View Profile: Mike Myler - Morrus' Unofficial Tabletop RPG News
  • Mike Myler's Avatar
    Today, 12:00 AM
    This EN5ider issue is for an intelligent weapon with much more than a simple curse, and by the time a new wielder realizes just how insidious the sword is it is often too late to stop the demonic blade Skrivena Moc from consuming their soul! The A Touch More Class Kickstarter was a huge success and we are grateful to everyone who checked out the project, shared it, and especially those who...
    0 replies | 94 view(s)
  • Mike Myler's Avatar
    Yesterday, 03:41 PM
    Epic Monsters is back with a mysterious monster still thought by some to wander the world, supernatural hunters that walk amongst humanity unseen: Skin-Walkers! The most prominent legends regarding this creature come from the Navajo and they’re said to roam only the North American continent (predominantly in deep wilderness forests). Once it has chosen a victim it can stalk them for days...
    0 replies | 309 view(s)
  • Mike Myler's Avatar
    Monday, 15th July, 2019, 07:10 PM
    EN5ider continues delving into the intrigue of ZEITGEIST with today's installment into the steampunk adventure path, bringing a narrative close to the 7th module in the series (expect a companion PDF filled to the brim with NPC and monster statistics later this month). We are still all blown away by the success of the A Touch More Class Kickstarter and if you haven't given it a look yet,...
    0 replies | 722 view(s)
  • Mike Myler's Avatar
    Monday, 15th July, 2019, 11:50 AM
    The Mythological Figures column has been hijacked by builds using the material from A Touch More Class for a while now: Sherlock Holmes as a savant, Nikola Tesla as a tinkerer, Billy the Kidd as a gunfighter, Paul Bunyan as a monster tamer alongside Babe the blue ox, Harry Houdini as a fatebender, and Zhang Zhou as a geomancer. Today though we’re switching it up a bit and calling up a class from...
    20 replies | 1123 view(s)
  • Yaarel's Avatar
    Sunday, 14th July, 2019, 06:22 AM
    I assume most Knights/Warlords will make either Strength or Dexterity primary, then make either Intelligence or Charisma secondary. Depending on build. However, I assume a ‘lazylord’ Knight will make either Intelligence or Charisma primary, then the remaining Intelligence or Charisma secondary. My approach is to make any of these scores viable depending on build: Intelligence, Charisma,...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Friday, 12th July, 2019, 08:12 PM
    It seems to me, the Fighter is a great chassis for the Knight/Warlord. The Fighter has so much ‘uncluttered’ design space. Because the Fighter base design space guarantees excellent damage dealing, the design space for the archetype can focus exclusively group enhancement capabilities. @Zardnaar, @Garthanos, I found it easy to translate Come and Get It, into a 5e format and...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Thursday, 11th July, 2019, 09:44 PM
    In 4e, most of the Dailies for Warlord are simply the mechanism for dealing more multiples of weapon damage. In other words, low-level Dailies are moreorless indistinguishable from high-level Encounters. When translating into 5e, both Dailies and Encounters go into the same pool. The damage is handled separately because in 5e the damage scales automatically by means of Extra Attacks. Really,...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 08:17 AM
    TELEKINESIS Character Level (Spell Slot Level): Size (approximate maximum weight) 0 (cantrip): Tiny (upto 10 lb) 0 (0 ritual?): Small (upto 30 lb) 1 (1): Small (upto 100 lb) 3 (2): Medium (upto 300 lb) 5 (3): Medium (upto 1000 lb) 7 (4): Large (upto 3000 lb)
    2 replies | 159 view(s)
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  • Yaarel's Avatar
    Wednesday, 10th July, 2019, 07:54 AM
    (recalculating)
    2 replies | 159 view(s)
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  • Yaarel's Avatar
    Tuesday, 9th July, 2019, 07:43 PM
    Yaarel replied to Science in D&D
    1. Dragons are essentially a genetic blend of snake and lion − often recombined with eagle and goat − designed to prey on human instinctive phobias − sometimes the snake-lion can blend other animals (eel, angler, gazelle, deer, wolf, bat, etcetera). The ‘firebreathing’ is either projectile snake venom, actually fiery methane, or electrical field. 2. Mysticism is to modern science, as folk...
    69 replies | 2287 view(s)
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  • Mike Myler's Avatar
    Monday, 8th July, 2019, 05:16 PM
    EN5ider has another entry in the mini-adventure series today, a sidequest perfect for the city and guided by a unique enchanted deck of cards that make it something you can play more than once! By the by the fantastic A Touch More Class Kickstarter has 11 days left to go and has raised $75,000 so far! Anyone even remotely interested should check out the free previews of the geomancer and...
    0 replies | 1000 view(s)
  • Mike Myler's Avatar
    Monday, 8th July, 2019, 02:00 PM
    The Mythological Figures column / A Touch More Class experiment has thus far seen: Sherlock Holmes (using the savant), Nikola Tesla (built as a tinkerer), Billy the Kidd (the gunfighter), Paul Bunyan (a monster tamer alongside Babe the blue ox), and last week Harry Houdini (fatebender in the house!) The Kickstarter is live right now (go pledge if you haven’t!) so I’m continuing the series,...
    0 replies | 1139 view(s)
  • Yaarel's Avatar
    Thursday, 4th July, 2019, 06:09 AM
    Hmmm. Flavorwise. Knight/Warlord maneuvers might model spell slots best that refresh after each short rest. The idea is. Each ‘maneuver’ is a significant shift in the flow of battle. It is a perfect storm of group cohesion, discipline, and comradery, attentiveness, ongoing assessment of battlefield, strategic planning, realtime tactics, coordination, troubleshooting, clever ruses, and...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:37 AM
    Stealth should probably be treated as a kind of combat, rather than a kind of skill. Similarly, grappling (wrestling, grabbing, pulling, pushing, lifting, punching, kicking, etcetera) should be natural weapons treated as weapon combat, not as skill.
    88 replies | 3563 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:21 AM
    At the tool proficiency to the d20 check. If one knows how to make a trap, then one knows how to recognize a trap that someone else made. The kind of trap depends on the kind of tools that one has proficiency with to make traps (snares, pits, stonework installation, magical trap, etc). Same goes with every kind of ‘Perception’. If one knows how to hide in shadows, then one is better...
    88 replies | 3563 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 03:14 AM
    Worldly (Martial) Arcane Void (Shadow) Divine Matter (Elemental) Life (Primal) Mind (Psionic) Force (Universal)
    60 replies | 2049 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:57 AM
