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  • Tony Vargas's Avatar
    Today, 09:19 PM
    Especially the magic items, sure. But, if you killed the monster to get it's treasure, you also got the XP for that - and, everyone got to play, the "More engaging aspect" as well as greater incentive. Trying to trick or steal treasure was probably going to involve just the theif, just the talkiest player, or just the caster using just the right spells. What's a task it didn't cover? ...
    158 replies | 4284 view(s)
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  • Tony Vargas's Avatar
    Today, 08:29 PM
    Believe it or not - and I'm gonna assume not - 5e actually jettisoned what narrative mechanisms D&D had accumulated in the hopes of achieving 'fast combat.' Yeah, and here you are complaining that it's not narrative enough /and/ too slow? Seriously, 'reverse'-engineer novels based on a game inspired by novels? Again, for the sake of that fast combat you find too slow... As long as...
    7 replies | 171 view(s)
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  • Tony Vargas's Avatar
    Today, 05:27 PM
    That sounds a reasonable observation. Can't disagree... That hardly seems to follow from the above. Early eds gave exp for combat & treasure, not for non-combat, and had detailed, elaborate rules for combat (many of which were summarily ignored) and far fewer, less consistent, and less engaging rules for other tasks - they also 'niche protected' a lot of exploration abilities in the Thief...
    158 replies | 4284 view(s)
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  • Tony Vargas's Avatar
    Today, 04:49 PM
    Its not a holdover, in the sense that it had been gone quite while, so more of a callback - which is true of a lot if 5e, really - and, really, so is your observation. Back in the early 80s there was a very earnest, carefully thought out Dragon magazine article that put forth arguments that elves and other above-ground races should have Ultravision instead of Infravision. (Yep, D&D was that...
    201 replies | 6982 view(s)
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  • Tony Vargas's Avatar
    Today, 04:27 PM
    In D&D we call them hit points.
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Today, 04:33 AM
    No version of D&D has ever worked well as laws of physics - at best you end up with a setting Terry Pratchette might've come up with, at worst, you run a crap campaign, both is not out of the question. But, 3e did come pretty close in a few areas, particularly character generation, which worked about the same for PCs, NPCs, & monsters. But, it wasn't trying to, rather it was leveling the...
    255 replies | 23186 view(s)
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  • Tony Vargas's Avatar
    Today, 03:46 AM
    Damage shouldn't be a sticking point in modeling firearms - they kill people, so do knives, clubs, knitting needles, slipping in the shower, and swans - they need to do damage, but it needn't be crazy. With older firearms, RoF could actually render them pointless in the context of 6-second rounds, while the RoF of a revolver or semi-automatic weapon could be problematic in the other...
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Today, 01:56 AM
    I've seen that work well enough, but it doesn't capture the tropes you see in fiction around guns. There's not nearly so much dodging and seeking cover and just, well, missing - unless you really whole-heartedly embrace the 1e/4e psuedo-hit - not to mention the tense stand-off of characters held at gunpoint.
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Today, 01:02 AM
    Every edition that has succeeded has succeeded on that basis, 5e just more so than any other since the 80s fad, mainly thanks to timing... ...But also because it threaded the needle between enraging vocal fragments of its fan base, and being accessible to new players. 4e erred on the side of being accessible, and touched off a spontaneous grassroots movement determined to burn the line to the...
    98 replies | 3860 view(s)
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  • Tony Vargas's Avatar
    Today, 12:32 AM
    The best game of SR I was ever in was run using M:tA (oWoD Storyteller), so, IDK, a very different dynamic from the native system may not be such a bad thing...
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:09 PM
    I'm sorry, is it not a 5e thread?
    197 replies | 4965 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:57 PM
    Something about TWF becoming the best option for a raging barbarian seems off. Not as off as S&B - it's at least given to full offense - but off... ....though, ultimately, worrying about how combat options balance vs eachother and what's optimal doesn't seem that important in the context of 5e.
    197 replies | 4965 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:44 PM
    I can't think of a RPG that wouldn't call for either, at times. One game can be clearer and more functional than another, even by a large margin, without actually being perfect. By comparison to most games other than early eds of D&D, I suppose, but the important takeaway isn't relative, it intent: 5e set out to be that way, on purpose, and for a purpose - several, really - for one, it...
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:55 PM
    It was a long time coming. I gave variant fighters a % DEX instead of STR back in the day - complete with maximums by race & sex. The 3e Finesse feat essentially taxed DEX fighters, and left them inferior. Not if it was random roll in order - just gets no benefit from it, as a fighter. Really, INT is a triffle lacklustre in 5e - though I feel knowledge skills can still be important.
    26 replies | 852 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:45 PM
    Agreed. Passive scores as targets work well. AC is essentially an example. You could start grapples with an attack (though vs a Touch AC would make more sense), and use a STR save to break out. DEX save to avoid and STR to escape might make more sense. Note, though, that 2 saves to work, and two different saves at that, leaves it a pretty low-percentage option.
    13 replies | 382 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:33 PM
    Alternatives to class/level appeared almost immediately. Traveller ditched level - and indeed, advancement beyond accumulating wealth - RQ was skill-based. Champions! was out in '81, with a fully point-buy, effects-based system. Yet, even games that eschew class/level have some sort of advancement, and some sort of archetypes. If you played Champions! Back in the day, you talk of Bricks,...
