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  • jayoungr's Avatar
    Sunday, 23rd June, 2019, 03:21 PM
    I'm behind in writing up my thoughts on modules I've run, but I just wanted to post a quick update about how I decided to handle some of my problems with the second half of the campaign. I'm creating a blend of DDAL04-07 ("The Innocent") and DDAL04-11 ("The Donjon"), similar to the way I remixed DDAL04-01 ("Suits of the Mists") and DDAL04-06 ("The Ghost") earlier in the run. I'm completely...
    30 replies | 2062 view(s)
    0 XP
  • jayoungr's Avatar
    Sunday, 23rd June, 2019, 03:10 PM
    To specifically address the last part of the OP, about losing out on a fun pursuit scene: in my experience, players won't find the pursuit fun if they feel like they've been forced into it. Better just to save it for a potential future use, like maybe sometime when a bad guy gets away unexpectedly and you need follow-up on short notice.
    50 replies | 1396 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 21st June, 2019, 03:44 PM
    For some reason, the link in the OP tries to take you to a D&D Beyond forum discussion. If you type in the exact address instead of clicking the link, it should go to the right place. Or, for convenience, just click this: https://dndadventuresforkids.com/ The site looks great, by the way!
    5 replies | 225 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 21st June, 2019, 03:43 PM
    It depends in part on the setting. If it's Ravenloft, for example, weird things can happen because it's that kind of place. But for most settings, yeah, the villain just dies, and you have to figure out what happens next!
    50 replies | 1396 view(s)
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  • jayoungr's Avatar
    Thursday, 20th June, 2019, 06:51 PM
    pukunui has been running season 1 of the AL adventures as a campaign; maybe he'll weigh in on how that's going. He started a thread about it a while ago, which also has some feedback from board members on suggested seasons to run: http://www.enworld.org/forum/showthread.php?657854-Running-a-DDAL-season-as-a-home-campaign
    7 replies | 308 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 20th June, 2019, 02:15 PM
    I'd love a Planescape/Sigil book, but (as with CoS/Innistrad), I feel like that niche was filled by the Ravnica book, at least for now. So that leaves Dark Sun. Another point in DS's favor is that they've already floated some test versions of psionics.
    25 replies | 871 view(s)
    1 XP
  • jayoungr's Avatar
    Wednesday, 19th June, 2019, 08:06 PM
    I kind of feel like the time for that has come and gone. We have Ravenloft, and we have the Plane Shift conversion for Innistrad; between them, I think D&D has the gothic horror niche covered in terms of official material, at least to a great enough degree that other setting needs become more pressing.
    25 replies | 871 view(s)
    3 XP
  • pukunui's Avatar
    Wednesday, 19th June, 2019, 01:07 AM
    I still enjoy rereading the Chronicles trilogy every so often. I have found, though, that the prose can be very clunky and is not conducive to reading out loud the way, say, Pratchett’s Discworld novels are.
    39 replies | 1491 view(s)
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  • jayoungr's Avatar
    Tuesday, 18th June, 2019, 05:30 PM
    This one is effectively done with the trip attack: if it is successful, the target falls prone and must spend half its movement on standing up again.
    76 replies | 2490 view(s)
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  • pukunui's Avatar
    Tuesday, 18th June, 2019, 05:52 AM
    TarionzCousin: I would not have guessed that many! But then I stopped reading D&D novels sometime in the late 90s, I think. I've read most, if not all, of the older Dragonlance novels but none of the newer ones. PabloM: Interesting perspective. I have long held the opposite belief: that Krynn is a great world for novels but not that great to play in (partly because it feels too small).
    39 replies | 1491 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 18th June, 2019, 04:56 AM
    If you happen to own Hoard of the Dragon Queen, you can lift the caravan guards and/or teamsters from chapter 4 (see pages 32-33).
    14 replies | 473 view(s)
    0 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 09:23 PM
    It still sounds like basically just Dungeon World, to me. "Moves" to describe your character's schtick? Check. Roll against a target number? Check. Margin of success or failure determining results? Check. What's different, apart from the fact that you're rolling a D20 instead of 2d6?
    57 replies | 1690 view(s)
    2 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 04:54 AM
