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About reelo

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Date of Birth
July 1, 1980 (39)
About reelo
Location:
Steinsel, Luxembourg
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Male
Age Group:
31-40

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Top Gun: Maverick - Official Trailer Yesterday 07:54 AM

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Sunday, 17th February, 2013
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Sunday, 14th July, 2019


Friday, 12th July, 2019


Tuesday, 9th July, 2019


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Friday, 19th July, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019


Friday, 26th April, 2019

  • 01:26 PM - Maxperson quoted reelo in post GAME OF THRONES SEASON 8--Final Run-- Part 2
    How does Melissandre and the prophecy of Azor Azhai factor in? Will Jon have to plunge a sword (Heartsbane?) into Dany's chest in order to fulfill that prophecy and defeat the Night King? Remember, Martin has always said the ending was going to be bittersweet. Or the other way around. Rememeber, in the books and maybe in the show(can't remember), Maester Aemon says that he thinks Daenerys is the princess who was promised. He thought that since dragons could change sex, the prophecy could also have been referring to a woman.

Sunday, 3rd March, 2019

  • 02:34 AM - MechaPilot quoted reelo in post Why do people still play older editions of D&D? Are they superior to the current one?
    Also, skills and feats: their mere existence in the rules enables "builds" and optimization. In editions where they don't exist, everybody can do (or at least attempt to do) everything. There's no real reason why anyone can't try anything. However, the person who invested in gaining the feat (or power) should generally do it easier, faster, better or at less of a cost than those who haven't.

Tuesday, 29th January, 2019

  • 08:53 PM - Ralif Redhammer quoted reelo in post The Mountain Goats Announces Dungeons & Dragons-Inspired Album
    Ye gods, those arenít lyrics, itís a novella! As a musician, the thought of trying to remember those lyrics live gives me heart palpitations. Iíve been singing in bands for almost 25 years and I still have to work so hard to remember my own lyrics. The funny thing is, my memory is otherwise exceedingly good. Fortunately, Iíve gotten pretty good at improvising and bluffing my way through it when I forget on stage. Bal-Sagoth: To Dethrone The Witch-Queen Of Mytos K'Unn (The Legend Of The Battle Of Blackhelm Vale)
  • 06:12 AM - KarinsDad quoted reelo in post Happy Birthday To Dungeons & Dragons!
    A high-quality replica of the LBB for starters. By the way, 2019 also marks the 40th anniversary of AD&D 1E Well, some of us were playing AD&D 1E in 1978, we just had a limited set of rules (maybe 10 or 12 pages) for the DMG that TSR had put out.

Sunday, 27th January, 2019

  • 09:23 PM - Morrus quoted reelo in post Happy 45th Birthday, D&D !
    Oops, I wasn't aware of that! Thanks for saving my figurative ***! [emoji50] But still, could you add some text to the post? Or it'll get caught again on the daily cron job.

Thursday, 3rd January, 2019

  • 12:53 AM - 5ekyu quoted reelo in post What solution for "Cantrips don't feel magical"?
    "No child left behind" right? [emoji57]Nope just years of play by some of us who found that very much not to produce a satisfying experience. But guess what... in the current rules if you want to not use your spells you can. You can heroically save your slots and staff or dart ot grapple or whatever. That preferred awesome you want is still there.

