View Profile: Plaguescarred - Morrus' Unofficial Tabletop RPG News
  • Cyber-Dave's Avatar
    Wednesday, 17th July, 2019, 01:59 AM
    I finally got a chance to start a Curse of Strahd campaign. I thought I would share my campaign blog.
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  • steeldragons's Avatar
    Tuesday, 16th July, 2019, 04:36 PM
    As others have said, part of the issues you raise are due to simple mechanical need. You need, barring interesting special scenarios/circumstances, for the characters to be able to communicate with most of the things they encounter...and "civilized" peoples/nations (presumably with hundreds of years of history) need to interact. So, "Common" trade tongue is an easy way to do that supplemented...
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  • alienux's Avatar
    Wednesday, 10th July, 2019, 06:33 PM
    Keep everyone involved. If a player is taking too long on something outside of combat, if possible, tell them you'll come back to them and let the other players take their turn and/or do things. If it's during combat, tell them to be ready with their action when it comes to their initiative, and while its good to let them do some role playing and playing on their turn, if it's getting too long,...
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  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:09 PM
    This is an exceeding tricky book to evaluate. The audience for this book is the narrow group that plays D&D but also enjoys the Penny Arcade live games. I’m uncertain how it will be received by D&D fans who aren’t Acquisitions Incorporated fans: even as someone who has watched the live games but not the C-Team games there was a lot of references I didn’t get. Like the new race. And because...
    3 replies | 547 view(s)
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  • Jester David's Avatar
    Wednesday, 3rd July, 2019, 06:01 PM
    Product information... View for more details
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  • steeldragons's Avatar
    Saturday, 29th June, 2019, 05:49 PM
    The Ranger is an Outdoorsman/Survival Expert, a Wilderness Warrior, a Borderlands Guardian. Magic or magical seeming abilities are something that might come in/be picked up or figured out in time, but hey are FAR from integral. For a very magic/spell ranger (like 5e's half-caster) -have a subclass. For animal companion/"if there's no WoW pet they're not ranger" types -have a subclass. For a...
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  • steeldragons's Avatar
    Tuesday, 25th June, 2019, 03:19 PM
    In 1e could they wear non-metallic armor? They were rather required to wear non-metallic armor. Sooo, yeah. That's how we played. A druid wearing non-metal armor would have nothing "happen" to them. They're not supposed to wear metal armor. Leather, hides. We permitted studded leather, though I don't recall if there were a specific 1e ruling (in a book) allowing or forbidding it. And, of...
    49 replies | 1952 view(s)
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  • alienux's Avatar
    Monday, 24th June, 2019, 06:07 PM
    https://youtu.be/O6rHeD5x2tI?t=43
    81 replies | 4723 view(s)
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Monday, 8th January, 2018


Monday, 6th February, 2017


Wednesday, 18th January, 2017

  • 07:07 PM - akr71 mentioned Plaguescarred in post Creating Monstrosities - which school of magic?
    Plaguescarred That's ok, I was thinking aberrations too, but forgot to include it in my title. I was thinking The Island of Doctor Moreau meets D&D. A mad scientist/wizard whose lack of ethics results in abominable experiments. The wizard doesn't see what all the fuss is about, since he/she is not a necromancer after all...

Saturday, 7th January, 2017

  • 03:32 AM - pemerton mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    As soon as you stop telling others how they should interpret something, designed intentionally to *be* interpreted, you will be much better off, IMO.Maybe there's some confusion here? Hriston is not telling anyone else how to interpret anything. He is explaining his interpretation and approach. MApxerson, Plaguescarred and others are insisting that he is wrong - that the words don't bear the reading he is putting on them.

Wednesday, 4th January, 2017

  • 03:55 PM - Mercule mentioned Plaguescarred in post Phase Spiders and Surprise
    Plaguescarred, you're overthinking this. What makes narrative sense? If the spiders are aware of the PCs and the PCs aren't aware of the spiders, then the PCs are surprised, regardless of fiddly wording. If one of the PCs had see invisible running, he wouldn't be surprised. If he could somehow alert the other PCs to the presence of the spiders before they phased in (not opining on how that works without actually starting combat, but players have a certain creativity to them) then there'd be no surprise. Heck, if the PCs all had see invisible running, there's an outside chance they could turn around and surprise the spiders by using a Deceive check to make it appear they were clueless -- but only if your GM allows surprise for such things (which I do). Regardless, surprise is an extremely subjective thing. You can paint broad strokes around it, but there aren't rules for every possible situation. I'd say that the spiders are likely to have surprise.

