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Wednesday, 26th June, 2019


Friday, 21st June, 2019


Thursday, 20th June, 2019


Sunday, 16th June, 2019


Saturday, 12th January, 2019

  • 11:30 PM - pukunui mentioned MonsterEnvy in post SKT - Need Ideas for Introducing Harshnag
    MonsterEnvy: I am well aware of the default setup. I have consciously altered the script. That said, introducing Harshnag was always going to be potentially awkward, since the adventure leaves that part open-ended (as it must). The only new variables my changes introduced were the second and third points in my OP: whether or not to have Harshnag accompany the PCs to the Uthgardt mounds and whether or not to introduce the airship early. Although I went into last night's session without having concrete answers to any of my questions, I was able to improvise to everyone's satisfaction, and I now have a clear idea of how to proceed. Harshnag has set them upon their next quest: Retrieve four giant relics from the Uthgardt, then rendezvous with him outside Mirabar before heading to the Eye. He drew them a map showing them where the various mounds were located but did not offer to accompany them to the mounds. My players didn't seem to mind. They are going to go to Morgur's Mound first. I w...

Monday, 22nd October, 2018

  • 11:41 PM - Jester David mentioned MonsterEnvy in post Ravnica Table of Contents & More
    It would depend on the initial answers: whuch other Guilds are the enemies of the Guild or Guilds running the caravan, etc. This is why they are using tables to organize the information. Point is, the answers to all of your questions would be Guild information. Because the Guilds are the setting. Which is why I was asking MonsterEnvy. He knows the Guilds so the answers should be apparent. He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it. To say nothing of what the city looks like and how to describe the journey...

Wednesday, 30th May, 2018

  • 07:27 PM - PrintableHeroes mentioned MonsterEnvy in post Reopening Mordenkainen's Tome of Foes
    MonsterEnvy I don't suppose you happen to know why those weren't included? Quality-wise it's on par compared to some of the other illustrations, but I could see the direction being too similar to Ghouls - that would be my issue with them.

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned MonsterEnvy in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Friday, 16th March, 2018

  • 04:56 PM - Hawk Diesel mentioned MonsterEnvy in post Curse of Strahd - Finale Help - Spoilers
    MonsterEnvy I don't think you need to be so harsh. We know nothing of the campaign before this fight. Additionally each table is different. While you may disapprove of the stylistic differences, this may be quite appropriate to the OP's table. Personally, I think it would be a much more productive conversation of instead of bashing the OP, we trust that he knows what is fun for his table and either raise question to his choices (encouraging reflection on why he is running this way) or providing suggestions within the framework he has posed. As to the OP, Strahd is smart, has had centuries to master his craft, and has the blessing of the Dark Powers of Barovia. I would recommend sprinkling in traps and illusions. Strahd likely knows that his bones pose a weakness. Either he would have multiple sets of bones in the room, guardians protecting them, illusions to confuse and disorient the players, or most reasonably a combination of all these things. Another cool trick might be to have the bones...

Saturday, 2nd December, 2017

  • 03:15 PM - Jacob Lewis mentioned MonsterEnvy in post Valindra Shadowmantle
    MonsterEnvy Oh, her survivability isn't in question. Liches, right? I just meant to illustrate how her awesomeness in-game, both online and in the original Neverwinter campaign setting for 4th Edition, has gotten her an appearance as little more than an Easter egg. But work is work. Hope she was compensated adequately for her cameo! Or at the least, open more job opportunities!

Friday, 24th March, 2017

  • 08:38 PM - Quickleaf mentioned MonsterEnvy in post WOTC teasing planescape.com
    Hoping it's something related to the Planescape we know and not a complete reboot using the MTG Planeshift stuff they have been putting out (Which is my hunch). I don't supposed anyone has actually confirmed that it's a WoTC owned address have they? Most I have gotten so far is that it's registered with Godaddy. Well, MonsterEnvy confirmed here that it was posted on WOTC's Twitter account.

Monday, 31st October, 2016


Friday, 11th March, 2016

  • 11:37 PM - feartheminotaur mentioned MonsterEnvy in post "The" Lich?
    I thought this was a Monty Python thread before I realized it said "Lich" not "Larch" But, Tam would be the one to me. MonsterEnvy lays out a good delineation point: The others are more than just a lich.

