View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • doctorbadwolf's Avatar
    Today, 03:16 AM
    I tend to only give Common to characters from the region where the adventure starts. The “common” of another continent will be quite different, and some areas won’t have a lingua Franca or “trade tongue” at all. A PC will generally have the right common even if they come from a distant land, unless everyone at the table is on board with the stranger from a strange land having a language...
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  • Garthanos's Avatar
    Yesterday, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    24 replies | 899 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 246 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 251 view(s)
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  • Garthanos's Avatar
    Yesterday, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 246 view(s)
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  • Garthanos's Avatar
    Yesterday, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
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  • Garthanos's Avatar
    Yesterday, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 899 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 01:03 AM
    IME gnomes are played more than dwarves or halflings, less often than elves or Tieflings or Dragonborn.
    97 replies | 2803 view(s)
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  • Garthanos's Avatar
    Yesterday, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1790 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    127 replies | 4029 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 3985 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 730 view(s)
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  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4816 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 07:43 AM
    So, I think part of why some folks tend to have trouble fitting a race in their world in a natural way is simply viewing the races as constructs with which to fill narrative niches, and also the habit of conceptualizing them via semi-reductive comparison to other races. Ie “small humans”, and thus “why should there be another small humans race” and “are they zany dwarves or small...
    97 replies | 2803 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 06:19 AM
    T answer your questions more directly, yes. The race of my characters is generally pretty impactful on the experience. My Gnomish Swashbuckler/Bladesinger alchemist cannot be the same person as a human. Full stop. As for world building, I find that having all the races, and figuring out where they fit not only creates a more interesting game, but a more interesting world because I have had a...
    97 replies | 2803 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:46 AM
    I’m always flummoxed by folks having a hard time seeing a place for Gnomes. I’m curious. What is your general conception of the identity of the Gnome race? im also curious about your conception of the races in general. Do you simply view halflings as “the game’s main short race?” And half-orcs as “the big tough/‘savage’ race”? Ie, do you view them primarily as a what niche they fill...
    97 replies | 2803 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 05:40 AM
    My experience is fighting with melee weapons. Many attacks are attempted in 6 seconds. I’d guess...as many as 4 per second, but more usually 5-7 per 6 seconds. Swords move quite quickly. There are certainly times where all the actions of a turn, or the call and response of a full round, strain credulity. I’m just saying movement and attacks shouldn’t create that strain.
    127 replies | 4029 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 04:05 AM
    Does it bother you how perfect they are?
    127 replies | 4029 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 03:51 AM
    IME, in a fight, 6 seconds is an eternity. All kinds of stuff weighs way too much. No sword should ever weigh 8-10 lbs unless it was made for a race with a strength bonus, and has a minimum Str to avoid disadvantage.
    127 replies | 4029 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 01:19 AM
    Probably fire, cold, Lightning, Thunder, and Acid. The +1 AC is meant to require either a free hand, arcane focus, or material component.
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Monday, 15th July, 2019, 12:44 AM
    The simplest idea here is a static boost to AC and offense, with elemental damage. Archery gets +2 to atk, which is apperently equal to +1 AC? How? Anyway... restricted to weapon and free hand/focus +1 AC and attack, choose an element at the end of a short or long rest. You weapon attacks deal that until you change it. Thoughts?
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:56 PM
    Since it costs more, it has to do more. A shield is +2, but costs a fighter essentially nothing. Shield + defensive style is also +3, while Protection and shield is +2 and a stronger protection Reaction. I may need to reword it, but the intent is also that you lose that +3 to AC when you are protecting someone else. Still, perhaps a smaller AC bonus, and an ability to attack enemies that...
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 11:24 PM
    What about, for a defensive gish style: Aegis. While wielding a melee weapon in one hand, and a component, arcane focus, or free hand, you gain a +3 bonus to AC. When an ally is the target of an attack while within 5ft of you, you can transfer this benefit to them as a Reaction. You lose the benefit while it affects them, and this effect lasts until the start of your next turn.
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2153 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 10:29 PM
    Okay, so the main elements people have proposed that I really like are: AC/damage boost while wielding a weapon and a focus/material component. Elemental damage Bonus Action boost to the above Bonus Action elemental damage spell attack within 10/15ft when you take attack action Weapon gains thrown (20/60?) and returns to your hand, BA to boost damage or perform a special attack with...
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:59 PM
    That feels swordmagey as hell! I like that a lot. Then, even when you get war magic, you get to do a weapon attack and a magic thing every round regardless of which one is your Action.
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:55 PM