    The cantrip is probably understood as an action because ‘Cast A Spell’ (PH 192) is an action. However, arguably, the spell description itself is an example of ‘specific beats general’, so that this particular kind of spell is considered an ‘attack’.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:45 AM
    Right, but is a spell description that says ‘make a spell attack’ considered an attack? Note that the description of Extra Attack never mentions the need to use a weapon, and includes other kinds of attack such as ‘brawling with fists’.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Thursday, 4th July, 2019, 02:38 AM
    @doctorbadwolf Maybe Arcana skill casts ritual at DC 13 + *character level* of spell character level = (spell level x2) − 1
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:16 PM
    @doctorbadwolf Assuming light armor is baseline. It is probably still worth a skill to gain proficiency with it. The Wizard class did not get it and, if it wants it, could reasonably swap something like a skill for it. Note proficiency with one or more simple weapons is also a baseline. Together, light armor and one or more simple weapons, plus shield, total 4 points for basic self-defense...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 08:00 PM
    So, you are saying that having proficiency with Light Armor is a baseline that every character has. Even the classes that have the ‘flaw’ of lacking it have something comparable in its place. In other words, proficiency with Light Armor = 0 points. It is free. It is already assumed into the math of the gaming system. I probably accept that argument. But all the more reason to make Mage...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:35 PM
    (Ultimately, to protect Strength, merge it with Constitution − so Strength becomes the source for toughness. Also formally correlate Strength as a size prerequisite, so a Large creature must have at least 18 Strength. Then via Large size, a high Strength might gain reach. Compare monster stats. Strength is typically near identical with Constitution, and Large and Huge creatures are typically...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:08 PM
    Note, the feat with Mage Armor includes a +1 to an ability. (8) feat = (4) Mage Armor + (4) ability score improvement. Alternatively, a feat might give Mage Armor and two Wizard cantrips. Or Mage Armor plus proficiency with longsword and longbow.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 06:04 AM
    Warlock invocations might work as a model, in the sense of gaining 2 at level 1, while increasing to about 7 by immortal. Choose from a diverse assortment abilities (some always on, some at-will, some per combat encounter, etcetera). Higher levels make more powerful choices available, but many of the lower ones continue to scale well, so continue to be good choices at higher levels.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 05:32 AM
    @doctorbadwolf To clarify regarding balance. I agree always-on Mage Armor is nonbroken. At the same time, Mage Armor is very powerful, ultimately as powerful as Plate Armor. Plate Armor too is nonbroken.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Wednesday, 3rd July, 2019, 01:51 AM
    I guess you do misunderstand. You are saying: Mage Armor isnt always on, because whether or not you need to cast it once or twice in a day is unpredictable. I am saying: The unpredictability itself is negligible if it *SELDOM* happens. If on most days, one only needs to cast it once, then NORMALLY it is equivalent to always-on. Also, when you argue it is less than always on, you...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:58 PM
    Ok. For now, I will focus on what capabilities become available at what level. Using spells as gauge. Later we can see if these happen to work well with Superiority or other mechanic.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 08:35 PM
    I like Taunting Strike. What do you think about: Taunt Daunt ? At the moment, I see this capability as comparable to a slot-2 spell. If it increases in power while leveling, it would need to use a ‘higher level slot’ or similar mechanic. Should the Knight (aka Warlord) actually have capability slots, like the Eldritch Knight has spell slots?
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:10 PM
    Shiroiken mentioned Magnificent Mansion as a ritual. This spell is less useful for combat, but is awesome for social situations. This seems like a great example of a higher level spell that is suitable for a ritual.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:06 PM
    Heh, perhaps this sentence describes oneself as well. Anyway, you come across as if there is a misunderstanding. As far as I can tell, there is none. You want Mage Armor to be a ritual − you argue that to make it always-on is nonbroken. I agree always-on Mage Armor is nonbroken. (I even feel a low-level Wizard needs such a boost.)
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 PM
    How many times do you cast it. ‘How many times’. This is what the word ‘frequency’ means.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:37 PM
    The discussion is clear enough. Relating to how valuable Mage Armor is, is how frequently useful it is. This depends on the type of story. If someone is marching thru a city of the dead, there might be frequent combat. If someone is in an urban intrigue or on a ship, there might be infrequent combat. At low levels, it matters whether a Wizard needs to cast the spell once or twice per...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:11 PM
    Until theres a consensus, I like the suggestion by @Saelorn to combine the dice of the two weapons as a single attack. A bonus action can split the attacks, so as to hit separate targets.
    232 replies | 10127 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 05:47 PM
    In 5e, the tiers are officially 1-4, 5-10, 11-16, 17-20. Level 5 is when the Wizard gets Fireball. Level 17 is when the Wizard gets Wish. But Level 11 is relatively uneventful. Slot 6 spells are less exciting. Level 11 feels arbitrary. More meaningful to me is the Proficiency bonus, where it quantifies real advancement in capability. So, the real tiers are 0-0, 1-4, 5-8, 9-12, 13-16, 17-20,...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 07:16 AM
    5e rituals are noncombat. I am leaning toward allowing anyone to do these rituals using the Arcana skill. Difficulty depends on level, maybe something like 20 + spell level. Likewise, anyone could do a nonmagical ritual using Athletics.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:59 AM
    Foes CAN seek you out to attack you. But it doesnt NORMALLY happen every day. Heh, never mind six different sets of enemies seeking you out − all on the same day! Every day! It is absurd.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:49 AM
