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  • Tony Vargas's Avatar
    Today, 01:50 AM
    To start with, try the visiting alumni vs the graduating class, but, for the sake of simplicity - almost as simple as the mob of fighters vs the champion - limit everyone to just casting Magic Missile. See how that goes. ...then add shield...
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Today, 01:37 AM
    Yep. RQ 3rd added sorcery. The RQII I played had Battlemagic, which you just learned and spent POW to use. Battlemagic used a focus, like a lesser rune, that you needed to cast it, and your own POW. You could also get a Matrix, a magic item that 'knew' the battlemagic for you, and Power Crystals - drops of god's blood shed before time - that you could store POW in, then recover it, yourself,...
    19 replies | 657 view(s)
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  • Tony Vargas's Avatar
    Today, 01:08 AM
    Or something like the old samurai 'psychic duel?' (Which I don't remember well enough - it might've just been a contested check.) 5e's so all-in with sub-classes, I'd want to go that route as much as possible. Combat Styles, alone, could mostly-adapt the Fighter & (spelless) Ranger to the setting. Rogue could get a Gambler sub-class ;) ...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Today, 01:03 AM
    The difference between a 4e minion and just a very under-level 5e monster is mainly that the minion has a chance of surviving AEs ('missed' attack never damages a minion - in 5e, it'd be "minions are never killed by damage taken in spite of succeeding on a saving throw"), and that it's hitting closer to even money vs just-barely-enough-to-be-relevant under BA.
    33 replies | 1005 view(s)
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  • Tony Vargas's Avatar
    Today, 12:11 AM
    As in other whack-a-mole threads, one common theme I see is that the solutions generally seem to work by hosing the healer's allies. To approach it from the other side, you could: 1) Make healing more potent for the slot cost. 2) Cut and/or power-down offensive spells from the primary-healer lists, like the Cleric, Bard (and, Gygax help me, the Druid, just as it's gotten cool again after...
    28 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Today, 12:06 AM
    Same benefit as re-rolling initiative, with less complication.
    28 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Today, 12:02 AM
    I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. A completely separate, almost non-combat, sub-system for a showdown,...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:12 PM
    But I don't think high-damage guns and reduced hp PCs is part of the solution, either. HP are a central mechanic in D&D, they're essentially plot armor, and old-west heroes are as plot-armored as any others. Their hats get shot off, their friends get shot, their horses get shot out from under them, posts & waterbarrels & windowsills get shot right in front of their faces, and they take shoulder...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:55 PM
    Grabbing just keeps you from running away in 5e, they'd have to immobilize both his hands if the spell had S components, or gag him to stop V components, but those aren't things the Grappled condition covers. There's no OA for casting in melee and no reduction in effectiveness unless the spell attacks AC. 5e doesn't evoke the classic game in /all/ instances. ;(
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:51 PM
    Ironic. One 3.0 build I never got to use was a "backseat adventurer" - a sage, he just kibitzed from the back ranks, but it gave you bonuses. In 4e he'd've been a Tactical Warlord, in 5e I guess he's back to being a Lore Bard. Of course, the stipulation /effective/ removes him from consideration, since he was a 3.0 bard...
    4 replies | 189 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:16 PM
    Yes, you may goad monsters into Overkill and 'waste' their damage or 'gain' let's-pretend-healing damage due to heal-from-0. Sure, bloodied, even without disadvantage, did that for most characters - monsters could be more dangerous when you were bloodied, for instance, without having to actually gimp you into some kind of death spiral. But, I don't think penalties are necessary: just...
    28 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:01 PM
    ...before you do something cool or heroic, at any rate. There's really no good* reason hp couldn't work well in another genre. Yeah, 5e did cut some corners as far as off-turn actions & movement was concerned, but most other eds, I think, handle that sort of thing well enough. What else is so bad? ... it's bad, it's bad come on
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:48 PM
    The whole Animal Companion thing was just a take on the old Animal Friendship spell: it exists in 5e. You could use it to befriend (charm) and train (advantage on 'social interaction' should count) an animal - you might be using a slot on it per day for a while, but you could do it. At higher level you could Awaken it.
    9 replies | 219 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:21 PM
    I'm not sure I agree that's what's going on: It may be more a matter of casters having better things to do with their high level spells than heal up a damage sponge significantly, rather than just stand him up with a low-level slot, tempting the monster to waste another round knocking him down again. Yes, the damage sponge may lose actions or get killed, but you can always wring him out on the...
    28 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:49 PM
    I think they'd both just be /confused/...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:42 PM
    I can't agree. Both the 'role' and the 'playing' refer to quite different things depending on whether you're roleplaying with a therapist, a friend-with-benefits, or a GM... ...or a director. You can improv all you want in the context of a TT wargame - or not at all - it'll have no effect on play, and at worst might annoy your fellow player & the judge, if any. I don't think there's a...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:26 PM
    Hero System (Champions! c1981 through HSR/BBB c1989-99 & FRED was OK, too) 1) Effects-based universal point-buy system. You can build any character, monster, gizmo, power, cool move, hazard, or, heck, plot point, from any medium or genre, based simply on what it actually /does/, not it's press releases, not what it "is" or how it does it, just the actual 'effect' it accomplishes in the story....
