View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Yesterday, 06:51 PM
    Seems like a classic use of Acrobatics. Iíd allow bypassing reasonable obstacles at full speed of a distance equal to the same distances as long jumps and high jumps, but with Dex as the base stat. I also allow Acrobatics checks to ignore difficult terrain entirely, usually DC 15.
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  • doctorbadwolf's Avatar
    Sunday, 23rd June, 2019, 11:22 PM
    Every actual adult Iíve ever gamed with was mature enough that theyíd laugh at a statement like this.
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  • doctorbadwolf's Avatar
    Sunday, 23rd June, 2019, 05:58 AM
    Give them a spell that mimics Find Steed but for medium beasts, and give them extra benefits with that creature?
    16 replies | 495 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 04:12 AM
    You could play test the blue blazes out of it... and see if that inspires refinements.
    24 replies | 904 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 03:10 AM
    i like this thinking its nice if you can do context overlap... how much value should that skill check be in combat?
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 02:04 AM
    So what options were leveraged in 4e to expand Martial further (Martial Practices could be on that list but were not fully developed)
    24 replies | 904 view(s)
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:25 AM
    Oh right very excellent tools. I still hack on the Character builder via CBLoader
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:21 AM
    One example I found http://blog.kittenhugs.com/2015/07/martial-adept.html
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 01:11 AM
    Not certain why you are asking... If a series of skill uses and each and every make or break the sequence that isn't a skill challenge they need to contribute not be barriers, if the skill uses are largely easy that isn't a skill challenge etc. Non-simplistic usually collaborative skill use where a composite failure results in a broad shift in the story in a direction that the players had not...
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  • Garthanos's Avatar
    Sunday, 23rd June, 2019, 12:12 AM
    In another thread about traditional D&D vs 4e style @Manbearcat brought an example to the table where the fighter took over ie manhandled a tank into using it against the enemy OK it was basically an element I brought in... the point was to show that 4e had assumptions of competence and tools for accomplishing the extraordinary for non-magical characters at higher levels that were lacking in...
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 11:56 PM
    I like it for being a way to make sure everyone gets to contribute in combat mechanically as often and climatically as others and in a way that syncs up with narrative with roles differentiating broadly how you contribute. Yup good design tool.
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:10 PM
    A couple of sources for this idea... one is Princess Bride LOL
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:06 PM
    Did I mention this thread is one of the reasons I want them to get the error fixed for moving threads.
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 06:03 PM
    Note you can level gate usage of a maneuver by saying it takes forgoing 2 attacks from your attack action.
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:58 PM
    I did indeed think of Action surge after typing the above
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:43 PM
    Indeed I think my idea was minions are great but all the monster roles are a very useful tool. I also think potential swarm size is underestimated. A tight phalanx containing a century of men might be 12x12 and quite appropriate to have 5 of those against a party in paragon. A group of soldiers might have both lose and tight formation training. (change their size) ... it might actually take...
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 05:18 PM
    Sure kind of but then the 4e fighter also had a daily in there. I think mayhaps the fighter needs more superiority dice to do the multi-dice cost trick. Or another resource like heroic surge to do daily class maneuvers with.
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 04:52 PM
    Did you try out swarms? Swarms are the real go to for mass combat... a swarm/squad of 10 fight to the death fanatics may be 1 elite enemy or 10 minions but that elite enemy might also be 100 normal soldiers in a tighter 12x12 formation with a leader who has them retreat after it becomes obvious they are out matched or perhaps it is a disorganized mob whose fighting style costs them more lives...
    51 replies | 1985 view(s)
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:32 AM
    I do not get the sense of magic.... in this at all :) though science was a philosophy and chemistrity an evolution of alchemy so there is that.
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  • Garthanos's Avatar
    Saturday, 22nd June, 2019, 01:17 AM
    Perhaps refine those?
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  • doctorbadwolf's Avatar
    Saturday, 22nd June, 2019, 12:54 AM
    Yeah, for the RAW I think you have to give a specific time slot. But for a given table, itís whatever works.
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:13 PM
    Another quote that reinforces the Intelligence foundation "The mind of the period Spaniard was also educated in matters of science.In various schools and universities, they learned about the philosophies of the ancient Romans and Greeks from the Marannos (Converted Jews).Matters of mathematics and geometry were taught by the Mariscos " From another source. "It was the belief of both...
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 11:11 PM
    Your circle and their circle are both involved. https://www.martinez-destreza.com/articles/demystification-spanish-school-part-ii The definitions of Box you gave are pretty new ( the reference to a container seems older ) the name pugilist and similar from Greek era is based on fist. But according to my source/sources I think either my father or my martial arts teacher I think they...
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  • doctorbadwolf's Avatar
    Friday, 21st June, 2019, 09:38 PM
    Depends on the group, but I donít quantify it down to an exact number of minutes, and instead just allow a max of 3 per day, and ask my group to not try to abuse my lenience on when they can take a short rest.
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 05:01 PM
    I think that is worth emphasizing control of space and distance around you and your adversaries seems a feature of this style (another reason this feels like a 4e fighter not a rogue). I am thinking it kind of relates to why boxing is called boxing. Perhaps forcing a blade lock that "grabs" an enemy may be good it captures them and forces them to remain within your "circle".
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  • doctorbadwolf's Avatar
    Friday, 21st June, 2019, 03:36 PM
