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  • jayoungr's Avatar
    Yesterday, 08:31 PM
    Maybe they vary in size. The ones that require Dex saves are pinpoints that you can sidestep without leaving your five-foot area, while the other saves are wide rays that cover an area with a five-foot diameter, so all you can do is hope to resist. PS: My player opted for the Dark Gift. I think she'll enjoy the roleplay aspect.
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  • pukunui's Avatar
    Yesterday, 07:41 PM
    Yes, but then once it hits you and you become restrained, you have to make another Dex save to avoid becoming fully petrified, which doesnít make sense. At that point, youíre not trying to dodge, youíre trying to resist. Also, if itís Dex because youíre trying to dodge, then all of the rays ought to require a Dex save to dodge.
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  • pukunui's Avatar
    Yesterday, 02:32 AM
    Upon rereading the beholder's entry, I noticed that it can't deliberately target a magic item with its disintegration ray - only nonmagical objects and "creations of magical force". To me, that means that magic items that a creature is wearing or carrying when their body is disintegrated do not get destroyed. That seems to be in keeping with both the disintegrate spell and also 5e in general....
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 10:11 PM
    Interesting article! I'm curious, though: I can see your initial line of reasoning about the child hostage and the doppelganger trophy wife. But what was your reason for starting with the assumption that the Amazons had to be oppressed and Ares had to hate them? I know a lot of ordinary women were fairly oppressed in the source material, but Amazons always seemed like the exception to that...
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 09:23 PM
    Charging for playtest material is a trend. I remember a couple of GenCons ago when everyone was fighting to pay $30-35 for the newest FFG Star Wars supplement in playtest form.
    42 replies | 1327 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 08:50 PM
    Because I don't believe in PC permadeath unless the player is ready to retire the character. Having the PC come back changed and/or having to wait out the rest of the campaign before being able to play the character again is "punishment" (consequence) enough, IMHO.
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 08:12 PM
    I would think this might be a possibility with the zombie beholder. It wasn't even a full-strength zombie beholder, so maybe its eyebeam isn't the equivalent of a full-strength disintegrate spell. I think what I'm going to do is offer my player three possibilities, each with a trade-off of PC coming back quickly versus PC coming back unchanged: 1. PC could come back very quickly but with...
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 07:31 PM
    The rule at my table is that PCs can die, but a character isn't permadead unless the player wants them to be. If the player wants to keep playing the character, I'll find a way to make it happen. This prevents my players from treating their characters with even more extreme overcaution than they otherwise would. They already avoid dangerous situations and refuse to touch any objects with...
    31 replies | 711 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 06:47 PM
    I know what you mean, but on the other hand, Ravenloft is supposed to be dangerous. And the players weren't really taking the beholder zombie seriously; they're experienced players, so they don't have much excuse. They were leaving the beholder zombie for last while working on fighting the ogre zombies accompanying it instead, while it whittled down their hitpoints with its enervation ray, to...
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 05:21 PM
    Yes, and I've considered that approach, but I'm not sure how long it should take. Is it instantaneous? Also, I assume it still works even if there's no body? And does the PC have to agree to be brought back? Because she's a cleric, and I don't think she would...
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 04:48 PM
    Sorry for the double post, but I just wanted to add that I'd welcome any suggestions for a permanent solution for the disintegrated PC. The player would like to get the character back, and I'd like to work with her on this. (This is for my DDAL season 4 Ravenloft campaign.)
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Monday, 22nd July, 2019, 03:31 PM
    I also accidentally disintegrated a PC last weekend (zombie beholder in Ravenloft). This happened in the Amber Temple, which is clearly suffused with all kinds of weird magical energy, so I'm thinking the PC may become a ghost until a more permanent solution can be found.
