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    Friday, 14th June, 2019, 05:22 PM
    Henny Youngman, the classic one-liner.
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    Wednesday, 12th June, 2019, 05:05 PM
    Knee-jerk reaction: I like beginning characters having Reputation 0, conceptually. With this change, Rep 0-2 must represent only the peasant farmer who never comes into town.
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Friday, 14th June, 2019


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Friday, 14th June, 2019


Thursday, 13th June, 2019

  • 03:56 PM - Len quoted Nutation in post New WOIN errata?
    Knee-jerk reaction: I like beginning characters having Reputation 0, conceptually. With this change, Rep 0-2 must represent only the peasant farmer who never comes into town. I think it works OK for most character backgrounds, if you rationalize the REP as being spread out over the 5 starting careers and not something they were born with. I do like that you won't have most characters getting "Nondescript" as their low-attribute trait choice. The other low-attribute traits will show up now. We did have to house-rule that one PC in our group can have the Nondescript trait because Morrus changed the rule and invalidated his character concept, the day before we started the campaign. :D But anyway if you look too closely at things like this you can come up with all sorts of nagging questions, like why does it take elves 4-5 times as long as humans to learn 2 skills & an exploit. :) You just have to shrug and chalk it up to "game reasons".

Friday, 3rd May, 2019

  • 09:05 PM - defocused quoted Nutation in post O.L.D. Magic Target Area
    P.277 (p. 283 of the PDF). A cone is 90 degrees, thanks. that explains why I had not found a diagram. I'm nowhere near the worldbuilding section. Thank you, both.

Tuesday, 9th April, 2019

  • 11:59 PM - aka_pg quoted Nutation in post 3D Printing D&D's Demon Lords
    Scrabble? 3-D print the letter "J"? One of these brands is not like the others. Ha! While I appreciate that there might not be too many applications for Scrabble related 3-D printing, there is a HUGE subculture of Scrabble enthusiasts. I wholeheartedly recommend Word Freak by Stefan Fatsis. A great read for any gamer!

Thursday, 4th April, 2019

  • 08:37 PM - Satyrn quoted Nutation in post Counter spell and calling out spell levels
    A very good point. I have been declaring spell slot level (this is in Adventurer's League). But, AL tables can have as many as 4 casters with Counterspell vs. one poor enemy caster. I should pull back on the info and make it more uncertain. If I was playing in AL, I'd be seeking out DMs that are free with this sort of info.
  • 06:16 PM - 5ekyu quoted Nutation in post Counter spell and calling out spell levels
    A very good point. I have been declaring spell slot level (this is in Adventurer's League). But, AL tables can have as many as 4 casters with Counterspell vs. one poor enemy caster. I should pull back on the info and make it more uncertain.This raises to me a better question. If i start to cast a spell and four potential counterspellers, ready to use their reactions, how do you resolve those choices? Do thry get time to talk among themselves to decide who id gonna counterspell or if they want to counterspell? Or do you say they each make choices *without* waiting to see other counterspells going off, or not? Obviously a planned group could have plans and patterns so they knew who was "on counterspell" etc, but short of that, is it a debate over the reaction or blind choices that csn redult in multiple counters at one spell or none if everybody thinks another will do it?

Monday, 18th March, 2019

  • 01:34 AM - Jester David quoted Nutation in post Marvel Studios' Captain Marvel | Special Look
    This would be my preference for continuity reasons. They haven't really written themselves into a hole; it was just one group of (atypical) Skrulls. After Civil War, I would imagine Marvel wants to take a longer break before returning to hero vs hero stories. Also agree, Skrulls can wait. It's a big universe. Also, I believe Skrulls are part of the FF license that is only now coming back to Marvel, and these movies take years. Maybe in the next Captain Marvel movie (I assume we'll see one), or maybe the studio will bravely try another FF movie. I imagine the next Captain Marvel movie will be taking on the Supreme Intelligence and derailing the Kree empire. That seems like the logical place for that sequel to go. But we still have a long time before that, and still have to see Doctor Strange 2 and Black Panther 2. And possibly an Eternals movie and Guardians of the Galaxy 3
  • 12:22 AM - Jester David quoted Nutation in post Marvel Studios' Captain Marvel | Special Look
    I generally agree with you, but I didn't like this. The Skrulls are invading bad guys in the original Kree-Skrull war. If Marvel wants to do any more K-S, and I assume they do, we have to see more typically evil Skrulls at some point so that Earth can be a neutral 3rd party to all that. Now, we saw both admirable and evil Kree - obviously, CM had to break allegiance with them and find herself. The Kree being presented as complicated, future writers can use them in several ways. Which makes the big assumption Marvel is planning for the Kree/Skrull War and has plans to use Skrulls again in the future. They could just as easily face the Kree alone, without the Skrulls being involved and the Supreme Intelligence being "the Big Bad" of the next phase. OR The next phase is based on Annihilation, and Annihilus is the Big Bad ripping through the Kree Empire. OR The Skrulls could still be bad, with a refugee faction going more terrorist, in twist on Secret Invasion. OR Marvel could be avoiding d...

Wednesday, 20th February, 2019

  • 08:03 PM - Jester David quoted Nutation in post The Orville Season Two - Thoughts?
    That doesn't mean anything, since we don't actually know what warping space entails. Maybe the outright power output needed to warp space is small, and the trick is what you do with that power. In Trek we know, since they had entire books devoted to the in-world science. I can pull out my Next Generation Technical Manual and tell you the exact power output of the Enterprise-D's Warp Reactor. Orville… less so. But the show seems much more interested in the characters than delving that deep into the pseudo-physics rabbit hole. But it stands to reason "infinite power" is likely a key element of building to a post-scarcity economy. How many of the "crap jobs" are in doing things to manually produce the stuff that is now free? You have machines to do heavy labor. Computers to do boring record keeping. Why would you keep going to some crap job when there is no need for humans (or any sentient being) to do crap jobs? There are entire industries that largely exist because the govern...