    I think making Short Rests shorter, or simply being freer with them, is a better solution. If Warlocks at 5th level have 6 3rd level slots, and more At-Will abilities than most, theyíll just past the normal power level, and be able to do stuff like use all their slots for the day in one fight, and still be pretty effective in the other fights of the day. Exactly. Include some spells for...
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:23 AM
    Admittedly breaking a swarm is less about killing the whole membership and it should be described rather differently
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 03:01 AM
    Is it cheating to say in 4e the 11th level fighter could handle a level 13 or 14 swarm containing 100 typical guard class soldiers but that it would play more interestingly? Than the drudge work?
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  • Garthanos's Avatar
    Friday, 21st June, 2019, 01:10 AM
    That seems much more straightforward than the level 1 Feature of the Savant as it isnt worrying about which type of armor they are wearing - I will say thumbs up. Something I have been noticing that it is appropriate to do bonus damage keeps it a secondary attribute and it makes it a bit stikery but that is ok but I do want ot emphasize controlling the space around them ... a bit of...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:37 PM
    Hence why I don't find myself coming up with good solutions for those. Getting more surges means not only having that staying power in combat but also an extra amount of effort you can apply to skill challenge use of a skill or to a martial practice. It could be seen as fuel for ALL the other skills and not really needing other skill related value. 5e Con keeps on keeping on for giving more...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:32 PM
    Rogue had an at-will that let you shift INT distance and basically disappear the Shadowy Rogue might even be THE batman rogue build instead of the Ninja as I have been calling it. That was a fully functional build if you wanted an Intelligent Secondary type. I posted a loose example but now that I think about it instead of building a fencer flavor I need to make it batman with shuriken. I...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 08:21 PM
    They'll spam you just like they said they would They'll spam you when you're trying to go home And they'll spam you when you're there all alone But I would not feel so all alone Everybody must get spammed
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 04:55 PM
    Compare to Wisdom however which got way too much AND strength and con got only 1 a piece. While I would still change Dungeoneering to Engineering and make it intelligence based - that wouldn't help anything else. Arcana as a skill feels like its "just for magical types" subjectively I suppose it makes 3 feel like 2. But is a component of multi-classing (or making a hero who senses and...
    46 replies | 1575 view(s)
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 02:01 PM
    Yes that is less of an issue in 4e, potentially at least for saves and armor class using quick predictive thinking (Int) is enabled for those in a solid way. Some I have seen advocate bringing back Fort/Ref/Wil for 5e instead of having mostly unused saves. Perhaps they could allow initiative based on intelligence. While in 4e the foundation of value "in combat" is covered, they could have...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 11:18 AM
    Much better possibility than I thought actually (but it binds a lot of flavor things things like spell casting and a pet into the class too); The savant is closer but has a bad bad thing it takes all the way to level 6 before getting Brains over Brawn. (making it fundamentally Mad for basic functions ie attacking up until that point err oops)
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 06:21 AM
    What about spending Wild Shape to summon the Beast?
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 06:18 AM
    Gonna start with favorite things about an edition I donít like overall. 3.5. Bard Songs. I want to sing a song, or chant, or yell a battle cry, and all my allies who can hear me benefit. 4e. The Assassin Class. Built from the ground up to be a mystic shadow death dealer. Needed a numbers errata for its powers, but even so it was just so damn fun to play. The Executioner was also quite...
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 05:35 AM
    Cap, tbh, youíve exhausted my ability to give a damn about this argument. Youíre going in circles. I didnít miss the point, you failed to make it. Meanwhile, you havenít really addressed anyone elseís points, much less mine. So, Iím done. This isnít a thread about Wild West games. Iím gonna go ahead and stop participating in this needless derail.
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 05:26 AM
    I very much doubt it will go anywhere, tbh. I can see an ďalternate featureĒ that allows the ranger to spend spell slots to boost the companion, or simply new spells that boost a creature the caster controls. Choosing between Spellcasting feature and the Companion feature is a non-starter, for me. Iíd be fine with a subclass that worked that way, just not as a replacement for the current...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 04:43 AM
    And a custom encounter power for the The Intelligent Fighter I considered making it against Reflexes.
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 03:33 AM
    Everybody must get spammed...
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  • Garthanos's Avatar
    Thursday, 20th June, 2019, 03:30 AM
    The idea was rather popular during the play testing if I recall. Another cost that we see in 5e is forgoing an attack ie conglomerating an attack it could take 2 of your attacks. You proabably do not do anything but this on your turn... without an action surge or something (maybe ok at really high level to do another attack) I would estimate you shouldn't be able to do it till 5e level 8...
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 03:22 AM
    That, and the idea of fixing the animal companion by it replacing spellcasting, are the only two ideas he floated that Iíd absolutely not even consider using. I have literally no interest in a ranger that is the terrain they come from, instead of having the tactical specialist (hunter), Beast Master, Shadow Walker (DeepStalker), Far Traveller (horizon walker), etc. I do dig his other...
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 02:58 AM
    I find that 4e monster powers translate pretty well as monster abilities.
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 02:53 AM
    Iíd want to see: Lead The Charge. When you hit with an attack during a turn in which youíve moved X feet toward the target, spend SD and add it to the damage, and your allies within X feet can immediately move up to half their speed as a Reaction. This is similar to Manuevering Strike, but gives multiple allies movement, and doesnít save them from OAs. Deceptive Strike (WIP name)....
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  • doctorbadwolf's Avatar
    Thursday, 20th June, 2019, 12:41 AM