Sunday, 1st January, 2017

  • 03:44 PM - pemerton mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ...k. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.", and that is very in line with 4e. Trying to hide has to begin somewhere and the check is only one. There's no check to remain hiddenThe point is that "try to hide" has a perfectly normal usage which is synonymous with "remain hidden". If i were to change the sage advice's "hide" with "eat" and then make a "pemerton's view of Hriston reading" pass at the text the result would be hilarious.Well, if I were to substitue every occurence of the letter "e" in your post with the letter "q" it would be nonsense - but what does that tell us? In my gloss of the Sage Advice, I've preserved meaning in accordance with the sort of approach that Hriston is advocating. I don't dispute that other glosses are possible. (Neither does Hriston, as best I can tell.) Just look at some recent contributors to this thread: Plaguescarred won't allow a non-skulker, non-elf to remain hidden if the only concealment available is light obscurement; but seebs will (as best I can tell from some recent posts). Neither is crazy, or misreading the rules - the rules simply aren't that precise.
  • 04:57 AM - Hriston mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ...estand your interpretation and I appreciate that you flipped the usual outcome of a tie in the DEX/WIS contest to reflect it. I have my own interpretation which works just fine. So in an effort to explain my interpretation to those who don't seem to get it, my response to the above is no, not if there's no one there to notice them when they do. I wouldn't let them hide if there was someone staring right at them before they were hidden and up until they tried to become hidden. That's because, in my game, an effort to hide is generally an effort to keep your whereabouts unknown rather than make them unknown, hiding in a suitably sized heavily obscured area or when invisible being the primary exceptions for obvious reasons. So if they have been allowed to become hidden then it can't be true that someone is there observing them at that moment. To put it another way: What is it that you think the wood elf can do that a human can't, exactly? I'm glad you asked this considering that Plaguescarred and at least a few other posters really seem to think my interpretation leaves MotW with no discernable benefit. The benefit is that the wood elf can remain undiscovered under a circumstance in which a human would be immediately discovered. For example, a human, a lightfoot halfling, and a wood elf are sneaking through an enclosed courtyard which contains some areas of moderate foliage. They hear a patrol group coming, so the wood elf dives into the moderate foliage. The human follows suit, and the halfling steps behind the human. When the patrol comes within visual range they see the human, but if the elf and halfling roll high enough they are undiscovered. Compare this with what would have happened if it was three humans in the same situation. The elf and halfling have a clear advantage.
  • 03:26 AM - pemerton mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    .... An observer is only who is already observing. <snip> He clearly uses observers, so you can try to hide while being looked at.First, it's absurd to suggest that Hriston or I have not bothered to think this through. We each have dozens of posts on this thread that are replete with extensive and articulated thought. Many people disagree with many other people about many things. It doesn't follow that they've failed to think things through. Sometimes thinking people disagree. (I'll offer Socrates, Plato and Aristotle as famous examples: three thinkers, each of whom had significantly different views about a number of the things they had thought about.) Second, this is another case of you being careless with language in what you present as a semantic argument. "Observed" means "seen", but the word "observed" appears nowhere in the Sage Advice - despite being used in the question that is (notionally) being answered. "Observer", on the other hand, doesn't mean "seer" - as Plaguescarred posted, it can mean that but can also mean "watcher" or "looker" - and it is notorious that a person who is watching or looking can still fail to see or notice things. Here is the Sage Advice; I have bolded what I think are the key load-bearing phrases: The lightfoot halfling and wood elf traits—Naturally Stealthy and Mask of the Wild—do allow members of those subraces to try to hide in their special circumstances even when observers are nearby. Normally, you can’t hide from someone if you’re in full view. A lightfoot halfling, though, can try to vanish behind a creature that is at least one size larger, and a wood elf can try to hide simply by being in heavy rain, mist, falling snow, foliage, or similar natural phenomena. It’s as if nature itself cloaks a wood elf from prying eyes—even eyes staring right at the elf! Both subraces are capable of hiding in situations unavailable to most other creatures, but neither subrace’s hiding attempt is assured of success; a Dexterity (Stea...

