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Wednesday, 26th June, 2019


Friday, 21st June, 2019


Thursday, 20th June, 2019


Saturday, 12th January, 2019

  • 11:30 PM - pukunui mentioned MonsterEnvy in post SKT - Need Ideas for Introducing Harshnag
    MonsterEnvy: I am well aware of the default setup. I have consciously altered the script. That said, introducing Harshnag was always going to be potentially awkward, since the adventure leaves that part open-ended (as it must). The only new variables my changes introduced were the second and third points in my OP: whether or not to have Harshnag accompany the PCs to the Uthgardt mounds and whether or not to introduce the airship early. Although I went into last night's session without having concrete answers to any of my questions, I was able to improvise to everyone's satisfaction, and I now have a clear idea of how to proceed. Harshnag has set them upon their next quest: Retrieve four giant relics from the Uthgardt, then rendezvous with him outside Mirabar before heading to the Eye. He drew them a map showing them where the various mounds were located but did not offer to accompany them to the mounds. My players didn't seem to mind. They are going to go to Morgur's Mound first. I w...

Monday, 22nd October, 2018

  • 11:41 PM - Jester David mentioned MonsterEnvy in post Ravnica Table of Contents & More
    It would depend on the initial answers: whuch other Guilds are the enemies of the Guild or Guilds running the caravan, etc. This is why they are using tables to organize the information. Point is, the answers to all of your questions would be Guild information. Because the Guilds are the setting. Which is why I was asking MonsterEnvy. He knows the Guilds so the answers should be apparent. He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it. To say nothing of what the city looks like and how to describe the journey...

Wednesday, 30th May, 2018

  • 07:27 PM - PrintableHeroes mentioned MonsterEnvy in post Reopening Mordenkainen's Tome of Foes
    MonsterEnvy I don't suppose you happen to know why those weren't included? Quality-wise it's on par compared to some of the other illustrations, but I could see the direction being too similar to Ghouls - that would be my issue with them.

Wednesday, 9th May, 2018

  • 10:50 PM - dave2008 mentioned MonsterEnvy in post Disintegrate vs Forcecage
    I should have specified that I'm using @dave2008's beefed 5e monsters. His version of Yeenoghu has Disintegrate instead of Teleport. But you're right that some limited teleport would be a good addition for Demon Lords. @robus, I just wanted to point out that my Demon Lords have some standard spells that they all have access too. If you look at the demon lord traits, all demon lords have the following spells: At will: comprehend languages, darkness, detect magic, detect thoughts, polymorph, see invisibility, telekinesis 3/day each: arcane gate, dispel magic, fear, teleport 1/day each: forbiddance, symbol So my version of Yeenoghu does still have access to teleport. However, as @MonsterEnvy noted, I plan to add limited range at-will teleport abilities in future updates.

Friday, 16th March, 2018

  • 04:56 PM - Hawk Diesel mentioned MonsterEnvy in post Curse of Strahd - Finale Help - Spoilers
    MonsterEnvy I don't think you need to be so harsh. We know nothing of the campaign before this fight. Additionally each table is different. While you may disapprove of the stylistic differences, this may be quite appropriate to the OP's table. Personally, I think it would be a much more productive conversation of instead of bashing the OP, we trust that he knows what is fun for his table and either raise question to his choices (encouraging reflection on why he is running this way) or providing suggestions within the framework he has posed. As to the OP, Strahd is smart, has had centuries to master his craft, and has the blessing of the Dark Powers of Barovia. I would recommend sprinkling in traps and illusions. Strahd likely knows that his bones pose a weakness. Either he would have multiple sets of bones in the room, guardians protecting them, illusions to confuse and disorient the players, or most reasonably a combination of all these things. Another cool trick might be to have the bones...

Saturday, 2nd December, 2017

  • 03:15 PM - Jacob Lewis mentioned MonsterEnvy in post Valindra Shadowmantle
    MonsterEnvy Oh, her survivability isn't in question. Liches, right? I just meant to illustrate how her awesomeness in-game, both online and in the original Neverwinter campaign setting for 4th Edition, has gotten her an appearance as little more than an Easter egg. But work is work. Hope she was compensated adequately for her cameo! Or at the least, open more job opportunities!

