View Profile: doctorbadwolf - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 10:42 AM
    To be clear ... does not exist in 4e either that is more 4e is an MMO speak congratulations join the dog pile of ignorance.
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  • Garthanos's Avatar
    Today, 09:15 AM
    Taunting / Intimidating and so on was a very common technique IRL people are not dead wood NOTE the very very limited but still available stopping up a doorway just quit being the only way which it was previously "sophisticated" -stop up a doorway is sophisticated. It was a desperate only way LOL The Cavalier cannot interfere with an adjacent a wizard casting all hail wizard...
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  • Garthanos's Avatar
    Today, 08:46 AM
    It uses your one and only reaction... no opportunity attacks no Sentinel feat benefits and you are protecting against an attack that may have been something which already failed. It seems like you are trading out offense not defense.
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  • Garthanos's Avatar
    Yesterday, 11:45 PM
    I heard this was a patch for someone leaping off of cliffs/tall towers with impunity
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  • Garthanos's Avatar
    Yesterday, 11:28 PM
    My first personal character for the last edition was a swordmage with white lotus riposte trivially created at level 1. Do a swordburst damaging a bunch then if they attack they get porcupined with force blades back
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  • Garthanos's Avatar
    Yesterday, 10:45 PM
    That just needed quoted
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  • Garthanos's Avatar
    Yesterday, 09:39 PM
    Conceptually Talents for Monsters opposite Talents for Player Characters may be rather like what I was talking about depending on the details Or at least a method to present the new abilities
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  • doctorbadwolf's Avatar
    Yesterday, 09:30 PM
    I love the Romulans and the aftermath of their world dying is explored very interestingly in STO, so I’m looking forward to that.
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  • Garthanos's Avatar
    Yesterday, 09:13 PM
    Or go variant human I think. Interesting and a different take. Interestingly intricate level progression Makes me think of Conan almost ;) What would be your best level 5?
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  • Garthanos's Avatar
    Yesterday, 09:08 PM
    It almost has to be seen that way when it takes so much time and energy for me I have to decide if it's even worth it.
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  • Garthanos's Avatar
    Yesterday, 08:56 PM
    Thanks to those who actually contributed on this thread without playing accusatory MMO games
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  • Garthanos's Avatar
    Yesterday, 08:49 PM
    Pretty murky behind paying for it, not that I would begrudge doing so if it managed to clear up the problems I currently see with 5e.
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  • Garthanos's Avatar
    Yesterday, 08:38 PM
    Not sure that is entirely true myself I was targeting a big tactical module as much as something WOTC could produce as anything. The earlier edition had a Tactical expansion of 192 pages; The set of role oriented subclasses some may already exist minor tweaks on Cavalier. Monsters which create more varied problems than a big bag of hit points and something like a more explicit stunt system...
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  • Garthanos's Avatar
    Yesterday, 08:28 PM
    I shoot for not overwhelmingly specific partly because it could differ a lot It's a method for inspiring people without over-riding their own inclinations. someone just shared a homebrew everyman/simple action that allows someone to "Take a hit" when their adjacent squishier allie is about to be hit they can interpose, hoping maybe their greater defense helps them out. It could be seen as a...
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  • Garthanos's Avatar
    Yesterday, 08:18 PM
    Ah that works and is a compromise removing my criticism.
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  • Garthanos's Avatar
    Yesterday, 08:15 PM
    Yeh I couldn't understand how there was a failure to communicate... which is evidence of a failure to communicate too LOL
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  • Garthanos's Avatar
    Yesterday, 08:12 PM
    Parrying an attack against ones ally for that shield user might be... a somewhat different thought. You trade out your shield bonus to improve an allies armor class not your own... you no longer get the bonus till the end of your turn.
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  • Garthanos's Avatar
    Yesterday, 08:09 PM
    Hmmm.. I was just thinking that a reaction is such a commodity using it when the enemy might not even hit would feel lame.
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  • Garthanos's Avatar
    Yesterday, 07:57 PM
    I do like that quite a bit... I have been thinking for quite a while that a lot of fiction has heros who do little tidbits that might be seen as overlapping on the specialists. Many times it includes characters inspiring their allies but yes this is definitely another, a dive in front of an attack seems viable (you could even add some small movement if you accept being prone afterwards)... ...
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  • Garthanos's Avatar
    Yesterday, 06:59 PM
    OK I will channel my much younger self. Note I now disagree with that guy on almost every point for various reasons. hmmm maybe some are still influencing my thinking Hit points massively increasing? I mean really? Single attribute based actions = there is nothing that simple? Classes = carbon copy encouragement for the win Amnesia magic = nothing at all like legend or myth....
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  • Garthanos's Avatar
    Yesterday, 06:45 PM
    That might be ok if something is rare enough it isn't something to count on or worry too much over ... however it REALLY REALLY seems strange a mage is immune to the interference of the Cavalier adjacent to them. Hard to imagine they cannot ... something about mechanics being unnecessarily different, yada yada yada memory escapes me. Mage slayer looks like it has some bite against adjacent...
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  • Garthanos's Avatar
    Yesterday, 06:13 PM
    There is a fun issue... your intimidation or even active interference against nearby enemies cannot will not interfere with casters they are immune.
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  • Garthanos's Avatar
    Yesterday, 06:04 PM
    My gameworld has a hmmmmm archetype? That sometimes were called justiciars originally like police back in the ancient times but many of them became more like personal guards in modern times. Green Knights were one such group who I sort of hedged as being like druid/fighters when it was 1e days. But the Warden in 4e was associated with the Nature magic / sort of Druidic branch it fit rather well....
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  • Garthanos's Avatar
    Yesterday, 05:59 PM
    I kind of like that too it rather has the intimidation angle going on... You are distracting them because they think you might be coming back for more.
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  • Garthanos's Avatar
    Yesterday, 05:52 PM
    Yes it certain seems to have some how many of what you mention above are in the Players Handbook vs Xanathars (which I had not investigated) I think ones that require a reaction are pretty darn limited though. And goading attack seems to have no impact on casters.
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  • Garthanos's Avatar
    Yesterday, 05:49 PM
    We had tons of outdoor adventures back in the day I still do including many open arenas and battlefields whose only walls were trees ...heck I think dungeons were actually pretty nonsensical to many DMs. 5 foot door ways for the win I suppose or dead squishies because someone objects to enemies falling for false openings, tricks and taunting and intimidation effects. Honestly I do not...
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  • Garthanos's Avatar
    Yesterday, 05:33 PM
    The exception proves the rule... they might also ignore your attacks and run past so they can get at the more brains behind you not because you are too tough but because more meat is back there. Yeh but if you can barely react to one enemy see 5e... watch the others run by to get at the squishy threat with glea. The doorway/choke 5' point solution can under a narrow circumstances enable...
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  • Garthanos's Avatar
    Yesterday, 05:26 PM
    The above is pointing out how recognizing roles as specializations of PCs is not a new thing I think if you make a diverse set of tactical choices they will undoubtedly interact with roles. 5e classes are pretty locked down design elements hurray for supporting classes but it means that the fighter is a meh defender without something like the subclass Cavalier. And arguably he needs a way to...
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  • Garthanos's Avatar
    Yesterday, 05:07 PM
    Show me how show me. An ability might support one role when used one way and another role when used another way... does that mean it somehow doesn't support roles?
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  • Garthanos's Avatar
    Yesterday, 04:59 PM
