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  • Tony Vargas's Avatar
    Today, 03:22 PM
    Actually, the last 5 or so years have been a great time to be a grognard! OSR has had a big influence on the hobby, D&D has finally recaptured it's 80s popularity by repudiating just about everything grognards hated about 3e and 4e, and training a new generation of fans to appreciate it's take on RPGs as if it were the only one. Grognards won.
    25 replies | 877 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 07:56 AM
    And and, monsters could pull the same tricks. 3e had SoDs, and vs bad saves that only got worse relative to rising (let alone optimized) DCs, and negative levels worked a little differently, mechanically, but we're still pretty awful.
    53 replies | 1033 view(s)
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  • Eubani's Avatar
    Today, 04:01 AM
    The 2 handed weapon Giant Slayer is an old trope that got lost in the dual wielding and archery shuffle as editions moved along.
    5 replies | 185 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:30 PM
    What? Really? All of it? ::imagines who forests vanishing with the click of a mouse:: ;)
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:41 PM
    Precisely my point. 3.5 went out of print ("end of life," maybe I mistakenly mixed a tech term into a publishing discussion, there?), and Paizo kept selling PF1 to 3.5 fans for another 10 years. Because 3.5 had just established that kind of loyalty. In another sense than product cycles, 3.5 (in the form of open-source d20) is /immortal/. As long as anyone wants to buy it, it can be...
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:18 PM
    I always figured it was inspired by Sting, Orcrist and Glamdring in The Hobbit. I mean... ...that fits the MO of Orcrist the Goblin-Cleaver, in reverse, right?
    74 replies | 2687 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:53 PM
    Tony Vargas replied to OSR Gripes
    Yes. Typo. Fixed. Thanks for catching that. I'm not /intentionally/ using any common variants....
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:48 PM
    It is, because there was a very significant event that impacted the hobby in 2000: the release of 3e. In contrast, I'd be more inclined to accept data from '97 applying to 98 & 99, for instance, as not /that/ much changed - alarm over the failure of TSR probably lessened. I'm not arguing the other side. By saying that 1999 data isn't valuable for making one claim about 2002-5, say, I'm...
    88 replies | 3001 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:41 PM
    I agree with Sacrosanct that 2e could be shifted to the left in that ranking of lethality. But, as I said, above, there's some truth to it, in terms of relative PC durability at first level. In general, as the eds progressed, 1st level PCs were made more durable, from 3d6 in order to more liberal stat generation, from random 1st level HD to max, from no healing at 1st to bonus spells from WIS,...
    53 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 08:16 PM
    Yeah, I've never known us all to agree. ;) 3e, for instance, was plenty deadly, it went all-in on giving monsters the same options as PCs, so much of the assumed advantages the system quietly gave PCs in prior editions quietly vanished - also 3e retained SoDs, /and/ saves didn't keep up with DCs, in contrast to prior eds where saves genuinely improved with level. I'd tend to agree. 2e...
    53 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:15 PM
    There are melee weapons that can be thrown. So there's a very practical distinction between "attack with a melee weapon" or "melee attack with a weapon," as throwing an axe at someone is ranged attack with a melee weapon, but not a melee attack, at all. Hitting someone with a bowstave is a less common example of the same distinction.
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:02 PM
    Yep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff. Both more complex and...
    25 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:52 PM
    I intended layers. ;) I also think it's a perfectly workable variant. Oh yeah, I've seen that in action. Most dramatic example: a one shot Firefly scenario that included a prison break - one of the players was a correctional officer. It was positively comical when I was a kid, 14yo's arguing about 'how stuff really works.'
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:40 PM
    Tony Vargas replied to OSR Gripes
    Well, I mean, OK. 1e: 1st level fighter, longsword & shield, splint, 16 STR, 14 CON: AC 3, 1-10 (5.5) hps, hits self on natural 17 for 2-9 (5.5) damage (1.1 DPR). 5e: 1st level fighter, longsword, starting package, duelist style, 16 STR, 14 CON: AC 18, 12 hps, hits self on natural 13 for 1d8+5(9.5) damage (3.8 DPR, 4.275 w/crits).
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:34 PM
    Odd, why would you describe something as the exact opposite of what it was? Powers were very structured in presentation, and the mechanics had fairly clear/exact jargon definitions. Anything but jumbled or messy. Indeed, the aesthetic, if it could even be called that, was more 'technical manual' than anything else - which is great for understanding or looking up what you need, but less than...
    25 replies | 877 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 06:25 PM
    So they were being dishonest? Alignment was a rule - you had to choose one - and it had mechanical effects, including things the character /could/ do, items it could use, etc, as well as restrictions on it. So, I'd think, even from a purely "gamist" (not necessarily in the Forge sense) perspective, you'd want to choose the 'best' alignment for your strategy, rather than try to talk the DM out...
    31 replies | 776 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:13 PM
