View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Today, 06:47 AM
    Yeah, thereís no need to put any kind of focus on political corruption in a organization of faith, here. A group can explore or ignore that as they please. What any game I make will have, regardless of what anyone else wants or thinks about it, is a complete lack of any canon instance of Paladins of the Church of Light (or whatever) refusing aid to the faithful of the pagan-animistic Vitari...
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  • Garthanos's Avatar
    Today, 04:48 AM
    The following shows the XML for loading the Battle Ready class feature in to the offline Character Builder. And yup it works ;) it also takes a modification of the base class. <RulesElement name ="Battle Ready" type="Class Feature" internal-id="ID_LAD_CLASS_FEATURE_BR1234" source="Martial Power III" revision-date="6/16/2019" > <Flavor>Most people react to the onset of a fight for you it...
    27 replies | 897 view(s)
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  • doctorbadwolf's Avatar
    Today, 04:25 AM
    You dont, though. Again, you can just increase the damage. Like many genre games of dnd, youíd want new classes or at least subclasses, but thatís it. The damage values of weapons arenít inextricably built into the engine.
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  • doctorbadwolf's Avatar
    Yesterday, 06:17 PM
    Definately not what Iím looking for in this context, but Iíll check it out.
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  • Garthanos's Avatar
    Yesterday, 02:23 PM
    I was considering some of this kind of flexibility Modify Eldritch Knight Arcane Weaponmastery at level 3 when you chose this subclass you have begun to integrate you spellcraft with your weapon use for purposes of attack and magic. Choose one mental attribute this attribute as your spell casting attribute. This attribute becomes the basis of your attack roll and a penalty to saving throws...
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  • Garthanos's Avatar
    Yesterday, 02:15 PM
    Establishing expectations has a value I suppose even if you have to use the R word.
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  • Garthanos's Avatar
    Yesterday, 01:36 PM
    LOL Martial Maneuvers
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  • Garthanos's Avatar
    Yesterday, 01:33 PM
    Very much this
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  • Garthanos's Avatar
    Yesterday, 01:00 PM
    Another ingredient to the mix which I didnt mention because it wasnt important at level 1 the Swordmage class had plenty of teleportation/blink magics Alex had a short range teleport attack once a day at level one but if he makes it to level 20 will have Omnipresent Assault where he blinks around the battlefield as a Ghostblade and launches an attack against every enemy in sight (no range limit...
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  • Garthanos's Avatar
    Yesterday, 05:47 AM
    Okay So far Is this what we have From Eldritch Knight 3 Levels definitely has components which were basically just flavor in 4e - Weapon Bond to be specific. Savant: Smart Defense. 1 Level While you are wearing armor, you gain a +1 bonus to AC. In addition, while wearing light armor if you have one hand free, you gain a bonus to AC equal to your Intelligence modifier (up to a maximum no...
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  • Garthanos's Avatar
    Yesterday, 03:54 AM
    That definitely has the magical defender angle in there.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:53 AM
    Examined this closer and wow.... that is definitely the right direction
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  • doctorbadwolf's Avatar
    Yesterday, 03:34 AM
    Yep. I love my Dex builds, donít get me wrong, but Iíve got to dedicate a lot of build to getting high AC Aif I donít want to require a lot of healing. Still, my Swashbuckler/Bladesinger is pretty damn fun. Hell, my Thief has an 18 AC with no magic items at level 12, bc heís got that 20 Dex, but the fighter had that AC or better at level 6.
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  • Garthanos's Avatar
    Yesterday, 03:19 AM
    Ah thanks yes flavor is definitely more important in that regards.
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  • Garthanos's Avatar
    Yesterday, 03:17 AM
    I find it kind of weird that mage armor is Dex bound.... The battlemaster certainly has some cool bits to it. Their abilities aren't actually at will either. The white lotus riposte works somewhat better when you do not have so completely awesome armor but I really liked the idea of fire and force and lightning from my previous attacks bursting back at those who managed to hit Alek.
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  • Garthanos's Avatar
    Yesterday, 03:03 AM
    It is kind of a work around but for functionality sake and not exactly the right flavor, but Dex it would need to be I like that you gave level recommendations that deserves a thumbs up in itself.. it seems weird to go level 4 without getting that level 5 extra attack though.
    21 replies | 534 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:53 AM
    Or perhaps its is a single arrow that returns to your bow knock or quiver after doing its deed. How common to make these things seem flavor oriented ie game world flavor. It might be very rare to the game world of course but all archer oriented heros have one variant or another ;)
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  • doctorbadwolf's Avatar
    Yesterday, 02:47 AM
    My wifeís dual wielding vengeance paladin with a 10 Dex has AC 20 (+1 armor), and makes 3 d8+str attacks per turn. Eventually, Improved Divine Smite will boost that damage, and she will be flying high. Now, that doesnít mean that TWF is where it should be, but it does help indicate that Strength builds are quite capable.
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  • Garthanos's Avatar
    Yesterday, 02:47 AM
    I do not see Iron Defender working for this character so much... but its Battle ReadyWhen you reach 3rd level, your combat training and your experiments with magic and have paid off in two ways: You gain proficiency with martial weapons. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls.
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  • Garthanos's Avatar
    Yesterday, 02:10 AM
    Since I really like the flavor of Inspiring Leader how does it stack up in peoples opinions I have heard its borderline broken
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  • doctorbadwolf's Avatar
    Yesterday, 01:54 AM
    Like I said, change the damage of guns.
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  • Garthanos's Avatar
    Yesterday, 01:40 AM
    The opposite of Green Flame Blade in 4e interestingly and yes it was one of his abilities. Green Flame blade could affect any number of enemies adjacent to the one you hit though I called it splash damage. Swordburst is another one of his favorites for clearing out adjacent minions and the like. I kind of like flavoring that one as more martial like a whirling dervish attack. That part...
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  • Garthanos's Avatar
    Yesterday, 01:20 AM
    This speaks to the value of not forcing the choice
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  • Garthanos's Avatar
    Yesterday, 01:17 AM
    Someone called 5e feats more like Themes in 4e it made me blink a bit not mechanically similar at all but in context of what you just said I think is more about their story value, themes had a lot of story value (and somewhat like Paragon paths and Epic Destinies)
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  • Garthanos's Avatar
    Yesterday, 12:11 AM
    Not something I have read but that does count as homebrew to be honest. Though using level dipping style multi-classing is actually almost like the cost in some ways of 4e feats.
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  • Garthanos's Avatar
    Yesterday, 12:05 AM
    Bladesinger has some ingredients the bladesong helps gets defense based on intelligence. (but might not be defender class without a fighting style to help maybe) Indeed I think the Paladin Smite ability is something i have heard suggested. I was suspecting a custom feat might be required basically a translation of Intelligent Blademaster - in 4e it was kind of a low impact feat and feats...