Friday, 5th February, 2016

  • 12:10 AM - pukunui mentioned MonsterEnvy in post Enter Into The Frozen Castle With Kobold Publishing
    jayoungr: As MonsterEnvy suggests, you could make it so the cult attacked the castle, causing it to crash, sometime after the PCs left. Then, at an appropriate point during The Rise of Tiamat (that is, when the PCs are 10th or 11th level), a representative from Blagothkus could approach the council and ask that the PCs come and help get the castle flying again. That's what I will most likely do if the castle doesn't crash at the end of HotDQ in my campaign.

Saturday, 19th September, 2015

  • 06:38 PM - Rhenny mentioned MonsterEnvy in post Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
    MonsterEnvy, Rabbitbait, and Marcelus14 - We may play tonight so I think I'll use a little bit from all of you. I'll have the feast scene all seem well and good. Perhaps the PCs will notice some of the knights looking at them strangely (but only if they tell me they are looking for it). Thurl will talk up the evil of the Earth Cult and encourage the group to investigate, but he'll also invite them to stay the night to rest and begin their adventure in the morning. That night, I'll have the Three Knights along with Barister (the cleric who is an Air Cultist), sneak into their room to capture them and bring them to the Pinnacle. Up there, Thurl Merosska and some other Knights and Initiates will hold a sort of trial. If someone in the party speaks well (and persuades) Thurl, he will commend the Half-Orc and tell the others in his society that it is that type of "ferociousness" that he and the others should develop in order to wipe out the Earth, Fire and Water cults. (This will be the ...

Sunday, 10th May, 2015


Sunday, 31st August, 2014


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Saturday, 12th May, 2018

  • 05:03 AM - dave2008 quoted MonsterEnvy in post Drow and an Archdevil previews
    I am more impressed by Zariel having almost 100 more hp then Demogorgon. (Which I can only guess is because she does not have Immunity to magical weapons.) Yes, Demo's effective HP (because of the non-magical weapon immunity) is 620; her effective w/ regen is 640, pretty close and his AC is 1 higher. I wonder if they will update the demon lords for MToF? I don't think so, but they could sure use a refresh after seeing Moloch and Zariel. The legendary teleport is a massive thing for epic opponents. The demon lords are basically dead in the water without it.

Friday, 11th May, 2018

  • 08:14 PM - pukunui quoted MonsterEnvy in post Drow and an Archdevil previews
    Correct I assume it's actually supposed to be like this. "The target can make a DC 26 Constitution saving throw at the end of each of it's turns, ending the effect on itself on a success."That’s not the only statblock error. Her javelin entry is missing its reach. (It’s probably 10 ft., like the longsword.)
  • 07:15 PM - Dausuul quoted MonsterEnvy in post Drow and an Archdevil previews
    She also has a few useful spells like Blade Barrier. True. I guess in a confined space, or against nonflying enemies, she could do hit-and-run attacks from behind a blade barrier. Use LA teleport right before her turn to appear next to an enemy. Whale on them. Eat a round of attacks from one PC. Then use another LA teleport to cross back to the other side of the wall, and every other PC has to run through the blades or suffer 3/4 cover when attacking her. Doesn't do much against spellcasters, though, so the effectiveness of this tactic depends heavily on initiative order.

Wednesday, 9th May, 2018

  • 08:22 PM - robus quoted MonsterEnvy in post Disintegrate vs Forcecage
    Edit oh Odd. That kind of seems ill fitting honestly. Though it's probbably cause I prefer Yeenoghu's actual stats to Daves version. (As even level 20 PC's stand no chance against Daves version.) Well we'll see how it goes. My player's characters seem to be able to dish out a lot on their turns (they work well as a team), so unless the monster has some staying power it can all go their way quite quickly. The Demon Lord stats in the OotA appendix seem quite low.
  • 08:15 PM - robus quoted MonsterEnvy in post Disintegrate vs Forcecage
    Why does Yeenoghu need to blast his way out. Can't he just teleport out. It will require a Cha save, but Yeenoghu has a really high one. While Yeenoghu has access to the actual teleport spell. I gave all Demon Lords access to a short range teleport as an action to prevent tactics like this. (Though only Graz'zt can use it as a legendary action.) Even if you don't give Yeenoghu this he still has a 1/day teleport he can use to escape and if by chance he does fail the save he has legendary resistance. I should have specified that I'm using dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords.

