View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 06:59 PM
    OK I will channel my much younger self. Note I now disagree with that guy on almost every point for various reasons. hmmm maybe some are still influencing my thinking Hit points massively increasing? I mean really? Single attribute based actions = there is nothing that simple? Classes = carbon copy encouragement for the win Amnesia magic = nothing at all like legend or myth....
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  • Garthanos's Avatar
    Today, 06:45 PM
    That might be ok if something is rare enough it isn't something to count on or worry too much over ... however it REALLY REALLY seems strange a mage is immune to the interference of the Cavalier adjacent to them. Hard to imagine they cannot ... something about mechanics being unnecessarily different, yada yada yada memory escapes me. Mage slayer looks like it has some bite against adjacent...
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  • Garthanos's Avatar
    Today, 06:13 PM
    There is a fun issue... your intimidation or even active interference against nearby enemies cannot will not interfere with casters they are immune.
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  • Garthanos's Avatar
    Today, 06:04 PM
    My gameworld has a hmmmmm archetype? That sometimes were called justiciars originally like police back in the ancient times but many of them became more like personal guards in modern times. Green Knights were one such group who I sort of hedged as being like druid/fighters when it was 1e days. But the Warden in 4e was associated with the Nature magic / sort of Druidic branch it fit rather well....
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  • Garthanos's Avatar
    Today, 05:59 PM
    I kind of like that too it rather has the intimidation angle going on... You are distracting them because they think you might be coming back for more.
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  • Garthanos's Avatar
    Today, 05:52 PM
    Yes it certain seems to have some how many of what you mention above are in the Players Handbook vs Xanathars (which I had not investigated) I think ones that require a reaction are pretty darn limited though. And goading attack seems to have no impact on casters.
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  • Garthanos's Avatar
    Today, 05:49 PM
    We had tons of outdoor adventures back in the day I still do including many open arenas and battlefields whose only walls were trees ...heck I think dungeons were actually pretty nonsensical to many DMs. 5 foot door ways for the win I suppose or dead squishies because someone objects to enemies falling for false openings, tricks and taunting and intimidation effects. Honestly I do not...
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  • Garthanos's Avatar
    Today, 05:33 PM
    The exception proves the rule... they might also ignore your attacks and run past so they can get at the more brains behind you not because you are too tough but because more meat is back there. Yeh but if you can barely react to one enemy see 5e... watch the others run by to get at the squishy threat with glea. The doorway/choke 5' point solution can under a narrow circumstances enable...
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  • Garthanos's Avatar
    Today, 05:26 PM
    The above is pointing out how recognizing roles as specializations of PCs is not a new thing I think if you make a diverse set of tactical choices they will undoubtedly interact with roles. 5e classes are pretty locked down design elements hurray for supporting classes but it means that the fighter is a meh defender without something like the subclass Cavalier. And arguably he needs a way to...
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  • Garthanos's Avatar
    Today, 05:07 PM
    Show me how show me. An ability might support one role when used one way and another role when used another way... does that mean it somehow doesn't support roles?
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  • Garthanos's Avatar
    Today, 04:59 PM
    Ah I was kind of hoping you had some inspiration on that which I lacked to be honest.
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  • Garthanos's Avatar
    Today, 04:55 PM
    You are being obtuse I told you that you could swap out the adjective for its opposite and the sentence and idea still sounds interesting why would you have ever assumed I meant the adjective was ? "important"? Explain how it even makes sense to look at the words I want to meet a fancy dancer and assume your can remove the word dancer and have it even be meaningful let alone important?...
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  • Garthanos's Avatar
    Today, 04:30 PM
    Your being very hard to hit is not some invisible property If they do not behave differently very quickly then the DM is roleplaying them very badly... The guy who looks like he might be leaving openings but can take a lot of shots will be the target of choice the entire battle. Even though the DM knows you can soak the crap out of it. That will take much longer for the monsters to notice ...
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  • Garthanos's Avatar
    Today, 04:23 PM
    @dave2008 creating non-combat tactical role support might be something brand new to D&D even. Though I have heard of the face and similar ideas I do not remember them ever being rich with tactical choices.
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  • Garthanos's Avatar
    Today, 03:59 PM
    Thumbs up for being very on topic ;)
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  • Garthanos's Avatar
    Today, 03:50 PM
    Adjectives cannot stand alone they describe the other and I pointed out you could in theory also create a non-combat tactical module which might be very intriguing to be honest.
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  • Garthanos's Avatar
    Today, 03:45 PM
    And the early edition had fighters become minion sweepers too as they levelled (if the DM used them zero levels it could in theory make fighters feel pretty badass)
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  • Garthanos's Avatar
    Today, 03:41 PM
    The party was according to Arneson originally inspired by the US fireteam of 4 soldiers. With classes approximately reflecting its composition/roles.
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  • Garthanos's Avatar
    Today, 03:38 PM
    Adjective is battlefield indicating type and noun is role ... could call it combat role too. ( though in theory you could actually have a non-combat tactical expansion)
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  • Garthanos's Avatar
    Today, 03:30 PM
    Not everything is a comparison and 4e will not always be better ;) - it cannot be ubiquitous like it was in chainmail (nor as absolute) so giving it other subtle control like the control I added which fit flavorwise seems a compensation for the indirect control it used to get.
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  • Garthanos's Avatar
    Today, 03:27 PM
    Sure and ones best designs are likely something you buy into yourself. I also think battlefield role support is a component of tactical game play. 5e is not very flush with that. So a module that built a series of subclasses to bring that on might be good. Had not even seen the Cavalier till I asked about defenders.
