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Legacy of Death Part IX: The Ultimate Tomb Thursday, 31st July, 2014 09:47 PM
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Friday, 24th May, 2013
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Tuesday, 24th June, 2014


Tuesday, 29th April, 2014

  • 09:00 PM - ecayford quoted Jin Abackis in post Legacy of Death Part IX: The Ultimate Tomb
    Not exactly sure why, maybe it’s the color, but Sim will not trigger another storm blast on the cat by using the Ruinblade’s IR insubstantial on a crit. Instead, Sim calls out to Forge, “move up one square and stop inhaling the smoke” (he will delay a little to see if Forge chooses to get out of the upcoming storm blast and will not sustain the smoke zone and allow it to dissipate at the end of his turn). He shifts diagonally up-right one square (+1 AC and REF due to Boots of Fencing). He channels a Healing Infusion into his armor (53 THP) and also grants the Cat the same (HS+18 THP). He then Sword Bursts the undead around him (starting with swarm and around 41 vs REF, 34 and 32) (28 damage before weakened). Forge seems confused by the reference to one square but moves north so he can see past the black ice. What direction do we need to move to to get towards the entrance?

Wednesday, 7th August, 2013


Thursday, 30th May, 2013

  • 05:30 PM - ecayford quoted Jin Abackis in post Legacy of Death Part VI: Like a Snake Eating its Own Tail...and it is Dead
    If Simorai is not slowed, he moves next to Forge (NW diagonal box from him). Attacks with an At-Will (Magic Weapon - 36 vs AC, Damage - 18). If it hits, Forge is +1 to hit and +6 damage until the end of my next turn and slides the lizard 1 square south. As a minor, Simorai marks the lizard. OOC: Does Simorai have a good melee basic attack that the warlord can trigger? Don't want to hog all the fun.

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