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About Aura
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Moderately experienced player of d20 games.
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[LPF] The Haven Friday, 3rd March, 2017 06:04 AM

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Monday, 3rd April, 2017

  • 03:29 PM - FrancisJohn mentioned Aura in post [LPF] Roughy River Run
    Final numbers are in the first post of the game thread. They are subject to approval from the judge. (Paging Aura or GlassEye, I honestly forget who was judge.) Remember, any treasure collected during the adventure should be deducted from the final amount. Message me if you have questions about how that works. Thanks for playing guys!

Friday, 30th September, 2016


Monday, 26th September, 2016

  • 03:09 PM - FrancisJohn mentioned Aura in post new characters sheets
    here is the final basic one: http://livingpf.wikia.com/wiki/FJ_Character_Sheet can we have an approval vote to make this the new standard? i think pre-existing characters can use whatever they already have, no need to make everyone switch. if it's approved I'll edit the code onto the main template link on the wiki and in the soon to be new welcome thread. hopefully ill have that done by the end of the week. i'll work on the tabbed version now too..... i mean if it looks like nonsense on mobile devices no matter what, might as well have shiny and fancy tabs too. judge ping: Aura ealt GlassEye KahlessNestor Mowgli perrinmiller my vote: APPROVED!

Thursday, 22nd September, 2016

  • 04:38 AM - FrancisJohn mentioned Aura in post new characters sheets
    What do you guys think of this design to replace the old basic one? Click Here Judge ping: @Aura @ealt @GlassEye @KahlessNestor @Mowgli perrinmiller

Wednesday, 21st September, 2016

  • 06:35 PM - FrancisJohn mentioned Aura in post Official Proposal: Background Skills
    ...dventures, or current GM must approve if within a game. Explanation: There are lots of crappy skills that no one takes. (Appraise, Craft, some Knowledges, Profession, etc.) This shuffles them off to a new set called Background Skills. The 'good' skills are called Adventuring Skills. There are two new kinds of skills too: Artistry - Kind of like craft, INT-based. Lore - Like the knowledge skills, but in a more focused, specific area of expertise, INT-based. Craft, Perform, and Profession, get more uses too, but that doesn't really effect LPF too much. Adventuring Skills: Still calculated in the same way. Background Skills: Every character gets 2 skill points per level to spend on Background Skills. This let's characters flesh out their backgrounds a bit more without sacrificing their good skills. Everyone gets to have more fluffy goodness. They are easy to calculate, don't really add power to a character (except maybe bards, who like perform), and above all are fun! Judge Ping: Aura ealt GlassEye perrinmiller Mowgli KahlessNestor FrancisJohn Vote: Approved!
  • 01:34 PM - FrancisJohn mentioned Aura in post Necromanced 'New Welcome Thread'
    So apparently through the fortune of the gods, keen personal insight, or dumb luck I saved the code to the new welcome thread before it was eaten by The Nothing.... HUZZAH!

Tuesday, 3rd May, 2016

  • 08:18 PM - Deepthought mentioned Aura in post Character Submission Thread
    Thank you Aura. For some reason my earlier reply to the post is missing....I have picked the language and taken up two of your suggestions (I will keep the name :-) famous predecessors are worthwhile). Thanks again for the work!
  • 02:14 PM - Deepthought mentioned Aura in post Character Submission Thread
    Aura, thank you very much for the review and suggestions. I have fixed the language and two of your suggestions (I'll stick to the name) and I will head over to the Dunn Wright Inn for an Ale while awaiting happenings.

Monday, 2nd May, 2016

  • 03:08 AM - FrancisJohn mentioned Aura in post Character Submission Thread
    For the sake of utter transparency, I threw Aura the XP for the improvisation discussion. But that aside, thanks for the compliment! I learned how the tabber worked by copying other people's character sheet codes. But if you have any questions let me know.