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  • Garthanos's Avatar
    Today, 03:08 PM
    It took an expansion to get what looks like a functional defender... unless I am missing something
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  • Garthanos's Avatar
    Today, 03:02 PM
    Fireball and lightning were iconic wizard magic from Chainmail they had indirect control because they were ubiquitous and as large area of not-ally friendly effects influences enemy behavior to not-clump together and 2 get close to allies of the wizard so the wizard cannot easily smash you - A wizard always had 1 or the other (which they could do every turn of the battle). Other consistent...
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  • doctorbadwolf's Avatar
    Today, 02:30 PM
    It was sold as a product in itself, not as an “early access” for another product. If all of the mechanical content is duplicated, they’re going back on that, and turning a 25$ product that was worth its price into a glorified Dragonmark article about Sharn.
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  • doctorbadwolf's Avatar
    Today, 07:09 AM
    Unless the Wayfinders Guide is updated with those tweaks, this would be absolutely unacceptable.
    19 replies | 339 view(s)
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  • doctorbadwolf's Avatar
    Today, 07:08 AM
    If the WGTE “was a playtest”, wotc did something extremely dishonest with its release. You know people payed for it, right?
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  • doctorbadwolf's Avatar
    Today, 06:47 AM
    Thats literally the primary content of an Eberron setting book.
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  • doctorbadwolf's Avatar
    Today, 05:26 AM
    Nothing yet. I hope that it doesn’t have everything from Wayfinder’s Guide, because I’ll be very ticked off if they essentially make it so that I have to pay twice for the same stuff in order to get what’s new in this new product. I also wonder if we if we will be getting an Eberron Starter Kit.
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  • doctorbadwolf's Avatar
    Today, 05:23 AM
    Hexadin should be fun, but a straight rogue would also be fun. You want a build where weapon damage die just doesn’t matter, and that doesn’t require your target be within 5ft. Rogue/Battlemaster with two whips could be really fun. Most maneuvers don’t even specify melee, much less 5ft, so you could do a lot with the secondary effects and a build they can’t easily get to. Combine that with...
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  • Garthanos's Avatar
    Today, 05:21 AM
    It was already mentioned something other than boring bags of hit points monsters consider that your starting point ... then one needs abilities which interact with those on the player side and that depends on what abilities you give those monsters doesn't it devil is in the details and one thing you provide cascades into other things remember how I mentioned "what good is an ability that allows...
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  • Garthanos's Avatar
    Today, 04:43 AM
    I prefer a foundation and some assumptions in the foundation make changing it pretty difficult. For instance 4e assumed heros were most likely gradually approaching something akin to demigod status able to perform stunts which parallel works of magic through skill alone now if you wanted to pretend to being just a farm boy who could accidentally kill beasts the size of buildings through brute...
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  • Garthanos's Avatar
    Today, 04:11 AM
    you could definitely get a goal through the hoops right into left field over that issue...
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  • Garthanos's Avatar
    Today, 03:54 AM
    Here is a lesson in playing a defender if you are too hard to hit and ultimate on saving throws ie defenses it is a very good way NOT to be an effective defender in 4e because the DM will have next to no reason for monsters to attack you because the DM is almost always the difference between you being attacked and not. Although occasionally a defender will have a nice trick that suckers the...
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  • Garthanos's Avatar
    Today, 03:28 AM
    Because swordmages are so intrinsically superior, snicker They simply must be built as level 17
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  • Garthanos's Avatar
    Today, 03:23 AM
    I did make a more controllerish lightning bolt up thread
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  • Garthanos's Avatar
    Today, 03:09 AM
    Not what I was saying I was saying so there is that. You wanted to know why I thought it would be difficult and that was an element I would like to see but also an example of how such an element could touch on wide varieties of other design elements and that is a reason tactical elements tend to not be easy squeezy lemon peasy
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  • Garthanos's Avatar
    Today, 02:33 AM
    Did that way back in 1e days but I am lazier now... reflavor seemed sufficient
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  • Garthanos's Avatar
    Today, 12:52 AM
    LOL you took facing more literally than I meant it... but I suppose I could have said impacting its utterly appropriate for monsters to have one set of rules and the monsters another. your hyperbole about how having zero to -3 be unconscious with the rest dying is still hyperbolic and misplaced unless you think you are playing 3e where they lock step npcs and pcs like the game was RuneQuest 3...
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  • Garthanos's Avatar
    Today, 12:37 AM
    Looks for place in the books saying monster and player facing rules are identical... then turns to 3rd edition ahah.
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  • Garthanos's Avatar
    Today, 12:34 AM
    honestly I only remember their premise ... they may have grabbed random encounter difficulties for all I know so a few bad rolls in a row on the dms side and your group is eaten by a series of nasties which if you planned would be really nasty. Though i think a chase scene with lower difficultes ie a skill challenge would be how the second level + 4 would go down if they survived the first is...
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  • Garthanos's Avatar
    Today, 12:11 AM
    Bloodied is a pacing mechanism which changes and swaps out tactical choices. (Does that make bloodied tactical even though it itself isn't usually a choice I think so - see below for ways it becomes a choice too) On the monster side of the screen monsters get powers that renew on bloodied conditions for instance it changes there choices I have player characters with powers and even skill...
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  • Garthanos's Avatar
    Yesterday, 11:44 PM
    One can use all the option rich elements not to optimize for potency or balance but for flavor which is why I liked even Hybrids in 4e. 5e multi-classing doesn't live up to my expectations for enabling broad richness, it appears to make somethings prohibitively costly for little reason and other things trivially easy because of coincidence or something. Like having to go 17 levels before I...
