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  • Zardnaar's Avatar
    Today, 12:13 PM
    I think you can make a fixed 3.5 drawing in a bit of ISR/2E concepts to fix it. PF2 seems to have doubled down on the complexity. My idea of a fixed 3.X game would be Star Wars Saga Edition with overhauled math.
    183 replies | 12458 view(s)
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  • Zardnaar's Avatar
    Today, 12:07 PM
    The 1st two Kingmaker adventures are quite good, it breaks down a bit after that. Stolen Lands for pt 1 the other one I can't recall off the top of my head. They're also easy to convert to D&D.
    1 replies | 40 view(s)
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  • Zardnaar's Avatar
    Today, 11:49 AM
    It's there in the class design and optional rules in the DMG. I think the fanatics took things a bit to literally. They said fans of 1E to 4E could play together not that it would be 1E to 4E.
    5 replies | 140 view(s)
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  • Zardnaar's Avatar
    Today, 11:45 AM
    I like the Quests of Doom ones at least the first 3 from Frog God Games. Some if them are hexcrawls, tagline 1E feel, 5E rules.
    2 replies | 61 view(s)
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  • Zardnaar's Avatar
    Today, 10:47 AM
    No 40 is The Mummy, 400 million 20 years ago cost 80 million. https://www.imdb.com/search/title/?release_date=1990,1999&title_type=feature&sort=boxoffice_gross_us,desc 8 were sequals. 400 million in 1999 is 600 now. So 32 movies original getting 600 million plus. Google Fu gave me this. https://www.boxofficemojo.com/alltime/world/
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 10:32 AM
    Virtually none you would have to adjust for inflation. T2 comes close. 500 million bin 1991 is about 900 now. I also gave the 500 million mark which is roughly the break even point on a modern blockbuster. Solo for example lost money on 400 million. Blockbusters being movies in the 150 to 200 million range plus marketing costs. Movies cost more to make, more to market and post...
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 08:45 AM
    As I said there's a few. Not many though. Birthday Turkish dinner+ few APAs and Efes so have a good night. Bellydancer weeee
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 06:16 AM
    Not really the article was explaining why howwood doesn't do new blockbusters and there were only something like 6 or 8 new movies outside if superhero movies that did well. Compare with the 90s where you had lots of movies that were blockbusters and originals. I wasn't really talking about Indy movies no one really cares about that win an award at Cannes or something and then make 100...
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 05:04 AM
    No parties are similar size. I met a bit if power creep into the game to make up for it. Weapon rules in the RC, or DM allowed UA for 1st Ed, Fighters Handbook 2E. OSR adventures often have NPCs to rescue often with things like "if equipped NPC may serve as henchmen".
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Today, 04:35 AM
    Fighters are very good in OSR games. OD&D mentions party sizes of 20, 6 to 8 PCs plus Henchmen also allows for a lot more bodies. The expectation does seem to skew towards more bodies.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Today, 04:15 AM
    More info. https://i.stuff.co.nz/entertainment/film/114387030/top-gun-2-everything-we-know-about-maverick-after-tom-cruise-drops-first-trailer Practical effects, real planes, Jennifer Connolly.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 03:07 AM
    Those are all Indy type movies. There's not a lot being made between 50 to 100 million and the big movies production costs are exceeding the cost of making all those movies you listed. There's only been a few big budget success movies in the last decade or so outside of the MCU/DC. Inception got 800 million and iirc that was the biggest one. In 2010. Also remember the studios only get...
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Today, 01:59 AM
    Party sizes were larger they often thought you would have a second rank of pikemen behind the Frontline. And you would bait people into 10' wide passages. I don't think many people okay 2E RAW phb only doing 1E adventures. If you do yeah it's harder than 1E.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Today, 01:24 AM
    It has a gay character and gay propaganda is illegal in Russia. What counts as gay propaganda is entirely arbitrary so idk if it would be banned or whatever. Some parts of South America are also really rough outside of urban centers so while not illegal might have limited appeal. Varys by country and areas in the individual country. I play with some online. Very different cultural values...
    52 replies | 1422 view(s)
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  • MoonSong's Avatar
    Today, 01:07 AM
    Speaking of this, wasn't there a PF1 clone of some sort in the works? I heard something about it in passing, but never got any details.
    183 replies | 12458 view(s)
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  • MoonSong's Avatar
    Today, 12:57 AM
    I have another theory, Spanish translations require more work, some other languages don't. For other languages you can easily take the plain text in English and just straight translate it without paying too much attention to context. So the result is either a trainwreck that mixes/ignores gender/closeness/person or is more expensive. Many times this is done in Spain for videogames by people who...
    52 replies | 1422 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:36 PM
    I should have rephrased it to ones that make lots of money. That's what the Studios want is that next billion dollar franchise. There's only a few like a handful that have been blockbusters (outside the MCU). Breakeven point for big budget movies these days is around 500 million maybe 400. So are new movies being made. Yes. Are they big blockbusters no. And that's what the studios...
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:29 PM
    There early adventures were tourney modules because people wanted to buy them. The idea was you would design your own. Modules that came later like X1,I6, B5, B10, Even Temple of Elemental evil stood out because they were different in tone to the older adventures.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Yesterday, 11:15 PM
    F-18s make sense. A lot of airframes in use by the USA and Russia are based on decade old designs. They hit a plateau years ago similar to passenger jets. It's what they put on them. The older planes are a lot cheaper to build. F-15E has never been shot down apparently. Most of the new Russian jets are updates of Soviet planes.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:58 PM
    Hollywood doesn't really do new movies and the public mostly doesn't go see them and they don't tend to make much money. Inception was one of the last that made a decent amount. Alot of these reboots are flopping now though so it seems to be a gamble.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:56 PM