    Thinking about it, I kind of think what you're looking for might be something like Dungeon World? You have archetypes with distinctive fighting styles and "moves" they can make to use them, which fits what you're saying about a baked array of narrative descriptions.
    57 replies | 1690 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 17th June, 2019, 02:45 AM
    If you think 5th edition combats are "slow slugfests," then I have two reactions: 1. Have you ever played any other editions of D&D? 2. Are you sure you don't just want an indie game? (Nothing wrong if the answer is "I do want an indie game.")
    57 replies | 1690 view(s)
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  • jayoungr's Avatar
    Sunday, 16th June, 2019, 09:42 PM
    Oh, for another Egyptian-themed adventure, there's always "The Ruins of Andril" from Dragon #81. It won a module design contest back in the day.
    23 replies | 846 view(s)
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  • jayoungr's Avatar
    Saturday, 15th June, 2019, 04:09 AM
    I think you're misremembering. The adventure starts with the cult raiding and looting (not invading and conquering) a small hamlet called Greenest. The town of Phlan doesn't appear in Tyranny of Dragons at all.
    22 replies | 804 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 11:04 PM
    I second this recommendation. Here's the link: https://www.adventurelookup.com/adventures/ Also: I really like Tyranny of Dragons and don't think it deserves the bad rep it has on this site. BUT, I also don't think it fits what you're looking for in this case, since the "urban" parts are mostly council meetings and the actual adventuring parts tend to be out in more remote locations.
    22 replies | 804 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 10:58 PM
    Forgive me if I'm being thick, but what system are you using? Also, what level are you looking for?
    23 replies | 846 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 08:53 PM
    I like this much better!
    75 replies | 2221 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:53 PM
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple.
    75 replies | 2221 view(s)
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  • jayoungr's Avatar
    Friday, 14th June, 2019, 04:36 PM
    Kobold Press has an excellent series of adventures in their Southlands setting, particularly those taking place in "Per-Bastet, the Eternal City of the Cat." It's very Egyptian in flavor (which means their take on undead is rather different from most settings), with a dash of Arabian Nights. Most of these are available for both 5E and Pathfinder. ...
    23 replies | 846 view(s)
    2 XP
  • jayoungr's Avatar
    Thursday, 13th June, 2019, 10:35 PM
    I feel sort of bad for voting for 5E, but I can't help it. Something about the way it's drawn in motion, trotting forward, looking like an actual beast, really grabs me--and the slight iridescence to the wing membrane just clinches it. Second choice is 1/2E. I love how it looms over the ship.
    41 replies | 1256 view(s)
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  • jayoungr's Avatar
    Monday, 10th June, 2019, 09:26 PM
    Proficiency with Thieves' Tools seems like a must, since it involves breaking into things.
    13 replies | 462 view(s)
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  • jayoungr's Avatar
    Sunday, 9th June, 2019, 04:32 PM
    This book sounds fascinating. I can't see any way it would be a loss for WotC, and it could be a big win, either in PR and fan goodwill or even financially if they choose to offer it for sale. I support this idea.
    37 replies | 2667 view(s)
    1 XP
  • pukunui's Avatar
    Saturday, 8th June, 2019, 01:26 AM
    Isn't it also a case of them reusing the original artwork from Dungeon for the Styes?
    17 replies | 1029 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 7th June, 2019, 10:19 PM
    In addition to those already mentioned, have you considered Princes of the Apocalypse? From what I understand, it's fairly sandboxy, as published adventures go.
    10 replies | 506 view(s)
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  • jayoungr's Avatar
    Friday, 7th June, 2019, 08:37 PM
    How long a campaign do you want? Running to level 5? Level 10? Higher?
    10 replies | 506 view(s)
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  • jayoungr's Avatar
    Friday, 7th June, 2019, 03:05 PM
    I am also having the paragraph break problem.
    88 replies | 7394 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 7th June, 2019, 02:45 PM
    Opening Scene for "The Seer" (DDAL04-05) A couple of days later, you're having breakfast in the Seven Tables again. The weather has warmed up somewhat; the snow, while not gone, is thinning a bit. You've gotten to know some of the regulars here. Luca has come in every day for lunch since Scartia first brought him. Benedek, the woodworker, comes in often to talk to Sari. Benedek's older...
