View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    53 replies | 1033 view(s)
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  • doctorbadwolf's Avatar
    Today, 06:48 AM
    My favorite VM use wasnít even an insult. My wife has a Star Pact (variant homebrew based on 4e Star Pact) Hexblade, who once whispered to an enemy, ďhey, let me tell you a secret...Ē and proceeded to communicate some small portion of the dark mysteries which Caiphon had revealed to her. RPing the enemy reaction to blowing his save and taking almost max damage was fun.
    13 replies | 479 view(s)
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  • doctorbadwolf's Avatar
    Today, 06:36 AM
    I think a few simple weapons should be finesse, like staff, spear, and handaxe. For one thing, those are never the best options, so itís not gonna break anything. For another, they arenít heavy slow weapons, so why not? Or, all weapons are finesse, damage is strength except for monks, rangers, and rogues, who each have a feature that changes things.
    82 replies | 2296 view(s)
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  • doctorbadwolf's Avatar
    Today, 06:28 AM
    Bards, too!? Why do you hate so much that is good!? but seriously, anyone mocking bards for being bards played too much 3/.5 or something, bc they are a very strong and fun class in this edition and the last. 5e bards need more Bardic spells tho
    13 replies | 479 view(s)
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  • doctorbadwolf's Avatar
    Today, 06:20 AM
    I think if we look at other rogue abilities, they leverage opposed checks, which still eventually means that only BBEGs are ever going to win the contest. If we donít want that level of reliability, Iíd rather not require expertise in performance to even have a real chance of success. I think the simpler thing may be to make an attack roll to accomplish the task? or impose a save?
    34 replies | 800 view(s)
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  • doctorbadwolf's Avatar
    Today, 05:01 AM
    There is a step in there that I donít understand. edit: low blood sugar sometimes makes me suck at extrapolation. I get it now. I think Iíd go some other way to balance it, or, make full run a general rule without those restrictions and an athletics check to increase speed, but give a character who can dash twice advantage on athletics checks to determine extra speed. The monk and...
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Today, 04:56 AM
    Have you considered allowing Athletics checks to go faster as part of taking the Dash action, once per turn? Doing so as an action is implied in the description of Strength ability checks, IIRC, but codifying it a bit might help in this case. Much like jump distance, the hard numbers represent what is possible without a roll. But also Expertise needs to be less exclusive. Rogues and Bards...
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Today, 04:26 AM
    Fr anyone wondering, that rogue (assuming 30ft movement) is running at about 10 miles per hour with a triple movement. The American collegiate womenís record for a 100m sprint calculates to about 20.5 miles per hour. So, still plenty of room for using ability checks to run faster. In case my math is wrong: triple movement is ((30x3)x10)x60=54,000 feet per hour. 1 mile is 5280 feet....
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Today, 04:16 AM
    Ah, see, because I know those things but tone is hard in text, I figured you were referencing a videogame to indicate that something about dashing multiple times was ďvideogameyĒ (unreal and/or abstract to the point of silliness, usually).
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 11:57 PM
    Why the straight line and non-difficult terrain? Hurdling and normal race race tracks donít exist in your world, or ya got people running 2-3 times faster on the straight-away?
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 11:21 PM
    What is video gamey about all our sprinting, and some people being able to completely run circles around others?
    70 replies | 1588 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 03:16 AM
    I tend to only give Common to characters from the region where the adventure starts. The ďcommonĒ of another continent will be quite different, and some areas wonít have a lingua Franca or ďtrade tongueĒ at all. A PC will generally have the right common even if they come from a distant land, unless everyone at the table is on board with the stranger from a strange land having a language...
    31 replies | 776 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    24 replies | 929 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 257 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 303 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 257 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 257 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 929 view(s)
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  • doctorbadwolf's Avatar
    Tuesday, 16th July, 2019, 01:03 AM
    IME gnomes are played more than dwarves or halflings, less often than elves or Tieflings or Dragonborn.
    100 replies | 3225 view(s)
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1819 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    146 replies | 5092 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 3994 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 737 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4880 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 07:43 AM
    So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. Ie ďsmall humansĒ, and thus ďwhy should there be another small humans raceĒ and ďare they zany dwarves or small...
    100 replies | 3225 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 06:19 AM
    T answer your questions more directly, yes. The race of my characters is generally pretty impactful on the experience. My Gnomish Swashbuckler/Bladesinger alchemist cannot be the same person as a human. Full stop. As for world building, I find that having all the races, and figuring out where they fit not only creates a more interesting game, but a more interesting world because I have had a...
    100 replies | 3225 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:46 AM
    Iím always flummoxed by folks having a hard time seeing a place for Gnomes. Iím curious. What is your general conception of the identity of the Gnome race? im also curious about your conception of the races in general. Do you simply view halflings as ďthe gameís main short race?Ē And half-orcs as ďthe big tough/Ďsavageí raceĒ? Ie, do you view them primarily as a what niche they fill...
    100 replies | 3225 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:40 AM
    My experience is fighting with melee weapons. Many attacks are attempted in 6 seconds. Iíd guess...as many as 4 per second, but more usually 5-7 per 6 seconds. Swords move quite quickly. There are certainly times where all the actions of a turn, or the call and response of a full round, strain credulity. Iím just saying movement and attacks shouldnít create that strain.
    146 replies | 5092 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 04:05 AM
    Does it bother you how perfect they are?
    146 replies | 5092 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 03:51 AM
    IME, in a fight, 6 seconds is an eternity. All kinds of stuff weighs way too much. No sword should ever weigh 8-10 lbs unless it was made for a race with a strength bonus, and has a minimum Str to avoid disadvantage.
    146 replies | 5092 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 01:19 AM
    Probably fire, cold, Lightning, Thunder, and Acid. The +1 AC is meant to require either a free hand, arcane focus, or material component.
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 12:44 AM
    The simplest idea here is a static boost to AC and offense, with elemental damage. Archery gets +2 to atk, which is apperently equal to +1 AC? How? Anyway... restricted to weapon and free hand/focus +1 AC and attack, choose an element at the end of a short or long rest. You weapon attacks deal that until you change it. Thoughts?
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:56 PM
    Since it costs more, it has to do more. A shield is +2, but costs a fighter essentially nothing. Shield + defensive style is also +3, while Protection and shield is +2 and a stronger protection Reaction. I may need to reword it, but the intent is also that you lose that +3 to AC when you are protecting someone else. Still, perhaps a smaller AC bonus, and an ability to attack enemies that...
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:24 PM
    What about, for a defensive gish style: Aegis. While wielding a melee weapon in one hand, and a component, arcane focus, or free hand, you gain a +3 bonus to AC. When an ally is the target of an attack while within 5ft of you, you can transfer this benefit to them as a Reaction. You lose the benefit while it affects them, and this effect lasts until the start of your next turn.
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2157 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 10:29 PM
    Okay, so the main elements people have proposed that I really like are: AC/damage boost while wielding a weapon and a focus/material component. Elemental damage Bonus Action boost to the above Bonus Action elemental damage spell attack within 10/15ft when you take attack action Weapon gains thrown (20/60?) and returns to your hand, BA to boost damage or perform a special attack with...