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 10:48 PM
    His name is Alek Cor'Daren (Shielding Aegis - an effective Defender - with some good multi-enemy effectiveness) He had a feat which allowed even his basic attacks (opportunity attacks and granted ones and the like to be based on Intelligence). This feat was part of his origin story and part of what made the character feel special so if necessary I can see how it might take a bit of home brew...
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 09:26 PM
    I vaguely feel like we *have* had that conversation. Possibly in a thread about...armor? Idk. Maybe a thread about rogues? But hey, I remember the bad old days. While Iíd love to see Strength get a little more attention in the 5e Rules, I wouldnít support going back to literally any of the restrictions on Dex from old editions. Last time we talked about this, I had some ideas for boosting...
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 08:45 PM
    A lot of feel and flavor is influenced by rules sometimes however it seems the opposite is true. The explicit sources and roles in 4e were really almost entirely flavor in most ways ... however roles guided class and power design (ie they were a design paradigm not actually rules and they weren't hard fast determinants) and sources once in a blue moon actually acted as prerequisites.(but this...
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 08:24 PM
    By which I mean, men and women (or mice) of faith, charged by their god(s) to defend the church and itís faithful from supernatural evil. What kind of resolution would you want to see? Combat heavy, investigation, problem solving, ritual banishment mechanics? Ability to play lay-persons with little to no ďmagicĒ helping the ďPaladinsĒ? Specific mechanics for Faith?
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 07:33 PM
    Heck, the rogue mostly works as is, and the BM fighter works great as a trick shooter. Depending on how far from ďweirdĒ you wanna get, the Monk can also fit in perfectly not only as the king fu Master in the old west (a classic!) but also just as a more almost-supernatural gunslinger like Roland Deschain or the guy from the Red Dead games.
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 07:23 PM
    I see something you need to integrate with powers. You need a method to allow a big cool method to defeat the big bad without it being a fluke of chance -- we have a method already it's the nature of powers. Conversely a power might be useable against an enemy or set of enemies you out class without expending a power slot. @AbdulAlhazred
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 07:07 PM
    Nah. All you need for a non weird western game using 5eís basic engine is new classes with plot tokens of various kinds instead of stuff like spells and guns that do massive damage. Just use the optional lingering injury and gritty healing rules from the DMG, and run with it. Itís about as much extra material as running Eberron.
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 07:04 PM
    Sure. Iím just saying there isnít all that much that sets those settings apart in comparison.
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 05:41 PM
    Yep. There isnít actually any reason DnD canít work fine for weird west play.
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 05:31 PM
    I get the aversion to FR, but Eberron is way more interesting than Greyhawk or Mystara
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 05:15 PM
    Runequest (Stormbringer) was how I figured out no D&D ever was trying for simulating anything but heroic fantasy RQ had vivid combat that made you involved in attacks and defenses the advancement system was very oriented, where any attack might kill or disable in a stroke but your character never felt heroic. Gygax made an argument against critical hits which explains it. He said that Conan...
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 04:27 PM
    Allow insight checks or similar to figure out what the capability of the adversaries are maybe add that effect into certain utility powers.
    37 replies | 3736 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 03:09 PM
    You may have missed it, in the course of debating multiple people, but I already agreed with you about TWF. My disagreement was about Dex and strength. You also seem seem to have misunderstood the particulars of what I was saying, so Iíll try one more time. Strength isnít so far behind Dex that a significant # of players just donít make Strength characters. OTOH, TWF does get left behind by...
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 06:37 AM
    I consulted my wife, and we came up with: Weird West. The old west, but itís dnd, so there are tieflings and Dragonborn and wizards. Modern Urban Fantasy. Dresden, Bright, Buffy, etc Fairy Tales. Mix old fairy tales with the Heroes of The Feywild book from 4e, with bits stolen from Dresden Files and Neil Gaimanís body of work, and other popular media that does interesting things with...
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 05:34 AM
    Right, which is why Iím fine with cutting down off turn actions into, at most, Immediate Interrupt and Free Action. If it interrupts, itís that one, if it doesnít itís the other. You get one of each per turn. Maybe even make them all Minor Actions, and allow 3 per round, but only 1 per turn, and they all specify what triggers them or when you can use them. So, an extra attack on your turn...
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 05:25 AM
    I think youíre right, and also I really think that Eberron has the broadest potential appeal to people just diving in to dnd. It it doesnít matter to such a person who hat the history of dnd is, so ďmost generic form of dndĒ is irrelevant. It hits fantasy notes in a way that is very popular today, especially in cartoons and video games, mixing genres, not running on medieval sensibilities,...
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 04:09 AM
    It generally doesnt in 4e but they didnt lock down out of turn actions
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 03:52 AM
    Sure, but does it need to eat the other characterís actions at all? Why isnít it just an Action the warlord takes, with no cost to the person making the attack?
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 03:47 AM
    The warlord whose primary context is often for team work is very off turn as well to me the highly limited off turn action basically undermines that. I do like 5e movement system its pretty sweet.
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 03:42 AM
    Thatís fair. I like having some floating actions in the game, but 4e went a bit too far there for me. I like 5eís Action economy in a lot of ways, like how movement works, but Iíve also enjoyed how other games do rounds, like Alternity and The One Ring.
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  • Garthanos's Avatar
    Sunday, 16th June, 2019, 02:49 AM
    I feel it makes the artificiality of turn based combat more obvious to me... in 1e action was planned but simultaneous. (relying on the DM to merge them)
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  • doctorbadwolf's Avatar
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  • doctorbadwolf's Avatar
    Sunday, 16th June, 2019, 02:04 AM
    I think that folding all off turn powers and action options into 1 Reaction per round helps, but it does reduce off turn engagement somewhat. Otherwise, make untyped bonuses not stack with other untyped bonuses, and tighten up the circumstantial stuff that doesnít come from powers and feats and items. Maybe simplify item bonuses to all always give an ďitem bonusĒ, which never stacks with...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 10:22 PM
    If youíre a strength character, ASI Dex/Str or even Dex/Con would have probably done more, in the long run. Unless you also got Medium armor Mastery, but then youíre 2 feats deep for less benefit than two of nearly any other ďhalf-featĒ. I had to interpret and make rulings in 4e, too. Itís part of running the game. The contention i replied to was that 5e isnít functional out of the...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 05:44 PM
    Again, thatís a lot of system. 5e runs without kit bashing. The game works. Itís functional.
