View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Yesterday, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    24 replies | 884 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 230 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    10 replies | 209 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 230 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 230 view(s)
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  • Garthanos's Avatar
    Yesterday, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 884 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1775 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    120 replies | 3704 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 3984 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 729 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4805 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2143 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    68 replies | 2276 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12062 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    39 replies | 1222 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    223 replies | 6978 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    83 replies | 3053 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    83 replies | 3053 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    223 replies | 6978 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    68 replies | 2276 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    68 replies | 2276 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    83 replies | 3053 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    68 replies | 2276 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    68 replies | 2276 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    83 replies | 3053 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1339 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 1961 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 1961 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 1961 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4805 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:02 PM
    I made a Peerless tracker martial practice where you can track the enemy and safely follow their path even taking short cuts that work for you instead of them it isn't instant teleport... but the main advantage of teleport isnt necessarily forestalling time passage, its often safe passage. Could add features to offset the Wizardly time thing like a big boost to surprise likelihood for the one...
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:01 PM
    That lasting the encounter thought caught my eye. I was thinking a while back 4e had a number of abilities which maybe used against the heroic would be temporary but a lot of them like hamstring would make more sense at least for the rest of the encounter.
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:08 PM
    yeh long rests being an hour is kind of weird feeling but the ability to vary rests with few impacts was something in 4e and challenging without over challenging That was commonly suggested on the forums for 4e. you might be able to ritualize some of the rest of the magic.
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:22 PM
    This encourages mental secondaries like Wisdom was encouraged in 4e and gives battlemaster even more reason to use charisma as a solid second. Scan for openings might even be a better name it really puts more eggs in the basket if you succeed on the roll and makes it more interesting its not a power enhancement you could probably just make it an additional class feature or if a Feat allow them...
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 PM
    using ones action surge on an ally would be a daily form of attack granting The idea I had for at-will maneuvers was to spend one of the fighters attacks and a skill or mental stat roll to make the follow up attack have a superiority die. (Then you have at-will of any maneuver you really want not so coincidentally at level 5) also add the mental stat bonus to the results. You are basically...
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:02 PM
    I think Mearles actually said it was possible to make it work.. remember when a 4e Warlord does it that is his action fully spent if he had 3 attacks before ... all of those would go into it. The problem is he would need to have a really good reason to want to do that. Because the Battlemaster Chassis is striker so unless it was well outside his reach or the rogue was in a very sweet spot he is...
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Could have been either of us not something i would dispute much It's limited in how much Warlord it can be expected to present by being such a heavy striker. (Wasnt it you I recall who designed on a real class that might work?). The ranger in 4e could leverage feats to allow sacrificing its striker class feature to shore up partially other role support. The BO9S classes had one School which did...
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:32 AM
    Battlemaster just feels like an "almost" to me it seems like it had more potential than was actually explored / I remember noticing when i first seen it that they had left out some of the stuff in the playtest that would have given it more pop.
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:22 AM
    If might be seen to derive from the Book of Nine Swords classes (Swordsage etc) the maneuver sharing was more complete in that ... the most magical ones maneuvers were directly swappable with other maneuvers.