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:59 PM
    That feels swordmagey as hell! I like that a lot. Then, even when you get war magic, you get to do a weapon attack and a magic thing every round regardless of which one is your Action.
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:55 PM
    Advantage in a check is still a benefit if you arenít trained in the skill.
    65 replies | 1819 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:51 PM
    Youíre either completely failing to read my post, or being dishonest. I literally never said anything about you agreeing with my premise. What the hell are you even talking about? what even is this? Reread what youíre replying to, because you donít seem to have any idea. You are genuinely talking nonsense here. There is no connection at all between what I said and your reply. It...
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:44 PM
    If we want the deflect melee Attack ability, is model after the Drunken Master monkís Level 6 Tipsy Sway ability. Instead of costing ki, ours would require a performance check against the attackerís Insight? Or perhaps thatís too open to becoming automatic success via expertise and reliable talent, so it could be an attack roll the rogue makes as a reaction?
    34 replies | 800 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:38 PM
    For the Dance Sneak Attack ability, I think simplicity is key. If we boost stealth, we get there anyway. no opportunity attacks is really strong by itself, and Iíd say that stealth benefits and cunning action cover enough that we donít need it. So so what about hiding while in dim light or darkness, and the ability to dim light sources within 30ft as a bonus action? For 9: I would...
    34 replies | 800 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    163 replies | 5565 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    74 replies | 2687 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    163 replies | 5565 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12270 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:31 AM
    Park ranger is more likely.
    352 replies | 12270 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:25 AM
    If it costs a Bonus Action, it should do more than duelist. i assume you mean use a bonus action for the melee spell attack? That could work. This is also fun. I think the glowing sword that can be any of several damage types with a +1 damage is the simplest option that works. Iím not 100% on it, but itís a strong contender.
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12270 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    163 replies | 5565 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12270 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12270 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12270 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:37 AM
    Now, a bonus action is a noticeable cost. Perhaps the AC bonus is always on, and you can use a bonus action to also gain +X elemental damage on each attack before the start of your next turn. Iíd prefer a trade off. Iím not sure itís valid to ignore the utility of not needing a shield, and being able to choose an elemental damage type. So, while wielding a weapon in one hand, and...
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:06 AM
    Then youíre making your EKs unnecessarily MAD, while gimping their spellcasting. Why even play an EK rather than a Battle Master, at that point? Regardless, choosing damage bonus type is significant, and again, balance isnít just numbers.
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 12:59 AM
    Nah. Iím done with this. The premise is what it is. Either engage with it, leave me alone, or get blocked.
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:37 PM
    Few EKs or MC builds dipping for it are gonna be below 16 Int after level 4, 8 at the latest. As as long as the +AC lasts until start of your next turn, it could be a +3 and be fine, OR it could stay +2 and be constant, unless you take a bonus action to add transfer the bonus to +Int damage. Either way, it doesnít have to do the same numbers as other FSs when it adds versatility.
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:21 PM
    There it is! Thatís (to quote Jerry Holkins) balliní outta control! And if it requires a bonus action and the bonus is based on a secondary stat, it can be roughly equivalent to an off hand attack getting +stat damage. (Doesnít have to be perfect, just within normal power levels) So, ď while wielding a weapon in one hand and an arcane focus in the other, you can spend a Bonus Action to...
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    48 replies | 1673 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12270 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 08:47 PM
    No. Itís still a Fighting Style. Iím not changing what Fighting Styles are, Iím adding one or more to the list that will allow any fighter to play like their planned archetype from level 1. Thatís it. I havenít ditched any restriction, nor have I actually made it a subclass choice. No one is locked in to any Fighting Style. An Eldritch Knight who would rather have +1 AC can choose that just as...
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 7836 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3402 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3402 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 7836 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 03:49 PM
    Eh, no. Itís a Fighting Style. Viewing it through the lense or combat isnít ďcombat obsessedĒ, itís just the rational way to view it. Itís a combat feature.
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    74 replies | 2687 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    74 replies | 2687 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3402 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    74 replies | 2687 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    74 replies | 2687 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    88 replies | 3402 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 07:31 AM
    My wife has a Gnomish Hexblade who was a Star Pact Warlock with the short lived feat that granted a Warlock the Hexblade weapon, so she is still defined by the Star Pact lore. So, when she cas ts vicious mockery, or dissonant whispers, or similar, she is whispering to them the secrets she has learned from the dark patron. ďWanna hear a secret?Ē
    30 replies | 1434 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 07:16 AM
    I donít think that getting a theoretically equal option to use in place of using your weapon is a good way to go for a Fighting Style. Adding elemental damage, or simply making your attack deal elemental damage and provide a bonus to the next attack that deals that damage, or something vaguely in that wheelhouse, is both more fitting thematically, and mechanically distinct from existing options. ...
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1434 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5802 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 02:12 AM
    Yeah that middle slog isnít called ďthe slogĒ by fans for nothing. I usually skim it on a reread. Itís probably only Eye Of The World Iíve actually read 7 times. But hey, Iíve also read The Silmarillion a few times, and Iíve read every word of Tolkienís appendixes, so...I may be an outlier.
    106 replies | 2308 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 2027 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 01:18 AM
    If foruming can teach us anything about balance and optimization, itís that few people agree on it. :D also thatís a great and succinct description of the ranger concept.
    352 replies | 12270 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 2027 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
    106 replies | 2308 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 2027 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 12:24 AM
    So youíre saying you were tempted to...rage quit? :cool:
    106 replies | 2308 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 11:40 PM
    I doubt that the numbers actually keep up relative to Extra Attack. Thus, ďless impactful as you levelĒ rather than ďdonít scaleĒ.
    106 replies | 2308 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 10:48 PM
    Great points. Iíd say that +5 speed in shadow and training performance give good out of combat always on utility at level 3, and wonít overpower the subclass compared to Swashbuckler or Arcane trickster.
    34 replies | 800 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 10:44 PM
    yeah I canít imagine a more painfully boring and pointless outcome for a thread than pages on end of mechanical analysis in a thread about concepts and identity. That would work too. If you can find an appropriate beast, and even then the animal will likely be a pretty garbage combatant because most beasts have crap for defenses. It also completely fails to do the conceptual job,...
    352 replies | 12270 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4880 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    163 replies | 5565 view(s)
    0 XP
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About doctorbadwolf