    Missed that, sorry. Between 1999 and 'early 2000s' 3e was released. I suspect it had an impact. So 2003 GenCon, sounds relevant, FWIW. 1999's survey, while it might be stronger data, just isn't relevant to the 2000s.
    88 replies | 3001 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:23 AM
    "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there?
    25 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 02:24 AM
    You have a choice of rules to use (or not): Carrying capacity, it's 15 lb/STR, if the fighter's gear & the other character & his gear exceed that, he's pushding/dragging and his move drops to 5' - otherwise fine, this is the simple default for carrying stuff. Encumbrance ("Variant"): Up to 5lb/STR he's fine, but it's unlikely a medium ally is under 100lb, which'd be the limit for 20 STR. ...
    11 replies | 331 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:13 AM
    Sounds plausible (that he'd like a mechanic like that), 4e had a lotta* re-rolls, from the notorious Elven Accuracy on, and it seemed like there were just more of 'em after he took over. In particular, the Avenger had a special ability that was "make two attack rolls and use either result. … If another effect lets you roll twice and use the higher result when making an attack roll, this power...
    32 replies | 984 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:51 AM
    Tony Vargas replied to OSR Gripes
    I may still be stuck in the idiom of the D&D Pedantry Thread, but it seems like there's a whole lotta RPGs that don't particularly fit between those. Good to know.
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:25 AM
    My memory's bad, but I'm fairly certain that the "Summer of 1999" occurred /before/ "the early 2000s." (I mean, I've been "fairly certain" and turned out to have been wrong, before, so y'all might wanna to double-check.)
    88 replies | 3001 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:29 PM
    I suspect that'd wear you out. ;) A quick search of some modern archery guidelines, and, yes, you increase wear on a 'natural material' bow if you leave it strung a long time, apparently even a few hours is worth avoiding. Apparently, a strung bow is under tension and a bit dangerous if the string or stave breaks, too. More detail than D&D generally goes into with weapons. Adventurers...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:18 PM
    They've had more or less mechanical impact in some eds (and I'm sure, some places/groups/etc back in the day, when we were a less disunited-by-the-internet, merely more diverse, community). Obvious examples of early alignment mechanics are alignment requirements for classes, damage for touching an artifact that doesn't match your alignment, detect this and know that, etc... 3e peaked, with the...
    31 replies | 776 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 10:24 PM
    No expert, but I've heard yes with regard to the bow. But I'm fine with arbitrary. Medieval rossbows, IIRC, weren't like guns - there's no safety, the bolt can just fall out, etc...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:59 PM
    If every single mechanic is upturned, then it's hardly just a re-boot to re-start the supplement cycle, is it? Sounds more like substantive change.
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:56 PM
    I actually kinda like common. In general, things seem more fantasy (or mythic, perhaps) to me, if everyone can talk to everyone else. You could conceive of Common as just "the gift of language" in the sense of communication, it's not just a language everyone strangely learns, it's the language everyone who can speak at all, can speak by default. All other languages would then be...
    31 replies | 776 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:34 PM
    You bank the fire before you go to bed, uncover the coals in the morning, add kindling, and blow on it. IDK why I happen to remember that, but it's actually a good example. If I didn't, your character would be screwed trying to start a fire in mundane domestic setting without a flint & steel, D&D-matches (tindertwig?), or, well, since this is 5e, Firebolt... ...so not really screwed...
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    There is the important act of stringing the bow, you could make that an Action, and require it be un-strung to stow (only slightly arbitrary). If you also impose more plausible RoF on crossbows and slings, that'd about take care of projectile weapons as fast-swapping alternatives to melee.
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:11 PM
    I blame Elan... ...OK, and every version of the Bard class that preceded him.
    13 replies | 479 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:07 PM
    Don't mind me, I'm just being pedantic... "How the /Hell/ is it you speak Infer-" "... oh, nevermind, answered my own question, really." But it doesn't specify if that that's oral route, IM, naso-gastric, IV, topical, suppository...
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:57 PM
    Tony Vargas replied to OSR Gripes
    Or that, yeah. Actually, now that you mention it, my second 4e character was an "old-school high-elf fighter/magic-user," he was a wand wizard, and he did explain his Scorching Burst as "an old Wand of Fireballs that doesn't work like it used to." (There was, in that campaign, a conceit that magic had historically, or pre-historically, worked as it had in prior eds, so I got to lampshade the...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:21 PM
    I'm getting a sense of deja-vu here... … yeah, it's like it's 2003 and someone's going on about the 'cash grab' … ...which went on to command such loyalty from fans that Paizo has been selling PF1 to that base for an extra decade past it's end of life. ...so, yer say'n PF2 could be Paizo's 3.5!
    157 replies | 10909 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:07 PM
