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  • Zardnaar's Avatar
    Friday, 14th June, 2019, 09:19 AM
    I assume it will be 4E or Pathfinder levels of feats so a human would get a bonus feat.
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Friday, 14th June, 2019, 09:17 AM
    4E had plenty of bad feats Tony. Healer is actually in the top 5 most powerful feats.
    65 replies | 1853 view(s)
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  • Zardnaar's Avatar
    Thursday, 13th June, 2019, 03:25 PM
    The settings of 2E, fluff, lore, niche.
    47 replies | 1212 view(s)
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  • Zardnaar's Avatar
    Thursday, 13th June, 2019, 02:27 PM
    Fighter1/fiendpact XYZ starting as 1st level fighter for the heavy armor. Your spells like hex and armor of agathys are there to buff the fighter part, and the fiend pat temp HP when you kill stuff make you fairly tanky.
    37 replies | 945 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 10:01 PM
    I would cap ability scores at 20 a'la 5E.
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 09:44 PM
    An attempt (5E), I'll have to rename some of this stuff. Fighter Role: Defender Power Source:Martial Hit Dice level 1 2d20 (20)+ con modifier Hit dice per level, 1d10+ con modifier Armor Proficiency, light, medium,heavy, shields Weapon proficiency, simple, martial Skills: as 5E (including backgrounds)
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 04:56 PM
    And at 5 level the barbarian also gets 2 attacks and can frenzy for a 3rd.
    53 replies | 1744 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 04:55 PM
    Depends on the clone, a few like OSRIC are fairly close to 1E, others like Castles and Crusades look like 3E play like 1E sorta.Some use fot/ref/will, C&C uses 6 saves. The B/X ones and OD&D ones seem more popular. Generally most try and be faithful to the original playstyle maybe add some things like ACKs.
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 04:45 PM
    You know the 3rd attack at low levels is very very good.
    53 replies | 1744 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 02:56 PM
    The main problem with a literal 4E clone is actually writing the damn thing its 1000 odd pages. That is why on my thread I called it clone using 5E, aim at the concepts rather than the exact 4E way of doing it. And why I suggested to condense it and streamline a lot of the fiddly stuff out. Its also why I said get a smaller packet out for people to ry level 1, 5 preconstructed PCs, see how it...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 02:31 PM
    Maybe a 4.5 or alternative 5E. Theres no real point actually loning 4E when the PDFs are available and books are cheap and readily available, the rare books you can't clone anyway.
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 02:24 PM
    You could get it down to three if you really wanted IMHO. For compatibility/what players expect I would just use the 6. All of the clones, Pathfinder, 13th Age etc all use it and there are lots of 5E players to borrow. Minimises having to explain everything. You can do whatever you want but I'm not rewriting everything I've done to invent a new game. 3 classes, 3 ability scores, and one...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 01:31 PM
    With extra ability scores I would have to go through and rewrite a lot of stuff that is compatible. That is not gonna happen lol. My feats would have to be revised as they are for a different game but I think a few can be used as is. Some critters, I think I have 20 odd maybe 50 IDK. I wouldn't use the minion rule from 4E (at least that term anyway) but you can functionally make them minions...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 09:43 AM
    It's a good ability. Treat it as a daily power. Barbarians basically sick anyway imho.
    53 replies | 1744 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 07:50 AM
    It also makes it harder for anyone else. Stepb1 is picking an engine/foundation. We're not trying to reinvent the wheel a'la 5E. You're gonna be using powers, you're going to be using Microfeat etc but you need a frame to hang it on. My home brew used 4E one then changed it to 5E. You can't design classes if you don't know the basic concepts. Adding more abilities is madness. Tried...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 07:42 AM
    Gronks a moron for using frenzy 3 times.
    53 replies | 1744 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 07:17 AM
    It means you should be conservative with your frenzy. If someone is a frenzy barbarian and I'm a cleric they might want to take the healer feat as if they want to be a moron and throw away their hit points and soak up exhaustion I have better thing to do than heal them.
    53 replies | 1744 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 05:59 AM
    That is because 4E and 5E added dex to damage. Remove that and give dex based stuff extra damage via sneak attack or multiple weaker attacks like the 5E monk or AD&D rate of fire on bows. When dex is a major save, initiative, major skills (including combat ones hello sneak) and melee and ranged to hit and damage that is what made it uber. 4E had to resort to gating stuff behind powers which...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 05:27 AM
    The reason intelligence sucks is they don't assign anything to it in 5E and theres really only 1 class that can use it. Extra languages and skill points are an option perhaps a bonus back ground, non combat feat etc are other options. Said clone would use int or dex for dex saves I assume that is another buff to it. Have some class like Monk that uses dex/int instead of dex/wisdom. 5E has a...
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 05:05 AM
    Seems more like you want eple to design your loveletter over 4E. 8 ability scores for example is fairly pointless.
    56 replies | 1219 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 05:00 AM
    8 if you use 5E system;) Thats not a save though at least like the OSR games and 3E use it. IDK if it would hold up in court. I think some of you may be to hell bent on using things from the 4E PHB as is. Outside personal preference its basically the same thing, just saves are a lot safer ground legally.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 12th June, 2019, 04:27 AM
    Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, hence the idea of using 3E or 5E to clone them. NADS basically have to be saves, at least if you want to publish and its a lot safer. A Rogue attack that targets Ref defence is a reflex save that uses 5E styles. Its basically the same concept, the 5E proficincy bonus would apply to all saves though a'la 4E. ...
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Wednesday, 12th June, 2019, 02:02 AM
    I keep them as saves, Reflex save, fortitude save, Will save. I just redefine saves as DCs for enemy attacks. The beauty of this all is that 4e has such a precise and clinical language -in order to avoid interpretation- that natural language can describe basically the same while looking wildly different.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Tuesday, 11th June, 2019, 10:36 PM
    The feats were copy and pasted from my homebrew hence saves. Even in a 4E clone I would use saves over NADs, due to copyright. Some clones also do this and have invented their own save systems or use fort/ref/will. My homebrew is kind of a mash up of B/X and 3E using microfeats. Consolidating red and AC into 1 can work but once again its only been done in 1 game- Star Wars Saga Edition. Also...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Monday, 10th June, 2019, 03:05 AM
    Signed I still have my 2E Mystara boxed sets.
    36 replies | 2392 view(s)
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  • Zardnaar's Avatar
    Sunday, 9th June, 2019, 08:18 PM
    Yeah I ported that one from 5E. Might want to dump it. In 5E I think there are 5 blatantly overpowered feats. Alerts not one of the but in a different context yeah. It's more annoying than outright broken.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Sunday, 9th June, 2019, 01:48 PM
    Text dump sorry, but here are my feats. Designed for a different game than a 4E clone but the design concepts could be used. Actor You have advantage on any deception or performance checks made to pass yourself off as a different person. You can mimic the sounds made by another person or creature. You must have heard the person or creature talking or making those sounds for at least a...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Sunday, 9th June, 2019, 01:45 PM
    In my homebrew I have added bonus feats a'la 3.5. But those bonus feats are expert or martial. Fighter gets more martial ones but still gets a few expert ones, Rogue is reversed but gets them at the old 3.5 fighter rate and the other classes it varies with primary spell casters not getting that much similar to 5E but only microfeats. Expert feats are skill focus, skill training, extra languages,...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Sunday, 9th June, 2019, 07:43 AM
    The following would be cool for maps. FR Eberron Krynn Athas Mystara Greyhawk Covers most of the major worlds. 5 or 10 in a map pack or box makes sense IMHO.
    60 replies | 37161 view(s)
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  • Zardnaar's Avatar
    Sunday, 9th June, 2019, 07:37 AM
    Pathfinder 2 execution was off but the concept was decent divorcing combat and non combat feats.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Saturday, 8th June, 2019, 03:14 PM
    I have heard stories like this on other forums. Hard core grognards not only playing 1E and BECMI but the same campaigns from the 80's.