    Ah I was kind of hoping you had some inspiration on that which I lacked to be honest.
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  • Garthanos's Avatar
    Yesterday, 04:55 PM
    You are being obtuse I told you that you could swap out the adjective for its opposite and the sentence and idea still sounds interesting why would you have ever assumed I meant the adjective was ? "important"? Explain how it even makes sense to look at the words I want to meet a fancy dancer and assume your can remove the word dancer and have it even be meaningful let alone important?...
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  • Garthanos's Avatar
    Yesterday, 04:30 PM
    Your being very hard to hit is not some invisible property If they do not behave differently very quickly then the DM is roleplaying them very badly... The guy who looks like he might be leaving openings but can take a lot of shots will be the target of choice the entire battle. Even though the DM knows you can soak the crap out of it. That will take much longer for the monsters to notice ...
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  • Garthanos's Avatar
    Yesterday, 04:23 PM
    @dave2008 creating non-combat tactical role support might be something brand new to D&D even. Though I have heard of the face and similar ideas I do not remember them ever being rich with tactical choices.
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  • Garthanos's Avatar
    Yesterday, 03:59 PM
    Thumbs up for being very on topic ;)
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  • Garthanos's Avatar
    Yesterday, 03:50 PM
    Adjectives cannot stand alone they describe the other and I pointed out you could in theory also create a non-combat tactical module which might be very intriguing to be honest.
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  • Garthanos's Avatar
    Yesterday, 03:45 PM
    And the early edition had fighters become minion sweepers too as they levelled (if the DM used them zero levels it could in theory make fighters feel pretty badass)
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  • Garthanos's Avatar
    Yesterday, 03:41 PM
    The party was according to Arneson originally inspired by the US fireteam of 4 soldiers. With classes approximately reflecting its composition/roles.
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  • Garthanos's Avatar
    Yesterday, 03:38 PM
    Adjective is battlefield indicating type and noun is role ... could call it combat role too. ( though in theory you could actually have a non-combat tactical expansion)
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  • Garthanos's Avatar
    Yesterday, 03:30 PM
    Not everything is a comparison and 4e will not always be better ;) - it cannot be ubiquitous like it was in chainmail (nor as absolute) so giving it other subtle control like the control I added which fit flavorwise seems a compensation for the indirect control it used to get.
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  • Garthanos's Avatar
    Yesterday, 03:27 PM
    Sure and ones best designs are likely something you buy into yourself. I also think battlefield role support is a component of tactical game play. 5e is not very flush with that. So a module that built a series of subclasses to bring that on might be good. Had not even seen the Cavalier till I asked about defenders.
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  • Garthanos's Avatar
    Yesterday, 03:08 PM
    It took an expansion to get what looks like a functional defender... unless I am missing something
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  • Garthanos's Avatar
    Yesterday, 03:02 PM
    Fireball and lightning were iconic wizard magic from Chainmail they had indirect control because they were ubiquitous and as large area of not-ally friendly effects influences enemy behavior to not-clump together and 2 get close to allies of the wizard so the wizard cannot easily smash you - A wizard always had 1 or the other (which they could do every turn of the battle). Other consistent...
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  • doctorbadwolf's Avatar
    Yesterday, 02:30 PM
    It was sold as a product in itself, not as an “early access” for another product. If all of the mechanical content is duplicated, they’re going back on that, and turning a 25$ product that was worth its price into a glorified Dragonmark article about Sharn.
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  • doctorbadwolf's Avatar
    Yesterday, 07:09 AM
    Unless the Wayfinders Guide is updated with those tweaks, this would be absolutely unacceptable.
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  • doctorbadwolf's Avatar
    Yesterday, 07:08 AM
    If the WGTE “was a playtest”, wotc did something extremely dishonest with its release. You know people payed for it, right?
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  • doctorbadwolf's Avatar
    Yesterday, 06:47 AM
    Thats literally the primary content of an Eberron setting book.
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  • doctorbadwolf's Avatar
    Yesterday, 05:26 AM
    Nothing yet. I hope that it doesn’t have everything from Wayfinder’s Guide, because I’ll be very ticked off if they essentially make it so that I have to pay twice for the same stuff in order to get what’s new in this new product. I also wonder if we if we will be getting an Eberron Starter Kit.
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  • doctorbadwolf's Avatar
    Yesterday, 05:23 AM
    Hexadin should be fun, but a straight rogue would also be fun. You want a build where weapon damage die just doesn’t matter, and that doesn’t require your target be within 5ft. Rogue/Battlemaster with two whips could be really fun. Most maneuvers don’t even specify melee, much less 5ft, so you could do a lot with the secondary effects and a build they can’t easily get to. Combine that with...
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  • Garthanos's Avatar
    Yesterday, 05:21 AM
    It was already mentioned something other than boring bags of hit points monsters consider that your starting point ... then one needs abilities which interact with those on the player side and that depends on what abilities you give those monsters doesn't it devil is in the details and one thing you provide cascades into other things remember how I mentioned "what good is an ability that allows...
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  • Garthanos's Avatar
    Yesterday, 04:43 AM
    I prefer a foundation and some assumptions in the foundation make changing it pretty difficult. For instance 4e assumed heros were most likely gradually approaching something akin to demigod status able to perform stunts which parallel works of magic through skill alone now if you wanted to pretend to being just a farm boy who could accidentally kill beasts the size of buildings through brute...
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  • Garthanos's Avatar
    Yesterday, 04:11 AM
    you could definitely get a goal through the hoops right into left field over that issue...
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  • Garthanos's Avatar
    Yesterday, 03:54 AM
    Here is a lesson in playing a defender if you are too hard to hit and ultimate on saving throws ie defenses it is a very good way NOT to be an effective defender in 4e because the DM will have next to no reason for monsters to attack you because the DM is almost always the difference between you being attacked and not. Although occasionally a defender will have a nice trick that suckers the...
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  • Garthanos's Avatar
    Yesterday, 03:28 AM
    Because swordmages are so intrinsically superior, snicker They simply must be built as level 17
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  • Garthanos's Avatar
    Yesterday, 03:23 AM
    I did make a more controllerish lightning bolt up thread
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  • Garthanos's Avatar
    Yesterday, 03:09 AM
    Not what I was saying I was saying so there is that. You wanted to know why I thought it would be difficult and that was an element I would like to see but also an example of how such an element could touch on wide varieties of other design elements and that is a reason tactical elements tend to not be easy squeezy lemon peasy
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  • Garthanos's Avatar
    Yesterday, 02:33 AM
    Did that way back in 1e days but I am lazier now... reflavor seemed sufficient
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  • Garthanos's Avatar
    Yesterday, 12:52 AM
    LOL you took facing more literally than I meant it... but I suppose I could have said impacting its utterly appropriate for monsters to have one set of rules and the monsters another. your hyperbole about how having zero to -3 be unconscious with the rest dying is still hyperbolic and misplaced unless you think you are playing 3e where they lock step npcs and pcs like the game was RuneQuest 3...
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  • Garthanos's Avatar
    Yesterday, 12:37 AM
    Looks for place in the books saying monster and player facing rules are identical... then turns to 3rd edition ahah.
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  • Garthanos's Avatar
    Yesterday, 12:34 AM
    honestly I only remember their premise ... they may have grabbed random encounter difficulties for all I know so a few bad rolls in a row on the dms side and your group is eaten by a series of nasties which if you planned would be really nasty. Though i think a chase scene with lower difficultes ie a skill challenge would be how the second level + 4 would go down if they survived the first is...
