View Profile: Fiddleback - Morrus' Unofficial Tabletop RPG News
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About Fiddleback

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Date of Birth
April 20
About Fiddleback
About Me:

Also, Writer and Editor at The Mad Adventurers Society.
Host of the potelbat podcast. Purveyor of Skill Monkey and Stormtrooper Poetry segments for the Order 66 podcast.
Freelance Writer and Editor
Central Point, OR
Age Group:
Over 40
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My Game Details

Details of games currently playing and games being sought.

Medford +


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The Angry GM on D&D Encounters Friday, 2nd October, 2015 10:50 PM


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Tuesday, 12th January, 2016 12:25 AM
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Thursday, 27th December, 2012
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Wednesday, 15th April, 2015

Wednesday, 8th April, 2015

Wednesday, 1st April, 2015

Wednesday, 25th March, 2015

Wednesday, 18th March, 2015

Wednesday, 18th February, 2015

Wednesday, 28th January, 2015

Tuesday, 14th October, 2014

Tuesday, 30th September, 2014

Tuesday, 1st July, 2014

  • 03:22 AM - mach1.9pants mentioned Fiddleback in post The Basic D&D pdf
    As I mentioned on Fiddleback &#8207 Fiddleback MikeMearls That's not what goes up on the 3rd, though, right? Just the character bits? &#8207 MikeMearls Fiddleback Nope - that's what debuts on the 3rd. So more than just creation rules on the third woohooo! Frank Foulis ‏ MikeMearls Fiddleback I am confused character creation only on 3rd right? then rest of basic in august? Mike Mearls darthJerod Fiddleback character creation + core rules. DM material in August.

Thursday, 10th October, 2013

Wednesday, 9th October, 2013

Friday, 5th July, 2013

  • 09:30 AM - Lindeloef mentioned Fiddleback in post Tell me about STAR WARS: EDGE OF EMPIRE
    Ugh, really? That doesn't make any sense to me, except as a lazy cop-out. It's like releasing a Lord of the Rings RPG with separate all-hobbits, all-elves, and all-dwarves campaign settings. Definitely not what I'd want to see as a fan of the movies. Just to clarify apperantly I didn't remember that correctly as Fiddleback pointed out.

Monday, 1st July, 2013

Friday, 21st June, 2013

  • 05:49 PM - ShadowDenizen mentioned Fiddleback in post Tell me about STAR WARS: EDGE OF EMPIRE
    ...emselves any favors (IMO) with all the delays; it may be unavoidable, but it’s tough to have someone pick up a “Beginners Set”, want to get into the game, and then learn “Oh, the Core Book has been delayed until July.” (NOw about 5+ months later.) And you can’t buy the dice individually yet, either, only from the boxed set, or the digital app. Another strike, IMO. And, while it’s completely possible to play under the beginners set, there are some glaring omissions, such as Character Generation and rules for Jedi. (I personally REALLY like that the game focuses on fringers, and other non-Jedi characters, but to some of our group, despite the wide variety of templates/races, etc, available, Star Wars IS the Jedi. Take this review with a grain of salt; I’m not quite sure if our group is typical, atypical, or somewhere off in left-field, so other opinions will, by necessity, vary. Oh, and I'm really digging the Order 66 podcast Fiddleback. THanks for pointing it out to everyone!

Monday, 14th January, 2013

  • 02:37 AM - Challenger RPG mentioned Fiddleback in post Article: 40 Random Encounters
    Ha ha. Thank you very much Fiddleback. Hm, we can only wonder about #15 I suppose. Any hints? Sorry for the delay in response. Work has been crazy busy. All the Best, --David L. Dostaler

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Friday, 2nd October, 2015

  • 09:58 PM - koga305 quoted Fiddleback in post The Angry GM on D&D Encounters
    Not gonna happen. Just like any business or large organization, you almost never, ever provide details of why a person was let go publicly, both for the company's and the individual's sake. That's between them and them only; if Voltramax wants to go about throwing his (understandably-biased) opinion on what happened, of course, that's his decision, but I doubt seriously WotC/Al/Hasbro would bother writing up a rebuttal as to why a random volunteer was let go. That's not going to happen. When someone, in this case Ryan, does something that forces us to remove them, we are not going to detail situation that for the public. That would be unprofessional and inappropriate. He was not removed "just for engaging with Mad Adventurers" as engaging with social media is definitely part of the LC job (see my post above). We would much rather people sling their stones and arrows at us rather than us trying to pile on an individual. Yup. Those things actually make a lot of sense, and I suppose I was being...