    26 replies | 713 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 06:02 AM
    Aha. Makes sense, I guess. The beholder does have a few wonky effects (like the petrification ray having a Dex save rather than a Con save).
    26 replies | 713 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 05:20 AM
    MonsterEnvy: Thanks. Out of curiosity, what is the source of the line you've quoted?
    26 replies | 713 view(s)
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  • pukunui's Avatar
    Monday, 22nd July, 2019, 04:26 AM
    pukunui started a thread Disintegrations
    Hi all, During the last session of one of my campaigns, the PCs ventured into the Underdark, where they encountered a beholder. They rather foolishly decided to engage it in combat. While they ultimately managed to defeat it, one of their number was sadly disintegrated in the process. I now have two questions: 1) Did all of the PCs' magic items get disintegrated as well? Or are they...
    26 replies | 713 view(s)
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  • jayoungr's Avatar
    Sunday, 21st July, 2019, 04:50 AM
    If you're willing to venture outside of D&D, you can download Mazes and Minotaurs for free: http://mazesandminotaurs.free.fr/revised.html
    11 replies | 513 view(s)
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  • jayoungr's Avatar
    Friday, 19th July, 2019, 04:57 AM
    Welcome to the board! Have some XP. :)
    338 replies | 206547 view(s)
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  • jayoungr's Avatar
    Friday, 19th July, 2019, 04:34 AM
    I knew there was another upcoming product that I was forgetting! Thanks--I've nabbed this.
    11 replies | 513 view(s)
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  • jayoungr's Avatar
    Tuesday, 9th July, 2019, 02:49 PM
    Alternatively, it might be Star Wars Saga Edition. Which I'm also gearing up to run soon. (I'm really sad that WotC let the Star Wars license go. A new edition based on a 5E chassis would probably be more to my taste than the FFG version.)
    39 replies | 1556 view(s)
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  • jayoungr's Avatar
    Monday, 8th July, 2019, 08:33 PM
    I've been playing 5E, but I have a 3.5E game coming up when I finish this game.
    39 replies | 1556 view(s)
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  • jayoungr's Avatar
    Monday, 8th July, 2019, 04:34 PM
    Bump. Five hours to go!
    6 replies | 512 view(s)
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  • jayoungr's Avatar
    Sunday, 7th July, 2019, 06:00 AM
    It has 40 hours to go!
    6 replies | 512 view(s)
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  • jayoungr's Avatar
    Thursday, 4th July, 2019, 03:31 PM
    It's my impression that the people who hang out here and grouse on threads are usually DMs, not players.
    88 replies | 3600 view(s)
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  • jayoungr's Avatar
    Wednesday, 3rd July, 2019, 07:58 PM
    They're not out yet, but here are a couple of upcoming ones: Hellenistika from Handiwork Games (Ken Hite is writing or co-writing it, with art by Jon Hodgson) Odyssey of the Dragonlords from ex-Bioware designers Jesse Sky and James Ohlen, due out in September. The discussion thread is here, and the Kickstarter is here--they're accepting late pledges. It also has a free player's guide...
    11 replies | 513 view(s)
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  • jayoungr's Avatar
    Wednesday, 3rd July, 2019, 03:24 PM
    Five days left, and they just inched past $12,000 (of a $20,000 goal). Almost 500 backers.
    6 replies | 512 view(s)
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  • jayoungr's Avatar
    Tuesday, 2nd July, 2019, 03:03 PM
    Just be aware that not all players enjoy solving puzzles! But if your group does, then the channel I recommended has some great ones, of varying degrees of difficulty. I recommend watching the "How to Use Puzzles" video along with the ones detailing specific puzzles. It does a good job of laying out the reasons to use puzzles and things to consider when you put a puzzle into your game. ...
    8 replies | 346 view(s)
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  • jayoungr's Avatar
    Tuesday, 2nd July, 2019, 03:18 AM
    jayoungr replied to Wax Lemon?
    Thank you! I had a feeling someone here would know it. That doesn't sound like your fault, just a mismatch between adventure and group.
    3 replies | 305 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 09:17 PM
    I've found some great puzzle ideas on this YouTube channel: https://www.youtube.com/channel/UCYBD31KkjZhT8wcpVXcZh7w/videos Something like the Prismatic Owl puzzle (#8) might work well for this--you could use the rare crystals from the foundry to control it. Puzzle #48 is a variation.