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 04:44 PM
    Hunterís Mark isnít being used every round. Choosing which ability to use in a round is a good part of the game. Some rounds, you sacrifice a bonus attack in order to move Hunterís Mark to a new target. What feats even even interfere with TWF that arenít focused on a different fighting style? Youíre not PAM Dual Wielding, generally, and youíre never combining it wth Shield Master or Crossbow...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 04:32 PM
    I mean one of those is the Rapier. I still get longsword, Battleaxe, and even shortsword wielders who could be using a rapier. As for a 2d6 option, IME no great weapon fighters are gonna switch to a dex based build, because Iíve tested that with a d8 reach finesse weapon, as well as a versatile d6 version of the whip (spiked chain), and no one went from wanting to play a tough beefcake to a lithe...
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  • Garthanos's Avatar
    Saturday, 15th June, 2019, 04:00 PM
    They had in my opinion the best flavor text / class descriptions of any edition it's not my favorite edition but I can appreciate things from multiple ones. I think I can say terminology is separate from mechanics but what the hell In 3.5e I remember reading the Book of 9 Swords and finding the terminology was evocative Stances / Strikes and Martial Disciplines / Maneuvers (4e lost a lot...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 02:56 PM
    Thatís odd. Iíve seen plenty of strength sword and board characters, and a handful of dual wielders. My point is that if players are generally choosing something in spite of a forum goer perception that it is ďweakĒ, it is probably actually pretty balanced. We here are much more sensitive to the fine power level differences than the vast majority of players. The game doesn't need to be so...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 02:48 PM
    Interesting. There is enough there that Iíd take that as a rogue or monk (which I almost always play as acrobats), but Iíd probably rather have the pseudo-disengage benefit of Mobile than some of the stuff youíve added. Partly because in my games, someone proficient in Acrobatics can use that skill to reduce falling damage or try to ignore difficult terrain already. Like you suggested, different...
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  • Garthanos's Avatar
    Saturday, 15th June, 2019, 11:14 AM
    you forgot the quotes "meaningful" .... because who rolled highest initiative is to me not very meaningful
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 07:06 AM
    Eh, I think you're exaggerating the case, as the very, very, least. The player declares an action, and the system describes various methods of resolution, depending on the sort of action being declared. If it's an attack, you roll initiative and go from there. If it's an attempt to find your way past a guard, the system tells the DM to pick the most appropriate Ability Score based on the...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 06:56 AM
    I agree. 5e monsters are largely boring unless you buid cool lairs and give them more legendary action options, and really use their spellcasting. And I was torn between the 4e and 5e art, because I love the big cat prowl of the 5e image, and the majestic sit pose of the 4e image and just the general head shape and that rad head ridge.
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 06:40 AM
    Oof. Skilled is one of the most frequently taken feats in my group, and it would drop off dramatically if it were changed to proficiency and expertise in a single skill. I wouldn't even have vaguely considered it for any of the character's I've taken it on. Only on a Bard can I imagine not seeing it as worthwhile. No class gets enough skills, IMO.
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 06:34 AM
    Are you really seeing a shortage of strength characters in your games? IME, the overwhelming majority of characters are built on a story concept, not on an analysis of CharOp forum consensus about making the most powerfully SAD character possible for average DPR wiith the fewest possible weaknesses. Most Dex characters don't have as high AC as the plate guy, and people who want to play a...
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 06:24 AM
    I'd be much more interested in an Eberron boxed set than a new campaign guide, tbh. I've got my 4e hardcovers, 3.5 pdfs, and dragon/dungeon mag articles. I don't at all need repeats of any of that. I need 5e player options that are balanced by extensive playtesting, and I'd love maps, adventure stuff, some minis, etc.
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  • doctorbadwolf's Avatar
    Saturday, 15th June, 2019, 06:06 AM
    Healer gives an amount of power that rests between Magic Initiate and the racial magic feats. Depending on what use of Magic Initiate you compare it to, it may actually fall behind Magic Initiate. (not very many cases, but still) Requiring a specific consumable item to use it is of variable significance, but it hardly breaks the game. Few DMs will just allow infinite healer kits even without the...
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  • Garthanos's Avatar
    Saturday, 15th June, 2019, 01:34 AM
    Fast and Anti-climactic do just as much. Fast can also be just boring with mostly bags of hit points Fast is also anti-interesting choices for players.
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  • Garthanos's Avatar
    Saturday, 15th June, 2019, 01:10 AM
    When you have 3,724 feats Still using Trumpish math is not impressive.
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 08:21 PM
    Not convinced that it worked.
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:31 PM
    A recent thread about Healer being too strong and Durable being too weak has me wanting to bump this thread for more breadth.
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:24 PM
    Giving more is almost always better than Nerfing ... The flavors of those are obviously the same.
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 11:18 AM
    Bad is different than trap though... trap is where something seems like it might be alright or has very compelling flavor AND is poor. Overly powerful is a form of Bad feat just as not so useful ones... arguably the overly powerful ones were often call feat taxes in 4e. and were often considered somewhat obvious 5e feat resources are arguably more expensive I am thinking what do they ...
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 11:09 AM
    Really I have seen Umbrum warning people in the last several days.... and it must be "impossible" someone has had more than one account ?
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 02:19 AM
    Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will convey them well. But they might be built that way.
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:52 AM
    The character class descriptions were for me quite evocative
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:47 AM
    I love that Elfcrusher still gets to have fun with his e-war...
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:45 AM
    I had an idea of using checks to enable maneuvers you forfeit an attack from your attack action to effectively have another superiority die for your next attack..... basically with the die as a damage boost on the next action its putting all your eggs in one basket with interesting effect being one of them. The skill check might not even be a hard one (or if it was add the WIS or INT or CHA also...
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  • Garthanos's Avatar
    Friday, 14th June, 2019, 01:37 AM
    I found the game didnt do justice to Vances flavor but reading Vance helped D&D feel a little better it was still the part of the system most often hacked back then. Not ironically my favorite edition people often think removed Vancian is actually functionally closer in terms of use frequency to Vance and makes flavor completely adjustable. Also pretty sure I remember Vance also described in...
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:28 PM
    If we were literally doing the holmes scene let him combine maneuvers better in some fashion the success of one feeding into the next
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:03 PM