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About doctorbadwolf
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Cooperative storytelling, solid mechanics, fun. Everything else is just details.
About Me:
Gamer, designer, author, musician. All the things. Polinerd.
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31-40
My Game Details

Details of games currently playing and games being sought.

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Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

Saturday, 13th July, 2019


Friday, 12th July, 2019



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Sunday, 19th March, 2017

  • 03:19 PM - Rolenet mentioned doctorbadwolf in post Trash mob fights
    I actually cannot fathom how one could play that way, especially what @doctorbadwolf describes. It sounds ten shades of cool, exciting, and engaging at first blush. But when I compare it to the actual unfolding of a game session for the life of me I cannot see how I could make that work. So let's start with one simple question, and I'll follow up. The rogue uses a mirror to see around the door without exposing herself, and there are 3 archers approaching the door, still a good 40 feet or so away, so the ranged weapons come out, and the Archer get taken down in another round Q1) How come the party take out the three archers so swiftly? Were they all minions?

Saturday, 18th March, 2017

  • 03:19 PM - Rolenet mentioned doctorbadwolf in post Trash mob fights
    In this thread, doctorbadwolf said: Also, I'll have very short, 1-2 round max, "trash mob" fights that string together with exploration skill challenge parts into an encounter. Can you expand? Do you use some kind of minion? Does the fight integrate with SC results?

Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned doctorbadwolf in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Monday, 27th February, 2017

  • 01:14 AM - Igwilly mentioned doctorbadwolf in post Retrofuturism: Sandalpunk and Candlepunk
    doctorbadwolf that was insightful. I perhaps will look further with this information. Thanks! Celebrim here we go… First, remember that genre definitions aren’t as clear as someone (like me) may want. Especially in speculative fiction. Science fiction itself is vague. So is fantasy. And don’t make me start about science fantasy (one of my preferred genres). We just live with it. Second: Retrofuturism itself is punk. A retrofuturistic work doesn’t need to be a dystopia or be about class struggle or anything like that. It can actually be a perfect utopia in which people shoot rainbows out of their bows. It still is punk, because of the very meaning of this movement. Third: you are right about historical fiction not being retrofuturism. Actually, the first thing I did before posting the initial post here was to make sure that “sandalpunk” and “candlepunk/castlepunk” weren’t just another name for “Antiquity and Middle Ages”. Apparently,...

Friday, 24th February, 2017

  • 02:35 AM - Manbearcat mentioned doctorbadwolf in post Speculation about "the feelz" of D&D 4th Edition
    Originally Posted by Parmandur View Post Well, you listed elements that sounded like they were grounded in tactical situations, like "reliable abilities"? That literally doesn't have anything to do with tactics. At all. @Parmandur , after witnessing your continued exchange with doctorbadwolf (and some of your other posts that are a bit confused on how 4e comes together), I figured I'd analyze a power so you understand precisely what it makes manifest in play. @Ilbranteloth , you may find this illuminating as well (given your most recent posts). Take the level 6 Fighter Utility below: Strong Focus Encounter Martial Minor Action Personal Effect: Until the end of your next turn, you gain a power bonus to Athletics checks and Strength ability checks equal to your Wisdom modifier. 1) 4e is a scene-based game. The (pretty much) exclusive locus of action is the encounter (combat or non-combat). The above is an Encounter power. That means it is available every scene for the Fighter who has it. 2) Its only keyword is Martial. That means this ability is born out by the Fighter's willpower, training, and dedication to honing physical prowess. That keyword says something about the character whose acumen/career is governed by it. 3) In the fiction, the effec...

Wednesday, 22nd February, 2017

  • 01:49 AM - Lanliss mentioned doctorbadwolf in post Races in my world
    psst, @doctorbadwolf Drakar Draft Dragonborn of Koledarion take the Clan ideal to an extreme. Extremely spread out and territorial, it is unlikely to see more than one type of Drakar in a given area. They are also notable for their staunch belief that Dragons were created by stealing souls of Drakar, and so hold a terrible animosity towards the great beasts. While the actual behavior of a Clan is dependent on their surroundings, most Drakar are considered less intelligent than their neighbor races, and mostly beings of raw power over thought. Note: I will be filling out each Clan's place in the world, starting with the Black Drakar that live in the Forest, where my players started. Also, Drakar is pronounced Drake-Are. Black Drakar These Drakar are notable among the rest for their acceptance of a Green Dragon. They found her as a wyrmling, pitiful and broken, and none of the hunting party had the heart to strike her down. After healing her, she promised to defend them and their people for the time they...

Thursday, 16th February, 2017

  • 03:40 PM - Aldarc mentioned doctorbadwolf in post Whatever "lore" is, it isn't "rules."
    ...awk + Dragonlance" campaign, there is no sense for degree or scale. Is this a 50/50 split? 60/40? 75/25? 90/10? 99/1? Or vice versa? All of these are mixes. Each gradient would come with its own unique taste in regards to what sort of setting it is. In terms of aesthetic and taste, 10000000 Greyhawk + 1 Dragonlance would still taste overwhelmingly like Greyhawk and would likely be identified as such, perhaps as if one were attempting to identify a wine by taste. And that 10000000 Greyhawk + 1 Dragonlance will taste strongly different than say 10000000 Dragonlance + 1 Greyhawk. Sure, a palate as discerning as yours could catch the hints of Dragonlance flavor, but there is no deceit that you are tasting a finely made Greyhawk setting because the quality comes through in the experience. But declaring it a mix with a carte blanche value judgment - particularly one that comes with an added judgment of deceit! - serves no real practical purpose. We could take pemerton's Greyhawk campaign or doctorbadwolf's Forgotten Realms campaign. When looking at it, they have each remixed the setting to their own purposes to varying degrees. If it looks like a duck, walks like a duck, and quacks like a duck, then it's probably a duck. And when I look at their campaigns, from what I have heard thus far, then I suspect that most people would know which setting they were playing in. Be more specific. Are we discussing pemerton's stated campaign, or something different?Presumably pemerton's stated campaign.