    Advantage in a check is still a benefit if you aren’t trained in the skill.
    65 replies | 1790 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:51 PM
    You’re either completely failing to read my post, or being dishonest. I literally never said anything about you agreeing with my premise. What the hell are you even talking about? what even is this? Reread what you’re replying to, because you don’t seem to have any idea. You are genuinely talking nonsense here. There is no connection at all between what I said and your reply. It...
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:44 PM
    If we want the deflect melee Attack ability, is model after the Drunken Master monk’s Level 6 Tipsy Sway ability. Instead of costing ki, ours would require a performance check against the attacker’s Insight? Or perhaps that’s too open to becoming automatic success via expertise and reliable talent, so it could be an attack roll the rogue makes as a reaction?
    32 replies | 744 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 06:38 PM
    For the Dance Sneak Attack ability, I think simplicity is key. If we boost stealth, we get there anyway. no opportunity attacks is really strong by itself, and I’d say that stealth benefits and cunning action cover enough that we don’t need it. So so what about hiding while in dim light or darkness, and the ability to dim light sources within 30ft as a bonus action? For 9: I would...
    32 replies | 744 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    163 replies | 5559 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    163 replies | 5559 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:31 AM
    Park ranger is more likely.
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 08:25 AM
    If it costs a Bonus Action, it should do more than duelist. i assume you mean use a bonus action for the melee spell attack? That could work. This is also fun. I think the glowing sword that can be any of several damage types with a +1 damage is the simplest option that works. I’m not 100% on it, but it’s a strong contender.
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12145 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    163 replies | 5559 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12145 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12145 view(s)
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  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:37 AM
    Now, a bonus action is a noticeable cost. Perhaps the AC bonus is always on, and you can use a bonus action to also gain +X elemental damage on each attack before the start of your next turn. I’d prefer a trade off. I’m not sure it’s valid to ignore the utility of not needing a shield, and being able to choose an elemental damage type. So, while wielding a weapon in one hand, and...
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 01:06 AM
    Then you’re making your EKs unnecessarily MAD, while gimping their spellcasting. Why even play an EK rather than a Battle Master, at that point? Regardless, choosing damage bonus type is significant, and again, balance isn’t just numbers.
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Sunday, 14th July, 2019, 12:59 AM
    Nah. I’m done with this. The premise is what it is. Either engage with it, leave me alone, or get blocked.
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:37 PM
    Few EKs or MC builds dipping for it are gonna be below 16 Int after level 4, 8 at the latest. As as long as the +AC lasts until start of your next turn, it could be a +3 and be fine, OR it could stay +2 and be constant, unless you take a bonus action to add transfer the bonus to +Int damage. Either way, it doesn’t have to do the same numbers as other FSs when it adds versatility.
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 11:21 PM
    There it is! That’s (to quote Jerry Holkins) ballin’ outta control! And if it requires a bonus action and the bonus is based on a secondary stat, it can be roughly equivalent to an off hand attack getting +stat damage. (Doesn’t have to be perfect, just within normal power levels) So, “ while wielding a weapon in one hand and an arcane focus in the other, you can spend a Bonus Action to...
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 08:47 PM
    No. It’s still a Fighting Style. I’m not changing what Fighting Styles are, I’m adding one or more to the list that will allow any fighter to play like their planned archetype from level 1. That’s it. I haven’t ditched any restriction, nor have I actually made it a subclass choice. No one is locked in to any Fighting Style. An Eldritch Knight who would rather have +1 AC can choose that just as...
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    227 replies | 7270 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    84 replies | 3144 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    84 replies | 3144 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    227 replies | 7270 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 03:49 PM
    Eh, no. It’s a Fighting Style. Viewing it through the lense or combat isn’t “combat obsessed”, it’s just the rational way to view it. It’s a combat feature.
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    68 replies | 2295 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    68 replies | 2295 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    68 replies | 2295 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    68 replies | 2295 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    84 replies | 3144 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 07:31 AM
    My wife has a Gnomish Hexblade who was a Star Pact Warlock with the short lived feat that granted a Warlock the Hexblade weapon, so she is still defined by the Star Pact lore. So, when she cas ts vicious mockery, or dissonant whispers, or similar, she is whispering to them the secrets she has learned from the dark patron. “Wanna hear a secret?”
    30 replies | 1384 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 07:16 AM
    I don’t think that getting a theoretically equal option to use in place of using your weapon is a good way to go for a Fighting Style. Adding elemental damage, or simply making your attack deal elemental damage and provide a bonus to the next attack that deals that damage, or something vaguely in that wheelhouse, is both more fitting thematically, and mechanically distinct from existing options. ...