    These are moreorless nonmagical rituals. Some of them are Athletic skill stunts, requiring a 15-minute rest to perform. I would also include the Medicine skill to slow down ones own heartbeat as a stunt, for example.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:42 AM
    I like the idea the Novice tier (levels 0 to 4) being youth and normal people. Hero tier (5 to 12) being noticeably competent people. Master tier (13 to 20) the upper limits of human possibility. Immortal tier (21+) is effectively superhuman.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 06:27 AM
    This capability compares to the 4e Come and Get It encounter power. Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:54 AM
    Dannyalcatraz You really have a knack for these scientific names. They sound great.
    395 replies | 31065 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:43 AM
    All spells can be organized into domains. Then the Cleric (also Wizard) picks two domains, to build a thematic spellcaster concept. To pick a spell outside ones domains, can happen if it is one or two lower levels than the highest spell level.
    25 replies | 1123 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:29 AM
    Garthanos I am mulling three rest types. • sleep (8-hour long rest) • meal (1-hour short rest) • breather (15-minute brief rest) The breather matters because it is the standard unit of time to perform a magical ritual. (I like a 15-minute unit over 10, because there are about one hundred of them per day: 14 minutes and 24 seconds.) Also, 15-minute breather feels like a more useful time...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 04:00 AM
    doctorbadwolf It is balanced for the Wizard to have Mage Armor always on. Casting and dispelling as an action at-will. As a class feature. Without spending slots on it. (As is, the Wizard class is underpowered at level 1, compared to Fighter and Cleric at level 1. The boost of Mage Armor can help fill this gap. It balances.) If other classes want to multiclass to dip into the Wizard to...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:07 AM
    @Mistwell Normally, fights happen when you go out looking for a fight. When you are doing something else, they normally dont happen. When I say ‘encounter’ it is roughly per short rest. When I say ‘daily’ it is roughly per long rest. I almost never have six or more combats per day. Even in reallife warfare that rarely ever happens.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 03:03 AM
    Mage Armor is non-broken. However, it matters because changing it changes the entire gaming *SYSTEM*. It makes Dexterity AC strictly equal to Strength AC. Because Dexterity has so many other benefits, this in combination with other options can potentially obsolete Strength builds. It creates an arms race for higher and higher bonuses, eventuating in bounded accuracy becoming untenable....
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:55 AM
    A person is only awake for sixteen hours each day. Mage Armor is half of this. In our games, the number of combat encounters per day depends entirely on the narrative. A setting that has alot of social encounters or exploration might not have any combat. In our games, combat works out to be about one to four combats per day. The only time there are more combat encounters is when...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:45 AM
    Regarding combat spells. I define ‘combat’ effects as anything relating to: • attack roll / dealing damage • AC / healing • mobility during combat (fly speed, haste, teleport, etc) • immobility during combat (wall, hold, etc)
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 02:29 AM
    This isnt about being broken. The issue is bounded accuracy. An 18 is high, but within bounded accuracy, and is acceptable. But piling on bonus numbers without considering the systemic impact is unwise. The related issue is:
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Tuesday, 2nd July, 2019, 01:53 AM
    doctorbadwolf To be clear, Mage Armor is balanced. AC 18 cannot break the game. The problem is. D&D 5e depends on the math of bounded accuracy. It is necessary to stay sober and curb the intoxication temptation and habit of piling on endless bonus numbers. AC 18 is the highest armor AC possible in D&D 5e. Getting access to the highest AC possible is worth a half feat. Officially it is...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 09:31 PM
    Medium armor seems useful enough at low levels, but becomes strictly inferior at high levels, being outclassed by better heavy armor for Strength or light armor for Dexterity. For this reason, I think it is ok to lump medium and heavy armor together into the same feat. The original design goal was to have Light Armor max out at AC 17, and Medium Armor max out at AC 17, and the only way to...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 08:56 PM
    "+1 studded leather" I prefer the design that keeps magic items out of the balance equations. The +5 Dexterity happens automatically, because the benefits from investing in Dexterity fighting incentivize it. Mage Armor = Plate Armor
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Monday, 1st July, 2019, 07:24 PM
    Especially because of the gaming design of bounded accuracy, both the attack roll bonuses to hit and the AC bonuses to avoid being hit, are unusually valuable in 5e compared to previous editions. Officially, in order to wear chain armor with proficiency, one must invest in two half-feats, light and medium. Two. Even if a chain shirt was considered light armor (as in 3e), it would still be...
    108 replies | 3839 view(s)
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  • Mike Myler's Avatar
    Monday, 1st July, 2019, 05:26 PM
    So far in the Mythological Figures column / A Touch More Class foray we’ve looked at Sherlock Holmes (a savant), Nikola Tesla (using the tinkerer), Billy the Kidd (the gunfighter), and even Paul Bunyan (with Babe the blue ox thanks to the monster tamer class). The Kickstarter has been live for a while now and we’re at that tricky part in the middle where folks have either already pledged or...
    2 replies | 961 view(s)
  • Yaarel's Avatar
    Monday, 1st July, 2019, 10:13 AM
    Mage Armor is powerful because it equals chain armor AC 13, but at the same time allows an unlimited +5 Dexterity bonus. Light armor by itself is officially worth half of a feat, and Mage Armor is even better than light armor. Even at the most generous evaluation, Mage Armor is worth half of a feat. It is what it is. Mage Armor cannot be ritualized for free.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:05 PM
    I mean, the rationale is the same one that Warlord powers use. This ‘feint’ rationalizes the granting of the advantage mechanic. The Help action is defacto a martial maneuver at-will, even if a basic one. It is even a ‘trick’, that automatically succeeds without any save versus a Deception skill check. The mechanics just happen, and the player or DM may or may not bother to narrate it.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 10:00 PM