    right, which is what some ppl want from such a game. Itís not what I want from a Wild West game, but for folks who do, itís not like dnd canít model it well, you just donít use the phb classes and weapons to do it. depending on how complex you want a duel to be, it can either be an ability check contest, or an opposed skill challenge modeled after the dmg Chase scene section. Ie, a skill...
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 11:40 PM
    Their design philosophy seems to be a game of mother may I See I can fail too.
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 11:31 PM
    Its a good solution if you want ďrocket tagĒ shootouts. Otherwise, HP as is with dmg guns works fine. Bc dnd already models shootouts. 5e general rules doesnít incentivize melee combat in any way other than imposing disadvantage on ranged attacks when threatened by a melee opponent. If youíre swapping out the classes, ya only include features that require melee attacks if you want that class...
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 10:19 PM
    No. The point of levels are to gain abilities and power over time, giving the player a sense of progress, and allowing kobolds and dragons to be completely different in terms of power without characters having to be able to take on dragons at the same level that kobolds are a challenge. And maybe there are, but HP isnít one of them.
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 10:14 PM
    A quick read on what grimdark means. https://en.m.wikipedia.org/wiki/Grimdark TLDR, itís a tone of story in which no one is ďgoodĒ, or if they are, theyíre either a dupe or a tragic fool destined to a bad end from which no good comes. So, delving into the darkness to fight evil isnít grimdark. A version of this sort of game where there are no true heroes, the Church is corrupt, the evil...
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 09:11 PM
    Ah good call I noticed it first in the Players Handbook never saw any of the supplements but it was very evocative even the bits in the PHB. When the PHB mentions Belisarius it makes my face light up.
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 08:49 PM
    YES the number of fighters is not even interesting to me
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 08:30 PM
    Yup
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 07:50 PM
    Hit points arenít counter to the goal. Only having vastly more HP than single attacks output damage is counter to the goal, and that isnít a constant in dnd, much less dnd based games. Its easy to take the framework of dnd, and add new weapons that do enough damage that a ďglancing blowĒ still hurts, and any hit has a chance to kill anyone. Which models old west shootouts and fuels just fine....
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 05:39 PM
    Who said anything about evil not having those powers? I said im not interested in a game that is about corrupt organizations of faith. Iím also not interested in the sort of rhetorical trap in the post I replied to. In a world with inarguably real supernatural evil, banning the worship of that supernatural evil is not ďpersecutionĒ.
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 04:58 PM
    Worshiping destructive forces of darkness and corruption isnít a valid life path. Iím not here for what youíre trying to imprint on this hypothetical game. I donít make grimdark. Period.
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 01:15 PM
    failed that one. 4e was a bit conservative perhaps. Even some a cool move like "Come and get it" was such a short range that its pretty realistic. OK how about that for a challenge... do Come and Get it in 5e.
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 01:08 PM
    The fighter finally having the ability to actually defend could probably be mentioned (I know its in roles but this and warlord are two archetypes which were never mechanically fulfilled til 4e). However for me its pretty much mechanically everything with the above being just the iceberg tip and its almost easier to mention things I didn't like
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 12:57 PM
    The significantly static hitpoints and potentially bursty damage reminds me of RuneQuest but with the bursts somewhat more under player choice rather fixes the problems it had with not feeling heroic.
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 06:44 AM
    I mean, fighting supernatural evil with a sword isnít really fighting fire with fire though. I think there here are two ways to go fo such a game, and the decision has to be made at the start. Either itís a game that wants to explore moral quandaries, or a game that can do, but isnít focused on that. I think id rather create the game that focuses on other things.
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 06:01 AM
    You could add generic stances to enable the fighting desparately... etc.
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 05:59 AM
    IT was in some ways better but it was lost completely when 3e came out and it has been gone ever since. We are now moving chess pieces in turn and hoping interlacing out of turn actions will remind us of simultaneous action. Basically I have considered how to actually bring that simultaneous resolution back while allowing interesting choices -- a form of 5 pointed star roshambo might be a nice...
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 05:04 AM
    Donít be melodramatic. No one is starting a fight, here.
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 02:30 AM
    Iím way on the other end. Iíd rather give an extra +1 to every stat every time you take a feat at an ASI level than run or play without feats. I also add a bonus feat at level 1, and somewhere after level 11 when things start to get epic. The epic feat is generally custom, and balanced roughly against the deep gnome and drow magic feats. Edit: point was supposed to be that new class...
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  • doctorbadwolf's Avatar
    Wednesday, 19th June, 2019, 02:23 AM
    So, now youíre claiming that the current edition ratio of weapon damage to PC HP is a defining feature of dnd? seriously!?
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  • Garthanos's Avatar
    Wednesday, 19th June, 2019, 12:36 AM
    Arguably Battle==War Master==Lord It just doesn't quite do the job The maneuvers just cannot be used often enough and most lack tactician feel le intelligence driven / affecting whole party for ex and the fighter lacks an appropriate warlordy fighting style. I think it is silly to worry about it becoming a vehicle for the warlord its rather meant to be.
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 11:46 PM
    Not sure it needs to scale, but if it does Iíd stick with 1d/superiority die spent. Also, 1d6+SD is probably too much. Maybe SD+Charisma? Even if if it doesnít scale, itís a great way to get downed allies back up.
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 11:42 PM
