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About Zadmar
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Munich
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31-40

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Congratulations to 2018's ENnie Award Winners! Sunday, 5th August, 2018 11:25 AM

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Friday, 8th March, 2019 11:50 PM
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Saturday, 15th September, 2012
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Monday, 8th February, 2016

  • 06:00 PM - innerdude mentioned Zadmar in post Fishing for a new system
    Holy Bovine --- Of the self-professed "Savages" on the board, I've had interactions with amerigoV, Azgulor, Zadmar, scourger, and a few others I can't recall off the top of my head. I'm sure if you private messaged any of us asking questions, we'd be more than willing to help. I'm sure there are other fans out there too, I just haven't directly interacted with them. :)

Monday, 18th May, 2015

  • 07:32 PM - innerdude mentioned Zadmar in post Star Wars & Savage Worlds
    Have you asked over on the PEG forums? You'll probably get better replies, though Zadmar and amerigoV might have something to throw into the ring as well.......

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Wednesday, 5th November, 2014


Monday, 1st September, 2014

  • 07:23 PM - Werebat quoted Zadmar in post SW Environmental Fire Damage
    For a FTL rock I'd use Immunity from the SPC. As a +4 racial ability, they'd be immune to heat/fire background damage, and suffer half damage from heat/fire based attacks. That's a good idea, but rocks also have 50% more hit points than most other races, which should also be modeled somehow. There simply wouldn't be any more room for racials granting Armor, Toughness, or anything else if we went with the ability you describe above. Besides, if a "spot fire" does 1d10 damage, and a direct hit from a flamethrower does 2d10, we can make rocks practically immune to environmental fire damage by giving them the environmental resistance ability (+4 Armor vs fire damage) and some general toughness boosting abilities like size increase and a plain old boost to Toughness. Edit: I'm new to SW and operating under the assumption that a character needs to take at least 4 damage in order to suffer a wound -- correct? I was considering working Hardy into their racial (a second Shaken result in ...

Sunday, 17th August, 2014

  • 02:16 AM - Razjah quoted Zadmar in post Savage Worlds: Casters Rule, Martials Drool?
    It's also worth stressing the importance of trappings. Despite it's name, there's nothing stopping you from taking Arcane Background and using it to represent specialised non-magical combat training. For example you could take the Armour, Deflection and Speed powers, give them martial trappings, and call them "iron body", "whirlwind defence" and "lunge". Power Points could represent chi, or stamina, or simply an abstract limit on how often you can use your special techniques. Exactly! The magic system isn't broken and is a lot more flexible than D&D style magic. Trappings also let you do a million things with a handful of powers. In my experience, as a player and GM, the magic is good. A caster is very potent, but it doesn't overshadow the group. Casters still need help, they are often fragile, and they can burn off bennies trying to avoid blacklash rolls. Also, for big flashy spells that deal lots of damage, there are often weapons that can do similar things. Particularly outside fanta...

Thursday, 31st July, 2014

  • 08:20 PM - Derren quoted Zadmar in post How balanced should a game be?
    Still don't understand this mindset! Its actually very easy to understand. With this mindset being weaker in combat than a other player character is just an other defining trait of the character your play just like the race or gender is. And how this character deals with this trait during his adventure is part of playing this role. By ensuring balance (something impossibly to do anyway unless you reduce the whole RPG experience to just a small subset of what is possible, like combat) you remove one of the defining traits of this character. Of course this mindset only works when your reason for playing an RPG is the role playing itself and not for example by earning XP to levelup or other metagame reasons which can only be achieved by successful combat. If the only way I could balance two weapons (or races, classes, whatever) was by making them "the same", I'd give up game design and find something else to spend my time on. The idea of balanced weapons is that each has its own pr...
  • 06:02 PM - Derren quoted Zadmar in post How balanced should a game be?
    I don't punish cool and creative character concepts. Actually you are punishing them by removing their uniqueness in order to make them "the same" (=balanced) as everyone else.

Thursday, 19th June, 2014

  • 02:24 AM - mudbunny quoted Zadmar in post RPG Patents?
    I would hope so too, but I wouldn't want to make any assumptions when it comes to lawsuits, particularly if I'm on the receiving end. When did you create your converter? If it is before they filed and before their priority date, you may have invalidated their application.

Wednesday, 18th June, 2014

  • 09:12 PM - Umbran quoted Zadmar in post RPG Patents?
    Even then, it could still apply to tools like my Pathfinder to Savage Worlds converter (depending on whether or not the browser cache is considered "non-transitory memory") - and I'm certainly not the only person to develop such tools. I would expect browser cache to be considered rather transitory - by design it may not be there from one session to another. I would expect disk or database space to be considered non-transitory.