Tuesday, 22nd March, 2016

  • 02:58 PM - FrancisJohn mentioned Aura in post Character Submission Thread
    ...Add the mention that you picked the Foresight school, and what your opposition schools are. I didn't seem them. 8. Maybe get rid of the instructions under the headings? 9. I believe that some of the traits under Ultimate Campaign are not all approved, but I might be wrong. I've always ended up limiting myself to those found in the APG, and ignoring the campaign section. 10. Remember to keep in mind to update the First Seen and Location once gameplay starts. 11. I like keeping track of all the choices in the Level Up section for level 1 too, just as a handy point of reference. 12. I appreciate the compliments on my character sheet formatting. I spent a considerable amount of time on them, but figuring out the tabber was tricky at first. Feel free to steal as much as you want, and let me know if you have any questions. 13. Most important thing, Abramac (cool name) seems REALLY squishy. The low low DEX and CON and HP means he almost seems like he could fall with just one attack. To quote Aura, he might lose in fight to a house cat. So current approval status: Not Yet

Saturday, 6th February, 2016

  • 09:01 PM - jbear mentioned Aura in post [LPF] Perception is Reality
    Vincenzo keeps alert while retrieving arrows. 1-50% = broken arrow Arrow breakage: 1D100 = [41] = 41, 1D100 = [91] = 91, 1D100 = [29] = 29, 1D100 = [73] = 73 Arrow breakage: 1D100 = [59] = 59, 1D100 = [51] = 51, 1D100 = [22] = 22, 1D100 = [10] = 10 truly, half of the arrows did break[/sblockScott, you should probably hold off on your turn mate. Barlo can probably do something about the disappearing giant. And both Maui and Taniwha have scent. He hasn't escaped yet. Your bow may be needed yet! @Aura No worries. So no grabbing or tripping on an OAtk. Got it. Doesn't make any sense, but the rules are the rules. Re: movement. I'm not quite sure if it changes anything from last round. I suspect not. Maui only moved 15ft out of a possible 70. So if he climbs down the building 10ft high, rather than stepping off, it just costs him another 10 ft of movement, right? So 25 ft moved to get to the same position. Have I understood correctly? Unfortunately I don't think it's going to get any less complex this round as Maui has scent ability and so does Taniwha. Being right next to Maui when he disappears, assuming the ogremage has turned invisible, can he follow the direction of the scent as he moves away? Tell which direction he went? He already caught their scent when he ran around the corner, so he knows the scent. So does Taniwha. It would seem to make sense that he would be able to, but the rules might say something different.

Tuesday, 5th January, 2016

  • 07:20 AM - FrancisJohn mentioned Aura in post General Discussion
    @Aura. Darn. I was hoping your logic would be more positive. Not your fault, you just are good at analyzing the situation. I guess I should temper my hopes back to the original character concept. Useless in combat, and just kind of there to enjoy the ride and talk his way out of any sticky situations. Then again, even though he isn't a well made technical character, he is really fun to play. I think I will take my 3 rogue levels and run the rest as a witch. Still have yet to concur all the languages except for Druid. I recently envisioned him riding on his pig, with two battle tigers in tow. Or maybe storming into battle with his giant culture casting nasty sorts of spells. I don't ever see him being useful in combat without animals, spells or not. And I picture him more in the debuffer/distraction role. Just to be annoying really. In hindsight a Halfling sorcerer with less well rounded stats might have been more up my alley. Maybe eventually I retire him for his brother Francis John IV. ...
  • 03:35 AM - FrancisJohn mentioned Aura in post General Discussion
    Aura You know Francis the best. I am thinking of get two traits for his next feat. Could you think of anything better than General Handle Animal as class skill and Two World Magic to get Prestidigitation? After combing the sources, couldn't really find anything that makes spellcasters more spellcastery.