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1384 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5730 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2277 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 02:12 AM
    Yeah that middle slog isn’t called “the slog” by fans for nothing. I usually skim it on a reread. It’s probably only Eye Of The World I’ve actually read 7 times. But hey, I’ve also read The Silmarillion a few times, and I’ve read every word of Tolkien’s appendixes, so...I may be an outlier.
    106 replies | 2277 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 1994 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 01:18 AM
    If foruming can teach us anything about balance and optimization, it’s that few people agree on it. :D also that’s a great and succinct description of the ranger concept.
    352 replies | 12145 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 1994 view(s)
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
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  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 1994 view(s)
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  • doctorbadwolf's Avatar
    Saturday, 13th July, 2019, 12:24 AM
    So you’re saying you were tempted to...rage quit? :cool:
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 11:40 PM
    I doubt that the numbers actually keep up relative to Extra Attack. Thus, “less impactful as you level” rather than “don’t scale”.
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 10:48 PM
    Great points. I’d say that +5 speed in shadow and training performance give good out of combat always on utility at level 3, and won’t overpower the subclass compared to Swashbuckler or Arcane trickster.
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 10:44 PM
    yeah I can’t imagine a more painfully boring and pointless outcome for a thread than pages on end of mechanical analysis in a thread about concepts and identity. That would work too. If you can find an appropriate beast, and even then the animal will likely be a pretty garbage combatant because most beasts have crap for defenses. It also completely fails to do the conceptual job,...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 06:57 PM
    Very cool. I think you’re spot on. So, 3rd Level is a small movement increase in dim light or darkness, and 2/SR Shadow Dance, which comes with a flat movement increase, jump using Dex score, and what else? edit, oh right, Dodge as a Bonus Action: While in Shadow Dance, or even when not?
    32 replies | 744 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 06:52 PM
    Okay, so the travel stuff is gonna be weird, but maybe they could apply to civilized regions and the roads between them? Not being able to get lost isn’t a big deal and works fine in a city too. The combat stuff all works great. Favored enemy could just be members of organized crime operations, perhaps? So, you’ve got advantage on Int and Wis checks to study or recall stuff about them,...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 06:02 PM
    I made a Peerless tracker martial practice where you can track the enemy and safely follow their path even taking short cuts that work for you instead of them it isn't instant teleport... but the main advantage of teleport isnt necessarily forestalling time passage, its often safe passage. Could add features to offset the Wizardly time thing like a big boost to surprise likelihood for the one...
    24 replies | 785 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 05:39 PM
    it does a little more damage, but they both have restrictions on use. PCs have more ways to get to enemies than a wolf does, for one thing. But it evens out after a while so I’m not worried about a small advantage in levels 1-3. But people are still fairly careful, and tend to not send the pet solo against multiple enemies and the like. Yeah I don’t see any problem with modeling it...
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 05:01 PM
    That lasting the encounter thought caught my eye. I was thinking a while back 4e had a number of abilities which maybe used against the heroic would be temporary but a lot of them like hamstring would make more sense at least for the rest of the encounter.
    24 replies | 785 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 04:21 PM
    The Beastmaster pet in the revised ranger is most of the way there. I’d simply give it greater resilience against actually dying, and add spells (as I’ve been suggesting for months) that buff and/or heal a summoned or controlled creature, availability to rangers, maybe warlocks, and Druids, and consider spell sharing at a lower level. The HP scaling needs to have a better floor, though, so...
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 04:13 PM
    So, stop quoting me. Pretty simple.
    104 replies | 2841 view(s)
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  • Garthanos's Avatar
    Friday, 12th July, 2019, 04:08 PM
    yeh long rests being an hour is kind of weird feeling but the ability to vary rests with few impacts was something in 4e and challenging without over challenging That was commonly suggested on the forums for 4e. you might be able to ritualize some of the rest of the magic.
    24 replies | 785 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 03:50 PM
    What part of “I’m disinterested in this thread” is complicated or confusing? I acknowledged your very thorough post, thanked you for not trying to derail with asinine arguments that had nothing to do with anything I said, and stated that the behavior of others in this thread has made me unwilling to engage further. That’s the end of it. Period.
    104 replies | 2841 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 03:47 PM
    LOL okay zapp. You seem to have misunderstood my position on the Beast Master (it doesn’t need an overhaul, it just needs better HP scaling for the most part, and has plenty of room for more fun stuff like sharing spells from level 3), and are taking general disagreement as “trolling”, which is absurd to the point I don’t even take offense, it’s just weird. You also seem seem to have...
    352 replies | 12145 view(s)
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  • doctorbadwolf's Avatar
    Friday, 12th July, 2019, 03:19 PM
    LOL sure, bud. Has nothing to do with you and others method of argument or repeatedly misreading simple statements. Ill just go go ahead and block ya now, and greatly improve my online experience.
    104 replies | 2841 view(s)
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About doctorbadwolf

