View Profile: Zardnaar - Morrus' Unofficial Tabletop RPG News
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  • Zardnaar's Avatar
    Today, 06:47 AM
    Yeah Lenders are more or less the worst race ever. Never really like DL as a Gameworld and it's a bit meh in terms of novels, way to hit or miss and even in the 90s the main DL novels hadn't aged well IMHO. Krynn needs to be interdicted both in Spelljammer and Planescape. Keep Lenders there.
    99 replies | 2946 view(s)
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  • Zardnaar's Avatar
    Today, 06:32 AM
    New race though, I don't mind people wrecking their own stuff.
    99 replies | 2946 view(s)
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  • MoonSong's Avatar
    Today, 01:09 AM
    In other circumstances I would have pre-ordered already. I kind of need an alternative where character building is less cumbersome and fiddly than PF, but I want a little more that what 5e gives. I want to like PF2, but I need to see the finalized rules before committing to it.
    16 replies | 820 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:45 PM
    Zardnaar replied to Double Dash
    Sure seems fine RAI and RAW.
    34 replies | 748 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:41 PM
    Never seen a Dwarf wizard since 3.0. Actually did see more in 2E as some settings had them. Didn't see a lot if wizards in 3E, 50/50 in 5E it seems. Not seeing many fighters either outside that one guy.
    32 replies | 779 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:41 PM
    Dragonlance had a unique race and it treated Gnomes as a joke.
    99 replies | 2946 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:09 PM
    In 5E virtually every new player regardless of ability score generation tends to match up their main racial bonus with their class. This means unless your race has a plus 2 whatever orcare the variant human you will never see a Dwarf Wizard for example. Back in AD&D you had racial restrictions and ability score negatives but you would often see races in classes where they lacked a...
    32 replies | 779 view(s)
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  • Zardnaar's Avatar
    Yesterday, 07:57 PM
    It's kind of a problem with kitchen sink settings. Let everything in nothing stands out. If you just add a few races or even 1 they stand out more. Kender and Warfirged for example. Gnomes are generally seen as a joke race. I blame Dragonlance.
    99 replies | 2946 view(s)
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  • Zardnaar's Avatar
    Monday, 15th July, 2019, 08:33 AM
    It's easy, video streaming and even pop up video adds. I use wireless a lot but sometimes forget to use data. One month my wife and myself used 490 GB. We stream every thing though, plus gaming etc. Downloading a single game off EA access or Xbox gamepads can also be 100GB. Satellite dish also got knocked back in 2011 or so and have had no reception since then. And sometimes we...
    8 replies | 134 view(s)
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  • MoonSong's Avatar
    Sunday, 14th July, 2019, 04:45 AM
    RPGs live and die by their setting. Only D&D can afford to go "setting agnostic" (and that is barely) by virtue of its size and prominence. Without a strong setting a random RPG is but a set of bland mechanics, and if it's fantasy themed, it is just a heartbreaker. For identity purposes World of Darkness is Storyteller, Freedom City is M&M, and Golarion is Pathfinder. Yes, other settings can work...
    117 replies | 6348 view(s)
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  • Zardnaar's Avatar
    Sunday, 14th July, 2019, 01:32 AM
    I knew you were joking but some lines shouldn't be crossed. Being compared to Highlander 2 is one of them. I would almost retain your services. You could sue yourself.
    148 replies | 10241 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 09:28 AM
    That's rough. I don't think we can call it one way or another. That playtest just left such a bad taste though.
    148 replies | 10241 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 08:54 AM
    Better balanced as well due to lower power curve.
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 08:12 AM
    That's why I think a post apocalyptic setting is the way forward. This will be the 7th time travel back assassin thing? Or 6th Salvation had no time travel.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 07:53 AM
    Hey I'm tempted to start naming NPCs after forum members. I have this Gnome Paladin named L.. erm nevermind.
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 06:54 AM
    He got the door open.
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 05:39 AM
    Yeah you big boss is a bit on the east side. Still about ten times better than what I can put together, I don't have the desktop publishing skills. Haven't got around to running it as megadungeons don't seem to be to popular these days. I didn't realise you put it together until after I bought it and saw it in your signature.
    72 replies | 2376 view(s)
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  • MoonSong's Avatar
    Saturday, 13th July, 2019, 02:50 AM
    Ideally I would have ability modifiers not affecting skill bonus by themselves, I would rather high ability bonuses helped you have higher proficiency levels faster. Edit: An on topic, this isn't necessarily a judgment of value, what I got from the playtest was that PF2 somehow managed to have the bad parts of 4e without the good stuff. I'm still on the fence on whether to give it some of my...
    148 replies | 10241 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 02:43 AM
    Sarcosanct you did a good job with Felk More, printed it out and got it bound up.
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 02:13 AM
    My cool story. We were playing X8 Drums on Fire Mountain. There was a puzzle involving carvings of dancing figures. To open the door you have to reenact the dance sequence and fill in the missing blanks. Missing blank type puzzles were also in 80s game books I played when I was 10 or so. Anyway I printed out the dance sections and gave it to my players. One of them was a bit more...
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 01:31 AM
    I don't care if people don't like OSR games. I play 5E as that's what everyone plays. Happy the play OSR and would sign up. Not going to stand on a soapbox and claim it's the greatest thing ever. Don't like it that's fine don't play. My D&D KGB aren't going to turn put a gun to your head and drag you off to the OSR gulag and make you play. It's not for everyone and that's fine.
    72 replies | 2376 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:47 PM
    Main reason is no Gnome Paladin's dual wielding rapiers. I've run 2E for modern gamers and they've enjoyed it. There's a 16 yo at the FLGS running 5E Planescape. Mechanics not the best, playstyle is still fun.
    72 replies | 2376 view(s)
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 11:25 PM
    I never said I wanted the Alchemist gone. All I said was leaving Witches out of core was a bad decision. I only speak for myself in this. The choice to make bards occult made what it means to be occult confusing -seriously, it is a conversation in the Paizo forums-
    117 replies | 6348 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:09 PM
    Cheers, wasn't treating it as spoilers as idk how reliable they are and treated it as scuttlebutt.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:04 PM
    Neutral gonna see what the reviews say. Genysis was the only one I didn't see at the theatre. And T1 bit young in 84.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:53 PM
    The young girl is apparently John's replacement and he dies at the start. According to leaks from test screenings could be BS. Robots are not Skynet some new company. If they pull the old variant timeline thing meh, Skynet being replaced could make sense depending on their storytelling. Especially if the Terminators develop free will or can break their programming.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:47 PM
    I was referring more to 2019. The box office is down, quite a few flops. Shaft Hellboy Men in Black Dark Phoenix Just off the top of my head.
    36 replies | 824 view(s)
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 05:15 PM
    I think it is a glaring omission because: a) The witch is important in Golarion (the most common non-divine caster) and b) the witch is an obvious primary occult caster, by not having it the bard was square pegged into the tradition and as a primary caster at the expense of other stuff. (IMO primal or arcane fitted better for the bard)
    117 replies | 6348 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:50 PM
    I don't go because I'm not into the MCU. We used to go a lot. The young people aren't going either for these reboots. Sure PR might claim they're aiming movies at everyone but that means you're really targeting no one. A few might be exceptions to that MCU, old Star Wars, Disney animated films in the (90's), Pixar 5+ years ago. MCU is an exception to basically everything. Movies...
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:41 PM