Saturday, 24th August, 2013

  • 06:10 PM - Donovan Morningfire quoted Fiddleback in post Star Wars: Age of Rebellion Preview and Review
    As mentioned in the original post, the review was based on an editing copy. It appears, from reports received, that the Mil. Training spec has been removed from the Beta book. Indeed, Military Training was removed from the Beta book. It might show up in the full rulebook, but more likely it'll appear in a supplement if at all. Which is a shame as I think it would have been a neat option for characters like Leia who probably began play with a non-combat career like Diplomat but wanted to beef up their combat prowess. Also, it would have been a template to use as a measuring stick for creating any other universal non-Force specializations.

Friday, 28th June, 2013

Tuesday, 25th June, 2013

  • 10:32 PM - Donovan Morningfire quoted Fiddleback in post Let's Metagame: Star Wars EoTE
    Well done, sir. My only quibble, your space combat may have suffered from a bit of killer GM syndrome :) Most folks seems to do the encounter without much difficulty. By the same token, I've heard a few stories of how things were fine up until that final encounter. Though having the GM in this instance spend a slew of Dark Side Destiny Points and having both sets of TIES attacking probably didn't do the PCs any favors. I've had mixed results, with the first group (using the offered pre-gens) I ran the adventure for barely scrapping through by the skin of their teeth, while the second group (using characters built via the Beta + Updates) had a much easier time of things.
  • 06:32 PM - ThatGrumpyScotsman quoted Fiddleback in post Let's Metagame: Star Wars EoTE
    Well done, sir. My only quibble, your space combat may have suffered from a bit of killer GM syndrome :) Most folks seems to do the encounter without much difficulty. We basically decided to go by the book since it was the beginner game, and I was hoping to see how it might work if someone entirely new to RPGs was just following the rules to the letter. If I was running a campaign, I'd have handled it quite differently!

Wednesday, 12th June, 2013

  • 03:32 PM - Umbran quoted Fiddleback in post Do Not Pass Go – Too Sexy for This Game
    Refusing to purchase product you find offensive is, if we were dealing with a brick and mortar store for example, called voting with your feet. You do not patronize publishers that have made a clear statement about their products and their views if you find those views and products offensive. If enough people do this, it can send and effective and clear message about what the public wants as the bottom line drops out from under these producers. You say it can send a clear message. I'm skeptical that it generally does. If the publisher has made one particular product, and suddenly everyone stops buying, that may send a message, but if already middling to poor sales are just more poor than expected, I doubt the publisher is going to go, "Oh, wait, it must have been this one particular part of the product that did it!" If you are not willing to give them a specific and well-stated direct communication about why you aren't buying, you should not expect them to be able to guess why. passive-aggre...

Monday, 1st April, 2013

Saturday, 30th March, 2013

  • 10:26 PM - Crothian quoted Fiddleback in post Board Game Review: Ticket to Ride by Days of Wonder
    Just had a game of Ticket to Ride: Switzerland last night. While Ticket to Ride is a good Gateway game, I can't say Switzerland has helped it any. Mostly they seem to have found an excellent way to slow the game down and make it complicated. Not what TtR wants. Good review though! I found the only thing that really slows us down with that version is not having any idea where the cities are. :D

Thursday, 28th March, 2013

  • 07:55 PM - knottyprof quoted Fiddleback in post Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
    It's at times like these (and at the start of any new game) that I like to remind myself and my players that anything the PCs are allowed to do, so are the NPCs. You want to stack on a bunch of crazy templates and you've got the rules options to back it? (Crazy feral vampire lycanthrope monk thing from The Book of Really Asinine Player Options?) Go for it! Just don't be surprised when you suddenly find yourself facing threats from those same rules options. (Insane Fast Plane Shifting Doppleganger Assassins armed with wooden spears worked in a lovely silver filigree from the same set of rules.) The GMs job is always to challenge the players. Not let them stroll casually through a fantasy world untouched. There's nothing heroic about that. Huzzah!!! That is what I am saying. Don't blame the rules, use them and it isn't stealing if you want to model an NPC or two after the same crazy templates Players want to use.

Sunday, 24th March, 2013

  • 11:21 PM - Roland55 quoted Fiddleback in post The way to get badge gold is starting a thread
    That can't possibly be right. Morrus wouldn't do THAT, would he? Oh, dear. Edit: Oh dear God. You're right. Don't worry. Nothing can make folks like me start a Thread. We're too retiring ... and shy.
  • 05:52 PM - Nikosandros quoted Fiddleback in post How do we get our Profile Cover Photos in our messages?
    This is sort of along the lines of coming to my house and telling me that my favorite chair is unfairly making me too comfortable. But it is unfair. If you cared about being fair, you'd cross the US, swim across the Atlantic and the Mediterranean and bring me your chair so that I could also be comfortable.

