Score Rebalancing
    ... sense and frees up a skill slot as almost everyone tries to get Perception as it is a near guaranteed scene to scene check. But that's only because people are crazy. Perception is vastly overrated in 5e. Though that's probably a discussion best had elsewhere.
  • 03:27 AM - Yaarel quoted Eubani in post Ability Score Rebalancing
    I would think about removing Wisdom and adding Perception and Soul. Ranged attacks can key off perception, divine magics and quite a few magic saves would use Soul and initiative can choose between Intelligence, Dexterity or Perception. Perception as a stat makes more sense and frees up a skill slot as almost everyone tries to get Perception as it is a near guaranteed scene to scene check. ‘Perception’ = Intelligence ‘Soul’ = Charisma

Wednesday, 19th June, 2019

  • 04:06 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    I think the limited number of dice you have and the need to use them for other maneuvers balances out things enough. Lets face it Wis + SD healing once or twice a rest is not going to trump those poor magical healer at all. In fact I think some non magical healing would allow more class choice and make low magic games more accessible. Assuming 2 short rests that's potentially 12d8+12*WIS healing per day at level 3. That can easily come out to 72 healing. A non-life cleric at level 3 will only do 8d8 + 6*WIS = 54. Basically it allows you significantly more healing per day than a cleric. That's the issue I have with it.
  • 01:15 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Enabling a combat medic style could be pretty cool. Balance on the ability could be a little tricky. Easiest way would be to limit the ability to once a day per ally similar to the healer feat. IMO

Tuesday, 18th June, 2019

  • 11:46 PM - doctorbadwolf quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Not sure it needs to scale, but if it does I’d stick with 1d/superiority die spent. Also, 1d6+SD is probably too much. Maybe SD+Charisma? Even if if it doesn’t scale, it’s a great way to get downed allies back up.

Friday, 14th June, 2019

  • 01:07 PM - DEFCON 1 quoted Eubani in post Durable Feat is weak, Healer feat is too strong
    I just joined Toughness and Durable into 1 feat. Same. I use feats as character-defining traits, and thus have no desire to spread out that definition over several feats. If there's going to be a "exceedingly healthy and hearty" feat, I only need/want the one. So I removed the CON bonus from Durable then combined the two feats into a single one. And as far as Healer is concerned... frankly I don't care if its as powerful as most healing spells because very few players take it unless the group can't get healing spells (which is what was the situation in my last Curse of Strahd campaigns.) But my tables run with enough players that there are always at least two (if not 3 or 4) PCs that have healing spells / effects available for the group, and thus the need for anyone to give up one of their feats for Healer is just not there and nobody wastes their feat slot for it.

Tuesday, 14th May, 2019

  • 08:24 PM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. I don't know what, if anything, was actually forwarded to Zak by Mike. Do you? Does anyone who is indulging in this "resulting anger" you're justifying? Let's be clear--at the time, Zak was coming under fire for being a tool to people online. That's it. Mike was asked to look into it, and my guess is that he said to Zak "you've been accused of doing the following things... do you have an excuse or justification?" Maybe it was apparent to Zak who had complained, based on the nature of the accusations, I don't know. Mike was never, as far as I can tell, in the position of investigating accusations of domestic abuse, which is what Zak is now in trouble for. I find it difficult to imagine that Mike would be asked or would agree to conduct t...
  • 11:23 AM - Rellott quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. Two caveats before my reply: 1. I have been a casual observer of this incident, starting only after it became a public incident. 2. I don’t condone what Zak did, nor do I have any particular attachment to Mearls. In the several threads and articles I’ve read about this, I’ve seen people repeatedly accuse Mearls of sharing that info, and I’ve repeatedly seen others calling it hearsay and speculation. I have never seen any proof that Mearls did that. If he did, that’s indeed not a good thing, but hindsight is 20/20 and he may not have realized exactly how bad a thing it would turn out to be.
  • 02:53 AM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Consequences for ones actions is not being picked on. It appears to me that more than a few people were arguing that Mearls should face consequences for someone else's actions. It seems that people looking for something about which to be outraged have found Zak, who provides plenty of transgression to fuel that fire. The problem is that Zak is the sort of person you can't really bully, because he doesn't seem to care about anyone else's opinion of him and he will gleefully and aggressively go after people who speak out against him. That leaves Mike, a genuinely decent and pleasant guy who can be (and, I'm sure, has been) hurt by the vitriol hurled at him recently, and WotC which is a company that seems to prioritise the expression of trendy and modern social values. One of the reasons 5e is such a runaway success is that WotC took the time to reach out to the OSR crowd and find out what made OSR products popular. After all, the objective of 5e was to give the D&D market what we wanted t...