    14 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 7th June, 2019, 10:57 AM
    Crusades book has Christianity and Islam in it, might be worth a look for ideas.
    20 replies | 771 view(s)
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  • Zardnaar's Avatar
    Thursday, 6th June, 2019, 10:34 PM
    My plan would be eliminate all the +1 bonuses with the exception of +1 weapons. The bonuses are a 1d4, advantage or +2.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Thursday, 6th June, 2019, 08:29 PM
    Most of the time its better to imply it or have it in the back ground. Its a classic villain thing along with a torture chamber. The key is not to over do it. or do it off camera. Han Solo ESB for example "They didn't even ask me anything". I very rarely ever use it (almost never), its usually fairly obvious what organisations or whatever do it. One place has an inquisition.
    68 replies | 2415 view(s)
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  • Zardnaar's Avatar
    Thursday, 6th June, 2019, 09:17 AM
    My main eight for any edition are the big four plus Bard, Druid, Ranger and Paladin. It's also two of each role.
    29 replies | 1112 view(s)
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  • Zardnaar's Avatar
    Thursday, 6th June, 2019, 04:52 AM
    Prefer 5E crits. Some form of 4E weapon properties should make it in but not gonna bother with the plus 2 and plus 3 parts though.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Thursday, 6th June, 2019, 03:16 AM
    Lost City - 16 D of Desolation 23 Isle of Dred same 23 Castle Amber __ not familiar = -2 19 Fighting a losing fight here.
    210 replies | 7494 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 07:45 PM
    SO have a mental defense and a physical defense?
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 07:17 PM
    The monsters will be rewritten. Some could be merged I suppose eg use the 5E monster slightly changed with some 4E abilites tacked on.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 07:14 PM
    I won't be doing above 21, wasn't planning on doing anything but I can do a template and design and people can take it from their if they want to go to level 30 that is on them. Cart before horse anyway, I would make some lvl 1 precons, then extend to level 5, then add in some other classes. After you have done the precons then make up the missing powers, then expand level by level to 5. Do...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 07:10 PM
    The reason I changed it was because of legal reasons, can't just really copy and paste the PHB. More HP than 4E, less healing surges.
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 05:48 PM
    How about two levels of support? And doing it over the weekend?
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 05:32 PM
    I was thiniking of using prestige classes but they function as 4E Paragon paths, just a label. No MCing as such. Pretige classes kick in at 8 so level 1-7 is heroic tier, prestige tier 8-14, epic tier at 15. Knock out 4 classes level 4 with fixed powers, make 5 preconstructed PCs (2 fighters 1 can sword and board, 1 can use great weapons). 5 PCs (Preconstucted) 2 fighters 1 Cleric 1...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 05:29 PM
    I was thinking 6 monsters, a few feats, level 1 PCs with fix powers as a foundation. I could knock that outin a day. Tony Vargas, second wind a'la 5E fighter does scale with level with the +1. Say a clone fighter gets 9 second winds by level 10 that is 1d10+10, an average of 15.5 each. By ten its not as generous as 4Es system but as I said con bonus to levels so the fighter has more hit...
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 05:06 PM
    At this point I believe many here believe it is doable in principle. We just disagree on how. How about we make it a challenge? NaNoWriMo Style? (Ok, not exactly that). We establish an start point and an end point (could be two weeks, could be a month). The challenge, to write a clone using OGC, four races, four classes, combat rules, skill rules, ten levels of feats and support, and a sample...
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 03:30 PM
    It's still a patch, and not a good one like Divine Soul/Shadow Magic (it costs a feat/ASI). Ritual Caster is a good feat on itself -it obviously closes the utility gap-, but it shouldn't be taken into account when weighting class against class. I mean, give ritual caster to a Champion Fighter, that particular fighter gets utility on par with a wizard. Would you say that because of Ritual Caster...
    124 replies | 7405 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 10:57 AM
    How would people think that healing surges gets replaced with the fighters second wind ability, the difference being its an action to use it and its HD based so a Warlord would get 1d8+level, a fighter gets 1d10+level, a wizard gets 1d6+ level instead of the 4E 25%.Less math personally I'm not to worried about exact 4E representations (looking at concepts). Its doesn't scale exactly with level...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Wednesday, 5th June, 2019, 02:47 AM
    I wouldn't go out of my way now to get it, but if an established group offers a game sure try it out.
    201 replies | 7953 view(s)
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  • MoonSong's Avatar
    Wednesday, 5th June, 2019, 01:50 AM
    Taking the Ritual Caster feat is a capitulation, it means giving up the most essential part of what means to be a sorcerer. The in world description of a sorcerer is a magical creature in (demi)human form, there is no room for a book in there. If you take Ritual Caster you are a wizard period. Maybe some people don't care about the flavor of what it means to be a sorcerer, but a sorcerer isn't...
    124 replies | 7405 view(s)
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  • Zardnaar's Avatar
    Tuesday, 4th June, 2019, 03:37 PM
    A rough attempt. Role: Defender yada yada Defences +2 fortitude Hit Points Level 1: 2d10 (20)+ con modifier Hit Points per level gained d10+con modifier Surges Per day 5+ con modifier (1d10+con modifier) Skills: As 5E PHB Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields. Powers same number...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Tuesday, 4th June, 2019, 03:29 PM
    I used the 4E core and combat table as my engine and switched to 5E later. The guts of 4E can be used to clone whatever you like, the skill system is a bit wonky though (+14 or +15lvl 1).
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Tuesday, 4th June, 2019, 03:26 PM
    Lost City - 24 Desert of Desolation = 32 +1 = 33 Isle of Dread - 20 Castle Amber - 24 Red Hand of Doom 2 Finish him
    210 replies | 7494 view(s)
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  • Zardnaar's Avatar
    Tuesday, 4th June, 2019, 06:56 AM
    Bonus wp, nwp plus one to ability score if their choice.
    162 replies | 6188 view(s)
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  • MoonSong's Avatar
    Tuesday, 4th June, 2019, 03:46 AM
    This is why I propose the "innovation" of giving some stats the chance to apply to a second defense so this situation doesn't happen. If you have the STR/CON pair, then Str can apply to Ref, if you have INT/DEX, int can apply to Will, if you have Cha/Wis, Wis can apply to Fort.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Monday, 3rd June, 2019, 10:55 PM
    2E also had builds for smart fighters. Optional rule for NWP warriors could turn them into WPs. 5E int=dumpstat, even in B/X you got extra languages iirc.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Monday, 3rd June, 2019, 03:03 PM
    The Lost City - 23 Found it Desert of Desolation = 32 Isle of Dread - 21 Castle Amber - 24 Red Hand of Doom - 13 Not AD&D or B/X
    210 replies | 7494 view(s)
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  • Zardnaar's Avatar
    Monday, 3rd June, 2019, 08:20 AM
    Campaign setting and player spalt. Midgard World book and the players guide are worth getting.
    33 replies | 1116 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 05:05 PM
    And the avenger (revenger?) would be int based? what about the wizards with more brains than sense?
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 04:52 PM
    I'm toying with stuff like Forte(Fort), Touch(Ref), Willpower(Will). Also to make a minor patch and allow wis to apply to fort, strength to apply to ref, and int to apply to will.
    320 replies | 10647 view(s)
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  • MoonSong's Avatar
    Sunday, 2nd June, 2019, 04:37 PM
    to be fair, 3e ardent was very different from 4e ardent. Both in roll and fiction. 3e ardent is more mystical and contemplative. 4e ardent is an empath with traces of 3e wilder. And what do you do with the cleric? Having six scores opens up the door for more meaningful differentiation. The avenger is cool because it has the wisdom equal awareness equals prescience equals ac that...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 04:28 PM
    My idea of a clone is to stay reasonably faithful to 4E, maybe shaving of 10 levels and lowering paragon and epic tier, changing things like NADs due to copyright, powers might be reworded etc but would be similar. 6 ability scores, the 3 saves being afected by dex/int, con/str, wis/cha. Some powers might be condensed and have the extra damage built into the main class, mostly to streamline...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 11:11 AM
    Easiest might be to make it an action. A TWF using hex or hunters mark starts looking better. Feat support as well, -5/+10 warps things but maybe an extra attack if both attacks connect. I allowed some 3pp feats as well that let you stack strength and Dex to damage so it aids twf a lot.
