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    Friday, 14th June, 2019, 06:57 PM
    I am adding a post here because this topic came up recently in my group. We found it difficult to reconcile how creatures of the outdoors and light would have darkvision. Clearly we came to the same conclusion: it's just a hold-over going back to 1st edition. As I got to thinking about this more, I came to the idea that elves should have Blindsight (or perhaps Truesight) but not Darkvision. ...
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  • collin's Avatar
    Friday, 14th June, 2019, 05:53 PM
    Sorry, my bad. I see what you meant now. That is a good suggestion.
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  • collin's Avatar
    Friday, 14th June, 2019, 02:00 PM
    I recommend staying away from Tyranny of Dragons. Having played in the Hoard of the Dragon Queen, it is poorly written, way too long (unless you like that thing), and although it does have some urban sites during the adventure. It was written by a 3rd party, not WotC, and was released too soon - should have had more editing eyes on it. Not sure if Rise of Tiamat is any better, but it is a higher...
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  • collin's Avatar
    Sunday, 2nd June, 2019, 09:31 PM
    These have all been mentioned by other posters, but I thought I would throw my 2 cents in, just in case anyone is paying attention. In no particular order: Arms and Equipment Oriental Adventures Psionics Spell Compendium
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About collin

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About collin
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I've been into role-playing games of all types for >22 years
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Kansas City area, Kansas

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Ridding Elves and Half-Elves of Darkvision Friday, 14th June, 2019 06:57 PM

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Friday, 26th October, 2018

  • 02:24 AM - pukunui mentioned collin in post Enhancing "Dragon Heist"
    Although Istrid's description talks about her rates being comparable to those of the Cassalanters, it doesn't specify what any of their rates actually are.Oops. The book *does* actually indicate what Istrid's rates are (on page 17, under "Zhentarim support comes in these ways"): "Istrid offers loans of up to 2,500 gp with an interest rate of 10 percent per tenday." collin Elfcrusher

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Sunday, 16th June, 2019

  • 04:49 PM - Tony Vargas quoted collin in post Ridding Elves and Half-Elves of Darkvision
    I am adding a post here because this topic came up recently in my group. We found it difficult to reconcile how creatures of the outdoors and light would have darkvision. Clearly we came to the same conclusion: it's just a hold-over going back to 1st edition Its not a holdover, in the sense that it had been gone quite while, so more of a callback - which is true of a lot if 5e, really - and, really, so is your observation. Back in the early 80s there was a very earnest, carefully thought out Dragon magazine article that put forth arguments that elves and other above-ground races should have Ultravision instead of Infravision. (Yep, D&D was that freak'n anachronistic back then.) In latter eds it became Darkvision (nice and fantasy-sounding) and Low-light (not s'much). Has anyone out there tried home-brewing this type of change? Yes, back in the day, I renamed and redefined them to Darksight and Nightvision. The latter was fairly conventional, seeing well in very dim light. The for...