    24 replies | 766 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 07:08 AM
    My solution to the thread is don't play zeros... start at a slightly higher level then there is less inclination to front load the class; In general I think the first 4 levels were designed to draw out multi-classing as a multi-level resource expenditure and from a character design point of view making level 1 more feature heavy increases class dipping If nothing else its a potential...
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:31 AM
    his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:52 AM
    Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single...
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:43 AM
    Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger...
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:20 AM
    Handing out sweet saving throws to your allies and instant spending hd en-mass is pretty cool
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:49 AM
    I think abilities that potentially affect/enable the whole party are meat and drink for a warlord not seeing the Battlemaster really having any of those.
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:22 AM
    Oh yes a very sweet trick I think it would involve granting an ally one of your superiority dice oror if there was a daily resource spent you and the ally get one more ... heck it could be even broader effect than that the ally could be situationally able to use any of your maneuvers This yes unfortunately possible
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:12 AM
    There is a Warlords warning shout that enables you to help an ally out of the area of an attack as a reaction. Rather like a perfect saving throw.
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:04 AM
    Well you pegged that one.
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:54 AM
    Oh and skill challenges (where you could spend a Healing surge as a resource to make the numbers become even more reliable).
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:47 AM
    The Wheel of Time series compared to The Chronicles of Thomas Covenant... To the Sword of Truth series. There is a lot of variation in fantasy fiction.
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:22 AM
    Some classic Heroes had damn nasty dark ends Cu Cuhlaine was the archetypal oath bound hero killed because of conflicting oaths brought him down it was a death caught up in his identity not a random event of course but still very grim dark and a character who was very much of heroic scale. Beowulf might be a very dark variety of Warlord (sacrifices minion followers as part of gambits)
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:15 AM
    I suspect this isnt doable in 5e Guileful switch
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 03:04 AM
    If your D&D is a magical world where the fighter or rogue or warlord is intrinsically boringly unable to trick enemies in halfway reliable ways (cause that is all it was originally half way reliable) then I think 5e already does that...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:53 AM
    Yes in making the move after the attack made it more powerful more likely to kill a party after you gave it to every NPC because you are such a sweet person and think your NPCs are precious and cannot be tricked by mere mundanes only godling mages get that. The swordmage could have a lightning leash and explicitly have it target reflexes instead of will. I also like Warlords whose...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:48 AM
    The farm boy luke skywalker was loaded with special talents even stepping off the farm his targeting ability was supernatural beyond anything duplicable by trained soldiers. And our buddy Rand al Thor was trained by a Legendary Swordmaster of a rare and extraordinary style which included mental development and self hypnosis techniques that strengthened his mind and using a heirloom weapon and...
    106 replies | 2237 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:37 AM
    @Zardnaar Sorry about letting my stress get to me. I do think that realizing the answer to 4e fans is not deciding martial cannot do unlikely things is very important if you are trying to do a 4e quasi clone. And that is all a halfway reliable trick is slightly unlikely its the privilege of advancing your hero AND high level things are not going to be appropriate unless that happens. A...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:35 AM
    Right make it a lightning leash from a mage and you wouldn't blink twice but a very convincing trick and bring on the whine with all the trimmings. Not going to mention they changed it to address whiners and made it an attack against will before the move (a change which made it more powerful according to some Char op folk but is predictable in ad better at dealing damage sort of way)
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:25 AM
    Ah you take the NPCs personally dont you... how much does it bother you when they die? The ability is not something easily repeatable and in practice its not likely to be used against the same enemies more than once. In 5e terms its about something you might be able to do once a short rest at 9th level.
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:17 AM
    Some peoples idea of what makes something magical is either somewhere out there with the childhood card tricks or simply in the fighters cannot have nice things except damage and more damage category. Oh and should I be bothered by the mocking of those types?