    187 replies | 4640 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 11:04 AM
    I sometimes grant a bonus feat at level 1 excluding the obvious power ones.
    14 replies | 492 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 10:41 AM
    Moon blade or moon light sword. It's basically a torch but it's a magic sword.
    17 replies | 759 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 10:16 AM
    Xanathars has a common magic sword for 50gp. The rules basically don't work/matter. More than a few classes can get magic damage via spell or ability.
    17 replies | 759 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 08:43 AM
    Over reaction there Tony. OP I like your setup. I would recommend you have a small list of NPCs that matter 6 to 12, just a sentence, goals motivation etc. Each race could have a faction with perhaps two factions for the warfirged that other races can join.
    9 replies | 631 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 04:37 AM
    Reminds me of the old real men, loonies, munchkins joke and what weapons they use. Real men use loonies.
    4 replies | 455 view(s)
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  • Zardnaar's Avatar
    Sunday, 2nd June, 2019, 03:43 AM
    The Lost City - 25 Desert of Desolation - 26 Isle of Dread - 27 Castle Amber - 23 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12 Getting a lot harder now.
    210 replies | 7494 view(s)
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  • Zardnaar's Avatar
    Saturday, 1st June, 2019, 01:57 PM
    Yeah thats what I thought if the players are into ye olde army its good. Noticed that in Kingmaker, not all the players cared about the kingdom side of things. Any stories running this adventure?
    2 replies | 329 view(s)
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  • Zardnaar's Avatar
    Saturday, 1st June, 2019, 11:15 AM
    The Lost City - 24 Desert of Desolation 28 Test of the Warlords 5 Isle of Dread - 25 Castle Amber - 24 -2 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 12
    210 replies | 7494 view(s)
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  • Zardnaar's Avatar
    Saturday, 1st June, 2019, 02:37 AM
    I thought I would start this thread to look at an adventure I suspect most people would not be familiar with. https://www.drivethrurpg.com/product/17114/CM1-Test-of-the-Warlords-Basic Its a level 15 Adventure fo the the C part of BECMI the other D&D line that overlapped with 1E and 2E. Broadly speaking there have been 7 editionsof D&D in effect alpha, beta and 1-5 and BECMI is the...
    2 replies | 329 view(s)
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  • Zardnaar's Avatar
    Saturday, 1st June, 2019, 12:32 AM
    The crap 4E adventures are a side product of the rules. The good adventure writers have been doing it for a while. Hell most of the 5E people were around in AD&D, same thing for Pathfinder. A good adventure is more art. 4E kind of tried with things like rules on magic items, encounter design etc but ended up very paint by numbers. It can give you a basic template but will lead to lots of...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 11:59 PM
    Hey the other D&D's don't have good higher level adventures either although a few are good level 10 to 14. We did archmage campaign 2E it was stupid but we had fun. My level 19 wizzie flunked a hold person spell and got eaten. It's a lot of work though.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 11:50 PM
    Main reason is I have tried writing my own D&D. It's a lot of work, I have 5 classes, 50 feats and 50 odd monsters and I'm not happy with 2/5 of those classes. They had what 5 authors for 4E. It seems you can't get 5 people to agree on anything. I know how to clone 4E, I don't know how to clone it in terms of logistics and by that I mean writing the damn thing.
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 11:42 PM
    Or more likely you're one of the 10%. I played 2E to level 19, 3E to 30. I'm under no illusion that's expected/popular. High level has issues including 4E. 4E just had different problems instead of being outright broken it was slow, boring, grindy etc. 13th Age goes to 10, B/X is level 14 and it's more popular than BECMI. Mentzers on record of saying if he did BECMI again he would stop at...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 11:23 PM
    Well as I said 90% of games do not get to level 11. In OSR games it takes a while to get to level 11. In modern times it's more likely due to RL stuff. High level stuff doesn't tend to sell. Content has been created and still doesn't sell. OSRIC is just one clone, a lot do diverge Without DDI which any potential new player can't get you need a large pile of 4E books and then find...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 09:53 PM
    It's like you actively want to kill a 4E clone lol. OSR clones are not that authentic, they focus on playstyle. People realistically are not going to get to epic level. Even if a clone condensed it to level 15+. If people don't enjoy level 1 they won't stick around. We made it to level 8 and bailed to Pathfinder. Using NADs is a bad idea for example and by that I mean legally. C&C...
    320 replies | 10647 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 12:34 PM
    Or they might not have reactions in a video game port.
    99 replies | 4420 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 12:11 PM
    The Lost City - 25 Desert of Desolation 26 Test of the Warlords 12 Isle of Dread - 23 Castle Amber - 26 Red Hand of Doom - 21 Lost Caverns of Tsojcanth - 13 B4 4 lyfe.
    210 replies | 7494 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 10:03 AM
    I would assume you have a smite button on cool down or penalty to hit if it's at will. Translations to video games don't have to be 100%. Eye of the Beholder was easily based on 2E but I never thought I was playing 2E. All the best D&D games were more accurately based on D&D. 4E was designed for VTT. People take things to literally if they're claiming it's to video game like...
    288 replies | 9919 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 05:57 AM
    Those elements wouldn't translate well but you don't need them to have a 4E type game. I would expect a truncated power list with perhaps limited options to pick powers. Hell they could even have no ability to pick your powers. Is it a 4E type game yes. Is it 100% accurate to a phb no but neither was Eye of the Beholder, Baldurs Gate, or KoToR.
    288 replies | 9919 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 31st May, 2019, 04:59 AM
    Yep the 2E thief handbook a overed this. All thief party each a specialist doing Oceans Eleven type adventures. It's really hard to nail down the definitive 2E experience. We used the 4 main class handbooks, kits, weapon speeds and casting time.
    162 replies | 6188 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 03:34 AM
    Played the 90s XCom and the first of the new ones. Another example of something that could be done for a 4E type game. These type of games tend to be niche but they can be done. Shining Force kind of had prestige classes and paragon paths circa 1994. For example Sarah was basically a heal bot type priest. You could upgrade her to an archpriest or if you found mithril you could upgrade...
    288 replies | 9919 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 31st May, 2019, 02:29 AM
    We used weapon speeds and yeah longswords were popular but daggers, darts, shortswords, bastard swords, mace's and spears were used.
    162 replies | 6188 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 01:41 AM
    D&D games are usually scaled down from the PHB. This is mostly so you have a game to play. For example you can't scry, teleport in 2E games. Or you can only play one character in a story game. Revan in KoToR for example (it's d20 over D&D). Restricting options often makes a better video game. I doubt all the phb spells will make it
    99 replies | 4420 view(s)
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  • Zardnaar's Avatar
    Friday, 31st May, 2019, 12:35 AM
    2E doesn't have gender based maximums. People throw shade at 2E via lumping things in from 1E. 2E isn't perfect, I don't expect everyone to like it but yeah it is different to 1E.
    162 replies | 6188 view(s)
    3 XP
  • Zardnaar's Avatar
    Friday, 31st May, 2019, 12:07 AM
    Might finally get a good D&D game.
    99 replies | 4420 view(s)
    1 XP
  • Zardnaar's Avatar
    Thursday, 30th May, 2019, 11:46 PM
    It does. It's also better than 1E as it has rules to support grittier games or make magic ritual based. Ritual magic originated in 2E not 4E. We used elements of 3E in 2E as initially I tried fixing 3E by plugging in parts of AD&D. This was around 2010. For example I banned the magic item creation feats and used AD&D magic item creation rules. Later I ran a 2E game as a one off but the...
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  • Zardnaar's Avatar
    Thursday, 30th May, 2019, 11:27 PM
    High Level AD&D wizards were easy to interrupt, kill, and their save or suck spells became very unreliable. A 5E T Rex for example flunks a wisdom save around 75% of the time. A 2E one makes the save 75% of the time. And 2E magic resistance was the strongest D&D ever had. Unlike 1E damage spells were also capped. It was probably the best balanced of the edition except for 4E but was...
    162 replies | 6188 view(s)
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  • Zardnaar's Avatar
    Thursday, 30th May, 2019, 10:56 PM
    PCs had to find stoneskin as well only transmuters would get the choice of picking it. Then they would have to find a diamond and crush it.
    162 replies | 6188 view(s)
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Wednesday, 12th June, 2019