    What? Before I tried to refute it what with what? it doesnít duplicate a feat. It does a similar thing to 1 part of a feat, on a more limited basis. You also claim itís a ďmostly fighterĒ feat, but since you havenít answered why ďfighters take the feat the mostĒ is an argument anyone should do more than shrug at, Iím going to now challenge that assumption. Because I think itís bunk. Whatís...
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 10:19 PM
    Lets assume youíre right, for the moment. So what?
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 09:34 PM
    Again, Defensive Duelist and Parry are basically the same thing already. Also, Fighter is far from being the only melee class. Rangers and rogues are as melee (which is to say, they can go either way and be quite powerful) as the fighter, and Barbarians and Paladins are more melee focused than the Fighter. Lastly, itís one part of a feat. Feats have bullet points that overlap with class...
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 04:14 PM
    Yíall seem to forget that feats are already duplicated in class abilities. Itís fine. The Mobile feat doesnít make the Swashbuckler or Drunken Master problematically designed. Hell, the BM already has Parry, even though Defensive Duelist does roughly the same thing.
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 04:10 PM
    These arenít good arguments against adding those abilities to the BM manuever list.
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 03:31 PM
    The damage model of dnd, with more damage but not more HP, would encourage shooting your high damage at others from behind cover. Ya know, like in a shootout.
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  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:13 AM
    A subjective feel : Battle Ready makes creating a fighter feel slightly different like a tax on something a fighter should just have has been lifted. It also acknowledges that initiative can involve deciding/thinking and agressing faster which may be more reliable than reacting faster.
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  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 10:05 AM
    Arguably in 4e a Dex Fighter til Slayer came out was basically a Ranger/Rogue Roleplaying baggage ensued. (although very flexible baggage) with honorable mention to certain builds which have it secondary. I said "justified" dump stat. EVEN if you forego control, abilities that work in one arena are enhancing the other as well. Statistically your attributes are more broadly valuable by...
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 06:47 AM
    Yeah, thereís no need to put any kind of focus on political corruption in a organization of faith, here. A group can explore or ignore that as they please. What any game I make will have, regardless of what anyone else wants or thinks about it, is a complete lack of any canon instance of Paladins of the Church of Light (or whatever) refusing aid to the faithful of the pagan-animistic Vitari...
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  • Garthanos's Avatar
    Tuesday, 18th June, 2019, 04:48 AM
    The following shows the XML for loading the Battle Ready class feature in to the offline Character Builder. And yup it works ;) it also takes a modification of the base class. <RulesElement name ="Battle Ready" type="Class Feature" internal-id="ID_LAD_CLASS_FEATURE_BR1234" source="Martial Power III" revision-date="6/16/2019" > <Flavor>Most people react to the onset of a fight for you it...
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  • doctorbadwolf's Avatar
    Tuesday, 18th June, 2019, 04:25 AM
    You dont, though. Again, you can just increase the damage. Like many genre games of dnd, youíd want new classes or at least subclasses, but thatís it. The damage values of weapons arenít inextricably built into the engine.
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  • doctorbadwolf's Avatar
    Monday, 17th June, 2019, 06:17 PM
    Definately not what Iím looking for in this context, but Iíll check it out.
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 02:23 PM
    I was considering some of this kind of flexibility Modify Eldritch Knight Arcane Weaponmastery at level 3 when you chose this subclass you have begun to integrate you spellcraft with your weapon use for purposes of attack and magic. Choose one mental attribute this attribute as your spell casting attribute. This attribute becomes the basis of your attack roll and a penalty to saving throws...
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 02:15 PM
    Establishing expectations has a value I suppose even if you have to use the R word.
    31 replies | 1004 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:36 PM
    LOL Martial Maneuvers
    73 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:33 PM
    Very much this
    73 replies | 2214 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 01:00 PM
    Another ingredient to the mix which I didnt mention because it wasnt important at level 1 the Swordmage class had plenty of teleportation/blink magics Alex had a short range teleport attack once a day at level one but if he makes it to level 20 will have Omnipresent Assault where he blinks around the battlefield as a Ghostblade and launches an attack against every enemy in sight (no range limit...
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 05:47 AM
    Okay So far Is this what we have From Eldritch Knight 3 Levels definitely has components which were basically just flavor in 4e - Weapon Bond to be specific. Savant: Smart Defense. 1 Level While you are wearing armor, you gain a +1 bonus to AC. In addition, while wearing light armor if you have one hand free, you gain a bonus to AC equal to your Intelligence modifier (up to a maximum no...
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:54 AM
    That definitely has the magical defender angle in there.
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:53 AM
    Examined this closer and wow.... that is definitely the right direction
    21 replies | 596 view(s)
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  • doctorbadwolf's Avatar
    Monday, 17th June, 2019, 03:34 AM
    Yep. I love my Dex builds, donít get me wrong, but Iíve got to dedicate a lot of build to getting high AC Aif I donít want to require a lot of healing. Still, my Swashbuckler/Bladesinger is pretty damn fun. Hell, my Thief has an 18 AC with no magic items at level 12, bc heís got that 20 Dex, but the fighter had that AC or better at level 6.
    217 replies | 7341 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:19 AM
    Ah thanks yes flavor is definitely more important in that regards.
    21 replies | 596 view(s)
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  • Garthanos's Avatar
    Monday, 17th June, 2019, 03:17 AM
    I find it kind of weird that mage armor is Dex bound.... The battlemaster certainly has some cool bits to it. Their abilities aren't actually at will either. The white lotus riposte works somewhat better when you do not have so completely awesome armor but I really liked the idea of fire and force and lightning from my previous attacks bursting back at those who managed to hit Alek.
    21 replies | 596 view(s)
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About doctorbadwolf