Wednesday, 16th December, 2015


Wednesday, 4th November, 2015

  • 08:07 PM - GlassEye mentioned Aura in post Upcoming Adventure Review
    Btw, what is the plan for the adventure for Pirvinia and Co.? I forget. Way back in September the plan as I understood it was for ROUS to finish and divide those characters into the group with Pirvinia and the slightly lower group. I think Aura was planning on running that adventure. Not sure how the levels are going to work out since that group is level 8-9 or so, or if Aura still is planning to run that adventure. If needed, I can come up with something.
  • 02:09 PM - Deuce Traveler mentioned Aura in post Upcoming Adventure Review
    Aura and perrinmiller , I did have trouble still with Google docs, so I just e-mailed the text of the adventure to the lpf e-mail address last night. I used the first quarter of DCC #28: Into the Wilds. The nice thing about this adventure, is that it is separated in four distinct smaller parts, each of which would make for a short tabletop session, but a slightly long PbP. So if this one goes well, I can run the other parts for the same party members or later groups consisting of characters ranging from levels 1-3.

Tuesday, 23rd June, 2015

  • 07:26 AM - Commander_Fallout mentioned Aura in post Character Level Up Approvals
    Aura Thanks! And sorry about that, I originally thought that's what I had to do when I was looking at the examples for sheets, and I've jsut done it that way ever since. You way is easier though, I just never stopped to think about that. :P And yeah, I know. However, since he has not yet bonded to an item, does he still take the penalty for it? Personally, I just see it as him gaining the ability to form a bond, and not retroactively bonding to the nearest item, since ends up raising a lot of questions. I was just gonna wait til he got back to town and bought a better quality dagger, with some suitably spooky fluff as befits the oracle, instead of bonding now and having to do it again later when he swaps it out (since I'm pretty sure that costs gold).

Monday, 11th May, 2015

  • 09:01 PM - Deuce Traveler mentioned Aura in post [Tavern Thread] The Dunn Wright Inn
    The chubby, fat merchant named Shem talks quickly while he whisks out of the tavern with Qalabash Baram, Tamarie, Francis John III, Leira Olren, Aelspeth Noromiel and a very confused Arradon Delgaran in tow. Poor Arradon was swept in as the group came in his direction and all left out the door. OOC: GlassEye Aura FrancisJohn Anastrace ealt MerryMortician We are starting here, once perrinmiller gets his placeholder post in: http://www.enworld.org/forum/showthread.php?449770-LPF-The-Sea-Sprite
  • 08:54 PM - Deuce Traveler mentioned Aura in post [LPF] The Sea Sprite
    The Sea Sprite A Beginning Pathfinder Adventure designed for 6 characters of Levels 1-3 Can our heroes board the abandoned vessel and recapture it from the aquatic creatures who have claimed it as their own? DM: Deuce Traveler Judge: perrinmiller Start Date: 11 May 2015 End Date: 9 Sep 2015 Total Days: 121 Starting Characters and Status as of 11 May 2015: - Qalabash Baram ( GlassEye ), 2nd Level Magus, 3215 XP at start http://livingpf.wikia.com/wiki/Qalabash_Baram_%28GlassEye%29 - Tamarie ( Aura ), 3rd Level Sorcerer, 4407 XP at start http://livingpf.wikia.com/wiki/Tamarie_%28Aura%29 - Francis John III ( FrancisJohn ), 2nd Level Rogue, 2319 XP at start http://livingpf.wikia.com/wiki/Francis_John_III_%28FrancisJohn%29 - Leira Olren ( Anastrace ), 2nd Level Fighter/Monk, 2605 XP at start http://livingpf.wikia.com/wiki/Leira_Olren_%28Anastrace%29 - Arradon Delgaran (@ealt ), 1st level Rogue, 0 XP at start http://livingpf.wikia.com/wiki/Arradon_Delgaran_%28ealt%29 - Aelspeth Noromiel ( MerryMortician ), 1st Level Wizard (Conjurer), 0 XP at start http://livingpf.wikia.com/wiki/Aelspeth_Noromiel_%28MerryMortician%29 DM Notes: 1. Use the ENWorld roller first. If it fails, use linked rolls from any other website such as Invisible Castle as a secondary. 2. I'm borrowing the following from Aura: "We're doing group initiative using average initiative value, which means that once your team has the initiative, actions can be resolved in whatever order peo...