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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 12:32 PM
    The cosmology, very clearly and cleanly adaptable but also closer out of the box to classic fantasy, the fae wild in particular is gorgeously presented. So many things though interact with the rules without being direct I could say getting to finally play characters able to do the job your archetype was described as doing all the way back in 1e or fulfilling the archetype profile described in...
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:36 AM
    I couldn't decide if this was Wisdom or Intelligence secondary... decided intelligence as its so much about predicting and analysing but could be either.
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:33 AM
    Wis as being steady perceptive it reacts more but does so by being aware and it might take longer on its attack for some benefit? I think of Int as being quick predictive thinking instead of reacting to an already occurring situation but it is highly analytical and preplanning too hmmmmm . So yeah there may be difficulty differentiating them in anything but a flavor fashion.. I was...
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:19 AM
    Fun idea all around!!!
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 07:17 AM
    And he uses it in combat for? I mean in 4e the answer would be quick thinking predictive defenses that avoid attacks including a significant 1/3 of saving throws (core combat elements) And this thread has been largely pointing out ways to give even more.
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 05:52 AM
    I do agree the higher levels are much more sane than in other versions of the game and with better balance. The paragon paths and epic destinies also allow player influence and investment in the story.
    224 replies | 8871 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 04:06 AM
    I never understood this one - We have done that in many versions of D&D why did it magically become impossible ... because combat was actually interesting instead of beating on bags of boring hit points? A good skill challenge chase scene could be in your sequence there ;)
    224 replies | 8871 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 13th June, 2019, 03:51 AM
    Yeah 5e oaths are great. I guess whatís ďmissingĒ is a rule that the DM can take away the playerís powers?
    77 replies | 2698 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 03:45 AM
    I definitely like that 5e made a dex based fighter a standard thing although in 4e I would use a Rogue (lots of dangerous ripostes etc) or Ranger class for that. Still bet your fighter has Int as a justified dump stat.
    27 replies | 897 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 03:41 AM
    Not sure how that relates to an Int encouraged fighter? Unless you think it could be readily reflavored in some fashion? I am actually thinking justifying a decent secondary Intelligence is the target . And having it feel like the highly defended analytical kind of scary Thibault fencer. Where analysis of battlefield pattern and steadfast discipline is seen as key perhaps more than nimble...
    27 replies | 897 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:10 AM
    A rogue bloodying enemies ought to be fairly frequent
    27 replies | 897 view(s)
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  • Garthanos's Avatar
    Thursday, 13th June, 2019, 02:06 AM
    The Shadowy Rogue build gets a fair share of powers with Int riders and feats too. I made this one a big fan of Corellion with some feat selections and took Swashbuckler and some others to emphasize fencing instead of assassin options. A background that gave him history skill. ====== Created Using Wizards of the Coast D&D Character Builder ====== Adiah, level 12 Deva, Rogue, Rakish...
    27 replies | 897 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 13th June, 2019, 02:02 AM
    Things I miss. Primal Spirits and Primal Magic that is wholly distinct from arcane or divine magic. Keep the weave in FR and stop trying to make it relevant to things other than the arcane, thanks. The 4e Realms. Gnolls from previous editions/Eberron style Gnolls being part of the game. Elemental Chaos
    77 replies | 2698 view(s)
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About doctorbadwolf