    98 replies | 3860 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:45 PM
    Well, you can, if you want to, it just doesn't have much impact. But, it's funny you should mention Gauntlet: it's a fair analogy to how certain classes played in most editions of D&D: grind damage in melee, heal with found potions (food) or Clerical assistance, when briefly not in melee, grind out damage at range. That's a fighter in TSR D&D, or a barbarian in 3e, or an Essentials Slayer...
    255 replies | 23186 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:31 PM
    It is a lot of system, sure - at least as complex as any other ed for the amount of crunch it hss out - but it's a lot of system that relies on the DM to make it work. Try the thought experiment yourself, or just consider carefully the next time you run: how far do you get before you're making an interpretation or ruling that another DM might've done differently?
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:20 PM
    You could also watch the encounter end without getting to act - not just combat encounters, either, many other challenges would also likely be resolved by a single PC, as well. The issue wasn't so much fast v slow or boring v exciting, but spectator v participant. Nod, 5e is that kind of deadly only at the lowest levels, but it establishes, especially in the eyes of a new player "this game...
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:06 PM
    The edition war rarely reached the intellectual level of a discussion or debate, it was characterized by fallacies, especially personal attacks, intellectual dishonesty, questionable agendas, and many persistent factual errors & misrepresentations. Actual discussion of 4e, itself, rather than the straw man effigies of it being attacked, was rare by comparison. The game has been dead & burried...
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:11 PM
    Hey, your 3e character could die instantly. Life & Death not meaningful enough for you?
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:02 PM
    DMs are people, not robots, so, yeah, it has to be a very extreme hypothetical. Even the least experienced, least talented DM is going to exercise judgement when the system punts to him. Sure, but those come in after DM has judged success/failure/uncertainty. Theres the d20 core mechanic, really. The players get 6 stats and various proficiencies, and a (very) few other bonuses. ...
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:19 AM
    The brilliance of 5e is that the system is not the game: the DM is. Thought experiment: try putting 5e on autopilot, resolve to run a quick session with no rulings, just rules. Here's how it goes: The players build some characters, the DM describes the situation, a player declares an action - and the game stops, because there is no resolution without a DM ruling. And that's just effing...
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:07 AM
    It just occurred to me: No one has nominated Calcryx as their favorite white dragon. What an oversight! Meepo must be rolling in his grave...
    41 replies | 1095 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:59 AM
    The thing about Fast & Boring is at least it's over quickly. But, yes, Fast can be devestatingly anti-climactic, that's why you have to crank the threat up to rocket tag levels to keep it meaningful.
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:53 AM
    When to rest has always been about spells, more than hp. Sure, in the early game, you'd run out if healing, out of hp and have to rest - 15 min workday. But, then we got WoCLW, and did it give us an 8hr workday? Nope, the 5MWD, because casters wanted their top-level spells back for the next round of rocket tag, the next scry/buff/teleport assault, or the next buff/targetted-dispel contest....
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:10 PM
    I think, ultimately, errata comes down to attitude. Is your product something that's supposed to work, and when it doesn't, that's a bad thing? Then you fix it, promptly, and free of charge if at all possible. Is your product not really supposed to work until the customer has kitbashed it into what he was actually looking for when he bought it? Then why worry, trying to change it is just...
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 11:01 PM
    How many 5e feats would you identify as chaff? If it's less than 100*, I'd say it's an improvement. ;P
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:27 PM
    ...over substance?
    197 replies | 4965 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 05:20 PM
    Step one was clearing out the chaff. I suspect that was part of the impetus to have 'big' feats: it means characters get fewer feats, so make fewer feat choices, which means you can publish only a handful of them.
    66 replies | 1976 view(s)
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  • Eubani's Avatar
    Friday, 14th June, 2019, 05:13 PM
    With Actor I add Proficiency in Deception or Persuasion and Disguise Kit. Weapon Master, I remove 2 of the weapon proficiency and add a fighting style. Keen Mind I add 2 Int skills. Quite a few feats only need a light touch to make them more competiive or balanceed.
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:33 PM
    Over in the sense that 4e was already out of print.
    50 replies | 1363 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 03:48 PM
    I thought that was clear. Yeah, I'm not saying either complaint is valid, IMX, just that they're made. I have no problems with 5e being too easy, I just adjust encounter difficulty on the fly rather than coloring inside the guidelines (and don't run high level games), and none with 4e being too slow (even when I ran weekly in a 2-hr slot with a hard stop) because I could keep players engaged...
    201 replies | 8103 view(s)
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  • Eubani's Avatar
    Friday, 14th June, 2019, 10:42 AM
    I just joined Toughness and Durable into 1 feat.
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:24 AM
    Yep, and trap choices reward system mastery, which is inclusive of 3e fans. And, Feats are optional, so if you don't want that, don't opt in. What's more, 5e is designed to be a starting point. There's less sense moving the starting line after the gun than moving the goal posts. DMs will have already done what they wanted with feats (and anything else). And, yes, for organized play,...
    66 replies | 1976 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 06:00 AM
    The original said "Medieval " right on the cover, 45 years ago.... ....and, y'know, 45 is middle aged. ;P
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 04:54 AM