    80s was better for movies than 90s. First half of 90s were good second half meh summer blockbusters.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 02:06 PM
    Zardnaar replied to Is This Odd?
    That may have happened idk. I've talked to 4 other DMs and they're all doing their own thing.
    34 replies | 807 view(s)
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  • Zardnaar's Avatar
    Yesterday, 01:26 PM
    Zardnaar started a thread Is This Odd?
    So I went into my flgs and picked up a premium copy of Ghosts of Saltmarsh. Had a chat with the owner. Anyway a young fella came in and he got called over and got told "don't do what you did the other night". I assumed he had made some inappropriate comment, or done something stupid. He didn't know what he did. Anyway it turned out he looked at his copy of the MM in the middle of a...
    34 replies | 807 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:42 AM
    Gah my eyes burn them out please.
    52 replies | 1422 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:32 AM
    The philosophical question is. Kender genocide is a good act? Alignment repercussions? They are a clear and present danger to the multiverse.
    107 replies | 3861 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:13 AM
    Zardnaar started a thread Money Heist Season 3.
    Just wondering if anyone else like this show. It's on Netflix. Season one was great, season 2still good. Spanish show with English dubbing. It's a very clever. Oceans 11 type show but better.
    0 replies | 78 view(s)
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  • Zardnaar's Avatar
    Yesterday, 09:35 AM
    Mass Effect 1,2,3 Knights of the Old Republic Star Wars Empire at War Fallout 4 Hearts of Iron II Europa Universalis III and IV Crusader Kings II Stellaris
    56 replies | 5531 view(s)
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  • Zardnaar's Avatar
    Yesterday, 09:30 AM
    Jet porn;) Wasn't cringy which was surprising.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:32 AM
    Played it before D&D. Sold it in the 90s but still have Space Crusade and the expansion for it.
    6 replies | 169 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:20 AM
    Point I can't remember the % but apparently it was significant.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 07:44 AM
    Still could be good if it's worked into the story. They break some out of storage, fly some old Iranian ones, or other US allies/former allies. F22s and F35s wouldn't feel right. Potential underdog angle if they're up against new Sukhois or other American planes.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:42 AM
    They let in some stuff of course. There's a lot if stuff they don't let in though. I can't remember how many movies they actually let in. A lot of it is arbitrary as well. Your example was a domestic production, it's a bit different for Western stuff. Even if stuff is allowed in what sells is entirely different. It varys by country and there have been plenty of marketing screw ups...
    52 replies | 1422 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:36 AM
    Original was kind of a product of it's time and doubled as an ad for Air Force recruiting. IDK what way it will go. Not a bad trailer though. Thought the F-14s had been retired.
    30 replies | 393 view(s)
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  • Zardnaar's Avatar
    Yesterday, 02:58 AM
    It's cultural and the communists see things like spiritualism, ghosts, demons etc as backwards and superstitious. Chinese culture used to have Hungary Ghosts and honoring your ancestors. It's been a while since my China paper at University but things like that are frowned on. It's kind of like superstitious peasants vs modern industrial superpower and how the government wants to present...
    52 replies | 1422 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 11:38 PM
    I don't see D&D doing that well in a lot of countries for various reasons. 1. It's an American game. By that I mean you kill stuff and it's kinda violent 2. It's based on European myth, legends and history. 3. Cultural awareness. D&D isn't really a thing in a lot of countries. They won't get references in shows like Stranger Things. Nor will they care. 4. Cultural differences in...
    52 replies | 1422 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 11:03 PM
    2E was designed to be backwards compatible. 2,E characters in 1E adventures will die slightly more often. 2E had killer dungeons and well but they're not as well known as the 1E ones. More people played 1E as well so the 1E adventures are played as lot more. 2E fighters got weapon specialization built in, 1E ones didn't but generally 1E PCs are more powerful than 2E. Objectively...
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 10:52 PM
    Size modfiers vs large critters longswords deal 1d12, shortswords 1d8
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 10:49 PM
    That's reasonable.
    28 replies | 1331 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 01:37 PM
    1E adventures were harder. 2E adventures were narrative heavy. Not many were actually good and most of them are in Dungeon.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:51 PM
    Eric Mona was quick to post wonder if it's marketing.
    7 replies | 516 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:46 PM
    Nah probably buy the PDF if it's cheap like pf1 and see what I think. Not a fan of the 3 action system.
    28 replies | 1331 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:43 PM
    Cheap price for collector item, hang onto it.
    6 replies | 252 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:41 PM
    4E the main problem IMHO was the class/role design or the 4E playstyle it enabled. A lot if 4E stuff would work fine in other D&D games.
    183 replies | 12458 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:19 PM
    An empty deodorant bottle on a white flag. Or one that's never been opened.
    3 replies | 151 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 09:06 AM
    1E may be deadlier due to adventure design but if you designed like that in 2E you would be just as dead.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 07:45 AM
    Weapon specialization and increased weapon dice. 1d12+2 and 1d8+2. Max damage 24 Round two. Extra attack with longsword. 1d12+2 max damage 38 a round. Two rounds 52 damage. Dart specialists could also put out around 4 or 5:attacks.
    108 replies | 2542 view(s)
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  • Zardnaar's Avatar
    Wednesday, 17th July, 2019, 06:47 AM
    Yeah Lenders are more or less the worst race ever. Never really like DL as a Gameworld and it's a bit meh in terms of novels, way to hit or miss and even in the 90s the main DL novels hadn't aged well IMHO. Krynn needs to be interdicted both in Spelljammer and Planescape. Keep Lenders there.