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About doctorbadwolf
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Cooperative storytelling, solid mechanics, fun. Everything else is just details.
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Gamer, designer, author, musician. All the things. Polinerd.
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Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
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Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
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USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

Thursday, 11th July, 2019


Wednesday, 10th July, 2019



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Sunday, 16th October, 2016

  • 08:58 AM - PMárk mentioned doctorbadwolf in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    ... WotC cracked down on all the IP violations) , and tons of support both by WotC and third parties - talk about your second Golden Ages. Recently re-reading the 2e/3e Ravenloft books. Good times. But I do think WotC is doing SOMETHING right, because D&D is more in the mainstream consciousness than it has been in 30+ years - and you don't even have to be a SATANIST to play it, now! :) They seems to be managing the brand right. Or at least successfully hitting the current zeitgeist and making good marketing. I'm giving full credit for that, it's not an easy task, especially after 4e. It's just the game itself and the settings don't really get much official support from WotC. I'm really hoping it'll be better in a couple of years, that these years are really just the building of a strong foundation. But I'm a little tired holding my breath. And how much time we should wait? 2-3 years? 5? While other companies making tons of interesting content, even for using the system of 5e? @doctorbadwolf 's idea, or something similar would be enough. Hell, a fraction of that would be enough! Just a steady trickle of content, some setting gazetteer (a proper gazetteer, with story hooks and locations and interesting NPCs), or a short story here, a little player option or thematic alternate or expanded rule there. Just some effort that shows the other settings an concepts aren't in the dustbin entirely. I just won't accept that there is no middle road between the old days' treadmill and the current situation. Or, If they really want to double down on APs, for hell's sake, do it at least something akin to Paizo and cram content in beside the actual adventure in a form that is transparent and modular! The way it is it might be successful, in a business sense, but for me it's so less a great game than it could be. And the novels thing. Again, really-really hoping it's just a restructuring, or whatnot. Or else, wooo. Double wooo. I might add that I could fully imagine that they are want...

Wednesday, 12th October, 2016

  • 07:05 PM - PMárk mentioned doctorbadwolf in post Nananananananaaaa BATMAN! (about vampires in D&D and in general, Ravenloft/Curse of Strahd etc.)
    ...d be redeemable, but I love Masquerade, so I prefer when vampires have nuanced personalities, and emotions beyond evil for evil's sake. I think Strahd's story in the prior editions was wastly better than it is in CoS, because it told a tale about a person, who might have been a ruthless warlord, but ultimately fought for something that could be considered as a good fight. He sacrificed his youth and innocence for his family and people. Then he succumbed to his lust, envy and fear from death and yes, even love. These fears and emotions transformed him and he did something terrible and became a monster, but he wasn't the only monster and bad guy in that story. It is a tragic tale. I never approved what he did, but I could understand it and I can relate to it. And this, IMO was the brilliance of his story and the old RL setting in general. He wasn't just an evil vampire, he was a person, whom story induced thoughts and questions in the reader and player and I loved that. I agree with @doctorbadwolf about Dracula. While i love the original book and re-read it countless times, i think Lee's version is more interesting as a story and as a villain. I think it is much interesting when you see a person, see his every step into the darkness and weep for him, but could understand him, yet still, he was needed to be destroyed, because in the end, he became a monster, who spread misery and death everywhere. I don't like how vampires became cute guys with superpowers in recent times* and I agree, that started with Rice, with the portrayal of vampires as persons with emotions, with Masquerade and even with Strahd. Although, I don't think discarding how all of these made them more interesting as villains, as monsters and as characters and returning to the old days, when they were nothing else, but blood sucking, purely evil monsters is the right solutions. I think we need both, we need Strahd who is a villain but with a tragic backstory, we need Jander and Louis who struggle with their condi...