    Check the join date: he came in after it was over.
    50 replies | 1363 view(s)
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  • Tony Vargas's Avatar
    Friday, 14th June, 2019, 01:26 AM
    so, red sports cars? ;P D&D has always been wonky, a genre hybrid among high-fantasy/S&S, Lovecraft (and a bit of Poe), and science fiction from EE Doc Smith through Vance. It's pretty nuts, but, really, that's what the 70s were like, very iconoclastic, irreverent, derivative, and, well, there's an in-joke over here: "The Decade Taste Forgot." ;P I took a stab it throwing AD&D in 3...
    75 replies | 1515 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:37 PM
    Closest to this, I suppose. I really lift from the fiction of Tanith Lee & Michael Moorcock, when it comes to the relationship of the mortal to the divine. Gods gain power, perhaps even derive existence, from their worshippers. It's a chicken and egg question whether the gods created mortals or vice-versa. So when a mortal gains power from the divine, it can be a matter of developing his...
    27 replies | 797 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 11:23 PM
    Awesome, for the era in which I played it, with little besides D&D to compare it to. RQII was the version I played. I did get a good look at a later ed, 3 or 4, that included more elaborate rules for magic - Sorcery, I think it was - didn't grab me. The mythology of the setting, though, is some pretty amazing stuff, too, regardless of system.
    9 replies | 364 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:47 PM
    Could be knowledge checks, too. And a 'right tool for the job' ethos, with specialized variations on weapons specific to a foe he expects to face...
    34 replies | 1131 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:42 PM
    I didn't catch that. But, I did also like the ways dragons worked in 1e - fear, subdual, hps/die based on age instead of a random roll, breath weapons that did their max hp in damage, etc - they were more clearly distinct from other monsters.
    41 replies | 1095 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:30 PM
    So it was the art. Give me the B&W line art in the 1e MM, thankyouverymuch.
    41 replies | 1095 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 10:26 PM
    The art: 1e art had a charm and enthusiasm that the technically more professional art of later eds, or even later 1e, for that matter, would never re-capture. Steal from the best: When I was introduced to D&D, I found animated sword-fighting skeletons, out of Harryhausen, zombies out of Night of the Living Dead, viscous (not just vicious) monsters out of The Blob, and just the general...
    50 replies | 1363 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 08:05 PM
    Is this art or stats? Either way, voting AD&D for 1e, not 2e. 2e took the 'self defense for dragons' thing too far, and I feel the 1e MM line art had a charm to it that no subsequent edition could. But if I had to vote on just the art you posted, it'd have to be 3e. The AD&D one if just goofy, and the 4e & 5e look like they have beaks.
    41 replies | 1095 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 06:52 PM
    I guess if you mention anime, your thread gets spammed.
    35 replies | 3275 view(s)
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  • Tony Vargas's Avatar
    Thursday, 13th June, 2019, 05:44 PM
    Fast & Exciting sorta go together, sure. 3e definitely delivered short, high-stakes combats, both 3.0 scry/buff/teleport and 3.5 Rocket Tag. While 5e can be deadly at very low level, you have to reach beyond the encounter guidelines to get the same sorts of things going in it, and SoDs aren't what they were, either - the complaint from 3.x fans is often along the lines of 'too easy' rather than...
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 10:03 PM
    Sure, if a fighter can do it, clearly everyone should be able to do it. Check me out, I'm an INT-based Commoner, I work for Realmsoft. Ogg very proud he invent magic, but get very tired of carrying huge stone tablets everywhere. "I Theologize him to death!" A temple dancer.
    34 replies | 1131 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 09:59 PM
    Not initiative - DEX still had it over INT on that one - but otherwise, stats were paired for defense, and any stat could be a primary (attack) or secondary (riders, features) for a class or build, somewhere. That meant a concept that called for a particular high stat wasn't just dead in the water. Stats still represented different things, acted as prerequisites, and added to different...
    56 replies | 1262 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 09:45 PM
    There were competing carrot or stick philosophies of encouraging RP. 1e Paladins, Druids, Assassins, alignments, race restrictions &c were examples of the 'stick' - toe the line in how you play your character or the DM will punish you. 5e Inspiration is an example of a 'carrot.' Maybe, because I'm an old timer, while the former look like a bad idea, in retrospect, they at least feel like...
    77 replies | 2676 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 09:30 PM
    Well the 4e fighter, specifically was originally designed around S&B vs two-hander. TWF was added later (with a defender spin, vs the Ranger's TWF, and the Ranger also covered archery, while the rogue covered the lighter DEX-based styles... and got a Duelist build in Dragon, IIRC). So feature would seem to be the place to insert a one-handed-weapon emphasis, an alternative to S&B,...
    26 replies | 852 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 09:10 PM
    We could call it "Deep Thought."
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 08:35 PM
    You didn't say it, may not believe it, but the rating systems you're thinking about - and your reactions to what's been proposed as possible ratings - make me think that's what you're looking for... ... or, at least, what you'll end up finding, by looking in the manner that you seem to be leaning towards. You'd end up evaluating it negatively (in the sense of judging it to be bad, or in the...
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 07:33 PM
    But you would hold up nunchuck-wielding uber-Gnolls as the D&D lore standard? However vague the description and different the spelling I'll take Lord Dunsany over Bruce Lee, thanks. ...yeah, I'm sorry, it's the whole flindbar thing, just can't take it seriously...
    77 replies | 2676 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 06:32 PM