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  • Garthanos's Avatar
    Yesterday, 12:11 AM
    Bloodied is a pacing mechanism which changes and swaps out tactical choices. (Does that make bloodied tactical even though it itself isn't usually a choice I think so - see below for ways it becomes a choice too) On the monster side of the screen monsters get powers that renew on bloodied conditions for instance it changes there choices I have player characters with powers and even skill...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 11:44 PM
    One can use all the option rich elements not to optimize for potency or balance but for flavor which is why I liked even Hybrids in 4e. 5e multi-classing doesn't live up to my expectations for enabling broad richness, it appears to make somethings prohibitively costly for little reason and other things trivially easy because of coincidence or something. Like having to go 17 levels before I...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 11:06 PM
    There was a player designed expansion for 4e I think it was designed to show how the rules were flexible enough that without change you can make 4e as deadly as you wanted I think it was called 4th core?
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 11:00 PM
    That is how we interpreted it. From zero to optionally negative 3 nobody had to worry about you if you managed to drop negative farther than that it was a dying process although easily stopped. We still died horribad easy but that rule did make it less absolute than what I saw in the old Blue Book D&D
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 10:57 PM
    Yes 3 to 5 is reasonable... though I have known many editions where the designers thought X was the target and players did 1 significant battle with only a few scrapes otherwise besides that so I it may just be people being people. Sure that is the other end of the improvement how much tougher do you make it when you have X likely fights in a given span. 5e did seems to learn some from...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 10:22 PM
    I would express it as there was less random fluctuation and you are more aware of how how a given challenge will resolve... its not "trying hard" its predictably hard... less oops more planned on the verge of tpk because i designed the encounter that way. DM choices ARE decisive and blaming the dice less a thing. There were ways of Jinxing the EL guidelines even in 4e so its not completely...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 10:03 PM
    Flamestrike Noting you like Crown Paladin ;)
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 09:55 PM
    The one for range and the other for adjacent OK seeing how that works The use of ones reaction on opportunity attacks is less the Warlords schtick than the fighters so its less of a problem for them that Protection fighting style uses it.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 09:44 PM
    Maybe, but I do think there are advantages to some of the 3e nods in 5e which indicate actual sympathy for positive elements in that earlier system.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 09:27 PM
    Is that a good use of reaction ... if it had range that would feel more Warlord like actually Mearles has mentioned himself we need a Warlordy Fighting Style though he didnt give an example. I saw someone go nuts with it. Inspiring Warlord Once per turn, when you hit a creature with a weapon attack,you can choose one creature other than yourself that can see or hear you. That creature has...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 09:13 PM
    Question is does the design team actually understand the material well enough to change it or evoke what was liked about the earlier edition and currently we keep getting all the signs of no not really *you dont make offerings of things that were barely background and just complained about by others if you are really after the previous edition audience you claim to be designing this module X for....
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 08:41 PM
    Don't think your snark gets unappreciated...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 08:12 PM
    I think well done homebrew is on the table
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 08:01 PM
    Could you elaborate a Halfling who just wants to keep his friends safe sounds familiar
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 08:00 PM
    The battlemaster had potentially but only gives an innadequate not quite. Mearles half done idea could actually have the seeds for a functional tactical warlord.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 07:51 PM
    Cavalier is evidently one of the things I have been overlooking... protection style is one of those sounds nice but eats too much by taking your reaction against an attack that you do not even know is going to hit? And once you start fighting enemies with multiple attacks, your Reaction from the style only works on the first attack. In 4e you could mark multiple opponents from level one...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 07:40 PM
    I flagged 5e for a reason and No a D&D character ;) I would like them to be able to protect progressively better No particular race but I like humans generally and martial classes.... though my Aegis Swordmage doesnt look like its going to happen
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 07:32 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant? Thought i would double down on why the variant they presented isn't really even the interesting parts of Healin Surges Healing Surges in 4e A limit to healing albeit high limit to "commonly available" healing (no...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 07:28 PM
    That right there feels altogether too true though at the same time I wonder how that could happen
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 05:35 PM
    I think people do not always get how over all structure contributes It kind of relates to 5e designers take on healing surges mentioned earlier.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 04:27 PM
    I am currently not happy with the options I have found so far. I might be missing something
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:55 PM
    Insert DM in the equation who doesn't have that 4e as a resource and you have a need for the obvious part of a tactical module. The thing is character abilities need to interact interestingly with monster abilities the ability to easily stand up from being prone is meaningless if nothing prones you. I do not see this stuff as operating in isolation.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:38 PM
    I find the accusation that people want it to be exactly the same is ummm insert something not nice. I mean really why not actually try to be better? 4e had some experiments later in the edition where a class could shift battlefield roles for instance swapping out your general fighting specialization dynamically. Not that they were totally locked down any way but explicit fluidity is good too.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:27 PM
    That was a 192 page book... sounds pretty extensive.
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:24 PM
    One of the appeals of the previous edition was it was very easy to DM...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:22 PM
    And some are kind of innadequate like how second wind is very nearly un-used in 4e due to action economy and which is even more tied down in 5e. But it gets a variant?
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:17 PM
    You named one right there dude... do you really think you can go and change virtually every monster an easy fix to the game?
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 03:15 PM
    Because increasing the tactical element of play interleaves with every class used and any combat spell and every monster in use. How many bits and pieces do you have to interact with just for one element is what makes it difficult? I already mentioned the bloodied condition I will point out more broadly why that example works. It can give us monsters who have tactically interactive abilities...
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  • Garthanos's Avatar
    Saturday, 20th July, 2019, 05:48 AM
    Quite honestly it seems like it would be prohibitively difficult to add on like a patch in the first place so I wasn't really expecting to see it. Just adding in the bloodied condition for its fantasy fighting pacing fun might be extensive let alone a broad tactical boost. 5e design paradigm seems to make it an extensive rewrite not a add on.
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  • doctorbadwolf's Avatar
    Saturday, 20th July, 2019, 05:43 AM
    You referenced out of combat speed as a problem. There are rules that cover most instances of out of combat running. It's...quite relevant. I'm not ever going to care, even a tiny little bit, about this sort of nit picking. You know what walking speed is. Pedantry is entirely useless.
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  • doctorbadwolf's Avatar
    Saturday, 20th July, 2019, 04:52 AM
    But...that is the rule set for chases. It’s also strongly implied in the rules that exceeding your walking speed would be a function of a strength athletics check, which a strength fighter will be better at it unless the rogue is an expert, in the high case they should be better than the non expert. This only leaves normal combat movement speed dominated by rogues. Which doesn’t seem...
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About doctorbadwolf

