View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
    104 replies | 2321 view(s)
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  • Garthanos's Avatar
    Today, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource there attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
    12 replies | 197 view(s)
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  • Garthanos's Avatar
    Yesterday, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
    12 replies | 197 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 09:07 PM
    If I had to choose between “flowing from form to form” and “actually being that animal with the monk’s mind and training”, I’ll choose being the animal. If there is a way to do both, even better.
    18 replies | 550 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
    26 replies | 1012 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
    104 replies | 2321 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:03 PM
    Level appropriate is a bad word LOL
    104 replies | 2321 view(s)
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  • Garthanos's Avatar
    Yesterday, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
    164 replies | 5676 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 07:52 AM
    I say the following with no negative feeling or intention. This is completely irrelevant to the thread. I do not care about this sort of objection. Its a magical martial artist that can run up sheets of rain at level 9, and do other weird :):):):) before then, magically turning into a bear via Druidic magics that don’t care at all about mass and energy, and already allow a Druid to retain...
    18 replies | 550 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 03:50 AM
    Thats really fun. I would say that it needs some amount of benefit that doesn’t require ki expenditure, or adds to a current use of Ki, to fit the other subclasses. This is one reason ppl don’t like 4 elements monks, for instance. (According to Mearls) edit: I don’t think that gaining better forms needs to cost more ki, tbh. Especially not fly speed. I’d probably also add Alter Self and...
    18 replies | 550 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
    84 replies | 5164 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 10:13 PM
    Just add strength score to movement for fighters if the problem is fighters being slower than rogues.
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 09:34 PM
    Good points. I’ll think on it more and review he whole thing from the ground up again tomorrow.
    39 replies | 962 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    104 replies | 2321 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:48 PM
    I’d love a remake of that classic game
    6 replies | 161 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:46 PM
    The DC calculation comment was not in reference to the PC making a check. I posited that the ability could instead force a Dex save from the new target. That DC would obviously be based on the PCs Dex. If if it’s possible every time, that is very powerful. It needs to be limited, and I don’t think that limiting it with the least fun method possible (setting the DC so that the success rate is...
    39 replies | 962 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:27 PM
    Gross
    107 replies | 3775 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:20 PM
    Why shouldn’t rogues be faster than fighters? Also my solution is to make the base speed ability the same for all characters, but someone with extra running features should be faster. And it’s not even complicated. It’s literally “you can use athletics to increase speed. You have advantage if you have a feature that allows you to dash as a bonus action.” It’s just a reasonable extrapolation...
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 05:02 PM
    I think for ease of play, we’d want just the reaction redirect? But it yeah I think a Dex check could work. The simplest solution IMO is still an attack, but a Dex check with close to the same success rate as an attack could work too. Or a Dex save by the new target, but why mess with a DC calculation for 1 ability?
    39 replies | 962 view(s)
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    104 replies | 2321 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:48 AM
    My favorite VM use wasn’t even an insult. My wife has a Star Pact (variant homebrew based on 4e Star Pact) Hexblade, who once whispered to an enemy, “hey, let me tell you a secret...” and proceeded to communicate some small portion of the dark mysteries which Caiphon had revealed to her. RPing the enemy reaction to blowing his save and taking almost max damage was fun.
    13 replies | 549 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:36 AM
    I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so it’s not gonna break anything. For another, they aren’t heavy slow weapons, so why not? Or, all weapons are finesse, damage is strength except for monks, rangers, and rogues, who each have a feature that changes things.
    87 replies | 2759 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:28 AM
    Bards, too!? Why do you hate so much that is good!? but seriously, anyone mocking bards for being bards played too much 3/.5 or something, bc they are a very strong and fun class in this edition and the last. 5e bards need more Bardic spells tho
    13 replies | 549 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:20 AM
    I think if we look at other rogue abilities, they leverage opposed checks, which still eventually means that only BBEGs are ever going to win the contest. If we don’t want that level of reliability, I’d rather not require expertise in performance to even have a real chance of success. I think the simpler thing may be to make an attack roll to accomplish the task? or impose a save?
    39 replies | 962 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 05:01 AM
    There is a step in there that I don’t understand. edit: low blood sugar sometimes makes me suck at extrapolation. I get it now. I think I’d go some other way to balance it, or, make full run a general rule without those restrictions and an athletics check to increase speed, but give a character who can dash twice advantage on athletics checks to determine extra speed. The monk and...
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:56 AM