Thursday, 22nd December, 2016

  • 03:32 PM - Uller mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    I'm giving XP to this post because I feel it clearly explains the conditions that ought to be met before someone can hide successfully, with excellent clear examples of how the elf's and halfling's exceptions work. Lots of people are saying the same thing, but not so clearly and succintly. Nice job, Uller. Thank you. I said early in the thread that the "halfling in a box/wood-elf behind a fern" examples are pretty useless because they don't happen at the table. I think Plaguescarred and I are actually in agreement on how we would run things at the table. We're just focussed on two different things. To me, hiding ALWAYS involves mitigating factors. Every situation is different. No one (imxp) ever attempts to hide like this while claiming to be in dim light. 79369 But if Krunk had the skulker feat and was far enough from the peasants to be lightly obscured by the dim light, then yeah...he could hide, even if they already saw him (or if he didn't have that feat he could hide if they had not spotted him yet). As soon as they got close enough that he was no longer lightly obscured, he'd be revealed automatically. YMMV.

Tuesday, 6th December, 2016

  • 05:42 AM - pemerton mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ... you can get out of sight, the rules say you can hide. I'm using plain english. You can know where something is hidden, and it's still hidden. hide1 hīd/Submit verb 1. put or keep out of sight; conceal from the view or notice of others. That's all it takes to hide in plain english. Be out of view. The game adds not being heard to that, making gamist hiding harder than real life hiding.The game says (1) that a person who is clearly seen be another person can't hide from that person. The rules also say (2) that a person who is hidden from another person can't be seen by that person. As best I can tell, neither of the above is in dispute. What is in disupte is whether an elf, who is being observed (ie actually noticed) by a person can hide when there is nothing except snowfall or foliage to provide (light) obscurement. And a significant driver of this dispute is that even an elf in a snowfall is visible unless hidden. Some people (including Maxperson and Plaguescarred) think that the elf is able to hide despite being seen, as an exception to (1). When asked, but how in the fiction does the exception work, the answer is that the elf "steps behind" the snow and "blinks from the radar" much as an ordinary person who is in darkness and hence unable to be seen. To me, this seems like magical at-will camouflage. Others (eg Hriston, Flamestrike) think that, until the elf can satisfy the "not actually under observation" requirement, s/he can't attempt to hide with any prospect of success because (1) is not satisfied. I incline to the second view, but am curious about how it fits with the remark on p 64 of the Basic PDF that a character can be stealthy as long as s/he is not in the open. If light obscurement amounts to "not being in the open", then this seems to give all players the elf special ability, which seems wrong. So how should "not in the open" be interpreted?

Sunday, 4th December, 2016

  • 02:19 PM - pemerton mentioned Plaguescarred in post DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
    ...s/her front door into a lightly obscuring snowstorm and the observer sees the front door open but doesn't see the elf, because nature is cloaking him/her. I think this is what the elf's ability permits that a normal person can't succesfully attempt. Wood elf in snow storm, being directly observed. Observer does not turn away. My understanding is that you will not allow the elf to attempt to hide (or will rule that the attempt automatically fails). Yet there is nothing to prevent the elf in the fiction from taking exactly the same actions (whatever they were) that the elf did in (1), so I assert that she does so. At this point Observer #1 and Observer #2 have exactly the same (external) stimuli impinging on their senses. And yet their perceptions are different. Since they have had different experiences, this is by no means impossible, but I wonder if you could just briefly explain the perceptual psychology of what has gone on here.I think this is helping me make sense of Plaguescarred's reference to camouflage, upthread (although, judging from post 441, we are still seeing the ingame situation and its rules/mechanical correlate a bit differently). In the two scenarios, the observers have the same immediate stimuli but different histories. This goes back to Uller's example of the keys: when I can't see my keys hidden among clutter on the bench, and then suddenly notice them, nothing has changed about the external stimuli. But something has changed in my perceptual cognition. (I'm a philosopher but not a scientist or psychologist, so I'm not going to try and push the analysis any harder than that.) So observer 2 has a different cognitive/perceptual history from observer 1 - s/he has not only had the elf in sight the whole time, but has knowingly done so, and been able to keep track of him/her. I don't doubt that a good stage magician can put down some keys and make them disappear in the clutter - but at least to my amateur understanding, the magician does thi...