    A meal (lunch or supper) is a great way to concretize a short rest. Even by the 5e description. If there are normally six encounters per day, that means there will be two encounters per short rest. How is ‘per encounter’ significantly different from ‘per rest’. Eight encounters per day is rare. In my experience, from one to four encounters per day is typical. So, a short rest seems...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:52 PM
    Mage Armor is worth a half-feat. And it is definitely for combat thus inappropriate for a ritual.
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:46 PM
    Even animals have Ki, in the sense of being a living lifeforce. But I agree, the conscious manipulation of this lifeforce (ki, hamr, nefesh, psukhe) is mental psionic magic.
    352 replies | 12691 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:37 PM
    For what it is worth, the 5e Players Handbook explicitly allows a ‘feint’ to happen, no-save, no-narrative requirement. The Help action hand waives any details, for the mechanical ability to grant advantage to an ally for the next combat attack. The 5e Help action seems very warlordy to me.
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 09:26 PM
    Yeah. If the powers can be used in *any* encounter, including combat, social, and exploration, then it seems fine to call these ‘per encounter’ powers, according to normal 5e terminology. To me, the word ‘power’ connotes ‘superpower’. I am happy with this as an all-purpose term. At the same time, to be more diplomatic, I feel it helps to emphasize the nonmagic aspects of such powers. So there...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 08:40 PM
    My intention is for the ‘Skill’ levels to be highly impacting to define the out-of-combat identity of a player character. The class levels themselves will not handle skills, except for one inherent musthave skill (Fighter Athletics, Wizard Arcana, Rogue Stealth, etcetera). So the Knight/Warlord class description will suggest typical livelihoods/backgrounds, such as ‘Noble’ for a highborn...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 07:46 PM
    I will double check the 3e Knight class. It seems fine for the Warlord ‘Knight’ to pick up some aspects − especially if a Fighting Style. Likewise the 4.5e Essentials Knight. Purple Dragon Knight, and the Paladin ‘White Knight’, ‘Black Knight’, and Green Knight, are specific and require the modifier, in the same way that ‘oriental amethyst’ isnt really an amethyst. But the Warlord is...
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:48 PM
    Regarding a name for the 4e Warlord class, I love Knight. The meanings of the term ‘knight’ capture both the feel of a soldier formally educated in military tactics (Intelligence) and the feel of a living symbol who inspires the morale of comrades (Charisma). And the ‘knight’ can be a kickass warrior in combat.
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 06:24 PM
    Unfortunately, the Ritual Caster feat sucks. Even many people who like the idea, never end up taking it because of the other ‘must have’ feats that compete for the same space. I am thinking of making Ritual Caster a BACKGROUND, that any character can take. Minimally, they only access level 1 rituals. But maximally, they might access higher level spells as they progress in level. As such,...
    108 replies | 3839 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 05:40 PM
    The term ‘encounter’ is a normal 5e term. By itself, it refers to anything the adventuring party meets. But the term ‘combat encounter’ specifically refers to ‘a clash between two sides’, organizing into a ‘cycle of rounds and turns’ that begins ‘when everyone rolls initiative’ (PH 189). So, it seems appropriate to refer to these powers as ‘per combat encounter’, abbreviated ‘• combat’: ...
    164 replies | 5758 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:19 PM
    What 4e calls a ‘leader’, I would divide into ‘defender’ (AC, healing, etcetera), ‘mobilizer’ (movement, positioning), and ‘empowerer’ (attack, damage, etcetera). The 4e ‘controller’ and 4e ‘defender’ are both including ‘immobilizer’ (preventing hostile movement).
    286 replies | 10980 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 04:15 PM
    The word ‘ally’ can be a formal keyword. Define as follows: • ‘An ally or friend is any willing creature that you choose, including yourself.’ • ‘A hostile or foe is any unwilling creature that you choose.’ Now, every time a Warlord power affects an ‘ally’, the ally can freely choose to become unwilling in order to stay out of the effect of the power, or willing in order to opt in to the...
    286 replies | 10980 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:55 AM
    What would the numbers look like if the bonus action allowed each weapon to apply the ability bonus? Flavorwise, the bonus represents two separate thrusts, as opposed to the weapons maneuvering in concert.
    232 replies | 10127 view(s)
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  • Yaarel's Avatar
    Sunday, 30th June, 2019, 02:51 AM
    It seems to me, a natural animal is much like a social encounter, an animal can be ‘friendly’ or ‘hostile’. The interaction can be ‘easy’, challenging, or ‘difficult’. Sometimes a bond of friendship develops, and the animal defends character against danger.
    286 replies | 10980 view(s)
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  • Mike Myler's Avatar
    Saturday, 29th June, 2019, 04:46 AM
    New Mists of Akuma adventure is out! 92 pages of intrigue, honor restored, and violent conflicts across two prefectures and through a fully-detailed beautifully mapped 3-level dungeon!
    0 replies | 170 view(s)
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  • Yaarel's Avatar
    Friday, 28th June, 2019, 06:50 PM
    WARLORD Warlord as a Fighter subclass looks something like this at the Novice tier. At level 1, Warlord appears as a Fighting Style. Higher levels become its own Fighter Archetype. FIGHTER BASE FEATURES
    164 replies | 5758 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 05:57 PM
    The translation from 4e to 5e is doable, and there are routine equivalences. Each translation needs a doublecheck to make sure that its mechanics interacts with other parts of 5e. Earlier, I wrote up a Fireball spell format that uses the 5e Fireball math − despite the fact the 4e math is more accurate. 5e designers intentionally made Fireball extra powerful for plot protection because it is an...
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:34 AM
    Nothing would change for the Rogue. The Rogue likes two separate attacks to make Sneak Attack more reliable. Splitting up the attacks this way would continue to cost a bonus action. By contrast, the Fighter would benefit by leaving it as a single attack, and just adding the dice together, so that it iterates with Extra Attacks.