    30 replies | 2062 view(s)
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  • jayoungr's Avatar
    Thursday, 6th June, 2019, 06:51 PM
    No reason you can't create this campaign, rather than waiting for WotC to create it for you...
    31 replies | 1305 view(s)
    3 XP
  • jayoungr's Avatar
    Thursday, 6th June, 2019, 04:54 PM
    The corollary to that is "Just because it happens at your table, that doesn't mean it's a widespread problem." And I still don't know where the OP gets the idea that it's actually encouraged by the rules of 5E.
    68 replies | 2789 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 6th June, 2019, 02:44 PM
    Before this thread gets contentious and gets closed, can I (a humble board member, not a moderator) put in a request that we NOT debate whether torture works in real life, and confine ourselves to talking about in-game situations?
    68 replies | 2789 view(s)
    6 XP
  • jayoungr's Avatar
    Wednesday, 5th June, 2019, 05:39 AM
    Unless they happen to make the goal. I figured it was worth a try (or at least worth letting people know about the relaunch, if that happens).
    2 replies | 223 view(s)
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  • jayoungr's Avatar
    Wednesday, 5th June, 2019, 01:56 AM
    I should have posted this earlier, but I wasn't sure about the etiquette of making a thread for a Kickstarter. I'm not affiliated with this project in any way except that I've backed it, and I'd like to see it reach its goal. So I hope it's okay if I give it a signal boost by posting here. https://www.kickstarter.com/projects/fearsomefoes/fearsome-foes-and-where-to-fight-them/description ...
    2 replies | 223 view(s)
    0 XP
  • jayoungr's Avatar
    Tuesday, 4th June, 2019, 08:57 PM
    It seems to be a pretty polarizing edition/system. Some people hate it and others love it. The only way to find out for yourself is to try it. So yes, you should definitely play!
    245 replies | 10758 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 4th June, 2019, 08:56 PM
    Some, depending on how low you're talking about. The Tome of Beasts has an Ink Devil of CR 2, then several devils and demons in the 6-9 range and some more in the 11-14 range. The Creature Codex has a CR 1/2 devil and a CR 4 devil, as well as demons ranging from CR 2 to CR 9.
    33 replies | 1298 view(s)
    1 XP
  • jayoungr's Avatar
    Tuesday, 4th June, 2019, 04:00 PM
    What was the main thing you liked about Xanathar's Guide to Everything, by the way? Do you mean something like this? (It's for Pathfinder, but the fluff would still work for 5E.) https://www.dmsguild.com/product/18834/Magic-Merchants-1-House-of-the-Transformed-Toad Here are a bunch of shopkeeper NPCs with quests, although it doesn't include descriptions of places: ...
    33 replies | 1298 view(s)
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  • jayoungr's Avatar
    Tuesday, 4th June, 2019, 03:22 PM
    7. ("Curse of the Satyr," above.) 8. Hellfire Club: A group of bored aristocrats are vying to outdo each other by committing ever-greater and ever-more-daring crimes. The nature and severity of the crimes can vary depending on how dark you want the campaign to go--anything from "stealing each other's possessions and returning them at the next meeting" to "kidnapping peasants to hunt for...
    7 replies | 418 view(s)
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  • jayoungr's Avatar
    Monday, 3rd June, 2019, 02:53 PM
    I third the recommendation for Tome of Beasts, and its follow-up, Creature Codex, is equally good. If you liked Xanathar's Guide to Everything, you should also check out Xanathar's Lost Notes to Everything Else. It's basically "More Xanathar's." If you do any urban-based adventures with competing factions, you might find Guildmaster's Guide to Ravnica useful, especially the tables for...
    33 replies | 1298 view(s)
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  • jayoungr's Avatar
    Saturday, 1st June, 2019, 10:31 PM
    Yep. As I said in my first post above, I think this article advocates taking a decent idea just a bit too far.
    9 replies | 514 view(s)
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  • jayoungr's Avatar
    Saturday, 1st June, 2019, 04:06 PM
    To be fair to the OP, I think he intends for the whole opening segment to be this kind of setup--for the DM to design a village tailored to catch both the PCs' and players interest by giving them tastes of what they would most enjoy. For example, he mentions that the wizard might be learning about some rare artifacts for sale in the market; I think there's an implied assumption that this is the...
    9 replies | 514 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 31st May, 2019, 08:25 PM