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Monday, 27th February, 2017

  • 05:29 PM - GlassEye quoted Aura in post [LPF] The Haven
    Could you check out and bless the calculations, please? Consider them blessed.

Monday, 2nd January, 2017

  • 11:18 PM - Scott DeWar quoted Aura in post [LPF] Perception is Reality
    Loot list: Pale Green Prism Ioun Stone (+1 competence bonus to attack, saves, skill checks, ability checks) 30000gp Ring of Protection +3 18000gp Mithral Dagger +2 8502gp Chain Shirt +1 2100gp One pick (each) of a custom item 12000gp or less (Mayor of Tritower converts 25% locate item roll on base value 2000gp to 100% as compensation for your service) not interested in any items in the list, but a 12,000 gp item, lets see .. .. .. .. .. Goggles of night [12,000]

Sunday, 25th September, 2016

  • 01:24 PM - Maidhc O Casain quoted Aura in post General Discussion
    So all my games are labeled 'Star Trek' and when I try to change it back, it won't save. Anyone know how to deal with this? I managed to change the prefix/tag for Mynhear's Bane by going to the first post of the thread and changing it. It saved successfully, so I'm not sure why yours isn't.

Friday, 23rd September, 2016

  • 01:49 PM - perrinmiller quoted Aura in post General Discussion
    So all my games are labeled 'Star Trek' and when I try to change it back, it won't save. Anyone know how to deal with this? You know my answer to this solution. ;)
  • 05:47 AM - Jago quoted Aura in post General Discussion
    So all my games are labeled 'Star Trek' and when I try to change it back, it won't save. Anyone know how to deal with this? I believe the correct answer is to put all power to the Engines and start explaining that you cannot GM anymore because you're a licensed, trained, medical professional. Honestly I have no clue, it looks like almost every LPF game is showing up like that. Must be some sort of coding error, maybe?

Wednesday, 4th May, 2016

  • 02:53 PM - Snot Snottington quoted Aura in post Character Submission Thread
    Reviewing Doriandra Harrington (Snot Snottington) This review of Dori is conducted in good faith. Any mistakes are unintentional. If you feel a mistake has been made, feel free to bring it up. Historically speaking, Aura has a low percentile chance to bite. Things that need changing: * Dori has no 'must fix' issues left to the player Things I changed: * Added back Class Skill bonus to Profession (ranger class skill) . * Specified the ability used in Longbow attack as DEX. * Specified the Favored class option taken as extra HP. * Tracking added as Survival subskill for clarity. If you don't like this style of notation, you can revert it. Suggestions: * It’s allowable to have craft skills, but they are for fluff only, as per the wiki page on creating character. As such, I would not advise investing a trait in it. * I generally value Point Blank Shot more than WF at low levels for ranged weapons. A lot of shooting happens inside 30', and it awards a damage bonus as well. Further, it gets you to precise shot quicker. * Ceremonial silk armor (or just silk armor) weighs only 4 pounds and costs 30 gp if you want to carry 6 pounds of other gear. I strongly suggest having a dagger, too. Comments: * Tracking...

Monday, 2nd May, 2016

  • 01:58 AM - Fenris quoted Aura in post Character Submission Thread
    Reviewing Valdemar ( Fenris ): This is a good faith review of Valdemar by Fenris. If you see any mistakes, let me know and we'll work them out. The character is pretty good as is, but seems to have formatting issues. Still looking into that. Onward! Things that Need to be changed: * None. Character passes approval. Minor Changes I made: * Added Flint and Steel and removed blanket from Fighter’s kit (feel free to go back and buy the blanket if you want one.) * Cleaned up some formatting and deleted the extraneous player instructions as they have been followed. * Filled out Char_Info_DIV. * Added source of misc mods, using a footnote for the fleet of +2’s from improvisation. * Added link to DWI first appearance and current location. Recommendations: * From the background description given, either Deltan or Middle Landellian would qualify as Valdemar’s regional language, which he could take for free per LPF house rule. Thus, he has one more language to pick if you wish to...