Sunday, 13th November, 2016

  • 05:58 AM - unnatural 20 mentioned Plaguescarred in post Using movie plots in campaigns
    I wrote and ran a couple of James Bond-esque adventure for Eberron, starting with Gnomefinger, a scenario set in Trolanport. It included Auric Gnomefinger's bodyguard, an owlbear super-soldier in a tuxedo named Hootsworth, and Gnomefinger's treacherous lamia paramour Honey Rider. Plaguescarred played in this one! This adventure then led into another scenario called Goldenowl which involved exploring and ultimately shutting down Gnomefinger's hidden super-soldier and secret weapons lab before it provoked a war with Darguun, a nation of goblinoids. I slated a third in the series called Olaruneraker which involved a trip to one of Eberron's moons, but never finished it as I got too busy with my main campaign. This is why you are one of my favorite posters. I'm completely jealous of Plaguescarred.

Thursday, 10th November, 2016

  • 08:37 PM - iserith mentioned Plaguescarred in post Using movie plots in campaigns
    I wrote and ran a couple of James Bond-esque adventure for Eberron, starting with Gnomefinger, a scenario set in Trolanport. It included Auric Gnomefinger's bodyguard, an owlbear super-soldier in a tuxedo named Hootsworth, and Gnomefinger's treacherous lamia paramour Honey Rider. Plaguescarred played in this one! This adventure then led into another scenario called Goldenowl which involved exploring and ultimately shutting down Gnomefinger's hidden super-soldier and secret weapons lab before it provoked a war with Darguun, a nation of goblinoids. I slated a third in the series called Olaruneraker which involved a trip to one of Eberron's moons, but never finished it as I got too busy with my main campaign.

Wednesday, 2nd November, 2016

  • 05:01 AM - MoonSong mentioned Plaguescarred in post Post a character, get a Pic.
    Part 2 Xeviat Luminescent 78048 @Wedenesday Boy Luska 78049 alienux Nuno 78050 LordEntrails Unnamed Barbarian 78051 mellored Aaracockra Warlock Assassin 78052 The Grassy Gnoll Shiver 78053 M3woods S'parrod 78054 Plaguescarred Thunka 78055 Gwarok unnamed Warlock 78056

Sunday, 23rd October, 2016

  • 04:08 AM - Rhenny mentioned Plaguescarred in post Game design allow sub optimal class build. Confirmed by M Mearls
    Mindset is everything. Sometimes it is a lot of fun to play weaker PCs. The challenges change, and the focus of games changes too. Physically weaker PCs (low con/low hp) have to be played differently than more hearty PCs. As long as everyone knows this (DM included) it works. D&D can emulate more gritty realism (or even the utter futility of fighting Cthulhu-esque creatures) where players are forced to use skills and ingenuity more than melee, but if all of the stakeholders don't want that type of experience, whole scale sub-optimization should be avoided. The game itself allows for sub-optimization. It is as Plaguescarred mentioned, the players who may or may not allow for it depending on their expectations.

Saturday, 24th September, 2016

  • 01:05 AM - Jeremy E Grenemyer mentioned Plaguescarred in post 101 Hermit Backgrounds
    ...has no idea how to reach them. 47: During her hermitage she discovered a maddened tome indicating that the world is an artificial construct. 47a: ...and that it's builders are returning but has no idea when. 47b: ...and that the world has been found unworthy, but unworthy of what?. 47c: ...and the demolition crew will be here Friday, just not which Friday. 47b: ...and the next seasons starts in August with a big character death noone saw coming. 48: That all life was brought to this world by an unknown mastermind with unknown intentions but that nothing is native to the world. 49: That there is an ancient *artifact of your choice* containing everything that is ever known, and if one were to find it they could rewrite all reality, but its location is unknown. 50: That everything in her life (mostly terrible events) was orchestrated for some great purpose, but now those guiding hands are gone and it is up to them to discover/destroy/complete her destiny. Originally posted by Plaguescarred 51. The character knows he is a controlled avatar in an artificial world created in an alternate reality.