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  • Garthanos's Avatar
    Yesterday, 11:06 PM
    There was a player designed expansion for 4e I think it was designed to show how the rules were flexible enough that without change you can make 4e as deadly as you wanted I think it was called 4th core?
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  • Garthanos's Avatar
    Yesterday, 11:00 PM
    That is how we interpreted it. From zero to optionally negative 3 nobody had to worry about you if you managed to drop negative farther than that it was a dying process although easily stopped. We still died horribad easy but that rule did make it less absolute than what I saw in the old Blue Book D&D
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  • Garthanos's Avatar
    Yesterday, 10:57 PM
    Yes 3 to 5 is reasonable... though I have known many editions where the designers thought X was the target and players did 1 significant battle with only a few scrapes otherwise besides that so I it may just be people being people. Sure that is the other end of the improvement how much tougher do you make it when you have X likely fights in a given span. 5e did seems to learn some from...
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  • Garthanos's Avatar
    Yesterday, 10:22 PM
    I would express it as there was less random fluctuation and you are more aware of how how a given challenge will resolve... its not "trying hard" its predictably hard... less oops more planned on the verge of tpk because i designed the encounter that way. DM choices ARE decisive and blaming the dice less a thing. There were ways of Jinxing the EL guidelines even in 4e so its not completely...
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  • Garthanos's Avatar
    Yesterday, 10:03 PM
    Flamestrike Noting you like Crown Paladin ;)
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  • Garthanos's Avatar
    Yesterday, 09:55 PM
    The one for range and the other for adjacent OK seeing how that works The use of ones reaction on opportunity attacks is less the Warlords schtick than the fighters so its less of a problem for them that Protection fighting style uses it.
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  • Garthanos's Avatar
    Yesterday, 09:44 PM
    Maybe, but I do think there are advantages to some of the 3e nods in 5e which indicate actual sympathy for positive elements in that earlier system.
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  • Garthanos's Avatar
    Yesterday, 09:27 PM
    Is that a good use of reaction ... if it had range that would feel more Warlord like actually Mearles has mentioned himself we need a Warlordy Fighting Style though he didnt give an example. I saw someone go nuts with it. Inspiring Warlord Once per turn, when you hit a creature with a weapon attack,you can choose one creature other than yourself that can see or hear you. That creature has...
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  • Garthanos's Avatar
    Yesterday, 09:13 PM
    Question is does the design team actually understand the material well enough to change it or evoke what was liked about the earlier edition and currently we keep getting all the signs of no not really *you dont make offerings of things that were barely background and just complained about by others if you are really after the previous edition audience you claim to be designing this module X for....
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  • Garthanos's Avatar
    Yesterday, 08:41 PM
    Don't think your snark gets unappreciated...
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  • Garthanos's Avatar
    Yesterday, 08:12 PM
    I think well done homebrew is on the table
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  • Garthanos's Avatar
    Yesterday, 08:01 PM
    Could you elaborate a Halfling who just wants to keep his friends safe sounds familiar
    44 replies | 746 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:00 PM
    The battlemaster had potentially but only gives an innadequate not quite. Mearles half done idea could actually have the seeds for a functional tactical warlord.
    44 replies | 746 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:51 PM
    Cavalier is evidently one of the things I have been overlooking... protection style is one of those sounds nice but eats too much by taking your reaction against an attack that you do not even know is going to hit? And once you start fighting enemies with multiple attacks, your Reaction from the style only works on the first attack. In 4e you could mark multiple opponents from level one...
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  • Garthanos's Avatar
    Yesterday, 07:40 PM
    I flagged 5e for a reason and No a D&D character ;) I would like them to be able to protect progressively better No particular race but I like humans generally and martial classes.... though my Aegis Swordmage doesnt look like its going to happen
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  • Garthanos's Avatar
    Yesterday, 07:32 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant? Thought i would double down on why the variant they presented isn't really even the interesting parts of Healin Surges Healing Surges in 4e A limit to healing albeit high limit to "commonly available" healing (no...
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  • Garthanos's Avatar
    Yesterday, 07:28 PM
    That right there feels altogether too true though at the same time I wonder how that could happen
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  • Garthanos's Avatar
    Yesterday, 05:35 PM
    I think people do not always get how over all structure contributes It kind of relates to 5e designers take on healing surges mentioned earlier.
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  • Garthanos's Avatar
    Yesterday, 04:27 PM
    I am currently not happy with the options I have found so far. I might be missing something
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  • Garthanos's Avatar
    Yesterday, 03:55 PM
    Insert DM in the equation who doesn't have that 4e as a resource and you have a need for the obvious part of a tactical module. The thing is character abilities need to interact interestingly with monster abilities the ability to easily stand up from being prone is meaningless if nothing prones you. I do not see this stuff as operating in isolation.
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  • Garthanos's Avatar
    Yesterday, 03:38 PM
    I find the accusation that people want it to be exactly the same is ummm insert something not nice. I mean really why not actually try to be better? 4e had some experiments later in the edition where a class could shift battlefield roles for instance swapping out your general fighting specialization dynamically. Not that they were totally locked down any way but explicit fluidity is good too.
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  • Garthanos's Avatar
    Yesterday, 03:27 PM
    That was a 192 page book... sounds pretty extensive.
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  • Garthanos's Avatar
    Yesterday, 03:24 PM
    One of the appeals of the previous edition was it was very easy to DM...