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:11 AM
    Yeh no its a combination mocking and trick where enemies see an apparently easy opening for a melee attack and are already damn near on top of you (10 bloody feat) oh my oh my how magical ... sigh
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 02:06 AM
    Wesley is an example of how heroic fiction often features super versatile characters
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:58 AM
    Garthanos replied to OSR Gripes
    Hmmmm I made up something called martial techniques effectively they were learnable if you could find a teacher and had the karma (sort of money in a different guise your teacher might send you on quest or task like Herakles was sent on to earn or prove your worth and gain the karma - insert more story beyond finding the teacher) for it, but under the hood they were pretty much the effects of...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:48 AM
    That would be reasonable except its a huge module. Show me the tactical AND heroic module for 5e. The latest edition is not feeling particularly heroic. I have mentioned in other threads that in the previous edition someone skilled can advance to a degree that the impossible is doable and with the right choices reliably.(its supported both by skill powers and by core numbers)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:37 AM
    Classic heroes in fiction/legend and myth are often broadly competent I wonder if there is a trope for it. I think getting virtually no advancement in things obviously central to adventuring makes no sense and further doesnt support the heroes of fiction well. Oh and remember wizards can change their specialization over night martial types are comparatively on lock down.
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 01:10 AM
    saving throws have been mentioned but I am thinking even just the strong saving throws Con,Wis,Dex
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 12:46 AM
    Yeh I like the idea of people noting all the tid-bits and I will include them but honestly that is why anyone can potentially roll for most things. Also tib-bits reveal patterns from which other things can be generalized unless the skill is utterly insane ie you can generally learn from experience.
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 10:33 PM
    Thats Gilgamesh and his companion you are mixing up... they both do the long distance runner trope though so its a fair mix up.
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 10:26 PM
    LOL because that was where "RANGER" came from silly ;)
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 10:01 PM
    And one where my Aragorn isn't casting spells.
    352 replies | 12062 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 09:56 PM
    Like how you cannot use Arcana to roll for sensing magic unless you are trained in it(4e). Alternatively we get the DM having sheets of paper with all that in character offhand knowledge of many characters written down for the special exceptions. Or players doing the same.
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 09:49 PM
    For the fighter already mentioned is come and get it...
    163 replies | 5557 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 09:45 PM
    While flukes can happen the d20 variation is the cause of that to happen a lot one system I was working on used progressively smaller die sizes if you wanted to be careful. D12+4, D10+5, D8+6, D6+7, d4+8 for instance as your base roll then add your bonuses. You wont perform worse than someone who is significantly less capable than you. Sort of bunks with classic critical hits though so it...
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 09:30 PM
    I defeated him in World of Warcraft and he is now my pet.
    224 replies | 5602 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 08:45 PM
    Garthanos replied to OSR Gripes
    Yeh its a theory and practice issue I think the places are on different sides of the universe at times. I have met those who interpreted the abilities this way it wasn't my personal impression mine was that DMs used it as a reason to "just say NO" to others trying to sneak and things of that sort. 4e spell numbers were a closer match to Vances writing than any edition yet. Just saying. ...
    223 replies | 6978 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 07:44 PM
    Garthanos replied to OSR Gripes
    By 4th edition when wizards were casting invisibility and flying spells around the rogues abilities are hitting that supernatural element.
    223 replies | 6978 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 06:36 PM
    Garthanos replied to OSR Gripes
    I definitely do not think it was consistent it may have become a "fix" someone came up with later and was being "rationalized" in defense of the thief. Definitely focus on realism yup. I have seen people in plate do obstacle courses (its way better tech than the armor before it and climbing is more doable than most people think - the stories of William Le Marshal in his 50s climbing castle...
    223 replies | 6978 view(s)
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  • Garthanos's Avatar
    Thursday, 11th July, 2019, 06:27 PM
    Yeh that is a conclusion I am coming to a broader more extensive attribute enhancement with static proficiency benefits works better for portraying generalized competence AND maintains emphasis that is character appropriate.
    224 replies | 5602 view(s)
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About doctorbadwolf