    Hey I'm 40, last movie I paid for was erm Detective Pikachu. Don't ask.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:33 PM
    Depends if they're marketing nostalgia but the target audience is younger crowd makes little sense. I think that's why they're getting so many flops lately. They're rebooting 80s and 90s franchises but trying to aim them at the wrong crowds. If you're young most won't care to much about Arnie or Linda so why use them in trailers. Men in Black no Will Smith. Young ones don't have the...
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:46 PM
    I designed a rough Warlord chassis, it's a lot of work converting a full 4E class. I would probably covert stuff a little bit different than 4E fans mostly due to ogl/gsl. The Warlock I think can be used as a template for 4E classes tweaking things like hit dice etc as required. I don't think at will attack granting works in 4E but you can design a class better at it than the Battlemaster.
    24 replies | 786 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Producers don't have much to do with the actual movie, that's more the director and the writers. Depends on how hands on he is I suppose but that's more directors job.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:58 AM
    James Cameron has had sod all to do with it from the sounds of it. Mad Max was good.
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:59 AM
    Salvation is more average than outright bad. Genesys is outright bad IMHO. One problem is T2 is so damn good anything else is going be meh in comparison. Still think T3 is a lot better than people give it credit for. Enjoyed it a month or so ago. Another problem is it's hard to come up with original Terminator s all the time. I don't think they need to though the Sarah Connor Chronicles...
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 09:43 AM
    Playtest was a mess/awful. Played a lot better than it looked. I think I can see what they were trying to do but I had seen something similar and better with Star Wars Saga. As far as I could see they were going for unified class progression with alternate class features via options. So negative playtest experience plus awful outdated art that kind of looked bad in 2008/9 on 4E and...
    117 replies | 6348 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 07:36 AM
    Marginal and even you said it was 1/3rd warlord iirc. Might have been Tony. It's not the only example though. You can build the warlock like a 4E one or 3E one. 4E races are there but optional, so are 4E type feats like sentinel and martial healing. Simple fighter champion, complex one Battlemaster. Throw in the optional rules like short rests being 5 minutes or weapon speeds....
    24 replies | 786 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 07:13 AM
    It might not be what hardcore 4E players want but concept wise it's not really any other edition. It's only 1/3rd warlord.
    24 replies | 786 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:51 AM
    Zardnaar replied to OSR Gripes
    I was talking about 5E. Not clear in my post. Basic things like finding spells, and xp for gp buff exploration pillar.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:46 AM
    I think people took it to literally. A AD&D Druid is a land Druid, the Battlemaster is a 4E concept, a thief is your AD&D one etc.
    24 replies | 786 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:30 AM
    Lol what an idiot.
    46 replies | 2344 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 03:24 AM
    Linda kicks ass but she hasn't been in much of the franchise. I don't care about John Connor actor 6 I do care about John Connor the character. Lena Headey also did Sarah Connor and did it really well. Lena is awesome though. There's TV show was better than a few of the movies. Summer Glau and Shirley Manson also were cast as Terminators. Rewatched T3 and Salvation recently. T3 I...
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:45 AM
    Lightning leash makes sense in a D&D world. In world's where supernatural abilities exist it's no big deal if people use psionics, magic, the force etc. It's an unavoidable mundane effect which is the problem. As I said if you like that sort of thing it's fine but that's why it gets mocked. A flaming sword is no big deal in D&D land.
    163 replies | 5559 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:16 AM
    Stick that ability on NPCs and start using it on PCs every combat. See if if you have any players left after a month or two. Forced anything in D&D no save doesn't tend to go down well. Minor damage maybe like magic missile.
    163 replies | 5559 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:13 AM
    Zardnaar replied to OSR Gripes
    Select your spells right low intelligence doesn't matter. Do buffing or use spells that have no saves.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:05 AM
    Come and Get it's effects can also be redonevas magical in nature since in 5E you have a magical fighter. If you want a non magical/psionic version people will continue mocking it as every enemy it gets used on is an idiot. If you like that sort of thing it's fine, but that's why people laugh at it.
    163 replies | 5559 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:33 AM
    The dreaded word reshoot and negative reactions to test screenings are doing the rounds. Seems to me they made two more big mistakes. 1. Identify your core audience. If you like Terminator you probably like Terminator 2. Your age target demograph is probably 40 to 50 years old. T2 was 1991. 2. Failing to identify what makes Terminator tick. Arnie as the T-800 is a big part of that....
    36 replies | 824 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:01 AM
    4E was functionally out if print by 2011. Still combine that with the start of the 4E phb about the next decade it seems the assumption is 10 years for a D&D edition. Spitting out 3 editions in 7 or 8 years doesn't work as they did 3 editions of Star Wars as well.
    24 replies | 786 view(s)
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  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:29 PM
    That ship has long sailed, and sank. Nobody survived, and there's nothing left of the shipwreck...
    117 replies | 6348 view(s)
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  • MoonSong's Avatar
    Thursday, 11th July, 2019, 05:20 PM
    It all depends on context, it isn't a clear cut black and white issue. In this particular context doesn't matter that badly. But for example, in 5e what's core and what isn't does matter. I still can't have an aasimar divine soul in AL for example, because neither is core! Core matters, some DMs play with core-only. Some groups demand core-only. Core classes/races receive more attention from...
    117 replies | 6348 view(s)
    2 XP
  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 12:14 PM
    I created you a 1st level character. Encountered a wight, level 0 sorry you died.
    2 replies | 177 view(s)
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  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 11:31 AM
    Zardnaar started a thread OSR 5E Greyhawk
    Campaign Idea MCMLXXVII Party like it's 1977-85. I haven't run anything for over a year due to death in family. Using 1E PHB Racial and alignment restrictions No feats Ability Score Generation
    2 replies | 177 view(s)
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  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 10:35 AM
    IDK if you can get it here. I assume you can. That one time you start missing the olde video store.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 08:46 AM
    We don't have Hulu. Do they do older movies at all?
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 08:06 AM
    Any streaming platforms have it?
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Thursday, 11th July, 2019, 05:05 AM
    I remember the theme music but didn't watch/understand Miami Vice.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 10:54 PM
    Zardnaar replied to OSR Gripes
    You know warlock spells recharge on a short rest? At level 11 you probably get 9 5th level spells a day assuming 2 short rests.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 01:28 PM
    That chart doesn't really do the fighter many favors. 1. It's level 11, big pick up for fighter. What does level 5 to 10 look like. 2. It's the Battlemaster, the most front loaded overall best fighter until level 15 or so. It's a marginal increase in damage at a level a lot of games won't make it to and the Paladin is still better overall because if everything else it's does. The...
    231 replies | 9421 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 12:11 PM
    WarGames sounds familiar. Mathew Broderick? Anyone remember D.A.R.Y.L?
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 12:08 PM
    Zardnaar replied to OSR Gripes
    Plan A drop food. Plan B drop the other person. NPCs surrendering often meant volunteers for trap finding.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 11:54 AM
    Zardnaar replied to OSR Gripes
    I went back and played old adventures for training basically.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 08:51 AM
    Already own it, dead tree version on Amazon was $5. Just wondering what you thought of it. The free Adventures are also good.