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  • Garthanos's Avatar
    Yesterday, 03:22 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant?
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  • Garthanos's Avatar
    Yesterday, 03:17 PM
    You named one right there dude... do you really think you can go and change virtually every monster an easy fix to the game?
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  • Garthanos's Avatar
    Yesterday, 03:15 PM
    Because increasing the tactical element of play interleaves with every class used and any combat spell and every monster in use. How many bits and pieces do you have to interact with just for one element is what makes it difficult? I already mentioned the bloodied condition I will point out more broadly why that example works. It can give us monsters who have tactically interactive abilities...
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  • Garthanos's Avatar
    Yesterday, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
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  • doctorbadwolf's Avatar
    Yesterday, 05:43 AM
    You referenced out of combat speed as a problem. There are rules that cover most instances of out of combat running. It's...quite relevant. I'm not ever going to care, even a tiny little bit, about this sort of nit picking. You know what walking speed is. Pedantry is entirely useless.
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  • doctorbadwolf's Avatar
    Yesterday, 04:52 AM
    But...that is the rule set for chases. It’s also strongly implied in the rules that exceeding your walking speed would be a function of a strength athletics check, which a strength fighter will be better at it unless the rogue is an expert, in the high case they should be better than the non expert. This only leaves normal combat movement speed dominated by rogues. Which doesn’t seem...
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  • Garthanos's Avatar
    Yesterday, 04:40 AM
    Except they needed doorways and extra rows of pikeman to do anything at all apparently AD&D was my first experience and I didnt see in home games or conventions much different sizes of party than I have seen in 3e and in 4e or 5e.
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  • Garthanos's Avatar
    Yesterday, 04:31 AM
    Row of pikeman... LOL you must have been gaming with entirely different people than me.. never saw once in my gaming career a row of pikeman in the party that sounds so heroic like the fighters are incompetent buffoons oh yeah they were. The infamous doorway let's play bugs bunny and pop one out so we always have one not everyone was only doing tunnel fighting nor thought it really needed to...
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  • Garthanos's Avatar
    Yesterday, 01:06 AM
    Not from the DM himself which is what we were discussing... a DM finding themselves now able to cut loose instead of faking it. This meant many 4e DMs were reporting more player kills than they ever had with any edition previously Yeh in a world of D&D caliber magic that isnt the guy standing in front its often the one with the pointy hat
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  • Garthanos's Avatar
    Yesterday, 12:59 AM
    Too expensive IMHO actually and Fighters have another resource their attacks... spend one of your attacks scanning your enemies for an opening you may use Int/Cha or Wisdom (or appropriate skill such as investigation, insight, deception) and your next attack vs that enemy can be as though you had a superiority die additionally add int/wiz/charisma.
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 10:18 PM
    I added something to the fighter in both 4e and 5e that allows any mental attribute to be used as your initiative stat (call it battle ready). I would like tactical maneuvers for the Battlemaster as the next step similar to how the Battlemaster has Charisma mods
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  • doctorbadwolf's Avatar
    Friday, 19th July, 2019, 09:07 PM
    If I had to choose between “flowing from form to form” and “actually being that animal with the monk’s mind and training”, I’ll choose being the animal. If there is a way to do both, even better.
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 08:08 PM
    You mean the bonus if they are attacking the same monster as you?
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 08:03 PM
    Nods there is definitely that... but there is also how tactical you are willing to play the adversaries pulling your punches by having enemies play more than a bit dumb was pretty common back in the day 4e felt fair if that makes any sense.
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 07:03 PM
    Level appropriate is a bad word LOL
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 04:11 PM
    I suppose in 5e style false opening and taunt should be distinct one based on str/dex and the other based on cha
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  • doctorbadwolf's Avatar
    Friday, 19th July, 2019, 07:52 AM
    I say the following with no negative feeling or intention. This is completely irrelevant to the thread. I do not care about this sort of objection. Its a magical martial artist that can run up sheets of rain at level 9, and do other weird :):):):) before then, magically turning into a bear via Druidic magics that don’t care at all about mass and energy, and already allow a Druid to retain...
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  • doctorbadwolf's Avatar
    Friday, 19th July, 2019, 03:50 AM
    Thats really fun. I would say that it needs some amount of benefit that doesn’t require ki expenditure, or adds to a current use of Ki, to fit the other subclasses. This is one reason ppl don’t like 4 elements monks, for instance. (According to Mearls) edit: I don’t think that gaining better forms needs to cost more ki, tbh. Especially not fly speed. I’d probably also add Alter Self and...
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  • Garthanos's Avatar
    Friday, 19th July, 2019, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 10:13 PM
    Just add strength score to movement for fighters if the problem is fighters being slower than rogues.
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 09:34 PM
    Good points. I’ll think on it more and review he whole thing from the ground up again tomorrow.
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  • Garthanos's Avatar
    Thursday, 18th July, 2019, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:48 PM
    I’d love a remake of that classic game
    6 replies | 192 view(s)
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:46 PM
    The DC calculation comment was not in reference to the PC making a check. I posited that the ability could instead force a Dex save from the new target. That DC would obviously be based on the PCs Dex. If if it’s possible every time, that is very powerful. It needs to be limited, and I don’t think that limiting it with the least fun method possible (setting the DC so that the success rate is...
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  • doctorbadwolf's Avatar
    Thursday, 18th July, 2019, 06:27 PM
    Gross
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About doctorbadwolf