Basic Information

Age
34
About doctorbadwolf
Introduction:
Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
Sex:
Rather not say
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.
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Wednesday, 17th July, 2019


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Saturday, 13th July, 2019


Friday, 12th July, 2019


Thursday, 11th July, 2019


Wednesday, 10th July, 2019

  • 10:57 PM - ParanoydStyle mentioned doctorbadwolf in post Which kind of D&D content, created and published on Patreon, are you most likely to support?
    So, discounting temporarily the various and diverse "Other" responses, "Monsters" (which to my mind includes NPCs even though I made them separate categories in the poll because I guess my mind was not my mind then? weird) seem to be the most sought after content thus far. This is good because monsters are the kind of content I've already in the groove of making. Again I want to thank everyone for your responses which have been very educational. doctorbadwolf, I'm not fortunate enough to be running as many games as you, I've just got the one and even that just started, but I think I feel exactly the same way you do about player options and homebrew content.

Thursday, 4th July, 2019


Wednesday, 3rd July, 2019

  • 08:16 PM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense − what typical people look like when they get drafted for a battle. • 2 shield • 1 light armor • 2 Medium Armor (prereq light) • 3 Heavy Armor (prereq medium) • 2 flat +1 bonus to AC (full Dexterity) • 3 Mage Armor (light +1) • 4 ability score +1
  • 05:32 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken. Warlock has always-on Mage Armor as an invocation, and no one seems overly fascinated with it. At least in the context of a Warlock, it seems balanced. I feel the Wizard can get it for free. At level 1, to anticipate Eldritch Knight, a Fighting Style should be able to swap the medium armor and heavy armor proficiency for always-on Mage Armor and a Wizard cantrip. I feel Mage Armor can be a more normal part of the D&D experience. My concern is, this mainstreaming of Mage Armor and its defacto improvement of Dexterity versus Strength, needs to come with a rethinking of the heavier armors generally and ensure Strength Fighters remain competitive. In the dynamic of 5e, attacks seem more valuable than defense. Moreso than earlier editions. Not exactly sure why. I agree with you that the armor ...

Tuesday, 2nd July, 2019

  • 04:00 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to pick up Mage Armor, that is balanced too. Regarding rituals, I prefer to keep the ritual design space separate for noncombat.
  • 01:53 AM - Yaarel mentioned doctorbadwolf in post What spells should have had the ritual tag, but don't?
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is worth two half feats, and by allowing an unlimited Dex bonus on top of it, it is equivalent to three half feats. Requiring only one half feat to gain Mage Armor seems generous.

Saturday, 20th April, 2019

  • 09:31 PM - Mercurius mentioned doctorbadwolf in post Star Wars VIII: The Last Jedi argument
    doctorbadwolf, I watch absolutely zero anime or cartoons, so can't comment on that. And yeah, it would be nice to see a male hero that doesn't solve everything through brute force. I don't disagree with what you said re: Carol Danvers and WW, but also think there's room for exploring gender-flavored themes and ideas (e.g. "How might a woman use the Force differently than a man?").

Thursday, 18th April, 2019


Friday, 12th April, 2019

  • 07:57 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    ...suffer in distance, that does not mean that inventive individuals could not develop new throwing techniques that better balance accuracy with distance. 2) These competitions use ideal throwing implements. But the implements do not have any input into the execution of the throw. If we are talking about launching a person, and that person is as practiced at being launched as the thrower is at launching a person, then there may be opportunities and techniques made by both the thrower and throwee that improve distance and accuracy. So long as the throwee is not just being passive, dead weight then there is opportunity for the throwing implement to aid in the execution of the throw. Something a caber or weight cannot do. For example, check out the heights and distances achieved by this taekwondo team: https://youtu.be/eSnEaoQeAqc They are working together to achieve more height and distance than they could alone, and demonstrating ability to accurately strike targets as well. doctorbadwolf - The above video may provide additional inspiration for team maneuvers.

Wednesday, 10th April, 2019

  • 06:16 PM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Elfcrusher - That was my main point though. If a player is not just wanting to try something, but is using resources and class/racial abilities to attempt these feats, then why not allow them to try and do so with some reward for creative use of their resources. In a world full of magic and elements that break traditional concepts of "normal" and "physics," I just have difficulty understanding the line people use to determine that one element is completely fine (magic users bending the laws of reality to their whim), but fantasy warriors of fictional strength couldn't achieve feats outside what one might expect in the real world. And yes, I'm aware of the meter long chain. I was a thrower in college. If you haven't tried it, there is NOTHING more therapeutic than spinning to whip a metal ball hurtling through the air fast enough to destroy anything in it's path. ^_^ Elfcrusher and doctorbadwolf - Let's try and cool off a bit. We are all talking about a dice game that we imagine in our heads. We all have different concepts about what D&D is or isn't. While I disagree where some people place the line for what does or doesn't break immersion, genre, or levels of gonzo, I fully respect people's ability to place the line where they are most comfortable. I think its interesting to discuss with people the reasons for their considerations, both as a means to challenge and expand my own stances, as well as to reinforce them through my arguments. Let's not let differences of opinion or hostility break down a really interesting conversation about how something like this could be incorporated into D&D, how it might be executed, under what circumstances, and how people might rule on it in the moment. Players are always testing us as DMs with creative ideas or solutions that we could never have expected, forcing us to make off-the-cuff rulings based on gut instinct. So let's use this as an...