Friday, 24th March, 2017

  • 08:38 PM - Quickleaf mentioned MonsterEnvy in post WOTC teasing planescape.com
    Hoping it's something related to the Planescape we know and not a complete reboot using the MTG Planeshift stuff they have been putting out (Which is my hunch). I don't supposed anyone has actually confirmed that it's a WoTC owned address have they? Most I have gotten so far is that it's registered with Godaddy. Well, MonsterEnvy confirmed here that it was posted on WOTC's Twitter account.

Monday, 31st October, 2016


Friday, 11th March, 2016

  • 11:37 PM - feartheminotaur mentioned MonsterEnvy in post "The" Lich?
    I thought this was a Monty Python thread before I realized it said "Lich" not "Larch" But, Tam would be the one to me. MonsterEnvy lays out a good delineation point: The others are more than just a lich.

Friday, 5th February, 2016

  • 12:10 AM - pukunui mentioned MonsterEnvy in post Enter Into The Frozen Castle With Kobold Publishing
    jayoungr: As MonsterEnvy suggests, you could make it so the cult attacked the castle, causing it to crash, sometime after the PCs left. Then, at an appropriate point during The Rise of Tiamat (that is, when the PCs are 10th or 11th level), a representative from Blagothkus could approach the council and ask that the PCs come and help get the castle flying again. That's what I will most likely do if the castle doesn't crash at the end of HotDQ in my campaign.

Saturday, 19th September, 2015

  • 06:38 PM - Rhenny mentioned MonsterEnvy in post Help Me Plan My Next Move (Princes of the Apocalypse Spoilers)
    MonsterEnvy, Rabbitbait, and Marcelus14 - We may play tonight so I think I'll use a little bit from all of you. I'll have the feast scene all seem well and good. Perhaps the PCs will notice some of the knights looking at them strangely (but only if they tell me they are looking for it). Thurl will talk up the evil of the Earth Cult and encourage the group to investigate, but he'll also invite them to stay the night to rest and begin their adventure in the morning. That night, I'll have the Three Knights along with Barister (the cleric who is an Air Cultist), sneak into their room to capture them and bring them to the Pinnacle. Up there, Thurl Merosska and some other Knights and Initiates will hold a sort of trial. If someone in the party speaks well (and persuades) Thurl, he will commend the Half-Orc and tell the others in his society that it is that type of "ferociousness" that he and the others should develop in order to wipe out the Earth, Fire and Water cults. (This will be the ...

Sunday, 10th May, 2015


Sunday, 31st August, 2014


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Friday, 6th April, 2018

  • 05:38 AM - cbwjm quoted MonsterEnvy in post Would an Ancient Green Dragon consider adopting an orphaned copper wyrmling?
    Well by default it would hate it. Added on Dragons don't care much for their kids, once they are self sufficient the typical dragon attitude towards baby dragons is that they are on their own. And it only takes a few days for them to be so. Dragons view other Dragons as rivals for the most part and are isolationists by nature from other dragons. The Copper Wyrmling is likely already self sufficient and can work on establishing a territory and hoard. A Ancient Green would not want any other Dragons in it's territory and knows that other Dragons are intelligent enough to not be easily manipulated by it. As well as the fact that a Green would not care much if it lost a child, unless you want to change the nature of chromatic dragons. Why would a green not care if it lost its child? I don't have the 5e books with me but reading the old 2e monstrous manual shows that chromatic dragons are actually very protective of their young. Unless they've decided to change that over editions, I'd say th...