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About doctorbadwolf
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Cooperative storytelling, solid mechanics, fun. Everything else is just details.
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Gamer, designer, author, musician. All the things. Polinerd.
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My Game Details

Details of games currently playing and games being sought.

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Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
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Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

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My Game Details
State:
California
Country:
USA
Game Details:
Currently running a 4e Eberron game set mostly in Sharn, featuring crime investigations both local and small and larger conspiracies (one character is an exiled Knight of one of the Orders disavowed in Karnath, and seeks to purge the corruption of the Blood of Vol and return her order to it's former honor and glory. )

"Crossroads"- 1630's Earth (mostly Europe) where magic is present and the british royal family is Welsh, descended directly from Mordred (and The Morrigan), and Shadar-kai (sort of shadow fey, for those not familiar). Basically, and age of Empires/Emperialism focus, with Norther Europe united under the banner of Reykjavik, the Catholic Church in ruins, the Eastern Roman Empire calling itself The Byzantine Empire (with Eastern Orthodoxy prominent), and the Muslim Empire controlling the Middle East, Northern Africa and parts of southern Europe. And then all those fun colonies.

Alternity, Firefly-esque campaign

Forgotten Realms 4e game currently finding themselves
My Character:
Tend to play skirmishers with light weapons, who mix martial prowess and magic, usually with some acrobatic/parkour abillity. in DnD terms, ShadowDancers, Monks, Assassins, Gishes of all kinds. The occasional Avenger type. Also, fond of Sherlock Holmes types.