    It's a tangent, but, sure: it'd be fairly simple to give a bonus (in 5e, say advantage) to a character who has not been attacked since the end of his last turn and was not threatened at the start of his turn. It'd be a mild counter-incentive against somewhat unrealistic focus fire, and make 'suppressive fire' a thing in D&D's Fantasy Vietnam - heck, we already have recon by fire(ball). ;P
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 06:28 PM
    Original D&D, of course! Might as well go full-retro. :) And, I mean, just: green rubbery supernaturally-regenerating humanoid + ceramic lawn decoration come to life = hyena-morph (which puns with 'knoll')? Genius! Flinds? Really? Stocky hyena-Łbermenschen with nunchucks? Someone took those seriously? Don't fret, it's not really a toolbox. Well, that'd make sense,...
    77 replies | 2676 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    If we were all Americans, here, I could just say "because we're a violent society." Instead, for my flip, sarcastic, cynical answere I'm going to have to go all ST:tNG, and say " because we are an egregiously violent species." (And, you don't get to complain about flip, joking answered to serious questions.)
    158 replies | 4284 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 03:12 PM
    That's still rules for using weapons, just less detailed ones. And it's hard to say a game is X level of detailed. For instance, 1e AD&D had a more detailed list of weapons, with more detailed stats than 3e, but 3e had more detailed rules for using them. How do you rate those differences? What if a game were to (gasp) do something differently than other games? In the 80s, 'Core...
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 02:16 PM
    That's not a matter of clarity, but of scope or completeness, and not an interpretation or a ruling, but simply adding - formally or informally - to the game. For instance, if a game includes no prices, stats, or rules for weapons, then armed combat might be outside its scope - maybe it's all about boxing, IDK. The rules it does present might be clear enough that no rulings or...
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 05:03 AM
    While the fact 4e isn't OGL means it can't be cloned the way PF cloned 3.5, game mechanics like defenses other than AC aren't an impediment: 13A uses them, for one instance.
    320 replies | 10681 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 03:45 AM
    Google it It's not like "I know it when I see it," it's a thing. And, yes, Clarity is a major plus for any rule system that's not trying to evoke the DM-centric feel of classic D&D. It cuts down on the need for rulings, makes the game easier to understand, run, and play, and cuts down on the kinds of endless arguments that ruin sessions, but keep internet discussion forums thriving... ...
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 03:28 AM
    You've got a lot of 1e books and a sense of humor, how bout compiling those stats?
    44 replies | 1153 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 12:57 AM
    It was needed, at that point, because players would finally be having fun playing capable characters they were invested in, but the improving plot-armor mechanics, especially saves, were never quite dependable enough.
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 12:24 AM
    Certainly. Once you know that a blackpudding is attracted to movement or a mindless undead to life force, an exploit like C&Gi should be an at-will vs them. They'll never see through it. Two very different ways to go, the modern-intuitive robot-like behaviors, or the mythic, anthropomorphized behaviors.
    255 replies | 23186 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 12th June, 2019, 12:11 AM
    So, not enough Rocket Tag (short, but hard combat) means a game fails at its core? True, I suppose, if, at its core, it's trying to be a degenerate case of high-level 3.5 play. Apart from the fact that RP happens in combat, that's just a matter of scheduling. Even if RL dictates short sessions, you can devote one to a setup scene, say in exploration trying to locate and engage the enenemy...
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 11th June, 2019, 10:22 PM
    I'm sorry, we can't accept that answer... But, yes, the idea of the non-casting martial PC as noble or heroic - the 9th level Lord, fighters being barronettes, the 3e fighter as natural party leader, the 4e Warlord, and EDs like legendary sovereign, ect - and taking the campaign from dungeons and treasure hunting to castles and campaigning. D&D has always floated it, but rarely delivered much...
    77 replies | 2676 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 11th June, 2019, 04:15 AM
    You can trust it as far as you can mod it. ;) Which is as far as youre willing to take it. DM Empowerment is about trusting the DM over the system. 4e didn't set the stage properly for that (neither did 3e, so it's not /just/ about balance), it left DMs hesitant to go full-bore variant and/or improv, and vested players in what yhe system had to offer (3e, too, it just offered rewards for...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 11:46 PM
    If D&D get's any more retro, it'll be Chainmail... -no, Ironclads!
    5 replies | 370 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 11:35 PM
    It /seems/ significant in the kinds of simplified scenarios DPR calculations represent, because you can have things like hypothetical Big BeatStick doing exactly twice as much damage as the hypothetical little beatstick that attacks twice as often, for exactly the same damage, and who each always attack enemies in isolation.
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 11:33 PM
    A creature can be mindless but still display, say tropisms, so a black pudding or something would move towards prey to engulf it, jerk away from painful stimuli, etc. As children of the information age, we tend to think of golems as 'programmed' but the long-dead tellers of those stories probably thought of them as obeying commands (or not, the original golem became murderous) like a person...
    255 replies | 23186 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 11:04 PM
    That was the problem, yes. I'm not convinced overkill is a meaningful concept in the first place. Overkilled is still killed and exactly-killed is a coincidence. It was considering two beatsticks beating down their hp pinatas at the same rate to be doing so at different rates that sounded squirelly. I let myself forget just how squirelly D&D hps can get. ;)
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 10:29 PM