Monday, 13th May, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019

  • 05:45 AM - Elfcrusher quoted Eubani in post A Few Balance Changes I'm Considering
    Just for you Elfcrusher I change abilities that ignore cover bonuses to reduce AC by 2. This gives them some benefit whilst making cover still desirable. I have been thinking about but yet to make the leap of bringing Archery fighting style in line with duelling and other styles by making it +2 damage instead of to hit. Useful but not overriding the usefulness of everything else. That's a start. I was thinking: - Disadvantage on attack roll if shooting at target that is within 5' of a conscious enemy (in other words, it's really hard to hit somebody who is actively engaged in melee combat) - Shooting within 5' of an enemy provokes opportunity attack

Thursday, 25th April, 2019

  • 06:39 PM - Satyrn quoted Eubani in post Fixing the terrible Weapon Master feat
    How many people actually want 3 or 4 extra weapon proficiencies when looking for weapon proficiencies? Maybe none. Maybe lots. I don't know, and since the feat already exists I see no harm in leaving it available.

Thursday, 18th April, 2019

  • 04:13 PM - the Jester quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Apparently a consultant back in 2014 was taken on despite warnings of domestic violence, sexual assault and abusive online behaviour. When face with this MM asked for information and many who had dealings with the consultant emailed Mike on their personal experiences with the consultant. Apparently Mike took the view that things were exaggerated or made up only after forwarding the emails to the consultant. Mike of late made a statement that the consultant was only a play tester and that WotC has stopped dealing with him. The consultant known as Zak S has a credit in the PHB as a consultant which is separate to play testers mentioned. Many were upset with Mike trying to low key his part in this and for him failing to take any personal responsibility. His twitter account with the message and the responses is probably more enlightening. My understanding is that the allegation that he forwarded the emails to Zak S is not actually supported by anything. All I've seen is a screen cap of Mearls ...
  • 03:02 PM - Morrus quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    It now being mid April and we have not heard from Mike on social media or Twitch since Feb I am guessing that he is under a pretty solid gag order and will only be seen at cons with a tight script. Probably less that than he's wary about poking his head up on Twitter. His last tweet got 420 negative replies; that won't go away with his next tweet.
  • 02:48 PM - Ancalagon quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    I doubt it considering the timing.Coincidencee happen... or the stress of the event triggered the health problems.
  • 12:58 PM - DEFCON 1 quoted Eubani in post Would you rather we get more setting neutral content than adventures?
    I have tried to have this discussion in the past unfortunately I kept getting hit with the strawman argument that more automatically means you want a flood thus causing a lowering of quality and the down fall of the edition. There is plenty of non adventure material that this edition has not touched upon let alone the modularity we were promised, so I think we can easily handle 1 or 2 non adventure books extra a year. Heh... yeah, but you, I and everybody else also know that we aren't going to get it, because they've told us from the beginning we weren't going to get it. So every time there's an attempted discussion to lament about this fact... people rightly or wrongly show up to question why you are bothering to have it since its the same discussion that's been had for the past five years with the same complaints and the same reasoning and the same explanations. With the results of the discussion being that nothing is changed. So people right keep wondering what exactly is the point...

Friday, 1st February, 2019

  • 11:52 AM - Yunru quoted Eubani in post Elemental Monk Fix
    Many of the spells cost too much ki and need to be re-evaluated. Also one should be able to add an element keyword to their unarmed attacks. Technically the Elemental Monk is on par with the Warlock for casting potential. The ki cost is on-par considering that, but then that's only if you use ki for casting. Where it falls down is the Warlock can do a decent amount of damage without spell slots, but the Monk can't without ki, so the costs are a little too high. Now we could try and fiddle with the amount of Ki to resolve that... or just make the spells better.

Monday, 28th January, 2019

  • 11:19 AM - CapnZapp quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    Basically utilize other stats more often. Enforce encumberance. Obstacles that require lifting, pushing or holding things back. Include the need to remember specific things or Lore. Endurance based trials. Traps that need to be figured out and require multiple people. Traps that require other saves. Provide weak minions in combat to use help action. Use spells other than dex save. Have non violent encounters where knowledge and communication win over dex. Cramped fighting spaces where you rule that dex does not help. The list goes on. Your list is the perfect illustration of why 5E is wrong. A long list of things the system forces you into doing. Why not simply acknowledge the 5E simplification means Dex is too good and revert back to how Strength is required for 3E fighters? Then you don't need to jump through any of them hoops of yours.
  • 07:42 AM - ClaytonCross quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    How about a dungeon where no amount of dex will open doors and you have to use charisma to convince the doors to open. Each door has it's own personality and thinks differently about the party and dungeon inhabitants. Help Help the Rogue just stuck his tool in me without even buying me dinner first. (0.0) I want to play this dungeon! That is a unique idea a that would a fun exercise in "you can't just fight and break your way though everything... sometimes you need to talk it out or even... dare I say it … run away for dear life." Most of the parties I have ever been in don't ever try to escape. If it looks like we will die if someone yells the usual "Victory or death" comment to see if the GM blinks and provides an out while the touch up their alts under the table when its not their turn. I am inching towards the door yelling "Discretion is the better part of valor" or if I am GM I am calling the bluff... "Well its at this point you realize you have made a horrible tactical error and you ...


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