Wednesday, 10th July, 2019


Tuesday, 9th July, 2019


Monday, 8th July, 2019


Sunday, 7th July, 2019



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Sunday, 16th October, 2016

  • 08:58 AM - PMárk mentioned doctorbadwolf in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    ... WotC cracked down on all the IP violations) , and tons of support both by WotC and third parties - talk about your second Golden Ages. Recently re-reading the 2e/3e Ravenloft books. Good times. But I do think WotC is doing SOMETHING right, because D&D is more in the mainstream consciousness than it has been in 30+ years - and you don't even have to be a SATANIST to play it, now! :) They seems to be managing the brand right. Or at least successfully hitting the current zeitgeist and making good marketing. I'm giving full credit for that, it's not an easy task, especially after 4e. It's just the game itself and the settings don't really get much official support from WotC. I'm really hoping it'll be better in a couple of years, that these years are really just the building of a strong foundation. But I'm a little tired holding my breath. And how much time we should wait? 2-3 years? 5? While other companies making tons of interesting content, even for using the system of 5e? @doctorbadwolf 's idea, or something similar would be enough. Hell, a fraction of that would be enough! Just a steady trickle of content, some setting gazetteer (a proper gazetteer, with story hooks and locations and interesting NPCs), or a short story here, a little player option or thematic alternate or expanded rule there. Just some effort that shows the other settings an concepts aren't in the dustbin entirely. I just won't accept that there is no middle road between the old days' treadmill and the current situation. Or, If they really want to double down on APs, for hell's sake, do it at least something akin to Paizo and cram content in beside the actual adventure in a form that is transparent and modular! The way it is it might be successful, in a business sense, but for me it's so less a great game than it could be. And the novels thing. Again, really-really hoping it's just a restructuring, or whatnot. Or else, wooo. Double wooo. I might add that I could fully imagine that they are want...

Wednesday, 12th October, 2016

  • 07:05 PM - PMárk mentioned doctorbadwolf in post Nananananananaaaa BATMAN! (about vampires in D&D and in general, Ravenloft/Curse of Strahd etc.)
    ...d be redeemable, but I love Masquerade, so I prefer when vampires have nuanced personalities, and emotions beyond evil for evil's sake. I think Strahd's story in the prior editions was wastly better than it is in CoS, because it told a tale about a person, who might have been a ruthless warlord, but ultimately fought for something that could be considered as a good fight. He sacrificed his youth and innocence for his family and people. Then he succumbed to his lust, envy and fear from death and yes, even love. These fears and emotions transformed him and he did something terrible and became a monster, but he wasn't the only monster and bad guy in that story. It is a tragic tale. I never approved what he did, but I could understand it and I can relate to it. And this, IMO was the brilliance of his story and the old RL setting in general. He wasn't just an evil vampire, he was a person, whom story induced thoughts and questions in the reader and player and I loved that. I agree with @doctorbadwolf about Dracula. While i love the original book and re-read it countless times, i think Lee's version is more interesting as a story and as a villain. I think it is much interesting when you see a person, see his every step into the darkness and weep for him, but could understand him, yet still, he was needed to be destroyed, because in the end, he became a monster, who spread misery and death everywhere. I don't like how vampires became cute guys with superpowers in recent times* and I agree, that started with Rice, with the portrayal of vampires as persons with emotions, with Masquerade and even with Strahd. Although, I don't think discarding how all of these made them more interesting as villains, as monsters and as characters and returning to the old days, when they were nothing else, but blood sucking, purely evil monsters is the right solutions. I think we need both, we need Strahd who is a villain but with a tragic backstory, we need Jander and Louis who struggle with their condi...

Sunday, 9th October, 2016

  • 10:26 AM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ...l gaming groups being more or less racist, more or less homophobic, etc. It's about the conception of the gameworld, and thereby of who is (potentially) part of the game, being projected by WotC. It's about WotC's communication to the potential market of D&D players. I seriously doubt anyone who was remotely interested in RPGs was ever stopped by the lack of such a statementIt depends on what you mean by "seriously interested". If the rulebooks give the impression that the gameworld does not contain a certain sort of person, than a real-world person of that type might not become seriously interested, precisely because s/he assumes that the gameworld, and hence the game, is not something for him/her. I certainly know people who are "seriously interested" in movies or TV shows and will choose not to watch ones that have no people of colour in them, because they're sick of engaging with fictional works that they are not invited to imagine themselves a part of. Which, to me, makes doctorbadwolf's and ad_hoc's reports of similar responses to D&D in relation to sex, gender and sexuality very plausible.

Saturday, 8th October, 2016

  • 03:23 PM - pemerton mentioned doctorbadwolf in post After 2 years the 5E PHB remains one of the best selling books on Amazon
    ....As I posted a long way upthread, without the sort of market research information that only WotC would have it's more-or-less impossible to no how important that paragraph has been to 5e's success. But I don't know why you say it was unnecessary or irrelevant. WotC clearly though it helpful, even if not strictly necessary (but in RPG pubishing what is strictly necessary?) - because they wanted to send a signal about whom they envisage being present in the fiction of the game. Presumably they wanted to do this because they want that fiction to speak to those people - I imagine for a mixture of reasons, including but not only the desire to have a wide range of people buy their books. As to irrelevance - I assume you mean irrelevant to you. (Though oddly you keep posting about it - so do seem to feel it has some relevance to you.) It's clearly not irrelevant to everyone, because at least one person has posted in this very thread that the paragraph in question spoke to him (that was doctorbadwolf, if I'm not misremembering). don't presume you have the privilege to change how I run mine. <snip> A person who fears a group does not stand on the street corner shouting that said group must change to be more inclusive of them. <snip> And those people do not then go on campaigns to force themselves into those groups. They create their own groups which hopefully eventually outnumber the previous groups, or the previous group slowly changes it's behavior as a reaction to shifts in the greater society.This seems confused, in two respects. First, no one is telling you how to run your game. No one in this thread. Nor, presumably, WotC - just because they envisage a gameworld that includes non-heterosexual people, or people of no or indeterminate sex and/or gender, doesn't mean that you have to. (Just as, as you have posted upthread, the fact that the 1st ed AD&D PHB didn't identify any such people in the gameworld didn't stop anyone inventing gameworlds with such people...
  • 10:29 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: ...
  • 10:28 AM - CapnZapp mentioned doctorbadwolf in post How much do you value your Con score?
    KahlessNestor and doctorbadwolf I am obviously talking from the player's perspective. I am talking about what the average is for a player character. My only viewpoint here is a new player vaguely uncertain which numbers are the most important, and one that goes to look at the pregens as good templates. My point is that you shouldn't be fooled about how a 10 is a perfectly acceptable score in any other stat (unless you rely on that stat obviously). A 10 Con is a very low stat for a player character, and WotC should stop issuing pregens with that low Con scores. If you know what you're doing, knock yourself out with a Con 8 if you like. Regardless of whether you do it because you like the challenge, because it fits your "concept" or whether you know your DM isn't heavily into combat doesn't matter. Con 10 characters are an outlier and has no place for a Rogue issued with melee weapons. It makes for a very bad example. And the problem is that the writer in all likelyhood was just thinking like you guys: "10 is not...