    Have you considered allowing Athletics checks to go faster as part of taking the Dash action, once per turn? Doing so as an action is implied in the description of Strength ability checks, IIRC, but codifying it a bit might help in this case. Much like jump distance, the hard numbers represent what is possible without a roll. But also Expertise needs to be less exclusive. Rogues and Bards...
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:26 AM
    Fr anyone wondering, that rogue (assuming 30ft movement) is running at about 10 miles per hour with a triple movement. The American collegiate women’s record for a 100m sprint calculates to about 20.5 miles per hour. So, still plenty of room for using ability checks to run faster. In case my math is wrong: triple movement is ((30x3)x10)x60=54,000 feet per hour. 1 mile is 5280 feet....
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 04:16 AM
    Ah, see, because I know those things but tone is hard in text, I figured you were referencing a videogame to indicate that something about dashing multiple times was “videogamey” (unreal and/or abstract to the point of silliness, usually).
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 17th July, 2019, 11:57 PM
    Why the straight line and non-difficult terrain? Hurdling and normal race race tracks don’t exist in your world, or ya got people running 2-3 times faster on the straight-away?
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 17th July, 2019, 11:21 PM
    What is video gamey about all our sprinting, and some people being able to completely run circles around others?
    106 replies | 2638 view(s)
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  • doctorbadwolf's Avatar
    Wednesday, 17th July, 2019, 03:16 AM
    I tend to only give Common to characters from the region where the adventure starts. The “common” of another continent will be quite different, and some areas won’t have a lingua Franca or “trade tongue” at all. A PC will generally have the right common even if they come from a distant land, unless everyone at the table is on board with the stranger from a strange land having a language...
    33 replies | 971 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    26 replies | 1012 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    16 replies | 391 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 261 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    26 replies | 1012 view(s)
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  • doctorbadwolf's Avatar
    Tuesday, 16th July, 2019, 01:03 AM
    IME gnomes are played more than dwarves or halflings, less often than elves or Tieflings or Dragonborn.
    107 replies | 3775 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1879 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    152 replies | 5752 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 4005 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 741 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4929 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 07:43 AM
    So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. Ie “small humans”, and thus “why should there be another small humans race” and “are they zany dwarves or small...
    107 replies | 3775 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 06:19 AM
    T answer your questions more directly, yes. The race of my characters is generally pretty impactful on the experience. My Gnomish Swashbuckler/Bladesinger alchemist cannot be the same person as a human. Full stop. As for world building, I find that having all the races, and figuring out where they fit not only creates a more interesting game, but a more interesting world because I have had a...
    107 replies | 3775 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:46 AM
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race? im also curious about your conception of the races in general. Do you simply view halflings as “the game’s main short race?” And half-orcs as “the big tough/‘savage’ race”? Ie, do you view them primarily as a what niche they fill...
    107 replies | 3775 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:40 AM
    My experience is fighting with melee weapons. Many attacks are attempted in 6 seconds. I’d guess...as many as 4 per second, but more usually 5-7 per 6 seconds. Swords move quite quickly. There are certainly times where all the actions of a turn, or the call and response of a full round, strain credulity. I’m just saying movement and attacks shouldn’t create that strain.
    152 replies | 5752 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 04:05 AM
    Does it bother you how perfect they are?
    152 replies | 5752 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 03:51 AM
    IME, in a fight, 6 seconds is an eternity. All kinds of stuff weighs way too much. No sword should ever weigh 8-10 lbs unless it was made for a race with a strength bonus, and has a minimum Str to avoid disadvantage.
    152 replies | 5752 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 01:19 AM
    Probably fire, cold, Lightning, Thunder, and Acid. The +1 AC is meant to require either a free hand, arcane focus, or material component.
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 12:44 AM
    The simplest idea here is a static boost to AC and offense, with elemental damage. Archery gets +2 to atk, which is apperently equal to +1 AC? How? Anyway... restricted to weapon and free hand/focus +1 AC and attack, choose an element at the end of a short or long rest. You weapon attacks deal that until you change it. Thoughts?
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:56 PM
    Since it costs more, it has to do more. A shield is +2, but costs a fighter essentially nothing. Shield + defensive style is also +3, while Protection and shield is +2 and a stronger protection Reaction. I may need to reword it, but the intent is also that you lose that +3 to AC when you are protecting someone else. Still, perhaps a smaller AC bonus, and an ability to attack enemies that...
    106 replies | 2367 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:24 PM
    What about, for a defensive gish style: Aegis. While wielding a melee weapon in one hand, and a component, arcane focus, or free hand, you gain a +3 bonus to AC. When an ally is the target of an attack while within 5ft of you, you can transfer this benefit to them as a Reaction. You lose the benefit while it affects them, and this effect lasts until the start of your next turn.
    106 replies | 2367 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2160 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 10:29 PM