    It's also one of the more-nearly-valid expressions of discontent from that period. Like over in the MAYA thread. The issue was being so unfamiliar as a consequence of it's numerous, only 20 or 30 years overdue, improvements, that it ended up 'not feeling like D&D.' It /was/ D&D, it said so right on the cover, it was published by the owners of the D&D IP, there's no disputing it. But in a...
    201 replies | 8103 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 10:00 PM
    9 levels of spellcasting
    34 replies | 1131 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 10:00 PM
    "Rock climbing, Joel, /Rock Climbing/Ö"
    26 replies | 1051 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 09:33 PM
    Just what you were /trying/ to say wasn't clear. You're on about that oddity of D&D hps that an enemy is still fighting at full power even at 1 hp, which introduces a sort of rounding effect. Wounded rounds down to alive, so if your attack can only kill, never wound, your curve remains smooth & symmetrical, but if it can wound, it gets pulled in, becomes lopsided, because wounded enemies are...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 03:24 PM
    Over a sufficiently large sample size, testing both tails of the distribution, they will. But that includes things like wiffing multiple rounds in a row. For instance, in your first example, 16% of the time Big Stick will take at least 3 rounds to kill one enemy, while for Little sticks, that same 16% is the chance to take at least 2 rounds...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 05:53 AM
    To be fair, you're probably thinking of earlier eds. In 3e you could totally have a band of goblins, most ordinary, a leader with levels of IDK, Rogue, maybe, for the skills, brutes with Barbarian levels, and maybe a witchdoctor with Adept levels.
    255 replies | 23186 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 05:46 AM
    Could they use it for a bonus to AC, before, too? Seems like Jedi do a lot of dodging and blocking.
    166 replies | 5299 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 05:36 AM
    That's why I like damage die plus mods for a single hit, combined damage dice + non-stacking mods when both weapons hit. That is add a stat mod once, a magic weapon bonus once (the higher of the two if both are magical), etc. That way you're not magnifying static mods in a problematic way, and you do better than 1/2 damage when splitting attacks. It does seem intuitive, though.
    197 replies | 4965 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 04:42 AM
    I think that's actually a different scenario, that favors the Big Stick, and, there's another, corresponding one that favors the little sticks. What you've been focusing on, AFAICT is the likelihood of finishing off an enemy in the shortest possible time, that is, of not missing from the time you choose to focus on that target until it drops. Assuming the same chance to hit, that will favor...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Monday, 10th June, 2019, 04:29 AM
    Has any edition of D&D ever done anything to model those sorts of things?
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 09:33 PM
    Sounds like you've skipped ahead to epic, already. No Epic potential, there, then... Feels like the wrong sense of scope. Maybe have some "duties" and "adventures" in the city that are below their paygrade, and serve as distractions from the developing Epic threat...? Could be amusing if they recruit "a small crew of odd balls looking for extra cash" to deal with some of those lesser...
    6 replies | 344 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 08:31 PM
    The main thing a clone seeks to fix is that the game being cloned is out if print. The edition war.
    320 replies | 10681 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 06:19 PM
    Sure, that difference is a system artifact. Conceptually, the attacker is always responsible for the event. He attacked, whether with weapon, cantrip, spell, or quip. And, both attacker and defender (If not helpless) should, conceptually, be able to affect the outcome.
    166 replies | 5299 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 06:07 PM
    That does seem like the crux of it. I think I finally get it... Just an observation: what you're measuring, there is chance to drop an enemy in the minimum time possible. Of course, the mechanic that calls for fewer checks will do that more often. But, it will also take /longer/ than the expected time more often, for the same reason. So the dual attacker with the same DPR is more...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 05:19 PM
    I was thinking converting DEX-secondary Powers and DEX-preq Feats to INT. The single-one-handed-weapon archetype so common in fencing (&other martial arts) never got a great treatment in D&D, which is maybe too medieval and gear-focused for that. In 3e the rogue had some definite use for INT - but so did the Fighter who wanted the Expertise feat tree.
    26 replies | 852 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 04:57 PM
    Then there's no issue. I was pointing out that a lone PC whittling down a block of hp was implausible (mainly because of the lone PC) - Maybe I should have said an oversimplification? Possibly, due to positioning or trying to occupy foes in melee so they don't focus on one PC - not that either is handled well by 5e in TotM mode. Focus fire is just so effective under D&D style hp rules,...
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 04:16 PM
    5e scales most clearly in terms of hp/damage, and the fan base lives* to calculate DPR. So 5e 'balance' overvalues DPR, and, the Fighter, Mr Best At Combat (with weapons, without magic), gets little else. The bonus ASIs give the Fighter a tiny amount of versatility at the build-design phase, so they're a godsend for any theorycrafter who wishes to prove the Fighter can 'do' something or meet...
    34 replies | 1131 view(s)
    2 XP
  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 04:58 AM
    Is it an outlier - like the single-PC party - or part of the expected range of play? It's intentionally enabled and often offered as an example of something 5e handles better than other editions, due to BA.
    135 replies | 3921 view(s)
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  • Tony Vargas's Avatar
    Sunday, 9th June, 2019, 04:35 AM
    Not remotely, just that 5e BA was designed in part, to enable it, so it shouldn't be discounted. Nope. I asserted that lone-character scenarios were less plausible. The expectation that D&D is typically played by a group. Do you wish to argue that, to the contrary, solo play is the norm?
    135 replies | 3921 view(s)
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About Eubani