Friday, 14th June, 2019

  • 09:15 PM - Al2O3 quoted collin in post Ridding Elves and Half-Elves of Darkvision
    I am adding a post here because this topic came up recently in my group. We found it difficult to reconcile how creatures of the outdoors and light would have darkvision. Clearly we came to the same conclusion: it's just a hold-over going back to 1st edition. As I got to thinking about this more, I came to the idea that elves should have Blindsight (or perhaps Truesight) but not Darkvision. Has anyone out there tried home-brewing this type of change? Or perhaps changing it to something new, like a Farsight (basically can see farther than average humanoids). I am starting a new adventure campaign soon, I am thinking of making this a house rule. Thoughts? Comments? Thanks.Since you seem open to create something new I'll describe the mechanic from 4e I miss the most: low-light vision. Low-light vision: you are accustomed to moving around outdoors during star-lit nights. You treat dim light at any distance as bright light, but gain no benefit in darkness. Darkvision changes to: you treat...
  • 02:40 PM - Matrix Sorcica quoted collin in post Looking for good "against the cult" adventures - preferably urban
    I recommend staying away from Tyranny of Dragons. Having played in the Hoard of the Dragon Queen, it is poorly written, way too long (unless you like that thing), and although it does have some urban sites during the adventure. It was written by a 3rd party, not WotC, and was released too soon - should have had more editing eyes on it. Not sure if Rise of Tiamat is any better, but it is a higher level adventure. Are you looking for a Forgotten Realms setting or does that matter? I think the poster meant the AL season 1 adventures, and not the Tyranny of Dragons adventures themselves. Setting doesn't matter, as long as the basics are bog standard D&D. Edit: Ah, poster already replied :)
  • 02:39 PM - tolcreator quoted collin in post Looking for good "against the cult" adventures - preferably urban
    I recommend staying away from Tyranny of Dragons. Having played in the Hoard of the Dragon Queen, it is poorly written, way too long (unless you like that thing), and although it does have some urban sites during the adventure. It was written by a 3rd party, not WotC, and was released too soon - should have had more editing eyes on it. Not sure if Rise of Tiamat is any better, but it is a higher level adventure. Note I was recommending the DDAL adventures from the Tyranny of dragons season, rather than Tyranny of dragons itself. https://www.dmsguild.com/product/170765/DDEX1-Tyranny-of-Dragons-Complete-Bundle-BUNDLE You can pick out individual ones that look interesting rather than buying the whole bundle, making it a much cheaper option than any of the hardback adventure books. I've not run any of the Tyranny of Dragons ones. They don't really look like "hidden" cults tho, as the Dragon Cult seems pretty overt in their takeover of Phlan! The cults in The Yellow Breath and Cloaks and Shad...

Thursday, 6th June, 2019

  • 12:00 AM - Tony Vargas quoted collin in post Jonathan Tweet: Prologue to Third Edition
    I am sure that had 3E not come along, I and many other RPGers would have probably just given up the hobby and moved on to something else. For me, probably computer or on-line gaming. 2e lost me with the proliferation of Complete _______ books, settings I had no interest in, and the _____ Option books. It just bloated and drifted, I guess. But, I had been a fan of Champions! for years and I was well into Storyteller, by then. 3e brought me back to D&D, but I wasn't about to leave the TTRPG hobby. 3e also shook up the hobby. It put D&D back in the industry-leader position, not just in sales but in head-space. Everyone jumped on the d20 bandwagon, rival systems & companies died on the vine.

Saturday, 25th May, 2019

  • 06:57 AM - Harzel quoted collin in post Watch Critical Role's Matt Mercer Play D&D With TV's Stephen Colbert!
    So as good as this was, the obvious question becomes, when does Stephen Colbert become a regular on a streaming YouTube D&D 5e game? Sign him up, Matt Mercer! I would not hold my breath about Colbert being a 'regular' D&D streamer, but given his "I hope we can do this again" comment I will be surprised if he doesn't guest on Critical Role at some point (unless there's some contractual thing with CBS or whatnot that would prevent it).

Friday, 24th May, 2019

  • 03:19 PM - Panda-s1 quoted collin in post Another Look at the D&D Essentials Kit
    I disagree with your opinion that "Lost Mines of Phandelver" is being overused. I have often seen it cited on EN World for new DMs who are looking for a 1st adventure to run with new players (far better than trying to run Hoard of the Dragon Queen for the first time, imo).[...] did I say it was a bad adventure? Lost Mine of Phandelver is a good adventure for beginners; the quality of the adventure is not the issue I brought up at all. to use your example of Keep on the Borderlands: that adventure may not have been the best, but that's not the point. that adventure did not exist in a time when D&D was super popular and your local game store may not have been so noob friendly. D&D in the media was either the cartoon or some sort of controversy; the idea of an accurate depiction of RPGs being played on any show was fairly unlikely, let alone reveal actual info about the adventure itself. now I'm sure some enterprising individuals got a hold of their own copy of KotB to cheat at someone els...

