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  • Zardnaar's Avatar
    Today, 10:00 AM
    Just a more complex fighter with several ways to take it. Live feed from the gunman.
    65 replies | 1272 view(s)
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  • Zardnaar's Avatar
    Today, 05:03 AM
    Probably for you a variant human with sentinel feat plus Battlemaster Fighter. At level 4 take Polearm Master if you want to double down on the striker thing Healer If you want to double down on the leader thing The feat that grants bm dice if you want more warlord
    65 replies | 1272 view(s)
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  • Zardnaar's Avatar
    Today, 03:53 AM
    It's arbitrary and maybe even who bribed who.
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Today, 03:50 AM
    Some games I play are banned in chiina because it's set in the 30s with China fractured and independent Tibet.
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Today, 02:32 AM
    Communist party sees it as stupid superstition for old peasants that leave fruit in the fields for luck and food out for Hungary Ghosts. Throw in a side helping of reverence for ancestors. They want to be seen as a modern industrial nation. They're a bit touchy. No religious freedom either see Falun Gong or the Catholic Church or Xinjiang. My old lecturer was over there in the 80s and he...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Today, 02:15 AM
    Shackled City is set in a caldera iirc.
    2 replies | 84 view(s)
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  • Zardnaar's Avatar
    Today, 12:57 AM
    The set encounter design thing is a big drawback of modern D&D. Combined with the hit point attrition model it causes various issues.
    5 replies | 410 view(s)
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  • MoonSong's Avatar
    Today, 12:47 AM
    But the reverse is not true, beyond some exceptions like -El gran juego de la Oca- Spaniard content doesn't fare too well in Hispanic America -because the lexicon and register is just too different-. On the other hand dubs and productions made in the Bogota-Buenos Aires-Caracas-Mexico-Miami-Santiago circle freely move between both continents and gain widespread recognition. Spain's Spanish is...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Today, 12:08 AM
    No idea, makes sense.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:58 PM
    Except the example provided was a successful small movie most don't break 100 million. The studios would seem to want big franchises they can milk. Do you think Disney cares about 20 small movies or the latest Star Wars or MCU movie. I'll see if I can find the figures but iirc Disney alone is some stupidly high % of the box office last year ...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:48 PM
    It was mostly a joke, Firefly and Terminator Sarah Connor Chronicles were on Fox.
    446 replies | 19714 view(s)
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  • Zardnaar's Avatar
    Yesterday, 10:40 PM
    19 years of doing it wrong. I think the 45 damage didn't specify 3.0 or 3..5 and I remember Ed great aces as well. Also remembered falchion s which were 3.5 iirc. Still less chance than dying to a bee sting and those suckers are in a few B/X low level adventures. Death from massive damage in 2E would be rare as 50 damage was difficult to inflict outside of dragon breath weapon maybe a...
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:08 PM
    In think you can get a free month trial for Hulu. We looked into it today but I wasn't paying to much attention.
    446 replies | 19714 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:05 PM
    I'll try and find some articles. Cheap movies still get made sub 30 million, and you have big budget ones but there's not to many in the middle. If you use special effects even practical ones it's gonna cost big money. They don't generally spend big money promoting the cheaper ones except for potential Oscar bait.
    28 replies | 89 view(s)
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  • MoonSong's Avatar
    Yesterday, 02:52 PM
    Reminds me that my dog used to think dice were candy and he wanted some...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Yesterday, 09:57 AM
    I said it's a possibility. I don't know how it's gonna go but the circumstances are completely different. For example we don't know Paizos financial position. If PF2 tanks plan B might be a 5E satellite. If they go down that path though they're probably the next Kobold Press.
    216 replies | 14137 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:35 AM
    It's not really stated but I assume you can copy from other spellbooks and larger cities might have a wizards guild or library you can pay to copy spells from.
    16 replies | 304 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:29 AM
    Ah ok we played it wrong. We either carried it over from 3.0 or got it wrong in 3.0 as well.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:21 AM
    The clones have been around for 15 odd years give or take. He might not have been talking about them or it may be a B/X and AD&D mashup.
    11 replies | 370 view(s)
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  • Zardnaar's Avatar
    Yesterday, 08:16 AM
    It's fine basically post whatever. Its just things like Transformers that made a boat load of money but aren't really good as such.
    16 replies | 274 view(s)
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  • Zardnaar's Avatar
    Yesterday, 07:50 AM
    I could be wrong it's what I remember. There's clones of B/X that separate race and class. There was some boxed sets after the RC but afaik the differences are fairly minor. The game has evolved via third party. This is a little gem. https://www.basicfantasy.org/downloads.html The new stuff isn't by TSR/WotC.
    11 replies | 370 view(s)
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  • Zardnaar's Avatar
    Yesterday, 07:46 AM
    From memory you only need to roll 1 12. Whatever you roll plus modifiers is multiplied by 3.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 07:17 AM
    Orc with greataxe was how I read it.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 06:28 AM
    Rules Cyclopedia is essentially its final form. The last BECMI product came out 1994 iic and the line was canceled 1996 iirc.
    11 replies | 370 view(s)
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  • MoonSong's Avatar
    Yesterday, 05:44 AM
    MoonSong replied to Muppets?
    Curious, my fantasy world has a race of muppets. I haven't gotten to actually stat them up. but what I have so far is they are medium critters, with 30' speed, bonus to charisma and dexterity, penalty to constitution, and they have the ability to turn a critical hit into a normal hit, but they lose a limb until it can be reattached. In extreme cases they can survive as only a head.
    3 replies | 171 view(s)
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  • MoonSong's Avatar
    Yesterday, 05:27 AM
    Spanish is kind of a special case. Unlike Italian(76% of native speakers are in Italy), French(60% of n.S. Are in France), Russian (96% of native speakers are from Russia), and German (78% of n.S. Are in Germany) only like 9% of native speakers of Spanish are from Spain. In contrast, a third of the native speakers are from North America and a half of native speakers are from South America, yet...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:48 AM
    The odds of thatvirc dealing 45 damage is stupidly low. 1 in 20 for the threat, then confirm it then roll a 12. It's about one in a thousand chance give or take. 1E and BECMI had giant bees, a lot higher chance to kill you at low level.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Yesterday, 03:42 AM
    Is that the 1987 one? I liked that one as a kid, no eternia seems odd in retrospect.
    16 replies | 274 view(s)
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  • Zardnaar's Avatar
    Yesterday, 02:51 AM
    It won't be Paizos 4E. If it flops it will be for a different reason, it's possible there's nothing Paizo can do to compete at least at the levels they want.
    216 replies | 14137 view(s)
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  • Zardnaar's Avatar
    Yesterday, 02:41 AM
    No surprise good sci fi doesn't do well on Fox.
    446 replies | 19714 view(s)
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  • Zardnaar's Avatar
    Yesterday, 01:14 AM
    I specifically said several posts ago I was referring to big budget stuff because that's where the money is, some genres you can't really do low budget at least very well, and it's also what the studios care about. Everyone else made a big deal over it even when I specifically said u don't care about little indie films that win awards at Cannes and the public at large doesn't care about them...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Yesterday, 12:23 AM