Tuesday, 9th April, 2019

  • 02:23 AM - Hawk Diesel mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    Immortal Sun - My issue with your way of ruling it is not necessarily in the difficulty. As you mentioned, the DCs you set are reasonable. But you don't really go into the throw distance. Additionally, you don't really make mention if the thrower needs to use their action too. So there's some ambiguity regarding some aspects that would help determine if it's even worth trying the maneuver. And you indicate yourself that success is pretty much the same as running up and attempting an attack. If this would require action economy investment on the part of both the thrower and throwee, then all that for something the throwee could do themselves is not really worth it. So outside of some ambiguity with your propsed solution, my main issue is that you yourself talk about a "punishing" side of a check and that you don't even want it to happen. Now, sure, as a DM there are plenty of things I don't want in my games or don't want my players to do. But in the words of doctorbadwolf, I still try to allow these instances in good faith if it makes sense. I try to reward creativity and provide rewards commensurate to the difficulty of the attempt. Additionally, I try to allow my players to try new things that might not be allowed by the rules if ot makes sense and seems fun. Yes, people are heavy and throwing them might be hard. But what if the thrower is Enlarged or under the effect of Bear's Strength or using a potion of Giant Strength? And maybe the throwee is reduced, wildshaped, or a monk. There are instances where these attempts might make more sense than just normal, everyday fights where the players haven't used relevant resources. But if these things become a problem, session 0 has already established that I may discuss with my players using the Wand of Retcon and change or disallow previous rulings for future sessions if my initial ruling becomes problemstic or the players attempt to abuse my leniency.

Monday, 8th April, 2019

  • 12:50 PM - Oofta mentioned doctorbadwolf in post How do YOU handle a Fastball Special, and other team manuevers?
    doctorbadwolf, when I referenced jump distance base being limited to the jump distance of the thrower, I meant that if the thrower had a supernaturally long jump speed it would not be counted in. So if the thrower has boots of striding and springing, it doesn't get added in for example. There are class features as well that can increase jump distance. As far as the skill check, I sometimes call for it if you need extreme accuracy on where you're targeting, if you want to pull off a stunt or if you want to make a slightly longer leap.

Friday, 29th March, 2019

  • 01:57 AM - Hussar mentioned doctorbadwolf in post How Should Taunting Work?
    doctorbadwolf - I think the point he was trying to make is that you shouldn't get too hung up on the specifics of the example. Iron Golem may have been a bad choice, but the point still remains, is allowing this sort of things to be put in the hands of the player good for the table? At my table? Yup, no worries. Other DM's are far more controlling than I am though, so, they wouldn't like the idea that you could "force" them to do anything. The inconsistency here is, as you point out, we can already do most of a "taunt" with something a heck of a lot smaller than a wolf. Granting advantage every round with a tiny familiar is perfectly fine. Because, apparently, if it's in the rules, then it makes it ok. However, a 150 pound angry wolf drawing aggro is apparently totally unbelievable. :uhoh: Some folks are really, REALLY against anything like a house rule, particularly anything like a house rule proposed by a player. And you will never convince these folks otherwise.

Thursday, 28th February, 2019

  • 05:08 AM - FrogReaver mentioned doctorbadwolf in post Variants/Subclass for a DPR Rogue
    doctorbadwolf A rogue that can self cast haste is a very scary character. It's a good thing that only comes up at level 13+. If I were to do a combat focused rogue I would find a way to add in some NOVA damage capabilities. I think rogue at will damage is about right. It's just paladin's divine smite and fighter's action surge really tend to overshadow them. I feel like a combat focused rogue needs an X times per rest ability that allows him to deal damage as if he had crit on his next hit or something similar.