    107 replies | 3861 view(s)
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  • Zardnaar's Avatar
    Wednesday, 17th July, 2019, 06:32 AM
    New race though, I don't mind people wrecking their own stuff.
    107 replies | 3861 view(s)
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  • MoonSong's Avatar
    Wednesday, 17th July, 2019, 01:09 AM
    In other circumstances I would have pre-ordered already. I kind of need an alternative where character building is less cumbersome and fiddly than PF, but I want a little more that what 5e gives. I want to like PF2, but I need to see the finalized rules before committing to it.
    28 replies | 1331 view(s)
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  • Zardnaar's Avatar
    Tuesday, 16th July, 2019, 11:45 PM
    Zardnaar replied to Double Dash
    Sure seems fine RAI and RAW.
    113 replies | 2831 view(s)
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  • Zardnaar's Avatar
    Tuesday, 16th July, 2019, 11:41 PM
    Never seen a Dwarf wizard since 3.0. Actually did see more in 2E as some settings had them. Didn't see a lot if wizards in 3E, 50/50 in 5E it seems. Not seeing many fighters either outside that one guy.
    39 replies | 1312 view(s)
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  • Zardnaar's Avatar
    Tuesday, 16th July, 2019, 10:41 PM
    Dragonlance had a unique race and it treated Gnomes as a joke.
    107 replies | 3861 view(s)
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  • Zardnaar's Avatar
    Tuesday, 16th July, 2019, 08:09 PM
    In 5E virtually every new player regardless of ability score generation tends to match up their main racial bonus with their class. This means unless your race has a plus 2 whatever orcare the variant human you will never see a Dwarf Wizard for example. Back in AD&D you had racial restrictions and ability score negatives but you would often see races in classes where they lacked a...
    39 replies | 1312 view(s)
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  • Zardnaar's Avatar
    Tuesday, 16th July, 2019, 07:57 PM
    It's kind of a problem with kitchen sink settings. Let everything in nothing stands out. If you just add a few races or even 1 they stand out more. Kender and Warfirged for example. Gnomes are generally seen as a joke race. I blame Dragonlance.
    107 replies | 3861 view(s)
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  • Zardnaar's Avatar
    Monday, 15th July, 2019, 08:33 AM
    It's easy, video streaming and even pop up video adds. I use wireless a lot but sometimes forget to use data. One month my wife and myself used 490 GB. We stream every thing though, plus gaming etc. Downloading a single game off EA access or Xbox gamepads can also be 100GB. Satellite dish also got knocked back in 2011 or so and have had no reception since then. And sometimes we...
    8 replies | 151 view(s)
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  • MoonSong's Avatar
    Sunday, 14th July, 2019, 04:45 AM
    RPGs live and die by their setting. Only D&D can afford to go "setting agnostic" (and that is barely) by virtue of its size and prominence. Without a strong setting a random RPG is but a set of bland mechanics, and if it's fantasy themed, it is just a heartbreaker. For identity purposes World of Darkness is Storyteller, Freedom City is M&M, and Golarion is Pathfinder. Yes, other settings can work...
    123 replies | 7170 view(s)
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  • Zardnaar's Avatar
    Sunday, 14th July, 2019, 01:32 AM
    I knew you were joking but some lines shouldn't be crossed. Being compared to Highlander 2 is one of them. I would almost retain your services. You could sue yourself.
    183 replies | 12458 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 09:28 AM
    That's rough. I don't think we can call it one way or another. That playtest just left such a bad taste though.
    183 replies | 12458 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 08:54 AM
    Better balanced as well due to lower power curve.
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 08:12 AM
    That's why I think a post apocalyptic setting is the way forward. This will be the 7th time travel back assassin thing? Or 6th Salvation had no time travel.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 07:53 AM
    Hey I'm tempted to start naming NPCs after forum members. I have this Gnome Paladin named L.. erm nevermind.
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 06:54 AM
    He got the door open.
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 05:39 AM
    Yeah you big boss is a bit on the east side. Still about ten times better than what I can put together, I don't have the desktop publishing skills. Haven't got around to running it as megadungeons don't seem to be to popular these days. I didn't realise you put it together until after I bought it and saw it in your signature.
    74 replies | 2830 view(s)
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  • MoonSong's Avatar
    Saturday, 13th July, 2019, 02:50 AM
    Ideally I would have ability modifiers not affecting skill bonus by themselves, I would rather high ability bonuses helped you have higher proficiency levels faster. Edit: An on topic, this isn't necessarily a judgment of value, what I got from the playtest was that PF2 somehow managed to have the bad parts of 4e without the good stuff. I'm still on the fence on whether to give it some of my...
    183 replies | 12458 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 02:43 AM
    Sarcosanct you did a good job with Felk More, printed it out and got it bound up.
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 02:13 AM
    My cool story. We were playing X8 Drums on Fire Mountain. There was a puzzle involving carvings of dancing figures. To open the door you have to reenact the dance sequence and fill in the missing blanks. Missing blank type puzzles were also in 80s game books I played when I was 10 or so. Anyway I printed out the dance sections and gave it to my players. One of them was a bit more...
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Saturday, 13th July, 2019, 01:31 AM
    I don't care if people don't like OSR games. I play 5E as that's what everyone plays. Happy the play OSR and would sign up. Not going to stand on a soapbox and claim it's the greatest thing ever. Don't like it that's fine don't play. My D&D KGB aren't going to turn put a gun to your head and drag you off to the OSR gulag and make you play. It's not for everyone and that's fine.
    74 replies | 2830 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:47 PM
    Main reason is no Gnome Paladin's dual wielding rapiers. I've run 2E for modern gamers and they've enjoyed it. There's a 16 yo at the FLGS running 5E Planescape. Mechanics not the best, playstyle is still fun.
    74 replies | 2830 view(s)
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 11:25 PM
    I never said I wanted the Alchemist gone. All I said was leaving Witches out of core was a bad decision. I only speak for myself in this. The choice to make bards occult made what it means to be occult confusing -seriously, it is a conversation in the Paizo forums-