    39 replies | 1502 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 08:45 AM
    I don't like car games as a general rule but Forza is great.
    79 replies | 3053 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 07:41 AM
    I'm scared to rewatch any of those shows. I used to love Airwolf, I guess it's terrible now. Movies age better it seems. Wouldn't mind seeing the Quartermann movies again. Just put on Ghost Busters. No Kickboxer on NZ Netflix.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 06:59 AM
    Zardnaar replied to OSR Gripes
    People have different tastes. Don't like it don't play it's fairly simple. If you are somewhat competent it's hard to die in 5E. Throw in whack a mole bonus action healing it gets boring after a while.
    228 replies | 7441 view(s)
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  • Zardnaar's Avatar
    Wednesday, 10th July, 2019, 01:57 AM
    Maybe I should start charging lol. Locally DM shortage but there's also a gap age wide. A few oldies like me in late 30s early 40s and a heap college age ( who are mostly broke). Shortage of reliable DMs might be more accurate. Most can't afford a phb. The DM charging is in Seattle or somewhere like that? His clients were Google staff iirc.
    117 replies | 4403 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 03:43 PM
    It's not red box figures but it's not to far off. Starter set has sold more than every edition except red box and 1E phb. And Keep on the Border Lands. Depending on how many phb sold it's not quite peak D&D but it's close that depending on what metric they are using they could at least make that argument. No one knows exact red box figures but if they can keep up sales they will hit...
    117 replies | 4403 view(s)
    1 XP
  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 12:10 PM
    The Highlander is action right? Married with Children episode 8. Poor Buck having to eat marshmellows. Still have a soft spot for Lamborghini Contact and MiG 29s.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 09:27 AM
    Went for utility and there's plenty of melee in the party. Also I missed it/ hadn't planned on level 6. Only now thinking about level 4.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 07:12 AM
    How are you finding Basic Fantasy?
    39 replies | 1502 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 07:07 AM
    Old BSG is kind of terrible. New one had a few decent episodes but tailed off in later seasons. Would like to see Mac Gyver again I was allowed to stay up an extra hour to watch it.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 07:02 AM
    Old school. If I'm not getting hit with energy drain I'm mostly happy. We haven't been to town so it's a bit absurd to expect easy access to rituals.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 06:31 AM
    I don't mind. New DM wasn't there session one, and only played 4 sessions. He's not going out of his way to screw me over or anything.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 04:24 AM
    I am level 3. Only have the rituals I started with. LMoP haven't found any yet.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 03:39 AM
    I have a few rituals but not level 5 yet. I'm not primarily focused on healing. Still took Eldritch blast plus agonising blast. Only took the healer feat due to party composition.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 02:49 AM
    Zardnaar started a thread Celestial Warlocks?
    What are people's thoughts on the celestial warlock. I have one and I built it for utility, tome lock, healer feat lots of cantrips, bonus action healing. It's spells are not very exciting but for what I wanted it does very well. Damage is ok hex plus agonising blast. Weak at AoEs relative to the fiend. Generally I like it, probably wouldn't play it again any time soon though.
    24 replies | 1075 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 01:14 AM
    Probably more spell slots, more efficient healing spells and tweaking buff spells so there's more than bless and spiritual guardians being used. Right now they have lost the healing much thing to Druids (life clerics might be an exception) and you have things like Celestial Warlock and that healer Druid who are better at bonus action brevival as the in effect get 4 free healing words built in....
    286 replies | 10638 view(s)
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  • Zardnaar's Avatar
    Tuesday, 9th July, 2019, 01:07 AM
    5E, but getting a hankering for 2E as some of the new players want to try Spelljammer of all things. If you're allowing clones to count you should probably allow Pathfinder to count since it's really a 3.5 clone.
    39 replies | 1502 view(s)
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  • Zardnaar's Avatar
    Monday, 8th July, 2019, 12:49 PM
    Not a massive fan of horrors but 80's did that genre well. Scariest 80's movie for me was Aliens.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Monday, 8th July, 2019, 09:02 AM
    I do as well but it's more 90s sci fi or atm Justified.
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Monday, 8th July, 2019, 08:11 AM
    Zardnaar started a thread Rewatching 80's Stuff
    Has anyone recently rewatched anything from the 80s? We recently picked up Amazon Prime in addition to Netflix and I rewatch The Highlander. I enjoyed this movie years ago probably watched it in the early 90s so haven't seen it since at least Highlander 3. It's a big ad for Queen music. It was a bit cheesy and corny. Even had a 80s training montage. Still they had a bit of character...
    32 replies | 919 view(s)
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  • Zardnaar's Avatar
    Monday, 8th July, 2019, 05:30 AM
    None, have more than enough splat to last to 6E. Maybe shorter adventures or compilations of shorter adventures like the old Dungeon magazine.
    27 replies | 1007 view(s)
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  • Zardnaar's Avatar
    Monday, 8th July, 2019, 05:27 AM
    Any Paladin gets smite, only one fighter gets superiority dice and is front loaded/ best fighter to around level 15.
    231 replies | 9421 view(s)
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  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 10:46 PM
    Better combat low levels is the big problem. Ye olde weapon specialization in 2E enabled this. Action surge as an encounter type power would be a Jon magical buff.
    231 replies | 9421 view(s)
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  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 07:51 PM
    More artillery, control as such usually just slows the game down. Death is the best debuff really.
    24 replies | 713 view(s)
    2 XP
  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 11:28 AM
    White rooms useful for forums, but in typical games you don't tend to see the power builds in action. Same as why 3E probably worked well most of the time. Just because you can do something doesn't mean you should. Or know how to abuse it. Team work is a bit of a foreign concept with casuals and newbies so the rarely if ever buff each other or have things like battlemasters granting...
    231 replies | 9421 view(s)
    1 XP
  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 06:04 AM
    White room analysis normally involves some high level theory craft build cherry picked for a certain level. If you have to pick level 14 or 17 with an example you have already list the argument IMHO. Rogues don't out damage fighters much except maybe at certain levels or via help from others.
    231 replies | 9421 view(s)
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  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 05:04 AM
    Yep it's debatable if fighters are any better at combat than say rangers and paladin's. If they are it's marginal and Paladin's and rangers do other stuff. The white room theory craft fighter build is sharpshooter+hand crossbow expert. More level 11+ and assumes a magical hand crossbow which tend to be rare. Airlock works from level one, fighter might be marginally ahead in damage level...
    231 replies | 9421 view(s)
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  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 03:25 AM
    To break the 3E cleric you really needed persistent spell feat and/or splat book PrCs. It might be slightly OP but it wasn't broken PHB only. Maybe at the highest levels but I'm talking more about real games. 3.0 Druid natural spell feat was also splat book. 3.5 added it to core and spontaneous summoning.
    286 replies | 10638 view(s)
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  • Zardnaar's Avatar
    Sunday, 7th July, 2019, 01:16 AM
    It wasn't as explicit perhaps nor as interesting. To break the 3E cleric you needed splat book support. I think the specialty priest of Mystra could cast 23/24 spheres through to level 6. It didn't really break the game as they didn't get more spell slots, and the problem spells of 3.X didn't exist. That specialty priest is often held up on of the more broken ones (it's not). When we play...
    286 replies | 10638 view(s)
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Saturday, 5th March, 2016