Tuesday, 27th May, 2014

  • 04:20 PM - quoted Zadmar in post Tell me about your Savage World Fantasy Campaign experiences
    Quick question. When it comes to trappings on powers, do people generally interpret the rules to allow only one trapping on an individual power, or could you have multiple trappings to represent different powers? If the latter, how would someone go about getting more without buying the same power a second time? The default approach is to choose a trapping when you purchase the power, and if you want a second trapping you have to buy the power again. However it's not uncommon for certain setting or house rules to treat it a bit differently. To give an example from two official settings, both 50 Fathoms and Hellfrost have the 4 classic Elemental schools of magic. You can learn more than one school (trapping) and it applies the new element to ALL Powers that you have or get in the future. This costs one edge per additional element and until you have all 4, there is a cumulative -1 casting penalty for each additional school (so 0 for 1 element, -1 for 2 elements, -2 for 3 elements, then 0...

Monday, 26th May, 2014

  • 08:46 PM - quoted Zadmar in post Tell me about your Savage World Fantasy Campaign experiences
    Arcane Background is really just a way of representing limited-use abilities. The rest is just trappings. Keep in mind that there is no reason you cannot apply trappings to skills, regular Edges and ability advancements. For example, here is psionic trapping that I added to a simple Vigor advance in a recent campaign: Kinetic Absorption is the ability to psychically take the kinetic energy out of anything. This can be used to slow down opponents, or absorb kinetic energy and slow down a fall that would otherwise kill you. One with this power could even lessen the blow of any object hurled at him and withstand the force of any blow, as it would provide no force after the kinetic energy has been taken from it. Migraine (my characters) uses this to less the blows of anything that might hurt him. He can also use this to slow the effects of poisons and other harmful effects on the body as he prevents the dangerous substances from circulating in his body. Game Terms Increase Vigor b...

Wednesday, 2nd April, 2014

  • 09:35 PM - Vicente quoted Zadmar in post Book printing quotes (transparency)
    Recently I saw a Kickstarter that showed a breakdown of where their money was going, and almost half of their initial funding was allocated to printing and shipping (and with a listed cost of £6 per backer for the international shipping of multiple books, I wouldn't be surprised if they find themselves out of pocket). However I've seen other Kickstarters offer POD at-cost using sites like DTRPG. It's certainly more expensive than large print runs, but it also removes the financial risk of printing more than you can sell, and the overhead of fluctuating shipping prices. I do think it's a viable option for smaller projects, I know that if I were to create a Kickstarter I would personally rather minimise the risks, even if it meant lower profits. If my maths is correct, the POD price of a 300-page colour hardback would be $13.50 (small) or $15.30 (large), while a 300-page black-and-white softcover would be $5.70 (small) or $7.60 (large) (based on the prices listed here). That doesn't inclu...

Tuesday, 1st April, 2014

  • 04:21 PM - Morrus quoted Zadmar in post Book printing quotes (transparency)
    However I've seen other Kickstarters offer POD at-cost using sites like DTRPG. It's certainly more expensive than large print runs, but it also removes the financial risk of printing more than you can sell, and the overhead of fluctuating shipping prices. I do think it's a viable option for smaller projects, I know that if I were to create a Kickstarter I would personally rather minimise the risks, even if it meant lower profits. That risk doesn't exist if you do it right. You don't have to order any books until after your Kickstarter. You make your decisions at that point, after you know how many units you need, not before. Heck, at that point you could even divide production if the maths works out (though it would be hard to beat those volume discounts on printing). The main risk there would be fluctuating shipping prices, so you have to assume the worst and base your plan on that.

Friday, 28th February, 2014

  • 10:36 PM - Morrus quoted Zadmar in post Savage War of the Burning Sky
    I've now written up the notes for the Player's Guide, which you can download as a PDF from here. I'll be tweaking it based on feedback, but as it mostly includes content I've already posted here and elsewhere, I don't envision it undergoing any significant changes. And it's AWESOME!

Friday, 24th January, 2014

  • 12:58 PM - Morrus quoted Zadmar in post Savage War of the Burning Sky
    Now that I've reached 10 posts, I'm allowed to include links, so here's what I've been working on for the last two days: Savage War of the Burning Sky Bestiary My conversion tool was able to handle the lion's share of the work, with only some minor changes for recognising a new input format, although I made several further enhancements to it (such as handling classes, more spells, new Edges, etc). I also had to adjust each statblock by hand, because of the way much of the data (particularly skills and feats) was displayed over multiple lines in the WotBS bestiary, and because I also wanted to include things like Wild Card status and natural armour names. It still needs fine-tuning, some of the monsters will need tweaking and expanding, buffing or nerfing, but as you can see it's coming together quite nicely. Wow - that's astonishing!

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