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34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
Sex:
Rather not say
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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Any news on the Eberron Hardcover books' release date? Today 02:30 PM

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

Saturday, 13th July, 2019


Friday, 12th July, 2019



Page 4 of 4 FirstFirst 1234

Sunday, 16th October, 2016

  • 08:58 AM - PMárk mentioned doctorbadwolf in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    ... WotC cracked down on all the IP violations) , and tons of support both by WotC and third parties - talk about your second Golden Ages. Recently re-reading the 2e/3e Ravenloft books. Good times. But I do think WotC is doing SOMETHING right, because D&D is more in the mainstream consciousness than it has been in 30+ years - and you don't even have to be a SATANIST to play it, now! :) They seems to be managing the brand right. Or at least successfully hitting the current zeitgeist and making good marketing. I'm giving full credit for that, it's not an easy task, especially after 4e. It's just the game itself and the settings don't really get much official support from WotC. I'm really hoping it'll be better in a couple of years, that these years are really just the building of a strong foundation. But I'm a little tired holding my breath. And how much time we should wait? 2-3 years? 5? While other companies making tons of interesting content, even for using the system of 5e? @doctorbadwolf 's idea, or something similar would be enough. Hell, a fraction of that would be enough! Just a steady trickle of content, some setting gazetteer (a proper gazetteer, with story hooks and locations and interesting NPCs), or a short story here, a little player option or thematic alternate or expanded rule there. Just some effort that shows the other settings an concepts aren't in the dustbin entirely. I just won't accept that there is no middle road between the old days' treadmill and the current situation. Or, If they really want to double down on APs, for hell's sake, do it at least something akin to Paizo and cram content in beside the actual adventure in a form that is transparent and modular! The way it is it might be successful, in a business sense, but for me it's so less a great game than it could be. And the novels thing. Again, really-really hoping it's just a restructuring, or whatnot. Or else, wooo. Double wooo. I might add that I could fully imagine that they are want...

Wednesday, 12th October, 2016

  • 07:05 PM - PMárk mentioned doctorbadwolf in post Nananananananaaaa BATMAN! (about vampires in D&D and in general, Ravenloft/Curse of Strahd etc.)
    ...d be redeemable, but I love Masquerade, so I prefer when vampires have nuanced personalities, and emotions beyond evil for evil's sake. I think Strahd's story in the prior editions was wastly better than it is in CoS, because it told a tale about a person, who might have been a ruthless warlord, but ultimately fought for something that could be considered as a good fight. He sacrificed his youth and innocence for his family and people. Then he succumbed to his lust, envy and fear from death and yes, even love. These fears and emotions transformed him and he did something terrible and became a monster, but he wasn't the only monster and bad guy in that story. It is a tragic tale. I never approved what he did, but I could understand it and I can relate to it. And this, IMO was the brilliance of his story and the old RL setting in general. He wasn't just an evil vampire, he was a person, whom story induced thoughts and questions in the reader and player and I loved that. I agree with @doctorbadwolf about Dracula. While i love the original book and re-read it countless times, i think Lee's version is more interesting as a story and as a villain. I think it is much interesting when you see a person, see his every step into the darkness and weep for him, but could understand him, yet still, he was needed to be destroyed, because in the end, he became a monster, who spread misery and death everywhere. I don't like how vampires became cute guys with superpowers in recent times* and I agree, that started with Rice, with the portrayal of vampires as persons with emotions, with Masquerade and even with Strahd. Although, I don't think discarding how all of these made them more interesting as villains, as monsters and as characters and returning to the old days, when they were nothing else, but blood sucking, purely evil monsters is the right solutions. I think we need both, we need Strahd who is a villain but with a tragic backstory, we need Jander and Louis who struggle with their condi...