    Tony Vargas replied to OSR Gripes
    The difference in ease of use is certainly there, that's been the game's direction the whole time, it's one thing the WotC era hasn't deviated from. Maybe it was just 'pervasive' that threw me. Because, yeah, neo-Vancian is way more versatile than old-school Vanican, and way less limited in in-combat used. OTOH, the breadths of spells isn't as great, and some of them are, well, 'less...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:16 PM
    "Good night everybody!" - Yakko Warner
    24 replies | 929 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:36 PM
    Tony Vargas replied to OSR Gripes
    Definitely. I played 3e & 4e each for their full runs. 5e was like coming back to AD&D, in contrast. If I'd never left, it'd seem radically different, because I'd be noticing all the little (and huge) technical differences, rather than the broader similarities, the ways in which the game had changed, rather than ways it changed back. /The/ major thing, IMHO, is the privilege of the DM...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:25 PM
    My 3.x group always did that. One of the more extreme ways I've ever seen of dealing with a bad HD roll at level-up, was to repudiate the level. That's how the player put it "I do not accept that roll! I repudiate the level!" I was Ok with it, his fighter dropped back to 2nd, and she ultimately made it to 4th (with less disappointing HD rolls on the way)… ...she was, BTW, one of those...
    6 replies | 314 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:14 PM
    Tony Vargas replied to OSR Gripes
    And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses,...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:06 PM
    OK, that is just too good an observation to just XP and tacitly agree with. Yes, I totally get that, and agree it's very much a thing. I kinda alluded to it in the OP, with how you'd build a fire in the absence of any knowledge/wisdom Nature or Survival skill ("...you'd describe exactly what you do, and if you & the DM were in the same boyscout troop, probably succeed"). Because another...
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:43 PM
    Sharpshooters'd use finesse weapons as melee backup. The way STR characters use heavy thrown weapons as ranged backup. Which, I think, illustrates the issue. Heavy thrown weapons are a pretty serious downgrade from archery. Rapiers, as the OP points out, are not a downgrade from longswords, really, at all. This is D&D. Magic is supposed to be just better. Not the worst idea I've ever...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:32 PM
    There are no new ideas. It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved.
    88 replies | 3402 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    82 replies | 2296 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    25 replies | 877 view(s)
    3 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    117 replies | 6602 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    100 replies | 3225 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    678 replies | 17948 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    231 replies | 7836 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    82 replies | 2296 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    146 replies | 5092 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    100 replies | 3225 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    25 replies | 877 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    231 replies | 7836 view(s)
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  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    146 replies | 5092 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:41 PM
    While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the...
    65 replies | 1819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:29 PM
    Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.
    115 replies | 4880 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 05:28 PM
    Heh. Who can forget those iconic gnome characters in LotR…? What were their names again? That's probably a big part of it, yes. Any race other than human can tend to fall into racial stereotypes, the character becomes about the race (either conforming to or challenging stereotypes), rather than about the character.
    100 replies | 3225 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 07:17 AM
    Sure. Anything other than human and race tended to loom large. You could always shunt elves & gnomes and the like into some fey Otherworld.... Yes, like 4e which made gnomes fey (and, briefly, monsters) and introduced the Feywild (IMHO, it replaced the classic Ethereal, or you could say the Shadowfell merged it with the plane of shadow). The game presents tons of races, but unless you...
    100 replies | 3225 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 06:58 AM
    They're supposed to be examples of nitpicking over small details, rather than real problems like... ... unlikely to qualify as pedantic, unless you mean it ironically... Nope, that sounds serious. Totally off topic. ...to try to get back on topic, why is it called Faerie Fire? Everywhere else the game used American spellings. Why not Fairy? Was Sustare just being pedantic?
    146 replies | 5092 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 03:26 AM
    It seems to me that, unless you want to "punish" lack of system mastery, you'd give a class with an ability that directly built on a skill that skill, up front, and if a sub-class had such an ability, make the skill in question a preq or perk of the subclass... ...But I don't feel like 5e design was nearly that exacting.
    65 replies | 1819 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 01:17 AM
    possibly on the theory that defense style stacks with all the others?