    I like your basic principle, but I think you may have taken it a smidge too far. At least for my taste. Man, did you ever squander a lot of plot hooks that the players were interested in, just to make them want to kill that dragon. You developed the solid beginnings of a potential campaign that your players would probably even have enjoyed, just to throw it all away for the sake of a big,...
    9 replies | 514 view(s)
    1 XP
  • jayoungr's Avatar
    Friday, 31st May, 2019, 06:54 PM
    Sounds awesome! Can you give us some details on how you mashed them together? Also, how did you do the conversions for "Cult of the Reptile God"?
    3 replies | 324 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 31st May, 2019, 04:06 PM
    Since Ghosts of Saltmarsh is potentially a campaign of its own, it's time for the traditional "Enhancing" wiki thread! This post contains shortcuts to particular posts* that offer suggestions and answer questions raised by the adventure. *These posts typically start discussions so don't forget to read relevant following posts!
    3 replies | 324 view(s)
    0 XP
  • jayoungr's Avatar
    Friday, 31st May, 2019, 04:58 AM
    OMG, Guardian! You're back!! Is that really you?
    276 replies | 105055 view(s)
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  • jayoungr's Avatar
    Thursday, 30th May, 2019, 10:30 PM
    Problems with "The Marionette" (DDAL04-04) 1. Page 8 mentions "scavenging harpies" in the adventure overview, and there is a stat block for them on page 32, but they do not appear in the adventure itself. It's pretty clear that they were meant to be hanging around the wagon where the PCs will find Vasile and the body of his friend. 2. The contents of the wagon are a little confusing. As...
    30 replies | 2062 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 30th May, 2019, 04:46 AM
    Found some fan-created maps for this adventure that can be useful for virtual tabletops: https://imgur.com/a/u2EmF http://i.imgur.com/dXty3jL.jpg https://imgur.com/a/FMuLU
    24 replies | 9779 view(s)
    0 XP
  • jayoungr's Avatar
    Thursday, 30th May, 2019, 12:57 AM
    Further reading on villains Here's an interesting blog post on villain design in HotDQ: Villain Design Hoard of the Dragon Queen Some excerpts:
    367 replies | 105237 view(s)
    1 XP
  • jayoungr's Avatar
    Wednesday, 29th May, 2019, 03:51 PM
    So--"you can check out any time you like, but you can never leave"? Sounds like this might actually predate the song, though, if it's from original Blackmoor.
    12 replies | 651 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 29th May, 2019, 02:45 PM
    Further Notes on "The Marionette" (DDAL04-04): The Manor This part of the adventure was quite solid and hardly needed any modification. The main thing that struck me is that there is heavy snow in the first part of the adventure, but they want a DC 15 Perception check for the PCs to figure out that Glovia probably went in the kitchen door? There should be clear footprints in the snow. I also...
    30 replies | 2062 view(s)
    0 XP
  • jayoungr's Avatar
    Wednesday, 29th May, 2019, 01:34 AM
    Here's a link to a fan-made map for Skull Island that I found on Reddit: https://i.redd.it/hck6vm00wg031.jpg Here's the original entry: https://www.reddit.com/r/battlemaps/comments/bt2u3m/dungeon_of_the_mad_mage_skull_island_map/
    35 replies | 4612 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 27th May, 2019, 06:17 AM
    Bump for visibility. This is cool--thanks for posting it!
    1 replies | 264 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 26th May, 2019, 10:07 PM
    I might have to experiment and try using a few different versions of these in my campaigns.
    10 replies | 502 view(s)
    0 XP
  • pukunui's Avatar
    Sunday, 26th May, 2019, 09:18 AM
    Thanks for all the feedback, everyone! I appreciate it. What if, instead of granting (dis)advantage, it granted a Luck point (as per the Lucky feat)? If the coin lands with Tymora facing up, the player who flipped the coin gets a Luck point. If the coin lands with Beshaba facing up, the DM gets a Luck point. In either case, the Luck point disappears at the end of the session if it hasn't been...
    10 replies | 502 view(s)
    3 XP
  • pukunui's Avatar
    Sunday, 26th May, 2019, 04:47 AM
    Hi all, I've had an idea for a cool little magic coin. Currently, both of my campaigns are set in the Forgotten Realms, which has goddesses of both good and bad luck (Tymora and Beshaba respectively). I was thinking it would be cool to have a coin - on one side is an image of Tymora, on the other an image of Beshaba. When you flip the coin, if it lands with Tymora's image facing up (heads),...
    10 replies | 502 view(s)
    1 XP
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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.