Tuesday, 8th May, 2018


Wednesday, 2nd May, 2018

  • 11:35 AM - gyor quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    It appears to be an intelligent spellcasting Ooze that eats memories. Okay that's pretty cool, I could see it as a worshipper of Ghaunder.
  • 01:26 AM - BookBarbarian quoted MonsterEnvy in post Dragon+ out celebrating 30 years of Drizzt.
    He actully does change if you look over how the series goes. Marginally. In far a fare fewer amount of books Wulfgar spends time in the abyss, suffers severe PTSD as a result, which ends his relationship with his fiance, leads to Alcoholism, the loss of his weapon, and a dysfunctional relationship, Then recovers his hammer, gets on the wagon, works to repair said relationship, adopts a child, becomes a widower, and returns the child to her birth mother, before riding off into what I presume was an icy sunset. Drizzt's character arc is largely fighting the same fights in the same way with a rotation of Drow, Orc, and then Drow again, bad guys. Sure he learns to embrace his love of a human even if her their time together is brief, and to be in a relationship with a non-good Elf even if they don't really love each other, but it doesn't even have the same depth as one of his supporting character's arcs.

Saturday, 28th April, 2018

  • 09:11 AM - Demetrios1453 quoted MonsterEnvy in post Part of Mordenkain's Tome of Foes ToC previewed.
    Do we even need any others. Mezzoloth, Dergholoth, Canoloth, Marraenoloth, Piscoloth, Yagnoloth are pretty much all we need for the Lesser Yugoloths. (I say just boot the Hydroloth, We have enough Frog/Toad Monsters in the game and the Hezrou already fills the role of a fiendish one.) We already have the Nycaloth, Arcanaloth and Ultroloth so the only greater we are missing is the Baernaloth which does not appear to be in this book. Though I would like a Greater Ultroloth stronger then the standard one in the monster manual maybe around CR 18, to show how Ultroloths vary in power, from slightly stronger then the other greater Yugoloths, to rivals to Pit Fiends and Balors. An Altraloth like Anthraxus would be cool too. Well, you basically sum up my feelings (other than your introductory "Do we even need any others." :D) The ones I listed are, like you said, the ones that should hopefully make even the minimum cut - those five are either the three known to be in, or two that have appeared in pr...
  • 07:09 AM - Parmandur quoted MonsterEnvy in post Part of Mordenkain's Tome of Foes ToC previewed.
    Agreed. Though I think we might see Anthraxus again.I sure wouldn't wager money against anybody or anything from the 1E MM2 or Fiend Folio making it in.
  • 06:33 AM - Mouseferatu quoted MonsterEnvy in post Part of Mordenkain's Tome of Foes ToC previewed.
    However it was also stated the strength of the Ultroloths varied quite a lot. Some were simply much more powerful then others of their kind. I wish they'd given us both, then. And I, too, very much wish we'd get Anthraxus again, even though I doubt we ever will. During the leadup for 5e when the playtest was going on. They did lots of surveys and stuff to ask the community about D&D lore and Monsters. One of the articles was on the Daemons/Yugoloths and they outright polled everyone on which name they would prefer. People voted Yugoloths People voted wrong, then. :p
  • 05:45 AM - Mouseferatu quoted MonsterEnvy in post Part of Mordenkain's Tome of Foes ToC previewed.
    We already have the Nycaloth, Arcanaloth and Ultroloth so the only greater we are missing is the Baernaloth which does not appear to be in this book. Though I would like a Greater Ultroloth stronger then the standard one in the monster manual maybe around CR 18, to show how Ultroloths vary in power, from slightly stronger then the other greater Yugoloths to rivals to Pit Fiends and Balors. That was one of my only real disappointments with the Monster Manual. I get that the yugoloths aren't as iconic as "proper" demons and devils, but they're still supposed to be of equal might. The ultraloths should be at least close to balors and pit fiends in terms of the threat they pose, and yet... Blargh. (But then, I also wanted them to go back to using "daemons" instead of "yugoloths," so what do I know? ;) )
  • 12:47 AM - Demetrios1453 quoted MonsterEnvy in post Part of Mordenkain's Tome of Foes ToC previewed.
    Shemeska is supposed to be a commenter on the book. Like Volo and Elminster were in Volo's Guide. There is also confirmation that more Yugoloths are in the book. At the moment, we know that the canoloth, marraenoloth, and dergholoth will be updated, at the very least. I would be very surprised if the piscoloth and yagnoloth failed to join them, along with (hopefully) more types as well...