    No you don't there's not much variety in blockbusters, I provided a link to the 90s and now. Big budget movies are now mostly super hero/MCU/sequals. Some movies are just going to cost more money to make and original movies like that are rare now. Consider action genre. Mad Max was good but wasn't original. A lot if small movies you don't even know they exist due to marketing. ...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Yesterday, 12:11 AM
    Didn't lose money but was expected to make a lot more. Probably one with an average to meh IMDb rating. No blockbusters or movies generally regarded as good/successful. Flops that are good are fine, flop being movies that lost money. Another one. Dune (1984). Critically panned on release, I kinda like it. It's not great.
    16 replies | 274 view(s)
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  • Zardnaar's Avatar
    Yesterday, 12:09 AM
    Variety is good and you don't really get that now.
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:58 PM
    Yes but the story issnt pushed that hard so the plot is fairly easy to ignore. It doesn't really turn up until the 4th module or so. You can also ignore the domain building aspect.
    3 replies | 171 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:43 PM
    Special effects don't make a movie but every now and then you get a movie like T2 with special effects plus storyline and a lot of movies like that are no longer made.
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:37 PM
    Zardnaar started a thread Bad Movies You Liked
    Bad being movies that flopped, underperformed at the box office or were critically panned like most of the Transformers franchise. My 3. Labyrinth This movie was a flop back in the 80s but I loved it. I was something like 8 and this movie has since become a cult classic. Still it cost a lot to make and I think I fell in love with Jennifer Connolley. 2. God's of Egypt Watched this...
    16 replies | 274 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:29 PM
    I'll watch almost anything, it's not me though it's the Hollywood Studios that care about the blockbusters. It's why we don't get new blockbusters I posted the top 40 from the 90s and only 8 were sequels. It's not entirely the studios fault they're there to make money, if the audiences aren't watching new IPs en masse.
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 10:49 PM
    Except a lot of small movies also fail to hit 100 million. Even fewer become blockbusters but every now and then you get a Blair Witch. It's also the way movies are funded. If you're an investor you probably want to go with an established franchises. The big box office hitsvalsi make up a stupidly high % of the yearly box office, not a lot of smaller movies. M CU alone is crazy let alone...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 10:35 PM
    Most 80s movies are a guilty pleasure now. It's my birthday today, was kinda planning on taking my niece to the Lion King but travel plans didn't happen
    21 replies | 813 view(s)
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  • MoonSong's Avatar
    Saturday, 20th July, 2019, 05:20 PM
    Let me check... ok that is not what I had in mind. Doesn't look like a viable alternative to me. Thank you for bringing it to my attention, it looks interesting in its own right, just not a substitute. I kind of expected a more serious effort to have surfaced by now.
    216 replies | 14137 view(s)
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  • MoonSong's Avatar
    Saturday, 20th July, 2019, 04:31 PM
    On the semantics side, Spanish needs more information to convey a message than English does. For example if you have to translate "I'm bad at studying and I could use your help." Which of the six possible constructs -each one with different meaning- should you use? You need a lot of contextual information to decide. That is more work than many translators bother to do. Some would only take the...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 01:41 PM
    5E version of Combat and Tactics perhaps.
    100 replies | 2121 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 12:13 PM
    I think you can make a fixed 3.5 drawing in a bit of ISR/2E concepts to fix it. PF2 seems to have doubled down on the complexity. My idea of a fixed 3.X game would be Star Wars Saga Edition with overhauled math.
    216 replies | 14137 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 12:07 PM
    The 1st two Kingmaker adventures are quite good, it breaks down a bit after that. Stolen Lands for pt 1 the other one I can't recall off the top of my head. They're also easy to convert to D&D.
    3 replies | 171 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:49 AM
    It's there in the class design and optional rules in the DMG. I think the fanatics took things a bit to literally. They said fans of 1E to 4E could play together not that it would be 1E to 4E.
    100 replies | 2121 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 11:45 AM
    I like the Quests of Doom ones at least the first 3 from Frog God Games. Some if them are hexcrawls, tagline 1E feel, 5E rules.
    5 replies | 270 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 10:47 AM
    No 40 is The Mummy, 400 million 20 years ago cost 80 million. https://www.imdb.com/search/title/?release_date=1990,1999&title_type=feature&sort=boxoffice_gross_us,desc 8 were sequals. 400 million in 1999 is 600 now. So 32 movies original getting 600 million plus. Google Fu gave me this. https://www.boxofficemojo.com/alltime/world/
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 10:32 AM
    Virtually none you would have to adjust for inflation. T2 comes close. 500 million bin 1991 is about 900 now. I also gave the 500 million mark which is roughly the break even point on a modern blockbuster. Solo for example lost money on 400 million. Blockbusters being movies in the 150 to 200 million range plus marketing costs. Movies cost more to make, more to market and post...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 08:45 AM
    As I said there's a few. Not many though. Birthday Turkish dinner+ few APAs and Efes so have a good night. Bellydancer weeee
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 06:16 AM
    Not really the article was explaining why howwood doesn't do new blockbusters and there were only something like 6 or 8 new movies outside if superhero movies that did well. Compare with the 90s where you had lots of movies that were blockbusters and originals. I wasn't really talking about Indy movies no one really cares about that win an award at Cannes or something and then make 100...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 05:04 AM
    No parties are similar size. I met a bit if power creep into the game to make up for it. Weapon rules in the RC, or DM allowed UA for 1st Ed, Fighters Handbook 2E. OSR adventures often have NPCs to rescue often with things like "if equipped NPC may serve as henchmen".
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 04:35 AM
    Fighters are very good in OSR games. OD&D mentions party sizes of 20, 6 to 8 PCs plus Henchmen also allows for a lot more bodies. The expectation does seem to skew towards more bodies.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 04:15 AM
    More info. https://i.stuff.co.nz/entertainment/film/114387030/top-gun-2-everything-we-know-about-maverick-after-tom-cruise-drops-first-trailer Practical effects, real planes, Jennifer Connolly.
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 03:07 AM
    Those are all Indy type movies. There's not a lot being made between 50 to 100 million and the big movies production costs are exceeding the cost of making all those movies you listed. There's only been a few big budget success movies in the last decade or so outside of the MCU/DC. Inception got 800 million and iirc that was the biggest one. In 2010. Also remember the studios only get...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 01:59 AM
    Party sizes were larger they often thought you would have a second rank of pikemen behind the Frontline. And you would bait people into 10' wide passages. I don't think many people okay 2E RAW phb only doing 1E adventures. If you do yeah it's harder than 1E.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Saturday, 20th July, 2019, 01:24 AM
    It has a gay character and gay propaganda is illegal in Russia. What counts as gay propaganda is entirely arbitrary so idk if it would be banned or whatever. Some parts of South America are also really rough outside of urban centers so while not illegal might have limited appeal. Varys by country and areas in the individual country. I play with some online. Very different cultural values...
    74 replies | 2267 view(s)
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  • MoonSong's Avatar
    Saturday, 20th July, 2019, 01:07 AM