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Friday, 14th June, 2019

  • 07:21 PM - Yaarel mentioned jayoungr in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Sunday, 9th June, 2019


Monday, 15th April, 2019

  • 08:59 PM - Blue mentioned jayoungr in post Musing on some variant and homebrewed rules: feedback and insight wanted
    I completely agree about mechanics not just allowing but actively enforcing a setting gives you a strong feel. Thank you for taking the time to be as clear about what you are trying to do, it's a boon for responding. You already mentioned playing with long rests, and jayoungr already mentioned AiME, I'd like to reinforce where those line up - lack of long rests during "the journey". During the days/weeks/months long passage to wherever there will be a variety of challenges. However, long rests are not available via default at all during this. It's things like Elrond's Last Homely House and other rare and location-bound sanctuaries that would allow a long rest. Places you may not be welcome at until it's the reward from something you did. Along the same lines, inter-class balance betweent he primary at-will, short rest, and long-rest recharge classes varies on how often your short and long rests are. Using the slow variations in the DMG (or a similar option) means that it is easier for the DM to control the number of encounters between rests to adjust to where they want it. An interesting side effect of this is that players may be less likely to play primary long-rest recharge classes if they know you are aiming at 6-8, and are just as likely to h...

Wednesday, 13th March, 2019

  • 07:53 PM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Thanks for the tips, jayoungr! I’m actually thinking Season 5 might be the best one to start with.
  • 02:58 AM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice I’ve read elsewhere is that most seasons’ adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from Lost Tales of Myth Drannor to plug gaps and/or continue the campaign is appealing as well. Season 2 (Elemental Evil) is probably the runner-up, although I find Mulmaster a little off-putting. Has anyone else done this? If so, do you have any suggestions or recommendations? I’m a bit concerned that some of the seasons don’t have a good enough spread of adventures across levels, so that I would end up having to plug some other short adventures in to fill the gaps. Would that be the case with Seasons 2 and 3 in particular? Or is there enough there to run PCs from Tier 1 straight through to Tier 3? Please let me know if...

Friday, 7th December, 2018

  • 05:34 PM - Quickleaf mentioned jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    ...is scenario, falling doesn't represent character death, it represents a serious set-back. IF the character loses all their HPs, they are not dead but unconscious and now they have to carry them or wait for him to wake up, the character has broken a leg and is at 1/2 movement or has broken an arm and some of the challenges require the other PCs to haul the PC up etc...The injured player has mechanical penalties that last days (this is homebrew now, obviously). And having to start over will be even harder because that storm is setting in and the winds are getting high and the rock is getting wet. If you give the players two options, they can choose the easy way and you can hand-wave the journey and dealing with the NPCs will become the harder challenge. If they choose the difficult way, the reap the benefit at the end. The important thing is the players choose whether they want this to a challenge that takes centre stage. Love your user name :) Interesting, yeah you and jayoungr make similar suggestions about the aarakocra disposition toward the PCs being determined by how their climb goes. Off the top of my head, the aarakocra saint is supposed to openly offer a flight ritual to the PCs once she learns of their quest, but perhaps that's reserved for those she finds "worthy", and those who are "less worthy" would need to perform a quest for the aarakocra in exchange for the flight ritual. Thing is, it's important to the narrative that there is no easy way up to the aarakocra settlement from the ground. Otherwise it wouldn't be such a unique sanctuary, and would be dealing with the same dangerous jungle conditions and roaming undead as everyone else down on the ground. A big part of the character of Kir Sabal is that it's above the challenges faced by ground-dwellers. Being hard-to-reach is its only defense (well, and air elemental summoning). An easy longer way up would undermine that.

Tuesday, 27th November, 2018


Friday, 9th November, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018

  • 10:40 PM - Quickleaf mentioned jayoungr in post How do you encourage players to interact with the environment?
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed these very issues in my own gaming groups over the years in a "silver buckshot" approach by: Making it clear to players early on that exploration will be rewarded, either by overtly stating so, by demonstrating it through NPC stories of discovering fortunes/magic, or having a PC discover an un-trapped secret door with treasure early on. Making an effort to design dungeons with beneficial secrets/tricks/treasures in the environment. When running modules, make an effort to insert such things into the module if they are lacking. Giving the players a surplus of actionable clues (even when it seems I'm be...

Wednesday, 25th October, 2017


Monday, 23rd October, 2017

  • 08:21 PM - robus mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    jayoungr - I'm making the rounds of the Enhancing threads asking that they be made into Wiki threads so the best ideas can be accumulated on the first post. Collected under Chapter name. I'm not saying you need to do it - just that the opportunity is made available :) (your other threads too if you don't mind :) ) Thanks!

Monday, 18th September, 2017

  • 03:38 AM - robus mentioned jayoungr in post [SPOILERS] Enhancing Tomb of Annihilation
    It's like I don't even exist. http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Running-Tomb-of-Annihilation-Discussion A hat tip to jayoungr in the OP would have probably helped ;)

Monday, 24th July, 2017

  • 04:09 AM - DM Magic mentioned jayoungr in post A Character Sheet for Beginners
    Added small changes over both sides with input from some intrepid non-gamers who helped me soften/clean up/simplify the language. Also added a blank color and blank B&W version for jayoungr Version 1.6.1: https://drive.google.com/open?id=0BxTaDcSMIkaaT2NXazdUM2VkSm8

Sunday, 7th May, 2017

  • 11:18 PM - robus mentioned jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    jayoungr - awesome stuff on the mega index. May I suggest that you update your first post to include it too - so new people (coming from the "best of" thread don't have to read to the end of the thread to find this great index :)