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About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
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Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

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USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 05:50 AM - Immortal Sun mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...esired result. If I am playing as a monk, I can say I run 30' to my target and attack. Or I can describe my monk leaping that distance in a single bound, unleashing a flurry of strikes targeting the soft spots and vulnerable joints of my enemy, making them wail in agony against my assault. Notice that effectively and mechanically, there is literally no difference between these two turns, except for how they are described. But describing every mundane, normal turn in these terms makes these cool actions common place and boring. While I am certainly practicing as a wordsmith, these are not the things that will be remembered. However, using creative problem-solving to attempt something risky, that is "cool" and "epic." Even failing such attempts can be "cool," "epic," or lead to the stories that players and DM alike will remember and retell for years to come. The ordinary actions and tactics that get used over and over again are not what make things memorable. True, but as I point out to doctorbadwolf the response of the player to the DM laying out how things are going to happen determines which the player is putting priority into. Are they looking to gain power with little effort, or are they looking to do something potentially awesome regardless of the outcome? Where is their game priority? As I said, I've played with powergamers before, heck I generally consider myself one. It gets tedious after a while. Are we here to have fun and do neat things regardless of how we have to do them, or are we here to argue about rules and rulings? I'm a strict DM because over the years I've lost patience for the latter. Someone wants to do something "cool" but wants to argue about the ruling then they can either choose not to do it or toss off. So yes, we are in agreement that there should be a cost to pulling off crazy, "epic" maneuvers. There should be risk. But the reward should be commensurate with what is spent, and what is risked. If two players have to use their action, then th...
  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Saturday, 2nd February, 2019