  • 06:30 PM - doctorhook mentioned Zardnaar in post Survivor Campaign Settings- Birthright Wins?
    I find your periodic vote totals very interesting! Thank you.I'm also tallying the number of times in this thread that someone comments that Eberron is "steampunk": four times so far (@n0nym twice, @Zardnaar once, and @Yavathol once). Obviously I can't do anything about those posters' opinions, "steampunk" is definitely a mischaracterization, albeit an old and entrenched one. It's still medieval fantasy, just set in a turn-of-the-20th-century globalized economy.

Friday, 4th March, 2016

  • 10:20 PM - Jediking mentioned Zardnaar in post Bard/Cleric Build Question/Opinion
    Guide by EvilAnagram http://www.giantitp.com/forums/showt...A-Bard-s-Guide Guide by Zardnaar http://www.enworld.org/forum/showthr...ore-Bard-Guide Guide by mellored http://www.enworld.org/forum/showthr...e-A-Bard-Guide I had just found these for help on another thread. The guides go into multiclassing and help weigh different features as you level. A big thing about getting Resilient (CON) or War Caster- think about your spell selection! If you don't get many concentration spells, it might be better to grab another feat or ASI. Concentration saves can be important, but make sure you think you will get use out of it. Also note that if you go Valor your AC will be decent to help avoid being hit, and depending on if your Sorc is Draconic he might have some staying power to help take some heat off. And don't plan out every step of your progression. A general plan is alright, but as the campaign goes along some choices may turn out to be better than you would think.
  • 06:36 PM - Jediking mentioned Zardnaar in post I need help building an Aarakocra bard.
    Welcome! Guide by EvilAnagram http://www.giantitp.com/forums/showthread.php?427508-Player-s-Gonna-Play-A-Bard-s-Guide Guide by Zardnaar http://www.enworld.org/forum/showthread.php?363601-Bardic-Lore-A-Basic-College-of-Lore-Bard-Guide Guide by mellored http://www.enworld.org/forum/showthread.php?468629-GUIDE-A-party-without-music-is-lame-A-Bard-Guide All three are very good guides, that give some overview of options and discuss why each is ranked as so. But keep in mind: these are guides, and they show what is useful in a "white room" campaign. Talk to your DM and group about what the flavour and theme you are playing in. If you want to take an ability or spell that isn't ranked high but seems like fun (flying birdman shooting Pyrotechnics overhead?), then go for it. 5e is great at keeping classes and races in the running, even if they are not optimized. Don't let the colour of a feature change your fun, or listen to any person who says it won't work just because. If you and your group are having fun, it's working. Being better in battle depends on your style, and there are tonnes of ways to be helpful. If yo...