    106 replies | 2308 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 01:11 AM
    I'm sorry, we can't accept that answer, we were looking for silly, pedantic, complaints. Thank you for playing, and enjoy a selection of your choice from the free offerings on DMsGuild, as a parting gift. They're monotremes? Do the males have a /venomous/ calcaneus spur? Like vision, but in the dark, instead of the light.
    146 replies | 5092 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 11:37 PM
    Some players might. Others will mysteriously change characters at some point. But, more typically, campaigns will just wrap at some point after the system starts to fall apart.
    16 replies | 553 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:40 PM
    Well, sure, balance falls appart by the time you've covered even half that. ;P And, it's not a new problem. The classic game always had a narrow sweetspot that didn't extend past name level. So, when making 3e research showed not much play beyond 10th, so why bother balancing It? 1-20. There's no good reason to present dysfunctional levels of play.
    16 replies | 553 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 10:01 PM
    The original Fantasy Hero (1985) had the "Delayed" power modifier to do exactly that. D&D went from the "memorized" rubric to "prepared" a long time ago. Since 3.0, at least, though it might've been floated long before that.
    24 replies | 690 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 09:03 PM
    Brief side observation/perspective: Even just being able to model a valid genre character concept is still a challenge RPGs aren't exactly all up to, even though some have been doing it for a long time. Even if that were true (D&D class & alignment, among other things, do put constraints on PC personality), it wouldn't be comparing Exalted to D&D, but Exalted to freestyle RP.
    678 replies | 17948 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:39 AM
    I've never glanced at Exalted. All I've heard about, 2nd-hand, is that it was WWGS's ST-like stab at fantasy, the PCs are demigods, and most of all, in a very derogatory way, that it's wild, over-the-top superheroics. "...then you might as well be playing Exalted!" Like it was the RPG equivalent of Godwins Law or something.
    678 replies | 17948 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 03:10 AM
    Tony Vargas replied to OSR Gripes
    Nothing can stop a DM from house ruling, or, y'know, just running a different system, but a system might not present as much perceived need or opportunity to do so. And, a system can set the stage for players to enthusiastically accept or violently resist outright house-rules or even any deviation from RAW orthodoxy. Objectively, sure, but when are these things ever objective? ...
    231 replies | 7836 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:05 AM
    In a fanstasy sub-genre with magic as pervasive as D&D, in which the Fighter has a spell-casting sub-class, sure it is. That's the point: to have a lead-in to EK.
    106 replies | 2308 view(s)
    3 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 01:04 AM
    He can take the post of "Sailing Master," subordinate to the captain, even a warrant officer, but with all the skills to run the ship. ("Master & Commander" like the movie is when an officer below rank of Captain acts as both highest-ranking officer and sailing-master for his ship. Maybe that's what this guy was before the PCs took over?) Lol, she can still be the Captain, make with the...
    2 replies | 169 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 14th July, 2019, 12:50 AM
    Oh, religious-zealot knight-in-shinning armor w/supernatural divine powers is a narrow concept, even w/o the old LG-only*, it's just familiar and spot-on enough that it's understandable devoting a sub-class or class to it.
    352 replies | 12270 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 11:42 PM
    doctorbadwolf... thanks, I think? ;)
    106 replies | 2308 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:24 PM
    I couldn't quite recall if there was or whether it was "pick something else" or "just ignore it" (in essence lose a skill). But, given that there is, it doesn't mean someone didn't think "oh, if I hard-code this, there could be a collision..."
    65 replies | 1819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:11 PM
    Probably to keep a hard-coded class skill from colliding with a hard-coded background skill.
    65 replies | 1819 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 09:48 PM
    Vote Lawful Evil Party for 4 more years of safety and stability.
    68 replies | 2067 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:59 PM
    I know 5e didn't emphasize foci much, but a Weapon & Wand or Sword & Athame* style for the proto-EK might be cool. You give up the shield, but gain a magical perk of some kind. Like most rounds you minor-action cast a lesser shield cantrip that's only about as good as a shield (it might be cute if it gave a better AC bonus vs cantrips, or negated one magic missile/rnd or reduced mm damage from...
    106 replies | 2308 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:50 PM
    Good point. I hate to sound like one of those old guys who bases how everything should be on how it was "back in my day" but, in the definitive (to me) version of the game, 1e AD&D, there were 5 saves, but everyone's saves got better in all categories as they leveled. Each save was a little better or worse for each class from the beginning, and they advanced at different rates - the...
    71 replies | 2027 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:39 PM
    You could substitute an Advantage-esque mechanic for extra attack, I suppose...
    48 replies | 1673 view(s)
    0 XP
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About Eubani