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April 6, 1979 (40)
About Eubani
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Hi I'm an avid roleplayer and hope to get to know more over time.
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Durable Feat is weak, Healer feat is too strong Friday, 14th June, 2019 05:13 PM

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Saturday, 15th June, 2019


Friday, 14th June, 2019


Thursday, 6th June, 2019


Thursday, 30th May, 2019


Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned Eubani in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Tuesday, 31st January, 2017

  • 10:35 AM - Shasarak mentioned Eubani in post Listened to latest "Lore you should know" and......
    So now I have caught up with the whole Podcast it seems that what Eubani said in his OP is pretty accurate. If anything what I gathered from Chris was that he is tired of going back to reread old books and wants to start to make some new stories.

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Friday, 14th June, 2019

  • 01:07 PM - DEFCON 1 quoted Eubani in post Durable Feat is weak, Healer feat is too strong
    I just joined Toughness and Durable into 1 feat. Same. I use feats as character-defining traits, and thus have no desire to spread out that definition over several feats. If there's going to be a "exceedingly healthy and hearty" feat, I only need/want the one. So I removed the CON bonus from Durable then combined the two feats into a single one. And as far as Healer is concerned... frankly I don't care if its as powerful as most healing spells because very few players take it unless the group can't get healing spells (which is what was the situation in my last Curse of Strahd campaigns.) But my tables run with enough players that there are always at least two (if not 3 or 4) PCs that have healing spells / effects available for the group, and thus the need for anyone to give up one of their feats for Healer is just not there and nobody wastes their feat slot for it.