Thursday, 5th April, 2018

  • 10:42 PM - CapnZapp quoted MonsterEnvy in post D&D lore experts look here
    Well yeah killing Ras Nsi won't make the undead go away. Ras Nsi no longer has any control over them. If Nsi still had control over the undead he would not be dying in a corner in a Yuan Ti temple. Ubtao stripping Nsi of his power made all the undead go rogue and that is why the attack failed as well. But it resulted in the undead flooding chult some of the undead being able to create new ones which resulted in their numbers not going down over the years. Nothing really points to Ras Nsi being the objective of the quest. As Ras Nsi no longer has any connection to the undead. Still you are free to make any changes you want even if I don't agree with them.I guess my larger point is that ToA doesn't give out any details whatsoever. So you can't break anything from answering these questions yourself.
  • 01:03 PM - gyor quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    On the Archdevils that I would give up If I had a choice. This is order from most willing to least willing to drop. (Not counting Geryon and Moloch as they are confirmed to be in already.) Levitus, Fierna, Belial, Glasya, Dispater, Mammon, Asmodeus, Zariel, Mephstopheles, Baalzebul. But I would only really be willing to give up the first three or four if I had too, any more then that and I would just drop them all from the book. I'd be fine with them dropping Asmodeus, Levitus, Belial, Mammon, Baalzebul, Dispater in that order, but I really want Fierna, Glaysa, Zariel, Mephstopheles in that order of priority.
  • 09:04 AM - CapnZapp quoted MonsterEnvy in post D&D lore experts look here
    Ubtao does not like the Undead. Ras Nsi using Ubtao's power to create an army of undead and attack his most valuable city with them is why he was stripped of his power. Sure, and I didn't know that. Since I don't like the idea that you can raise a whole army without your god knowing - but still using said god's power, I'm rewriting the history to make him use Necromancy (as in a Necromancer Wizard that doesn't rely on any god) - but that he needs an amplifier; that he finds and uses an alternative power source. Makes Ubtao and the rest of the Mazroans look less stupid. And the idea that somehow so very many of his undead escaped the defeat to spread out across half of Chult and to remain there doesn't make sense to me - not even a army would be more than a drop in the ocean, when you consider how many natives and dinosaur live there. I think the zones (as marked on the ToA map) create new undead spontaneously, which explains why they're still around. And that means there needs to be a reas...

Wednesday, 4th April, 2018

  • 10:17 AM - CapnZapp quoted MonsterEnvy in post D&D lore experts look here
    It's true he did not get to keep the divine powers he got from Ubtao. He got stripped of those powers after his attack failed. (However it did not make the army of undead go away.) It's why he has not made another massive undead army. Other then that he is still a powerful wizard and intelligent warlord, but he lacks the power to replicate his earlier feat. He is a Necromancer but his status as a chosen gave him a power boost. That he lost this power is why he joined up with the Yuan Ti. Out of curisoity what are you trying to do with Ras Nsi that you want to bring up an outside power boost. Basically I need an explanation why this Necromancer has managed to fill an entire continent with undead, when other Necromancers (of similarly non-epic stature) has to make do with dozens, or a few hundred tops. That it was Ubtao that gave him a huge army of undead does not work for me or my campaign. In my campaign, based on Tomb of Annihilation, Ubtao is (was) the protector of Chult and am usin...

Tuesday, 3rd April, 2018

  • 08:33 PM - CapnZapp quoted MonsterEnvy in post D&D lore experts look here
    The Negative Energy Plane is shown right in the map of the planes in the 5e PHB. Also out of curiosity Zapp do you want to just know Ras Nsi's source of power. Cause he has one. Namely he is one of the barae the Chosen of Ubtao which granted him immortality in the form of being immune to aging and sickness. Along with a few other abilites. He also gained a unique power as a Chosen. Namely that he could animate the dead at will.I'll probably use Negative Whatever Plane [emoji4] mainly because its not an inviting location to explore - the "stairs to nowhere" needs to be closed and that's it. I don't think he got to keep his divine powers he got from Ubtao. In my mind necromancers utilize arcane power, from their own mind. But ymmv
  • 02:21 AM - dave2008 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Drow Matron Mother is CR 20. Also the Nightwalker is also confirmed and also CR 20. That is higher than I expected for both, but definitely the Matron Mother
  • 01:59 AM - Irennan quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Drow Matron Mother is CR 20. Also the Nightwalker is also confirmed and also CR 20. Where did they confirm this?
  • 12:08 AM - Demetrios1453 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Drow Matron Mother is CR 20. Also the Nightwalker is also confirmed and also CR 20. Wow on that Matron Mother CR. I had expected something around 15 or 16, not 20, especially after Volo's had the CRs for the Elder Brain and Yuan-ti Anathema somewhat lower than I expected... Retrievers and Allips will be in as well, since they also made appearances in Mordenkainen's Mayhem...