Sunday, 1st January, 2017

  • 12:43 AM - C4 mentioned doctorbadwolf in post Three Years in the Making...
    After three years of work, my Points of Light game is...still not done. But! There's enough to start playtesting and to finally start experiencing this thing I've been creating. PoL is my love letter to 4e D&D -- a sort of "What might 4e look like, if taken to its ultimate conclusion?" I think it's closer to 4e than other games commonly cited as 4e-successors -- notably 13th Age and Strike! -- but it's still very much its own game. Link to the PoL foreword. (google docs) Those interested are invited to PM or email me (Complete4th@gmail.com) for links to the PDFs! I call upon those who may be interested in taking a peek... @AbdulAlhazred, @Manbearcat, @Cyvris, @Igwilly, @Tony Vargas, @doctorbadwolf, @Tequila Sunrise, @Kelvor Ravenstar, @pemerton, @Myrhdraak, @shidaku, @tyrlaan, @MoutonRustique, @Balesir And finally, happy New Year!

Monday, 12th December, 2016

  • 07:59 AM - Hussar mentioned doctorbadwolf in post Do you care about setting "canon"?
    Oh, and doctorbadwolf - a point about kender. This is EXACTLY what I'm talking about. What's something everyone knows about Kender? They steal. That's a part of what kender are. That's how they are presented and that's been an element of kender lore all the way along. Now, is it the only part? Nope. You're right. There are lots of other things too. But, you don't get to pick and choose which lore is important. You don't get to say, "Well, it's okay to ignore this part of the lore, but not that part of the lore". Either it's all canon or none of it is. Which means, if you're trying to play an authentic kender, obeying the lore of Dragonlance, then your character should be stealing stuff. He should have pouches with random crap in them. Because that's PART of being a kender. But, when you can simply ignore canon, then canon is no longer important. It shouldn't matter that gnolls are now demonic. Just ignore that lore. After all, if you can ignore this canon, then why not that canon? ...

Thursday, 24th November, 2016

  • 10:30 PM - QuietBrowser mentioned doctorbadwolf in post QB's Monstrous Races
    Okay, before I begin, I want you all to know I do appreciate that you took the time to comment on this. I say this because, as much as it pains me to say what I'm about to say next, I can't think of a way to put it that makes me less of an :):):):):):):) for saying it. Redthistle: I appreciate the enthusiasm, but could you maybe share what you think of my actual efforts at statting the race up? As interesting as it is to see how you fluffed their presence in your last setting, my big concern is trying to balance out my take on the race's crunch. doctorbadwolf: Seeing as how my problem, as stated in the very post you quote, is that I can't choose which of those three possible racial features to give the Bouda because they're all thematically appropriate, but it'd be too overpowered to give it all three of them... I'm afraid that doesn't help very much. transcendantviewer: Thank you for the vote of confidence in my take on it. However, while I would appreciate your thoughts on precise rulings, the viability of present traits, traits that could be added or subtracted, or similar commentary, I must confess that DM's Guild is... not really an option.

Thursday, 17th November, 2016

  • 07:02 AM - UngeheuerLich mentioned doctorbadwolf in post Shadow Step in dark dungeon - general purpose teleport or abuse of feature?
    doctorbadwolf Next time if you answer ask yourself if you are just answering because you are feeling hurt by aomeone playing differently (in a reasonable way). If you don't limot mundane tasks like walking (you need rests once kn a while) then it is unreasonable to limit magic in that way. I for myself like it a bit more real. Mundane tasks exhaust your body. Magical tasks exhaust your mind if you don't rest. And to your question: you can't use mage hand much longer without rest than a clockmaker can work on a clockwork. I would say 8 hours a day, some short rests in between and a a good meal.
  • 04:03 AM - Parmandur mentioned doctorbadwolf in post Seriously, why no setting support?
    He replies on Ebereon timing: " mearls : doctorbadwolf it's been pushed back by other stuff - sorry! #wotcstaff"

Wednesday, 16th November, 2016


Wednesday, 2nd November, 2016

  • 04:46 AM - MoonSong mentioned doctorbadwolf in post Post a character, get a Pic.
    Ok, I will proceed in alphabetic order Part 1 @tglassy Aiden 78038 @shadowoflameth Azariah 78039 @Not-so-newguy Bursule 78040 @Cyber-Dave Cade 78041 @Stupid_Goat Ennio 78042 @Ganymede81 Grimstone Firebeard 78043 @Satyrn Cleric of Erythnnul 78044 @rgoodbb Hess 78045 @doctorbadwolf Ianto 78046 TheHobgoblin Kenxia 78047