    8 replies | 346 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 09:11 PM
    Bump to note that there's a week to go on the relaunch campaign.
    6 replies | 512 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 08:43 PM
    jayoungr started a thread Wax Lemon?
    Some of my players have been playing D&D since first edition, and they have this running joke about wax lemons. They say it came from an adventure they remember playing years ago. As best they can remember, there was a drawer with a trap that released poison gas or something similar. The only thing in the drawer was a wax lemon. They're pretty sure it was a published adventure. Anyone...
    3 replies | 305 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 07:01 PM
    I thought about suggesting that one, but if the group is having problems with lethality, I don't think LMoP is going to be better than HotDQ. I recall lots of groups reporting TPKs in the goblin caves at the beginning. *** TaranTheWanderer: Re-reading your initial post, I do think maybe you're playing the enemies as smarter than many DMs would, especially for a low-level game. An enemy...
    37 replies | 1229 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 03:57 PM
    They're new players; they're still learning the ropes. I think it's okay to be lenient on them for their first adventure. Here's a possibility. I don't know if you've read through to Rise of Tiamat yet, but you find out in that adventure that the cult's raids on villages have also involved the taking of prisoners intended as sacrifices for the ritual to bring Tiamat out of the Nine Hells. ...
    37 replies | 1229 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 03:45 PM
    In your opinion. This is also partly a matter of opinion and/or individual experience, because not all PC groups are equal. And in fairness to the folks who wrote it, the rules were being finalized at the same time as they were working on it. (Tip for TaranTheWanderer: if you do that encounter with the disguised assassins at the inn in chapter 4, you'll want to scale way back on that...
    37 replies | 1229 view(s)
    1 XP
  • jayoungr's Avatar
    Monday, 1st July, 2019, 03:25 PM
    Thanks for the suggestions so far. To be clear, I'm not so concerned with items or treasure the mooks might be carrying. They're mooks, and I just expect them to be carrying a little cash and maybe an interesting mundane item or two. I've found resources for things NPCs might have in their pockets--the system-neutral "I Loot the Body" series from Raging Swan Press is useful for this--but I'm...
    18 replies | 946 view(s)
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  • jayoungr's Avatar
    Monday, 1st July, 2019, 03:09 PM
    The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. Hard to say without more information. The fact that your players are inexperienced may be a large factor. Are they making any effort to be stealthy and avoid encounters that they're not ready for? If so, are you calling for group...
    37 replies | 1229 view(s)
    5 XP
  • jayoungr's Avatar
    Sunday, 30th June, 2019, 03:48 PM
    Those tables are a good start, but I was wondering if anyone knew of something a little more granular.
    18 replies | 946 view(s)
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  • jayoungr's Avatar
    Sunday, 30th June, 2019, 03:26 PM
    One set of players for whom I run games always, always, always loots the bodies. Ever since 5E started, one of their recurring complaints has been enemies who don't have anything on them, and I think it's fair to say that the published adventures generally don't have any sort of guideline as to how much cash random thugs, or whatever, would be carrying. I thought as time went on, they'd...
    18 replies | 946 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 27th June, 2019, 03:04 PM
    The only 5e patreon I support is en5ider. But I have considered supporting some creators of digital maps and similar assets, as I use Roll20 a lot.
    27 replies | 1064 view(s)
    1 XP
  • jayoungr's Avatar
    Thursday, 27th June, 2019, 03:02 PM
    I don't follow Twitter. What did he do (if you can describe it in a way that won't incur a reprimand)?
    1012 replies | 72442 view(s)
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  • jayoungr's Avatar
    Thursday, 27th June, 2019, 02:43 PM
    If your game is set in the Forgotten Realms, you could also have Cult of the Dragon fanatics as minions. If it's not set in the Realms, see HJFudge's suggestion above about paladins.
    16 replies | 606 view(s)
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  • jayoungr's Avatar
    Thursday, 27th June, 2019, 06:18 AM
    Any color dragon? Just chromatic? Just white?
    16 replies | 606 view(s)
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About jayoungr