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April 6, 1979 (40)
About Eubani
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Hi I'm an avid roleplayer and hope to get to know more over time.
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Sunday, 23rd June, 2019


Wednesday, 19th June, 2019


Tuesday, 18th June, 2019


Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned Eubani in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Tuesday, 31st January, 2017

  • 10:35 AM - Shasarak mentioned Eubani in post Listened to latest "Lore you should know" and......
    So now I have caught up with the whole Podcast it seems that what Eubani said in his OP is pretty accurate. If anything what I gathered from Chris was that he is tired of going back to reread old books and wants to start to make some new stories.

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Sunday, 28th October, 2018

  • 01:19 AM - Quickleaf quoted Eubani in post Spell Stained Environment
    I am getting ready to start a new campaign in a post war setting. An idea I have is called Spell Stained Environment. Basically they areas where a specific spell has been cast in an area on mass repeatedly and causes the spell to spontaneously occur in the area. Outside of combat I was thinking about having occur on the random event/encounter table, but the rub is in combat in when does it occur and where it occurs. So I am at this point trying to crowd source ideas before I proceed. Thank in advance. Google “living spells” - they were originally part of the Eberron setting and were explicitly a product of the Last War. One way I’ve implemented magical side effects is triggering them when a spell attack rolls a 1 or a saving throw rolls a 20. That can suit battefield type magic.

Wednesday, 24th October, 2018

  • 06:37 PM - gyor quoted Eubani in post Ravnica Table of Contents & More
    Oooooohhhh a sidebar! Consider me underwhelmed. You don't know what I'd in it yet, it could be epic.
  • 02:17 PM - Parmandur quoted Eubani in post Ravnica Table of Contents & More
    Full Caster Subclasses - Check New spells - Check No Martial subclasses - Check No new Fighting Styles or manoeuvres - Check No new Classes that showcase the new world - Check Little player material at all - Check Are the designers utterly incapable of learning from past mistakes? If it made money in the past and was well-received, where is the "mistake?" As pointed out, they tried to introduce a new martial archetype, but it was rejected by popular demand. So it goes. This is a DM book, not a player resource, really: WotC doesn't do pure player books anymore, they seem to be under the impression that Dams are the folks who buy books. The entire existence of 5E is a testament to being willing to correct mistakes.
  • 11:38 AM - gyor quoted Eubani in post Ravnica Table of Contents & More
    Full Caster Subclasses - Check New spells - Check No Martial subclasses - Check No new Fighting Styles or manoeuvres - Check No new Classes that showcase the new world - Check Little player material at all - Check Are the designers utterly incapable of learning from past mistakes? They do have a martial side bar so maybe it will having fighting style or something. Plus the Sword of the Paruns will likely rock for fighters and maybe Rogues. They did have a fighter subclass for this book, the brute, but it was too unpopular. Honestly an MtG inspired setting is the worst setting to look for pure martial abilities, everything seems to be magically changed and even by the standards of MtG magic is insanely common place.