Sunday, 1st May, 2016

  • 07:35 PM - Scott DeWar quoted Aura in post Character Submission Thread
    . Looking over, it seems to stem from the use of pre tags and has a lot of unintended side effects. I’m trying to remember how to just place a line, which seems to be what you are looking for? I simply copy and paste a blank line.
  • 04:16 PM - Snot Snottington quoted Aura in post Character Submission Thread
    Sorry I didn't see the request for information. Yes, humans get a bonus feat at first level (and a bonus skill rank at every level). Welcome to LPF. :) It is okay. I've been updating the character sheet as I have had time. I'll go drop that 2nd feat in ( know just what I'm giving her too). Thanks. :)

Monday, 21st March, 2016

  • 02:59 AM - Ilbranteloth quoted Aura in post Was I in the wrong?
    I was actually giving the leeway that the blacksmith is actually specialized in armor, an armorer, whatever. (More murky language, IMO, but whatever.) If that is all you are trying to assert, that he is an armorer, I agree. That is apparently his skill set, and we're not talking about someone who slaps horseshoes onto equines for a living. The feeling I was getting is people assume he was more than the average armorer. So, I was asking if there is any indication he is significantly more skilled than the norm for those in his trade. Although greater skill would be helpful in getting greater wealth, your statement correlates them directly, as if no other variables were true. Without loading the issue with language I didn't use, like 'scoffed at' and such, can you answer my questions with more than simple assertions? Can you support your one variable, skill derives wealth, statement? Are there no other ways wealth can be acquired? You've recently stated how he's shady, would that be part of...
  • 01:25 AM - Yardiff quoted Aura in post Was I in the wrong?
    What is it you consider to be description added to the scene by me? I see analysis of others' description, and noting what plate armor is like. Ilbranteloth pretty much cover what I and I thinks others were doing when you say "added fanciful stuff to the scenario". So as written, my assumptions description add nothing to the OP and updated description. That has been consistent since the original post. I have added more description as clarification as to why I find that plausible and reasonable, and also in response to other posts that say that the original post without any additional descriptions added are implausible. Ilbranteloth And with I'm done.
  • 12:31 AM - Maxperson quoted Aura in post Was I in the wrong?
    As long as we're not trying to pretend he's an expert when compared to the pool of armorers, fine. Many people confuse blacksmith with armorer and/or think that blacksmiths deal with armor. If he isn't also an armorer, the PCs deserved to get ripped off for being stupid enough to take it to a horse shoe maker.
  • 12:30 AM - Maxperson quoted Aura in post Was I in the wrong?
    You tend to focus on one word or phrase and ignore the overall meaning. So I'll reiterate it to help communication along. The blacksmith found new information and changed his course of action, abrupt or not. And this constitutes another part of the narrative. More the DM didn't remember / think was relevant to mention. And why is something normal and reasonable unbelievable to you?