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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.

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Running Rise of Tiamat; playing a bit of D&D 5E, FATE, Feng Shui 2, and various indie games.
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Monday, 1st July, 2019

  • 03:17 PM - Sadras mentioned jayoungr in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. 100% (there's just one dragon fight in HotDQ) The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.

Friday, 14th June, 2019

  • 07:21 PM - Yaarel mentioned jayoungr in post 4e Clone − help create it!
    @Azzy, jayoungr I updated the original post as follows. Any suggestions? Grappling Grappling represents wrestling, grabbing, pulling, and pushing. To make a grappling attack, add d20 to whichever is highest, your Dexterity bonus (for agility and leverage) or your Strength bonus (for physical size and power). To make a grappling defense, add 10 to whichever is highest, Dexterity or Strength. However, always use Strength to keep a hold ongoing. For example. To break out of a hold, you attack via your Dexterity versus your opponents Strength. To climb onto a Dinosaur, you attack via your Dexterity to grab on around a neck or a horn, and an unwilling Dinosaur attacks via its Dexterity versus your Strength to shake you off. Grappling attacks are natural unarmed attacks, with or without proficiency.

Sunday, 9th June, 2019


Monday, 15th April, 2019

  • 08:59 PM - Blue mentioned jayoungr in post Musing on some variant and homebrewed rules: feedback and insight wanted
    I completely agree about mechanics not just allowing but actively enforcing a setting gives you a strong feel. Thank you for taking the time to be as clear about what you are trying to do, it's a boon for responding. You already mentioned playing with long rests, and jayoungr already mentioned AiME, I'd like to reinforce where those line up - lack of long rests during "the journey". During the days/weeks/months long passage to wherever there will be a variety of challenges. However, long rests are not available via default at all during this. It's things like Elrond's Last Homely House and other rare and location-bound sanctuaries that would allow a long rest. Places you may not be welcome at until it's the reward from something you did. Along the same lines, inter-class balance betweent he primary at-will, short rest, and long-rest recharge classes varies on how often your short and long rests are. Using the slow variations in the DMG (or a similar option) means that it is easier for the DM to control the number of encounters between rests to adjust to where they want it. An interesting side effect of this is that players may be less likely to play primary long-rest recharge classes if they know you are aiming at 6-8, and are just as likely to h...

Wednesday, 13th March, 2019

  • 07:53 PM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Thanks for the tips, jayoungr! Iím actually thinking Season 5 might be the best one to start with.
  • 02:58 AM - pukunui mentioned jayoungr in post Running a DDAL season as a home campaign
    Hi all, Like jayoungr, I am considering running a DDAL season as an episodic campaign for one of my home groups. Advice Iíve read elsewhere is that most seasonsí adventures can be run in numerical order by tier in order to make a more or less chronological story. I am leaning towards Season 3 (Rage of Demons) for thematic reasons, although the ability to easily mix in adventures from Lost Tales of Myth Drannor to plug gaps and/or continue the campaign is appealing as well. Season 2 (Elemental Evil) is probably the runner-up, although I find Mulmaster a little off-putting. Has anyone else done this? If so, do you have any suggestions or recommendations? Iím a bit concerned that some of the seasons donít have a good enough spread of adventures across levels, so that I would end up having to plug some other short adventures in to fill the gaps. Would that be the case with Seasons 2 and 3 in particular? Or is there enough there to run PCs from Tier 1 straight through to Tier 3? Please let me know if...

Friday, 7th December, 2018

  • 05:34 PM - Quickleaf mentioned jayoungr in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    ...is scenario, falling doesn't represent character death, it represents a serious set-back. IF the character loses all their HPs, they are not dead but unconscious and now they have to carry them or wait for him to wake up, the character has broken a leg and is at 1/2 movement or has broken an arm and some of the challenges require the other PCs to haul the PC up etc...The injured player has mechanical penalties that last days (this is homebrew now, obviously). And having to start over will be even harder because that storm is setting in and the winds are getting high and the rock is getting wet. If you give the players two options, they can choose the easy way and you can hand-wave the journey and dealing with the NPCs will become the harder challenge. If they choose the difficult way, the reap the benefit at the end. The important thing is the players choose whether they want this to a challenge that takes centre stage. Love your user name :) Interesting, yeah you and jayoungr make similar suggestions about the aarakocra disposition toward the PCs being determined by how their climb goes. Off the top of my head, the aarakocra saint is supposed to openly offer a flight ritual to the PCs once she learns of their quest, but perhaps that's reserved for those she finds "worthy", and those who are "less worthy" would need to perform a quest for the aarakocra in exchange for the flight ritual. Thing is, it's important to the narrative that there is no easy way up to the aarakocra settlement from the ground. Otherwise it wouldn't be such a unique sanctuary, and would be dealing with the same dangerous jungle conditions and roaming undead as everyone else down on the ground. A big part of the character of Kir Sabal is that it's above the challenges faced by ground-dwellers. Being hard-to-reach is its only defense (well, and air elemental summoning). An easy longer way up would undermine that.