    21 replies | 920 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:57 PM
    Well, starting with 3e there were explicit encounter guidelines. They may not have always delivered a consistent level of difficulty, but they could be said to tend one way or the other? Prior to that you could go off tone, advice, and some vague sense of HD ~= level, sorta. Is that a dictionary definition? Because, if so, it's more likely alluding to Therapy and er.. 'games' that...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:46 PM
    Its a daily struggle... In a way, yeah, I suppose so. In seeking balance, 4e had to push the envelope of D&D sensibilities on the martial side, but still barely covered what they might do in an 'action movie' kind of reality that'd've still balked at actual magic - like 300, where the Spartans were doing some crazy stuff, and the sorcerers were throwing grenades, which both strained credulity...
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:23 AM
    That was mainly 3e, I think. I mean, 3e/d20 was hugely influential, so that's not dismissing the point, but classic D&D was prettymuch choose race, choose class, hold on for dear life. 4e, you could retrain every level. 5e, feats & MC are optional.
    103 replies | 4542 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:56 AM
    Yeah, we all know how you feel. :P
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:42 AM
    How are you guys even quoting eachother?
    68 replies | 1781 view(s)
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  • Eubani's Avatar
    Yesterday, 03:46 AM
    I think the limited number of dice you have and the need to use them for other maneuvers balances out things enough. Lets face it Wis + SD healing once or twice a rest is not going to trump those poor magical healer at all. In fact I think some non magical healing would allow more class choice and make low magic games more accessible.
    68 replies | 1781 view(s)
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  • Eubani's Avatar
    Yesterday, 03:41 AM
    Ultimately I believe having the fighter chasis having to hold both the simple and the "advanced" subclasses held it back. I would of liked to of seen a more advanced fighter class with the maneuvers built into the class, subclasses providing focused and flavoured usage of SD ala scoutlike and to have talents/perks which act like invocations mostly focused on out of combat. Unfortunately the 40+...
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:25 AM
    If I'm not running 5e under AL, I see no reason to opt into feats, myself.
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:38 AM
    Oh, the arguing, I get. I'm down for a nice argument. ;) There is a range, yes. How you model a character 'avoiding' the deadly bullets, though, can vary quite a bit. In 5e, the DM could choose to narrate hp loss more as near-misses, dropping prone to avoid being hit, ducking fully concealed behind cover, and the like - increasing desperation & disadvantage (not the mechanic) rather than...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:34 AM
    There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are. What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH,...
    68 replies | 1781 view(s)
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  • Eubani's Avatar
    Tuesday, 18th June, 2019, 11:55 PM
    As it is field medicine and not Morale based HP regain (which I have no issue with) I would use Wisdom as it is the stat for the medicine skill.
    68 replies | 1781 view(s)
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  • Eubani's Avatar
    Tuesday, 18th June, 2019, 11:31 PM
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use?
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:40 PM
    You only need a long rest to change your prepared spells - that significantly less foreknowledge than might be implied in choosing feats, features, sub-class & class (a build-at-level really).
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:24 PM
    So a similar maneuver would be a big plus for the BM in a game w/o feats - and in one with, he might just take the feat, instead. Feats are optional rules, afterall, as are MCing, and there's a lot of standard options that are decidedly redundant in the presence of either or both.
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:09 PM
    You're missing the 1e DMG. ;) Seriously, though, if they have water breathing, verbal components should be OK, if you don't pay much attention to material components, continue not to - if you do, well, a lot of them, like IDK, "a pinch of dust" might be problematic when immersed. A simple rule of thumb might be fire spells do 1/2 damage (a fire based cantrip might just fail, it's just a...
    20 replies | 488 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 10:01 PM
    Wow, guys? Over "can I use my magic elf game to play cowboys and ^E^E^E Native Americans?"
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 09:27 PM
    You could certainly say "better reliability" or, really, "better" a lot of other things, like "designed," because reliability /is/ a pretty standard design goal. What good is something that doesn't work, afterall? Sure, like frequent opportunities to work on it! Right, you may have a back-up vehicle on call at a moment's notice, for instance. Or the car might be a showpiece. But...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 08:36 PM
    Wow, were to start. Simulacra have half the hps and all the abilities, even casting, of the original creature - they don't regain slots or gain levels, but otherwise they exist until killed or dispelled, they can even be 'repaired' - one could even impersonate the original. They act on the caster's turn and are essentially allies & obey him, but they otherwise take a full slate of actions, and...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 08:08 PM
    Yeah, it was kinda a tongue-in-cheek example... I should try to be more serious... sometimes... ...not right now.
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:56 PM
    "DM Narrates Results" gives the 5e DM tremendous latitude to inject genre into his game - any genre. :D Not all players may 'get' it, though. ;(
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:55 PM
    That's a /different/ intended range of uses. It's more like reliability. Say a car is expected to run for 100k miles. One car, runs, with ordinary maintenance, 100k miles, no problem. Another, tends to break down frequently from the moment you drive it off the lot until it's had a little repair work and breaking-in, then it runs great, with ordinary maintenance, from 10-60k miles, then it...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:46 PM