Wednesday, 5th October, 2016

  • 02:00 AM - Jago mentioned doctorbadwolf in post Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?
    Goddess of Thieves as an origin? Oh you must be talking about a Trickery cleric. Unless the Goddess of Thieves is your mother or something. Basically what @doctorbadwolf said (thanks mate) - What if I want the idea of someone whose blood comes from the Divine, but is not some petty servant kneeling at an altar or whispering homages to some deity? There is the Favored Soul for this, but again, that's not official and a GM does not have to allow that. The only class where the Magic is 100% related to the blood is the Sorcerer. You could argue that Bards are pretty innate too, but that's more innate talent in figuring out how to manipulate the Weave through Sound, not the physical connection to the very source of magic. By this logic, why play a Sorcerer at all, whom are connected directly to Magic, when there is an Arcane Cleric whom is a servant of the God(dess) of Magic? Same thing, neh? Also, you're damn right I'd play the son of Nocturnal; Daedric Princing it up all over Tamriel.

Sunday, 2nd October, 2016


Friday, 30th September, 2016


Tuesday, 27th September, 2016

  • 07:34 PM - Lanliss mentioned doctorbadwolf in post How to force emotions down your players' throats?
    Ok, a lot happened in the past few hours. I like it all, but here are responses to a few specific ones. iserith they could not think of good ties to each other, considering their backstories all took place nearly across the country from each other, so they chose to go without them. doctorbadwolf as Iserith said, it breaks things up pretty bad. I actually have both problems. I do not think I am describing the environment fully enough for the Player which this thread is about, but another seems to get plenty enough to construct odd plans, which he then asks questions to get working. hawkeyefan In my world Chaos doesn't really have "agents". It is a force similar to magic, or lava. Someone might worship it, but the most that would be is a cult that knows nothing, so it would be a dead end for his research (plan to do it anyway, just know it won't lead to anything). They have fought a couple of creatures spawned by chaos, but he has not taken the chance to dissect them yet. Bawylie that is a lot of good stuff, and I did plan on slowly bringing him in like that. For those recommending I find out what the Player wants, I did, and he wants to be a better role player. He just doesn't know how to go about it, so I was looking for some good tips I could try on my end, to promote role...
  • 04:00 PM - OB1 mentioned doctorbadwolf in post Unearthed Arcana: The ranger, revised... overcompensation?
    Strongly disagree. Really strongly. I'll definitely houserule it back if they end up doing that. It should absolutely be a core ranger ability, not a conclave ability. At my table, it was as a houserule from the start. doctorbadwolf - Not saying you shouldn't do as you wish at your table, but curious why you feel so strongly about this. The hunter can still access the ability through spell selection if they feel it's important. I think this makes for one of those great 5e choice moments where a player has to debate about what they really want from their character because neither choice gives them everything they want.

Friday, 12th February, 2016

  • 02:02 AM - Connorsrpg mentioned doctorbadwolf in post African Adventures
    doctorbadwolf Seriously? Are you just here to pick a fight? Can you PLEASE READ the rest of this thread to see where I am trying to come from? Celebrim too. Read his first post in the thread. That might provide some context to what has been said. In any case, now the thread is becoming more about what I did not want it to be. everyone ;) Has anyone used some African-influenced ideas in their games? Would they? I am talking from as little as a piece of equipment to races, to monsters and even cultures/kingdom ideas. I am even more interested in how you mashed/mixed it with what you already have, rather than having an African-influenced stand alone continent etc. Celebrim Among other things, I'm not interested in making any statements about real world nations (in every sense of the word) in my game. I don't feel I have a moral obligation to address historical wrongs - even if I could do such a thing, which I can't - by making proclamations in my game. I creating something that I ho...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned doctorbadwolf in post Warlord Name Poll
    ... Zero-One) Prolucutor (the Pro- makes it too authoritative, sounds like the person is a professional talker, and is just too hard to say) Warden (too Ranger) Leader(zzzzzzzzzz…) @3e4ever ; @77IM @Aaron Of Barbaria; @AbdulAlhazred ; @admcewen ; @Aenghus ; @Ahrimon ; @Ainulindalion ; @airwalkrr; @Aldarc ; @akr71 ; @AmerginLiath ; @Andor ; @AntiStateQuixote ; @aramis erak; @Aribar ; @Arnwolf ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold ...
  • 06:21 PM - TheCosmicKid mentioned doctorbadwolf in post 5e's new gender policy - is it attracting new players?
    doctorbadwolf: I feel like I have already addressed most of your objections as others have raised them earlier in this thread. Let's leave it at that; the mods are getting moddy. :)