Sunday, 3rd February, 2019

  • 08:39 AM - pukunui mentioned doctorbadwolf in post A 5e Swordmage?
    doctorbadwolf: Have you looked at the stone sorcerer from Unearthed Arcana? I seem to recall that it was something of a swordmage in disguise. It had the swordmage's aegis class feature, and it also enabled you to take the paladin's weapon-based smite spells, among other things.

Friday, 11th January, 2019

  • 09:26 PM - Blue mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it with my 1st ASI), and of the ones that have many have gone for a second ASI. But that doesn't mean I'm playing in a featless game - feats are allo...
  • 09:19 PM - Quickleaf mentioned doctorbadwolf in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.


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Wednesday, 17th July, 2019


Monday, 15th July, 2019

  • 09:01 PM - CleverNickName quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race?Back in the red-box days of BECM, gnomes were just pointy-nosed dwarves that love gold. And that's how I treated them in the game, and I never really paid much attention to them otherwise. There was the odd adventure where the party would have to go retrieve something that was stolen by gnomes, but that was about it. Fast forward a few dozen years (ugh, am I really that old?) and I realize that how I see gnomes hasn't really changed. To me they are, and probably always will be, pointy-nosed dwarves that love gold. So if I were ever inclined to include gnomes in my game, I would just shrug and make them a subrace of dwarf. Something like: GNOME Gnomes have the dwarf traits in the Player's Handbook, plus the traits below. Ability Score Increase. Your Intelligence score increases by 1. Artificer's Lore: Whenever you make an Inte...
  • 05:19 PM - Blue quoted doctorbadwolf in post Finesse rebalance
    In another thread there was an aside about rapiers, with part of it being: Does it bother you how perfect they are? So I started to write up a serious reply about how it's not that they were perfect, but that others were not: if any of it bothered me, it would be how imperfect a bunch of non-finesse weapons are. Dagger as a simple, light, finesse weapon is d4. We're not going down from there, d4 is our base. A martial light finesse weapon is the Short Sword, which averages 1 point more on a hit. Fine. A rapier is a martial finesse - no longer light - and it does 1 point more than the short sword. All good. These are properly balanced against each other, and using the d4 as a minimum point they are anchored against the minimum so they can't drop down lower. Therefore the issue isn't with the rapier, it's that the longswords and other martial 1H weapons aren't d10. It seemed like they tried to balance finesse d8 and versatile d8, but versatile is so situational while fines...
  • 12:45 PM - MGibster quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. In my particular case it was gnomes this time. It could have just as easily been dwarf, elf, or tiefling. A tiefling assumes certain metaphysical truths that may not apply to every fantasy campaign. I’m curious. What is your general conception of the identity of the Gnome race? If I'm kicking it old school they were thief/illusionist. But thanks mostly to World of Warcraft I see them as tinkerers who engineer mechanical wonders. im also curious about your conception of the races in general. Do you simply view halflings as “the game’s main short race?” And half-orcs as “the big tough/‘savage’ race”? Ie, do you view them primarily as a what niche they fill narratively? Dwarfs are the main short race. But I pretty much view everything in the game as having the purpose to fill some narrative importance otherwise it doesn't matter if it's in the game or not.