    232 replies | 10127 view(s)
    0 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 03:12 AM
    Those are good suggestions. @Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary. @Xeviat: but require a bonus to split between two targets. I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
    232 replies | 10127 view(s)
    1 XP
  • Yaarel's Avatar
    Friday, 28th June, 2019, 01:53 AM
    Is there any consensus about how to fix two-weapon fighting?
    232 replies | 10127 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 11:20 PM
    Probably, the Warlord can use the Fighter base class as the chassis. It looks something like the following. Note. The Advancement chassis alternates base class features by level − specialization then standard then specialization then standard capstone. The following table only lists the base class levels without the specialization levels. All of the specialization features of the archetype to...
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 10:49 PM
    @Xaelvaen I am leaning toward Bard Inspiration being the Expertise bonus type. The Bless spell can probably work as the Magic bonus type − thus would not stack with magic weapons, if any. Bless is ‘non-broken’, but in terms of what bonuses the Bounded Accuracy normally makes available, something like Bless shouldnt really become available until level 7 (spell slot 4) (or higher!)....
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 09:14 PM
    Yeah. In my mind, ‘Ranger’ means: 1) tough-smart covert ops with medium armor plus sword (or gun) 2) wilderness police For me, D&D blurs these two into: 3) forest hunters, survivalists 4) whence by extension, primal warriors with 4a) a spear
    352 replies | 12691 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:03 PM
    It is possible that the ‘Ranger’ could be constructed as a Rogue archetype. But then the Strength-Rogue would have to be far more viable. Perhaps with medium armor. And extremely high constitution. It would need to be Strength *and* with Trickster-Rogue-like access to Druid spells. Other than that, the Dexterity-Ranger tradition, via Archery and Dual-Weapons, is well served by (an improved)...
    286 replies | 10980 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:32 PM
    That reminds me. Like the Ranger, the Monk too works best as a nonmagical base class, which has a reasonable amount of space to add magical features for magical archetypes, and nonmagical features for nonmagical archetypes. The Monk should be able to facilitate the creation of both an Avatar Fire Bender and a D&D Brawler.
    286 replies | 10980 view(s)
    1 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 05:15 PM
    Many of these ‘features’ are simply skill checks. For example, ‘Detect Poison and Disease’ is simply a Medicine skill check. And so on. One of the problems of recycling earlier editions is, they didnt really have our kinds of skills yet. Heh, sometimes the results are appalling − such as the very high level Legend Lore spell, being moreorless identical to a level 1 History skill check. ...
    286 replies | 10980 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:35 PM
    For Parkour, in D&D 5e, you must have extremely high Strength. There is no other way. As is, Rogues suck at Parkour. Acrobatics is pointless. Parkour = Athletics. Run, jump, climb.
    34 replies | 1494 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 04:23 PM
    But a spell-less Ranger as a base class, onto which magical, nonmagical, and beasty archetypes are added − makes alot of sense.
    286 replies | 10980 view(s)
    2 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:53 PM
    The original post is a pretty good list. The only thing that caused me concern is: * balance vs. niche protection: Each class will be specialized and fit a role at core. Here, ‘each class will fit a role at core’ is the opposite of customizability according to character concept. So, it requires clarification about how to customize a character whose concept is beyond Gygax.
    286 replies | 10980 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 03:12 PM
    My next goal is to create a Warlord class, using the Foursome Advancement chassis, and that is suitable to use in a standard 5e party. It is difficult to decide how powerful the Warlord needs to be, because the 5e classes themselves are so imbalanced with each other. In 5e, the features of the level-1 Cleric are worth about 4 feats. The features of the Fighter are worth about 3 feats. And...
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 02:14 PM
    Regarding your own experiment. From what I understand, the expertise bonus is always a d6 at any tier. The improvement comes from the number of times per day the d6 gets added. Perhaps, the character gains one expertise die per number of the proficiency bonus? Like hit dice, the expertise dice renew at the end of each long rest. In this case, the expertise dice are almost identical to the Bard...
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 01:50 PM
    Earlier, I didnt realize that the total of the d20 + expertise caps at 20. I like the way it stays within bounded accuracy. Essentially, the approach increases 20s while still allowing 2s to be possible. I went to Anydice.com to see what the stats look like. The formula for the output is: d4) and 20] + 2 The bolded number on the right is the proficiency bonus, and the bolded die on...
    164 replies | 5758 view(s)
    0 XP
  • Yaarel's Avatar
    Thursday, 27th June, 2019, 06:57 AM
    For the Norse, I would go with the ‘Aesir Clan’. This is literally a family. In D&D 4e terms, they are Primal nature spirits. The word ‘pantheon’ is Greek and creates misunderstandings. Note, nature spirits from other clans such Freyja and Loki, are formally members of the Aesir clan, by means of marriage, adoption, and hostage-exchange. In some traditions, Loki is understood as a...
    32 replies | 1103 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:23 AM
    Notice, that focusing on a nonsensory skill will distract one away from sensory skills. Oppositely, focusing on a sensory skill will distract one away from nonsensory skills. In other words, when someone is focusing on hitting a golf ball, they are at a disadvantage to any conversation that starts up.
    61 replies | 2085 view(s)
    0 XP
  • Yaarel's Avatar
    Wednesday, 26th June, 2019, 06:18 AM
    Focus is something that any human can normally do. Whether it is focusing on hitting a baseball with a bat, or solving a math problem, or concentrating on watching a movie. While focusing, the rest of the world shuts out. To mechanically represent focus, it something like an action that allows a skill check with advantage, while all other unrelated skill checks are at a disadvantage....
    61 replies | 2085 view(s)
    0 XP
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About Mike Myler