Thursday, 15th October, 2015



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Tuesday, 9th July, 2019

  • 09:01 PM - lowkey13 quoted doctorbadwolf in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    So, top tier cool race, but with even more unfair maligning of their character from internet cretins and dirty mud heathens? :D More unfair maligning? I mean, I can't even be bothered to insult Tieflings. It's too easy- like mocking Druids. Why bother? Sure, I could say, "Tieflings, when you can't even be bothered to hide your love of Hot Topic," but that would be mean, right?
  • 08:38 PM - Parmandur quoted doctorbadwolf in post 40 Million People Have Played D&D [UPDATED!]
    Good point! I still think it's most like professional event planning, though. I'd absolutely hire someone to throw a really good party. This is where the analogy breaks down, IMO. It's easy to write about how food tastes in a fairly brief article, and people pay for mediocre food all the time. People aren't going to go back to that DM is the experience isn't good, and it isn't that easy to explain to people who don't play dnd what even makes a good game. Everyone eats. We all know roughly what "too salty" means, even if we don't share the same threshold for defining the phrase exactly. Event planning also works there, since half of doing a D&D session is straight up planning a party: I think it's just that the game has been so DIY until the past few years, this phenomenon is just so new it seems odd.
  • 07:51 PM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    Also, as an aside, the idea that a class can be identified by "being the best at straight up combat" is so completely unteneble to me that it boggles me that the Fighter continues to exist. That isn't a concept, on any level or axis.I disagree. It's "best at combat, with weapons, without magic." In the advertising sense of best - that is, no one else can definitively prove that they're /better/ (within those restrictions). So the Monk can be better at combat without weapons, and everyone else can be better at combat with magic. ...hm... OK, let me rephrase that... I disagree. The Fighter concept is not "best at straight up combat," it's the archetypal warrior-hero who does not use magic, himself, but bravely goes on a dangerous journey to return with a valuable prize, and gets the girl. (OK, yeah, that's pretty binary, but it's an old archetype, cut it some slack.) And that familiar, relatable archetype has made the fighter the most popular class in the game, throughout it's hi...
  • 07:26 PM - pogre quoted doctorbadwolf in post 40 Million People Have Played D&D [UPDATED!]
    I agree, really: it seems un-hobby-ish, against the historical "playing with friends" scene. But, if the market supports a skill being paid for, it will happen... My gut agrees. There's more people wanting to play than there has been in a very long time, and DMing is not exactly easy nor quick to pick up - especially to a level that you might expect from viewing streaming examples of play. My logical brain agrees. Its no different than charging for custom dnd character portraits, or for throwing/planning/hosting a party. My logical brain mostly agrees. I do see a difference between charging for a piece of portrait art and running a game. I charge strangers for painting miniatures, but it seems different to me. As I said, not saying it is logical objection just something my old gut finds a little sad.
  • 07:24 PM - Garthanos quoted doctorbadwolf in post What is the Ranger to you?
    Two things. A) I nowhere refered to the Slayer. I was talking about the PHB Fighter, later renamed the Weaponmaster. Sadly the wotc forums CharOp threads discussing the damage output of the Fighter when built for maximum DPR are all lost, but it wasn't a controversial opinion to place the Fighter in the top tier. It isn't going to beat the other top teir strikers, who are all actually strikers, but it can beat strikers below that level pretty handily. Yes I remember that, and I think even if your group doesnt charop it has enough feat support and powers to bring on some real pain.
  • 07:08 PM - Tony Vargas quoted doctorbadwolf in post What is the Ranger to you?
    and the Fighter is both the best tank and in the top tier of damage dealers. To be fair, the Fighter (Slayer) was explicitly a Striker sub-class, and the design prevented any cross-pollenating of it's striker function to the Fighter (Weaponmaster or Knight) and almost completely prevented the reverse (a Slayer might spend a feat to swap /one/ Power Strike for a Fighter Encounter power that had some Defender utility even without Combat Challenge). (OK, also to be fair, "Tank" and Defender are not the same thing. Defender is more active with mechanical support, Tank just connotes toughness, which the Slayer had in ample degree.)

Saturday, 6th July, 2019

  • 12:43 PM - Garthanos quoted doctorbadwolf in post The Intelligent Fighter , Thibault's Circle.
    I have a character whose Blade Song is interpreted as less magical than a sort of meditative focus which allows him to create a visual overlay in his mind, essentially projecting an Augmented Reality display in his field of vision (like iron man). He sees the circle of his own fighting space, those of other creature he can see, and all the tangent lines that connect and intersect within those, as well as the concentric circles of range, sound, normal focus, etc. So, when he is missed due to his Int bonus to AC, he is seeing that line of attack and the opportunity, and where and how he can move his body and weapon to avoid or intercept the attack. Fun visuals...
  • 04:31 AM - Seramus quoted doctorbadwolf in post Revised Artificer Survey now available
    I disagree completely. It's more like a story about Batman that focuses on one of those three features.I certainly hope you don’t get your way in the final product. But maybe they will settle on a happy medium. :p
  • 02:41 AM - Garthanos quoted doctorbadwolf in post The Intelligent Fighter , Thibault's Circle.
    I The problem with allowing an offhand weapon in a fighting style for it is that it then has less room. I think instead the Adept of The Mysterious Circle feat should be a good pick for dual wielders, single one handed weapon users, and dueling fighting style uses. I am currently making the Paragon Path : Adept of the Mysterious Circle. And hunting for good flavor text. I have a couple of powers started