    Okay, so the main elements people have proposed that I really like are: AC/damage boost while wielding a weapon and a focus/material component. Elemental damage Bonus Action boost to the above Bonus Action elemental damage spell attack within 10/15ft when you take attack action Weapon gains thrown (20/60?) and returns to your hand, BA to boost damage or perform a special attack with...
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:59 PM
    That feels swordmagey as hell! I like that a lot. Then, even when you get war magic, you get to do a weapon attack and a magic thing every round regardless of which one is your Action.
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:55 PM
    Advantage in a check is still a benefit if you aren’t trained in the skill.
    65 replies | 1879 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:51 PM
    You’re either completely failing to read my post, or being dishonest. I literally never said anything about you agreeing with my premise. What the hell are you even talking about? what even is this? Reread what you’re replying to, because you don’t seem to have any idea. You are genuinely talking nonsense here. There is no connection at all between what I said and your reply. It...
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:44 PM
    If we want the deflect melee Attack ability, is model after the Drunken Master monk’s Level 6 Tipsy Sway ability. Instead of costing ki, ours would require a performance check against the attacker’s Insight? Or perhaps that’s too open to becoming automatic success via expertise and reliable talent, so it could be an attack roll the rogue makes as a reaction?
    39 replies | 962 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:38 PM
    For the Dance Sneak Attack ability, I think simplicity is key. If we boost stealth, we get there anyway. no opportunity attacks is really strong by itself, and I’d say that stealth benefits and cunning action cover enough that we don’t need it. So so what about hiding while in dim light or darkness, and the ability to dim light sources within 30ft as a bonus action? For 9: I would...
    39 replies | 962 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    164 replies | 5676 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    74 replies | 2822 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    164 replies | 5676 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12468 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:31 AM
    Park ranger is more likely.
    352 replies | 12468 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:25 AM
    If it costs a Bonus Action, it should do more than duelist. i assume you mean use a bonus action for the melee spell attack? That could work. This is also fun. I think the glowing sword that can be any of several damage types with a +1 damage is the simplest option that works. I’m not 100% on it, but it’s a strong contender.
    106 replies | 2367 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12468 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    164 replies | 5676 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12468 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12468 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12468 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:37 AM
    Now, a bonus action is a noticeable cost. Perhaps the AC bonus is always on, and you can use a bonus action to also gain +X elemental damage on each attack before the start of your next turn. I’d prefer a trade off. I’m not sure it’s valid to ignore the utility of not needing a shield, and being able to choose an elemental damage type. So, while wielding a weapon in one hand, and...
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:06 AM
    Then you’re making your EKs unnecessarily MAD, while gimping their spellcasting. Why even play an EK rather than a Battle Master, at that point? Regardless, choosing damage bonus type is significant, and again, balance isn’t just numbers.
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 12:59 AM
    Nah. I’m done with this. The premise is what it is. Either engage with it, leave me alone, or get blocked.
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:37 PM
    Few EKs or MC builds dipping for it are gonna be below 16 Int after level 4, 8 at the latest. As as long as the +AC lasts until start of your next turn, it could be a +3 and be fine, OR it could stay +2 and be constant, unless you take a bonus action to add transfer the bonus to +Int damage. Either way, it doesn’t have to do the same numbers as other FSs when it adds versatility.
    106 replies | 2367 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:21 PM
    There it is! That’s (to quote Jerry Holkins) ballin’ outta control! And if it requires a bonus action and the bonus is based on a secondary stat, it can be roughly equivalent to an off hand attack getting +stat damage. (Doesn’t have to be perfect, just within normal power levels) So, “ while wielding a weapon in one hand and an arcane focus in the other, you can spend a Bonus Action to...
    106 replies | 2367 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    48 replies | 1751 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12468 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 08:47 PM
    No. It’s still a Fighting Style. I’m not changing what Fighting Styles are, I’m adding one or more to the list that will allow any fighter to play like their planned archetype from level 1. That’s it. I haven’t ditched any restriction, nor have I actually made it a subclass choice. No one is locked in to any Fighting Style. An Eldritch Knight who would rather have +1 AC can choose that just as...
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 8102 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3500 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3500 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 8102 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 03:49 PM
    Eh, no. It’s a Fighting Style. Viewing it through the lense or combat isn’t “combat obsessed”, it’s just the rational way to view it. It’s a combat feature.
    106 replies | 2367 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    74 replies | 2822 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    74 replies | 2822 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3500 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    74 replies | 2822 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    74 replies | 2822 view(s)
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About doctorbadwolf