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About Mike Myler
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Game Designer, Freelance Writer
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Wednesday, 17th April, 2019


Sunday, 16th December, 2018


Tuesday, 4th December, 2018

  • 07:28 AM - dave2008 mentioned Mike Myler in post Mythological Figures: Odysseus/Ulysses (5E)
    ... NPC and then discuss why and what we would do differently within the concept of the series (NPC made with PC rules using point-buy / standard array). This was pretty thoroughly reviewed with Conan I believe. EDIT: Mike usually jumps in and explains his choice and then we can discuss some more if you so desire. I think one thing he should address is why Str is so low. Also, the OP does say So the build is intended to be a NPC, not a PC, and there is no requirement in the 5e rules that a "real person" NPC follow PC build rules - eg NPCs have proficiency bonuses that follow their CR, not their PC level (insofar as that might be inferred by, say, spells useable). There's also a bigger question, also relating to your idea of "real person" - it's at least open to argument that if the ruleset can't model a hero like Odysseus then there is a weakness in the ruleset. Yes it is an NPC. But you can build an NPC with PC rules and I believe that it the concept of this series. Hopefully @Mike Myler will jump on here soon and clarify this one more time!

Friday, 2nd November, 2018

  • 11:39 PM - dave2008 mentioned Mike Myler in post Curse of Strahd Redux - High Level SPOILERS - I guess
    I have not, but your going to need a tougher Strahd! I made a CR 17 version to you could use, but I think you might want to look @Mike Myler 's Dracula posted a few days ago. http://www.enworld.org/forum/showthread.php?654469-Epic-Monsters-Dracula-(5E)

Monday, 20th August, 2018

  • 09:51 AM - Coroc mentioned Mike Myler in post Epic Monsters: Dagon (5E)
    Mike Myler Nethack YASD message Elric-T died on dungeon level 36 - dissolved by a puddle of dagon. Ok, that one is total insider and very much oldschool, it refers to Nethack, a derivate of the Unix Rogue computer game back from the 80s with a player exploring a dungeon and everything displayed was done with ASCCII symbols. When your character died game was over, using save files - other than for a break in the game - was considered cheating. It did remember when your character died, and there were awesome stupid causes of death in that game, and sometimes it would even create a ghost level with the remains of a past PC to encounter with your next one. YASD = Yet Another Stupid Death players would post these on a forum back then.

Tuesday, 5th June, 2018


Tuesday, 27th March, 2018

  • 01:09 PM - Morrus mentioned Mike Myler in post Starting Adventures
    Good catch - the submissions page has been updated with the new editor, Mike Myler. I'll page him for you, and he should be able to answer your questions! Mike Myler

Tuesday, 12th September, 2017

  • 07:41 PM - pming mentioned Mike Myler in post Frank Mentzer Reveals More About World of Empyrea
    Hiya! Mike Myler Sounds pretty sweet! :) I remember this "new guy" (Frank) got to write a new version of D&D. I was even a grognard then, with only about 3 or 4 years under my belt at the time (hey, at least I'm consistent :) ). When I saw the new Red Box D&D set, with the dragon, mound of treasure, and fighter? ...pure excitement! Upon reading the little "blurb" on the back ("As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARD you with a ROAR!"), I was hooked on this new version. :) Anyway, having just got the World of Greyhawk folio a year (?) before, I wanted more! I'm SUPER excited about this new campaign setting. :D Really looking forward to reading it and DM'ing in it. I'm on that Kickstarter like dust on a dwarf (or grime on a gnome, or twigs on an elf, or offal on an orc, ...you get the picture).

Thursday, 29th September, 2016

  • 01:06 PM - Wicht mentioned Mike Myler in post IRON DM 2016! (Sign-up and Scheduling)
    A morning bump and some shout outs.... Last year's competitors that we haven't heard from: LucasC, Wik, MortalPlague, Nifft (who has been a judge) Some other former contestants we haven't heard from: Waylander the Slayer, Radiating Gnome (who has also been a judge), phoamslinger (who has also, also been a judge), UselessTriviaMan, EP, Mike Myler, Dragonwriter, Loonook, steeldragons, Lwaxy, Shoe, howandwhy99, ender_wiggin, FickleGM Again, with a plug, if you haven't done this before, we greatly encourage you to give it a go and throw your hat in the ring. You might be our 2016 Iron DM champion. But you won't know until you try.

Wednesday, 30th March, 2016

  • 06:24 PM - Jediking mentioned Mike Myler in post 5e Race: Slugmen
    I think they seem pretty balanced. The only ability that really sticks out is Magical Harmony. It may be a bit of a dead ability early and a bit powerful after getting items, but as it's your race and your game I doubt it'd be an issue. Mike Myler has a good idea with the scent-based (maybe taste as it fits with the Poison resistance fluff?) Perception/Survival, especially as it works with the +1 Wisdom bump.

Thursday, 16th October, 2014

  • 02:46 PM - Morrus mentioned Mike Myler in post Wanna N.O.W. Preview?
    This is a quick look at the initial draft of the first (intro) chapter of the N.O.W. playtest document. N.O.W. is being written by Mike Myler. 64606

Sunday, 14th July, 2013

  • 02:59 AM - Dragonwriter mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    ...ooking back, I can see how I could have done more with the Point of Origin, like at least making the dungeon created in the same place as the bad guy’s Point of Origin or something useful to manipulate there in the Showdown. I think the biggest thing preying on my mind was the time limit. I knew I wouldn’t have a lot of time in the evening to devote and absolutely none the next morning, so I was really focused on just trying to finish up what was effectively a (maybe) second draft. This also played a large part in me keeping the scope of my scenario much smaller, as I didn’t feel I could comfortably tackle a larger adventure and make it of competitive quality with the time constraints. All that said, I’m glad you enjoyed the style. It was fun to write. :) It might be something I come back and expand upon at some point in the future for one of my games. I will do my best to put your advice to use in my next round. And I’ll make it bigger (the 48 hours will help). :D ……… Mike Myler When I saw how much you got done in those few hours, I was really worried. Your evocative style, clever Asmov Golem rebuilding, and strong mechanical explanations were really well-done, IMO. It was great competing against you, and I hope to see you in the tournament again. :D
  • 02:09 AM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, judgement for your match has been posted.