Friday, 28th October, 2016

  • 07:48 PM - Parmandur mentioned doctorbadwolf in post Gnolls: Playable or Not?
    So, on Twitter in response to doctorbadwolf : mearls : Nothing is stopping you from running gnoll PCs in your game. We have to pick what we put into a book based on lore.Ö https://t.co/G7r8IjAFfX I think that the "Wandering Monsters" input is what led to this, as I stat above: people wanted super demonic, irredeemable mutants, not simple humanoid hyenas...
  • 05:49 PM - pemerton mentioned doctorbadwolf in post Do you care about setting "canon"?
    ...&D terms) who were especially prominent in relation to the Scarlet Brotherhood, whereas BW probably doesn't permit the recreation of many of these characters, and to the extent that it does they won't be any different in power source from "ordinary" wizards? Frankly, in my view, the answers to such questions - though perhaps interesting in themselves - are irrelevant to the practicalities of playing a RPG. What matters is communication of expectations among a group of players, and metaphysical identity doesn't generally matter to that. Eg discussions of the Ship of Theseus won't help persuade Hussar that your gnome fits into Dragonlance (not that he seems to actually care one way or another). Explaining to me how your FR game transmogrified completely organically and without malice or even deliberate effort into Mad Max won't make me any less irritated if you post an ad saying "FR player wanted" and I turn up and you're all playing post-Apocalyptic dirt bike riders. But, as doctorbadwolf's example shows, sticking to some notional "canon" won't solve any of these issues either. Because one person might think that the "point" or the thematic heart of Dragonlance (or Dark Sun, or . . . ) is X, and another might think that it is Y. (See also the discussion upthread about whether or not atheist PCs fit into DL.) Either this gets worked out via play (if in doubt, that's my preferred approach) or a compromise of some sort is reached (even if that compromise is to use a different setting). Sticking to an unchanging canon isn't going to help in either case. It's one of the big motives for avoiding metaplot-heavy settings in general, I think - the inability to reliably get people on the same page with the rules of the setting and its stories. And it is an issue, because another player in the game sees this character as less authentic, so I'm failing at my goal of creating a DL character that is part and parcel of the setting. That's quite deflating! "Oh, it's a fun charac...
  • 02:23 PM - Parmandur mentioned doctorbadwolf in post Player Races in Upcoming Volo's Guide to Monsters
    They are very evil and honestly I don't need all evil humanoid races to be be good. Honestly with their current lore it really does not make sense for them to be playable. Agree or not. But I am not disappointed with it. For myself I am fine with their demonic angle, but they didn't need to rain doctorbadwolf and others parades so hard; uncool.

Thursday, 27th October, 2016


Tuesday, 25th October, 2016

  • 04:40 AM - hawkeyefan mentioned doctorbadwolf in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    @doctorbadwolf and @pemerton Thanks for clarifying on 4E. I'm far from an expert on that edition, and clearly my assumptions were based on incomplete info. And probably my own bias. I didn't play 3E/PF/4E, and this is partly why. The sheer number of books and options was a huge barrier to entry. 5E's slower, saner release schedule is the only reason I'm a D&D player today. It took a lot of convincing, too, because I wasn't ready to trust Wizards at first. What finally won me over was when they explicitly said that they weren't going to flood the market this time around, because they (finally) realized it was bad for business. Good on them. I agree. Slow and steady expansion seems the best way to go.

Saturday, 22nd October, 2016

  • 08:47 PM - Gray Lensman mentioned doctorbadwolf in post Help with a homebrew pantheon
    @doctorbadwolf 1st Time I have ever taken a backstab at creating a world from scratch. things will probably change several times before I get it all in a package I am happy with. Going to the library tomorrow to grab some mythology books...oh joy, more things to read :{. And here I thought that this would be one of the easier parts...sigh. Still having fat finger problems, I guess ;{