  • 08:07 AM - Charlaquin quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. I’m sure that’s the case for some people, but I don’t think it’s the only reason people struggle to fit them into their worlds. It’s certainly not for me. Ie “small humans”, and thus “why should there be another small humans race” and “are they zany dwarves or small elves?” None of this actually helps understand the races” When I, and I’m sure a lot of others, describe gnomes in those ways, the goal is not to help understand the races. It is to illustrate my (our) dissatisfaction with gnomes’ distinguishing characteristics, or lack thereof. Gnomes aren’t any of those things. They’re hyper intelligent/creative small folk who like to live in burrow-houses with towns that are easy to not even notice if you don’t know what to loo...
  • 06:18 AM - Imaro quoted doctorbadwolf in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    You've invented that insinuation. Yep just like 4e didn't change the cosmology of other D&D settings when it introduced the World Axis... Sure, but it hardly erases how it seems that players in 5e mostly enjoy the version that essentially carried over from 4e. Did they offer variants later? Sure. But the fanart and current version seems strongly influenced and increasingly locked into the 4e-brand tiefling, much in the same manner that kobolds began moving towards being mini-dragons with 3e. These things happen as the game evolves. Is this a statement about what players of 5e prefer... is fan art being used as support for said statement??
  • 06:15 AM - Charlaquin quoted doctorbadwolf in post Does Your Fantasy Race Really Matter In Game? (The Gnome Problem)
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race? Which Gnome race? I have my own version of Gnomes that has a clear, consistent identity, which I’m quite fond of. But until I basically rewrote them myself, I was on the gnome hate train because I couldn’t tell what the heck they were supposed to be. Are they shorter dwarves that specialize in engineering? Halflings who live in the woods and do illusion magic? Both? Neither? D&D couldn’t seem to make up its mind about what the heck Gnomes were supposed to be, so I did it myself. Now I like them, but they’re not really any of the many disparate things D&D calls “gnomes.”
  • 04:24 AM - dnd4vr quoted doctorbadwolf in post What are your Pedantic Complaints about D&D?
    IME, in a fight, 6 seconds is an eternity. And what is your experience out of curiosity? 6 seconds in the wrong situation can certainly seem like it will never end. However... D&D isn't literally meant to be (or at least never was in prior editions) a "blow-by-blow" simulation of combat. Enemies attack and parry, dodge and move for position, etc. It was assumed many exchanges were made and the attack roll came when an opportunity presented itself to really hurt your foe. Oftentimes, attacks "hit" but are ineffective or glancing. If it were meant to be more of a simulation of combat, when targets are hit they might double-over, grab at a stab to stop the blood, etc. and getting in the first "real blow" can mean your foe is stunned for the beat down. D&D doesn't model any of these things with each successful hit. Few people can take a real hit in a real fight and not react to the pain or injury in a fashion that makes them less effective afterwards. As I wrote before, I don't think rounds should be...
  • 04:13 AM - Fenris-77 quoted doctorbadwolf in post What are your Pedantic Complaints about D&D?
    Does it bother you how perfect they are? What actually bothers me about them is how they all have the phrase of course you can use acrobatics to climb stuff engraved up the side.
  • 01:17 AM - Tony Vargas quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Archery gets +2 to atk, which is apperently equal to +1 AC? How? Anyway... possibly on the theory that defense style stacks with all the others?