Thursday, 15th December, 2016

  • 10:11 AM - pukunui mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    I'm having trouble with the Cult Strikes Back setup. I've got four 10th level PCs, with a 6th level NPC druid companion, and I'm looking at the Second Attack options. The text makes it sound like it should be a big force - it talks about multiple nycaloths and mezzoloths and/or multiple cultists dropping down from the black dragon ... but when I do the calculations, I'm getting a deadly encounter with just one dragonsoul, one mezzoloth, and one nycaloth. One dragonsoul and one adult black dragon gets me a deadly encounter as well. (Whereas the black dragon by itself is merely hard.) Anyone got any advice? jayoungr? Eltab? Steven Winter? By the way: I've set this attack up by having the PCs in Everlund just as it comes under attack by the cult. I could potentially have waves of cultists hit them as they try to make it back to Moongleam Tower in order to teleport back to Waterdeep. EDIT: In case it helps, the PCs are as follows: *goliath moon druid 10 *dwarf evoker wizard 10 *human berserker barbarian 10 *halfling swashbuckler rogue 10 *halfling druid NPC (a 6th level caster)

Friday, 18th November, 2016

  • 12:54 AM - pdzoch mentioned jayoungr in post Spell components. Anyone have a DM actually enforce them?
    jayoungr: True: Components are not consumed unless it states they are consumed. But some of the component seem suspect for staying viable for use in a spell, such as a morsel of food, a piece of flesh, drop of blood, all of which would probably rot or dry out (unless the drop was drawn fresh each time from the walking vessel!) and incense (which one would think would be consumed).

Sunday, 9th October, 2016

  • 01:49 AM - pukunui mentioned jayoungr in post A Hoard to Remember: Tyranny of Dragons Campaign Log
    Good news, readers! Thanks to jayoungr, I should be able to restore the missing posts from this thread. It turns out she printed the whole thing out, and she's taken the time to scan it all in and send it to me so I can reconstruct the narrative. I can't thank her enough!

Friday, 6th May, 2016

  • 04:29 PM - hawkeyefan mentioned jayoungr in post CoS: Ireena as a PC?
    jayoungr I wouldn't worry about the two PC thing if it hasn't been an issue before. I think the main thing to focus on is how familiar these players are with Ravenloft, and to set their expectations accordingly. Let them know that some things might be different than what they know and all of that. It's pretty basic advice, but I think that would be my biggest concern in this situation. My players are very familiar with Strahd and the adventure overall, so that's why I took what was in the book and tweaked it a good deal. That may or may not work for everyone, but whatever route you take, I would just talk about it beforehand to make sure any possible issues are known. So let them know that if Ireena is a PC, that could change how the game plays. The last thing you want is the players to get mad when Strahd's minions attack Ireena just as readily as they do the other PCs. If you understand their expectations ahead of time, you can either adjust the adventure to fit those expectations, or tr...


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Tuesday, 18th June, 2019

  • 05:34 PM - Paul Farquhar quoted jayoungr in post Missing Battle Master Manuevers
    This one is effectively done with the trip attack: if it is successful, the target falls prone and must spend half its movement on standing up again. It's not necessarily the same. You can only trip large or smaller creatures with legs. You might need something that works on a purple worm.
  • 01:11 AM - Travis Henry quoted jayoungr in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    It still sounds like basically just Dungeon World, to me. "Moves" to describe your character's schtick? Check. Roll against a target number? Check. Margin of success or failure determining results? Check. What's different, apart from the fact that you're rolling a D20 instead of 2d6? Okay thanks - I'm barely familiar with Dungeon World - so I'm just going off what you and others have said. Okay, maybe the proposed ND&D is similar is DW. Others have said Feng Shui. I'd guess a couple significant differences: 1) The rules might be even quicker/lighter than DW. When I skim through the DW rulebook it still looks pretty complex. 2) The goal would be to explicitly tie ND&D into the vast body of existing D&D Fiction (novels, Dragon short stories, comic books), using sample quotes with chapter and verse. It's fully immersed in the D&D Multiverse. Maybe if you took DW and reskinned it for the D&D Multiverse, that'd be a start. But then, need to streamline combats and social interactions so tha...

Monday, 17th June, 2019

  • 06:52 AM - Travis Henry quoted jayoungr in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    Thinking about it, I kind of think what you're looking for might be something like Dungeon World? You have archetypes with distinctive fighting styles and "moves" they can make to use them, which fits what you're saying about a baked array of narrative descriptions. Yes, Feng Shui + Dungeon World, set firmly in the D&D Fiction Multiverse.
  • 03:12 AM - Travis Henry quoted jayoungr in post Narrative/Novel D&D...ND&D. Imagine if the game played just like the D&D novels?
    If you think 5th edition combats are "slow slugfests," then I have two reactions: 1. Have you ever played any other editions of D&D? 2. Are you sure you don't just want an indie game? (Nothing wrong if the answer is "I do want an indie game.") Good questions. 1. I was raised on BECMI D&D. Quick. Especially in regard to character creation! Later I played 2E as well. I've played and DMed 3E too, and yeah, you're right that 5E is streamlined compared to that. But my point isn't just about quickness. Yet even BECMI was slower than it takes to read a story of similar scope. 2. There may be features of indie games which are relevant to what I'm aiming for. But my question is specific to the D&D Multiverse and its stories. I want to be able to run TRPG games which are: 1) truly as quick as D&D Fiction stories, and 2) which more fully capture the picturesque color and description of actions and abilities as seen in D&D Fiction. It's not only about becoming a master DM (or master player) who's go...