  • 03:22 PM - Yaarel mentioned Zardnaar in post 4e Clone − help create it!
    Zardnaar The 4e defaults to ‘attacker always rolls’. Yet it included variant possibilities. For example, ‘players always roll’. In other words, when players attack, they roll against a defense. But when monsters attack, the attack is a fixed number and the players make saves against it. So, it is easy to just leave ‘attack’ and ‘defense’ as raw bonus numbers. If rolling, add d20. But if needing a static number, then ‘Take 10’.
  • 02:49 PM - DEFCON 1 mentioned Zardnaar in post 4e Clone − help create it!
    All right... if you're going to make an alternate 5E then just say that. Or if you want to make a personalized 4E variant then just say that. But if that's the case, then you have no need to worry about the D&D SRDs or the OGL. Do whatever you want with no expectation of publishing or publicizing it and keep it for yourself (which it looks like you, Zardnaar have already been doing, which is great.) But my presumption is that if you are coming onto EN World to work with other posters to combine to create a "4E clone" together (and not just your own personal hack)... then you actually have a desire to make it a more universal and faithful port that is OGL compliant and thus able to be "published" like so many OSR games are. And if that's the case, you cannot start the process by introducing all your own rule hacks to get rid of personal bugaboos. Because your personal bugaboos are not going to be other people's, and thus this game you are trying to make will already write off 98% of the people you are hoping to get involved and/or play it. If you want to clone 4E, start with 4E. Write up the 4E Player's Handbook 1 (all the races, classes, themes etc.) in SRD OGL form so that you know you are compliant to begin with and you actually have a base game foundation to use and publish. Once you've done that... then start talking with oth...
  • 01:53 PM - Yaarel mentioned Zardnaar in post 4e Clone − help create it!
    @Zardnaar, @DEFCON 1, @Charlaquin It is worth having balanced abilities. Rather than the eight abilities, it is possible to have four abilities. • Strength • Dexterity • Intelligence • Charisma In this four ability setup: • Strength includes hit points. • Dexterity handles jumping and climbing. • Intelligence includes the five senses. • Charisma includes willpower and empathy. In this way: • ‘Strength’ equals exactly 4e Fortitude • ‘Dexterity’ equals 4e Reflex • ‘Intelligence’ equals 4e Perception • ‘Charisma’ equals 4e Will So, for example, it is possible for the 4e clone to talk about the ‘Strength ability’ and the ‘Strength defense’.
  • 04:10 AM - Yaarel mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    Zardnaar I started a new thread as a ‘wiki thread’ that anybody can edit. This allows multiple people to contribute to the clone, so not all of the burden is on one person. Have a look at the thread and add and change it freely. enworld.org/forum/showthread.php?659990-Open-4e-Style&p=7619019#post7619019