    Speaking of this, wasn't there a PF1 clone of some sort in the works? I heard something about it in passing, but never got any details.
    216 replies | 14137 view(s)
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  • MoonSong's Avatar
    Saturday, 20th July, 2019, 12:57 AM
    I have another theory, Spanish translations require more work, some other languages don't. For other languages you can easily take the plain text in English and just straight translate it without paying too much attention to context. So the result is either a trainwreck that mixes/ignores gender/closeness/person or is more expensive. Many times this is done in Spain for videogames by people who...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 11:36 PM
    I should have rephrased it to ones that make lots of money. That's what the Studios want is that next billion dollar franchise. There's only a few like a handful that have been blockbusters (outside the MCU). Breakeven point for big budget movies these days is around 500 million maybe 400. So are new movies being made. Yes. Are they big blockbusters no. And that's what the studios...
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 11:29 PM
    There early adventures were tourney modules because people wanted to buy them. The idea was you would design your own. Modules that came later like X1,I6, B5, B10, Even Temple of Elemental evil stood out because they were different in tone to the older adventures.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 11:15 PM
    F-18s make sense. A lot of airframes in use by the USA and Russia are based on decade old designs. They hit a plateau years ago similar to passenger jets. It's what they put on them. The older planes are a lot cheaper to build. F-15E has never been shot down apparently. Most of the new Russian jets are updates of Soviet planes.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 10:58 PM
    Hollywood doesn't really do new movies.
    28 replies | 89 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 10:56 PM
    80s was better for movies than 90s. First half of 90s were good second half meh summer blockbusters.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 02:06 PM
    Zardnaar replied to Is This Odd?
    That may have happened idk. I've talked to 4 other DMs and they're all doing their own thing.
    34 replies | 882 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 01:26 PM
    Zardnaar started a thread Is This Odd?
    So I went into my flgs and picked up a premium copy of Ghosts of Saltmarsh. Had a chat with the owner. Anyway a young fella came in and he got called over and got told "don't do what you did the other night". I assumed he had made some inappropriate comment, or done something stupid. He didn't know what he did. Anyway it turned out he looked at his copy of the MM in the middle of a...
    34 replies | 882 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 10:42 AM
    Gah my eyes burn them out please.
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 10:32 AM
    The philosophical question is. Kender genocide is a good act? Alignment repercussions? They are a clear and present danger to the multiverse.
    107 replies | 3965 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 10:13 AM
    Zardnaar started a thread Money Heist Season 3.
    Just wondering if anyone else like this show. It's on Netflix. Season one was great, season 2still good. Spanish show with English dubbing. It's a very clever. Oceans 11 type show but better.
    0 replies | 97 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 09:35 AM
    Mass Effect 1,2,3 Knights of the Old Republic Star Wars Empire at War Fallout 4 Hearts of Iron II Europa Universalis III and IV Crusader Kings II Stellaris
    56 replies | 5606 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 09:30 AM
    Jet porn;) Wasn't cringy which was surprising.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 08:32 AM
    Played it before D&D. Sold it in the 90s but still have Space Crusade and the expansion for it.
    6 replies | 203 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 08:20 AM
    Point I can't remember the % but apparently it was significant.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 07:44 AM
    Still could be good if it's worked into the story. They break some out of storage, fly some old Iranian ones, or other US allies/former allies. F22s and F35s wouldn't feel right. Potential underdog angle if they're up against new Sukhois or other American planes.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 03:42 AM
    They let in some stuff of course. There's a lot if stuff they don't let in though. I can't remember how many movies they actually let in. A lot of it is arbitrary as well. Your example was a domestic production, it's a bit different for Western stuff. Even if stuff is allowed in what sells is entirely different. It varys by country and there have been plenty of marketing screw ups...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 03:36 AM
    Original was kind of a product of it's time and doubled as an ad for Air Force recruiting. IDK what way it will go. Not a bad trailer though. Thought the F-14s had been retired.
    21 replies | 813 view(s)
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  • Zardnaar's Avatar
    Friday, 19th July, 2019, 02:58 AM
    It's cultural and the communists see things like spiritualism, ghosts, demons etc as backwards and superstitious. Chinese culture used to have Hungary Ghosts and honoring your ancestors. It's been a while since my China paper at University but things like that are frowned on. It's kind of like superstitious peasants vs modern industrial superpower and how the government wants to present...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 11:38 PM
    I don't see D&D doing that well in a lot of countries for various reasons. 1. It's an American game. By that I mean you kill stuff and it's kinda violent 2. It's based on European myth, legends and history. 3. Cultural awareness. D&D isn't really a thing in a lot of countries. They won't get references in shows like Stranger Things. Nor will they care. 4. Cultural differences in...
    74 replies | 2267 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 11:03 PM
    2E was designed to be backwards compatible. 2,E characters in 1E adventures will die slightly more often. 2E had killer dungeons and well but they're not as well known as the 1E ones. More people played 1E as well so the 1E adventures are played as lot more. 2E fighters got weapon specialization built in, 1E ones didn't but generally 1E PCs are more powerful than 2E. Objectively...
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 10:52 PM
    Size modfiers vs large critters longswords deal 1d12, shortswords 1d8
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 10:49 PM
    That's reasonable.
    29 replies | 1589 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 01:37 PM
    1E adventures were harder. 2E adventures were narrative heavy. Not many were actually good and most of them are in Dungeon.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:51 PM
    Eric Mona was quick to post wonder if it's marketing.
    7 replies | 588 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:46 PM
    Nah probably buy the PDF if it's cheap like pf1 and see what I think. Not a fan of the 3 action system.
    29 replies | 1589 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:43 PM
    Cheap price for collector item, hang onto it.
    6 replies | 284 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:41 PM
    4E the main problem IMHO was the class/role design or the 4E playstyle it enabled. A lot if 4E stuff would work fine in other D&D games.
    216 replies | 14137 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 12:19 PM
    An empty deodorant bottle on a white flag. Or one that's never been opened.
    3 replies | 167 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 09:06 AM
    1E may be deadlier due to adventure design but if you designed like that in 2E you would be just as dead.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Thursday, 18th July, 2019, 07:45 AM
    Weapon specialization and increased weapon dice. 1d12+2 and 1d8+2. Max damage 24 Round two. Extra attack with longsword. 1d12+2 max damage 38 a round. Two rounds 52 damage. Dart specialists could also put out around 4 or 5:attacks.
    150 replies | 3686 view(s)
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  • Zardnaar's Avatar
    Wednesday, 17th July, 2019, 06:47 AM
    Yeah Lenders are more or less the worst race ever. Never really like DL as a Gameworld and it's a bit meh in terms of novels, way to hit or miss and even in the 90s the main DL novels hadn't aged well IMHO. Krynn needs to be interdicted both in Spelljammer and Planescape. Keep Lenders there.
    107 replies | 3965 view(s)
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Friday, 13th October, 2017