Thursday, 29th March, 2018


Friday, 23rd March, 2018

  • 07:47 PM - CapnZapp quoted MonsterEnvy in post [5e] Contagion Redux
    It's not useless. A character getting this cast on them could be very debilitated. It's just not as useful for players as they normally kill enemies before this would come into play. Pretty much it's a better spell for enemies rather then Players. If a player does not feel it would be useful then the player does not have to use it, after all they have tons of other choices when it comes to spells. Rather then making this spell really good in combat just for the sake of making the spell really good. I would keep it as is even if it's not best for players in this case. Spells are not created equally and fill different purposes. The main thing I don't understand is why you had to make yet another thread for this when you already had one.You seem to have missed that this thread is about my Redux of Contagion, not the spell in general.
  • 06:26 AM - Azzy quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    No he is still more powerful then he used to be. As he is a god still. It's mainly seems to be a side effect of how 5e wants to present the stages of Godhood. Lesser God. Dwells in the Planes and can meet and be affected by mortals. Greater god. Is out of Mortal Reach and can't directly effect or be affected by mortals except in the cases of manifested avatars around the power of lesser gods. (But whose destruction has no effect on the god itself.) They wanted to keep Asmodeus a lesser god so that people could interact with him. Back in 1e AD&D, the Deities & Demigods tome considered Demogorgon, Juiblex, Orcus, Lolth, Yeenoghu, Asmodeus, Baalzebul, Dispater, Geryon, Bahamut, Tiamat, the various Elemental Princes of Evil, Ssendam, & Ygorl to be lesser gods. (This was prior to the release of the Monster Manual II, so I'd assume the same would extend to the equivalent beings therein.)
  • 05:52 AM - Demetrios1453 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Maybe we will get an Elite Ultroloth. Also I assume stuff like the Piscoloth and the Yagnoloth. Also going to hope for the Oinoloth Anthraxus. Don't know if I want the General, guy is pretty much the most mysterious fiend I can think of. I don't think he has ever been depicted or stated. Hmm, after checking out 3.x yugoloth CRs, it does seem that the piscoloths and yagnoloths are indeed more mid-tier. When I had made my previous post, I was thinking they were much lower in power level...
  • 02:37 AM - dave2008 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    Anyway I would like all the Archdukes to make it in. We know the deposed archdukes are in so I hope we get all the current Archdukes. Me too :)
  • 01:51 AM - dave2008 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    They were confirmed right off the bat. In the new D&D Beyond video Crawford says: "...so we have statistics for a number of arch devils" Emphasis mine. That seems to suggest that we are not getting them all. Of course we could get all of the nine, and just not all of the arch devils.
  • 12:20 AM - gyor quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    The newest D&D Beyond Video just confirmed that the Demon Lords are being reprinted. Also when they bring up the archdevils they do indeed say a number of them. So all of them may indeed not be in. I guess I could do without Levitus if they drop a few. Asmodeaus is the one most likely not included as he is a God.

Thursday, 22nd March, 2018

  • 10:27 PM - MechaTarrasque quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    I think the Demon Lords are being reprinted here. Comments about the book have hinted at it. I know some people will complain about it, but I would welcome having all the AP's big bads in one place (easier than digging through the pile).
  • 09:04 PM - dave2008 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    The very first anouncment stream for it. When they were talking about monsters in the book. They said the Archdevils would be in the book. No link cause I can't remember the exact timestamp. Thank you for the clarification! Yes, I basically remember that. I took that statement to mean that there will be Archdevils in it, not that there will be all of them in it. Also, did they say Archdevils or Archdukes, I can't remember? To me that was not confirmation that all of the nine / ten will be in it. I think it is unlikely all of the nine will be in it for the simple reason it would tilt the balance of the book to much to a BoVD, instead of ToF
  • 05:02 PM - dave2008 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    They were confirmed right off the bat. I must have missed that. Do you have a link?
  • 05:52 AM - Demetrios1453 quoted MonsterEnvy in post List of monsters confirmed in Mordenkainen's Tome of Foes
    They were confirmed right off the bat. While I'm not seeing anywhere that I've looked that all ten Lords of the Nine (remember, Phlegethos has co-rulers) are confirmed to be given stat blocks in the book, it is heavily implied. We know we are getting Archdevils, but as far as I've seen, only Geryon and Moloch (who are the two big ex-lords) have thus far been confirmed. However, the list of tiefling subraces mentioned in the first post in the main MtoF thread ( http://www.enworld.org/forum/content.php?4908-Coming-in-May-Mordenkainen-s-Tome-of-Foes!&page=8 ) does list all nine current non-Asmodeus ruling lords as subrace progenitors, which does indicate they will all be fully detailed... If I have missed something, though, please share any links. I'd be very happy knowing that they are all 100% confirmed.


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