Tuesday, 11th June, 2019

  • 04:59 PM - Yaarel mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    @Zardnaar, I basically like these half-feats. The main issues are: Flavor-neutral mechanics Avoid baking setting flavor into the mechanics. Rely more on ‘flavor text boxes’ for flavor. Especially avoid terms like ‘gods’ within the actual mechanics themselves. Defenses In 4e, there are no such things as ‘saves’. Instead, the attacker always rolls. The defender has ‘defenses’. Ideally, the redundant defenses AC and Reflex consolidate into one defense. Meanwhile Perception becomes a formal defense, since 4e refers to ‘passive perception’ highly frequently. • AC/Reflex defense • Fortitude defense • Will defense • Perception defense Consolidate micro-bonuses 5e has the right idea of eliminating and reducing most bonuses, while allowing the DM to use ‘advantage’ on the fly to represent a situational bonus. Untyped bonuses must cease to exist. The list of bonus types needs to be few and impossible to stack. • Ability bonus type (Strength, Intelligence, etcetera) • Proficiency bonus typ...

Wednesday, 5th June, 2019

  • 05:25 PM - Yaarel mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    Regarding multiclassing. A discussion with Zardnaar in an other thread helped me be more open to multiclassing, even including limited-level ‘prestige classes’. A 4e ‘Paragon Path’ is exactly a prestige class that is suitable for levels 13 to 20 (or whatever). As long as a Path focuses on being alternative features, rather than strictly superior to a base class, then it seems useful. Many class features that are shared between several classes might work better as a Study Course (levels 1-4). Meanwhile the class itself is chosen at the Heroic tier. Thus there are four different types of classes, depending on tiers. Student Course (levels 1-4), Heroic Class (levels 5-12), Paragon Path (levels 13-20), or Epic Destiny (levels 21-24). Here a ‘base class’ means a full track of advancement, including a Study Course, Heroic Class, Paragon Path, and Epic Destiny. But it is no problem for a player to diverge and customize by picking a different Course or Path.
  • 05:02 PM - Yaarel mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    @Tony Vargas, @Zardnaar 5e long rest grants complete healing PLUS hitdice. What if a long rest only gives hitdice? Thus someone who is fresh (unbloodied) can spend hitdice in the form of second-winds. But someone who is injured or exhausted must spend the hitdice immediately to recover, thus is more vulnerable to further damage from future battles. @Tony Vargas, @Garthanos, and others Personally, I love the 5e proficiency bonus, and feel it more than adequately addresses the 4e half-level bonus. Student Tier Levels 1-4 (Proficiency +2) Heroic Tier Levels 5-12 (Proficiency +3, +4) Paragon Tier Levels 13-20 (Proficiency +5, +6) Epic Tier Levels 21-24 (Proficiency +7, also allows ability scores to improve beyond 20) Moreover the Epic Tier can come with an Epic Destiny, becoming ‘Immortal’ by various methods. 5e feats include certain ones that are a ‘half feat’ plus a +1 ability score improvement. It is easy to equate smaller 5e feats as one or two half feats. I consider 4 skill proficiencies to be ...

Saturday, 1st June, 2019

  • 07:24 PM - Aldarc mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    While the goal is to reverse-engineer 4e, the clone is also an opportunity to finetune the system. To improve it for certain sensibilities if there is enough agreement. Here are suggestions that interest me.FYI, your suggestions do not interest me in the slightest. I would personally like to see a 4E-esque game that reduced the level spread to 10. Much in the spirit of what Zardnaar has been saying, I don't think that it's a coincidence that so many fantasy heartbreakers have designed their classes around 10 levels instead of 20. It's easier to condense the leveling experience so that you can do much of the same with less levels.