    123 replies | 7170 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:09 PM
    Cheers, wasn't treating it as spoilers as idk how reliable they are and treated it as scuttlebutt.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:04 PM
    Neutral gonna see what the reviews say. Genysis was the only one I didn't see at the theatre. And T1 bit young in 84.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:53 PM
    The young girl is apparently John's replacement and he dies at the start. According to leaks from test screenings could be BS. Robots are not Skynet some new company. If they pull the old variant timeline thing meh, Skynet being replaced could make sense depending on their storytelling. Especially if the Terminators develop free will or can break their programming.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:47 PM
    I was referring more to 2019. The box office is down, quite a few flops. Shaft Hellboy Men in Black Dark Phoenix Just off the top of my head.
    36 replies | 900 view(s)
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  • MoonSong's Avatar
    Friday, 12th July, 2019, 05:15 PM
    I think it is a glaring omission because: a) The witch is important in Golarion (the most common non-divine caster) and b) the witch is an obvious primary occult caster, by not having it the bard was square pegged into the tradition and as a primary caster at the expense of other stuff. (IMO primal or arcane fitted better for the bard)
    123 replies | 7170 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:50 PM
    I don't go because I'm not into the MCU. We used to go a lot. The young people aren't going either for these reboots. Sure PR might claim they're aiming movies at everyone but that means you're really targeting no one. A few might be exceptions to that MCU, old Star Wars, Disney animated films in the (90's), Pixar 5+ years ago. MCU is an exception to basically everything. Movies...
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:41 PM
    Hey I'm 40, last movie I paid for was erm Detective Pikachu. Don't ask.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:33 PM
    Depends if they're marketing nostalgia but the target audience is younger crowd makes little sense. I think that's why they're getting so many flops lately. They're rebooting 80s and 90s franchises but trying to aim them at the wrong crowds. If you're young most won't care to much about Arnie or Linda so why use them in trailers. Men in Black no Will Smith. Young ones don't have the...
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:46 PM
    I designed a rough Warlord chassis, it's a lot of work converting a full 4E class. I would probably covert stuff a little bit different than 4E fans mostly due to ogl/gsl. The Warlock I think can be used as a template for 4E classes tweaking things like hit dice etc as required. I don't think at will attack granting works in 4E but you can design a class better at it than the Battlemaster.
    24 replies | 847 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 01:36 PM
    Producers don't have much to do with the actual movie, that's more the director and the writers. Depends on how hands on he is I suppose but that's more directors job.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 11:58 AM
    James Cameron has had sod all to do with it from the sounds of it. Mad Max was good.
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 10:59 AM
    Salvation is more average than outright bad. Genesys is outright bad IMHO. One problem is T2 is so damn good anything else is going be meh in comparison. Still think T3 is a lot better than people give it credit for. Enjoyed it a month or so ago. Another problem is it's hard to come up with original Terminator s all the time. I don't think they need to though the Sarah Connor Chronicles...
    36 replies | 900 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 09:43 AM
    Playtest was a mess/awful. Played a lot better than it looked. I think I can see what they were trying to do but I had seen something similar and better with Star Wars Saga. As far as I could see they were going for unified class progression with alternate class features via options. So negative playtest experience plus awful outdated art that kind of looked bad in 2008/9 on 4E and...
    123 replies | 7170 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 07:36 AM
    Marginal and even you said it was 1/3rd warlord iirc. Might have been Tony. It's not the only example though. You can build the warlock like a 4E one or 3E one. 4E races are there but optional, so are 4E type feats like sentinel and martial healing. Simple fighter champion, complex one Battlemaster. Throw in the optional rules like short rests being 5 minutes or weapon speeds....
    24 replies | 847 view(s)
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  • Zardnaar's Avatar
    Friday, 12th July, 2019, 07:13 AM
    It might not be what hardcore 4E players want but concept wise it's not really any other edition. It's only 1/3rd warlord.
    24 replies | 847 view(s)
    1 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:51 AM
    Zardnaar replied to OSR Gripes
    I was talking about 5E. Not clear in my post. Basic things like finding spells, and xp for gp buff exploration pillar.
    231 replies | 8135 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:46 AM
    I think people took it to literally. A AD&D Druid is a land Druid, the Battlemaster is a 4E concept, a thief is your AD&D one etc.
    24 replies | 847 view(s)
    2 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 04:30 AM
    Lol what an idiot.
    46 replies | 2445 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 03:24 AM
    Linda kicks ass but she hasn't been in much of the franchise. I don't care about John Connor actor 6 I do care about John Connor the character. Lena Headey also did Sarah Connor and did it really well. Lena is awesome though. There's TV show was better than a few of the movies. Summer Glau and Shirley Manson also were cast as Terminators. Rewatched T3 and Salvation recently. T3 I...
    36 replies | 900 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:45 AM
    Lightning leash makes sense in a D&D world. In world's where supernatural abilities exist it's no big deal if people use psionics, magic, the force etc. It's an unavoidable mundane effect which is the problem. As I said if you like that sort of thing it's fine but that's why it gets mocked. A flaming sword is no big deal in D&D land.
    164 replies | 5733 view(s)
    0 XP
  • Zardnaar's Avatar
    Friday, 12th July, 2019, 02:16 AM
    Stick that ability on NPCs and start using it on PCs every combat. See if if you have any players left after a month or two. Forced anything in D&D no save doesn't tend to go down well. Minor damage maybe like magic missile.
    164 replies | 5733 view(s)
    0 XP
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Friday, 8th June, 2018