    The fighter is pure melee, so movement isn't relevant, the fight starts when the two sides come to grips, and, movement being what it is in 5e, that means the fighter will be surrounded from the first round of actual fighting until he whittles 'em down to less than 8. New opponents don't 'spawn' they just step into the spaces opened up by their allies dropping. Were the fighter more of a Conan,...
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:19 PM
    Oh, you went dark on that tangent, and now were back to the subjectivity portion of the ride. It's not exactly an unfamiliar pattern. Hey, when you asserted I had a pattern of not backing up my claims with facts, I went ahead and /did/. Why don't you "prove me wrong" the same way, and instead of waving the subjective flag at someone's post, get 'descriptive' with the thing they're...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:12 PM
    Hey! That's type-casting! ...poor Arnie... Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though. The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 05:36 PM
    Yep, called it: It's fair to say that the objective qualities of a game don't in any way negate subjective preferences. Indeed, you can prefer something in spite of it having objectively bad qualities, or even /for those very qualities/. And it's nobody's place to stop or convert you (I mean, unless you exercising your preferences constitutes a clear & present danger to others). ...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 05:18 PM
    When your parent company gives you a 50 mil goal, with a 100 mil stretch, and development resources commensurate with those goals, and you pull down less than 50 mil, it's a financial failure - even though you were competing in a 20 mil market. It was an astounding feat of design from the PoV of a long-time D&Der (this would be me) long since resigned to the many problems facing D&D being...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 03:45 PM
    What if the 11th level fighter chose Archery as his second style, and the grunts have to close from a fair distance? Or the Champion is facing a firing line of archers ... ...or Both. Heh, what about the equivalent exercise for wizards? An 11th level wiz facing off against a graduating class of 1st level wizards - only spell allowed is Magic Missile...
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 07:06 AM
    The ones in the example are dedicated melee grunts who do just that. All you need is a lure....
    56 replies | 1778 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:23 AM
    While I think maneuvers are great improvement in some areas... Ok, one area... OK, it's just the name, "exploit" was pretty lame, and cynical jargon-squating... like Tier and Core were, also, and Inspiration, in 5e. But, less cynically: The Battlemaster essentially presents itself as a replacement for the Warlord, every 4e/E fighter but the Slayer (that's the Champion) & EK (it was a...
    68 replies | 1781 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:10 AM
    IDK, I feel like there'd be a lot more rules for walking around, building fires in the snow, and Expositon, Joel, EX-PO-SITION ... We're Tolkien really a lot more than a cosmetic inspiration. Likewise, Lovecraftean influence would have meant more insanity, less combat. Lieber? You'd need some exhaustive rules for the *ahem* interaction /pillar/...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 06:02 AM
    Yep, martial exploits and arcane spells were quite different, and the wiz retained the edge in versatility, while the fighter kept his in durability - reflections of both source and role that give the lie to all the "fighters cast spells" and "samey" talking points. Not nearly the main culprit, no. LFQW is a matter of hard numbers. A 1st level fighter in the classic game could hit a...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 02:41 AM
    IDK, couldn't a GM just stay on the ball and consider a combat-bad-ass concept character's bad-ass-ed-ness when adjudication combat? Taking advantage of the system's lethality by killing enemies when the odds are all on your side? It's classic CaW.
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 01:58 AM
    You'll run into contention with any unfair mechanic or lack there of. It might take different forms. Bang! Your Dead! Am Not. Are too! for lack of combat mechanics, vs moping and not showing up to the next session when your 18 CHA paladin is humiliated in court for the nth time, because the DM doesn't care for the way you RP him, and it's reflected in his success in social situation, for want...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 01:54 AM
    You caught me, I left out 'virtually,' that time: vs Next time I'll just quote myself up-front. Yep, LFQW only /virtually/ absent in 4e. The Wizard's spells and the fighter's exploits per encounter & per day were gained at the same rate. So, in a given day, they're at neat parity at all levels. No LFQW, there, at the macro level, over 30 levels. Lightyears ahead, just in basic...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 12:39 AM
    Hey! I resembled that remark... ... that's fair.
    17 replies | 722 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 12:32 AM
    Ö well, it's not easy to kill PCs and PC-level enemies before they close (though, in some eds, certainly quite possible, just not with mere weapons). But it's quite easy to kill under-level enemies (or, in 4e, minions) before they close.
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 12:25 AM
    There are more fallacies than just /ad populum/ resorted to, certainly. I gave you one example, LFQW, above. It's a fact. It makes D&D a bad game - imbalanced, problematic to play at low & high levels. 4e fixed it. 4e is reviled for fixing it, because it's one of those flaws that people came to love. Now, we've been on this marry-go-round before, so having demanded facts and having...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 18th June, 2019, 12:18 AM
    Wait? Edition/s/? plural! Cool. 1e: Weapon v Armor type adjustments! Subdual damage. Attack & Save Matrixes (they were complex, but not complicated, and the save matrixes gave good results that preserved higher level characters, the 'heroes' of the story, in a world of SoDs). The Druid class. The Fighter's 1 attack/level vs less-than-1-HD monsters mechanic. Monsters using different rules...