Tuesday, 28th May, 2019

  • 08:08 AM - Hussar mentioned Zardnaar in post Favourite D&D edition that’s not 5E
    My question then is why did 4E only last four years, and why were so many of its innovations stripped from 5E? Did WotC put out content at an unsustainable pace, did they cave due to vocal 4E detractors, etc? The Rick & Morty vs Dungeons & Dragons comic series even skipped talking about 4E, with Morty questioning why and Rick replying with "we don't talk about fourth edition". This after the comic criticized both 1E (too deadly) and 3E (wizards dominate). Well, the fact that it was still only getting played by about a third of gamers pretty much doomed 4e. As far as why we "don't talk about fourth edition", well, there's a very good reason for that. One only has to peruse the forums from about 2008-2010 to see why we don't talk about fourth edition. It was impossible to talk about without it turning into a giant edition war wank. /edit to add Heck, see Zardnaar and his discussion with Immortal Sun for why we don't talk about 4e. Imagine it was like that for every single thread, every single day, for three or four YEARS and that's what it was like to talk about 4e.

Thursday, 23rd May, 2019

  • 11:22 AM - Aldarc mentioned Zardnaar in post How To Clone 4E Using 5E Rules
    Why would you want to do this? The point of 5e is that it's not 4e.His intent was clear. 4e has a more restricted license for developing potential content whereas 5e does not. So if one wants to expand content for something more 4e like (or an evolution thereof), then 5e would potentially serve as a better chassis due to its less restricted license. So how would one do that. If you wouldn't, then that's fine. Zardnaar, I would also look at the d20 3.X license as well, especially given how 13th Age was developed.

Tuesday, 21st May, 2019

  • 04:58 AM - Maxperson mentioned Zardnaar in post Is RPGing a *literary* endeavour?
    That they are dancing is more about content than description. The thing that makes the scene more interesting is that the kobolds are dancing for some reason, not how the GM describes the dance It's not, or at least it's not entirely content. Dancing is a description of what the kobolds are doing up on the hill. Dancing is also content. This brings me back(again) to the point I made pages ago. Both qualitative description AND content are both necessary to make an interesting scene. One without the other is going to be dull. Also not sure why my posts keep including that quote I think it has something to do with multiquoting. Zardnaar was driving Morrus crazy with it in a thread recently. Maybe one of them could help you figure out how to stop quoting it.

Friday, 10th May, 2019

  • 05:05 PM - Yaarel mentioned Zardnaar in post What is the most powerful spell?
    Zardnaar, Stalker0 Based on popular demand, Guidance 0 ranks as the best cantrip. So, people would rather have the Guidance cantrip than have the Eldritch Blast cantrip. (Really?)

Wednesday, 8th May, 2019

  • 04:51 PM - OlegRu mentioned Zardnaar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    Yes! Heck that's a story all by itself! So you *call* yourself a skald, and you even have the entertainer background (BTW, SUPER IMPORTANT: If you are new to 5e, be sure to read the background chapter! It's not just roleplaying fluff, half your skills can come from your background. It's like a mini-class!). You know how to heal, you know how to fight (pact of the blade maybe?), you know how to sing... but you have a secret. You really didn't have that *spark* that distinguishes great bards (ie the one with bardic magic) from others. Until one day, you met that mysterious teacher... Thanks for the replies @Paul Farquhar @Zardnaar and @Ancalagon, and all due respect, but I really want to stick to playing a bard and just interested in having him be an archer so that he can deal some attack damage/and survive combat because he's further from the worst monsters. Things like Paladin, Warlock wouldn't match his backstory or the way I want to RP him.

Tuesday, 7th May, 2019

  • 02:57 AM - OlegRu mentioned Zardnaar in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    So from reading all of the replies, here are my follow-up ideas/questions for you guys - @Zardnaar, @TwoSix, @Mistwell, @Tony Vargas, @Treantmonklvl20 I'll format this to go by topic: Is there something you'd recommend outside an archer bard that would fit my char's style (maybe some simple-type multiclass I mentioned in the OP or something else)? Also, is a ranged bard preferable to keep him safer due to lower defense/HP and for spell concentration? Ability Scores: Cool so I'll probably take the STR10 DEX16 CON12 INT10 WIS12 CHA16 then. (I care about strength as I'd like to have decent athletics score and wisdom, again, for the skills) Although, I'm a bit worried regarding the CON - I've seen a lot of talk that it's important - for concentration I think? So in order to avoid issues casting, I should equip just a sword if I'm not using ranged at the moment, not the shield? (and keep shield around just in case, but I'm not sure when I'd use it) For armor, yeah I don't want penalties to stealth as I'd like my char to be able to sneak around in the wilderness camouflaged or ...

Saturday, 4th May, 2019


Monday, 22nd April, 2019

  • 03:38 PM - Elfcrusher mentioned Zardnaar in post WotC hiring software developer
    Not really. Yes, things take more time when something goes wrong, but Hofstadter's Law is less about things going wrong, and m ore about how poorly humans estimate. Basically, even if everything goes well, your estimate of completion date will still be wrong. And in case @Zardnaar missed the subtlety (and the joke) of Hofstadter's Law: it's recursive. Even if you take into account Hofstadter's Law, you are underestimating, no matter how many times you take into account Hofstadter's Law.