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Friday, 12th July, 2019

  • 06:32 PM - Fenris-77 quoted doctorbadwolf in post What is the Ranger to you?
    IMO the Scout Rogue does that very well. A custom background with the ďCity SecretsĒ background feature should fill out the rest of what you need? Maybe drop nature from the level 3 feature, and replace it with City Secrets and an assumed knowledge of city factions?It's not a bad fix, but it's not quite what I was looking for. I was thinking more thief taker, which is more in line with the overall ranger ethos IMO. I'm currently using Gloomstalker with the Urban Bounty Hunter background, and it's ok, but I still have to massage the outdoorsy stuff form the core class. I was curious to see what, if anything, people had done to port the Ranger mechanics over to an urban environment. Maybe a floating preferred enemy that changes as he takes on new rid the streets efforts, IDK. It took me a while to realize that what I actually wanted was Batman, but that's about the size of it.;)
  • 04:41 PM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    So, stop quoting me. Pretty simple. Will do.
  • 04:31 PM - Gladius Legis quoted doctorbadwolf in post What is the Ranger to you?
    Iíd also accept making the Beast a spell creature like Find Steed, but a lot of people insist that it canít be a magical creature. This has been my preferred solution from the beginning. And I don't know how people can insist that it can't be a magical creature when the Beast Master's connection with their pet is explicitly described as "magically bonding," anyway ...
  • 04:29 PM - Xeviat quoted doctorbadwolf in post What is the Ranger to you?
    The Beastmaster pet in the revised ranger is most of the way there. Iíd simply give it greater resilience against actually dying, and add spells (as Iíve been suggesting for months) that buff and/or heal a summoned or controlled creature, availability to rangers, maybe warlocks, and Druids, and consider spell sharing at a lower level. The HP scaling needs to have a better floor, though, so you can have a hawk companion that isnít begging for death. Iíd also accept making the Beast a spell creature like Find Steed, but a lot of people insist that it canít be a magical creature. Does the revised beast master ranger do too much damage at lower levels? It feels like it does, but I haven't gotten to see it in action yet. Compared to, say, a Hunter with horde breaker, they're both getting two attacks bit horde breaker has limitations on when they can use it. Or does it self balance because people baby their pets?
  • 03:57 PM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    What part of ďIím disinterested in this threadĒ is complicated or confusing? The bit where you keep reading it, posting in it anyway, and replying to post quotes.
  • 03:39 PM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    LOL sure, bud. Chill man. Your argument is flawed. I know people arent pointing it out to you in the nicest way, but its flawed. The RAW clearly states that in order to attempt to Hide you must 1) Break LOS - AND - 2) DM rules circumstances are appropriate. Breaking LOS isnt (in itself) enough to attempt to Hide. Its the minimum requirement. After you've broken LOS, the DM gets to make a call if the other circumstances around your hiding attempt, allow the attempt to hide (or render you hiding attempt - behind cover - impossible). Examples include being closely watched as you crawl into your obvious hiding spot. For mine, that would totally negate your ability to hide in that spot (unless there were other circumstances that might count in your favor - such as a hidden trapdoor or hidden compartment you could slink off behind in that hiding spot). Generally, in combat, the monsters arent paying that much attention to the child like halfling (and are more focussed on the hairy raging Barbarian w...
  • 03:10 PM - WaterRabbit quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    honestly Iím disinterested in this thread after having to explain the same sentence 6 times, but I do appreciate the thoroughness of your response. Thanks for actually reading what I wrote and responding to it accordingly, though! The reason why you are disinterested is simply because you are wrong. Let me explain using absurdo ad reductio: Example 1: The basis of your argument is that breaking LOS is enough to allow a rogue a change to hide. So all a rogue needs to do is to carry a blanket. He holds up the blanket and boom he can make his stealth check. This might work on toddlers and stupid dogs, but not on any creature with an Int score of 2 or better. Example 2: You as the DM have a rogue jump into a box in the middle of the room and make a stealth check. The rogue is a badass so his check is 20 higher than the PCs. Now you have the rogue pop out of the box and sneak attack a player. Do you really think that is going to fly with your players? Even if the rogue drinks a potio...
  • 09:48 AM - CapnZapp quoted doctorbadwolf in post What is the Ranger to you?
    No. Not only does a spell-less ranger survey poorly, it's completely unnecessary to do so, as anything other than an optional variant that stands alone. (ie, you drop it and get X ability set instead) The ranger's spellcasting is perfectly normal. It shouldn't mimic the Paladin, nor should the class hyperfocus on DPR. The game isn't built for DPR CharOP powergaming, and that's a good thing. The Ranger has too many of it's good spells with the concentration tag, and not enough known spells. Spellcasting doesn't need to carry the Rangers damage output to be a worthwhile feature. Every subclass gets damage boosts, and it gets Extra Attack. It's barely behind the other weapon users, and isn't even behind them at every tier. I don't know what post you read that you think this is a counterpoint to. And CharOp comparisons don't matter. Objectively. They're fun. That's it. No, they won't. This whole tirade is so patently absurd that I don't even know where to start. The ranger doesn't need any k...
  • 09:43 AM - Dannyalcatraz quoted doctorbadwolf in post What Does Your Magic Look Like
    I ran an introductory adventure (about halfway done, gonna play again soon) for my coworker, his wife, and had my wife as a ringer. I asked him what his wizard's magic looks like, and he described his beard burning and smoldering, his staff end glowing with an inner fire at the top, and his Mage Armor is a heat shimmer like in the desert or a hot road, and his shield spell is a sheet of flame that forces attacks back. Pretty rad for a guy who has never played any kind of RPG before. Scary part: heís running an Ice Mage... (All that other stuff is an illusion. ;) )