Friday, 22nd March, 2013

Thursday, 21st March, 2013

  • 05:41 PM - Nytmare quoted Fiddleback in post Do Not Pass Go
    You have to test for specific things and "we've played it a bunch of times and everyone had fun" doesn't even begin to dig into how well the game works. Or doesn't. The lack of this in supposedly organized playtesting drives me insane.

Wednesday, 20th March, 2013

  • 03:07 PM - Bagpuss quoted Fiddleback in post Do Not Pass Go
    It is ridiculously easy to come up with an idea for a game...... ....As you can see, ideas are easy. For you maybe. I suspect it is a bit like some people find algebra and calculus ridiculously easy, but not everyone does. Coming up with ideas some people find easy and others don't.

Thursday, 14th March, 2013

  • 09:02 PM - Roland55 quoted Fiddleback in post Badges
    I refuse to participate in your badge sche.... ooo, look. I "hear" you.;)

Saturday, 9th February, 2013

  • 10:42 AM - Morrus quoted Fiddleback in post Time, Gravity
    Without diving into the actual physics of the thing, I think the biggest obstacle to your idea is that, while a Space Elevator would be going faster at it's top than at it's bottom (Much like a record has to go faster at the outer edge than in the center) the over all gain in speed, while impressive to us mere mortals, is absolute peanuts when compared to the speed of light itself. Thus, any time difference would be on such a small scale as to make no real difference at all. As for anchors down black holes... (I'm about to get this possibly very wrong, so forgive me if I do) I think you have to treat the anchor as being part of the system to which it is attached. In other words, you aren't just dropping the anchor, but the anchor, it's chain and the ship to which it is attached as one whole unit. I believe that when the anchor enters the event horizon you have to consider that the whole system has therefore entered the event horizon. That is my, non-refundable and entirely overvalued, two c...

Friday, 8th February, 2013

  • 10:33 PM - Dannyalcatraz quoted Fiddleback in post Hey, so you know this "space marine" thing?
    If we can go around retroactively filing trademarks for words and concepts that already exist and have done so for more than 30 years I'd like to call dibs on Computer, Automobile and Cellular Phone as well as any and all derivatives of those same terms. I'll start by asserting it in all electronic media with any social element since I have begun claiming it here on EN World. You are all on notice. Don't make me lawyer you. I trademarked "lawyer", "attorney" and all derivative terminology, including "shark", "snake" and others. You owe me $0.25.
  • 10:02 PM - Umbran quoted Fiddleback in post Time, Gravity
    As for anchors down black holes... (I'm about to get this possibly very wrong, so forgive me if I do) I think you have to treat the anchor as being part of the system to which it is attached. In other words, you aren't just dropping the anchor, but the anchor, it's chain and the ship to which it is attached as one whole unit. I believe that when the anchor enters the event horizon you have to consider that the whole system has therefore entered the event horizon. Nope. Not in the least. What happens is rather like.. a ship dropping its anchor! I mean, really. Think of a real ship - forget the black hole. It drops an anchor, and that sticks it mostly in place. If the ship tries to move around a lot while the anchor is down, the ship may be damaged. But, the ship is still up at the surface, and the anchor is still at the bottom of the sea. As the anchor approaches the black hole, it will become harder and harder to draw it back up. You could orbit around the hole - there's no resist...

Thursday, 7th February, 2013

  • 06:12 PM - Vyvyan Basterd quoted Fiddleback in post Do Not Pass Go: Board Gaming News You Can't Afford to Miss
    Fluxx isn't a bad choice, but can be frustrating if a game runs long while everyone waits for victory conditions to be met because the cards needed have already been discarded or are buried somewhere at the bottom of the deck. I've seen more than one game run into the hour or more time frame. That's really too long to play a single game of FLuxx. Occassionally I've seen it run long, although I don't remember any surpassing an hour. I've had many more games of Fluxx run under 15 minutes than those going over a half hour. Then again, my wife and I love games like Killer Bunnies and Rail Baron that can run REALLY long.

Tuesday, 5th February, 2013

  • 06:13 PM - Morrus quoted Fiddleback in post Miniatures for a Star Trek game?
    Klingon with a Pistol for about $5 US. Joachim for Khan for about $8 US Yeah, those FASA ones are pretty cool. Weirdly, I'm find loads of Doctor Who FASA minis!

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