Tuesday, 1st March, 2016

  • 09:48 PM - Ashrym mentioned Zardnaar in post Is the Healer Feat Broken?
    ... feat that individual either has 1 hp (whack-a-mole application) or the actual role for healing. In this example, the average difference using the healer feat would be 7.5+level. Anytime we add that 0 hp mechanic into the equation it's going to skew the average. Inspiring leader can be situationally better but it can only be used before hand so once the temp hp are gone it becomes inactive until after a rest. The healer feat has uses after the healing with stabalization, has a better bonus on top of also catching any 0 hp excess damage, can be used in or out of combat as needed, and has no ability score requirement at all so it seems to be more universally applicable than inspiring leader. I participated in the debate on the WotC forums at the time and my position was that the initial bonus looks good and can be beneficial, but it's what happens after the bonus is lost that makes the difference. I prefer the healer feat first and inspiring leader second. Both are good feats. @Zardnaar: You post this same issue, wait a while, then post it again. It was answered for you on the WotC forums with the same general replies so I would find asking it again more questionable than the actual feat itself. ;-) I agree that the healer feat looks great compared to cure wounds. It provides a lot of healing over the course of the day. However, it still faces the restrictions of the once per person per short rest and requires consumable equipment. The higher level a person gets the less often whack-a-mole actually happens because someone would more likely use an AoE healing spell for efficiency when someone drops to 0 hp, or use healing word with range as a bonus action. The healer feat looks good at higher levels while still compared to low level healing spells, but not necessarily healing in general. Spending one action on mass cure wounds, for example, clearly has better action economy when healing becomes necessary fast, and spells like prayer of healing or aura of vital...

Saturday, 27th February, 2016

  • 01:49 PM - AaronOfBarbaria mentioned Zardnaar in post Tell me about 5E at 11th level
    Anecdote is not data.I never said it was. Unless you go into sufficient detail, we can't evaluate whether we're even playing the same game.I've gone into as much detail as I can; I run 5th edition the way it is written, without any baggage brought over from prior editions, and the problems Zardnaar mentions experiencing at his games do not occur in mine. Sorry you don't get the luxury of saying our observations are wrong without explaining what it is that you do that saves the game.The only thing that I am likely to be doing differently is not expecting that the "balance point" of the game was intended to be at the same place that others might expect it to be - which is why someone can say something like "foresight + great weapon master = broken game" and I can respond with "No, that's just teamwork - and is also actually limited in usage, both in the way of which parties can do that combo and how often the combo can be utilized when it is possessed by the party." Otherwise I'll discard your claims as unsubstantiated. There's simply too many people finding the same thing for me to take your word over my own experiences.See, here's the thing... I'm not even saying that you, or anyone else, hasn't broken the game. I'm just pointing out that the things which have been cla...

Friday, 26th February, 2016

  • 09:19 PM - feartheminotaur mentioned Zardnaar in post Tell me about 5E at 11th level
    Zardnaar Setting aside the veracity of your other claims (and man, you've come a long way from your 5e bashing over on the old forums), I will say you are 99.9% correct about the XP/CR guidelines for monsters being off at higher levels. Not sure why, and not sure it's a systematic flaw. At first I thought it might be because the DMs were using WOTC adventures (RoT, PotA, OotA) without tweaking. Hey, it's not fun if you TPK everyone at the FLGS launch session, so modules are less challenging off the shelf. But the DM for both of my long term games have noticed it as well. They are starting at Hard or Deadly and adding to it. And both noted it started level 10-ish. Both of those games are standard array and strictly ruled; only two or three PCs out of a dozen are 'optimized' in any way. Could just be the nature of high level play. Spells and powers are more versatile. In any event, you're not the only one on this particular phenomenon. Now, your frequent "OP" claims, well... ETA...

Thursday, 18th February, 2016

  • 12:28 PM - Charles Rampant mentioned Zardnaar in post No Feats Allowed?
    ...s one-note; in a previous campaign, the Warlock's player used the Trip combination Fighter (Battlemaster, Polearm Master, Sentinel) and it was pretty boring for me as the DM. Every time he did the exact same move, it usually worked, and it made combats less static. The Barbarian, for sure, tends to do the same thing every time as well - but it feels less gimmicky, somehow, when that is a basic attack roll. No multiclassing is a thing that I will probably use going forward; no Feats is something that I will seriously consider as a house rule in my future campaigns. The Feats contain the most balance issues in the game, and they also contain the most dull combinations in the game. Removing them would seem an easy way to return to a fairly balanced field. I know that it could lead to charges of boring classes, but it is my intuition that people who complain about 'simple classes' would never play those classes regardless of whether feats were an option. My two pence; I hope it helps, @Zardnaar.

Friday, 12th February, 2016

  • 08:20 AM - pemerton mentioned Zardnaar in post So The Jester Made it In
    SA dice increase by a marginal amount. The equivalent of a point or two of damage. You've said this several times. (So has Zardnaar.) I don't follow it, though. In 4e, a rogue's sneak attack dice are +2d6 at 1st, +3d6 at 11th and +5d6 at 21st. That's (on average) +7, +10.5 and +17.5 damage per attack. How is that "a marginal amount" or "the equivalent of a point or two of damage"?