Saturday, 15th June, 2019

  • 04:24 AM - Riley37 quoted jayoungr in post Looking for good "against the cult" adventures - preferably urban
    I think you're misremembering. The adventure starts with the cult raiding and looting (not invading and conquering) a small hamlet called Greenest. The town of Phlan doesn't appear in Tyranny of Dragons at all. Ah, correction accepted. I'm talking about DDEX 1-10, "Tyranny in Phlan", and not about "Tyranny of Dragons". Thank you.

Friday, 14th June, 2019

  • 05:48 PM - Yaarel quoted jayoungr in post 4e Clone − help create it!
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple. I would go with a choice of either—representing wither the strength to force of the grapple, or the dexterity to squim or twist out of the grapple. Yeah, I guess. Maybe for the sake of simplicity, ANY grappling maneuver can attack or defend via whichever is higher, Dexterity or Strength. So, Dexterity can ‘Push’ by means of a judo flip or so on, and ‘hold’ by grabbing a sensitive place like a finger. I have in mind that there are only four abilities (or at least only four ‘active’ abilities). So, attack uses Strength or Dexterity +d20, and defense uses Strength or Dexterity +10. It occurs to me, size should count as armor. Human Medium size and smaller normally relies on Dexterity augmented by armor, for defense. However, Huge and Gargantuan are difficult to hit because these puny little weaklings dont really matter relative to these larger sizes. Consider Giant an...
  • 04:58 PM - Azzy quoted jayoungr in post 4e Clone − help create it!
    I know you want it to be simple, but it just doesn't seem right to me not to be able to use Strength to break a grapple. I would go with a choice of either—representing wither the strength to force of the grapple, or the dexterity to squim or twist out of the grapple.
  • 03:59 AM - Xeviat quoted jayoungr in post Favorite version: White Dragon [poll]
    I feel sort of bad for voting for 5E, but I can't help it. Something about the way it's drawn in motion, trotting forward, looking like an actual beast, really grabs me--and the slight iridescence to the wing membrane just clinches it. I feel like this started with 3E with the Lockwood designs. He based them on big cats and they finally looked like real breath(weapon)ing creatures. I voted 4E for the stats. It was the only edition where a dragon played properly in my mind. 5E dragons are all the same, except for their lairs. 3E dragons took forever to build. I never played 2E except for Baldur's Gate/Icewind Dale.

Thursday, 6th June, 2019

  • 02:51 PM - Morrus quoted jayoungr in post Torture Should Not Work in Dungeons & Dragons
    Before this thread gets contentious and gets closed, can I (a humble board member, not a moderator) put in a request that we NOT debate whether torture works in real life, and confine ourselves to talking about in-game situations? Absolutely. Folks, let's not get into a discussion on real life torture, please.

Wednesday, 5th June, 2019

  • 06:15 PM - Satyrn quoted jayoungr in post What 5th edition books should I be buying?
    Some, depending on how low you're talking about. The Tome of Beasts has an Ink Devil of CR 2, then several devils and demons in the 6-9 range and some more in the 11-14 range. The Creature Codex has a CR 1/2 devil and a CR 4 devil, as well as demons ranging from CR 2 to CR 9. The bloodwar is being fought in the opening area of my megadungeon, so I'm always on the lookout for tier 1 fiends, especially those of CR 1 and lower. I've homebrewed a bunch, so I already have what I need, but I still like to get ideas from the books, too, because inspiration often strikes when using someone else's ideas. Here are the CR 0 to 5 Fiends from Tome of Beasts and the Creature Codex that I see: 1/4 Kalke - Fiend - ToB 1/2 Execrable Shrub - Fiend - CC Fire Imp - Fiend (Devil) - CC 1 Gumienniki - Fiend (Shapechanger) - CC 2 Ink Devil - Fiend (Devil) - ToB Kuunganisha - Fiend - CC Wind Demon - Fiend (Demon) - CC 3 Pishacha - Fiend (Demon, Shapechanger) - CC Plaresh - Fiend (Demon...