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Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
Sex:
Rather not say
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Friday, 19th July, 2019


Thursday, 18th July, 2019


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Saturday, 13th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019

  • 10:57 PM - ParanoydStyle mentioned doctorbadwolf in post Which kind of D&D content, created and published on Patreon, are you most likely to support?
    So, discounting temporarily the various and diverse "Other" responses, "Monsters" (which to my mind includes NPCs even though I made them separate categories in the poll because I guess my mind was not my mind then? weird) seem to be the most sought after content thus far. This is good because monsters are the kind of content I've already in the groove of making. Again I want to thank everyone for your responses which have been very educational. doctorbadwolf, I'm not fortunate enough to be running as many games as you, I've just got the one and even that just started, but I think I feel exactly the same way you do about player options and homebrew content.

Thursday, 4th July, 2019


Wednesday, 3rd July, 2019

  • 08:16 PM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense − what typical people look like when they get drafted for a battle. • 2 shield • 1 light armor • 2 Medium Armor (prereq light) • 3 Heavy Armor (prereq medium) • 2 flat +1 bonus to AC (full Dexterity) • 3 Mage Armor (light +1) • 4 ability score +1
  • 05:32 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken. Warlock has always-on Mage Armor as an invocation, and no one seems overly fascinated with it. At least in the context of a Warlock, it seems balanced. I feel the Wizard can get it for free. At level 1, to anticipate Eldritch Knight, a Fighting Style should be able to swap the medium armor and heavy armor proficiency for always-on Mage Armor and a Wizard cantrip. I feel Mage Armor can be a more normal part of the D&D experience. My concern is, this mainstreaming of Mage Armor and its defacto improvement of Dexterity versus Strength, needs to come with a rethinking of the heavier armors generally and ensure Strength Fighters remain competitive. In the dynamic of 5e, attacks seem more valuable than defense. Moreso than earlier editions. Not exactly sure why. I agree with you that the armor ...

Tuesday, 2nd July, 2019

  • 04:00 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to pick up Mage Armor, that is balanced too. Regarding rituals, I prefer to keep the ritual design space separate for noncombat.
  • 01:53 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is worth two half feats, and by allowing an unlimited Dex bonus on top of it, it is equivalent to three half feats. Requiring only one half feat to gain Mage Armor seems generous.

Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.