Monday, 18th January, 2016


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Zardnaar in post Warlord Name Poll
    ...nes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 26th October, 2015

  • 08:30 PM - Lanefan mentioned Zardnaar in post Refusing To Heal Party Members?
    Some gaming groups enjoy having inter-party conflict. I think that meta-gaming and killing a PC that the paladin doesn't know to be guilty then changing character isn't a viable solution for every table.True, but having the Paladin investigate the robbery (either on his own initiative or on orders from the church) makes perfect sense. No need to meta-game in that case...whatever information (if any) the Pally gets through investigation is what he can then act on. I think Zardnaar's handling of the situation is legitimate. That LG Paladin might suspect someone in the party has robbed from his church. He might even suspect the entire bunch of all manner of things; staying in the party until he figures out the truth is a pretty reasonable approach for the Paladin.I agree - Zardnaar is doing a nice job of keeping player knowledge and character knowledge separate. Not sure if staying in the party is the best approach, particularly if the robbers have done a good enough job of covering their tracks that the most likely suspects are elsewhere. Maybe Pally just goes to his superiors and asks for orders? Lan-"asking for orders also gives the DM a say in what happens next, and a chance to work some sort of storyline into all this"-efan

Friday, 25th September, 2015

  • 03:12 AM - MoonSong mentioned Zardnaar in post EN5ider?
    Zardnaar The other day I found this on DriveThrough http://www.drivethrurpg.com/product/155658/EN5ider-Volume-1 It is only a random selection of the kind of material you can find on en5ider. For $10 you can get only a small fraction of the content you would get as a subscriber, but it could help you to decide become one. And if not you get some good adventures, cleric spells and even a new class for keeps.

Friday, 19th June, 2015

  • 07:00 AM - DaveDash mentioned Zardnaar in post Current take on GWM/SS
    But that's not the case here DaveDash. If it was, then removing the feats would be problematic. How do you know it's not the case? One forum poster at least that I know of HAS ran into this issue. Paging Zardnaar. He and all players agreed that the combination was game breaking and they cancelled their campaign and started a new one, removing the troublesome feats in question. This is not strictly a new or unique problem to D&D 5e, but to claim it's simply a player issue and that D&D 5e is perfect is quite the claim. There were no problem players in Zardnaars case, only problem feats.

Wednesday, 27th May, 2015


Wednesday, 11th February, 2015

  • 10:39 AM - pemerton mentioned Zardnaar in post "Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
    Here is one set of numbers confirmed by Hugh Howey: For a hardback that costs $27.99, the publisher/authors makes $9.87. So about 35%.Well, that's more-or-less in line with the upper end of Zardnaar's speculation: 35% of $50 is 17.5, so a million sold would be a bit less than $20 million. As someone who follows the Amazon trends and other sales/industry data, do you think they have sold one million 5e book?

Wednesday, 17th December, 2014

  • 10:05 PM - Blackbrrd mentioned Zardnaar in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Zardnaar that kind of explains it. Healing word does get a pretty hefty boost when cast by a Life Cleric. Might it just have been your wording that was a bit misleading in your first post? In other words, you were talking about amount (disregarding casting time) the whole time? I wondered if there was something I missed when you mentioned triple healing rate. ;)
  • 09:37 PM - Blackbrrd mentioned Zardnaar in post Clerics of Life: Broken, Bad Design, or Working as Intended?
    Zardnaar some good information, but I don't think I agree on your conclusion? In your original statement, you talked about triple rate of healing, but it seems it's more about triple the amount of healing? Preserve life can't heal anyone up to more than half maximum hp, so it's not like having an extra Heal spell at all? For fairly low levels, you have: Assuming 16 wisdom Word of healing 1d4+3= 5.5 avg normal cleric 1d4+6= 8.5 avg Life cleric Cure wounds (as a 2nd level spell) 2d8+3 12 avg normal cleric 2d8+8 17 avg life cleric Let's say both are used, we then get 17.5 vs 25.5, or 45% higher rate of healing, not 200%. The same goes for the higher level versions of these spells, at least until level 17. I think it's important to differentiate between in combat healing (which dramatically changes how tough opponents the party can handle) and out of combat healing (which affects how many combats the party can have in a day). Therefore, I think rate of healing, which is what you...

Friday, 14th November, 2014

  • 08:05 AM - Mistwell mentioned Zardnaar in post Savage Tide Adventure Path
    I'll be ignoring the levels anyway. My party is 6th level, and since I need to replace the challenges to convert to 5e anyway, I'm just replacing them with level-appropriate challenges. I decided on Savage Tide because my party got themselves a pirate ship and wanted an adventure related to using said ship. Savage Tide has that, at least in part, so I figured I would give it a try. That, and Sassarine seems to be a great city with lots of potential for adventure, and the maps are beautiful. We started tonight, the party is set to reclaim the Blue Nixie as the first part of the first adventure "There Is No Honor". I think it will be fun for now, but I have not read the adventure much beyond this first part. It sounds like both MerricB and Zardnaar agree that the first part is good, and that the later parts are not as good, so I will keep that in mind. Perhaps I will remove everything from Isle of Dread onwards and switch to something else or 100% homebrew at that point. Though knowing my players that won't be necessary as they are already talking about a raid on the Temple of Wee Jas and possibly trophy hunting in the jungles. My biggest question at this point is converting from 3.5e to 5e. My plan so far is simply swap monsters entirely. For instance, the first combat encounter involves 7 human thugs and their leader, and as my party is 6th level I am just using the stats for a Hobgoblin Warlord (CR 6) and 7 Gladiators (CR5), and giving the gladiators a crossbow in addition to their spear and shield, while switching the Warlord's javelins for a crossbow and some daggers as well. We're using milestones for leveling already, so that won't be an issue. Every 3-4 sessions or so they're leveling. Treasure will be an i...

Saturday, 11th October, 2014

  • 07:21 AM - SullyGamer mentioned Zardnaar in post Bardic Lore: A Basic College of Lore Bard Guide
    Zardnaar Interesting write-up. My only critique is that it doesn't address qualitative aspects except where they are potentially negative (e.g. Drow). Gizella Re: Cure Wounds. I think it depends. If, for example, the party had a cleric, paladin, and druid who all had Cure Wounds, do you really want a fourth class to have it? I'd concede that if there was one spell I'd want everyone to have, this would be it, but I think the nature of a small party system incentives the players and characters to avoid too many role back-ups. I'd also concede that of that list, the Paladin is the one I'd have give up Cure Wounds because of Lay on Hands. Though even with the Paladin not taking it and both the Druid and Cleric having it, I'd still skip the Bard having it. Now if the party only had one character with it I'd say have the Bard take it too.