Tuesday, 27th November, 2018


Friday, 9th November, 2018


Sunday, 28th October, 2018


Saturday, 27th October, 2018

  • 10:40 PM - Quickleaf mentioned jayoungr in post How do you encourage players to interact with the environment?
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed these very issues in my own gaming groups over the years in a "silver buckshot" approach by: Making it clear to players early on that exploration will be rewarded, either by overtly stating so, by demonstrating it through NPC stories of discovering fortunes/magic, or having a PC discover an un-trapped secret door with treasure early on. Making an effort to design dungeons with beneficial secrets/tricks/treasures in the environment. When running modules, make an effort to insert such things into the module if they are lacking. Giving the players a surplus of actionable clues (even when it seems I'm be...

Wednesday, 25th October, 2017


Monday, 23rd October, 2017

  • 08:21 PM - robus mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    jayoungr - I'm making the rounds of the Enhancing threads asking that they be made into Wiki threads so the best ideas can be accumulated on the first post. Collected under Chapter name. I'm not saying you need to do it - just that the opportunity is made available :) (your other threads too if you don't mind :) ) Thanks!

Monday, 18th September, 2017

  • 03:38 AM - robus mentioned jayoungr in post [SPOILERS] Enhancing Tomb of Annihilation
    It's like I don't even exist. http://www.enworld.org/forum/showthread.php?582133-SPOILERS-Running-Tomb-of-Annihilation-Discussion A hat tip to jayoungr in the OP would have probably helped ;)

Monday, 24th July, 2017

  • 04:09 AM - DM Magic mentioned jayoungr in post A Character Sheet for Beginners
    Added small changes over both sides with input from some intrepid non-gamers who helped me soften/clean up/simplify the language. Also added a blank color and blank B&W version for jayoungr Version 1.6.1: https://drive.google.com/open?id=0BxTaDcSMIkaaT2NXazdUM2VkSm8

Sunday, 7th May, 2017

  • 11:18 PM - robus mentioned jayoungr in post Enhancing "Curse of Strahd" (and DDAL adventures)
    jayoungr - awesome stuff on the mega index. May I suggest that you update your first post to include it too - so new people (coming from the "best of" thread don't have to read to the end of the thread to find this great index :)

Thursday, 15th December, 2016

  • 10:11 AM - pukunui mentioned jayoungr in post Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
    I'm having trouble with the Cult Strikes Back setup. I've got four 10th level PCs, with a 6th level NPC druid companion, and I'm looking at the Second Attack options. The text makes it sound like it should be a big force - it talks about multiple nycaloths and mezzoloths and/or multiple cultists dropping down from the black dragon ... but when I do the calculations, I'm getting a deadly encounter with just one dragonsoul, one mezzoloth, and one nycaloth. One dragonsoul and one adult black dragon gets me a deadly encounter as well. (Whereas the black dragon by itself is merely hard.) Anyone got any advice? jayoungr? Eltab? Steven Winter? By the way: I've set this attack up by having the PCs in Everlund just as it comes under attack by the cult. I could potentially have waves of cultists hit them as they try to make it back to Moongleam Tower in order to teleport back to Waterdeep. EDIT: In case it helps, the PCs are as follows: *goliath moon druid 10 *dwarf evoker wizard 10 *human berserker barbarian 10 *halfling swashbuckler rogue 10 *halfling druid NPC (a 6th level caster)

Friday, 18th November, 2016

  • 12:54 AM - pdzoch mentioned jayoungr in post Spell components. Anyone have a DM actually enforce them?
    jayoungr: True: Components are not consumed unless it states they are consumed. But some of the component seem suspect for staying viable for use in a spell, such as a morsel of food, a piece of flesh, drop of blood, all of which would probably rot or dry out (unless the drop was drawn fresh each time from the walking vessel!) and incense (which one would think would be consumed).