Thursday, 23rd May, 2019

  • 01:15 PM - jasper quoted collin in post Amazon ratings of Ghosts of Saltmarsh
    Here is a wacky idea (just spit-balling here): go to your local game/hobby or book store, pick up a copy, look through it, then decide for yourself if you think it is a 1, 2, 3, 4, or 5-star piece of work. :lol: That crazy talk. You are a weirdo. ........ Checks the LFGS Facebook page to see if his copy is in. :)

Wednesday, 15th May, 2019

  • 10:56 PM - Brashnir2 quoted collin in post setting up a campaign Zero for myself and my players.
    I echo this advice. And nothing says you have to run an adventure "as written". Take pieces from it, "mine" it for ideas to suit your needs.;) As for a homebrew adventure ... Don't overdo it with details as a DM. You will soon learn the players will find things and ways that you never thought of, and may take the story/action in a whole different direction. This can be a good thing, and in fact, if you are stuck on "what happens next", play a few sessions with what you have and pay attention to the players. They may very well give you ideas of where to take the story that you never thought of (or are better than what you thought of). Agreed on not getting too far ahead of yourself with details. Keep a broad outline of what you expect to happen, and know what the major pieces in the outline are, and how they'll react to the players, and then see what your players are interested in and what their backstories are, and mine those for details down the road. I only ever really g...

Wednesday, 2nd January, 2019

  • 11:19 PM - lluewhyn quoted collin in post Give Me Your Dragon Heist Tips
    Then, more than a few times during the playing of the adventure, I would take a time-out from the game and talk to them as DM to players. "Okay, at this point in the adventure, they want you or expect you to do X-Y-Z. We can do that if you want, or we can skip it and move on from there," or "I could have you fumble around and have you do X, or I can just tell you what you need to know at this point, or we can just bypass this little piece and move on." When I DM'd this, I wondered what the intended experience was supposed to be. It almost seems like you need to run this on a Meta level like you described. There certainly isn't a lot of natural information flow to the PCs to make appropriate decisions to solve the adventure as written.

Thursday, 27th December, 2018

  • 04:24 AM - Charlaquin quoted collin in post Waterdeep: Dragon Heist - Posssible to use all four villains?
    That sounds EXCELLENT! Would love to have you report back after you've run a few sessions to hear how it works out. Thanks! It’ll definitely be a while. I’m currently running my group through Yawning Portal. I just want to plan ahead for once we finish, because I have some pretty lofty ambitions for the Waterdeep adventures.
  • 02:52 AM - Charlaquin quoted collin in post Waterdeep: Dragon Heist - Posssible to use all four villains?
    I think these are some very good points to keep in mind. You will need quite an appendix and chart mapping out who is located where, their motivation, what they will do in certain situations, etc. Also, Practicalm is correct in that someone was considering having the McGuffin move from major villain to major villain before the endgame so as to force the players to encounter all of the major villains, while also trying not to take any of the villains head-on and risk a TPK. To me, the way WDH is laid out, I think of it being designed as more of a race against the main villain to get to the treasure first. It certainly has some potential comedic beats built into it, and if you play the Autumn/Jarlaxle scenario, it is even more comical and tongue-in-cheek, imo. Therefore, I turned to some films to help decide how I might consider how to approach this adventure, and the one that I looked at the most was "It's a Mad, Mad, Mad, Mad World". Now, that movie is a flat-out comedy, but is esse...

Wednesday, 12th December, 2018

  • 08:18 PM - Aiden_Keller_ quoted collin in post Running Horde of the Dragon Queen: Bard Wants to Join Rezmir!
    Funny you should mention this attraction to Rezmir, because my character's backstory was that he had previously had a fling with Rezmir and she was kind of trying to coax him into joining the Dragon cult, but as soon as things got weird, he dumped her and took off. It created an interesting and funny "reunion" when they met up later. :o If you play Rezmir like she was portrayed in our adventure, then the bard could become a "toy" or "tool" for Rezmir. Lots to consider there, but as others have said, you need to take into account how this will affect the other players, their characters, and play at the table in future sessions. This is going to be how I play it. For now he will think she actually wants him (in the cult and as a potential lover) and then after taking all his gold (because its for the horde...) she double crosses him.

Monday, 5th November, 2018

  • 01:20 AM - pukunui quoted collin in post Rating 5e adventures - best for my group?
    This is a good list, but not all of the choices are good, imo. I am not a fan of Hoard of the Dragon Queen. It is not well written and very rail-roady. I have read similar comments about the sequel: Rise of Tiamat. I think Tomb of Annihilation is very good, but it could take your group a year or more to get through it. I would narrow it down to these three: 1. Lost Mines of Phandelver 2. Tales of the Yawning Portal 3. Waterdeep: Dragon Heist A fourth option is to check out DM's Guild. There some very good adventures there. Most are one-off's, but there are a few continuing sagas, and you could always string a few individual scenarios together.I enjoyed running the Tyranny of Dragons adventures. I am not really enjoying Dragon Heist.