Saturday, 20th September, 2014



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Wednesday, 12th June, 2019

  • 03:56 PM - Hawk Diesel quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times. So... a berserker barbarian using frenzy is more taxing than a spell caster casting any spell above 3rd level? See, this is the thing that gets me. A berserker barbarian could literally frenzy themselves to death, yet a spell caster can cast spells non-stop round after round, and then cast cantrips indefinitely after running out, and there is no explicit exhaustion mechanic tied to that. A high level spellcaster could obliterate a small town with meteor swarm, and it is no more taxing than swinging a dagger. But a barbarian wants to swing that dagger one more time per round... that's the line! A paladin could smite on every single attack until they run out of spell slots, but no exhaustion mechanic there. No penalty for using their signature ability. Hell, a dual wielding fighter can eventually get 4 attacks a round, even a level 5 monk, but Moloch forbid a barbarian to get THREE attacks in a round!
  • 03:11 PM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    You could get it down to three if you really wanted IMHO. To reduce to three abilities, would mean using Dexterity checks for library research, or alternatively using Intelligence for jumping and grappling. Besides, the 4e stat ‘Passive Perception’ is defacto a routine defense. 4e really has four defenses. If you are trying to "clone" 4E and not just create an entirely new game for yourself, it needs to be able to work with existing 4E material that people already have. The consolidation of abilities down to four is fully compatible with existing 4e material. For example, simply deleting Constitution and Wisdom works well for most (all?) monster stat blocks. Strength and Constitution tend to be near identical. And the elimination of Wisdom leaves its incongruent aspects of Intelligence and Charisma in place. The difference is, there is a one-to-one identity between the four abilities and the four defenses. The imbalance among the six ability scores is a perennial complaint. It can ...
  • 03:03 PM - 5ekyu quoted Zardnaar in post Stargate RPG Powered By 5E Announced from Wyvern Gaming
    I would treat full auto as an AoE, DC 8+ proficiency bonus+ dex modifer half damage on successful save. Base damage 3d8, burst fire mode -2 to hit 4d8 damage uses 3 shots. Zat's maybe make them a dex save, you fail and you're unconscious, 2nd hit dead, 3rd hit disintegration. Give them low ammo capacity and can't be bought, you have to raid the Gou'ald.Unfortunatrly, the specs you give for zat dont match the series. Looking at their scuffed and bloodied idea, I would try the following CORE mechanic: Exposed. Most "hits" by any weapon cause hp damage. If a character is "exposed" each weapon type has additional effects that apply. Exposed is a condition that equates to being open for the more serious effects of a "good hit" to apply. A character is considered exposed in cases like: The character is bloodied (below 50%hp) The hit is a crit. The character is surprised. For zat, the exposed effect eould be a con save with success meaning you get one turn before going to unconscious. Failure m...
  • 02:15 PM - Jonathan Tweet quoted Zardnaar in post Jonathan Tweet: Prologue to Third Edition
    ...monsters aren't scary anymore unlike say a Wight in AD&D. That's true. The game has fewer feel-bad results now, but that means that you're not afraid that the monsters will make you feel bad.
  • 11:09 AM - jaelis quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times. Well that’s what you get when you dump Int
  • 09:12 AM - Sorcerers Apprentice quoted Zardnaar in post Berserker Barbarians: Wait what?
    Gronks a moron for using frenzy 3 times.Gronk is a moron for picking berserker when much better options are available. Why would anyone want to play a subclass where you rarely get to use your signature ability?
  • 06:10 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    OSR clones you dont get dex to damage, or dex to initiative. 3E,4E and 5E also went a bit over board on two handed weapons as well- 3E power attacj, 4E 1W, 2W etc benefit 1d12 and 2d6 weapons a lot and 5E GWM feat. Initiative probably belongs to ‘Sense’, whether Sense is part of Wisdom, part of Intelligence, or its own stand-alone ability. In any case, Sense is the ability to notice something coming, whence the ability to respond early for initiative.
  • 06:06 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    That is because 4E and 5E added dex to damage. Remove that and give dex based stuff extra damage via sneak attack or multiple weaker attacks like the 5E monk or AD&D rate of fire on bows. When dex is a major save, initiative, major skill and melee and ranged to hit and damage that is what made it uber. 4E had to resort to gating stuff behind powers which didnt work so well. Drop rapiers down to d6, or find somehting else for dex to do like rapid strike, dual wielding, accuracy or something. I am ok with removing damage from finesse weapons. Note, in the eight ability setup: Strength − melee attack bonus, melee damage bonus Athletics − finesse attack bonus, grappling, Monk flurry attack Dexterity − missile attack bonus, Rogue sneak attack All three have different kinds of combat options. None are must-have.
  • 05:42 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    The reason intelligence sucks is they don't assign anything to it in 5E and theres really only 1 class that can use it. Extra languages and skill points are an option perhaps a bonus back ground, non combat feat etc are other options. Said clone would use int or dex for dex saves I assume that is another buff to it. Have some class like Monk that uses dex/int instead of dex/wisdom. 5E has a glut of charisma based classes most of which are also some of the best in the game. Abilities should be useful regardless of class. Lore skills and languages are less satisfactory to make Intelligence worthwhile. Intelligence must include something frequently useful in combat. 4e made a good start at making Intelligence a more meaningful investment. It combines Intelligence with Dexterity for Reflex. But this combination still feels awkward. Intelligence still feels less important than Dexterity. And when Dexterity is a must-have, Intelligence gets dumped. At the very least, Intelligence would need to ...
  • 05:08 AM - Yaarel quoted Zardnaar in post 4e Clone − help create it!
    Seems more like you want eple to design your loveletter over 4E. 8 ability scores for example is fairly pointless. We will see how people feel about having 8 ability scores. But there are many good reasons to have these 8. They are equally powerful to each other. And salient to describe well various kinds of creatures and abilities. Personally, in the traditional six, I find the fact that Dexterity is a super-stat while Intelligence is a dump-stat, to be frustrating. This fundamental imbalance wont happen with the eight. Anyway, feel free to change them if you wish. Maybe allow for some discussion first.
  • 05:03 AM - Tony Vargas quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, . While the fact 4e isn't OGL means it can't be cloned the way PF cloned 3.5, game mechanics like defenses other than AC aren't an impediment: 13A uses them, for one instance.
  • 04:34 AM - Yaarel quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Game mechanics can be though or the expressions of them. 4E and SWSE are not OGL, hence the idea of using 3E or 5E to clone them. NADS basically have to be saves, at least if you want to publish and its a lot safer. A Rogue attack that targets Ref defence is a reflex save that uses 5E styles. Its basically the same concept, the 5E proficincy bonus would apply to all saves though a'la 4E. If you are wrong (or even if you are right and can you pay lawyers fees?), thats a lot of rework to go throw and add in saves anyway. You can always have a conversion document somewhere for people who prefers NADs. As I said you need to clone the concept not the exact mechanical expression of it in 4E. A few OSR clones outright use 3E mechanics or something close to it. Depends if its for homebrew or not. Homebrew do whatever you like. The only difference between a ‘defense’ and a ‘save’ is a d20 versus a base 10. You can literally call it a ‘Will save’ and then define ‘Will save’ as ‘10 + your Wisdom ...
  • 03:54 AM - Yaarel quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Even in a 4E clone I would use saves over NADs, due to copyright. Math cannot be copyrighted. If you like defenses better, then there is no problem using them. The terms ‘Fortitude’, ‘Reflex’, ‘Will’, and ‘Perception’ are all legally available, regardless of how we define these terms. Consolidating ref and AC into 1 can work, but once again its only been done in 1 game- Star Wars Saga Edition. Also Rogues have ways to target non AC defenses so ther is that. Cool about Star Wars. If going with defenses, then it is worth combining Ref and AC as a single defense.
  • 02:02 AM - MoonSong quoted Zardnaar in post How To Clone 4E Using 5E Rules
    The feats were copy and pasted from my homebrew hence saves. Even in a 4E clone I would use saves over NADs, due to copyright. Some clones also do this and have invented their own save systems or use fort/ref/will. My homebrew is kind of a mash up of B/X and 3E using microfeats. Consolidating red and AC into 1 can work but once again its only been done in 1 game- Star Wars Saga Edition. Also Rogues have ways to target non AC defences so ther is that. I keep them as saves, Reflex save, fortitude save, Will save. I just redefine saves as DCs for enemy attacks. The beauty of this all is that 4e has such a precise and clinical language -in order to avoid interpretation- that natural language can describe basically the same while looking wildly different.