Friday, 12th July, 2013

  • 05:34 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, your match has begun.
  • 05:33 PM - Rune mentioned Mike Myler in post IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
    Mike Myler and Dragonwriter, you have 24 hours to post your entries to this thread. Please include a list of ingredients at the beginning of the entry and please do not edit your post once it is submitted. Please refrain from reading your opponent's entry until after you have posted your own. You are on your honor to do so. Your ingredients are: Point of Origin Transcendence Aberration Death Spiral Sentient Prey Tasteless Joke
  • 05:16 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Mike Myler and Dragonwriter, if you are both good to go NOW, please confirm!
  • 04:45 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    Dragonwriter and Mike Myler, it looks like we can pull this off! Dragonwriter says that late Monday is a possibility. Would that work for you?

Thursday, 11th July, 2013


Sunday, 7th July, 2013


Tuesday, 2nd July, 2013

  • 10:31 PM - Rune mentioned Mike Myler in post Scheduling for IRON DM 2013!
    I'm calling for check-ins on these 24-hour matches because I want to make sure that the contestants see the ingredients (and have time to do something with them.) 'Cause 24 hours can be hard. In your case, we (all three of us) kept missing each other by hours--and I didn't want to take the chance. For the next two matches, though, I'll call for a range of availability and narrow it down with the check-ins. ...Speaking of which: EP Mike Myler Lwaxy would any two of you like to start a match sometime between Wednesday and Sunday? If so, please post your availability--including a range of time that you could begin in.


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Tuesday, 16th July, 2019

  • 06:38 PM - BookBarbarian quoted Mike Myler in post Mythological Figures: Vlad the Impaler (5E)
    This is the last ATMC/AToC-built character. :) Next week we'll get back into the Epic Monsters/regular-Mythological Figures shuffle with either Arachne or Skin-Walkers, and the week after that I've got Saladin lined up. Aww man. I wanted an Occultist Werecreature.

Thursday, 11th July, 2019

  • 10:43 AM - Garthanos quoted Mike Myler in post Mythological Figures: Genghis Khan (5E)
    I have not, and before just now he wasn't on the list. Into the queue he goes! Both he and Bellesarius were mentioned in the 2e Player's handbook as characters you might emulate for your Strategic/Tactical Warrior Lords.

Monday, 24th June, 2019

  • 08:20 PM - dave2008 quoted Mike Myler in post Mythological Figures: Paul Bunyan (5E)
    Mayyyyybe? I'm pretty happy with how his PC build came out though and would be fine rolling around with an enlarge magic item or a few potions to make the change. As a 100% monster it'd be a totally different statblock--I did have him on the request list for Mythological Figures however so I'm feeling good about the NPC-with-class levels approach. I agree it is a pretty good PC build for Paul.
  • 07:37 PM - dave2008 quoted Mike Myler in post Mythological Figures: Paul Bunyan (5E)
    Giants/humanoids larger than Medium size just aren't RAW. They aren't RAW for players, but they are RAW for NPCs / Monsters. I guess what I am saying is that maybe Paul fits the "Epic Monster" thread better.

Wednesday, 19th June, 2019


Tuesday, 18th June, 2019

  • 08:56 AM - MNblockhead quoted Mike Myler in post Mythological Figures: Billy the Kid (5E)
    Figure he's carrying a few revolvers each loaded with 6 shots :) That and if you allow for "speed strips" or another speed loader, the character can reload as a free action. Here's a video of pro shooter Jerry Miculek shooting 16 rounds in 4 seconds, including the reload. So, a fantasy hero with a six-second round should be able to do the same. https://www.youtube.com/watch?v=0FbUMqoyjDw The first patent for a speedloader was in 1879 by William H. Bell: https://www.guns.com/news/2013/03/30/revolver-speedloaders So, if you allow revolvers, I see no reason not to assume use of speedloaders to get around non-fun loading time. It makes more sense than what we allow for crossbows in D&D.

Wednesday, 12th June, 2019

  • 04:42 PM - BiblioTek quoted Mike Myler in post Mythological Figures: Nikola Tesla (5E)
    Quite possibly! Dealer's choice there, I think. ;) That's neat! I wasn't aware that was even a thing that existed, even though I grew up in that era. Now I have to wonder if that's where the Foglios got the idea from as well.
  • 03:50 PM - not-so-newguy quoted Mike Myler in post Mythological Figures: Sherlock Holmes (5E)
    Alas they aren't and won't be in the public domain for our lifetimes, I reckon (all the characters in this column are public domain entities.) How about characters from the Black Company? Croaker, Goblin, or One-Eye?
  • 02:33 PM - Garthanos quoted Mike Myler in post Mythological Figures: Nikola Tesla (5E)
    How in the hells did you find that out? Paul Bunyan won't post until next week or the week after. :3 Don't worry you arent that predictable. Holmes was on my list (Ever since seeing the RDJ version demonstrate the predictive quick thinking intelligence used in combat) but I expected to see PB before him perhaps as the character is more Mythic.