Tuesday, 14th May, 2019

  • 08:24 PM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. I don't know what, if anything, was actually forwarded to Zak by Mike. Do you? Does anyone who is indulging in this "resulting anger" you're justifying? Let's be clear--at the time, Zak was coming under fire for being a tool to people online. That's it. Mike was asked to look into it, and my guess is that he said to Zak "you've been accused of doing the following things... do you have an excuse or justification?" Maybe it was apparent to Zak who had complained, based on the nature of the accusations, I don't know. Mike was never, as far as I can tell, in the position of investigating accusations of domestic abuse, which is what Zak is now in trouble for. I find it difficult to imagine that Mike would be asked or would agree to conduct t...
  • 11:23 AM - Rellott quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. Two caveats before my reply: 1. I have been a casual observer of this incident, starting only after it became a public incident. 2. I donít condone what Zak did, nor do I have any particular attachment to Mearls. In the several threads and articles Iíve read about this, Iíve seen people repeatedly accuse Mearls of sharing that info, and Iíve repeatedly seen others calling it hearsay and speculation. I have never seen any proof that Mearls did that. If he did, thatís indeed not a good thing, but hindsight is 20/20 and he may not have realized exactly how bad a thing it would turn out to be.
  • 02:53 AM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Consequences for ones actions is not being picked on. It appears to me that more than a few people were arguing that Mearls should face consequences for someone else's actions. It seems that people looking for something about which to be outraged have found Zak, who provides plenty of transgression to fuel that fire. The problem is that Zak is the sort of person you can't really bully, because he doesn't seem to care about anyone else's opinion of him and he will gleefully and aggressively go after people who speak out against him. That leaves Mike, a genuinely decent and pleasant guy who can be (and, I'm sure, has been) hurt by the vitriol hurled at him recently, and WotC which is a company that seems to prioritise the expression of trendy and modern social values. One of the reasons 5e is such a runaway success is that WotC took the time to reach out to the OSR crowd and find out what made OSR products popular. After all, the objective of 5e was to give the D&D market what we wanted t...

Monday, 13th May, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019

  • 05:45 AM - Elfcrusher quoted Eubani in post A Few Balance Changes I'm Considering
    Just for you Elfcrusher I change abilities that ignore cover bonuses to reduce AC by 2. This gives them some benefit whilst making cover still desirable. I have been thinking about but yet to make the leap of bringing Archery fighting style in line with duelling and other styles by making it +2 damage instead of to hit. Useful but not overriding the usefulness of everything else. That's a start. I was thinking: - Disadvantage on attack roll if shooting at target that is within 5' of a conscious enemy (in other words, it's really hard to hit somebody who is actively engaged in melee combat) - Shooting within 5' of an enemy provokes opportunity attack

Thursday, 25th April, 2019

  • 06:39 PM - Satyrn quoted Eubani in post Fixing the terrible Weapon Master feat
    How many people actually want 3 or 4 extra weapon proficiencies when looking for weapon proficiencies? Maybe none. Maybe lots. I don't know, and since the feat already exists I see no harm in leaving it available.

Thursday, 18th April, 2019

  • 04:13 PM - the Jester quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Apparently a consultant back in 2014 was taken on despite warnings of domestic violence, sexual assault and abusive online behaviour. When face with this MM asked for information and many who had dealings with the consultant emailed Mike on their personal experiences with the consultant. Apparently Mike took the view that things were exaggerated or made up only after forwarding the emails to the consultant. Mike of late made a statement that the consultant was only a play tester and that WotC has stopped dealing with him. The consultant known as Zak S has a credit in the PHB as a consultant which is separate to play testers mentioned. Many were upset with Mike trying to low key his part in this and for him failing to take any personal responsibility. His twitter account with the message and the responses is probably more enlightening. My understanding is that the allegation that he forwarded the emails to Zak S is not actually supported by anything. All I've seen is a screen cap of Mearls ...
  • 03:02 PM - Morrus quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    It now being mid April and we have not heard from Mike on social media or Twitch since Feb I am guessing that he is under a pretty solid gag order and will only be seen at cons with a tight script. Probably less that than he's wary about poking his head up on Twitter. His last tweet got 420 negative replies; that won't go away with his next tweet.
  • 02:48 PM - Ancalagon quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    I doubt it considering the timing.Coincidencee happen... or the stress of the event triggered the health problems.
  • 12:58 PM - DEFCON 1 quoted Eubani in post Would you rather we get more setting neutral content than adventures?
    I have tried to have this discussion in the past unfortunately I kept getting hit with the strawman argument that more automatically means you want a flood thus causing a lowering of quality and the down fall of the edition. There is plenty of non adventure material that this edition has not touched upon let alone the modularity we were promised, so I think we can easily handle 1 or 2 non adventure books extra a year. Heh... yeah, but you, I and everybody else also know that we aren't going to get it, because they've told us from the beginning we weren't going to get it. So every time there's an attempted discussion to lament about this fact... people rightly or wrongly show up to question why you are bothering to have it since its the same discussion that's been had for the past five years with the same complaints and the same reasoning and the same explanations. With the results of the discussion being that nothing is changed. So people right keep wondering what exactly is the point...