Thursday, 4th July, 2019

  • 03:58 AM - Ratskinner quoted doctorbadwolf in post What is the Ranger to you?
    The Ranger is more distinct and interesting than the Fighter, or Cleric. The Fighter isn’t even a concept. It’s completely redundant, and the least interesting of all the things it is similar to. It’s literally “good at fighting”, which also every weapon using character option. I don't disagree about the fighter, that's part of why I think it makes more sense to have paladin and ranger as Fighter subclasses. Of course, some of that depends on how much "fluff" you want wrapped into class. I would argue against that "Ranger is more distinct" idea. He really hasn't been, historically. He's gone from being a slightly Jack-of-all-Trades heavy fighter with a weird penchant for crystal balls and psionics to a lightly-armored either dual-wielder or shooter....possibly with a pet or not. At various times, he has cast Magic User spells at others Druid Spells or his own special spells which are certainly not encounter powers! The only thing that is somewhat consistent is the "woodsy" part, and that has va...
  • 02:57 AM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    It is considered an action. It’s also considered an attack, but the part that interferes is that using it is an action, and you can’t combine actions. As an action, you cast Booming Blade, and make an Attack with a melee weapon. You’re making an attack as part of the action of casting Booming Blade. The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
  • 02:45 AM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    Casting a cantrip is generally an Action, which means it can’t be combined with the Attack Action. Eldritch Knights get to Attack as a bonus action after casting a cantrip, at level 7 Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.

Wednesday, 3rd July, 2019

  • 08:00 PM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    No, you’re ignoring vital data. There are only two classes that don’t have light armor or better, and both of them have Mage Armor already on their spell list. So it’s always just a +1. The fact that it allows full Dex is irrelevant, because so does adding +1 onto some light armor. So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage Armor an always-on class feature for the Wizard. I get it, that you would accomplish the always-on, via making it a ritual. However, so far, all of the rituals are ‘safe’ noncombat choices. I am leaning toward allowing anyone to cast any ritual via the Arcana skill. Personally, I feel that if magic exists, then it is more ‘rea...
  • 06:35 PM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    Now, separately from that, there is the issue of the value of strength builds. I personally don’t think there needs to be any incentivisation to build for strength, beyond heavy armor and big weapons and barbarian rage damage bonuses requiring Strength. Those are things people want to play, and they are perfectly viable. They are in fact quite strong (pun intended). However, for those who feel that strength should dominate, or should be just as robust a choice in classes with no preference otherwise, I don’t think this is a good space to accomplish that. Mage Armor either is or isn’t effectively always on regardless of ritual status, for most characters who’d consider taking it. It isn’t going to change the percentage of Dex vs Str builds. Instead, I’d suggest some special weapons that require certain Str scores to wield without disadvantage, or perhaps give extra range on bows and thrown weapons for strength modifier, or even consider increasing movement speed by 5ft per strength mod when you d...
  • 06:08 PM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    In your points system, I’d say that a feat that only gives Mage Armor as a ritual would be completely terrible compared to most feats. Light armor gives 1 less AC and that feat gives a +1 to a stat! Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow. Or so on. Another way to look at it is viewing it as a feat that gives +1 AC while wearing light armor. That’s the direct equivalent. I agree. Light Armor + 1 AC = Mage Armor. That flat +1 bonus to AC that also allows for full Dexterity, is worth 2 points, about the same as a Shield. If someone already has Light Armor, then the +1 AC is worth 2 points. If someone is gaining both Light Armor and the +1 AC, then it is worth about 5 points. In other words, Mage Armor is really worth about 5 points. More than 4. So, a feat that gives Ability Score +...
  • 08:15 AM - Garthanos quoted doctorbadwolf in post The Intelligent Fighter , Thibault's Circle.
    It can be used with a dagger, but wasn’t always. The problem with allowing an offhand weapon in a fighting style for it is that it then has less room. I think instead the Adept of The Mysterious Circle feat should be a good pick for dual wielders, single one handed weapon users, and dueling fighting style uses. Idk, I also think the game needs to support just using a single weapon with a free hand. kind of like the Adept of the Mysterious Circle ... sounds almost Paragon Path
  • 07:08 AM - Garthanos quoted doctorbadwolf in post The Intelligent Fighter , Thibault's Circle.
    My wife’s idea was to simply extend the fighter’s reach with rapiers and similar weapons with the fighting style, and then use a feat to allow OAs when the enemy moves while threatened by you, and give an AC bonus. Or, make it a +1 AC and +1 to attack when wielding a one handed weapon and nothing else (including no shield), and put the rest in a feat. Me I think there’s something there. hmmmm maybe the Brawlers fighting style is my current starting point... the feat I was looking at was ahem... well sigh forgive me and we can make it a static bonus 107389
  • 05:36 AM - Garthanos quoted doctorbadwolf in post The Intelligent Fighter , Thibault's Circle.
    Maybe a good move for such a fighter would be a lunge, after which you can move 10 feet without OAs?I am thinking a translated pole arm flanker would work too We could call it Extended Circle and require this Fighting Style . Edit but it looks like that assumes you already can attack at reach...
  • 01:51 AM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    I haven't picked any nits. And you’ve misunderstood quite resoundingly. This most recent exchange hasn’t been about whether mage Armor is broken, so I don’t know why you’re going back to that. What we have been debating is whether mage Armor can be considered effectively “always on”. Mistwell and I have been stating that it isn’t because a player doesn’t know when a combat might happen, and you have been countering that argument by saying that constant combat would be wierd. But that is a non sequitor. We aren’t talking about how often combat occur, but when they occur, and the fact that their occurrence is unpredictable. I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always ...

Tuesday, 2nd July, 2019

  • 07:06 PM - Yaarel quoted doctorbadwolf in post What spells should have had the ritual tag, but don't?
    This sort of nit picky failure to engage with what someone is saying is beneath you. Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.) At the same time, all official rituals are less useful for combat applications. I like keeping rituals this way for noncombat. In a thread about expanding the list of spells that can be used as a ritual, I want the new spells to likewise stay away from combat, and focus on making exploration and social situations more interesting.


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