    33 replies | 1005 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 11:44 PM
    Because people keep pulling out the same tired /ad populum/ fallacies to claim that there was something terribad about it, and it's necessary to point out that something can be qualitatively, even quantitatively, 'better' and genuinely fail in a market, to counter those fallacious, factually false, assertions.
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 11:35 PM
    It's not a flaw /in/ the consumer, it's a preference for (familiar) flaws /in the product/. Having a preference isn't a flaw. Heck, I can back up quantitative claims about the various editions (FREX: LFQW is a mathematical fact of D&D class design - it's profound in 1e or 3e, significant in 5e, virtually absent in 4e, resulting in a level-based game that actually remains playable at all...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 11:22 PM
    So, does that mean you probably /do/ want combat mechanics, especially if you don't want actual combat at the table? ;P
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 10:48 PM
    ::shrug:: A more accurate claim would be that "4e was not nearly as bad a game as every other edition of D&D." Because, honestly, it still wasn't that good. Scale of 1 to 10? D&D's never risen to 5. I'm not sure any RPG has, TTRPG is a new kind of game, and it's evolved very slowly over a mere 45 years. None taken. D&D has only been fairly popular in the fad years of the mid 80s and...
    245 replies | 10083 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 09:18 PM
    3e & 4e /certainly/ consolidated a lot of needless complexity. Just the d20 core mechanic was huge (tiny?) that way. Nothing 'mere' about it. Yet, here you are, weighing in. ;P PUll down $50-100 million in a $20 million market, at the brink of the worst recession since the great depression, using as a prime selling point a bit of software developed by one guy, who, to put it very...
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 08:47 PM
    Again, I'd argue they're not necessarily easier, just more familiar, that way. Is it really that difficult to conclude who wins a fight (a fight in an heroic fantasy story, no less - the hero usually wins, unless his loss advances the plot somehow, no?), and narrate how, vs both the DM and player getting deeply enough into the minds & emotions of a character & NPC to accurately simulate a tense...
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 06:48 PM
    You don't need rules, at all, it's true: the DM can just rule on everything - combat, absolutely, included. If you feel you /do/ need rules for combat - because it's life-or-death, presumably, what about life-or-death exploration challenges or negotiations? D&D grew out of wargames, they were heavily combat-oriented, so D&D rules started out heavily combat-oriented. The game happened to...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 06:11 AM
    When you put it that way, it's amazing we spent so many hrs playing it! ;) And, typically only one character... I can see how some table take a fair play message from encounter guidelines - and, hey, its not a dysfunctional style of play for the DM to essentially assemble foes for the party like building an army in a wargame, then playing that side intelligently, to win. That's the...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 05:53 AM
    So, yeah, doable, with MCing, by level 6-9, as fully realized as possible by 15th.
    21 replies | 567 view(s)
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  • Tony Vargas's Avatar
    Monday, 17th June, 2019, 05:41 AM
    That doesn't actually look that strange, not if the characters are running around, dodging, seeking cover, breaking Los and trying to get the drop on eachother (and lots of minor characters gunned down in the process)... as sometimes happens in genre - if all that hp-ablation is narrated on accord with genre (near-misses, even actual misses that still inflict damage and/or some other effect),...
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 09:19 PM
    Especially the magic items, sure. But, if you killed the monster to get it's treasure, you also got the XP for that - and, everyone got to play, the "More engaging aspect" as well as greater incentive. Trying to trick or steal treasure was probably going to involve just the theif, just the talkiest player, or just the caster using just the right spells. What's a task it didn't cover? ...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 08:29 PM
    Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow? Seriously, 'reverse'-engineer novels based on a game inspired by novels? Again, for the sake of that fast combat you find too slow... As long as...
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 05:27 PM
    That sounds a reasonable observation. Can't disagree... That hardly seems to follow from the above. Early eds gave exp for combat & treasure, not for non-combat, and had detailed, elaborate rules for combat (many of which were summarily ignored) and far fewer, less consistent, and less engaging rules for other tasks - they also 'niche protected' a lot of exploration abilities in the Thief...
    290 replies | 7806 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:49 PM
    Its not a holdover, in the sense that it had been gone quite while, so more of a callback - which is true of a lot if 5e, really - and, really, so is your observation. Back in the early 80s there was a very earnest, carefully thought out Dragon magazine article that put forth arguments that elves and other above-ground races should have Ultravision instead of Infravision. (Yep, D&D was that...
    205 replies | 7575 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:27 PM
    In D&D we call them hit points.
    205 replies | 4567 view(s)
    4 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 04:33 AM
    No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the...
    255 replies | 23997 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 03:46 AM
    Damage shouldn't be a sticking point in modeling firearms - they kill people, so do knives, clubs, knitting needles, slipping in the shower, and swans - they need to do damage, but it needn't be crazy. With older firearms, RoF could actually render them pointless in the context of 6-second rounds, while the RoF of a revolver or semi-automatic weapon could be problematic in the other...
    205 replies | 4567 view(s)
    3 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 01:56 AM