Monday, 3rd June, 2019

  • 03:11 PM - DM Dave1 quoted jayoungr in post What 5th edition books should I be buying?
    I get more use from Kobold Press's Tome of Beasts, which has a lot of distinctive and high-threat monsters that work well as 'specials'. Tome of Beast, as S'mon mentioned, is a great monster resource. More monsters? Tomb of Beasts and Creature Codex add a bunch of variety. I third the recommendation for Tome of Beasts, and its follow-up, Creature Codex, is equally good. Over here for a fifth! Both enormous Kobold Press monster books are chock full of such a great variety of monsters that it is a challenge to not find something to fit your desired CR, environment, monster type, alignment, etc. The artwork in those books is quite nice as well.

Saturday, 1st June, 2019

  • 08:49 PM - MarkB quoted jayoungr in post Start with Tragedy
    So basically, the OP wants you to dangle a campaign perfectly tailored to interest both the PCs and the players ... and then to cruelly yank it away to make them mad so that they'll want to kill his BBEG. That always carries the inherent risk of making the players more angry at the DM than the BBEG.

Friday, 31st May, 2019


Wednesday, 22nd May, 2019


Monday, 20th May, 2019

  • 11:19 PM - Oofta quoted jayoungr in post Long Rests in Dangerous Places -- What if NOPE?
    That said, I didn't think limiting the places where you can have a long rest was an unusual thing? I've always seen this as a bit odd as well. I want my campaign world to be a living, breathing world where the enemy is reasonably intelligent base on what or who they are. Take out a few rooms and ... Go back to town? When you come back, they've abandoned the dungeon taking all their loot with them. They did leave behind a few traps as a parting gift. Go back to town (#2)? They know you're coming back. They have trackers. Have fun with all the ambushes they set up along the way. Find an empty room to hide in? When you open the door there are not only every orc that were in the entire dungeon and they invited a local clan over just for good measure. Find an empty room to hide in (#2)? Good luck opening the door. While you were resting they collapsed the tunnel. Do a leomund's hut? Huh. Why did they set up a catapult to throw mud at you? Gee the hut is now covered co...
  • 02:30 PM - Jer quoted jayoungr in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Also: I was happy about this until I checked out the thread. I won't lie--the negativity here is bringing me down somewhat. I'm sure I'll recover, but reading this thread wasn't good for me. Enjoy the things you want to enjoy! Don't let the negative attitudes of randos on the internet affect your enjoyment of things you like! Because the dirty secret of the internet is that there will always be someone on it that hates the things you like and who will go on at length about how and why what you like is badwrong and why you should feel bad for liking it. And keep in mind that this site especially is full of grumpy people who like to complain and are positive that Wizards is always screwing up D&D. If the announcement had been something else a different subset of people on these boards would be complaining that whatever Wizards had announced it was terrible because it wasn't what they wanted. In fact there would even be some overlap because there are some posters on this board who ha...
  • 05:02 AM - a.everett1287 quoted jayoungr in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    They told us months ago that it wouldn't be Spelljammer. Alas. Also: I was happy about this until I checked out the thread. I won't lie--the negativity here is bringing me down somewhat. I'm sure I'll recover, but reading this thread wasn't good for me. Never use these discussions HERE as barometers of quality. Especially here. I'd also like to know what about Eberron seems to throw some people into these sort of passive-aggressive (or straight aggressive) fits. It's a pretty cool setting.

Thursday, 16th May, 2019

  • 12:17 AM - Greenstone.Walker quoted jayoungr in post The economics of Continual flame
    If there's only one place in the world where you can mine rubies, You don't need rubies for the spell. In a world where fabricate exists, any gemstone will do (as long as it is of reasonable quality). The jadeite mine provides a caster with a barrel of chips of crystal. One casting of fabricate later, there is a ruby 5ft across sitting on the bench. You know, the more I think about it, the more I wonder why there is even such a thing as diamond dust or ruby dust when a spell can combine them back into a single stone.

Monday, 13th May, 2019

  • 05:53 PM - Mike Myler quoted jayoungr in post Mythological Figures: Anne Bonny (5E)
    I like the stat block--nice work! But I have to quibble with your flavor text. The title of ... can only belong to Grace O'Malley. I'd love to see a statblock for her. I'm not qualified for that fight I don't think, but I'll point out: pursuit of the pirate that may be Ireland’s fiercest, most notorious buccaneer I checked to make sure but she's on the list too so I'll get to Grace eventually. :D

Wednesday, 8th May, 2019

  • 07:26 PM - Azzy quoted jayoungr in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    What about the Purple Dragon Knight from SCAG? To be fair, it's easy to forget that one. ;) Seems like that was an attempt to fill this niche as well, though I don't have an opinion on how good a job it does because I've never seen one played. Nor have I, but then I haven't seen a lot of character turnover (I haven't seen a barbarian yet, either).


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