  • 06:49 PM - Coroc mentioned Zardnaar in post College of Whispers is the next Xanathar's Guide Preview!
    ...es advance at the rate. So it's best to simply have all classes with arcane spellcasting to have the Defiling or Preserving mechanic built in. Also Chaosmancer I did not want separate classes for defiler and preserver those are mages - and only - them walking down different paths in DS campaign, What I was trying to say is not to criticize what Mearls said the whisper bard is a bit like the former DS bard, but that rather having loads of new subclasses I miss other aspects of the game converted to 5E more, now that we are 3 years into 5E. I mean a main critics on 3E was about those splatbooks, but what WotC is doing mostly atm. seems to me they produce those splatbooks themselves, but still do not have working recipes to get some important older settings running with 5E. Eberron is one of them, Dragonlance and especially Darksun are the others. And Darksun especially needs some guidelines without totally rebooting the setting like 4e did. Look at the threads e.g. by Zardnaar discussing the DS specific problems in 5E of which a missing psionic 1-20 class is the least difficult thing to do for WotC. Things like rules for defiling, how to do Halfgiants or thrikreen as a PC if at all, how to do inferior weapons and armor, those things need to be cleared up. I do not want new content but a working conversion for the mechanics.

Thursday, 5th October, 2017

  • 08:28 AM - Wulffolk mentioned Zardnaar in post Point Buy vs Rolling for Stats
    More words have been written in this thread than in the Player's Handbook. More time has been spent parsing words in this thread than the designers spent considering the wording of the rules in the first place. Before somebody points out that "Somebody on the internet is wrong" because I can't possibly know how much time the designers spent, please understand that this was intended as a sarcastically humorous observation about the extreme lengths that a handful of posters have gone to to prove that somebody else was wrong. Please don't let this dose of reality interrupt the flow of this contest of verbal sparring. I am genuinely curious how many pages this thread can reach. I wonder what the record is. I am sure it must have been a thread started by Zardnaar. ;-) EDIT: Well, that was dumb. I just needed to look a couple of post down from this to see the ForgedAnvil thread has 326 pages. You guys have a lot more work to catch up with that!