Thursday, 25th October, 2018

  • 04:45 PM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    5000 gp. Pick a number. Per what time unit?
  • 05:48 AM - Elfcrusher quoted collin in post Enhancing "Dragon Heist"
    Whatever the market will bear. ;) Seriously, if you want the moneylenders to be more on the generous side, I think 10% would be reasonable. If you want them to be more greedy, I would shoot for 25%. ??? Per what? Makes all the difference.

Wednesday, 17th October, 2018

  • 04:52 AM - Elfcrusher quoted collin in post Would Rogues be broken if Sneak Attack were always on?
    Yes it would be broken. I understand the confusion about when the rogue has advantage in order to use sneak attack, but that damage really starts to add up in a hurry. Based on my experience, with Cunning Action, it really creates a power-killer in a hurry that outclasses everyone else, with the possible exception of the fighter. How would it interact with Cunning Action to become OP? I would have thought it's almost redundant: currently we have archer rogues using Cunning Action to Hide and get Disadvantage (and thus Sneak Attack) every round against ranged targets. How would giving them automatic advantage make that worse?

Friday, 5th October, 2018

  • 05:38 PM - ScuroNotte quoted collin in post Another take on the Ranger class...would love some (a lot) input/opinions/etc
    I think it is a fine variant, but I do not see it as better than or a total replacement for the current WotC 5e ranger. I'll guess we will disagree. We all have different views of how the Ranger class is written by WoTC. The features in the PHB are based on Favored Terrain and Enemy. Here offering features that will be useful against any creature and all terrains.

Wednesday, 19th September, 2018

  • 06:13 PM - DEFCON 1 quoted collin in post Animal Messenger + Beast Sense = Telegraph Stations?
    I like it. Sounds like something that would be used in Eberron in the Eldeen Reaches. :) Actually, it was just this sort of "creative spell use" premise that had Keith Baker and the others create Dragonmarks for Eberron. While the actual spells themselves as written do not accomplish exactly what is necessary to create these kind of "sending stations", the game world itself goes into detail about how when you use dragonshards in conjunction with the magic you gain from dragonmarks, you can achieve this sort of extended magic system and get these logical "technological" advances. And House Sivis runs all manner of these magical mail systems within Eberron. Whether or not you can accomplish this kind of thing in a game really comes down to just how by the book and by the numbers the DM runs spells in their game. If they treat spells as only doing precisely what they say they do, with no "story flourish" extra stuff, then creating these extended uses for magic probably won't go over....

Saturday, 15th September, 2018

  • 12:15 AM - pukunui quoted collin in post Waterdeep: Dragon Heist First Impressions
    I thought of the Zhentarim as the more ruthless, physical arm or division of the Black Network. Did I miss on that?You can certainly play it that way. By default, though, "The Black Network" is just a nickname for the Zhentarim. The Zhents used to be much more overtly evil prior to the 4e time jump. They were once something of a fanatical cult / evil empire based out of Zhentil Keep (in the Moonsea region to the east of Anauroch), and the Harpers were constantly (and openly) at war with them. These days, though, it would seem they've "reinvented" themselves as a Mafia-like organized crime syndicate attempting to con people into thinking they're "just" a somewhat unscrupulous mercantile org that deals in mercenaries and both legit and illicit goods. In terms of Waterdeep: Dragon Heist, it would seem that one of the Manshoon clone's long-term goals, should he reclaim control of the Zhentarim, would be to return the organization to its 1e-3e roots as an overtly evil, Bane-worshiping ...


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collin's Downloads

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New Class: Artificer (Eberron)
My attempt at creating an Artificer class for DnD 5th Edition, largely based in the world of Eberron, with thanks to Keith Baker who provided some initial ideas, material, and suggestions to help me get started. This is strictly my idea of what I th...
549 0 1 Tuesday, 6th January, 2015, 04:05 PM Tuesday, 6th January, 2015, 04:05 PM

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