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Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
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Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.

Thursday, 10th January, 2019

  • 10:23 AM - Mercurius mentioned doctorbadwolf in post Matt Colville, and Most Tolkien Critics, Are Wrong
    ...class of 11th graders. We're a few chapters in and so far so good. The biggest hurdle is that most of them have seen the movies, some many times, so I'm trying to encourage to try to "dissolve" the pre-fabricated imagery (as good as it generally was), and enter into Tolkien's Secondary World afresh. So far (a few chapters in) they are taking pretty well to the book, with lots of lively conversations. Maybe I'm biased, though, as I'm having a blast. Just today I gave a 20-minute lecture on the various orders of beings. It isn't every day that I get to talk about how the Istari and Balrogs are of the same general ontological status. But with teenagers (and kids in general), the teacher's enthusiasm about a subject goes a long way in perking their interest. The fact that A) the students respect and like me, B) I'm clearly passionate about Tolkien, means C) they're more engaged with the book than if I was, say, teaching A Tale of Two Cities, which I have no love of (blech...no offense, @doctorbadwolf ;)). Anyhow, @Ovinomancer, can you tell me exactly why you think it is a "bad novel?" What specifically? It is the first time I've read it all the way through in maybe two decades, so I can approach it afresh.

Saturday, 15th December, 2018

  • 02:35 AM - MNblockhead mentioned doctorbadwolf in post Matt Colvilleís Strongholds and Followers
    I am curious as to why you dislike Gem Dragons as they've always been my favorite, especially the Sapphire Dragons. Is it the Psionics instead of magic part? Well, at the risk of upsetting doctorbadwolf, I mainly dislike them because I'm an opinionated Gen Xer who believes that only Fey creatures, not Vampires or Dragons, should sparkle. Also, I don't like the idea of psionic dragons. Leave that to the aberrations and their twisted thralls. Really. No good reason. The artwork for the gem dragons in Matt's book are awesome. They look cool and are probably fun to use in a game. But the words "psionic gem dragons" just turns my stomach a bit sour. Now a Fey flower-petal dragon that has no physical attacks, that's cool. :-)

Friday, 7th December, 2018

  • 11:20 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... @doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler both in terms of mechanics and intuitive cognisance. I didnít talk about infravision etc. and wouldnít want to see those return to the game. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion we have here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having with me than the one I am actually involved in. By all means add it to the discussion with your additional points with others, but please try to stick to the point when quoting me. I donít want what I am talking about confused in the minds of third parties by your responses. Thank you.
  • 11:19 PM - Caliburn101 mentioned doctorbadwolf in post Ridding Elves and Half-Elves of Darkvision
    Love this... doctorbadwolf and epithet No. Darkvision isnít simpler than low light vision. Low light vision is simpler in terms of mechanics and intuitive cognisance. No. Ambushes in the dark CAN be accomplished without dark vision, and saying otherwise is patently absurd. If you really need to know how absurd, refer to any book on war.... any... at all. Everything else you went on about didnít tackle the core difference of opinion here so I wonít get drawn into pointless counterpoint over the debate youíd rather be having than the one this is really about.

Thursday, 29th November, 2018


Saturday, 24th November, 2018

  • 11:08 AM - Matrix Sorcica mentioned doctorbadwolf in post Nentir Vale Coming to Dungeons and Dragons
    And that's bad because...? If more people learn about the Vale, isn't that good? And to learn more, wouldn't they turn to the 4e products and fan wiki? And thus see the original? Won't they also just do their own thing anyway? Charlaquin says it better than I ever could. Edit: and doctorbadwolf too

Wednesday, 26th September, 2018

  • 12:17 PM - pemerton mentioned doctorbadwolf in post Mearls On D&D's Design Premises/Goals
    You got the mechanics for an attack wrong. Initiative is a separate mechanic that doesn't have to result in a single attack, so it's not a part of the attack mechanics. Damage happens AFTER the attack mechanic if successful, and also is not a part of it. The attack mechanic is... <establish DC, roll a 20 check, apply applicable modifiers, compare to DC to determine success or failure> Just like skills. Where DC = AC. That's the entirety of the attack mechanic.If I get the argument that you and doctorbadwolf are running correct, it's that attack checks are the same as ability/skeill checks except that instead of generating consequences for the shared fiction they trigger further mechanical processes. Everything there seems to be located in the exception rather than the sameness. Obviously, rolling a d20 and adding some numbers is the same process whatever the context, but rolling a d20 and adding some numbers isn't how you resolve a fight in any version of D&D (contrast, say, HeroWars/Quest where it is; or BW, where it can be (if the extended resolution option is not being used) subject to the caveat that rather than a d20 it is a pool of d6s).