  • 07:24 AM - Immortal Sun mentioned doctorbadwolf in post What do you envision for a magically enhanced warrior?
    I generally don't like the D&D presentation of "mage knights" because as doctorbadwolf says they don't really blend magic and fighting. They're fighters...who have some magic on the side. I think 4E's powers (or the 3.5/Pathfinder/5E monk) are probably my most favored representation of "magical warriors". People who effectively channel their magic through their fighting, be it their sword or their fists in a way that cannot be separated. It's not a guy who one turn casts a spell to enhance his hitting ability, and the next turn makes a sword swing. It's a guy who makes magical sword swings. The magic and the fighting are one and cannot be separated out into clearly delineated parts.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.

Thursday, 10th January, 2019

  • 10:23 AM - Mercurius mentioned doctorbadwolf in post Matt Colville, and Most Tolkien Critics, Are Wrong
    ...class of 11th graders. We're a few chapters in and so far so good. The biggest hurdle is that most of them have seen the movies, some many times, so I'm trying to encourage to try to "dissolve" the pre-fabricated imagery (as good as it generally was), and enter into Tolkien's Secondary World afresh. So far (a few chapters in) they are taking pretty well to the book, with lots of lively conversations. Maybe I'm biased, though, as I'm having a blast. Just today I gave a 20-minute lecture on the various orders of beings. It isn't every day that I get to talk about how the Istari and Balrogs are of the same general ontological status. But with teenagers (and kids in general), the teacher's enthusiasm about a subject goes a long way in perking their interest. The fact that A) the students respect and like me, B) I'm clearly passionate about Tolkien, means C) they're more engaged with the book than if I was, say, teaching A Tale of Two Cities, which I have no love of (blech...no offense, @doctorbadwolf ;)). Anyhow, @Ovinomancer, can you tell me exactly why you think it is a "bad novel?" What specifically? It is the first time I've read it all the way through in maybe two decades, so I can approach it afresh.

Saturday, 15th December, 2018

  • 02:35 AM - MNblockhead mentioned doctorbadwolf in post Matt Colvilleís Strongholds and Followers
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part? Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-)

Friday, 7th December, 2018

  • 11:20 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... @doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler both in terms of mechanics and intuitive cognisance. I didnít talk about infravision etc. and wouldnít want to see those return to the game. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion we have here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having with me than the one I am actually involved in. By all means add it to the discussion with your additional points with others, but please try to stick to the point when quoting me. I donít want what I am talking about confused in the minds of third parties by your responses. Thank you.
  • 11:19 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler in terms of mechanics and intuitive cognisance. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having than the one this is really about.

Thursday, 29th November, 2018


Saturday, 24th November, 2018

  • 11:08 AM - Matrix Sorcica mentioned doctorbadwolf in post Nentir Vale Coming to Dungeons and Dragons
    And that's bad because...? If more people learn about the Vale, isn't that good? And to learn more, wouldn't they turn to the 4e products and fan wiki? And thus see the original? Won't they also just do their own thing anyway? Charlaquin says it better than I ever could. Edit: and doctorbadwolf too

Wednesday, 26th September, 2018

  • 12:17 PM - pemerton mentioned doctorbadwolf in post Mearls On D&D's Design Premises/Goals
    You got the mechanics for an attack wrong. Initiative is a separate mechanic that doesn't have to result in a single attack, so it's not a part of the attack mechanics. Damage happens AFTER the attack mechanic if successful, and also is not a part of it. The attack mechanic is... <establish DC, roll a 20 check, apply applicable modifiers, compare to DC to determine success or failure> Just like skills. Where DC = AC. That's the entirety of the attack mechanic.If I get the argument that you and doctorbadwolf are running correct, it's that attack checks are the same as ability/skeill checks except that instead of generating consequences for the shared fiction they trigger further mechanical processes. Everything there seems to be located in the exception rather than the sameness. Obviously, rolling a d20 and adding some numbers is the same process whatever the context, but rolling a d20 and adding some numbers isn't how you resolve a fight in any version of D&D (contrast, say, HeroWars/Quest where it is; or BW, where it can be (if the extended resolution option is not being used) subject to the caveat that rather than a d20 it is a pool of d6s).


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Tuesday, 18th June, 2019

  • 09:05 AM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    You dont, though. Again, you can just increase the damage. Like many genre games of dnd, youíd want new classes or at least subclasses, but thatís it. The damage values of weapons arenít inextricably built into the engine.Increasing the damage is functionally identical to reducing your hit point total. Come on, just admit that it is the damage model that is important here. D&D uses one fundamentally incompatible to most people's expectations on firearms, because they assume cover and tactical movement should be more important than melee. At it's core, D&D features a very primitive damage model. Then it adds a lot of mostly magic to spruce it up. And yes, it needs to be simple to not bog down the full game with Elves, Dragons and Wizards. But when you strip all that away, as I presume you would for a Wild West game, all you keep is a damage model that encourages you to act in a way more in line with the way Conan the Barbarian acts than the way sheriffs and outlaws act.
  • 08:55 AM - Hussar quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    Which you brought up as if it were relevant to what anyone else was talking about. Intentionally falling asleep on watch while in dangerous territory where there are potentially creatures that can easily kill your whole team in your sleep is one of two things. Insane, intentionally suicidal, or moronic. You say ďyour safetyĒ as if the person in question isnít capable of understanding their own safety. That isnít a person who is both intelligent and mentally stable. Refusing to take watch is sane and not completely idiotic, but intentionally sleeping on watch? Come on, man. Who said anything about "intentionally"? The character is unreliable. Falling asleep on watch is pretty much textbook unreliable.