Sunday, 9th October, 2016

  • 10:26 AM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ...l gaming groups being more or less racist, more or less homophobic, etc. It's about the conception of the gameworld, and thereby of who is (potentially) part of the game, being projected by WotC. It's about WotC's communication to the potential market of D&D players. I seriously doubt anyone who was remotely interested in RPGs was ever stopped by the lack of such a statementIt depends on what you mean by "seriously interested". If the rulebooks give the impression that the gameworld does not contain a certain sort of person, than a real-world person of that type might not become seriously interested, precisely because s/he assumes that the gameworld, and hence the game, is not something for him/her. I certainly know people who are "seriously interested" in movies or TV shows and will choose not to watch ones that have no people of colour in them, because they're sick of engaging with fictional works that they are not invited to imagine themselves a part of. Which, to me, makes doctorbadwolf's and ad_hoc's reports of similar responses to D&D in relation to sex, gender and sexuality very plausible.

Saturday, 8th October, 2016

  • 03:23 PM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ....As I posted a long way upthread, without the sort of market research information that only WotC would have it's more-or-less impossible to no how important that paragraph has been to 5e's success. But I don't know why you say it was unnecessary or irrelevant. WotC clearly though it helpful, even if not strictly necessary (but in RPG pubishing what is strictly necessary?) - because they wanted to send a signal about whom they envisage being present in the fiction of the game. Presumably they wanted to do this because they want that fiction to speak to those people - I imagine for a mixture of reasons, including but not only the desire to have a wide range of people buy their books. As to irrelevance - I assume you mean irrelevant to you. (Though oddly you keep posting about it - so do seem to feel it has some relevance to you.) It's clearly not irrelevant to everyone, because at least one person has posted in this very thread that the paragraph in question spoke to him (that was doctorbadwolf, if I'm not misremembering). don't presume you have the privilege to change how I run mine. <snip> A person who fears a group does not stand on the street corner shouting that said group must change to be more inclusive of them. <snip> And those people do not then go on campaigns to force themselves into those groups. They create their own groups which hopefully eventually outnumber the previous groups, or the previous group slowly changes it's behavior as a reaction to shifts in the greater society.This seems confused, in two respects. First, no one is telling you how to run your game. No one in this thread. Nor, presumably, WotC - just because they envisage a gameworld that includes non-heterosexual people, or people of no or indeterminate sex and/or gender, doesn't mean that you have to. (Just as, as you have posted upthread, the fact that the 1st ed AD&D PHB didn't identify any such people in the gameworld didn't stop anyone inventing gameworlds with such people...
  • 10:29 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: ...
  • 10:28 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: "10 is not...

Wednesday, 5th October, 2016

  • 02:00 AM - Jago mentioned doctorbadwolf in post Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
    Goddess of Thieves as an origin? Oh you must be talking about a Trickery cleric. Unless the Goddess of Thieves is your mother or something. Basically what @doctorbadwolf said (thanks mate) - What if I want the idea of someone whose blood comes from the Divine, but is not some petty servant kneeling at an altar or whispering homages to some deity? There is the Favored Soul for this, but again, that's not official and a GM does not have to allow that. The only class where the Magic is 100% related to the blood is the Sorcerer. You could argue that Bards are pretty innate too, but that's more innate talent in figuring out how to manipulate the Weave through Sound, not the physical connection to the very source of magic. By this logic, why play a Sorcerer at all, whom are connected directly to Magic, when there is an Arcane Cleric whom is a servant of the God(dess) of Magic? Same thing, neh? Also, you're damn right I'd play the son of Nocturnal; Daedric Princing it up all over Tamriel.

Sunday, 2nd October, 2016


Friday, 30th September, 2016


Tuesday, 27th September, 2016

  • 07:34 PM - Lanliss mentioned doctorbadwolf in post How to force emotions down your players' throats?
    Ok, a lot happened in the past few hours. I like it all, but here are responses to a few specific ones. iserith they could not think of good ties to each other, considering their backstories all took place nearly across the country from each other, so they chose to go without them. doctorbadwolf as Iserith said, it breaks things up pretty bad. I actually have both problems. I do not think I am describing the environment fully enough for the Player which this thread is about, but another seems to get plenty enough to construct odd plans, which he then asks questions to get working. hawkeyefan In my world Chaos doesn't really have "agents". It is a force similar to magic, or lava. Someone might worship it, but the most that would be is a cult that knows nothing, so it would be a dead end for his research (plan to do it anyway, just know it won't lead to anything). They have fought a couple of creatures spawned by chaos, but he has not taken the chance to dissect them yet. Bawylie that is a lot of good stuff, and I did plan on slowly bringing him in like that. For those recommending I find out what the Player wants, I did, and he wants to be a better role player. He just doesn't know how to go about it, so I was looking for some good tips I could try on my end, to promote role...
  • 04:00 PM - OB1 mentioned doctorbadwolf in post Unearthed Arcana: The ranger, revised... overcompensation?
    Strongly disagree. Really strongly. I'll definitely houserule it back if they end up doing that. It should absolutely be a core ranger ability, not a conclave ability. At my table, it was as a houserule from the start. doctorbadwolf - Not saying you shouldn't do as you wish at your table, but curious why you feel so strongly about this. The hunter can still access the ability through spell selection if they feel it's important. I think this makes for one of those great 5e choice moments where a player has to debate about what they really want from their character because neither choice gives them everything they want.