Friday, 19th April, 2019

  • 09:35 PM - Mercurius mentioned Zardnaar in post Star Wars VIII: The Last Jedi argument
    @Zardnaar, I empathize with some of your issues with TLJ and don't think questioning whether Rey is a Mary Sue or not is inherently sexist, but I think you are going a bit overboard in trying to line her up with Luke and compare them in every detail. No matter what way you look at it, their "Mary Sueness" is similar. The only thing that bothered me about Rey's Mary Sueness in TFA was how she could hang with Kylo Ren in a lightsabre duel. I know he was injured, but it still seemed a bit absurd and definitely damaged my suspension of disbelief. But overall she wasn't really any more Mary Sueish than Luke. If she was, it wasn't by much - and not worth getting upset about. The Mary Sue is a female version of wish fulfillment. Luke, and superheroes in general, are male versions of wish fulfillment. I don't know why female wish fulfillment would be any worse, except insofar as TFA felt like fan fiction and the Mary Sue is derived from fan fiction. The more obvious difference is that it is generall...
  • 04:56 PM - hawkeyefan mentioned Zardnaar in post Star Wars VIII: The Last Jedi argument
    Zardnaar The data you’re citing is all about the fanbase prior to The Force Awakens being released. Based on that, it’s not surprising to find out that the “average fan” was someone who grew up on the original movies. But that doesn’t mean that’s who the movie IS or SHOULD BE aimed at. The goal is to reach a new generation of fans. To get viewers interested enough that they continue to enjoy the films and merchandise for decades. Now, there’s no reason that the films cannot appeal to both a new audience and the traditional audience. I’d argue that these films do exactly that. But there’s a clear “passing the torch” element in these new films that seems to bother some fans. Imagine if the episodes had been released chronologically. I would expect many fans would have lost their minds when Obi-Wan was killed off to start the second trilogy and pass the torch to a new hero. The criticisms of Luke would have been very similar to those of Rey...with one significant difference. People ...
  • 04:44 PM - Radaceus mentioned Zardnaar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ah...so close! congrats Zardnaar!
  • 04:29 PM - SkidAce mentioned Zardnaar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    Well done @Zardnaar, yesterday I was so sure SkidAce was gonna take it! :D And thanks for the awesome competition CleverNickName. Good times. It was fun to see how close I got with a mentally calculated WAG! (wild a** guess) Congrats Zardnaar and thanks CleverNickName


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Saturday, 15th June, 2019

  • 04:00 PM - Garthanos quoted Zardnaar in post What do you love about your favorite edition that ISN’T rules related?
    The settings of 2E, fluff, lore, niche. They had in my opinion the best flavor text / class descriptions of any edition it's not my favorite edition but I can appreciate things from multiple ones. I think I can say terminology is separate from mechanics but what the hell In 3.5e I remember reading the Book of 9 Swords and finding the terminology was evocative Stances / Strikes and Martial Disciplines / Maneuvers (4e lost a lot of this in translation)

Friday, 14th June, 2019

  • 03:49 PM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    Many of a themes effects were just power swaps.... not power upgrades but they might be represented in 5e as a type of 5e feat. I am a big fan of swaps. They are awesome for customization and balance. If everything is formatted as powers, then it is so easy swap one power for an other. Paragon paths might be a 5e feat as would Epic Destiny. Not sure if the 5e feat will convey them well. But they might be built that way. If you look at the ‘Advancement’ table. The way the leveling sequence works out has levels 20 to 24 for Epic tier. This includes two ‘Epic’ feats at levels 20 and 24. It also includes an Epic race feature − great for concepts like Archfey. Levels 21 and 23 are for the Epic ‘destiny’ − here renamed ‘immortality’. These immortality features focus on a method of gaining immortality, and an epic legacy or portfolio relating to this concept. I assume it will be 4E or Pathfinder levels of feats so a human would get a bonus feat. This Advancement table alloca...
  • 11:18 AM - Garthanos quoted Zardnaar in post Durable Feat is weak, Healer feat is too strong
    Healer is actually in the top 5 most powerful feats. Bad is different than trap though... trap is where something seems like it might be alright or has very compelling flavor AND is poor. Overly powerful is a form of Bad feat just as not so useful ones... arguably the overly powerful ones were often call feat taxes in 4e. and were often considered somewhat obvious 5e feat resources are arguably more expensive I am thinking what do they translate as 3 micro feats? Actually the larger feats are the more you have to work on the balance because of that. Making bad feats perhaps somewhat more likely? Splitting out the combat feats and non combat ones seems step 1 in getting the feats to be even better than 4e.
  • 10:26 AM - MechaPilot quoted Zardnaar in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    You can almost play Stargate using the old D6 system or Star Wars Saga. I've used the Buffy the Vampire Slayer RPG to run Stargate games with great success. Not sure class based hit points would work so well. And how would zats work, high DC or no save. Zats are pretty horribly inconsistent in the show. I can't recall a single instance of someone resisting one. And, the whole thing about stun/kill/disintegrate in 1/2/3 shots brings up a host of issues as far as how quickly the shots need to be taken, and how long the energy of a shot remains in the target. They would've been better off just giving it a stun and a lethal setting, like old-school phasers.
  • 01:52 AM - Garthanos quoted Zardnaar in post What do you love about your favorite edition that ISN’T rules related?
    The settings of 2E, fluff, lore, niche. The character class descriptions were for me quite evocative

Thursday, 13th June, 2019

  • 06:39 PM - jayoungr quoted Zardnaar in post Rex Draconis: A D&D Setting From 'Legend of Huma' Author Richard A Knaak
    So this is King Dragon or Dragon King something like that? If I remember my Latin correctly (which I may not), I believe it's "King of the Dragons."
  • 01:05 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    Fighter Role: Defender Power Source: Martial The 4e source is so flavorful. It is one of my favorite aspects of 4e. Identifying a class with a certain source works well. On the other hand, identifying a class with a role never worked well. The class felt too rigid and inflexible against personalization. Towards the end, 4e abandoned roles by having archetypes with different roles. I feel it is very useful to use ‘roles’ as keywords for a specific feature (feat, power, spell). Then a player who wants a certain feature immediately understands its ‘purpose’. For a feature, the role or purpose, can categorize more specifically: attack, defense, mobility, barrier, stealth, detection, assistance. (Here assistance is for powers that acquire an item or summon a creature, being somewhat multi-purposed.)