  • 07:39 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Zardnaar Imho Darksun is rather "dark" because it is so gritty. It is not necessary evil all the time, of course an abundance of evil also exists in DS, but it is often survival, aka who eats who, and who gets his share of water and who not.
  • 03:14 AM - Yaarel mentioned Zardnaar in post Will you make transsexual Elves canon in your games ?
    @Zardnaar 5% or so self-identify as strictly gay. But bisexuality dramatically increases this percentage. In settings, it tends to be fun to make about one out ten couples samesex. • some of these couples are spouses • some of these couples are close friends • some of these couples are one-night stands (Same goes for oppositesex couples.)

Thursday, 7th June, 2018

  • 11:33 AM - Coroc mentioned Zardnaar in post How Dark is Your D&D Preference?
    Ye i do it similar, would have given them muscets but since one of my Players did not want firearms they stick to crossbows. That is technically more appropriate vs all sorts of plate armor which make bows pretty useless. I also got a orcs riding manticores "air force"- But since Iuz = CE my orcs are still CE, their discipline comes from fear of punishment. Btw. any News on your DS conversion Zardnaar ? I liked especially your conversion of the Monsters to 5e .

Friday, 4th May, 2018


Monday, 23rd April, 2018

  • 10:42 AM - Hussar mentioned Zardnaar in post Amazon: D&D at the start of 2018
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.

Friday, 30th March, 2018

  • 04:35 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar Why do you never talk about the specific implantation of at-will attack granting that we talk about here? Why do you repeatedly bring rogues up when the implementation for it here doesn't allow an extra sneak attack? Why do you base your decision for it being OP on a rogue being present in the party when it won't matter with our implementation at all? You continually ignore just how many attacks a sorcerer is capable of granting in a day and try to justify that such is okay because it's on a daily resource. It's like you aren't even trying to objectively look at such an ability anymore. You are irrational in regards to it. Heck, you've stopped giving sensible rebuttals and offering sensible discussion in relation to it long ago.

Thursday, 29th March, 2018

  • 01:17 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    I have to ask here. Zardnaar is the only one here who thinks that at will action granting is too powerful. No one else seems to have a problem with it. Why are we bothering with his criticisms? It's been repeatedly pointed out that at-will attack granting is not overpowered, and I don't think anyone here (other than Zardnaar) has an issue with it. So, howzabout we simply ignore Zardnaar's issue and constant derailment of the thread, and get back to designing a warlord that we'd actually want to play, rather than designing a warlord that satisfies the lone squeaky wheel in the wilderness.
  • 01:03 AM - FrogReaver mentioned Zardnaar in post Lets design a Warlord for 5th edition
    @Zardnaar , Please try to give reasoned thoughtful responses to these questions How many attack grants (not action grants) should a 5th level character be able to grant in a day (assuming that they are only allowing the character granted the attack to make an additional attack on their turn, unlike haste which does allow a method for the granted attack to be on an off turn)? We know a level 5 Sorcerer can cast a twinned haste 3 times per day (I estimate that at 24 attacks granted per day). We know a battlemaster fighter at level 5 can generally grant 8-12 attacks per day depending on short rests. All of these can be off turn attacks as well. Should a Warlord be able to reach those limits especially with an "on turn" restricted extra attack? Or should he maybe get to exceed those limits? And if so by what amount? And if that amount is already quickly approaching the number needed in the day to make it be "essentially at-will" then what's the problem with just letting him have at-will atta...

Wednesday, 28th March, 2018

  • 02:20 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    How is your fighter at 5th level doing d8+6 damage? Even with a 20 stat, it's +5, and that's only possible if you played a variant human and dumped both ASI's into Str. A sword and board fighter with protection style is dealing, probably d8+3 x2 at 5th level. Which is no better than the 2d10 for a cantrip. You really, REALLY need to stop laser beam focusing on optimized characters when trying to make a warlord Zardnaar. That's NOT where the balance point is.

Tuesday, 27th March, 2018

  • 07:53 AM - Hussar mentioned Zardnaar in post Lets design a Warlord for 5th edition
    Zardnaar - I think if you're going to insist that at-will action granting is impossible, that's basically a non-starter for any warlord build. There are several ways to grant actions. Good grief, a 3rd level battlemaster can grant an attack 12 times per day, with bonuses to damage, and that's not even specialized. An adventuring day is what, 20 rounds long? So, even right now, out of the PHB, a 3rd level fighter can grant bonus attacks 50% of the time. By 7th level, he can do it 21 times per day, or, essentially, every round. Arguing that changing that to 100% is going to break the game is a strange hill to die on considering we already HAVE a class that can effectively grant at-will attacks. BTW, why does it take a 10th level sorc? A 7th level sorc has 7 sorcery points and 3 3rd and 1 4th level spell. He can drop haste 5 times per day, which grants a heck of a lot more goodies than a single attack, and still have all his 1st and 2nd level slots left over. By 8th he's got enough...

Monday, 26th March, 2018

  • 11:09 AM - Aldarc mentioned Zardnaar in post So Why is 5E So Popular?
    Zardnaar: There is another factor that I would add to your list. 5E (and tabletop games, on the whole) have benefited tangentially from a reemergence of the boardgame hobby into the mainstream. Boardgames are cool now, and they are a considered a viable alternative to "going out" for a group of friends wanting to hang-out together. Tabletop RPGs, particularly D&D because of your aforementioned reasons, are generally regarded as extensions of boardgames in that they involve a group of friends playing a game in person around a table. I know many people who got into D&D 5e not through online streaming of D&D and the like, but, rather, through board game groups. This even includes boardgame-themed bars and the like that also began hosting tabletop RPGs. Yes, the game being a bit easier to pick up helps once the players are at the table... but in my opinion it's the large amount of streaming and videos to watch that then inspire the players to actually move to the table after they discover ex...