    I've seen that work well enough, but it doesn't capture the tropes you see in fiction around guns. There's not nearly so much dodging and seeking cover and just, well, missing - unless you really whole-heartedly embrace the 1e/4e psuedo-hit - not to mention the tense stand-off of characters held at gunpoint.
    205 replies | 4567 view(s)
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  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 01:02 AM
    Every edition that has succeeded has succeeded on that basis, 5e just more so than any other since the 80s fad, mainly thanks to timing... ...But also because it threaded the needle between enraging vocal fragments of its fan base, and being accessible to new players. 4e erred on the side of being accessible, and touched off a spontaneous grassroots movement determined to burn the line to the...
    103 replies | 4542 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 16th June, 2019, 12:32 AM
    The best game of SR I was ever in was run using M:tA (oWoD Storyteller), so, IDK, a very different dynamic from the native system may not be such a bad thing...
    205 replies | 4567 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 11:09 PM
    I'm sorry, is it not a 5e thread?
    212 replies | 6403 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:57 PM
    Something about TWF becoming the best option for a raging barbarian seems off. Not as off as S&B - it's at least given to full offense - but off... ....though, ultimately, worrying about how combat options balance vs eachother and what's optimal doesn't seem that important in the context of 5e.
    212 replies | 6403 view(s)
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  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 10:44 PM
    I can't think of a RPG that wouldn't call for either, at times. One game can be clearer and more functional than another, even by a large margin, without actually being perfect. By comparison to most games other than early eds of D&D, I suppose, but the important takeaway isn't relative, it intent: 5e set out to be that way, on purpose, and for a purpose - several, really - for one, it...
    72 replies | 2522 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:55 PM
    It was a long time coming. I gave variant fighters a % DEX instead of STR back in the day - complete with maximums by race & sex. The 3e Finesse feat essentially taxed DEX fighters, and left them inferior. Not if it was random roll in order - just gets no benefit from it, as a fighter. Really, INT is a triffle lacklustre in 5e - though I feel knowledge skills can still be important.
    29 replies | 1012 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:45 PM
    Agreed. Passive scores as targets work well. AC is essentially an example. You could start grapples with an attack (though vs a Touch AC would make more sense), and use a STR save to break out. DEX save to avoid and STR to escape might make more sense. Note, though, that 2 saves to work, and two different saves at that, leaves it a pretty low-percentage option.
    13 replies | 441 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 08:33 PM
    Alternatives to class/level appeared almost immediately. Traveller ditched level - and indeed, advancement beyond accumulating wealth - RQ was skill-based. Champions! was out in '81, with a fully point-buy, effects-based system. Yet, even games that eschew class/level have some sort of advancement, and some sort of archetypes. If you played Champions! Back in the day, you talk of Bricks,...
    103 replies | 4542 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:45 PM
    Well, you can, if you want to, it just doesn't have much impact. But, it's funny you should mention Gauntlet: it's a fair analogy to how certain classes played in most editions of D&D: grind damage in melee, heal with found potions (food) or Clerical assistance, when briefly not in melee, grind out damage at range. That's a fighter in TSR D&D, or a barbarian in 3e, or an Essentials Slayer...
    255 replies | 23997 view(s)
    3 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:31 PM
    It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently?
    72 replies | 2522 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:20 PM
    You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game...
    245 replies | 10083 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 07:06 PM
    The edition war rarely reached the intellectual level of a discussion or debate, it was characterized by fallacies, especially personal attacks, intellectual dishonesty, questionable agendas, and many persistent factual errors & misrepresentations. Actual discussion of 4e, itself, rather than the straw man effigies of it being attacked, was rare by comparison. The game has been dead & burried...
    245 replies | 10083 view(s)
    3 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:11 PM
    Hey, your 3e character could die instantly. Life & Death not meaningful enough for you?
    245 replies | 10083 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:02 PM
    DMs are people, not robots, so, yeah, it has to be a very extreme hypothetical. Even the least experienced, least talented DM is going to exercise judgement when the system punts to him. Sure, but those come in after DM has judged success/failure/uncertainty. Theres the d20 core mechanic, really. The players get 6 stats and various proficiencies, and a (very) few other bonuses. ...
    72 replies | 2522 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 06:19 AM
    The brilliance of 5e is that the system is not the game: the DM is. Thought experiment: try putting 5e on autopilot, resolve to run a quick session with no rulings, just rules. Here's how it goes: The players build some characters, the DM describes the situation, a player declares an action - and the game stops, because there is no resolution without a DM ruling. And that's just effing...
    72 replies | 2522 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 06:07 AM
    It just occurred to me: No one has nominated Calcryx as their favorite white dragon. What an oversight! Meepo must be rolling in his grave...
    41 replies | 1177 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 15th June, 2019, 05:59 AM
    The thing about Fast & Boring is at least it's over quickly. But, yes, Fast can be devestatingly anti-climactic, that's why you have to crank the threat up to rocket tag levels to keep it meaningful.
    245 replies | 10083 view(s)
    0 XP
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About Eubani