Wednesday, 27th April, 2016

  • 07:49 PM - TenkayCrit mentioned Plaguescarred in post Tabletop Rules and Guidelines
    First off, thanks for all the input guys! Plaguescarred I guess I should have been more clear. I meant all d20 rolls. My PC's love to toss their d20s for no reason. Mostly when they get excited. As in "I take the hide action *rolls d20*" Me: Your in the middle of the street on a sunny day..." Gardens & Goblins I'll certainly have to add "No biting!" to my list! TheCosmicKid I don't see how any of these are out of the norm of regular D&D. #1 means more RP which means more fun and less mechanics. #2 is pretty standard since the only time dice are really rolled is if the outcome is unknown and only the DM knows if the outcome is unknown. #2 and #6 keep players focused and #5 is, again, common practice. (I will address #4 below). Out of these I fail to see anything that does not enhance the recreational-ness of the game. Li Shenron I agree that having a DM count down would be infuriating as hell! When I say 1-3 seconds its really to keep the combat fluid. I wouldn't be saying "what do you do?...3....2...1...OOH out of time!" It'd be mu...

Monday, 11th April, 2016

  • 06:47 PM - Edwin Suijkerbuijk mentioned Plaguescarred in post some tweets
    Robynkoz When trying to be undetected using stealth, does being invisible give any advantage at all? JeremyECrawford Being invisible confers the benefits of the invisible condition (PH, 291). Robynkoz If you can't breathe due to a monster effect (ie Darkmantle) are you immediately suffocating? Or have Con Mod+1 mins? JeremyECrawford You can hold your breath. Younes_KE Fighter : Indomitable : you must use the new roll, means i can't une 2 indomitable for the same saving throw? JeremyECrawford That's correct. Plaguescarred Then could it be possible that Feral Sense invisible creature location awareness is pointless if invisible doesnt conceal? JeremyECrawford Feral Senses lets you detect an invisible creature within 30 feet of you that isn't hidden—no effort required.

Thursday, 10th March, 2016

  • 01:24 AM - Illithidbix mentioned Plaguescarred in post Full-Caster Multiclassing & RP Viability
    ...vel spell slots. Look at page 164, specifically the carefully chosen example, since the example drives home a few points in a way that is easier than the raw text. "You determine what spells you know and can prepare for each class individually, as if you were a single class member of that class"." They then present a Ranger 4/Wizard 3, so they have the spell slots of a 5th level multiclass spellcaster, which also is exactly as many spellslots as a 5th level Wizard or 5th Level Cleric or 5th Level Druid or 5th Level Bard (or 10th level Ranger etc). So 4 1st level spell slots, 3 2nd level spells and 2 3rd level spell slots. However you don't know any 3rd level spells, nor do you know any 2nd -level ranger spells. Here are the tweets from Mearls, Crawford and co on the subject: https://thesageadvice.wordpress.com/2014/09/19/multiclass-caster-spellbook/ JeremyECrawford Can a MC Wizard 2/Cleric 18 learn a 3rd level spell, i.e fireball that he would find on is adventure? Plaguescarred That character wouldn't be able to learn fireball, since he doesn't have enough levels in the wizard class. JeremyECrawford : cleric 2/wizard 2 finds a 2nd level spell in a book. By multiclassing rule he has 4 1st and 3 2nd level slots? can he copy 2nd level wiz spell into his book even though Wiz 2 can't normally cast 2nd level spells? and then cast Allenshock1 No, and he can use those 2nd-level slots only to cast 1st-level spells.

Monday, 12th October, 2015

  • 07:37 PM - Edwin Suijkerbuijk mentioned Plaguescarred in post Some recent tweets.
    @NGirbes Does a wood elf druid keep its "Fleet of Foot" 35' speed in Wild Shape, or it would use the beast's speed instead? JeremyECrawford In Wild Shape, the beast's speed replaces the druid's speed (typically 25+ ft.). Modifiers can then apply. #DnD Plaguescarred Hi Jeremy, does a melee weapon that is thrown count as ranged? I.e Do Archery Fighting Srtyle work wt thrown dagger? JeremyECrawford The Archery feature is intended to work with ranged weapons. A dagger is a melee weapon even when you throw it. Carlosmoya79 So throwing a dagger is a ranged weapon attack with a melee weapon, right? You get disad if you throw at 5' JeremyECrawford That's correct. @couturerob Can dispel magic remove a planar binding spell? #dnd JeremyECrawford It can. Clint_Cranford If falling damage maxes at 20d6, could you fall thousands of feet and still live if the DM rolls bad? #4chan JeremyECrawford You can fall a great distance and survive. But a DM might rule that certain landings are harder to survive. #DnD


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Tuesday, 26th February, 2019

  • 08:19 PM - Demetrios1453 quoted Plaguescarred in post Do you want Greyhawk updated to 5e?
    I'd love 5E Greyhawk setting just seeing Anna B Meyer's Map of the Flanaess 2019 Edition the other day got me all excited!Her Greyhawk map is amazing! I stumbled across the earlier version a few years ago, amd was stunned by the quality. I'd love if she, or, more likely, someone else with such dedication, would do similar maps for other settings!