Friday, 12th February, 2016

  • 02:02 AM - Connorsrpg mentioned doctorbadwolf in post African Adventures
    doctorbadwolf Seriously? Are you just here to pick a fight? Can you PLEASE READ the rest of this thread to see where I am trying to come from? Celebrim too. Read his first post in the thread. That might provide some context to what has been said. In any case, now the thread is becoming more about what I did not want it to be. everyone ;) Has anyone used some African-influenced ideas in their games? Would they? I am talking from as little as a piece of equipment to races, to monsters and even cultures/kingdom ideas. I am even more interested in how you mashed/mixed it with what you already have, rather than having an African-influenced stand alone continent etc. Celebrim Among other things, I'm not interested in making any statements about real world nations (in every sense of the word) in my game. I don't feel I have a moral obligation to address historical wrongs - even if I could do such a thing, which I can't - by making proclamations in my game. I creating something that I ho...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned doctorbadwolf in post Warlord Name Poll
    ... Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold ...
  • 06:21 PM - TheCosmicKid mentioned doctorbadwolf in post 5e's new gender policy - is it attracting new players?
    doctorbadwolf: I feel like I have already addressed most of your objections as others have raised them earlier in this thread. Let's leave it at that; the mods are getting moddy. :)

Thursday, 15th October, 2015



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Thursday, 11th July, 2019

  • 09:40 AM - CapnZapp quoted doctorbadwolf in post What is the Ranger to you?
    I was under the impression that this thread was about DnD specifically, so yeah, that's the context I'm speaking in. I'm not interested in whether or not the "combat guy? is interesting in the game where combat is a small part of the game. We are discussing a game where every single class and subclass has combat application, and at least half of them involve weapon use. The fighter's place in that scheme is purely traditional.I was responding to "the Fighter needs to be the one good at fighting" argument. Maybe I replied to the wrong post. As for your argument, just being good at fighting in a game where everyone is good at fighting, well - can't help you here, there will always be a huge demand for a hero that essentially has nothing complicated going on. At least choosing Fighter in 5E is much less of a trap choice than in previous editions (Pathfinder, 3.x, AD&D...)! [emoji846]