Sunday, 13th May, 2018

  • 02:02 AM - Oofta mentioned doctorbadwolf in post Shield master on twitter
    So, doctorbadwolf, will you at least admit that the feat is less useful? But to address what you think makes it useful, and why I do not think it as useful as other options. First, the tactic of knocking prone: If my PC is fighting a melee character, I could knock them prone at the end of my turn and move away. They will get a free attack, which even if it is at disadvantage, is still not generally a good thing. However, if I could move away and leave the opponent no viable targets (because they are too far away) this might be worth it. If I'm fighting a ranged character this tactic just means on their turn they stand and move further away. Now I can't get to them. Bad move. As a team player, knocking opponents prone is only useful for team PC if we have more melee attackers than ranged attackers before the target has their turn. When I could count myself amongst those getting advantage, the math usually worked out to be in our advantage. However I don't remember the last time I was...

Tuesday, 13th March, 2018

  • 01:23 AM - Cergorach mentioned doctorbadwolf in post Do We Still Need "Oriental Adventures"?
    ... And when you ask someone, ask the person that was born/grown up there, not the Westerner crusader spouse they married. That is asking for inaccurate information and probably a rant or two... As for Green Ronin "Testament": They, and I'm quoting here, "We're taking great pains to be only as controversial as we need to be in order to make it a great gameable setting.". I suspect that they spend a ridiculous amount of time on it and if evaluated by religious scholars, it still wouldn't pass muster... The problem though with Christianity is not the religious scholars, it's the bigoted masses, and if you pay lipservices to them, chances are that your left alone... Gradine: The 'West' is thoroughly responsible for the Red China mess, although if the 'West' wouldn't have interfered it still might have ended in a mess, just a different mess. People should take a look at the Boxer Rebellion (and what preceded and followed it). Still, a LOT of the stories and history is still there. doctorbadwolf: I would say that Waterdeep (The City of Slendors) was inspired by the great cities of Europe at the height of the Renaissance (Bruges, Lyon, Lisbon, Seville, Venice, Florence, Pisa). Doctor Futurity: We're talking about OA, a WotC product. Then we're talking about replacing OA with a very specific setting that will have a very small interested audience, so low sales numbers. So that's not something WotC is interested in. And possibly a lot of Indies either, because they also need to pay the bills. Now, you could produce a small book, with high quality illustration, layout, editing and writing. But it would either price itself out of the market OR it wouldn't pay for itself, and especially indies can't operate that way. You could source cheap illustration, layout, editing and writing, but that often shows low quality and low appeal... I'm curious how well this 11 page GR product sold on East Asia ($3.95): https://greenroninstore.com/collections/atlas-of-earth-prime/products/atlas-of...


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Monday, 24th June, 2019

  • 03:15 AM - quoted doctorbadwolf in post Challenging assumptions/tactics while giving hints
    I play with adults (no matter their real age) and if they aren't mature enough to not meta-game they are gone. Pretty simple. Every actual adult Iíve ever faked with was mature enough that theyíd laugh at a statement like this. I love that these posts are right next to each other. I too play with adults, and the snide implication that anyone who metagames is childish is just disgusting on it's face, so lets just put that out there. My experience tells me players metagame when it's most convenient to them. As long as "not metgaming" is an effective strategy then people won't. As soon as that stops working, the metagaming flys right in. Maturity doesn't mean players won't metagame. It means they'll metagame better. They won't vocalize their metagaming. It means they'll simply see the troll and shoot fire at it. If the DM prompts them as to why they chose fire they'll say something like "I shoot everything with fire!". Or if they use acid they'll say something like "Well I wasn't sure fire ...

Saturday, 22nd June, 2019

  • 01:09 AM - Kurotowa quoted doctorbadwolf in post Is it possible that the Revised Ranger is not dead?
    Yeah, for the RAW I think you have to give a specific time slot. But for a given table, itís whatever works. I think the only anti-abuse clause I'd want to add up front is that short rests are declared for the entire party, not on a per-character basis. There's just a little too much temptation to minmax if different PCs are picking their short rests at different points.

Friday, 21st June, 2019

  • 10:04 PM - Kurotowa quoted doctorbadwolf in post Is it possible that the Revised Ranger is not dead?
    Depends on the group, but I donít quantify it down to an exact number of minutes, and instead just allow a max of 3 per day, and ask my group to not try to abuse my lenience on when they can take a short rest. I'm not sure that would fly as the RAW, but as a house rule with a clear understanding by the group that it isn't to be abused... it makes a fair bit of sense. I'll pitch it at our current DM and see what he thinks about the idea. Thank you.
  • 05:45 PM - Kurotowa quoted doctorbadwolf in post Is it possible that the Revised Ranger is not dead?
    I think making Short Rests shorter, or simply being freer with them, is a better solution. If Warlocks at 5th level have 6 3rd level slots, and more At-Will abilities than most, theyíll just past the normal power level, and be able to do stuff like use all their slots for the day in one fight, and still be pretty effective in the other fights of the day. You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour?