Friday, 14th September, 2018

  • 05:12 PM - gyor quoted Plaguescarred in post Unearthed Arcana Dragonmarks
    I like how Dragonmarks connect with races either as variant races or subraces options. My concern is are they only subraces mechanically or are they actual subraces akin to Drow, High Elf, Githyanki, Ghostwise Halfling and so on. I kind of like using the mechanics of the Mark of Shadows for a straight up Shadow Elf subrace for say Ravenloft, Mystsra, and Evermeet.

Friday, 7th September, 2018

  • 03:07 AM - Maxperson quoted Plaguescarred in post 5e invisibility and Detect Magic
    The DM may decide anything of course, but RAW many game elements specifically interact with no other way than hidden as a way to conceal your position. DM would need to more even more ruling than if using Stealth to achieve the same desired result. RAW is unseen and unheard = hidden. There is no need for a hide roll. Invisibility spell plus silence spell = hidden with no roll. Any other set of circumstances that result in unseen and unheard also = hidden with no roll. That's the reason I think, that Crawford made the statement that I put in bold I just think it's much easier to use hide. Especially to avoid noticing an invisible golem standing still, or someone unseen and unheard by factors not his own, if the goal here remains the same, to have a creature the DM think is unseen, unheard and also otherwise unoticeable. Easier? Certainly. The best way? Not in my opinion. :)

Thursday, 6th September, 2018

  • 03:33 PM - Oofta quoted Plaguescarred in post 5e invisibility and Detect Magic
    My PHB says :''Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.'' That's why i said that. Is it a ninja errata to Alert because i don't see it in the PHB Errata https://media.wizards.com/2015/downloads/dnd/Errata_PH.pdf'' I see said the blind man. Which if I had the alert feat would mean that my attackers would not get advantage on their attack! :cool: Yeah, I use DndBeyond for rules because it's always up-to-date. That and I'm lazy.
  • 01:45 PM - Maxperson quoted Plaguescarred in post 5e invisibility and Detect Magic
    Not Alert doesn't just mean that, tt also mean that other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. Feral Senses is a Ranger class feature specifically dealing with invisible creature not hidden. Those feat or features interact with hidden creatures and therefore creature not noticeable but otherwise not hidden don't specifically interact with them. The point i was making is that many game elements interact with being hidden specifically, such as Surprise and having creature not noticeable but otherwise not hidden means they don't interact with those rule that specifically call for or against hidden. So my point was that i'd rely on Stealth rules anyhow that's all. So I was going to look up Feral Senses to see what the wording was and I found this. https://www.sageadvice.eu/2016/04/21/is-feral-sense-pointless/ Jeremy Crawford JeremyECrawford · Nov 23, 2014 Replying to @wax_eagle @wax_eagle Being hidden is the by-the-book way to conceal...
  • 01:39 PM - Oofta quoted Plaguescarred in post 5e invisibility and Detect Magic
    Not Alert doesn't just mean that, tt also mean that other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. Feral Senses is a Ranger class feature specifically dealing with invisible creature not hidden. Those feat or features interact with hidden creatures and therefore creature not noticeable but otherwise not hidden don't specifically interact with them. The point i was making is that many game elements interact with being hidden specifically, such as Surprise and having creature not noticeable but otherwise not hidden means they don't interact with those rule that specifically call for or against hidden. So my point was that i'd rely on Stealth rules anyhow that's all. I agree that you can't be surprised if you have alert. You can always act during the first round of combat even if no one else saw it coming. There are times when surprise has nothing to do with stealth. It could be someone in disguise suddenly pulling weapons and attack...

Wednesday, 5th September, 2018

  • 02:06 AM - Maxperson quoted Plaguescarred in post 5e invisibility and Detect Magic
    This looks more like an investigation check than a perception one. As you said "I wouldn't make that a part of stealth, though if they make an appropriate DC perception check, I'd point out the discoloration and let the PCs investigate from there if they wish." All i'm saying is may be you wouldn't, but it could if a DM want, use Stealth rules just as they are. It's not investigation. Noticing an oddity is pure perception. What happens afterwards to figure out the oddity would be investigation, though I seriously doubt a roll would be required to figure out that an invisible golem is in the corner. Just about anything they do will reveal that a large, invisible object is there.