Tuesday, 20th March, 2018

  • 02:42 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    Musings on Warlord Subclasses: Creating "narratives" for warlord subclasses is not particularly difficult at all. I also don't think that every warlord subclass should be martial/mundane. Instead, the mundane/martial/magicless only needs to reflect the core chassis of a hypothetical warlord class. So what sort of subclasses could work for a warlord? Zardnaar has a pretty good core three: the gung-ho bravura, the inspiring marshal, and the tactical battle captain. Essentially, "I lead by example," "I lead through inspiration," and "I lead with tactical insight." I would also like to see a subclass that incorporates divination magic and luck, utilizing a mix of strategic foresight and dumb luck. A warseer? Or doombringer? Other subclass flavorings that would be nice include a psionic subclass. Or more villanous terror, and fear-leading warlord would also be nice.

Monday, 19th March, 2018

  • 06:25 PM - Aldarc mentioned Zardnaar in post Mike Mearls Happy Fun Hour: The Warlord
    ... in a battle while not actually taking part. :P Amazing, warlord fans like shouting orders and having others do the work for them.I have been mostly keeping out of this Warlord thread for fear of the usual inflammatory posting that goes on in these threads, but I'm not sure how comments like these help matters any or engenders any good will, to be honest, as they mostly serve to badmouth any self-professed "warlord fan" and throw salt into wounds. :erm: I would have personally liked to participate more, particularly as Mearls has mused about a possible Warlord design, even if it is within the 5e Fighter chassis. It is difficult, however, to discuss Mearls's warlord design when I have to hunt for a needle in a haystack of posts from the usual people on both sides of the fence simply retreading the old Warlord debate. I’m confident that ‘Warlord fans’ won’t be happy with any Warlord produced by anyone.I think there have been a number of steps in the right direction, including Zardnaar's, and part of the reason for that, IMHO, is that these discussions have mostly mellowed and the "want list" and appeals of a warlord have been elucidated through these repeated discussions. In general, there is greater communication about the sort of shape a warlord could take. And there is more maneuvering and compromises from various sides about what the shape of a 5e Warlord could look like. It's not gonna be perfect, and no one will be entirely satisified, but that only comes natural when designing by committee. But, again, my problems are less with the class and more with the idea it: a) … has to replace the cleric. Building the sorcerer to "replace the wizard" would be terrible design. It's not any better here. b) … has to restore hit points. That's such a stretch for the core focus of the concept and is more iconic of its former role (which 5e classes do not assume). c) … has to focus on charisma. Morale and inspiration is the focus on the bard. But no one does str...

Saturday, 3rd February, 2018

  • 11:09 AM - Quickleaf mentioned Zardnaar in post Walk Like An Egyptian
    Zardnaar I’ve found lots of inspiration in Green Ronin’s Mythic Vista line of d20 products when it comes to kinda real-world settings. In particular I like Egyptian Adventures: Hamunaptra; there is a real nice blend of fantasy and inspired-by real world politics. There are some cool monsters, spells, prestige classes, magic items and such, but the best parts are the cultural ideas. I combined bits of GURPS Egypt with Hamunaptra, and plan on doing some conversion to 5e for an upcoming game.

Saturday, 20th January, 2018

  • 11:07 AM - TheCosmicKid mentioned Zardnaar in post Whats in a Class?
    Zardnaar, you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic "implies spellcaster or perhaps something religious" -- why is that a bad thing? You say of the warlord "if you have not played D&D this name is very bad" -- why? Noble: "title/job description" -- isn't that precisely what class names are supposed to be? Occultist: "could almost be anything" -- really? Mystic again: "terrible on all kinds of levels" -- what levels, and how? Warlord again: "you hear the name warlord what are you going to think?" -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?

Tuesday, 5th December, 2017

  • 07:48 AM - pukunui mentioned Zardnaar in post (OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
    Yes. It was one of the hurdles that the simulacrum chain wizard had to overcome.Ah OK. I missed most of that and wasn't aware there'd been a ruling along those lines. I will say one thing. This thread gives me a brand new respect for the simulacrum spell. It may be the best spell in 5e.Yes. As I recall, Zardnaar has had a lot to say about that spell in the recent past.

Wednesday, 15th November, 2017

  • 11:38 PM - Coroc mentioned Zardnaar in post So Was That Z Fellow right?
    A bit of fiddling with the monsters aka not taking every stat/metastat from the monster manual as cast in stone, a bit of fiddling with the intelligence of opponents and I do not mean their stat here but their capability in tactics, a bit of resource management and many of those suscepted overpowers are dealt with totally easy. I got much more headache with other things in 5e than how high the dpr of a group might be because of gwm. The headache I got here is that we still do not have working mechanical conversion rules for some of the classic campaign worlds. (DS e.g. which is also one of your Zardnaar sticks) The headache I got with some class capabilities which prevent some styles of campaigning by making certain obstacles trivial. The headache I got with you cannot easy take away some parts of the game without affecting class balance e.g. low magic world, in former editions you could balance things by making magic weaponry rare for the fighting classes as a counter to limit maximum spell level, does not really work good in 5E. And with a new editions some naming errors for weapon and armor could have been fixed as well as to introduce a silver standard instead of gold for those interested in a halfway believable economy. ah and btw at least I did not read it yet but some backgrounds are slightly OP e.g. criminal. It saves the party from needing a rogue, just have any high dex (and preferable good perception and search skill) character do the job instead. Read it up I nthe PHB it really works well especially with Halfling or wood elf.