Wednesday, 10th July, 2019

  • 11:33 PM - FrogReaver quoted doctorbadwolf in post Why don't everything scale by proficiency bonus?
    If you spent 60 years doing golf things with enough regularity and active interest to improve at it noticeably, you'd be a golfer, not just a guy who occasionally has to try and hit a golf ball in the course of doing other things you actually care about. In other words, you'd have proficiency. So you agree that adventurers should have proficiency in adventuring things! Great!
  • 09:43 PM - WaterRabbit quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    No, they don't. At all. Yes, yes they do. Completely. See I can play this game too.
  • 09:42 PM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    Snide remarks about someone else's social network are inappropriate and beneath you. Apologies. The Web/cobweb thing just struck me. Complete unsalvageable nonsense, from start to finish.We are talking about the Ranger, yes. What are you even trying to say, here? The ranger needn't "give something up" for an ability to be overvalued.What's the currency it's valued in, then, if not relative to other features? And again, the class is getting played. A lot.So's the fighter, does that change your opinion of it?
  • 09:42 PM - tglassy quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    No, they don't. At all. Yes. They do. Completely. You said the rules say “unless the DM says otherwise”. Then you say if the DM says otherwise, they’re making a house rule. Thus, contradiction.
  • 09:33 PM - DM Dave1 quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    Nah, the rule is, get out of line of sight, and unless the DM says otherwise, try to hide. A DM who rules that breaking line of sight isn't enough, even as a general default, is making a house rule. Um, not quite. Not that there is anything wrong with that - house rules - mind you. I've got lots of house rule friends. My father is a house ruler. PHB p 177: Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you clearly, and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet. In combat, most creatures stay alert for signs of danger all around, so if you come out of h...
  • 09:27 PM - WaterRabbit quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    Nah, the rule is, get out of line of sight, and unless the DM says otherwise, try to hide. A DM who rules that breaking line of sight isn't enough, even as a general default, is making a house rule. Your two sentences literally contradict each other.
  • 09:26 PM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    Nah, the rule is, get out of line of sight, and unless the DM says otherwise, try to hide. A DM who rules that breaking line of sight isn't enough, even as a general default, is making a house rule. Lol. Exactly. Break line of sight AND the DM rules the circumstances are OK for hiding. Such as the enemy not closely watching you enter your plainly obvious hiding position. That would be a circumstance that this DM would say renders hiding impossible. Maybe in your bizzaro world someone can strip object permanence from an observer simply by crawling into a box and shutting the lid while in full view of an observer, but not in my world.
  • 08:22 PM - Flamestrike quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    You're describing your own house ruling, not the rules, as such. Dude, I literally cited the rules in the above post. In order to Hide the rules (this is RAW) are: 1) You need to first locate a place to hide (near total cover or concealment in most cases, barring Skulkers, Halflings and Wood Elves). 2) You use an action (or bonus action for Rogues) to take the Hide action. 3) The DM determines if there are any other circumstances NOT LISTED ABOVE that would negate your ability to Hide (such as being closely observed as you move to your hiding spot, your hiding spot being blindingly obvious and so forth) as per the Hiding sidebar on Page 60 of the PHB. 4) Presuming you meet those criterion, and the DM decides the circumstances are appropriate for you to Hide, you make a Stealth check to Hide. In your later post, you even quote the relevant text. "It's about whether they can see you clearly." That literally includes them being able to see you. If they can't, the default assumption is that you c...
  • 08:14 PM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    I mean, I know at least a dozen people just in my social web that didn't like 4e because in their opinion it literally didn't feature a Ranger, so I don't really buy the idea that as long as it's exceptional at something people will flock to it. You need to take a swifter to that social cobweb. It's "thing it's the best at" has to be something iconic to the Ranger concept. Nothing is iconic to the ranger concept, there /is no ranger concept/, it's a grab-bag of stuff a little bit like things Aragorn did, a kludge necessitated by fighters not having access to anything remotely resembling skills. The biggest problem with the ranger is that they overvalued several of it's abilities.Really? How much does a ranger give up relative to a fighter to get those abilities?
  • 05:12 PM - DMZ2112 quoted doctorbadwolf in post A Reliable Talent for Expert Stealth
    Oh my gods, six pages. Thank you all for taking the time to respond. 75% success against a garden-variety monster, under adverse conditions, seems pretty reasonable to me. If you want to have a particularly alert guard, you can give it proficiency, or even expertise, in perception. You are not wrong, but this is not in line with your original proposal. You said that high-level rogues should have the chance to sneak when no one else could. I agree with that idea, but that is not what this is. This is a high-level rogue having a chance to be detected when anyone else would be detected as a matter of course. To actually get to the point where such a rogue feels challenged, the monster would require a truly ridiculous bonus to their roll, well in excess of +10. Seems you have a good handle on it and don't need my advice. Enjoy it! I hope I didn't shut you down, Ovinomancer; I have a tendency to speak in absolutes that is easily interpreted as a lack of interest in discussion. I'm not certai...
  • 12:15 PM - CapnZapp quoted doctorbadwolf in post What is the Ranger to you?
    thats fine for such an incredibly basic game, I guess, but I don’t think that the Fighter needs to exist just because it has existed. IMO, the only reason the Fighter is worth keeping is to have that simple on ramp. That ship sailed a long time ago. Fighter will be in every edition always. As the most undiluted Hero class with the fewest distractions, it will always be popular.
  • 12:11 PM - CapnZapp quoted doctorbadwolf in post What is the Ranger to you?
    Also, as an aside, the idea that a class can be identified by "being the best at straight up combat" is so completely unteneble to me that it boggles me that the Fighter continues to exist. That isn't a concept, on any level or axis. In a game where combat is just one out of many secondary activities, sure, I can see that, no problem. The only problem is when someone is talking about D&D where it is utterly obvious the realism in "trained fighters are better than fighting than anyone else" completely falls flat. Since combat is the main activity, by far. Since many years, every class in D&D is designed to be good at combat, and they all have a specific niche of combat they excel at. Sadly, there are exceptions. But as long as you speak in the context of D&D then yes, I agree: the notion that the Fighter should get all the good combat stuff may be realistic in real life, but is utterly untenable in D&D.
  • 07:56 AM - Garthanos quoted doctorbadwolf in post What is the Ranger to you?
    You know, that kinda speaks to my issue with the fighter. When he was the “fighting man”, he was literally “everything that isn’t a mage or an elf”, or whatever. . I liked the class descriptions in 2e the Warrior was a Parent Classification, and its children were if i recall Ranger,Paladin,Fighter (Warrior Lord) The description very much included the Warlord archetype. mentioning both Strategy and Tactics along with the Weapon Mastery
  • 06:49 AM - Garthanos quoted doctorbadwolf in post What is the Ranger to you?
    Sounds like a class that is versatile and gets decent skills. So, almost anything but fighter. Before explicit skills it was ironically the most skilled character ;) but the thief stole that
  • 02:18 AM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    Nothing about the roles makes the Fighter not great at dishing out damage, and everything about the class makes them good at taking damage. Straight from the PHB. True enough. 4e rangers don’t have to be one of those. … The PH ranger was archer or TWF. The Marauder & (e)Scout were TWF, the Hunter and, well, (e)Hunter were Archers. That leaves the Beastmaster, which is fine for, well, Beastmaster(Dar?), but not so great for Conan. It had perfectly good single attack powers, and eventually some minor action attacks IIRC. Not as much shield support as I’d have liked, but no class can do everything. I can't pretend I ever took a deep dive into the Ranger class, it was a striker, the role doesn't much interest me. I do recall a /few/ single-attack powers, but that'd be really limiting your selections. And, for what? Some woodsiness? Slightly higher DPR than the Fighter? It was pretty terrible, even ignoring how bad 3.5 feats are. I take all kinds of exception to that. ;) The 3.x ...