Sunday, 9th October, 2016

  • 10:26 AM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ...l gaming groups being more or less racist, more or less homophobic, etc. It's about the conception of the gameworld, and thereby of who is (potentially) part of the game, being projected by WotC. It's about WotC's communication to the potential market of D&D players. I seriously doubt anyone who was remotely interested in RPGs was ever stopped by the lack of such a statementIt depends on what you mean by "seriously interested". If the rulebooks give the impression that the gameworld does not contain a certain sort of person, than a real-world person of that type might not become seriously interested, precisely because s/he assumes that the gameworld, and hence the game, is not something for him/her. I certainly know people who are "seriously interested" in movies or TV shows and will choose not to watch ones that have no people of colour in them, because they're sick of engaging with fictional works that they are not invited to imagine themselves a part of. Which, to me, makes doctorbadwolf's and ad_hoc's reports of similar responses to D&D in relation to sex, gender and sexuality very plausible.

Saturday, 8th October, 2016

  • 03:23 PM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ....As I posted a long way upthread, without the sort of market research information that only WotC would have it's more-or-less impossible to no how important that paragraph has been to 5e's success. But I don't know why you say it was unnecessary or irrelevant. WotC clearly though it helpful, even if not strictly necessary (but in RPG pubishing what is strictly necessary?) - because they wanted to send a signal about whom they envisage being present in the fiction of the game. Presumably they wanted to do this because they want that fiction to speak to those people - I imagine for a mixture of reasons, including but not only the desire to have a wide range of people buy their books. As to irrelevance - I assume you mean irrelevant to you. (Though oddly you keep posting about it - so do seem to feel it has some relevance to you.) It's clearly not irrelevant to everyone, because at least one person has posted in this very thread that the paragraph in question spoke to him (that was doctorbadwolf, if I'm not misremembering). don't presume you have the privilege to change how I run mine. <snip> A person who fears a group does not stand on the street corner shouting that said group must change to be more inclusive of them. <snip> And those people do not then go on campaigns to force themselves into those groups. They create their own groups which hopefully eventually outnumber the previous groups, or the previous group slowly changes it's behavior as a reaction to shifts in the greater society.This seems confused, in two respects. First, no one is telling you how to run your game. No one in this thread. Nor, presumably, WotC - just because they envisage a gameworld that includes non-heterosexual people, or people of no or indeterminate sex and/or gender, doesn't mean that you have to. (Just as, as you have posted upthread, the fact that the 1st ed AD&D PHB didn't identify any such people in the gameworld didn't stop anyone inventing gameworlds with such people...
  • 10:29 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: ...
  • 10:28 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: "10 is not...

Wednesday, 5th October, 2016

  • 02:00 AM - Jago mentioned doctorbadwolf in post Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
    Goddess of Thieves as an origin? Oh you must be talking about a Trickery cleric. Unless the Goddess of Thieves is your mother or something. Basically what @doctorbadwolf said (thanks mate) - What if I want the idea of someone whose blood comes from the Divine, but is not some petty servant kneeling at an altar or whispering homages to some deity? There is the Favored Soul for this, but again, that's not official and a GM does not have to allow that. The only class where the Magic is 100% related to the blood is the Sorcerer. You could argue that Bards are pretty innate too, but that's more innate talent in figuring out how to manipulate the Weave through Sound, not the physical connection to the very source of magic. By this logic, why play a Sorcerer at all, whom are connected directly to Magic, when there is an Arcane Cleric whom is a servant of the God(dess) of Magic? Same thing, neh? Also, you're damn right I'd play the son of Nocturnal; Daedric Princing it up all over Tamriel.

Sunday, 2nd October, 2016


Friday, 30th September, 2016


Tuesday, 27th September, 2016

  • 07:34 PM - Lanliss mentioned doctorbadwolf in post How to force emotions down your players' throats?
    Ok, a lot happened in the past few hours. I like it all, but here are responses to a few specific ones. iserith they could not think of good ties to each other, considering their backstories all took place nearly across the country from each other, so they chose to go without them. doctorbadwolf as Iserith said, it breaks things up pretty bad. I actually have both problems. I do not think I am describing the environment fully enough for the Player which this thread is about, but another seems to get plenty enough to construct odd plans, which he then asks questions to get working. hawkeyefan In my world Chaos doesn't really have "agents". It is a force similar to magic, or lava. Someone might worship it, but the most that would be is a cult that knows nothing, so it would be a dead end for his research (plan to do it anyway, just know it won't lead to anything). They have fought a couple of creatures spawned by chaos, but he has not taken the chance to dissect them yet. Bawylie that is a lot of good stuff, and I did plan on slowly bringing him in like that. For those recommending I find out what the Player wants, I did, and he wants to be a better role player. He just doesn't know how to go about it, so I was looking for some good tips I could try on my end, to promote role...
  • 04:00 PM - OB1 mentioned doctorbadwolf in post Unearthed Arcana: The ranger, revised... overcompensation?
    Strongly disagree. Really strongly. I'll definitely houserule it back if they end up doing that. It should absolutely be a core ranger ability, not a conclave ability. At my table, it was as a houserule from the start. doctorbadwolf - Not saying you shouldn't do as you wish at your table, but curious why you feel so strongly about this. The hunter can still access the ability through spell selection if they feel it's important. I think this makes for one of those great 5e choice moments where a player has to debate about what they really want from their character because neither choice gives them everything they want.