Friday, 27th April, 2018

  • 08:48 PM - Mistwell quoted MonsterEnvy in post Weird Orgy comment on DnD Beyond Home Page Video
    I just think it was harsh to call them triggered. Ha! Oh, that part was just a joke. He wasn't triggered. It was that to me it looked like he was trying to be the tough guy, telling someone else they were being overly sensitive to a minor thing, while he seemed to be the one overreacting to someone else's fairly calm reaction. Sorry if the smiley didn't make that clear it was intended as a joke.
  • 07:07 PM - Mistwell quoted MonsterEnvy in post Weird Orgy comment on DnD Beyond Home Page Video
    What the hell? I suppose you think you were being funny and clever there, but to conflate being annoyed with the modern drama of snowflakes being "triggered" and getting "emotional and upset" did manage to induce an eye-roll. The OP posted an opinion (the use of the word "orgy" was inappropriate and naughty) to start this thread, meaning that he was inviting feedback from the comentariate. My response was, in essence, that if a kid is old enough to watch YouTube videos that kid is old enough to have an honest, if vague, explanation of the meaning of the word "orgy" to put the comment in context. First, I'd like to ask an honest question. Are you a parent to younger kids? Because, it would be helpful to understand your context. As to what you just said, not quite. First, he didn't say it was naughty. In fact, there is not a single "moralizing" type word in the entire original post. The closest he comes is calling it "strange" (and I think he means "Strange given the age limitations")....

Monday, 23rd April, 2018

  • 01:38 PM - Zardnaar quoted MonsterEnvy in post Amazon: D&D at the start of 2018
    It pretty much is. Maybe but as I said D&D at its height was almost twice the size of the entire RPG market now when you adjust for inflation so I think its unlikely. 5E tripled the size of the RPG market (13 million to 39 maybe IDK?) and golden age D&D is double 5E and add a bit more going by what we know about the size of the RPG market and TSR's golden age. It was in ET which was huge. They had 300 staff, fleet of company cars a cartoon, a UK outlet that produced splat books and adventures. Then 1984 happened. Depending on who you listen to there are also some more sordid stories going by some of the more grognard related forums. Gold plated taps, cocaine sort of thing.

Sunday, 22nd April, 2018

  • 10:01 PM - Zardnaar quoted MonsterEnvy in post Amazon: D&D at the start of 2018
    Can you math out how many books that would be overall the years 3000 a day is 1095000 a year. And while I doubt they kept the 3000 for a whole year. It's been several years now and there have been many fluxs though it never went down a lot. I remember when Zardnaar tried to claim that 5e had not sold more then a million PHBs. Well going that graph and other information that is clearly not true. It appears it's easily sold more then a million on Amazon alone. The nubers fluctuate a lot, even a few hundred a day adds up though. It took 1E 13 years to sell 1 million. 5E is beating that not sure if its at the million yet. Mostly Mearls has trumpeted about 5E outselling everyhting apart from B/X and 1E so I assume until he claims that it has it probably has not but IDK. When 5E is in the top 10 its often because hey are doing $20 dollar sales. I doubt they are selling 3k a day every day for sales of 3 million + brick and mortar stores.
  • 06:56 PM - neogod22 quoted MonsterEnvy in post Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
    No they can freely leave Hell. They just can't freely go to the material plane unless summoned or they have a portal. But they can fairly easily go to other lower planes and planer hotspots like Sigil. The Emissaries to the Fugue Plane is only in FR.I remember them being able to move about the lower planes in 2nd edition, but when I came back to 4th and they had the astral sea and elemental chaos nonsense and had Baator as a planet, I wasn't too sure about if they went back to the old standard in this edition.
  • 05:06 PM - neogod22 quoted MonsterEnvy in post Archdevil Moloch (Mordenkainen's tome of foes preview from Dragon+)
    The Archdevils can leave Hell. It's just not easy and most of them don't have much reason to.That's not true. All devils are trapped in Hell. They need to be summoned out for the most part. They are allowed to send emissaries to the Fugue Plane to attempt to persuade souls into coming to Hell, but like Asmodeous, they are trapped there. This is one reason they make bargains with mortals. If they trick a mortal to summon a greater devil out of Hell that they can't control, that devil can turn around and summon more devils. Other fiends may not have this problem and may be able to move about the planes freely, but devils have to be summoned.

Saturday, 21st April, 2018



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