Sunday, 14th July, 2019

  • 11:55 PM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    What about, for a defensive gish style: Aegis. While wielding a melee weapon in one hand, and a component, arcane focus, or free hand, you gain a +3 bonus to AC. When an ally is the target of an attack while within 5ft of you, you can transfer this benefit to them as a Reaction. You lose the benefit while it affects them, and this effect lasts until the start of your next turn. Yay give me some swordmage please
  • 10:35 PM - Umbran quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    You’re either completely failing to read my post, or being dishonest. The moment when you have to say, "To not understand and agree with me, you are either doing bad thing A, or bad thing B," is the moment you should step back, and consider that this means you must be flawless. Are you flawless? No? Then bad things on the other guy's part are *not* the only option. Maybe, just maybe, there's another basis for the misunderstanding. Until you are more interested in finding that basis, than accusing the other guy of badness, please don't re-engage.
  • 08:04 PM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    You’re either completely failing to read my post, or being dishonest. I literally never said anything about you agreeing with my premise. What the hell are you even talking about? what even is this? Reread what you’re replying to, because you don’t seem to have any idea. You are genuinely talking nonsense here. There is no connection at all between what I said and your reply. It genuinely comes across like you’re trolling me, at this point. Please stop, or I’ll have to block you. Accusing each other of misreading each other posts is goina go no where. That said, I think that even Mistwell can agree that "pick any cantrip" doesn't really fit well as a fighting style. So why don't ya both forget the whole thing and start over from that point?
  • 07:00 PM - Xeviat quoted doctorbadwolf in post Required Class Skills
    Advantage in a check is still a benefit if you aren’t trained in the skill. That's why I'm more focused on Stealth than Survival in this instance. But a Ranger without Survival feels weirder than a Ranger without Stealth, but I suppose a survivalless ranger could use some spells to fake it.
  • 06:05 PM - Mistwell quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    You seem to have missed the part where you didn’t say that, and instead argued with me about what it was that I was proposing, and implied some level of dishonesty in the process, and the part where I repeated said that adding cantrips wasn’t a great option before responding to you on the subject. Wow. You have misread what happened. Here was my initial response: Not a fan of your Eldritch Knight option. I agree they could use something though. Maybe choose one wizard cantrip, and you're able to cast it a number of times a day equal to your Intelligence modifier (minimum one)? I never implied any level of dishonesty nor did I disagree with the premise. I have no idea where you got the impression I agreed with you on the premise that there should be something there. Maybe you have me confused with some other poster, or maybe you made assumptions based on opinions from the past, but that is not what happened. In fact, I was criticizing the idea of adding a cantrip when you called me “c...
  • 12:53 PM - Garthanos quoted doctorbadwolf in post What is the Ranger to you?
    Park ranger is more likely. Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
  • 07:13 AM - Garthanos quoted doctorbadwolf in post What is the Ranger to you?
    The Ranger is an outdoors person, sure, but is much more than that. A rogue with the right expertise and background is a bushman. The Ranger is someone who guards the land, protecting nature from man and man from nature. If they weren’t that, they’d be called the Hunter or The Scout or something. In dnd, they are connected to nature in a way that is generally denoted with magical abilities. Classically, they train with Druids and are often part of their groves, and should be able to easily befriend animals and calm angry nature spirits, but not as simply as a Druid does (Druid casts a spell and it happens, Ranger makes checks and it happens if they succeed). The animal companion should be a boost to the base class ability to befriend beasts, forming a mystical bond with a beast that allows that beast to exceed their normal limitations and the two to work together in ways that are decidedly supernatural. The Ranger’s abilities should combine with the beast. If the ranger has spells, they should...
  • 05:13 AM - Mistwell quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Nah. I’m done with this. The premise is what it is. Either engage with it, leave me alone, or get blocked. How is my saying, "I agree you need something there, I just think it should be this other broader thing" not engaging with the premise? In fact earlier in this very thread you were more sympathetic to the concept of a cantrip until I said I'd choose one that isn't an attack cantrip and then all of a sudden you were saying how that can't possibly fit your concept.
  • 01:46 AM - Xeviat quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Now, a bonus action is a noticeable cost. Perhaps the AC bonus is always on, and you can use a bonus action to also gain +X elemental damage on each attack before the start of your next turn. I’d prefer a trade off. I’m not sure it’s valid to ignore the utility of not needing a shield, and being able to choose an elemental damage type. So, while wielding a weapon in one hand, and either an arcane focus, material spell component, or nothing in the other hand, you have a +2 bonus to AC, and you can use a bonus action to add your Intelligence mod to damage, and make your attacks deal one of Acid, Fire, Cold, Lightning, or Thunder, damage, until the start of your next turn. That more damage per round than dueling, but requires a bonus action to do it. I’d also be fine with keeping the damage the same as dueling, because not needing a shield for the AC and choosing damage type are both decent benefits. I like the trade off idea. But even with the bonus action, I wouldn't want it to end...
  • 12:53 AM - Mistwell quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    No. It’s still a Fighting Style. I’m not changing what Fighting Styles are You absolutely are. There is no "style" to adding energy damage to attacks. That's not a type of fighting like dual wielding or being more effective with a one handed weapon or being better at dodging attacks. All the others are mundane skills people learn as actual melee fighting tactics. You've completely altered the purpose with your suggestion. Why are you not owning it?


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