Monday, 17th June, 2019

  • 10:00 PM - Blue quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    By which I mean, men and women (or mice) of faith, charged by their god(s) to defend the church and itís faithful from supernatural evil. What kind of resolution would you want to see? Combat heavy, investigation, problem solving, ritual banishment mechanics? Ability to play lay-persons with little to no ďmagicĒ helping the ďPaladinsĒ? Specific mechanics for Faith? Things I havenít mentioned? Defending the church and the faith can literally go any of those ways. The only way to fail is to try to go all of those ways. Instead pick one and support it hard. There are plenty of games that have combat as a core for overcoming obstacles, so I'd go for something different. If it comes to direct combat with the supernatural, the paladins are toast. Sort of Call of Cthuhlu-esqe. That doesn't mean a paladin couldn't temporarily protect someone from a demon or whatever. But it's more about possession, demonic influence, people getting tainted and acting in more sinful ways as def...
  • 08:40 AM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Like I said, change the damage of guns.Or, switch to a system that already from the start supports the genre expectations [emoji846]
  • 08:06 AM - Hussar quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    You are literally the only person imagining an argument involving someone that is ď100% reliableĒ, etc. If you went back to the example I brought up that started this all, it was from a player who WAS 100% reliable then claimed to be CN. In all of this, you continue to miss the fact that no one arguing with you views chaotic/lawful as being a difference of reliability. You seem to define CN as literally not a sane person. A person who cannot keep watch because they donít really want to, even though not doing so could easily get them killed, isnít sane. You arenít describing a CN character, youíre describing a person with no agency over their own actions. Are you kidding? Falling asleep on watch is not an uncommon thing. It doesn't make people insane. It makes them unreliable. My personal rest time is more important than your safety. Snore.
  • 03:43 AM - Maxperson quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    I think there was an archiving effort here, and possibly elsewhere? Donít know how much it got. I have no idea where they would be. Maybe Morrus knows where the D&D Forum archive are, if they are here.
  • 02:57 AM - Xeviat quoted doctorbadwolf in post Improving Two-Weapon Fighting
    My wifeís dual wielding vengeance paladin with a 10 Dex has AC 20 (+1 armor), and makes 3 d8+str attacks per turn. Eventually, Improved Divine Smite will boost that damage, and she will be flying high. Now, that doesnít mean that TWF is where it should be, but it does help indicate that Strength builds are quite capable. Yeah, I've never been too worried about Str vs. Dex melee builds. Str builds that forgo Dex have lower initiative, Dex saves, and lower ranged range, but they have higher strength which helps with Pushes and Grabs and higher Str saves to resist monsters throwing them around, and higher AC. I realized for the math for my earlier Fighter comparison, I didn't give them a subclass to compare side by side with the Ranger. A battle master fighter can be adding +4.5 damage per hit 4 times during a short rest, plus effects, which would have pushed their expected damage up quite a bit.
  • 02:55 AM - Maxperson quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    Yeah there was a lot of good stuff. I know they gave us time to download/copy threads. I wonder if some people here(or elsewhere) took advantage of that, and if so, are they out there somewhere to find.
  • 02:31 AM - 5ekyu quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    Good thing Iíve never said otherwise. Btw, Iím pretty sure the first dnd forum argument I ever engaged in was basically this argument, on the old wotc forums, back when 4e was still coming out. I think you were there. I wish those forums were still there, so I could go find out if anyone has changed their minds in that time.Honestly, I recall very similar alignment "discussion" in 1e so as far as I can tell, alignment has led to the same pointless disagreements over the same pointless positions nd strawmen since it came out. Only real difference us thst now it doesnt actually have mechanical penalties hanging on the outcomes.
  • 02:27 AM - Maxperson quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    Good thing Iíve never said otherwise. Btw, Iím pretty sure the first dnd forum argument I ever engaged in was basically this argument, on the old wotc forums, back when 4e was still coming out. I think you were there. I wish those forums were still there, so I could go find out if anyone has changed their minds in that time. LOL I was there! And lo, when the D&d forum fell, there I was also. It would be fun to go back and see those old threads.
  • 02:11 AM - Maxperson quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    In all of this, you continue to miss the fact that no one arguing with you views chaotic/lawful as being a difference of reliability. You seem to define CN as literally not a sane person. A person who cannot keep watch because they donít really want to, even though not doing so could easily get them killed, isnít sane. You arenít describing a CN character, youíre describing a person with no agency over their own actions. Insane is a type of CN(or other alignment type, depending on the insanity), though. It's just not the only way to play CN.
  • 12:20 AM - Lanefan quoted doctorbadwolf in post Chaotic Good Is The Most Popular Alignment!
    I mean, from my perspective, youíre describing a really bad dnd experience. That sounds like the kind of table Iíd walk away from mid session, after the DM refused to compromise their need to control my character. You dont have a vote in what my characterís alignment is.Actually, I do. If you're playing, with any consistency and without some underlying reason, what to all appearances is a CG character but it says LN on your sheet, then as far as I'm concerned you're CG and that's what detection spells etc. are going to pull from you.