Friday, 15th September, 2017


Wednesday, 13th September, 2017


Sunday, 10th September, 2017

  • 03:24 PM - lowkey13 mentioned Zardnaar in post Survivor Legendary Monsters: EVIL DRAGONS WIN!
    [h/t @Zardnaar ] [h/t @OB1 for thread idea ] This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? OB1 suggested it. So, um, all praise goes to me, all blame goes to him. Quick note- I am currently a refugee from Irma. This means two things- first, I can't find my Monster Manual; so I can only verify the Volo's Guide Edition Monsters (all three of them!). Second, I may not be able to monitor things at all times- it's looking pretty iffy in terms of my living situation right now. IMPORTANT NOTE- DOWNVOTES ARE ONLY WORTH 2 IN THIS THREAD. BECAUSE REASONS. AND YOU CAN'T GET KNOCK OUT A LEGENDARY BEAST IN ITS LAIR THAT EASILY! Each monster starts with 20 points and you vote for one monster you like which gets 1 point and a monster you dislike which loses 2 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are ...

Sunday, 20th August, 2017


Saturday, 5th August, 2017


Friday, 21st July, 2017

  • 09:12 PM - Coroc mentioned Zardnaar in post Darksun 3.0
    ... Kings) can be done but I would not worry about it to much. There can be a series of feats like Dragonmarks that can give higher level psionic and magical powers. If you take 4 or 5 of them the epic boons can grant things like AC and dragon breath weapon to enable PCs to become advanced beings. Epic rules have also been done on the DMG, adapt them I suppose. Based on feedback I have been rewriting Muls Kreen Weapon rules Defiling Armor rules Bonus feat at level 1 Adding Racial feats Optional tags for other races (Aarakocra, Pterrans, Dragonborn, Goliaths) Optional Tags for Monks, Sorcerers, Warlocks (generally only 1 archetype) Optional rules for Templars, Elves, Dwarves adding fluff to roughly duplicate some 2E mechanics. Fluff suggestions for incorporating new races and classes into Darksun in a logical manner (not the 4E approach) Some races are still out though (Drow, Tritons, Lizardfolk, Half Orcs), hopefully I should not have to explain it. Dear Zardnaar, can you add a posting with those updates?

Tuesday, 18th July, 2017

  • 07:33 PM - Coroc mentioned Zardnaar in post Mearls on other settings
    ...ait of EVERY 2e setting. Because there were no monks in 2e. Barbarians are the same. Are you seriously going to try to claim that barbarians don't fit in Dark Sun? Really? Earlier you mentioned anthropomorphic animal races should be excluded. But, this is a setting with bug people. Anthropomorphic bugs. Considering the strong Egyptian flavor of the setting, I am having a problem thinking that cat people and jackal people wouldn't fit. Never minding that Dark Sun is the setting that gave us Aarokocra as a playable race. Hrm, bird people and bug people are groovy, but cat people are out? I'd much rather they go the other way. Give us everything that they think could fit into Dark Sun and then let DM's sort out their own campaigns. Don't want war forged in DS? Ok, fair enough, ban Warforged. Make the setting your own. But, it's not groovy to insist that your vision of the setting is the only one that should hit the shelves. That's certainly bad for WotC. Zardnaar is right with his concerns, with monks and DS they would imho only fit in some psionicist context because most monks follow either some faith or a philosophy and the only thing on Athas which is a kind of philosophy game mechanics wise is psionics. While barbarians might be very fitting for Athas context wise they cannot be added in with 5E mechanics easy and unaltered, since as the standard monk they got abilities and features which get around some of Athas signature obstacles far to easy (unarmed combat instead of inferior weapons, bad availability of armor, damage resistance, to name a few) Personally I would see it that Athas population be it PCs or NPCs of any class already all are some kind of barbaric at least from their physics which also should reflect in slightly higher stats. The other signature element of Athas the Gladiator class, which had bonus in armor in the AD&D 2nd as well as specialisation in all weapons and combat styles gets severely overshadowed as the t...
  • 02:12 AM - Saeviomagy mentioned Zardnaar in post Darksun 3.0
    ...and then going through and adding specific athasian armors is probably the best way to go, making sure that the table has gaps where the best armors used to be. That will make people want metal armors, because they will be flat-out better than what's normally available. The weapons table, you can probably get away with reducing die sizes on all metal weapons by 1. That hits dex users hardest because almost everything they might want just happens to be a metal weapon... but they're avoiding the loss of heavy armor, so it balances out somewhat. That still won't make metal weapons desirable, since most characters will just use weapons that avoid the penalty. I think if you want metal weapons to be something people covet, you need to add something to them. Personally I would just make any metal weapon +1 or more, and handle the price as normal for magic items. Not that it matters: darksun is one place where the concept of buying and selling rare items really doesn't make sense. Zardnaar One other thing that I feel you missed: you really need to go through and rewrite all of the lifestyle rules and descriptions. At present roughing it in the desert with the survival skill is giving you a comfortable lifestyle! I also feel like the lower lifestyles probably need to be made much more nasty, and potentially the lowest lifestyle should mean that you're not always getting enough water to live on.

Monday, 17th July, 2017

  • 11:44 PM - Mouseferatu mentioned Zardnaar in post Mearls on other settings
    That is the problem; people can't let go. There is a phenomenon I've witnessed... This is absolutely a real thing, and must be taken into account. But it is not an excuse to dismiss all objection to change, when sometimes that change really does conflict with the established theme/mood/aesthetic. As with most things, it's a balancing act, and everyone has their different lines. I feel like some people are too resistant to changing Dark Sun (offers a friendly wave to Zardnaar ;) ), to keeping it exactly as it was in 2E. On the other hand, I feel like what you want is too much change for the sake of conformity, and that your definition of what makes a "D&D setting" vs. "a new D&D-like game" is way too restrictive. No reboot of a setting like Dark Sun will likely satisfy either of you. The trick is figuring out where in the middle they can put it to satisfy the most people.