Thursday, 20th June, 2019

  • 04:45 AM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    No. The point of levels are to gain abilities and power over time, giving the player a sense of progress, and allowing kobolds and dragons to be completely different in terms of power without characters having to be able to take on dragons at the same level that kobolds are a challenge. And maybe there are, but HP isnít one of them.Thanks for missing the point. We were talking about levels in the context of hit points. The fact that hit points increase with levels. As a matter of fact, there exists RPGs where you basically don't get more hit points per "level", and in fact have no levels at all, only skill scores. And no, the point is definitely to not feature one-shot kills, which you pretty much need if melee is going to be a major thing. Which is the root cause of the "mockery" of guns that started this little sub-thread.
  • 04:20 AM - flametitan quoted doctorbadwolf in post Acquisitions, Inc.: First Impressions
    Iíd read the other parts of the book first, tbh. I love the C Team, but none of those spells are gonna exist in my game. AqInc itself, the franchises and their magic items and positions, the deep crow, etc, are all fine with me, as is defining a corporation as a type of chartered company in the early modern sense, and franchises in the same context, and just ignoring that they share names with more modern concepts, but those spells are just gags. Theyíre the only thing Iíve been disappointed by so far. Iíd have really liked to see some boons similar to the special powers of the C Team, with rules for player rewarding each other with ďbitsĒ to power those booms. I'll just be frank: I don't like Acq Inc. and even without the spells the impression I'm getting from talk of this book isn't making it sound like I should give it a shot. I know what I like in my games, and this book isn't it.
  • 03:34 AM - Parmandur quoted doctorbadwolf in post Is it possible that the Revised Ranger is not dead?
    That, and the idea of fixing the animal companion by it replacing spellcasting, are the only two ideas he floated that Iíd absolutely not even consider using. I have literally no interest in a ranger that is the terrain they come from, instead of having the tactical specialist (hunter), Beast Master, Shadow Walker (DeepStalker), Far Traveller (horizon walker), etc. I do dig his other ideas for making the terrain choice matter. Iíd also love to see new fighting styles that exemplify things the Ranger does that others donít. I did like the Warlock-style choice, as the best way to try and salvage the Ranger with animal companion archetype. Honestly, I see the beastmaster going away in future iterations of the Ranger, if it doesn't follow a spell slot equivalent style framework something along the lines Mearls proposed. The idea of a terrian-specific Ranger subclass really scratched a major itch for me: mage-warriors tied to nature, who bring the fighting style of their home wherever they ...
  • 01:08 AM - Tony Vargas quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    depending on how complex you want a duel to be, it can either be an ability check contest, or an opposed skill challenge modeled after the dmg Chase scene section. Ie, a skill challenge. Or something like the old samurai 'psychic duel?' (Which I don't remember well enough - it might've just been a contested check.) Right, youíd want a new set of classes and/or subclasses for a total Wild West game. My preference would be a Weird West game that is closer to DnD rules, with some variants and new options to give each class room to participate in such a campaign, and guns that are in line with phb weapons. 5e's so all-in with sub-classes, I'd want to go that route as much as possible. Combat Styles, alone, could mostly-adapt the Fighter & (spelless) Ranger to the setting. Rogue could get a Gambler sub-class ;) ...
  • 12:02 AM - Tony Vargas quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Its a good solution if you want ďrocket tagĒ shootouts. I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. A completely separate, almost non-combat, sub-system for a showdown, like 0D&D had a separate sub-system for jousting, might be a thing, though. Bc dnd already models shootouts. 5e general rules doesnít incentivize melee combat in any way other than imposing disadvantage on ranged attacks when threatened by a melee opponent. If youíre swapping out the classes, ya only include features that require melee attacks if you want that class to be the ďkung fu Master in the old westĒ archetype, or to include support for brawling in the saloon.The fighter, for instance, has one ranged style, the rest are all melee. You'd pro...