Sunday, 9th October, 2016

  • 01:49 AM - pukunui mentioned jayoungr in post A Hoard to Remember: Tyranny of Dragons Campaign Log
    Good news, readers! Thanks to jayoungr, I should be able to restore the missing posts from this thread. It turns out she printed the whole thing out, and she's taken the time to scan it all in and send it to me so I can reconstruct the narrative. I can't thank her enough!


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Tuesday, 23rd July, 2019

  • 02:36 AM - Maxperson quoted jayoungr in post Disintegrations
    Sorry for the double post, but I just wanted to add that I'd welcome any suggestions for a permanent solution for the disintegrated PC. The player would like to get the character back, and I'd like to work with her on this. (This is for my DDAL season 4 Ravenloft campaign.) You could eventually have a mad scientist put the ghost into a construct, bringing the PC back as a warforged of some sort.
  • 01:49 AM - criticalfumble quoted jayoungr in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    Great news! I've been thinking for a long time that this would be a great idea. Do we know if the new volume will include "The Frozen Castle"?The Frozen Castle turned out to be a high point in our play through with the kids. They allied with Allac and convinced him and the yetis to help free the castle. From there out, they had a sweet ride and a yeti crew.
  • 01:18 AM - doctorbadwolf quoted jayoungr in post Any news on the Eberron Hardcover books' release date?
    Charging for playtest material is a trend. I remember a couple of GenCons ago when everyone was fighting to pay $30-35 for the newest FFG Star Wars supplement in playtest form. That at least was a physical product!
  • 12:47 AM - aarduini quoted jayoungr in post Writing adventures for today's audience
    Interesting article! I'm curious, though: I can see your initial line of reasoning about the child hostage and the doppelganger trophy wife. But what was your reason for starting with the assumption that the Amazons had to be oppressed and Ares had to hate them? I know a lot of ordinary women were fairly oppressed in the source material, but Amazons always seemed like the exception to that rule. And in the original myths, Ares actually fathered some notable Amazons. Well, I wanted my story of the amazons to be one of revival. It was a learning experience for me. I actually didn't intend for the Ares analog to hate just the amazons. My Ares hates mortals, and I was advised to make that clarification.