Wednesday, 12th June, 2019

  • 10:17 PM - Tony Vargas quoted Zardnaar in post Jonathan Tweet: Prologue to Third Edition
    IDK if the HP as attrition mode a'la 3E-5E works that well. Hp, alone, as attrition mode never worked well - it's spell slots that were the critical resource from the beginning through 3e, and are, again, in 5e. 3e just made it obvious by letting you buy wands filled with 550 hps. ::shrug::
  • 05:29 PM - Charlaquin quoted Zardnaar in post 4e Clone − help create it!
    Depends on the clone, a few like OSRIC are fairly close to 1E, others like Castles and Crusades look like 3E play like 1E sorta.Some use fot/ref/will, C&C uses 6 saves. The B/X ones and OD&D ones seem more popular. Generally most try and be faithful to the original playstyle maybe add some things like ACKs. This.
  • 05:27 PM - 5ekyu quoted Zardnaar in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    Not really they're using the 5E engine and probably having different skills and new classes to match the 5E genre. IDK if the basic idea though (hit point based class game) is actually that good for the genre though. And things like zats. Is O'Neil a level 6 Soldier, 4 officer for example. Daniel an archaeologist/soldier, Samantha a scientist/soldier, T'ealc pure soldier. I see that too. 5e is not inflexible and a lot of games seems to have done a lot with it.
  • 05:11 PM - Mort quoted Zardnaar in post Berserker Barbarians: Wait what?
    And at 5 level the barbarian also gets 2 attacks and can frenzy for a 3rd. The Zealot barbarian can just about equal the 3rd attack with Divine Fury. If they choose polearm master - it gets even better (the Berserker can't benefit from that as both use a bonus action). The problem (for frenzy) is the very high resource cost - I can't (of the top of my head) think of any class ability that imposes worse. The 6th level ability is extremely good and the 14th as well (10th level is a great ability in theory, but good luck having the charisma for it)- but frenzied rage is likely too high a resource cost. This doesn't mean that the Berserker is useless, or even under-powered - as a whole. Just that Exhaustion is one of the nastiest conditions in the game and seems overly punitive relative to any other class.
  • 04:58 PM - Hawk Diesel quoted Zardnaar in post Berserker Barbarians: Wait what?
    And at 5 level the barbarian also gets 2 attacks and can frenzy for a 3rd. Sorry, I edited out that last part because I realized I read your post wrong. My bad. But yes, they do. And so can a monk with martial arts or a fighter that is dual wielding. Where is their penalty? Where is their resource expenditure?
  • 04:53 PM - Hawk Diesel quoted Zardnaar in post Berserker Barbarians: Wait what?
    You know the 3rd attack at low levels is very very good. Sure. I also know that it doesn't stay that way. By 5th level a fighter and monk are doing that same or more without risk of exhaustion. Are they using a Greatsword or Maul when they do it? No. But the damage difference is neglible compared to the fact that the barbarian must use a limited resource (rage) and take on a level of exhaustion for a privilege that the 5th level fighter and monk essentially get for free.
  • 03:56 PM - Hawk Diesel quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times. So... a berserker barbarian using frenzy is more taxing than a spell caster casting any spell above 3rd level? See, this is the thing that gets me. A berserker barbarian could literally frenzy themselves to death, yet a spell caster can cast spells non-stop round after round, and then cast cantrips indefinitely after running out, and there is no explicit exhaustion mechanic tied to that. A high level spellcaster could obliterate a small town with meteor swarm, and it is no more taxing than swinging a dagger. But a barbarian wants to swing that dagger one more time per round... that's the line! A paladin could smite on every single attack until they run out of spell slots, but no exhaustion mechanic there. No penalty for using their signature ability. Hell, a dual wielding fighter can eventually get 4 attacks a round, even a level 5 monk, but Moloch forbid a barbarian to get THREE attacks in a round!
  • 03:11 PM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    You could get it down to three if you really wanted IMHO. To reduce to three abilities, would mean using Dexterity checks for library research, or alternatively using Intelligence for jumping and grappling. Besides, the 4e stat ‘Passive Perception’ is defacto a routine defense. 4e really has four defenses. If you are trying to "clone" 4E and not just create an entirely new game for yourself, it needs to be able to work with existing 4E material that people already have. The consolidation of abilities down to four is fully compatible with existing 4e material. For example, simply deleting Constitution and Wisdom works well for most (all?) monster stat blocks. Strength and Constitution tend to be near identical. And the elimination of Wisdom leaves its incongruent aspects of Intelligence and Charisma in place. The difference is, there is a one-to-one identity between the four abilities and the four defenses. The imbalance among the six ability scores is a perennial complaint. It can ...
  • 03:03 PM - 5ekyu quoted Zardnaar in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    I would treat full auto as an AoE, DC 8+ proficiency bonus+ dex modifer half damage on successful save. Base damage 3d8, burst fire mode -2 to hit 4d8 damage uses 3 shots. Zat's maybe make them a dex save, you fail and you're unconscious, 2nd hit dead, 3rd hit disintegration. Give them low ammo capacity and can't be bought, you have to raid the Gou'ald.Unfortunatrly, the specs you give for zat dont match the series. Looking at their scuffed and bloodied idea, I would try the following CORE mechanic: Exposed. Most "hits" by any weapon cause hp damage. If a character is "exposed" each weapon type has additional effects that apply. Exposed is a condition that equates to being open for the more serious effects of a "good hit" to apply. A character is considered exposed in cases like: The character is bloodied (below 50%hp) The hit is a crit. The character is surprised. For zat, the exposed effect eould be a con save with success meaning you get one turn before going to unconscious. Failure m...
  • 02:15 PM - Jonathan Tweet quoted Zardnaar in post Jonathan Tweet: Prologue to Third Edition
    ...monsters aren't scary anymore unlike say a Wight in AD&D. That's true. The game has fewer feel-bad results now, but that means that you're not afraid that the monsters will make you feel bad.
  • 11:09 AM - jaelis quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times. Well that’s what you get when you dump Int
  • 09:12 AM - Sorcerers Apprentice quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times.Gronk is a moron for picking berserker when much better options are available. Why would anyone want to play a subclass where you rarely get to use your signature ability?
  • 06:10 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    OSR clones you dont get dex to damage, or dex to initiative. 3E,4E and 5E also went a bit over board on two handed weapons as well- 3E power attacj, 4E 1W, 2W etc benefit 1d12 and 2d6 weapons a lot and 5E GWM feat. Initiative probably belongs to ‘Sense’, whether Sense is part of Wisdom, part of Intelligence, or its own stand-alone ability. In any case, Sense is the ability to notice something coming, whence the ability to respond early for initiative.


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