Thursday, 13th July, 2017

  • 04:33 PM - Yaarel mentioned Zardnaar in post Mearls on other settings
    Zardnaar Is it possible to restrict the Monk to unarmed combat *only*. No proficiency with any weapon. Theme-wise that could be cool.

Tuesday, 13th June, 2017

  • 07:47 AM - Quickleaf mentioned Zardnaar in post Thoughts On How To Do High Level Adventures.
    ...ctions/reactions without having to have mass fights with 136 purple worms, etc. Also I have to say that I dont really like the idea of reducing magic items. For me it defeats the whole purpose of adventuring and progressing. Totally agree with you about magic items. Players like getting loot. It's part of the power fantasy of D&D. Ain't nothing wrong with that. I do agree that 5e's legendary monsters could use some work to make them more worthy challenges. I'm not sure what exactly it is they need yet, but my gut is telling me better defenses & ways to shake off action denial. Actually, I looked back through AD&D to find the origins of Legendary Monsters, and I found two versions: One was in the Planescape Monstrous Compendium Appendix 2, which I write about here. The big thing for this version of legendary monsters is that they have mythical defenses (think: can't be hurt while his feet touch the ground). The other was actually in the DM's Option High Level Campaigns book that Zardnaar was suggesting, and frankly it's a letdown. You get advice to boost the monster's AC and HD, give it ability scores (back in AD&D they didn't necessarily have them), and then choose from an uninspired list of powers (e.g. Breath Weapon, Cause Disease, Crush, Wounding) that are very easily equated to trait/actions in the 5e MM. And that's it.
  • 06:07 AM - Sword of Spirit mentioned Zardnaar in post I gave up--Here's a Warrior-Mage base class
    Hi all! I took some time to think through the class more. I'd like to provide a simplified comparison for ease of analysis. I'd be particularly interested in commentary from those who have looked at the original proposal, including FrogReaver, Hemlock, Zardnaar, cbwjm, Blue, as well as anyone else who likes to look at these sorts of things. I'm going to take as a baseline for balance the wizard's Bladesong Tradition, since the designers felt it was more or less balanced. My class needs to be comparable in overall balance to Bladesinger. My table will present a simple comparison of essential features level by level, for a skeletal baseline, that should be no more powerful than Bladesinger. Then I'll provide a list of features that can be added, and it would help me greatly if I could get people to basically "say when" when the class hits the point where it is overpowered compared to Bladesinger. Except for what is spelled out on this table and intro, assume that this class's features and stats are identical to a Bladesinger. Ie, you are taking away the stuff in the Bladesinger columns, and adding in the stuff in the Warrior Mage columns. I made an exception by noting where they both gained Extra Attack. You can more or less forget th...
  • 04:09 AM - Quickleaf mentioned Zardnaar in post Thoughts On How To Do High Level Adventures.
    IMO, high-level adventures should be about doing all the cool stuff that you would have wanted to do at lower levels, but wouldn't have survived. Interplanetary invasions (Horatio at the Bridge!), stealing silver swords from the githyanki, betraying Borys the Dragon, etc. I've only recently begun exploring high-level play, and I'm 36 and have been playing D&D for ~28 years. So I'm definitely learning here, not as experienced as many of you like Hemlock shiroikin Tony Vargas and Zardnaar :) What I've noticed is that if I were to pick up a module that was billed as high-level (e.g. Lich Queen's Beloved or Labyrinth of Madness), there'd be little to no advice specifically toward DMing for high-level PCs. The adventures are pretty much presented the same as they were at lower levels. I think that's a slight mistake. What distinguishes high-level play (in 5e specifically), AFAICT, are four things: Lots of campaign/game history/world-building, making each gaming group more individualized. High-level spells completely circumventing certain challenges. The party's force multiplier increases due to more synchronistic class features & player experience. Experienced players who are hungry for new twists & surprises (mechanically and narratively). I'm slowly penning a high-level D&D adventure for my game group (and hopefully for publication), and I've tried to use those four distinguishing elements in my design... Because a high-level group is more individualized, it's ...

Friday, 9th June, 2017

  • 12:44 PM - lowkey13 mentioned Zardnaar in post Why FR Is "Hated"
    Pretty sure Greyhawk was the default for 3e. I don't want to put words in his mouth, or read back through the nearly 600 comments, but I think the argument made by Zardnaar isn't about the WoTC buyout of TSR, but about the Hasbro buyout of WoTC. Which is complicated by a few things (the exact date of that buyout, the provisions, the whole Nentir Vale thing for 4e). I do think that there has been a renewed focus on a merchandising a main IP.

Thursday, 25th May, 2017

  • 10:38 PM - Blue mentioned Zardnaar in post Breaking Out 3E Again
    Someone always says that in the first couple replies of a Zardnaar thread, yet they always seem to last a dozen pages. :hmm: But this is a Zardnaar thread I'm down with. 3.x did have some great concepts and some great source material. (Helping with the dozen pages.)

Saturday, 13th May, 2017


Thursday, 4th May, 2017

  • 12:09 AM - Quickleaf mentioned Zardnaar in post The Fighter Problem
    ...onventions? And my response was clarifying that no, it's actually about something deeper; the "empty calorie" name a symptom of a larger issue. Also, I don't understand your defensive language. I'm not attacking you or anyone. And nowhere have I mentioned one-true-wayism that you're eluding to. On the contrary, if you look at my Warrior homebrew design I've mentioned several times in this thread it's an attempt to make a fighter class that can accommodate every and all play styles. As for there being no point to discussing what you like... Actually, I think it's great to share different conceptions and listen to what other people want, and in this case want out of the fighter class. For me, personally, I learn from that sharing – I learned from Jester David about an interesting direction to take the fighter, I learned from Tony Vargas how the Champion might be re-concepted/re-designed, and I even gained clarity around some of the fighter isn't powerful enough arguments that Zardnaar made even though I disagree with many of them. And I also am idealistic enough to think that a fighter class could be designed to accommodate even more than the 60% of playstyles it already does – maybe that's why I pay so much attention to what others are reporting about their play experiences with fighters. I really wish we could discuss the topic like adults, and leave the hyperbole and emotion out of it.