Wednesday, 5th June, 2019

  • 12:02 AM - Fenris-77 quoted Mike Myler in post Mythological Figures: Sherlock Holmes (5E)
    He's rocking a +6 which isn't bad! You could swap over one of his Expertise proficiencies to make that +11 but I considered him to be more about deducing someone is lying by way of logic, less-so than by picking up on social cues (some--it's a +6--but as a complementary aspect). As for NPCs shouldn't be built like PCs, check your Dungeon Master's Guide on page 92 (column 2, specifically). :) This, and also that Holmes gets some of what you might normally think of as Insight type info from his class abilities anyway, and might not use Insight quite as often as a similarly themed non-Savant would. Plus if he uses Analyze Need on Insight he's aces. Analyze Need pretty much answers any question that sounds like "what about this skill?". It's not instantaneous, so some prep and foresight is needed, but it does cover a whole lotta bases.

Tuesday, 28th May, 2019

  • 06:50 PM - Arilyn quoted Mike Myler in post Do You Want 9 New D&D Classes?
    Cardcaster you say. :angel: I am currently using the Golden Tarot, by Kat Black, which is a stunning deck. But the EN deck looks very promising, and has the available spells printed on the cards, which will be very handy. Just have to have both, I guess.😁

Monday, 13th May, 2019

  • 07:08 PM - jayoungr quoted Mike Myler in post Mythological Figures: Anne Bonny (5E)
    I'm not qualified for that fight I don't think, but I'll point out: Fair enough! Mostly, I just wanted to beg for Grace O'Malley to get the "mythological figures" treatment sometime. :D I'll get to Grace eventually. :D Yay!
  • 05:31 PM - jayoungr quoted Mike Myler in post Mythological Figures: Anne Bonny (5E)
    I like the stat block--nice work! But I have to quibble with your flavor text. The title of ... the pirate that may be Ireland’s fiercest, most notorious buccaneer can only belong to Grace O'Malley. I'd love to see a statblock for her.

Wednesday, 1st May, 2019

  • 12:01 AM - Stalker0 quoted Mike Myler in post Epic Monsters: Black Shuck (5E)
    Pass without trace is listed as a constant spell so it is indeed factored in. That's noted where it says "constant". :3 Constant is not a normal 5e game term. I would just make it a monster ability: Ghostly Walk: The Black Shuck is always under the effect of a pass without trace spell (bonus factored in to the skills). That way you are 100% explicit in game terms what you mean.

Monday, 29th April, 2019

  • 07:29 PM - dave2008 quoted Mike Myler in post Mythological Figures: Saint George (5E)
    That's about not outshining the players or soaking up the spotlight, and if it did come up during my research I'm not positive as to where (this build got stuck in the backlog and was made I think at the start of this year). To clarify because this is the second time it's come up, there is a second part to that sentence about how to use him (extra formatting for emphasis). I get that, I just think the words "abandon" and "betray" are not how I would construct the situation. He can could leave without abandonment or betray all IMO. So, I just wonder if it was in the lore some where. No big issue, just curious. Thank you for the response.
  • 01:07 PM - pemerton quoted Mike Myler in post Mythological Figures: Saint George (5E)
    use him as a reluctant antagonist--someone that can definitely help the party but only for a time, ultimately abandoning or betraying them in order to achieve a greater and more important goal.I don't think St George would ever betray the PCs. He's honourable. Nor even abandon them. He's not a coward. He might leave them.

Thursday, 25th April, 2019

  • 07:31 AM - S'mon quoted Mike Myler in post Epic Monsters: Fenrir (5E)
    There are some lower CR Epic Monsters too (Drop Bears hold the record right now as the weakest of the bunch at 3) but if you're really keen on some super-high-end challenge rating builds that will only rarely be used by anyone (because the design sweet spot where most play happens is way below CR 20) there's a Hollywood-esque Dracula at 23, Nyarlathotep at 25, and most of the public domain Lovecraftian-baddies at similarly high challenge ratings earlier on in the column. Cheers, I'm running Primeval Thule so a weak avatar of Nyarlathotep around CR 25 should be great for a high level fight. Might be handy for my level 20 Runelords game too.

Monday, 22nd April, 2019

  • 10:02 PM - dave2008 quoted Mike Myler in post Epic Monsters: Fenrir (5E)
    I'm okay with him putting out 140 odd damage a turn (two bites and a legendary bite). That's quite a bit, god forbid somebody take a critical (!). I considered a blanket magical damage thing for him but opted out because I wanted to keep the Destructive Roll strictly mundane lest it be too good at deterring spellcasters (the wimpier of which could eat up maybe three-four rounds of getting crushed before going down--as it is now they could use stoneskin or similar to lessen the impact *badumpching*). It is not a damage thing. If you are worried about the damage, just lessen the amount for each bite. It is more about giving him different and interesting things to do. Of course my examples were not the best, so I didn't help much there ;) Regarding magic weapons. The typical language would state: "Magic Weapons. Fenrir's weapon attacks are magical." Notice it specifically states "weapon" attacks. The Destructive Roll is not a "weapon" attack. So, by RAW you could use the standard form...

Monday, 8th April, 2019

  • 05:52 PM - Quartz quoted Mike Myler in post Epic Monsters: Black Shuck (5E)
    Done and done on the first two, but not so keen to legendary actions on a CR 5 creature. I suppose that unicorns and Yestabrod (?) have them and are low challenge rating enemies, but (and I'm guessing here for the latter) they're really intended to be encountered alone while Black Shuck is not. The tales typically speak of it being encountered alone. But that does give me an idea for a Legendary Action: when struck, it transposes itself with one of its pack. Sort of like the Goblin King power.

Saturday, 6th April, 2019

  • 06:41 AM - Zardnaar quoted Mike Myler in post A Guide to RPG Freelance Rates: Part 1 (Writing and Editing)
    Also EN5ider juuuuuuuuuust recently started doing new adventure content again in addition to the monthly ZEITGEIST piece, albeit smaller in scope Yay I liked the early adventures and ran a couple but not running Zeitgeist so the extra money/content has been wasted. Bit behind on EN5ider and have not downloaded the last 20 or 30 of them.


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