  • 07:07 AM - Horwath quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    That seems like a good bit more oomph than what other fighting styles get Not really, as those cantrips compete for Action slot with weapon attacks, all other fighting styles add power to existing weapon attack or armor. They add more versatility than power.
  • 07:06 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Iíll probqbly just go with 1d4 damage to any target within 5 feet when you make a weapon attack, once per turn. That's the simplest. Seems a little weak especially in tier 2 and 3 though.
  • 06:40 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    @Garthanos With respect, I do not care about not picking examples of zero to hero narratives. Iím not here to follow every possible rabbit hole of a debate that ever presents itself. Rand is a farmboy, his dad barely trains him, and Iíve read these books 7 times. You arenít going to badger me into agreeing with you, so just drop it. I've no idea who Rand is, but we need more of this!
  • 06:36 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    But +fighter level is fine? Nah. If it wasn't for that durned war magic....
  • 06:31 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Pretty standard for the farmboy turned adventurer, but also why is that a relevant response, and why are you so adamant on this being a debate? Iím kinda not in the mood for any more derailing, man. his father was a farmer and a heroic class soldier who used the heron marked blade and was known for never missing with a bow. Just saying that many of those in fiction who are pointed out as starting from zero really really weren't. I would never build them as level 1 - 1e,2e or 5e characters tbh. (less sure about 3e but problaby not there either) I guess that final is my point.
  • 06:13 AM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    What do you think ď, even as a general default,Ē means? Do you understand the difference between a clarifying phrase and an independent statement? It seriously isn't a complicated sentence, but Iíll go ahead and rephrase it for you. If a DM rules that the general default is not that breaking line of sight is enough to allow an attempt to hide, they are houseruling. The rules state that you can hide if you break line of sight. It also says that the DM can countermand that if they think itís appropriate. (note how this statement does not mean that the default is anything other than ďyou can hide if they canít see youĒ, and in fact acknowledges that default as an implied statement within the explicit statement). No, you're reading it wrong. There are three RAW preconditions for Hiding. 1) Break LOS sufficiently (so you can no longer be ''seen clearly''). 2) DM agrees that the circumstances (other than breaking LOS) are sufficient to enable hiding. 3) Succeed in Stealth check via the Hide acti...
  • 06:02 AM - Dausuul quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    Probably needs a couple of those to be non combat, but otherwise there is good stuff there. Flicker of Shadow is almost entirely noncombat. It lets you slide through keyholes*, and dart unseen from one place of concealment to the next. That's its purpose. Its combat use is severely constrained by the fact that it ends on the same turn you use it, and it costs your bonus action, so you can't do any Cunning Action tricks. The only way I can think of to use it in combat is if you start your turn already hidden; then you could Flicker to let you close to melee range before revealing yourself. Handy, I guess, but you could do just as well with a crossbow, and then you'd have your bonus action to hide again. *Large keyholes. Okay, maybe not keyholes. An ill-fitted door? 1-inch gaps are actually not as common as they seem at first.
  • 05:54 AM - FrogReaver quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    Dueling is every attack. Let's compare c= chance to hit Dueling DPR level 1= 2*c vs 5.5*c Level 5 = 4*c vs 5.5*[1-(1-c)^2] Level 11 = 6*c vs 5.5*[1-(1-c)^3] Level 20 = 8*c vs 5.5*[1-(1-c)^4] Even at level 20 with 16 int you are doing more damage with your new style as long as your chance to hit is over 65% or under.
  • 05:52 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    You read a different series from what Iíve got on my shelves. Born to fullfill a prophecy is another background he has (His palms get brands in the shape of a heron that are the marks of the Dragon Reborn in the prophecies ) He is half Aielman in race. Definitely archery trained starting out at the very beginning and sword use too I may be squashing a few things together he got his first Heron marked blade from Tam (his dad), and he single handedly killed a monster while still in the first book. And he is channelling without training in that so yes he discovered that part (its rather hinted at he does it healing a horse) You were right he was raised by a farmer THIS kind of farmer. Tamlin al'Thor is the adoptive father of Rand al'Thor. He lives on a farm in the Westwood near Emond's Field, where he raised Rand from a baby. He has a thick chest and a lined face. His hair was gray with sprinkles of black at the beginning of 998 NE, but by the middle of 1000 NE, it is completely gray. He is ...
  • 05:51 AM - Fenris-77 quoted doctorbadwolf in post Different Paths: Shadow Dancer Rogue
    A thing to recall there is that wizard traditions tend to be a bit smaller than rogue archetypes in spite of coming in sooner. Either way, though, I think we are on a good track with Shadow Dance. If it canít fit a small passive bonus, itís not the end of the world, but Bladesinger does get light armor and some weapon proficiencies. My thought was to take that model and build it up a little to counter the whole, you know, you aren't also a full caster thing. I just thought the model made great sense and had some cool flavor and still had room for pretty much everything we wanted. We want to dance, they made a dance, it all made sense at the time.;) It's not your standard archetype anyway.
  • 05:43 AM - Garthanos quoted doctorbadwolf in post Fighting With Style, Fighting Styles as Level 1 subclass choices
    They started as farm boys, and then found or learn or otherwise gained rad powerz over time. Yeh found exotic class swordsmanship and heirloom weaponry directly from the man who raised him that is so I repeat incredibly not starting at zero. And being a shepherd is not the foundation of his abilities. In 4e he might have had any number of backgrounds for flavor like shepherd (but flavor is all it is exotic birth story is probably more appropriate) Honestly he was more of a archer ranger than anything else at his lower levels.


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