Monday, 30th October, 2017


Tuesday, 17th October, 2017



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Thursday, 11th July, 2019

  • 06:56 AM - Dannyalcatraz quoted Zardnaar in post Rewatching 80's Stuff
    I remember the theme music but didn't watch/understand Miami Vice. Neon. Men in pastels. Men not wearing socks. Wearing suits with t-shirts and/or jacket sleeves rolled up. Guns. Hot cars. Hotter women. A-list celeb/actor/rock star guest stars.* Action. It was like a Patrick Nagel painting come to life. https://media.mutualart.com/Images/2018_09/10/12/120319988/0e9bbecf-0809-4c0f-9fbf-a60e4c1adec4_570.Jpeg * surprisingly, NOT Duran Duran
  • 06:44 AM - Scrivener of Doom quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    This attitude is pernicious and wrong. The main reason that players don't want to DM is because they don't find DMing to be fun. Us weirdos who like to run the game, coming up with dozens of characters and plots, losing hundreds of battles, and generally having to play second fiddle to the "stars" of the game are the strange ones. It's like the difference between being an actor and a director - neither one is lazier than the other, they each get fulfillment from different parts of the creative process. (snip) Pernicious, eh? Players are fundamentally lazier than DMs. There is far less work to do as a player. There are fewer responsibilities, especially between sessions. Nevertheless, they're still a necessary component of the game and thus have value. (And as a DM-for-life, I'm glad they're lazy. :) ) As for the director and actor analogy, being a director means being responsible for the performance of *everybody* involved in the film; being an actor means being responsible for your own p...
  • 02:00 AM - Tony Vargas quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    Encounter design and pacing are way easier in the OSR games as well.The classic games they imitate didn't even /have/ encounter design, so that's... odd. Not that encounter design guidelines in 5e are simple, intuitive, or, well, work, but they /exist/. 5E makes things a bit harder along with hit point inflation and damage inflation.New players don't notice 'inflation' /relative to past eds/.
  • 12:48 AM - Scrivener of Doom quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    You're assuming the issue is that DM'ing 5e is hard when there may be a simpler answer... more people just want to play than DM. If that is the case no amount of making DM'ing easy is going to entice them. I have players in my group like this, it's not that DM'ing is too hard it's that they just want to play. (snip) People are fundamentally lazy so playing is the easy way out. By contrast, DMing requires effort and accepting responsibility: That clashes with the innate laziness of most of us. (snip) EDIT: IMO 5e is the easiest edition of D&D to DM, especially when using something like the Starter Set or Essentials Kit as a jumping off point. If anything it may be that 5e is just a victim of its overwhelming success and that player growth has just outpaced DM growth for now since I would assume most people get into rpg's by first playing. Honestly, I don't think 5E is as easy to DM as 4E. With 4E, everything is there on the stat block. With 5E you still have to look things up. And then ...

Wednesday, 10th July, 2019

  • 04:57 PM - trappedslider quoted Zardnaar in post Rewatching 80's Stuff
    WarGames sounds familiar. Mathew Broderick? yup
  • 07:07 AM - Celebrim quoted Zardnaar in post OSR Gripes
    People have different tastes. Don't like it don't play it's fairly simple. If you are somewhat competent it's hard to die in 5E. Throw in whack a mole bonus action healing it gets boring after a while. Difficulty is always a matter of encounter design. All you have to do to make it easy to die is throw a party up against more than the 'expected' danger. And that's not particularly challenging. If you want to replicate the terror of being first level and maybe going down to a single hit in say 3e, you just throw a Ogre at the party with say a large sized two-handed sword, or throw a gargoyle at the party. Games like LotFP basically do that sort of thing. It's not that the game is challenging, it's that it just throws encounters at a party when they don't have the answers to the problems that they'll have at a higher level. I don't claim to be a 5e expert, but I would generally expect the same sort of encounter design strategy to yield the same sort of 'challenge'.
  • 02:47 AM - Parmandur quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    Maybe I should start charging lol. Locally DM shortage but there's also a gap age wide. A few oldies like me in late 30s early 40s and a heap college age ( who are mostly broke). Shortage of reliable DMs might be more accurate. Most can't afford a phb. The DM charging is in Seattle or somewhere like that? His clients were Google staff iirc. San Francisco, yeah. Most of the Pro DM stories I've seen tend to be folks on larger cities.

Tuesday, 9th July, 2019

  • 09:41 PM - Ryujin quoted Zardnaar in post Rewatching 80's Stuff
    The Highlander is action right? Married with Children episode 8. Poor Buck having to eat marshmellows. Yup, true '80s action, with all the montages you could want.
  • 07:41 PM - Monayuris quoted Zardnaar in post POLL: What edition of D&D did you most recently play/run?
    How are you finding Basic Fantasy? I love it. I actually prefer it to 5E, and I would run it exclusively if I didn't have a lot of people who want to play 5E. It is basically a clone of B/X but using base to hit and ascending armor class as well as separate race and class (with limitations - forex. no dwarf magic users). The change from to hit tables makes it a little more intuitive for newer players but it is still completely compatible with all the material out there for Basic, OD&D and AD&D (I can just flip AC on the fly and to hit is just +HD). There are some other minor differences in spells and some rules between it and B/X, but they aren't deal breakers for me. BFRPG is also produced as an open source RPG and you can it free as a PDF and you can buy the rule book for $5 on Amazon. The website has tons of resources to expand on the game with the central conceit that all additional rules beyond the core book are optional. https://www.basicfantasy.org/
  • 05:03 PM - Parmandur quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    It's not red box figures but it's not to far off. Starter set has sold more than every edition except red box and 1E phb. And Keep on the Border Lands. Depending on how many phb sold it's not quite peak D&D but it's close that depending on what metric they are using they could at least make that argument. No one knows exact red box figures but if they can keep up sales they will hit lower estimates of the red box this year. I still don't think they have hit 1983 numbers but technically that was two editions of D&D which is the Golden age so it's plausible 5E has outsold all the other D&D's. We would need phb numbers but they seem fairly close to B/X plus 1E numbers. They're basically duplicating 81 to 83 or coming very close but without phb numbers can't really say 100%. I did adjust numbers for inflation and D&D in 1983 alone was still bigger than the entire rpg market 2018. Population is a bit bigger as well so relatively speaking they have less market penetration. In ...
  • 06:35 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I don't mind. New DM wasn't there session one, and only played 4 sessions. He's not going out of his way to screw me over or anything. I would :devil:
  • 04:43 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I am level 3. Only have the rituals I started with. LMoP haven't found any yet. I've been afraid of that happening to tomelocks. Disappointing to hear it's happening to you.
  • 03:48 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I have a few rituals but not level 5 yet. I'm not primarily focused on healing. Still took Eldritch blast plus agonising blast. Only took the healer feat due to party composition. IMO. Level 5 will help immensely. More rituals will help tremendously too.
  • 03:34 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    What are people's thoughts on the celestial warlock. I have one and I built it for utility, tome lock, healer feat lots of cantrips, bonus action healing. It's spells are not very exciting but for what I wanted it does very well. Damage is ok hex plus agonising blast. Weak at AoEs relative to the fiend. Generally I like it, probably wouldn't play it again any time soon though. I've not played one but my take is that they are a great out of combat healing class while they will be best using in combat spells for control (especially once you are level 5+) instead of hex. Use their class feature for in combat healing and eldritch blast with agonizing blast after you've used hypnotic pattern (or fear). Use rituals and invocations for out of combat utility.