Wednesday, 2nd January, 2019

  • 09:55 PM - Umbran quoted reelo in post What solution for "Cantrips don't feel magical"?
    There's plenty of stories where the wizard is bloody useless in regular fights and needs the protection of the fighters, but then, in the face of grave danger, or a seemingly insurmountable obstacle, where everybody else is useless, has just the right spell to save the day. That's both highly magical and very heroic. And also boring for a player who has to sit around for several encounters - possibly hours of play - before they get to meaningfully contribute. D&D is not a machine for creating typical fantasy novels - it is a game we are playing. When writing a story, the author is engaged no matter which characters are active. In a game, a player is engaged in play when their own character is doing something. So, games typically need to share the spotlight time around more than a fantasy novel does.
  • 09:37 PM - Saelorn quoted reelo in post What solution for "Cantrips don't feel magical"?
    Who says casters need to contribute meaningfully to each and every combat, and do so by casting spells? There's plenty of stories where the wizard is bloody useless in regular fights and needs the protection of the fighters, but then, in the face of grave danger, or a seemingly insurmountable obstacle, where everybody else is useless, has just the right spell to save the day. That's both highly magical and very heroic. And really boring for the player of the magic user. How many times did I a Magic User in OD&D and sit back and do just about nothing until I got to 5th level? Then I could cast ONE fireball and make or break one combat/encounter per day. Sure, it was a big deal. But I much prefer being a valuable contributor to each and ever combat at EVERY level.Both sides have merit. Would a good compromise be if the wizard could make a less-meaningful (but not irrelevant) contribution each round, but also get one show-stopping Fireball per fight?
  • 09:26 PM - LordEntrails quoted reelo in post What solution for "Cantrips don't feel magical"?
    Who says casters need to contribute meaningfully to each and every combat, and do so by casting spells? There's plenty of stories where the wizard is bloody useless in regular fights and needs the protection of the fighters, but then, in the face of grave danger, or a seemingly insurmountable obstacle, where everybody else is useless, has just the right spell to save the day. That's both highly magical and very heroic. And really boring for the player of the magic user. How many times did I a Magic User in OD&D and sit back and do just about nothing until I got to 5th level? Then I could cast ONE fireball and make or break one combat/encounter per day. Sure, it was a big deal. But I much prefer being a valuable contributor to each and ever combat at EVERY level.

Wednesday, 5th December, 2018

  • 04:02 PM - hawkeyefan quoted reelo in post Campaign Settings and DM Strictures, the POLL
    Imagine you're throwing a party and you decide you want it to be a Bollywood-themed party (for the sake of the argument: I'm not particularly fond of Bollywood) You hire a catering service that specializes in ethnic food from around the globe: they can make anything, Mexican, French, Italian, Lebanese, Indian, Chinese, Japanese.... Of course, for a Bollywood-themed party, you're gonna be ordering curries, raita, naan bread, rice- and lentil-based dishes, pakoras.... You send out your invitations, people show up at the party, and when the food-buffet opens, some guy complains that there's no sushi, no tacos, no french fries, and no falafel, saying that he's seen the website of the catering-service and that he knows they can make these things. What do you do? Maybe a better analogy is that one of your guests brings tacos. Then what do you do? Kick him out and stomp his theme-defying tacos into the dirt? Or put the tacos out for anyone who wants them and then enjoy the party?

Thursday, 1st November, 2018

  • 12:25 AM - Panda-s1 quoted reelo in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Some people don't play like that. I like my PCs at first level to be only marginally above regular people. "Zero to Hero" not "Hero to Superhero". But then again, what do I know, I'm finding OSR games vastly more interesting than 5E. Okay that's your prerogative, but all I'm saying is since at least 3rd edition D&D assumes your character is some kind of exceptional person (personally, I don't see how "zero to hero" and "exceptional" are mutually exclusive, but I guess we have different ideas of what exceptional means).

Tuesday, 30th October, 2018

  • 12:26 AM - Panda-s1 quoted reelo in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Some food for thought (to fuel the discussion) http://dndwithpornstars.blogspot.com/2016/12/my-name-is-god-i-hate-you.html Okay, I like this. Now everyone here is getting all mad at calling certain DMs "cowards", but let's talk in terms of this blog post. "4. Law of Plural Solutions" vs. "3. Law of Free Will" This is what I'm talking about when I talk about cowardice. Some DMs are so afraid of law 4 overriding law 3 that they rather outright ban something they're afraid will ruin their plans than actually see what happens in their game. While I might disagree (even strongly) over how things may or may not be allowed due to aesthetics, that's not what I'm talking about when I call certain DMs cowards.