Tuesday, 4th September, 2018

  • 09:34 PM - Oofta quoted Plaguescarred in post 5e invisibility and Detect Magic
    They are some such as Feral Senses, Alert, Exploration rules (see Noticing a Threat), Surprise rules, Unseen Attackers & Target rules (this rule specifically mention location revealing when attacking) etc.. Not sure where Feral Senses comes from (Feral Instinct?) but alert feat just means you can't be surprised. This argument has never been about who may be surprised as far as I am concerned, it was just taking an extreme example that if you cannot see or hear an opponent it's going to be difficult to perceive them unless they are interacting with the environment in some perceivable way. What happens during the first round of combat is a separate issue.
  • 08:50 PM - smbakeresq quoted Plaguescarred in post 5e invisibility and Detect Magic
    Personally i would still rely on Stealth rules as i would contest a DC against perception to notice the silent and invisible creature that i determine was not automatically noticeable. The creature here is still essentially escaping notice somehow, whether actively or passively (i could set a DC or use passive Stealth) I would have the exception on how the creature become hidden by being automatically achieved due to environmental/magical effects making it unseen and unheard, rather than it actively becoming in the same state using an action to attempt to. But Stealth would still be the game element at works, so that if other creatures nearby have game elements such as feats or features working for or against hide, it could still apply. I get what you are saying. However, the way I see passive perception used (always on, so the minute you open the door everyone gets a check, invisibility and silence are no exception as they claim they see something amiss, like cobwebs as described above) very fe...
  • 08:35 PM - Oofta quoted Plaguescarred in post 5e invisibility and Detect Magic
    Personally i would still rely on Stealth rules as i would contest a DC against perception to notice the silent and invisible creature that i determine was not automatically noticeable. The creature here is still essentially escaping notice somehow, whether actively or passively (i could set a DC or use passive Stealth) I would have the exception on how the creature become hidden by being automatically achieved due to environmental/magical effects making it unseen and unheard, rather than it actively becoming in the same state using an action to attempt to. But Stealth would still be the game element at works, so that if other creatures nearby have game elements such as feats or features working for or against hide, it could still apply. Are there any feats or features that work specifically vs being hidden? I don't remember any, the ones I can think of apply in general to perception. I don't ever expect this to come up in a game ... closest would be noticing a gargoyle was a gargoyle instead ...
  • 01:44 PM - Maxperson quoted Plaguescarred in post 5e invisibility and Detect Magic
    It comes down to the same no? A perception check against a DC to notice an enemy. They are not the same. A perception check to notice a hidden enemy will reveal the enemy. A perception check to notice an oddity only reveals an oddity. Oddities are pointed out via rolls by me all the time. Sometimes they mean something significant. Other times they are just the effect of something and are nothing more than an oddity. To actually reveal the enemy they would have to engage the oddity somehow, feeling around the area, tossing a pebble into that area, or the like. Personally i prefer to use Hiding rules to determine the outcome when an invisible creature is actively trying to avoid detection Me, too, except when the hide rules are deficient. Invisibility gives you the perfect ability to be unseen. Being absolutely still gives you perfect silence. That combination makes you undetectable in a direct manner, which is what perception vs. hide is for. The hide rules don't work well for d...

Monday, 3rd September, 2018

  • 10:09 PM - Maxperson quoted Plaguescarred in post 5e invisibility and Detect Magic
    An Invisible Golem's location still could be revealed due to the decoloration of the ground under it for having been standing there for an extended period of time or the variation of dust accumulation around it, where a Stealth check could indicate attempt to mask such marks. I wouldn't make that a part of stealth, though if they make an appropriate DC perception check, I'd point out the discoloration and let the PCs investigate from there if they wish.