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April 6, 1979 (40)
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Hi I'm an avid roleplayer and hope to get to know more over time.
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Wednesday, 19th June, 2019


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Thursday, 6th June, 2019


Thursday, 30th May, 2019


Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned Eubani in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Tuesday, 31st January, 2017

  • 10:35 AM - Shasarak mentioned Eubani in post Listened to latest "Lore you should know" and......
    So now I have caught up with the whole Podcast it seems that what Eubani said in his OP is pretty accurate. If anything what I gathered from Chris was that he is tired of going back to reread old books and wants to start to make some new stories.

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Wednesday, 19th June, 2019

  • 04:06 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    I think the limited number of dice you have and the need to use them for other maneuvers balances out things enough. Lets face it Wis + SD healing once or twice a rest is not going to trump those poor magical healer at all. In fact I think some non magical healing would allow more class choice and make low magic games more accessible. Assuming 2 short rests that's potentially 12d8+12*WIS healing per day at level 3. That can easily come out to 72 healing. A non-life cleric at level 3 will only do 8d8 + 6*WIS = 54. Basically it allows you significantly more healing per day than a cleric. That's the issue I have with it.
  • 01:15 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Enabling a combat medic style could be pretty cool. Balance on the ability could be a little tricky. Easiest way would be to limit the ability to once a day per ally similar to the healer feat. IMO

Tuesday, 18th June, 2019

  • 11:46 PM - doctorbadwolf quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Not sure it needs to scale, but if it does Iíd stick with 1d/superiority die spent. Also, 1d6+SD is probably too much. Maybe SD+Charisma? Even if if it doesnít scale, itís a great way to get downed allies back up.