Monday, 24th September, 2018

  • 01:39 PM - Oofta quoted reelo in post Mearls On D&D's Design Premises/Goals
    Could we, maybe, get back on, you know.... TOPIC? Please? A forum thread needs a topic? :confused: The original tweets could be boiled down to: "We looked at what worked and didn't with the previous editions and made a design decision that it's not practical to try to give people rules for everything." So when people complain about the stealth rules (or the lack therein), they're really just disagreeing with the design intent. But that would end up with a really short forum thread where people wouldn't have a chance to get their grundies in a bundle and bicker endlessly about minutiae. It would be basically "Yep, they were right for the most part" versus "I wish the rules would be more comprehensive and detailed". We could have stated our opinions and gone off to do something productive in about 2-3 pages. But this is the internet, so that's never going to happen. P.S. for what it's worth, I agree. But meanwhile I need to counter someone else's post, so I'll get back to you.

Saturday, 15th September, 2018

  • 04:20 PM - 5ekyu quoted reelo in post Ever try PC death at 0 hit points?
    I was referring to random wilderness encounters, mostly. And in dungeons, even if running isn't possible, and the odds are stacked against the party, maybe parley is possible. Bear in mind that I approach gaming from an OSR angle (BX D&D) where character creation takes 2 minutes, and deaths are expected. A smart party will survive fights that a foolhardy party won't, and "Save or Die" effects are always a threat. How you approach chargen and so on is great and fine and wonderful and glory to the all. But, once one says things like parley is always possible or running is always possible and so on and so forth (reading possible as "has a noteworthy chance of working ) then one is either tailoring encounters or severely limiting the adversaries of the world. if its non-tailored, random encounters and especially for say tier-1 characters there should be encounters on the fly that do not offer either or both run away successfully or stand and fight successfully or parley successfully options. ...
  • 12:38 AM - 5ekyu quoted reelo in post Ever try PC death at 0 hit points?
    Why? People die all the time by random chance without having made mistakes. Adventuring is dangerous business, after all. I like the OSR approach: combat as war, not combat as sports. Don't "tailor" encounters to the party (as someone above already suggested) running away is always an option, if the party bit off more than they could chew.Note - "Don't "tailor" encounters to the party (as someone above already suggested) running away is always an option, if the party bit off more than they could chew." These two statements belie each other especially in the context of IRL random deaths. People get in over there heads without a chance to escape IRL all the time. Especially if they indulge in risky behavior. So, once a GM accepts that there is always an escape if they choose to run, that GM is tailoring the encounters to the party. Or do you have scenarios where out of the night four gruesomes roll up on the party of four 3rd level guys with no warning and wipe them out? Or a hungry ...

Friday, 14th September, 2018


Wednesday, 29th August, 2018

  • 04:56 PM - Flexor the Mighty! quoted reelo in post Share your background music playlists / resources
    I love using a combination of background music and noice generators. For the music, I have a library of select game-soundtracks, the songs of which I have arranged into 4 playlists: -Battle (as the name implies) -Ominous (eerie music for suspense) -Rural (peaceful music for wilderness and villages) -Tavern (as the name implies. Also used for larger cities) The soundtracks I use are mainly from the 3 Elder Scrolls games (Morrowind, Oblivion, Skyrim) because I find them to be suitably atmospheric and not "in your face". Also, Baldur's Gate 1&2, Icewind Dale1&2, Neverwinter Nights 1&2, Pillars of Eternity and World of Warcraft. I also have some Baroque lute music that fits nicely. As for noise, I use "mynoise" which I find excellent. The generators are very customizable and you can find pretty much everything you need: dungeons, sewers, battle, rain, wind, fire, spooky, wilderness wildlife, flowing water, waves, as well as lots of modern noises (ehich of course I don't use in a f...


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