Wednesday, 19th June, 2019

  • 11:12 PM - Tony Vargas quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    And maybe there are, but HP isnít one of them. But I don't think high-damage guns and reduced hp PCs is part of the solution, either. HP are a central mechanic in D&D, they're essentially plot armor, and old-west heroes are as plot-armored as any others. Their hats get shot off, their friends get shot, their horses get shot out from under them, posts & waterbarrels & windowsills get shot right in front of their faces, and they take shoulder wounds with alarming regularity, but they don't get killed so much relative to the amount of lead flying around. Unlike a D&D Barbarian, though, they have the courtesy to duck, dodge about, get behind cover, and act concerned about the barrage rather than stand out in the middle of it on a pile of bodies.
  • 10:54 PM - Bagpuss quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    @Bagpuss I donít care. Find someone else to show off how edgy you are to. I think you misunderstand me, what I am talking about in the last post isn't "grimdark" by your definition, evil can still be evil, it just pretends it isn't to lure the unsuspecting to it's cause. Good and noble heroes are the ones that don't get seduced to the dark side. Star Wars is far from a grimdark setting but the Dark Side is tempting, and masquerades that it is doing what it is doing "bringing order" for the good of the people. For example in the schism idea from earlier it doesn't need to be a grimdark setting, the characters are the noble heroes that discover the evil has been working both sides, turning them against each other, and find someway to reestablish contact with their god that has perhaps been imprisoned. Also grimdark isn't edgy (at the forefront of a trend; experimental or avant-garde) it's pretty much the establishment (in might have been edgy in the 1980's), a black & white setting would be pretty ...
  • 08:36 PM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    Hit points arenít counter to the goal. Only having vastly more HP than single attacks output damage is counter to the goal, and that isnít a constant in dnd, much less dnd based games. The *entire point* of having levels in D&D is to allow you to level out of the danger zone of being felled before your melee charge reaches the opponent. Besides, there are numerous other aspects of firearm enabled settings that D&D simply isn't equipped to handle, so it's not like there's any point to pretending higher damage/lower hp would be enough. One admittedly unfair example is how you in 5E never have to expose yourself to return fire from the enemy, except the reaction of a delayed action. (That is wonky no matter how you look at it; the point here is that you need to change a lot of things before D&D meets most expectations on tactical ranged combat.) And no, that still doesn't mean D&D is bad, or that you can't make it work. It only means to use something for which it was not initially designed, nothin...
  • 08:09 PM - Bagpuss quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    Worshiping destructive forces of darkness and corruption isnít a valid life path. But without death and decay their can be no room for new life. You call us evil but we are but two sides of the same coin. There is no circle of life without death. Light always casts shadow, it is the very cause of the dark you seek to destroy. Iím not here for what youíre trying to imprint on this hypothetical game. I donít make grimdark. Period. There is nothing grim about the dark, don't fear it and persecute it, embrace it and accept it as part of life. I'm not really sure what you mean by "grimdark"?
  • 05:51 PM - Michele quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    Who said anything about evil not having those powers? I said im not interested in a game that is about corrupt organizations of faith. Iím also not interested in the sort of rhetorical trap in the post I replied to. In a world with inarguably real supernatural evil, banning the worship of that supernatural evil is not ďpersecutionĒ. So maybe evil-worshippers can't be PCs - but they definitely might be enemy NPCs. Because if evil is real, is present, and is powerful, somebody will worship it. Similarly, the game might be not about evil organizations - but evil organizations are likely to exist, if nothing else as enemies. I also now understand what you meant by "grimdark", but "not doing it" is not really an option, IMHO, if you have a setting like this. If the PCs, however much they might be holy servants of good, have to eradicate a coven of worshippers of evil (or an infestation of evil possessions, or an avatar of evil that hides within an overpopulated urban neighborhood, etc.) that will be...
  • 12:55 PM - CapnZapp quoted doctorbadwolf in post If you could put D&D into any other non middle ages genre, what would it be?
    So, now youíre claiming that the current edition ratio of weapon damage to PC HP is a defining feature of dnd? No, I'm not. I'm pointing out to you that increasing damage is functionally equivalent to decreasing hp. I'm pointing out to you that your attempted solution is indicative of the greater problem which might be best solved by switching to a other damage model entirely. At no point am I comparing editions. I'm talking about hit points in general. Every edition of D&D has hit points; ergo I'm discussing D&D in general.
  • 11:26 AM - Bagpuss quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    If a faith doesnít worship The Dark, itís fine. No Inquisition, no persecution of minority faiths, etc. I donít make grimdark media, of any kind, ever. Except those that worship The Dark? Seems there is a persecution of them...
  • 11:09 AM - Bagpuss quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    By which I mean, men and women (or mice) of faith, charged by their god(s) to defend the church and itís faithful from supernatural evil. What kind of resolution would you want to see? First a god that doesn't directly commune with their followers. Next a schism in the church, so that you have political rivalry, which later builds with each side accusing the other of being corrupted by this supernatural evil, finally all out war between the two parts.
  • 09:10 AM - Michele quoted doctorbadwolf in post What Would You Want From A Game About Defenders of The Faithful?
    I mean, fighting supernatural evil with a sword isnít really fighting fire with fire though. It very easily is. One of supernatural evil's mainstays is possession. As late as 2018 that I know of, there were cases of exorcisms in which the supposed victims of possession by the devil ended up badly hurt at the hands of the exorcists. I'm sure the exorcists thought that beating up the victims' bodies would save their souls, and so it was a necessary, lesser evil, in comparison to the greater good. And that's in our actual world, where objective evidence that the devil does gain possession of hapless people is skimpy. Imagine a world where such evidence is rock solid - or a world where, evidence or not, everybody believed possessions do happen. I think id rather create the game that focuses on other things. To each his own cup of tea. But if the focus of the game is actual faith and concrete action, then moral quandaries are hard to dodge without losing focus.
  • 04:14 AM - Mistwell quoted doctorbadwolf in post Missing Battle Master Manuevers
    Don't assign motives to people other than yourself. I canít speak for Tony, but Iíve no interest in whatever nonsense youíre talking about here. If I want to discuss a 5e Warlord, Iíll make a thread for that. We are discussing what sorts of additional manuevers weíd like to be able to take when we play Battlemaster Fighters. Thatís it. Stop thread crapping. Itís unbecoming. Take a look at some other replies I got and you will see it was definitely not thread capping. It's OK if that part of my post didn't apply to you. That doesn't mean it's inapplicable to others. And in the future, if you think I am thread crapping, I invite you to just report it rather than start a fight like that over it.
  • 01:12 AM - FrogReaver quoted doctorbadwolf in post Missing Battle Master Manuevers
    Don't assign motives to people other than yourself. I canít speak for Tony, but Iíve no interest in whatever nonsense youíre talking about here. If I want to discuss a 5e Warlord, Iíll make a thread for that. We are discussing what sorts of additional manuevers weíd like to be able to take when we play Battlemaster Fighters. Thatís it. Stop thread crapping. Itís unbecoming. Thank you. This thread is not about warlords. The actual inspiration for this thread came from thinking about various way's I've tried to theory craft a defender style PC without without feats. I honestly think maneuvers would work perfectly for that flavor. They likely wouldn't create a better defender than the cavalier but they could be an interesting and compelling take. That got me to thinking about what other flavor splashes could have been enabled by more combat maneuvers. A maneuver that enables someone to charge into combat would be very nice too Maybe one that trades defense for even more offense Those 2 comb...


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