Friday, 14th June, 2019

  • 01:07 PM - DEFCON 1 quoted Eubani in post Durable Feat is weak, Healer feat is too strong
    I just joined Toughness and Durable into 1 feat. Same. I use feats as character-defining traits, and thus have no desire to spread out that definition over several feats. If there's going to be a "exceedingly healthy and hearty" feat, I only need/want the one. So I removed the CON bonus from Durable then combined the two feats into a single one. And as far as Healer is concerned... frankly I don't care if its as powerful as most healing spells because very few players take it unless the group can't get healing spells (which is what was the situation in my last Curse of Strahd campaigns.) But my tables run with enough players that there are always at least two (if not 3 or 4) PCs that have healing spells / effects available for the group, and thus the need for anyone to give up one of their feats for Healer is just not there and nobody wastes their feat slot for it.

Tuesday, 14th May, 2019

  • 08:24 PM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. I don't know what, if anything, was actually forwarded to Zak by Mike. Do you? Does anyone who is indulging in this "resulting anger" you're justifying? Let's be clear--at the time, Zak was coming under fire for being a tool to people online. That's it. Mike was asked to look into it, and my guess is that he said to Zak "you've been accused of doing the following things... do you have an excuse or justification?" Maybe it was apparent to Zak who had complained, based on the nature of the accusations, I don't know. Mike was never, as far as I can tell, in the position of investigating accusations of domestic abuse, which is what Zak is now in trouble for. I find it difficult to imagine that Mike would be asked or would agree to conduct t...
  • 11:23 AM - Rellott quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. Two caveats before my reply: 1. I have been a casual observer of this incident, starting only after it became a public incident. 2. I donít condone what Zak did, nor do I have any particular attachment to Mearls. In the several threads and articles Iíve read about this, Iíve seen people repeatedly accuse Mearls of sharing that info, and Iíve repeatedly seen others calling it hearsay and speculation. I have never seen any proof that Mearls did that. If he did, thatís indeed not a good thing, but hindsight is 20/20 and he may not have realized exactly how bad a thing it would turn out to be.
  • 02:53 AM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Consequences for ones actions is not being picked on. It appears to me that more than a few people were arguing that Mearls should face consequences for someone else's actions. It seems that people looking for something about which to be outraged have found Zak, who provides plenty of transgression to fuel that fire. The problem is that Zak is the sort of person you can't really bully, because he doesn't seem to care about anyone else's opinion of him and he will gleefully and aggressively go after people who speak out against him. That leaves Mike, a genuinely decent and pleasant guy who can be (and, I'm sure, has been) hurt by the vitriol hurled at him recently, and WotC which is a company that seems to prioritise the expression of trendy and modern social values. One of the reasons 5e is such a runaway success is that WotC took the time to reach out to the OSR crowd and find out what made OSR products popular. After all, the objective of 5e was to give the D&D market what we wanted t...

Monday, 13th May, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019

  • 05:45 AM - Elfcrusher quoted Eubani in post A Few Balance Changes I'm Considering
    Just for you Elfcrusher I change abilities that ignore cover bonuses to reduce AC by 2. This gives them some benefit whilst making cover still desirable. I have been thinking about but yet to make the leap of bringing Archery fighting style in line with duelling and other styles by making it +2 damage instead of to hit. Useful but not overriding the usefulness of everything else. That's a start. I was thinking: - Disadvantage on attack roll if shooting at target that is within 5' of a conscious enemy (in other words, it's really hard to hit somebody who is actively engaged in melee combat) - Shooting within 5' of an enemy provokes opportunity attack

Thursday, 25th April, 2019

  • 06:39 PM - Satyrn quoted Eubani in post Fixing the terrible Weapon Master feat
    How many people actually want 3 or 4 extra weapon proficiencies when looking for weapon proficiencies? Maybe none. Maybe lots. I don't know, and since the feat already exists I see no harm in leaving it available.