Sunday, 20th March, 2016

  • 08:54 PM - Yardiff quoted Aura in post Was I in the wrong?
    I was actually giving the leeway that the blacksmith is actually specialized in armor, an armorer, whatever. (More murky language, IMO, but whatever.) If that is all you are trying to assert, that he is an armorer, I agree. That is apparently his skill set, and we're not talking about someone who slaps horseshoes onto equines for a living. The feeling I was getting is people assume he was more than the average armorer. So, I was asking if there is any indication he is significantly more skilled than the norm for those in his trade. Although greater skill would be helpful in getting greater wealth, your statement correlates them directly, as if no other variables were true. Without loading the issue with language I didn't use, like 'scoffed at' and such, can you answer my questions with more than simple assertions? Can you support your one variable, skill derives wealth, statement? Are there no other ways wealth can be acquired? You've recently stated how he's shady, would that be part of h...
  • 07:04 PM - Yardiff quoted Aura in post Was I in the wrong?
    Why? Do you think so? Because your adding in more description then was in the posts, which is what you accuse others of doing and then reject those descriptions outright since they don't fit with your conclusions.
  • 06:32 PM - Maxperson quoted Aura in post Was I in the wrong?
    The step I'm referring to is the blacksmith abruptly stopping unbundling the armor because he found new information and he wishes to deceive. It's not something that reasonably would be true from other information to that point, it's a shift in what he's doing. It's the overall picture I'm looking at in terms of occam's razor, and this is just another step. It's just getting unbelievable for this to have all supposedly happened and yet the DM doesn't remember it. Is there a simpler explanation that fits with the narrative and is sufficiently trivial it doesn't bear mention? You are assuming some abrupt unusual stop instead of a smooth reasonable stop by someone who has seen enough. Any unbelievability is being created by you.
  • 05:54 PM - Ilbranteloth quoted Aura in post Was I in the wrong?
    (Note: Ilbranteloth had a similar objection.) This is more storytelling not indicated by the OP's description. This scenario basically re-writes the scene. The more effort you infer the DM went through to justify not giving the ranger a simple perception roll, the more implausible it is that he cannot remember a whit of it when writing in his own defense. Also, this doesn't match what we do know. The blacksmith studies the armor, and comes up with an offer. The ranger doesn't like it, then makes his appraisal. THEN the blacksmith notices the ring. They are quite far into the scene at this point. Question: Do either of you really believe this scenario happened? Follow on for Yardiff, which of these now four scenarios you've spoken in favor of do you believe really happened? To begin with, do you really think that the sentences in the quote below are all that happened at the table, verbatim, and no other things were said? At the blacksmith (a half-orc they already know from before) he ...
  • 02:41 PM - Maxperson quoted Aura in post Was I in the wrong?
    I was applying occam's razor to the proposed explanation, which has added yet another unmentioned step. Please do not misrepresent that. Oh, and the blacksmith has to be 'expert' too, apparently, with no mention? And, of course, the DM can't remember one whit of any of this? Less and less believable all the time. (Re: The roll - fine, I was wondering. It's been a while.) Um, a blacksmith is an expert at smithing. It's what they do. There was no mention of him being an apprentice or journeyman. Of course, even a journeyman would be an expert, since all it takes is 10,000 hours of experience to become one.
  • 02:39 PM - Maxperson quoted Aura in post Was I in the wrong?
    I was applying occam's razor to the proposed explanation, which has added yet another unmentioned step. Please do not misrepresent that. Oh, and the blacksmith has to be 'expert' too, apparently, with no mention? And, of course, the DM can't remember one whit of any of this? Less and less believable all the time. (Re: The roll - fine, I was wondering. It's been a while.) Adding a step is meaningless if the step is exceedingly simple. The simplest explanation for gun shootings is that the gun was already in the hand of the shooter. It generally isn't the explanation that is correct, though. Shooters usually pull the gun out of a pocket, belt or other location first. It's an added step that doesn't really add to the complexity. The steps being described here are not sufficiently complex to warrant a claim of Occam's Razor.
  • 12:42 PM - Yardiff quoted Aura in post Was I in the wrong?
    So having above average skill in blacksmithing is required to have sufficient wealth? There is no other way a person can have that level of wealth? Can you support that with more than simple assertion? To me an ordinary blacksmith is someone who makes everyday items such as horseshoes, nails, tools, etc. items that sell for maybe 15?gp. An armorer is a blacksmith that specializes in making armor ( your scoffed at expert), items that sell for 1500gp+ maybe that's just me.


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