Thursday, 30th August, 2018

  • 05:34 PM - smbakeresq quoted Plaguescarred in post 5e invisibility and Detect Magic
    Creatures don't stop being one to instead become object because they're standing still and not moving. In order to even try to mask your location and hide (it's usually about the only benefit barring some exceptions) you usually have to not be seen clearly; be it obscured, invisible or covered in some case like the halfling or the elf. So in a situation where an invisible or heavily obscured creature hiding would be detected, while the creature detecting it would now know it's location, it would still not be seen unless it also has a way to see through the heavy obscurement or invisibility. Correct, I was just saying I would treat the golem as an object in that case, since it doesn't have involuntary actions that make sound like breathing, heart beat, etc. It would change because its inanimate. Yes. The Invisibility condition states that the your space becomes heavily obscured, so you can always try to hide. The Hiding rules make it more clear also but just stating that. Yes, knowing a creatu...
  • 02:33 PM - Oofta quoted Plaguescarred in post 5e invisibility and Detect Magic
    Like Hriston inferred, the DM can always make the invisible golem hidden with an unbeattable Stealth DC or simply determine that passive perception automatically fails for some reason. I wish PCs would benefit from the same automatism as well though. In my campaign they could. Of course they'd have to find a cooperative medusa to turn them into stone first and then turned invisible. :heh: Or, I don't know. Be far enough away or in an environment that would mask any minor noises they might make. Not actively interacting with their environment in any visible way. In order to be detected, there must be something that can be detected. I never assume a PC knows where every spider is because the spiders are small enough to be unseen in most cases and usually don't interact with the environment in a detectable way. Go out into your back yard with a blacklight when it's warm out and turn it on to see the hundreds of eyes looking back at you if you don't believe me. Does that mean spider...

Wednesday, 29th August, 2018

  • 04:25 PM - smbakeresq quoted Plaguescarred in post 5e invisibility and Detect Magic
    Unless the invisible creature is hidden, you will know it's there and invisible :) Correct. That’s the balance to invisibility, they have to take an action to hide, which might fail, which keeps them from attacking all the time. It’s also what makes rogues good, they can bonus action hide.
  • 03:26 PM - Flexor the Mighty! quoted Plaguescarred in post 5e invisibility and Detect Magic
    Unless the invisible creature is hidden, you will know it's there and invisible :) That sentence makes my brain hurt. It didn't come up much in my 5e game but I pretty much ignored the hiding rules.

Wednesday, 22nd August, 2018


Wednesday, 8th March, 2017

  • 03:52 AM - WhosAChaoticGoodBoy quoted Plaguescarred in post Effect of Darkness spell in combat
    That seems right. One other thing darkness will do is prevent the use of any ability that affect "a creature that you can see" i.e opportunity attack, spirit guardian etc.. I was wondering about this, actually. The 'Blinded' creature only 'fails any ability check that requires sight'; our group doesn't assume opportunity attacks are an ability check, but I was wondering if that's how they defined it somewhere. Also in general, my group agrees that RAW two blinded creatures swinging at each other is mechanically normal (i.e, advantages and disadvantages cancel out), but I feel like Darkness should do something other than benefit those with Devil's Sight/Truesight... Maybe nullify DEX-based AC boosts? (because you can't dodge what you can't see)

Friday, 10th February, 2017

  • 06:43 PM - Samir quoted Plaguescarred in post Why do so many DMs use the wrong rules for invisibility?
    If it's not automatically not detected, being invisible provides no general instruction on how to generate this difficulty or how to detect it like a Stealth check does. DM must come up with one (Check roll, DC etc..) Funny you ask I don't know, nor did Jeremy Crawford answered clearly when i asked him on twitter https://twitter.com/JeremyECrawford/status/716028724454367232?ref_src=twsrc%5Etfw @wax_eagle can you target a creature who is obscured but not hidden? More precisely, is hidden the only way to conceal position? @JeremyECrawford Being hidden is the by-the-book way to conceal your position. The DM may decide that other methods can also conceal it. @Plaguescarred Then could it be possible that Feral Sense invisible creature location awareness is pointless if invisible doesnt conceal? @JeremyECrawford Feral Senses lets you detect an invisible creature within 30 feet of you that isn't hidden—no effort required. @Plaguescarred But you normally can do so already if it isn't hidden no? I've seen so many of these Jeremy Crawford non-answers at this point, I'm convinced that he starts from the assumption that the book has no errors, and rationalizes around it.
  • 06:25 PM - Tony Vargas quoted Plaguescarred in post Why do so many DMs use the wrong rules for invisibility?
    So the rules and the devs are inconsistent on this subject is the minimum we can say. .. . Just like every other subject. Hey, at least they're consistent about it. ;P (no, I have nothing useful to say, here, just the joke, sorry if it wasn't funny)


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