Thursday, 18th April, 2019

  • 04:13 PM - the Jester quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Apparently a consultant back in 2014 was taken on despite warnings of domestic violence, sexual assault and abusive online behaviour. When face with this MM asked for information and many who had dealings with the consultant emailed Mike on their personal experiences with the consultant. Apparently Mike took the view that things were exaggerated or made up only after forwarding the emails to the consultant. Mike of late made a statement that the consultant was only a play tester and that WotC has stopped dealing with him. The consultant known as Zak S has a credit in the PHB as a consultant which is separate to play testers mentioned. Many were upset with Mike trying to low key his part in this and for him failing to take any personal responsibility. His twitter account with the message and the responses is probably more enlightening. My understanding is that the allegation that he forwarded the emails to Zak S is not actually supported by anything. All I've seen is a screen cap of Mearls ...
  • 03:02 PM - Morrus quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    It now being mid April and we have not heard from Mike on social media or Twitch since Feb I am guessing that he is under a pretty solid gag order and will only be seen at cons with a tight script. Probably less that than he's wary about poking his head up on Twitter. His last tweet got 420 negative replies; that won't go away with his next tweet.
  • 02:48 PM - Ancalagon quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    I doubt it considering the timing.Coincidencee happen... or the stress of the event triggered the health problems.
  • 12:58 PM - DEFCON 1 quoted Eubani in post Would you rather we get more setting neutral content than adventures?
    I have tried to have this discussion in the past unfortunately I kept getting hit with the strawman argument that more automatically means you want a flood thus causing a lowering of quality and the down fall of the edition. There is plenty of non adventure material that this edition has not touched upon let alone the modularity we were promised, so I think we can easily handle 1 or 2 non adventure books extra a year. Heh... yeah, but you, I and everybody else also know that we aren't going to get it, because they've told us from the beginning we weren't going to get it. So every time there's an attempted discussion to lament about this fact... people rightly or wrongly show up to question why you are bothering to have it since its the same discussion that's been had for the past five years with the same complaints and the same reasoning and the same explanations. With the results of the discussion being that nothing is changed. So people right keep wondering what exactly is the point...

Friday, 1st February, 2019

  • 11:52 AM - Yunru quoted Eubani in post Elemental Monk Fix
    Many of the spells cost too much ki and need to be re-evaluated. Also one should be able to add an element keyword to their unarmed attacks. Technically the Elemental Monk is on par with the Warlock for casting potential. The ki cost is on-par considering that, but then that's only if you use ki for casting. Where it falls down is the Warlock can do a decent amount of damage without spell slots, but the Monk can't without ki, so the costs are a little too high. Now we could try and fiddle with the amount of Ki to resolve that... or just make the spells better.

Monday, 28th January, 2019

  • 11:19 AM - CapnZapp quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    Basically utilize other stats more often. Enforce encumberance. Obstacles that require lifting, pushing or holding things back. Include the need to remember specific things or Lore. Endurance based trials. Traps that need to be figured out and require multiple people. Traps that require other saves. Provide weak minions in combat to use help action. Use spells other than dex save. Have non violent encounters where knowledge and communication win over dex. Cramped fighting spaces where you rule that dex does not help. The list goes on. Your list is the perfect illustration of why 5E is wrong. A long list of things the system forces you into doing. Why not simply acknowledge the 5E simplification means Dex is too good and revert back to how Strength is required for 3E fighters? Then you don't need to jump through any of them hoops of yours.
  • 07:42 AM - ClaytonCross quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    How about a dungeon where no amount of dex will open doors and you have to use charisma to convince the doors to open. Each door has it's own personality and thinks differently about the party and dungeon inhabitants. Help Help the Rogue just stuck his tool in me without even buying me dinner first. (0.0) I want to play this dungeon! That is a unique idea a that would a fun exercise in "you can't just fight and break your way though everything... sometimes you need to talk it out or even... dare I say it Ö run away for dear life." Most of the parties I have ever been in don't ever try to escape. If it looks like we will die if someone yells the usual "Victory or death" comment to see if the GM blinks and provides an out while the touch up their alts under the table when its not their turn. I am inching towards the door yelling "Discretion is the better part of valor" or if I am GM I am calling the bluff... "Well its at this point you realize you have made a horrible tactical error and you ...

Sunday, 20th January, 2019

  • 02:36 PM - Inchoroi quoted Eubani in post Improving melee for a cleric
    I created several melee cantrips with support riders that really helped round out melee clerics. I am interested in these! Think you can dig them up?

Thursday, 17th January, 2019



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