Friday, 19th October, 2018

  • 11:15 PM - Jester David quoted Eubani in post Updated errata will be released within the next month!
    Do you know what the silliest thing is about discussions on this site? That if you say the designers went too far in one direction that you automatically want the extreme of the opposite direction. People seem to only acknowledge the extreme points of something and not the lot of distance between. At which point did I mention the lets change near everything of 4e I didn't, that was just an automatic jump to the extreme. How about being constructive and thinking about the whole continuim of the subject rather than just the book ends. Lets face it there are a few things that need a bit more than grammar fixes or a subclass. I am talking about 2-3 things not the whole damn book. Both 3e and 4e started turning errata into patches. And it wasn’t well received. Once they started down that road it was hard to stop, rapidly invalidating the physical books and causing problems and disconnects between those who have the latest errata and those who don’t. Why would they do that again? People didn...
  • 10:52 PM - Mistwell quoted Eubani in post Updated errata will be released within the next month!
    Do you know what the silliest thing is about discussions on this site? Our lack of adequate built in funny gifs? That if you say the designers went too far in one direction that you automatically want the extreme of the opposite direction. People seem to only acknowledge the extreme points of something and not the lot of distance between. Oh you mean the Internet. You're describing a general problem with the Internet and ascribing it in particular to this message board. Not really fair. As this message board is part of the Internet, the default assumption should be that people will discuss the extremes. Not really something you can blame on this board. That's like complaining about giraffes having long necks.
  • 02:50 PM - Blue quoted Eubani in post Updated errata will be released within the next month!
    They will probably only fix spelling, grammar and phrasing. They are too scared to do anything further. If by "too scared" you mean "too scared they will have a repeat of the same massive customer backlash they had when they did that for 4e", then I'm glad that they learned that lesson and we don't have to go through it again. Seriously, older printings of books became actively misleading unless festooned with separate errata sheets all over. The only thing that kept it from being even worse was that they had a subscription based searchable compendium, so you just kept it open when you ran and used it instead of the books. 5e wouldn't even have that minor saving grace.

Saturday, 29th September, 2018

  • 09:33 PM - ad_hoc quoted Eubani in post Eldritch Evocations
    So you can get the invocation when you meet the requirements. Right, but you can do that anyway.
  • 09:37 AM - ad_hoc quoted Eubani in post Eldritch Evocations
    Or if your DM allows hold off selecting one till the next level. Why would you want to do that?

Tuesday, 4th September, 2018

  • 05:49 PM - Nathaniel Lee quoted Eubani in post The Mahout: Basic Class Information
    So how is it in play? More specifically, how did players feel about the class in terms of balance? Have you gotten a lot of good playtests with it at the various tiers? What kind of approach or process do you use in playtesting the class? I'm actually quite interested in this process at the moment because I'm trying my hand at adapting the warden for 5E in my setting. With my first go, I tried to put together the entire class at once from 1-20, but that got unbalanced (I could see myself without even playtesting it) really quick so I've taken a slightly different approach by just focusing on getting 1-4 to a place I feel comfortable with and then playtesting just that tier before moving on to the next one.
  • 01:50 PM - Mike Myler quoted Eubani in post The Mahout: Basic Class Information
    So how is it in play? In my playtests with it the group was ALL ABOUT having a monster around (the advanced regimens' different creature types!), it didn't have any disproportionate impact on vs. monster combat, definitely influenced vs. NPC combat more than usual, and they were really at a loss for how to handle visiting a settlement before they convinced the mahout character to just tie up his monster outside town (I think they also left signage in a few languages warning people to stay away from it).

Monday, 27th August, 2018

  • 03:36 AM - iserith quoted Eubani in post Social skills vs. ... all other mechanics
    The water gets murkier in this issue when you add in the issue of the low charisma unskilled character played by a silver tongued person. Should they roll or not. Personally I think they should as they are representing the character's abilities, not to mention that they can favour other stats. I address that in my post upthread: Both the player using an active approach or a descriptive approach to stating the goal and approach should be treated the same way in my view when it comes to determining uncertainty as to the outcome, whether there's a meaningful consequence of failure (what failure looks like), and what the DC is. In other words, a flowery speech from Player A and a simple, clear statement from Player B are the same thing as long as the goal and approach are substantially the same.