Monday, 1st May, 2017

  • 06:49 PM - Mistwell mentioned Zardnaar in post The Fighter Problem
    My answer to this issue is pretty simple: If you're playing with feats, the Fighter gets more feats than all those other classes you mention. Zardnaar is well aware of how powerful some feats can be. The fighter comes on-line too late? He's getting DOUBLE the number of feats than Paladin, Ranger and Barbarian at 6th level. If Great Weapon Master, Polearm Master, and Sharpshooter are so darn powerful when it comes to "fighting" ability, then the Fighter gets those faster than those other classes. If the Sentinel feat or the Shield Master feat (for grappling) is an effective means of playing the Battlefield Control or Defender role, then the fighter can get there faster than those other classes. And if fighter-types have a weakness in Wisdom checks, then the Fighter can get to the Resilient feat quicker than those other classes. Feats are more powerful than most class abilities, and fighters get there faster. Now if I were in charge of adding things to the game, I'd add some more Fighting Styles unique to fighters. Add in a shove as a bonus action as a Fighting Style. Add an extra attack if you drop a foe as a Fighting ...


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Friday, 12th July, 2019

  • 02:25 AM - Garthanos quoted Zardnaar in post 4e Clone − help create it!
    Stick that ability on NPCs and start using it on PCs every combat. Ah you take the NPCs personally dont you... how much does it bother you when they die? The ability is not something easily repeatable and in practice its not likely to be used against the same enemies more than once. In 5e terms its about something you might be able to do once a short rest at 9th level.
  • 02:11 AM - Garthanos quoted Zardnaar in post 4e Clone − help create it!
    If you want a non magical/psionic version people will continue mocking it as every enemy it gets used on is an idiot. Yeh no its a combination mocking and trick where enemies see an apparently easy opening for a melee attack and are already damn near on top of you (10 bloody feat) oh my oh my how magical ... sigh

Thursday, 11th July, 2019

  • 03:49 PM - Parmandur quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    They didn't sustain sales for three years, 1983 was the peak with big increases 81 to 83 and a 30%drop 1984. Most estimate put it in the 1million to 1.5 million range. No one really knows 100%. Record keeping was not a TSR strong suit...
  • 10:23 AM - ccs quoted Zardnaar in post Rewatching 80's Stuff
    We don't have Hulu. You don't have it, or it's not available in NZ? Might also try NBC.com. I know it's there, but you've got to subscribe (pay) to get MV. Do they do older movies at all? (shrugs) Their blurb says thousands of movies, TV shows.... So I assume they've got something. But as I don't have a subscription I couldn't tell you how old/what.
  • 08:25 AM - ccs quoted Zardnaar in post Rewatching 80's Stuff
    Any streaming platforms have it? I think it's on Hulu. At least here in the US. I have no idea if Hulu differs based on country.
  • 06:57 AM - Morfiedev quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    It's not red box figures but it's not to far off. Not even close, sorry. Tim Kask asked Jim Ward in 2011: Frank's Red Box set was selling 100K copies per quarter, just in the US. Both the German and the Japanese editions of the Red Box matched those numbers for several years, plus the other 8 or 9 language editions were also being sold at that time. There are significant numbers of Europeans that see Frank as the father of role-playing because it was his name on the game they learned to play. (He clarified that at this year's RopeCon in Finland.) So, if we assume those numbers for just three years, that means 1.2 million US, 1.2 million Japan and Germany, and then all of the rest will probably account for another 500 or 600K. That makes roughly 3 million just for those three years.
  • 06:56 AM - Dannyalcatraz quoted Zardnaar in post Rewatching 80's Stuff
    I remember the theme music but didn't watch/understand Miami Vice. Neon. Men in pastels. Men not wearing socks. Wearing suits with t-shirts and/or jacket sleeves rolled up. Guns. Hot cars. Hotter women. A-list celeb/actor/rock star guest stars.* Action. It was like a Patrick Nagel painting come to life. https://media.mutualart.com/Images/2018_09/10/12/120319988/0e9bbecf-0809-4c0f-9fbf-a60e4c1adec4_570.Jpeg * surprisingly, NOT Duran Duran
  • 06:44 AM - Scrivener of Doom quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    This attitude is pernicious and wrong. The main reason that players don't want to DM is because they don't find DMing to be fun. Us weirdos who like to run the game, coming up with dozens of characters and plots, losing hundreds of battles, and generally having to play second fiddle to the "stars" of the game are the strange ones. It's like the difference between being an actor and a director - neither one is lazier than the other, they each get fulfillment from different parts of the creative process. (snip) Pernicious, eh? Players are fundamentally lazier than DMs. There is far less work to do as a player. There are fewer responsibilities, especially between sessions. Nevertheless, they're still a necessary component of the game and thus have value. (And as a DM-for-life, I'm glad they're lazy. :) ) As for the director and actor analogy, being a director means being responsible for the performance of *everybody* involved in the film; being an actor means being responsible for your own p...
  • 02:00 AM - Tony Vargas quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    Encounter design and pacing are way easier in the OSR games as well.The classic games they imitate didn't even /have/ encounter design, so that's... odd. Not that encounter design guidelines in 5e are simple, intuitive, or, well, work, but they /exist/. 5E makes things a bit harder along with hit point inflation and damage inflation.New players don't notice 'inflation' /relative to past eds/.
  • 12:48 AM - Scrivener of Doom quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    You're assuming the issue is that DM'ing 5e is hard when there may be a simpler answer... more people just want to play than DM. If that is the case no amount of making DM'ing easy is going to entice them. I have players in my group like this, it's not that DM'ing is too hard it's that they just want to play. (snip) People are fundamentally lazy so playing is the easy way out. By contrast, DMing requires effort and accepting responsibility: That clashes with the innate laziness of most of us. (snip) EDIT: IMO 5e is the easiest edition of D&D to DM, especially when using something like the Starter Set or Essentials Kit as a jumping off point. If anything it may be that 5e is just a victim of its overwhelming success and that player growth has just outpaced DM growth for now since I would assume most people get into rpg's by first playing. Honestly, I don't think 5E is as easy to DM as 4E. With 4E, everything is there on the stat block. With 5E you still have to look things up. And then ...