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Friday, 19th July, 2019

  • 11:11 AM - Cap'n Kobold quoted doctorbadwolf in post Monk, Way of Tooth and Claw
    A character that turns into other creatures (primarily animals) without losing their mental faculties and training, mechanically (and narratively, but the mechanical part is what makes Wild Shape the best fit, because it already just does the thing. A Monk/Druid can turn into a squirrel and make an unarmed attack with stunning strike, dealing monk die damage, and then move squirrel speed+monk speed bonus. That dynamic, of being able to turn into not just a squirrel or panther, but a kung fu squirrel or panther, is what I want. Filling out the concept is the idea of being able to bring that transformation back with you, into your born state, gaining gills, or even more enhanced speed, or heightened senses, or a climb speed, or whatever, and perhaps even do those things while in an animal form (fish bear land shark). Pie in the sky, I'd like to be able to turn into a dryad or treant or similar, and/or an awakened tree. I do want it to be weirder than a Druid, but be thematically Druidic in nature. Th...
  • 10:53 AM - Cap'n Kobold quoted doctorbadwolf in post Finesse rebalance
    As a general design thing, I really wish both Dex and Str were somehow used in all attacks. Not only is it logical that a character with 16 Str and 16 Dex should always be more dangerous than somebody with 16 in one and 10 in the other, but it would encourage more variety in point distributions. I'm fine with not requiring Dex for attacks, but I'd like to see it used for AC calculations rather than being able to dump it if you're wearing heavy armour. I'm unsure of the best way to do that, keep all armour meaningful, and not break bounded accuracy however. I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so it’s not gonna break anything. For another, they aren’t heavy slow weapons, so why not? Conceptually for me at least, there is a distinction between "not a heavy, slow weapon" and "the wielder's athleticism and power are irrelevant to this weapon's use". The classic two handed sword(longsword) for example does ...
  • 06:49 AM - Flamestrike quoted doctorbadwolf in post Monk, Way of Tooth and Claw
    A level 2 Moon Druid can turn into a Brown Bear or a Lion, and retains all class and race features, so long as their new form can physically do them. How on earth are you doing martial arts katas learnt as a Human... as a Wolf? How is the physcial form of a Wolf, capable of doing what a Human can? A Monk with Wildshape can use all of their unarmed stuff, Unarmored Defense, Unarmored Movement, Deflect Missiles (minus the redirect missile part in most forms), Evasion, Stunning Strike, etc, all work just fine in animal form. How? How is a Wolf deflecting arrows, or delivering a snap kick, grappling something (other than with a bite), or even simply punching someone? Like... if Jackie Chan was somehow turned into a Wolf, how on earth is the Wolf blocking attacks, executing katas and so forth? None of the martial arts he's learnt (as a human) in any way translates into a Wolfs physiolgy.