Monday, 8th July, 2019

  • 11:49 PM - Lanefan quoted Zardnaar in post The perfect D&D edition (according to ENWORLD)
    To break the 3E cleric you really needed persistent spell feat and/or splat book PrCs. It might be slightly OP but it wasn't broken PHB only. Maybe at the highest levels but I'm talking more about real games. 3.0 Druid natural spell feat was also splat book. 3.5 added it to core and spontaneous summoning.Depends on level of system mastery. I saw Clerics broken in official-only 3e pretty early on, long before 3.5, but it took a fair bit of system mastery (and robotic heartlessness) to accomplish. With the splats, the level of mastery required to break 'em is much lower; as in not far from zero.
  • 05:43 PM - Sacrosanct quoted Zardnaar in post Gamer Stats From White Dwarf in the 80s
    5E has been designed for 6 to 8 encounters. 3E was 4, can't remember 4Es one but it was more than 1 or 2. Older D&D has no expected number of encounters. Personally I find those rules absurd but yeah you are playing those editions RAW wrong. 5E doesnt work as well for hexcrawls for example as the old B/X. Another poster asked about getting more women into gamestores which is often Adventurers League. Our one dumped AL and attendence went up. 1 or 2 encounters in 5E makes the game very easy even if you go 4 or 5 multiplesviver a deadly xp encounter. Personally I like varying it. Might have 6 to 8, 3 or 4 is more likely but 0-2 are possible. Just because it’s designed for 6-8 encounters doesn’t mean only 1-2 is RAW wrong. Those are guidelines. The game is also designed for all three pillars equally. Doesn’t mean players who play mostly combat are doing it wrong. If they are having fun, then they are doing it right
  • 03:49 PM - JonnyP71 quoted Zardnaar in post Gamer Stats From White Dwarf in the 80s
    Another poster asked about getting more women into gamestores which is often Adventurers League. Our one dumped AL and attendence went up. 1 or 2 encounters in 5E makes the game very easy even if you go 4 or 5 multiplesviver a deadly xp encounter. By mentioning AL you may have hit the nail on the head, certainly with regards to one problematic aspect. In my (albeit limited) experience of AL games, the focus is much more mechanical than most home games I've played in, there's certainly a higher proportion or combat and skill resolution elements to AL games than RP and social interaction. And with AL being presented as a key means of finding new players and introducing new gamers to the system, maybe it is having the effect of solidifying it as more of a male-orientated hobby? Just a thought, I could be way off - I've only played AL at cons, and those tables were 100% male players. Perversely though, my wife loves boardgames, is a fan of fantasy, and watches a lot of fantasy/sci-fi films an...
  • 02:30 AM - Jay Verkuilen quoted Zardnaar in post TSR's Amazing Accounting Department
    My theory with 3.0 was sales were so front loaded they hit saturation point a lot faster. Could be, but this was definitely a time where the RPG industry as a whole started going down so I don't think it was just WotC. 3.5 is the second worst selling D&D after OD&D, maybe 4E but I suspect that one sold well initially but cratered fast. I see 3.5 as more of a "we see sales going down and are trying to boost them" situation that didn't work. As I recall this was industry wide. Part of it was the glut created by all the D20 releases but it was affecting other companies, too. 1E, B/X and 5E made a bigger pie. They did, but I do really think it's hard to conclude a ton from them. Nobody went into each of those edition changes saying "You know what, let's plot a failure." I keep saying this too, but I really think the overall mix of competition that's out there makes an enormous difference. TSR and WotC was often its own worst competitor by diluting the market and making foolish decisi...

Sunday, 7th July, 2019

  • 11:33 PM - Parmandur quoted Zardnaar in post TSR's Amazing Accounting Department
    Well it's 5 years away, it's a nice number for a new edition and 5E would be 10 years old. Failing that an anniversary cover I could see a 5E Rules Cyclopedia or similar: a concise complete rules set focusing on popular options from the various books.
  • 08:51 PM - Garthanos quoted Zardnaar in post Is Multi-Attacking Really Control? A different Fireball
    More artillery, control as such usually just slows the game down. Death is the best debuff really. Focused damage is probably a faster debuff than spread damage if that is the only target UNLESS one is dealing with outclassed adversaries like minions. And if one wants MORE damage to a lot of adversaries the Sorcerer is your go to class


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