Sunday, 16th June, 2019

  • 11:21 PM - Derren quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Nah. All you need for a non weird western game using 5eís basic engine is new classes with plot tokens of various kinds instead of stuff like spells and guns that do massive damage. Just use the optional lingering injury and gritty healing rules from the DMG, and run with it. Itís about as much extra material as running Eberron. High Noon. They meet at the middle of the road, draw and shoot. And shoot. Shoot, shoot, shoot, shoot, reload, shoot, shoot, shoot, shoot, shoot, shoot, reload, shoot, shoot and shoot and the loser drops dead has his 60 HP are out.... The D&D combat and HP system favors melee so much that any setting with primarily ranged weapons will look very strange, no classes or not.
  • 11:02 PM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Nah. All you need for a non weird western game using 5eís basic engine is new classes Hush - you'll anger the mockery guy. Seriously, as I've just explained, a D&D wild west is not what most people expect of their wild west. That doesn't mean you can't do it, just that it's not what you need if your guns are sensitive to "mockery" :)
  • 09:31 PM - flametitan quoted doctorbadwolf in post New survey from WotC about boxed sets
    Sure. Iím just saying there isnít all that much that sets those settings apart in comparison. Greyhawk does have a lot of similarities with the FR, though I seem to recall Mystara got a little more weird materials progressed (though I dunno if most games really interacted with the weird stuff in Mystara.) That said, I do think that if WotC were to ever release them, they'd need more time to flesh out the question of, "Why play this setting over the Realms?" Greyhawk seems to have an answer in the form of, "Darker, more Swords and Sorcery style," but I'm not sure what Mystara would do. Maybe emphasize the weirder parts of the setting? Or play up the fact that it's even more of a hodge podge kitchen sink than the others?
  • 06:13 PM - CapnZapp quoted doctorbadwolf in post Improving Two-Weapon Fighting
    You may have missed it, in the course of debating multiple people, but I already agreed with you about TWF. My disagreement was about Dex and strength. You also seem seem to have misunderstood the particulars of what I was saying, so Iíll try one more time. Strength isnít so far behind Dex that a significant # of players just donít make Strength characters. OTOH, TWF does get left behind by non-optimizers, because it both is and feels less powerful for most characters. The only invested TWFER in my games is actually a Strength Paladin with a 10 Dex! She wanted the Fighting Style so I let her take it, but sheíd be more powerful if sheíd taken Defensive.One day we will have to have a discussion about Strength and Dexterity. I'll show you the eleven ways 5E tilts the balance in favor of Dex at the expense of Str, and you can tell me which ones you feel constitutes improvements, which ones you feel are essential.
  • 06:11 PM - Parmandur quoted doctorbadwolf in post New survey from WotC about boxed sets
    I get the aversion to FR, but Eberron is way more interesting than Greyhawk or Mystara They all have their place: no need to declare badwrongfun on any of it.
  • 05:48 PM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Yep. There isnít actually any reason DnD canít work fine for weird west play. With the emphasis on "weird".
  • 04:39 PM - Tonguez quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Alt 1630ís Earth where Mordred Pendragon became High King of The Britons, after defeating Arther The Usurper, with the help of The Morrigan, who blessed him with powerful magic, long life, and children who would share his gifts. The line of Mordred are now Shadar-kai, and rules the British Empire. The national language is Brythonic Celtic (actually Welsh), capital is Cardiff, and the Empire encompasses the Isles, France, Parts of Iberia, and has alliances with many nations in other continents in the form of The Great Commonwealth. There is religious freedom, but by far the primary faith is Celtic Druidic Paganism. Free Spain is largely Catholic, as are parts of Italia, and much of the European disaspora in The New World and elsewhere. Orthodoxy is more widespread, as itís seat of power is still intact in Byzantium, once called Constantinople. Southern Spain, the Arab Penninsula, much of North Africa, and parts of Eastern Europe and South Asia, are controlled by the Caliphate, which has regai...
  • 04:29 PM - Parmandur quoted doctorbadwolf in post New survey from WotC about boxed sets
    I think youíre right, and also I really think that Eberron has the broadest potential appeal to people just diving in to dnd. It it doesnít matter to such a person who hat the history of dnd is, so ďmost generic form of dndĒ is irrelevant. It hits fantasy notes in a way that is very popular today, especially in cartoons and video games, mixing genres, not running on medieval sensibilities, etc, itís a fun setting that can also be played as dark or gritty as you want, and it facilitates the sort of weird, flashy, adventures we see in stuff like She-Ra, Adventure Time, Guardians of The Galaxy, etc. And a lot of people come to fantasy gaming via more general gaming and nerd culture, and so are more/just as familiar with steampunk, noir fantasy, sci-fantasy, and other fantastical genres of speculative fiction that Eberron takes inspiration from. Basically, I think that an Eberron box set with the classic image of the warforged hanging off the side of an airship, or the aerial battle in Sharn...


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