Monday, 22nd July, 2019

  • 10:53 PM - WaterRabbit quoted jayoungr in post Disintegrations
    I would think this might be a possibility with the zombie beholder. It wasn't even a full-strength zombie beholder, so maybe its eyebeam isn't the equivalent of a full-strength disintegrate spell. I think what I'm going to do is offer my player three possibilities, each with a trade-off of PC coming back quickly versus PC coming back unchanged: 1. PC could come back very quickly but with a Dark Gift that will require a greater restoration spell to remove (the higher-level spell requirement is a reflection of the fact that the PC was disintegrated, not just dead). 2. The rest of the party could scoop up the dust and find a druid to cast reincarnate; the PC would come back with no negative effects but in a different body. In the meantime, assuming the player doesn't want to roll up a temporary character, the PC would be a ghost with limited abilities. 3. Player waits until the party finds someone who can cast true resurrection or wish, getting the PC back in her original body and...
  • 08:39 PM - ccs quoted jayoungr in post Disintegrations
    I know what you mean, but on the other hand, Ravenloft is supposed to be dangerous. And the players weren't really taking the beholder zombie seriously; they're experienced players, so they don't have much excuse. They were leaving the beholder zombie for last while working on fighting the ogre zombies accompanying it instead, while it whittled down their hitpoints with its enervation ray, to the point that the disintegrate would kill a PC. At full health, they could each have taken a max-damage disintegrate blast and survived. So why are you bothering to worry about how to give the players character back? Experienced players playing poorly deserve what happens to them.
  • 08:08 PM - Oofta quoted jayoungr in post Disintegrations
    I know what you mean, but on the other hand, Ravenloft is supposed to be dangerous. And the players weren't really taking the beholder zombie seriously; they're experienced players, so they don't have much excuse. They were leaving the beholder zombie for last while working on fighting the ogre zombies accompanying it instead, while it whittled down their hitpoints with its enervation ray, to the point that the disintegrate would kill a PC. At full health, they could each have taken a max-damage disintegrate blast and survived. Sadly, there is no "save vs bad tactics". :uhoh:
  • 05:23 PM - Parmandur quoted jayoungr in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    Do you have a link? ETA: Found this on the WotC site (https://dnd.wizards.com/products/tabletop-games/rpg-products/tyranny-dragons): "Complete with errata and a reworked opening chapter." Disappointing if that's the only change. Depends on what the Errata entails: fixing the encounter budgets goes most of the way to fixing the reported frustrations with HotDQ.
  • 05:19 PM - Oofta quoted jayoungr in post Disintegrations
    Sorry for the double post, but I just wanted to add that I'd welcome any suggestions for a permanent solution for the disintegrated PC. The player would like to get the character back, and I'd like to work with her on this. (This is for my DDAL season 4 Ravenloft campaign.) About the only way to bring them back may be "The mysterious benefactor". For example they just show up next session with minor memory loss but with a strange tattoo and a feeling that at some point there's going to be a price to pay. This can go several ways, anything from they're just living on borrowed time and will ultimately disintegrate again when they've accomplished their goal at the end of the campaign. Or maybe they need to do little things that seem inconsequential at the time. Give a stranger a copper piece or take a tapestry off a wall. The mysterious benefactor does not need to be evil, they can just have motivations and goals that the group doesn't understand, and may never understand (particularly i...
  • 05:07 PM - Superchunk77 quoted jayoungr in post Tyranny of Dragons Getting Republished in Combined Anniversary Volume
    Do you have a link? https://twitter.com/Wizards_DnD/status/1152718673947217920

Sunday, 21st July, 2019


Thursday, 4th July, 2019

  • 04:01 PM - Tony Vargas quoted jayoungr in post Doing away with INT/WIS/CHA
    It's my impression that the people who hang out here and grouse on threads are usually DMs, not players. Not how said grousing was couched. Player-side perspectives certainly come up, here, in spite of our general demographics. And, when I thought about it, I realized, yeah, players /do/ often express some frustrations at the table that could indeed have the modeling of mental attributes at the root of them.