Sunday, 19th August, 2018

  • 05:01 PM - Parmandur quoted Eubani in post Revised Ranger update
    That the Beast Master is combat ineffective and that the small amount of utility gained nowhere makes up for it. Mathematically, the Ranger and the Beastmaster are fine. WotC has made it clear that there is no functional, mathematical issue at stake (which they know because of playtesting), but one of player perceptions. The revisions were never aimed at mathematically "fixing" anything, because it wasn't "broken." They were aimed at offering something that fit player needs better. On that score, the revisions were basically failures in UA feedback, and in the meantime the demographics have shifted and there isn't an issue with player perceptions on the Ranger at this point, particularly post-Xanathars (new subclasses, new spells).
  • 07:24 AM - ad_hoc quoted Eubani in post Revised Ranger update
    That the Beast Master is combat ineffective and that the small amount of utility gained nowhere makes up for it. Once per turn the Hunter can deal an extra 1d8 damage to a creature who has already been damaged. That isn't going to make a combat ineffective Ranger effective. So if they are already effective, then so is the Beastmaster. The Beastmaster can do things like have their beast flank around the enemy's position and harass the spellcasters and archers and such. This doesn't even cost anything. The beast can still take an OA even without being commanded. The Beastmaster's 7th level ability is stronger than the Hunter's too. An extra body on the battlefield taking Dodge can be an effective shield for the party's casters. The Beastmaster subclass isn't amazing, but then neither is the Hunter. They need to be compared against each other.
  • 06:02 AM - Chaosmancer quoted Eubani in post Revised Ranger update
    Try one with two swords. Depends on what you understand from the twitter screenshots, for me it is quite clear. I find the melee hunter also extremely bad. Why do you find the melee hunter bad? Sure, Hunter's Mark interfering with making the bonus action attack is aggravating, but if you pull it off you can get 2d6+2d6+1d8+modx2 by third level. That makes them a blender of death. 4th level (or v. Human) you can turn that into 2d8+2d6+1d8+modx2 and +1 AC. Get Warcaster for advantage on concentration checks and you are sitting relatively pretty They have little spell support, but I'd argue the Archer ranger doesn't get a lot of spell support either once they hit mid-levels, since most of the "arrow" spells are kind of underwhelming, and most of the best ranger spells are non-specific. In fact, I'd say the only really major loss is Swift Quiver, and the fact that Volley is superior to Whirlwind attack in most battlefields. Maths is not subjective. Bad maths is bad maths...
  • 01:37 AM - ad_hoc quoted Eubani in post Revised Ranger update
    Maths is not subjective. Bad maths is bad maths regardless of having played the sub class or not. Right, but the value that people place on various abilities is subjective. Most people don't know how to properly value things. The only reason top player's opinions in various competitive games are trusted is because they're top players. D&D isn't competitive so what is seen as 'best' is a matter of what the majority of people think is best. There are many nuances and concepts in 'optimization' threads that are never even touched on. My advice to 'optimizers' is to find a competitive game and try to excel at that. If there are enough stakes involved they will likely find challenge. Skills they develop there can be brought back to D&D too if they like. Though at that point they will probably recognize that optimizing in D&D given the all the different scenarios and interactions is a silly endeavour.

Monday, 6th August, 2018

  • 01:41 AM - Gladius Legis quoted Eubani in post Revised Ranger update
    Stormwind Fallacy...…….just sayin'. If you're referring to the post I think you are, wrong fallacy. This is the fallacy you're looking for.

Thursday, 2nd August, 2018

  • 02:53 PM - Oofta quoted Eubani in post Animal Companion Fix thoughts
    Back to my original question, what would a Find Animal Companion spell look like? How would it differ from Find Steed and Find Familiar? A ranger's companion could be a warhorse. Depending on how much you pay attention to sage advice tweets a while back I think they said that a summoned steed was just a regular horse and that it the paladin needed to use their attack action to command the horse. In addition, the "official" answer seems to be that the mount leaves all equipment behind if it dies or is sent away meaning no saddle, barding, bit or bridle. We never played it that way, it's an intelligent mount. So the only thing the spell buys you is that the animal is slightly more intelligent than average which may allow it to act independently. You lose the benefit of proficiency bonus and the minor increase to HP at higher levels. In other words, making it a spell doesn't buy much of anything unless there's something I'm missing.

Thursday, 21st June, 2018

  • 10:59 PM - Ancalagon quoted Eubani in post Psion class (Mearls, Happy Fun Hour)
    I wouldn't of minded the EK so much if it had a bit of story and identity woven in. This is possible as I have used it as a template to make a Dark Knight subclass that had access to Necromancy, Conjuration and an Imp familiar. Remove some of the not necessary stuff throw in a dash of Necrotic damage with melee and a bonus to intimidate and I got something that had story and flavour.I think that it is good that there is little flavor. It allows someone creative to add the flavor they want! Like you just did :) Same goes with the battlemaster really...

Wednesday, 20th June, 2018



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