Tuesday, 9th July, 2019

  • 10:50 PM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    Conceptually, I think what I said about the roles is valid. You said nothing about the roles. You went on a bit about how the classes shook out in the past, as if it were how things /should/ be - certainly valid, conceptually, if you're talking an OSR game, or other classic-D&D imitator, or 5e. Conan definately isn’t a 5e Fighter, IMO. 4e he’s a rangerInto TWF & Archery, was Conan? (I'd think fighter would suit him well - no primal invocations like the 4e barb, thanks - but with good choices of Background, Theme, PP, & ED to fit his story arc). 5e Fighter probably works for Conan as well as 5e Barbarian (OK, not very) or 5e Rogue... 3.5 fighters aren’t even a class, their a math chassis and a vehicle for defining a character via feats. You say that like it's not the best idea D&D ever had. … really, while he's called "The Barbarian" Conan's probably best modeled (in D&D or anything much resembling it) by 3.x style MCing. He starts out a literal Barbarian, learns more formal Fight...
  • 10:25 PM - BookBarbarian quoted doctorbadwolf in post What is the Ranger to you?
    Conan definately isn’t a 5e Fighter, IMO. 4e he’s a ranger Did 4e have a Ranger that primarily used a Versatile Weapon in two hands or heavy weapon and shield? I always thought it was all Two Weapon Drizzty type Rangers.
  • 10:21 PM - Mercule quoted doctorbadwolf in post What is the Ranger to you?
    Rogues are better at non magical noncombqt solutions than anyone else in 4e, and the Fighter is both the best tank and in the top tier of damage dealers. 4e did what you’re saying the game should do. It's possible. My group's issues with 4E were plentiful. We didn't play more than a few months before bailing. I won't say that I have exhaustive knowledge of the edition. Conceptually, I think what I said about the roles is valid. It's entirely possible it didn't play out that way, though, especially in the "revised" edition (actual name escapes me).
  • 10:16 PM - BookBarbarian quoted doctorbadwolf in post 40 Million People Have Played D&D [UPDATED!]
    That is actually an example of something taken from their home game that Matt was worried wouldn’t work in a stream, and thus didn’t use it in the first stream campaign. He used to go into another room with that player, but same thing. In my home game, this has been a thing for at least a decade. Generally we work it into a snack and pee break. (Smoke break back in the day, but none of us smoke these days) Interesting. I think it's works super well for a stream as it makes the audience feel like they are getting secret info the other players aren't getting (despite the fact that the other players will see it later anyway). It's a huge hook for the audience. I could see the pee break working, as long as I'm not the one talking to the DM while I have to pee.


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