Sunday, 9th June, 2019

  • 09:11 PM - Garthanos quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Yeah I ported that one from 5E. Might want to dump it. In 5E I think there are 5 blatantly overpowered feats. Alerts not one of the but in a different context yeah. It's more annoying than outright broken. Yeah its not about being overpowered "exactly" there arent a bunch of things that explicitly induce surprise and I just think we need to be aware that it restricts what might be the broadest strategic option from being in the DM arsenal. And it might have been why its initial incarnation in 4e wasn't such huge thing. Players could likely gain surprise via other strategic choices I already mentioned (it might even require skill challenge to acquire it)
  • 03:49 PM - Garthanos quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Alert You can’t be surprised while conscious Other creatures do not gain advantage to hit you if they are hidden from you. Someone was complaining that modern D&D undermines Strategic choices entirely and the advancing ease of preventing surprise seemed symptomatic of it. A warlord in 4e could get the party so it fairly reliably had initiative over the bad guys every encounter... if surprise was still an option this could allow one to up the conflict difficulty due to situational factors fairly easily. Rituals being way too valuable have been reduced (in 4e anyway) and that I think is a good thing even if it has a dampening of strategic they still do contribute, as can in theory the martial practices. One still has environmental factors allow leveraging of strategy ie preparation so that is another element (the old 1e land higher ground type bonus these are perhaps less pervasive but more interesting) .
  • 03:36 PM - Garthanos quoted Zardnaar in post How To Clone 4E Using 5E Rules
    In my homebrew I have added bonus feats a'la 3.5. But those bonus feats are expert or martial. Fighter gets more martial ones but still gets a few expert ones, Rogue is reversed but gets them at the old 3.5 fighter rate and the other classes it varies with primary spell casters not getting that much similar to 5E but only microfeats. Expert feats are skill focus, skill training, extra languages, utility and healing. Tempeted to just have feat/talent/feat/talent for classes like Rogues and Fighters. Go with the 4E/SESE/PF micro feat level 1,3,5,7,9 for a bonus feat. Definitely some interesting thoughts there I overhauled my feats as well invented some, merged weak 3.5 ones, ported some from 4E and Star Wars Saga and split some 5E ones up. . From 5E capped ability scores, advantage/disadvantage, +2 seem to be good ideas eliminating a lot of the crud stuff. Think I added an ability score improvement feat as will but you only get +1 since you get a lot more microfeats than 5E ASI's. +1s ar...
  • 01:37 PM - Garthanos quoted Zardnaar in post How To Clone 4E Using 5E Rules
    Pathfinder 2 execution was off but the concept was decent divorcing combat and non combat feats. yeh I like that concept really would have been better even even without adjusting the feat scale.

Thursday, 6th June, 2019

  • 11:17 PM - doctorbadwolf quoted Zardnaar in post How To Clone 4E Using 5E Rules
    My plan would be eliminate all the +1 bonuses with the exception of +1 weapons. The bonuses are a 1d4, advantage or +2. I'd go further and say reroll take second, reroll take higher, or 1d4. No static bonuses outside of the basic numbers of the game and your stats, proficiency, etc. But I can compromise on a few sources of +x, as long as we keep the list very very small.
  • 11:35 AM - thanson02 quoted Zardnaar in post [4E] Which classes would you prefer to see in a clone
    My main eight for any edition are the big four plus Bard, Druid, Ranger and Paladin. It's also two of each role.That is a good start list [emoji106]


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