Tuesday, 19th February, 2019


Saturday, 16th February, 2019

  • 03:09 AM - Jester David quoted Nutation in post The Orville Season Two - Thoughts?
    I never bought the claim in the Star Trek universe that the Federation had evolved beyond money, and I don't buy it here. (Have we heard of this before on The Orville?) Replicator technology makes most resource shortages disappear, but it's still damned efficient to have a means of tracking the exchange of value. I’ve thought about this at length, and while writing for a Trek RPG blog. It’s actually kinda simple and comes down to warp engines and transporters. Warp reactors generate enough power to warp space. Which also means a reactor the size of a small strip mall can power the Eastern United States. There’s a riddiculous amount of power available. And when every city can have one you have an effective limitless amount of power. Supply and demand kicks in, and when you have an infinite amount of power it becomes free. With unlimited and free power you can do all kinds of projects that would otherwise be cost ineffective. Like mile long greenhouses in the Sahara and mass desalination p...

Wednesday, 13th February, 2019


Saturday, 9th February, 2019


Monday, 4th February, 2019

  • 08:12 PM - Ryujin quoted Nutation in post The Orville Season Two - Thoughts?
    I agree with this. For quickly bringing in another Xelayan, they should have had an immediate reason; otherwise, there would be (and seemingly was) time to craft another character and perhaps show us another race in the Union. Reason: To avoid rewrites? Story reason thrown out the window.

Monday, 28th January, 2019

  • 12:11 AM - Tonguez quoted Nutation in post Generation Ships--- Can we build one now?
    I wouldn't try it before the various technologies have stabilized (stopped improving). Otherwise, ship #2 passes ship #1 and arrives first. Actually, that's also a way to send new supplies and parts, so maybe it's not a show-stopper. That would be an interesting premise for a short story - the first great generation ship is launched and 1000 years later arrives on a new planet only to discover that they are late, later colonist arrived 300 years prior and their entire culture of believing they were humanities last hope is now obsolete
  • 12:01 AM - MarkB quoted Nutation in post Generation Ships--- Can we build one now?
    I wouldn't try it before the various technologies have stabilized (stopped improving). Otherwise, ship #2 passes ship #1 and arrives first. Actually, that's also a way to send new supplies and parts, so maybe it's not a show-stopper. Generation ships aren't a great option unless you're desperate, for a lot of the reasons mentioned in this thread. Ideally, you want to wait until you've perfected something along the lines of cryogenics/stasis/time-dilation, so that you don't need to deal with the logistics of keeping humans alive and conscious for hundreds of years in space.

Sunday, 27th January, 2019

  • 07:11 PM - FrogReaver quoted Nutation in post Cantrip House Rule
    If it's 3 fights per day, I think players will adjust. 6 per day is tougher (and was the designers' target). Characters want to do something every round, which was the motivation for creating cantrips. Clerics and druids have other things to do (weapons, Wild Shape), which leaves the wizards and sorcs. I envision them choosing spells like Flaming Sphere that persist, but that will cut down on buff spells that require concentration. Or cast Magic Weapon. Actually, magic damage will be in shorter supply. Monster resistance to normal weapons becomes more significant, which isn't necessarily a bad thing. (I play in AL which changed the rules last year so every character is pretty much guaranteed a +1 weapon by 7th.) There is also such things as wands. The mix of magic items you give out will matter, but when does it not? Decide if you want that to be a tool to compensate or not. Going back to the player choices, they might just avoid building characters that run out of things to do, e.g., more ...
  • 06:23 PM - GMforPowergamers quoted Nutation in post Cantrip House Rule
    I think I would not boost the character's highest level slot, but stop at the next-highest. Maybe one step lower for the half-casters, maybe not. You get more utility spell castings that way, which could be interesting. Alternatively, you get more spell attacks of low level, which might feel similar to the previous cantrip approach. Rangers and Paladins don't have cantrips...but eldritch knights and spell thieves do.
  • 06:04 PM - FrogReaver quoted Nutation in post Cantrip House Rule
    As a constructive question, how many fights do you expect your players to handle in a day? (I don't think short rests are important to this question, but fights are.) Fights per day: Anywhere from 1 to 8. My current campaign does 1-3 typically. Others swear by the 6-8 mantra. I'd be interested in hearing in the proposed change has issues in any of those circumstances. The half-casters get a big boost. Rangers and paladins probably weren't relying much on cantrips. You get more smites, and that's probably not needed. You exclude warlocks, and that makes sense. I think I would not boost the character's highest level slot, but stop at the next-highest. Maybe one step lower for the half-casters, maybe not. You get more utility spell castings that way, which could be interesting. Alternatively, you get more spell attacks of low level, which might feel similar to the previous cantrip approach. Half-Casters are something I haven't considered. I'll have to think some on whether they really ne...
  • 05:48 PM - FrogReaver quoted Nutation in post Cantrip House Rule
    Full casters only get one spell of levels 6-9 (disregarding refilling slots). This gives them an extra Foresight, for example, which has a rather bigger effect than casting a cantrip every round. Actually full casters get a 2nd level 6 slot at level 19 and a 2nd level 7 slot at level 20. More importantly though, I the house rule I proposed stopped giving extra spells at level 6 spells. So you wouldn't get an extra 9th level spell like you mention here.


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