Friday, 1st February, 2019

  • 11:52 AM - Yunru quoted Eubani in post Elemental Monk Fix
    Many of the spells cost too much ki and need to be re-evaluated. Also one should be able to add an element keyword to their unarmed attacks. Technically the Elemental Monk is on par with the Warlock for casting potential. The ki cost is on-par considering that, but then that's only if you use ki for casting. Where it falls down is the Warlock can do a decent amount of damage without spell slots, but the Monk can't without ki, so the costs are a little too high. Now we could try and fiddle with the amount of Ki to resolve that... or just make the spells better.

Monday, 28th January, 2019

  • 11:19 AM - CapnZapp quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    Basically utilize other stats more often. Enforce encumberance. Obstacles that require lifting, pushing or holding things back. Include the need to remember specific things or Lore. Endurance based trials. Traps that need to be figured out and require multiple people. Traps that require other saves. Provide weak minions in combat to use help action. Use spells other than dex save. Have non violent encounters where knowledge and communication win over dex. Cramped fighting spaces where you rule that dex does not help. The list goes on. Your list is the perfect illustration of why 5E is wrong. A long list of things the system forces you into doing. Why not simply acknowledge the 5E simplification means Dex is too good and revert back to how Strength is required for 3E fighters? Then you don't need to jump through any of them hoops of yours.
  • 07:42 AM - ClaytonCross quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    How about a dungeon where no amount of dex will open doors and you have to use charisma to convince the doors to open. Each door has it's own personality and thinks differently about the party and dungeon inhabitants. Help Help the Rogue just stuck his tool in me without even buying me dinner first. (0.0) I want to play this dungeon! That is a unique idea a that would a fun exercise in "you can't just fight and break your way though everything... sometimes you need to talk it out or even... dare I say it Ö run away for dear life." Most of the parties I have ever been in don't ever try to escape. If it looks like we will die if someone yells the usual "Victory or death" comment to see if the GM blinks and provides an out while the touch up their alts under the table when its not their turn. I am inching towards the door yelling "Discretion is the better part of valor" or if I am GM I am calling the bluff... "Well its at this point you realize you have made a horrible tactical error and you ...

Sunday, 20th January, 2019

  • 02:36 PM - Inchoroi quoted Eubani in post Improving melee for a cleric
    I created several melee cantrips with support riders that really helped round out melee clerics. I am interested in these! Think you can dig them up?

Thursday, 17th January, 2019


Saturday, 12th January, 2019

  • 01:20 AM - doctorbadwolf quoted Eubani in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Probably I didn't clarify. I don't think short rests are easy to come by in an environment which is otherwise ripe for combat encounters like a dungeon. I mean that short rests are easier to come by in environments where a lot of skill checks are involved, like political intrigue scenarios or outdoor travel scenarios or pre or post dungeon negotiations with a sponsor or urban setting scenarios. These types of scenarios frequently involve a series of skill checks (what 4e would have treated as a skill challenge) frequently followed by hours or even days of down time or non-strenuous light walking to another location. In those kinds of scenarios, that's where fighters tend to feel the lack of class abilities the most in my experience - and they also happen to be the ones where it's the least risky to use an action surge to assist their skill check during the challenge. And also in those scenarios it's much easier to find an hour of relative inaction than it is in combat-intense locales like a ...
  • 12:22 AM - doctorbadwolf quoted Eubani in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Unfortunately Action Surge proves far too useful in combat to use it elsewhere, as a fighter you already are behind compared to other martials for most of the game without gimping yourself further. I'm not sure I agree, although I don't see the recharge as quite as easy/frequent/assured as Mistwell suggests. At least in my games, you are absolutely not assured of a short rest in between an out of combat scene and a fight. Still, I'd be willing to make short rests shorter if you haven't had a fight since your last rest, to accommodate stuff like this and Warlocks and MOnks in games with a lot more out of combat than combat, etc. Or maybe just allow some freebie usage outside of combat for those games. Basically, you can use it once per short rest outside of combat, as a separate resource? Klunky, but workable for some groups. Is it just a new year resolution or skill monkey fighter are becoming a trend? People have had these conversations every single year I've been on the internet ta...

Friday, 11th January, 2019

  • 11:02 PM - Mistwell quoted Eubani in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Unfortunately Action Surge proves far too useful in combat to use it elsewhere, as a fighter you already are behind compared to other martials for most of the game without gimping yourself further. They re-charge on a short rest, and you're already out of combat, so the odds are you can re-charge it after use prior to the next combat. I disagree they are behind other martials but regardless in use I don't think Action Surge can't be used out of combat more...it's already used out of combat plenty by some players as it is. I'm not a huge fan of combining combat resources with non-combat resources. I'd prefer if they just had an entirely distinct feature, which worked like Indomitable for skills, and had its own usage allowance. Action Surge is not a combat resource. People USE it in combat, I think because they perceive the Fighter to be about combat, but the ability is not a strictly combat ability, and plenty of players use it for out of combat challenges as well.


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