Wednesday, 10th July, 2019

  • 04:57 PM - trappedslider quoted Zardnaar in post Rewatching 80's Stuff
    WarGames sounds familiar. Mathew Broderick? yup
  • 07:07 AM - Celebrim quoted Zardnaar in post OSR Gripes
    People have different tastes. Don't like it don't play it's fairly simple. If you are somewhat competent it's hard to die in 5E. Throw in whack a mole bonus action healing it gets boring after a while. Difficulty is always a matter of encounter design. All you have to do to make it easy to die is throw a party up against more than the 'expected' danger. And that's not particularly challenging. If you want to replicate the terror of being first level and maybe going down to a single hit in say 3e, you just throw a Ogre at the party with say a large sized two-handed sword, or throw a gargoyle at the party. Games like LotFP basically do that sort of thing. It's not that the game is challenging, it's that it just throws encounters at a party when they don't have the answers to the problems that they'll have at a higher level. I don't claim to be a 5e expert, but I would generally expect the same sort of encounter design strategy to yield the same sort of 'challenge'.
  • 02:47 AM - Parmandur quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    Maybe I should start charging lol. Locally DM shortage but there's also a gap age wide. A few oldies like me in late 30s early 40s and a heap college age ( who are mostly broke). Shortage of reliable DMs might be more accurate. Most can't afford a phb. The DM charging is in Seattle or somewhere like that? His clients were Google staff iirc. San Francisco, yeah. Most of the Pro DM stories I've seen tend to be folks on larger cities.

Tuesday, 9th July, 2019

  • 09:41 PM - Ryujin quoted Zardnaar in post Rewatching 80's Stuff
    The Highlander is action right? Married with Children episode 8. Poor Buck having to eat marshmellows. Yup, true '80s action, with all the montages you could want.
  • 07:41 PM - Monayuris quoted Zardnaar in post POLL: What edition of D&D did you most recently play/run?
    How are you finding Basic Fantasy? I love it. I actually prefer it to 5E, and I would run it exclusively if I didn't have a lot of people who want to play 5E. It is basically a clone of B/X but using base to hit and ascending armor class as well as separate race and class (with limitations - forex. no dwarf magic users). The change from to hit tables makes it a little more intuitive for newer players but it is still completely compatible with all the material out there for Basic, OD&D and AD&D (I can just flip AC on the fly and to hit is just +HD). There are some other minor differences in spells and some rules between it and B/X, but they aren't deal breakers for me. BFRPG is also produced as an open source RPG and you can it free as a PDF and you can buy the rule book for $5 on Amazon. The website has tons of resources to expand on the game with the central conceit that all additional rules beyond the core book are optional. https://www.basicfantasy.org/
  • 05:03 PM - Parmandur quoted Zardnaar in post 40 Million People Have Played D&D [UPDATED!]
    It's not red box figures but it's not to far off. Starter set has sold more than every edition except red box and 1E phb. And Keep on the Border Lands. Depending on how many phb sold it's not quite peak D&D but it's close that depending on what metric they are using they could at least make that argument. No one knows exact red box figures but if they can keep up sales they will hit lower estimates of the red box this year. I still don't think they have hit 1983 numbers but technically that was two editions of D&D which is the Golden age so it's plausible 5E has outsold all the other D&D's. We would need phb numbers but they seem fairly close to B/X plus 1E numbers. They're basically duplicating 81 to 83 or coming very close but without phb numbers can't really say 100%. I did adjust numbers for inflation and D&D in 1983 alone was still bigger than the entire rpg market 2018. Population is a bit bigger as well so relatively speaking they have less market penetration. In ...
  • 06:35 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I don't mind. New DM wasn't there session one, and only played 4 sessions. He's not going out of his way to screw me over or anything. I would :devil:
  • 04:43 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I am level 3. Only have the rituals I started with. LMoP haven't found any yet. I've been afraid of that happening to tomelocks. Disappointing to hear it's happening to you.
  • 03:48 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    I have a few rituals but not level 5 yet. I'm not primarily focused on healing. Still took Eldritch blast plus agonising blast. Only took the healer feat due to party composition. IMO. Level 5 will help immensely. More rituals will help tremendously too.
  • 03:34 AM - FrogReaver quoted Zardnaar in post Celestial Warlocks?
    What are people's thoughts on the celestial warlock. I have one and I built it for utility, tome lock, healer feat lots of cantrips, bonus action healing. It's spells are not very exciting but for what I wanted it does very well. Damage is ok hex plus agonising blast. Weak at AoEs relative to the fiend. Generally I like it, probably wouldn't play it again any time soon though. I've not played one but my take is that they are a great out of combat healing class while they will be best using in combat spells for control (especially once you are level 5+) instead of hex. Use their class feature for in combat healing and eldritch blast with agonizing blast after you've used hypnotic pattern (or fear). Use rituals and invocations for out of combat utility.


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