Thursday, 18th July, 2019

  • 03:11 PM - Fenris-77 quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    I think if we look at other rogue abilities, they leverage opposed checks, which still eventually means that only BBEGs are ever going to win the contest. If we don’t want that level of reliability, I’d rather not require expertise in performance to even have a real chance of success. I think the simpler thing may be to make an attack roll to accomplish the task? or impose a save?The 15th level ranger ability Stand Against the Tide uses the reaction to force a miss to hit an opponent with no roll needed or save possible. That's probably a good baseline> If we want to play with every miss in a round we'll need some kind of check that has a reasonable chance of failure, regardless of which build is rolling. After some thought, I think agree that a skill check maybe isn't the way to go. How about a straight DEX check at DC 15 or something in that range? That would give a 20 DEX PC a 50-50 chance to redirect. We can just play with the DC to make the % whatever we decide is fair.
  • 12:45 PM - Ovinomancer quoted doctorbadwolf in post Double Dash
    Have you considered allowing Athletics checks to go faster as part of taking the Dash action, once per turn? Doing so as an action is implied in the description of Strength ability checks, IIRC, but codifying it a bit might help in this case. Much like jump distance, the hard numbers represent what is possible without a roll. But also Expertise needs to be less exclusive. Rogues and Bards get 4 each. Other characters could get 1 in tier 1 and another in tier 3 and it wouldn’t break anything at all.My design problem: rogues get to run fast while fighters don't. Design constraints: minimum intrusion Your solution: add concrete sub-system for using athletics to run faster. Because rogues will now run even faster because expertise (lacking in fighters), add and balance change to class progression to add limited expertise choice to all classes so they can choose to offset rogue run fast options. Result: rogues still run faster because the original issue is untouched and all fixes also apply t...
  • 12:43 PM - dnd4vr quoted doctorbadwolf in post Finesse rebalance
    I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so it’s not gonna break anything. For another, they aren’t heavy slow weapons, so why not? Or, all weapons are finesse, damage is strength except for monks, rangers, and rogues, who each have a feature that changes things. Our house-rule for versatile weapons is they have the finesse property or the heavy property (player's choice) if you use both hands. Finesse does DEX mod to attack, but still STR mod to damage (like others); and heavy does STR mod x1.5 (round down) to damage.
  • 04:52 AM - Horwath quoted doctorbadwolf in post Double Dash
    Why the straight line and non-difficult terrain? Hurdling and normal race race tracks don’t exist in your world, or ya got people running 2-3 times faster on the straight-away? Because I do not want to remove Rogues and Monks ability to have more flexible Bonus action for double Dash, but still give option for all classes to get 3×speed in some situations.
  • 04:50 AM - Ovinomancer quoted doctorbadwolf in post Double Dash
    Fr anyone wondering, that rogue (assuming 30ft movement) is running at about 10 miles per hour with a triple movement. The American collegiate women’s record for a 100m sprint calculates to about 20.5 miles per hour. So, still plenty of room for using ability checks to run faster. My problem isn't that rogue can go "fast," it's that no one else can. That said, I haven't done anything about it. It's just gone in the bucket of 'Many of my biggest complaints about 5e are summed up in the Rogue, but they haven't been worth the time to houserule.' It's not a heavy bucket.
  • 02:29 AM - Slit518 quoted doctorbadwolf in post Double Dash
    What is video gamey about all our sprinting, and some people being able to completely run circles around others? It is a joke, because there was a Mario Kart game called Double Dash. If you take your movement, use your Action to Dash, and then use your Bonus Action to Dash again, that would be a Double Dash :cool:

Wednesday, 17th July, 2019


Monday, 15th July, 2019

  • 09:01 PM - CleverNickName quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race?Back in the red-box days of BECM, gnomes were just pointy-nosed dwarves that love gold. And that's how I treated them in the game, and I never really paid much attention to them otherwise. There was the odd adventure where the party would have to go retrieve something that was stolen by gnomes, but that was about it. Fast forward a few dozen years (ugh, am I really that old?) and I realize that how I see gnomes hasn't really changed. To me they are, and probably always will be, pointy-nosed dwarves that love gold. So if I were ever inclined to include gnomes in my game, I would just shrug and make them a subrace of dwarf. Something like: GNOME Gnomes have the dwarf traits in the Player's Handbook, plus the traits below. Ability Score Increase. Your Intelligence score increases by 1. Artificer's Lore: Whenever you make an Inte...
  • 05:19 PM - Blue quoted doctorbadwolf in post Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: Does it bother you how perfect they are? So I started to write up a serious reply about how it's not that they were perfect, but that others were not: if any of it bothered me, it would be how imperfect a bunch of non-finesse weapons are. Dagger as a simple, light, finesse weapon is d4. We're not going down from there, d4 is our base. A martial light finesse weapon is the Short Sword, which averages 1 point more on a hit. Fine. A rapier is a martial finesse - no longer light - and it does 1 point more than the short sword. All good. These are properly balanced against each other, and using the d4 as a minimum point they are anchored against the minimum so they can't drop down lower. Therefore the issue isn't with the rapier, it's that the longswords and other martial 1H weapons aren't d10. It seemed like they tried to balance finesse d8 and versatile d8, but versatile is so situational while fines...
  • 12:45 PM - MGibster quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. In my particular case it was gnomes this time. It could have just as easily been dwarf, elf, or tiefling. A tiefling assumes certain metaphysical truths that may not apply to every fantasy campaign. I’m curious. What is your general conception of the identity of the Gnome race? If I'm kicking it old school they were thief/illusionist. But thanks mostly to World of Warcraft I see them as tinkerers who engineer mechanical wonders. im also curious about your conception of the races in general. Do you simply view halflings as “the game’s main short race?” And half-orcs as “the big tough/‘savage’ race”? Ie, do you view them primarily as a what niche they fill narratively? Dwarfs are the main short race. But I pretty much view everything in the game as having the purpose to fill some narrative importance otherwise it doesn't matter if it's in the game or not.
  • 08:07 AM - Charlaquin quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. I’m sure that’s the case for some people, but I don’t think it’s the only reason people struggle to fit them into their worlds. It’s certainly not for me. Ie “small humans”, and thus “why should there be another small humans race” and “are they zany dwarves or small elves?” None of this actually helps understand the races” When I, and I’m sure a lot of others, describe gnomes in those ways, the goal is not to help understand the races. It is to illustrate my (our) dissatisfaction with gnomes’ distinguishing characteristics, or lack thereof. Gnomes aren’t any of those things. They’re hyper intelligent/creative small folk who like to live in burrow-houses with towns that are easy to not even notice if you don’t know what to loo...
  • 06:18 AM - Imaro quoted doctorbadwolf in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    You've invented that insinuation. Yep just like 4e didn't change the cosmology of other D&D settings when it introduced the World Axis... Sure, but it hardly erases how it seems that players in 5e mostly enjoy the version that essentially carried over from 4e. Did they offer variants later? Sure. But the fanart and current version seems strongly influenced and increasingly locked into the 4e-brand tiefling, much in the same manner that kobolds began moving towards being mini-dragons with 3e. These things happen as the game evolves. Is this a statement about what players of 5e prefer... is fan art being used as support for said statement??
  • 06:15 AM - Charlaquin quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race? Which Gnome race? I have my own version of Gnomes that has a clear, consistent identity, which I’m quite fond of. But until I basically rewrote them myself, I was on the gnome hate train because I couldn’t tell what the heck they were supposed to be. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to make up its mind about what the heck Gnomes were supposed to be, so I did it myself. Now I like them, but they’re not really any of the many disparate things D&D calls “gnomes.”
  • 04:24 AM - dnd4vr quoted doctorbadwolf in post What are your Pedantic Complaints about D&D?
    IME, in a fight, 6 seconds is an eternity. And what is your experience out of curiosity? 6 seconds in the wrong situation can certainly seem like it will never end. However... D&D isn't literally meant to be (or at least never was in prior editions) a "blow-by-blow" simulation of combat. Enemies attack and parry, dodge and move for position, etc. It was assumed many exchanges were made and the attack roll came when an opportunity presented itself to really hurt your foe. Oftentimes, attacks "hit" but are ineffective or glancing. If it were meant to be more of a simulation of combat, when targets are hit they might double-over, grab at a stab to stop the blood, etc. and getting in the first "real blow" can mean your foe is stunned for the beat down. D&D doesn't model any of these things with each successful hit. Few people can take a real hit in a real fight and not react to the pain or injury in a fashion that makes them less effective afterwards. As I wrote before, I don't think rounds should be...
  • 04:13 AM - Fenris-77 quoted doctorbadwolf in post What are your Pedantic Complaints about D&D?
    Does it bother you how perfect they are? What actually bothers me about them is how they all have the phrase of course you can use acrobatics to climb stuff engraved up the side.
  • 01:17 AM - Tony Vargas quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Archery gets +2 to atk, which is apperently equal to +1 AC? How? Anyway... possibly on the theory that defense style stacks with all the others?

Sunday, 14th July, 2019

  • 11:55 PM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    What about, for a defensive gish style: Aegis. While wielding a melee weapon in one hand, and a component, arcane focus, or free hand, you gain a +3 bonus to AC. When an ally is the target of an attack while within 5ft of you, you can transfer this benefit to them as a Reaction. You lose the benefit while it affects them, and this effect lasts until the start of your next turn. Yay give me some swordmage please


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