Friday, 12th February, 2016

  • 02:02 AM - Connorsrpg mentioned doctorbadwolf in post African Adventures
    doctorbadwolf Seriously? Are you just here to pick a fight? Can you PLEASE READ the rest of this thread to see where I am trying to come from? Celebrim too. Read his first post in the thread. That might provide some context to what has been said. In any case, now the thread is becoming more about what I did not want it to be. everyone ;) Has anyone used some African-influenced ideas in their games? Would they? I am talking from as little as a piece of equipment to races, to monsters and even cultures/kingdom ideas. I am even more interested in how you mashed/mixed it with what you already have, rather than having an African-influenced stand alone continent etc. Celebrim Among other things, I'm not interested in making any statements about real world nations (in every sense of the word) in my game. I don't feel I have a moral obligation to address historical wrongs - even if I could do such a thing, which I can't - by making proclamations in my game. I creating something that I ho...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned doctorbadwolf in post Warlord Name Poll
    ... Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold ...
  • 06:21 PM - TheCosmicKid mentioned doctorbadwolf in post 5e's new gender policy - is it attracting new players?
    doctorbadwolf: I feel like I have already addressed most of your objections as others have raised them earlier in this thread. Let's leave it at that; the mods are getting moddy. :)

Thursday, 15th October, 2015



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Friday, 12th July, 2019

  • 07:07 AM - Horwath quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    That seems like a good bit more oomph than what other fighting styles get Not really, as those cantrips compete for Action slot with weapon attacks, all other fighting styles add power to existing weapon attack or armor. They add more versatility than power.
  • 07:06 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    I’ll probqbly just go with 1d4 damage to any target within 5 feet when you make a weapon attack, once per turn. That's the simplest. Seems a little weak especially in tier 2 and 3 though.
  • 06:40 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    @Garthanos With respect, I do not care about not picking examples of zero to hero narratives. I’m not here to follow every possible rabbit hole of a debate that ever presents itself. Rand is a farmboy, his dad barely trains him, and I’ve read these books 7 times. You aren’t going to badger me into agreeing with you, so just drop it. I've no idea who Rand is, but we need more of this!
  • 06:36 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    But +fighter level is fine? Nah. If it wasn't for that durned war magic....
  • 06:31 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Pretty standard for the farmboy turned adventurer, but also why is that a relevant response, and why are you so adamant on this being a debate? I’m kinda not in the mood for any more derailing, man. his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
  • 06:13 AM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    What do you think “, even as a general default,” means? Do you understand the difference between a clarifying phrase and an independent statement? It seriously isn't a complicated sentence, but I’ll go ahead and rephrase it for you. If a DM rules that the general default is not that breaking line of sight is enough to allow an attempt to hide, they are houseruling. The rules state that you can hide if you break line of sight. It also says that the DM can countermand that if they think it’s appropriate. (note how this statement does not mean that the default is anything other than “you can hide if they can’t see you”, and in fact acknowledges that default as an implied statement within the explicit statement). No, you're reading it wrong. There are three RAW preconditions for Hiding. 1) Break LOS sufficiently (so you can no longer be ''seen clearly''). 2) DM agrees that the circumstances (other than breaking LOS) are sufficient to enable hiding. 3) Succeed in Stealth check via the Hide acti...
  • 06:02 AM - Dausuul quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    Probably needs a couple of those to be non combat, but otherwise there is good stuff there. Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start your turn already hidden; then you could Flicker to let you close to melee range before revealing yourself. Handy, I guess, but you could do just as well with a crossbow, and then you'd have your bonus action to hide again. *Large keyholes. Okay, maybe not keyholes. An ill-fitted door? 1-inch gaps are actually not as common as they seem at first.
  • 05:54 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Dueling is every attack. Let's compare c= chance to hit Dueling DPR level 1= 2*c vs 5.5*c Level 5 = 4*c vs 5.5*[1-(1-c)^2] Level 11 = 6*c vs 5.5*[1-(1-c)^3] Level 20 = 8*c vs 5.5*[1-(1-c)^4] Even at level 20 with 16 int you are doing more damage with your new style as long as your chance to hit is over 65% or under.
  • 05:52 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    You read a different series from what I’ve got on my shelves. Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single handedly killed a monster while still in the first book. And he is channelling without training in that so yes he discovered that part (its rather hinted at he does it healing a horse) You were right he was raised by a farmer THIS kind of farmer. Tamlin al'Thor is the adoptive father of Rand al'Thor. He lives on a farm in the Westwood near Emond's Field, where he raised Rand from a baby. He has a thick chest and a lined face. His hair was gray with sprinkles of black at the beginning of 998 NE, but by the middle of 1000 NE, it is completely gray. He is ...
  • 05:51 AM - Fenris-77 quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    A thing to recall there is that wizard traditions tend to be a bit smaller than rogue archetypes in spite of coming in sooner. Either way, though, I think we are on a good track with Shadow Dance. If it can’t fit a small passive bonus, it’s not the end of the world, but Bladesinger does get light armor and some weapon proficiencies. My thought was to take that model and build it up a little to counter the whole, you know, you aren't also a full caster thing. I just thought the model made great sense and had some cool flavor and still had room for pretty much everything we wanted. We want to dance, they made a dance, it all made sense at the time.;) It's not your standard archetype anyway.