Monday, 1st July, 2019

  • 10:02 PM - DM Dave1 quoted jayoungr in post Wax Lemon?
    Some of my players have been playing D&D since first edition, and they have this running joke about wax lemons. They say it came from an adventure they remember playing years ago. As best they can remember, there was a drawer with a trap that released poison gas or something similar. The only thing in the drawer was a wax lemon. They're pretty sure it was a published adventure. Anyone know which one it might be? L2 - The Assassin's Knot https://adventurelookup.com/adventures/the-assassins-knot
  • 09:01 PM - Sacrosanct quoted jayoungr in post Gamer Stats From White Dwarf in the 80s
    I see more than one woman in that picture. Also, it looks like that's a Magic: the Gathering tournament, not an RPG day. RPG day doesnít have nearly the draw.... Also, demographics are pretty much the same.
  • 07:39 PM - Charlaquin quoted jayoungr in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    I thought about suggesting that one, but if the group is having problems with lethality, I don't think LMoP is going to be better than HotDQ. I recall lots of groups reporting TPKs in the goblin caves at the beginning. Yeah, the goblin caves are a TPK waiting to happen if the players try to fight their way through them. But the adventure gives them every opportunity to negotiate with either the goblins or klaarg (or both, and play them against each other.) I think itís a very good use of a deadly encounter - yes, if you end up fighting and donít retreat, you likely wonít survive. But several things have to go wrong for you to end up in that situation,
  • 07:38 PM - Tony Vargas quoted jayoungr in post "What Do You Mean, They Don't Have Any Loot?"
    I don't want to be unreasonably stingy, but I don't want to unbalance the game by giving the PCs too much cash too early either.There's very little in 5e that hinges on wealth. Expensive material components and the best Armors are about it. Too much wealth too soon, and the heavy-armor types AC will be 1 higher than expected. Too little wealth and there are some spells that won't be practical to cast - but there are a /lot/ of spells to choose from. Not much potential to break the game, there, IDT. OTOH, giving out magic items... The DMG has a paragraph that states (paraphrasing): "a party can expect to roll on the treasure hoard chart x# of times per level." This sets a guideline to how many times a DM should award treasure during a campaign. But using said chart in the first place is optional, no? Because MM was very up-front about the design assumptions not including magic items. However, the one time I followed this, characters were stuffed to the gills with magic items ...
  • 04:41 PM - Jay Verkuilen quoted jayoungr in post Gamer Stats From White Dwarf in the 80s
    I read somewhere that more girls/women were interested in D&D when it was very new, in the 1970s. But by 1987, it was firmly stigmatized as "that thing that only hopelessly nerdy boys who can't get a date do"--remember, "nerd" wasn't a compliment in 1987--so I'm not surprised that there weren't many female players at that time. There was a lot stronger gender segregation of toys and hobbies that happened over that course of time. But one thing that also happened from the mid '70s to the mid '80s was how much younger the player base was as D&D moved into toy stores. D&D was more of a college thing initially. College students can make their own choices. Adding the self-selection factor that you had to also subscribe to White Dwarf to even participate in the survey might skew the results even further. True, but I suspect that it's not a terrible representation of the White Dwarf readership. Yes, there are problems with voluntary return by mail surveys but as long as you're not trying to de...
  • 04:09 PM - Retreater quoted jayoungr in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    In your opinion. This is also partly a matter of opinion and/or individual experience, because not all PC groups are equal. And in fairness to the folks who wrote it, the rules were being finalized at the same time as they were working on it. (Tip for @TaranTheWanderer: if you do that encounter with the disguised assassins at the inn in chapter 4, you'll want to scale way back on that encounter. While they were writing the adventure, they were working from a draft of the monster manual where an assassin was a much lower-CR foe than the CR 8 it ended up being. I'd suggest using the stats for the bandit captain (CR 2) instead, maybe with a veteran (CR 3) for the leader if you think your players can handle it.) Linear is not the same as railroad. But yes, if you prefer sandboxes, this is not going to be your cup of tea. I always recommend this review, which I think does a good job of analyzing the adventure's strengths and weaknesses in a fair way: http://www.starwalkerstudios.com/blo...
  • 03:36 PM - TaranTheWanderer quoted jayoungr in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    I think even the good ones benefit from preperation and tweeking to suit your table. I haven't read HotDQ, but I'm aware that it isn't well regarded. If you don't have time for a lot of prep, I would certainly consider something different. HotDQ & RoT took A LOT of prep and tweaking. I did prep...I just didn't read a lot of extra on-line stuff. I read the adventure from cover to cover, made plot hooks for all the PCs, dropped potion in tough areas and even reduced enemies in a couple places. Despite the module's difficulty inexperience might also be a factor. With regards to where to restart from... I'd say keep the characters, have them rescued by Delaan Winterhound (Rise of Tiamat - Council Member) with his pet Loska, who was investigating rumours of a dragon hatchery in the area. The cult has long since taken off - so the party are a tenday or so behind the Cult. The characters failed so they should have a setback of some kind besides the fact that they lost their equ...
  • 03:17 PM - Sadras quoted jayoungr in post Horde of the Dragon Queen (what am I doing wrong)spoilers
    The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. 100% (there's just one dragon fight in HotDQ) The Draakhorn only gets sounded in RoT, so I never saw the reason for HotDQ getting criticism for this. Two dragons as @jayoungr correctly points out with the possibility of more (dragon eggs in chapter 3, perhaps observe one flying overhead in chapter 4, and the two sibling black dragons that live in the marsh) - is more than enough as a starter.


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