  • 05:43 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    They started as farm boys, and then found or learn or otherwise gained rad powerz over time. Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger than anything else at his lower levels.
  • 05:39 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    I like adding 1d4+Int elemental damage to a creature within 5 ft when you make a weapon attack, 1/turn. Directly comparable to Dueling. 1d4+int is better than dueling for basically the whole game (providing you up int after str). It's at least better up until tier 4 as long as you have 16 int.
  • 05:37 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Too much. That’s a full feat. It would be the worst feat choice ever on a fighter class - A feat restricted to evocation damage cantrips and spells on a fighter class that already gets all the damage scaling via extra attack. It's mostly just empowering said fighter to make use of the cantrips he choose at times instead of weapon attacks - since they scale about as well now. I honestly thought leaving it at cantrip attacks that were equal to his weapon attacks was not good enough and thus the level 1 spell cast. Anyways, you don't like it and that's what really counts here.
  • 02:48 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Okay. That has little to do with provide options for fighting styles that exemplify the archetype one plans on taking. Nothing about this proposal interferes with those who want to play that. The farm boy luke skywalker was loaded with special talents even stepping off the farm his targeting ability was supernatural beyond anything duplicable by trained soldiers. And our buddy Rand al Thor was trained by a Legendary Swordmaster of a rare and extraordinary style which included mental development and self hypnosis techniques that strengthened his mind and using a heirloom weapon and every one of them had abilities that amounted to reincarnation memories gifts from the Deva of 4e. He was a woodsman not so much a farmer if I recall. I think pretending they are zero to hero is an error
  • 02:06 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Inigo is probably a Fighter, but he was the son of a famous master blacksmith, and is old enough when we meet him that he's an unusually young Old Master, not a simple farm boy by any stretch. Wesley is an example of how heroic fiction often features super versatile characters
  • 01:31 AM - Fenris-77 quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    To start, might we call the whole package Shadow Dance, and then think about names for the various abilities based on steps or moves in that dance? Not important mechanically of course, but it might sound cool. Okay I think Performance is good, and bonus expertise if already trained in it? IdkThe standard is here's the proficiency, full stop. That's probably enough. For movement I’d maybe give jump distance set by your Dex instead of Strength score in addition to speed boost? What about something similar to Bladesong, that has to be activated? Either way, I’d prefer it have some small benefit even in bright light, but maybe I’m being too wary of situational benefits. When you're talking about Jump, are you envisioning some sort of limited teleport, or just a straight jump bonus? I like an activation mechanic too, and we could certainly use Bladesong as a model for some of what we want to do. Adding an activation and limiting it to x/day or rest allows us to up the power level, which could be fun...
  • 01:16 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Exactly! You guys get it! Lol so, how do we add a touch of magic to a level 1 fighter within the balance of Fighting Styles? What about: You gain two evocation cantrips and 1 first level evocation spell that you can cast once per day. When you cast either cantrip or this spell you can add your fighter level to the damage dealt. (I think this also has the potential to fix the eldritch knight war magic ability)
  • 12:59 AM - Imaro quoted doctorbadwolf in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    This makes it look like you didn’t read what you were quoting. 4e didn’t change anything to fit a common unified cosmology. The worlds were still separate. You’ve completely misread or ignored what I said. Seriously I'm the one not reading? Nunerous changes were made to various settings to bring them in line with the world Axis cosmology... Quick question... Did Dark Sun have a Feywild in 2e? It does in 4e. That's changing the cosmology I literally told you that I did so. Seriously read posts before replying to them. So you did, and I am reading the posts... funny how we searched the same things and got different results...

Thursday, 11th July, 2019

  • 11:53 PM - Imaro quoted doctorbadwolf in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    It has never been canon in a way that required changing settings that were canonically disconnected from other worlds. Expecting a situation like Nentir Vale having to make the Raven Queen not have killed Nerule because he's alive in Greyhawk is both new, and completely bonkers. Wait... didn't 4e introduce changes to the FR, Dark Sun and Eberron? But changing a single deity is off the table in 4e's setting? Why? We don't have any data on what the majority of player's characters look like, outside of indexes of what people are drawing and linking in terms of character art. It's imperfect, but it indicates trends. And I've searched for teifling art/fanart several ways, and not one search result turned up a page where 90+ percent of the art wasn't within the description of the phb. I only found the image you posted in two searches (5e and blue), and in neither was it higher in the results than 10th. Why aren't you searching for 5e Tieflings and looking at the art that pops up which is probably m...
  • 10:45 PM - Tony Vargas quoted doctorbadwolf in post Why don't everything scale by proficiency bonus?
    It's a magical world. Any noble or person from a city with late medieval English or Muslim public education knows some bits and pieces of Arcana. Not enough to be trained, but certainly enough to make a check if the DM determines that there is a chance of success.If that's how you see arcana, then it'd also make sense for them to pick up more such bits and pieces while adventuring.


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