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  • oreofox's Avatar
    Today, 05:15 AM
    Speaking of negative stereotype origins of dwarves and gnomes, I noticed a bit of a trend about 15 years back when I started to really get into making my D&D world. All the PHB races were "civilized" and lived in cities and villages, and were rather European. The evil races (such as orcs, goblins, gnolls, ogres, etc) were uncivilized brutes that were typically stupid and lived in small groupings...
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  • oreofox's Avatar
    Yesterday, 08:14 PM
    Personally, yes the race matters. However, in many games I have played in, it doesn't really seem to matter to the DM. Right now I am playing a gnoll paladin/barbarian/warlock (backstory reasons), who uses "mask of many faces" to appear as a dwarf (she was raised by a dwarf paladin) even though she appears 6.5 feet tall. When I first joined in (came in when everyone was level 7), the DM had some...
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  • oreofox's Avatar
    Saturday, 13th July, 2019, 03:13 PM
    By "get rid of" I meant it isn't only just halfling rogues, tiefling warlocks, etc. Most people seem to choose their race on what gives them that +2 to their class's main stat, or choose their class based on the race's +2 bonus. So it opens up more than just tiefling warlocks or elf wizards. I had someone play an elf barbarian. I had a tiefling monk in another game. It opens up more variety and...
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  • oreofox's Avatar
    Saturday, 13th July, 2019, 04:21 AM
    Just my preference, and brings a somewhat closer feeling to AD&D where 18 was basically the cap for anything. I originally wanted to make Gauntlets of Ogre Power more relevant and desireable for the martial classes (fighter, barbarian, etc), but with how ability scores act since 2000 with the release of 3e, a 19 isn't much different than an 18, which is why I am going to try to port in the AD&D...
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  • oreofox's Avatar
    Saturday, 13th July, 2019, 03:20 AM
    I just reduced the cap to 18 for all scores, removed the +2 from races and added it to classes (does not apply when multiclassing), and the races get a +1 to a score of choice. Gets rid of halfling rogues, elf wizards, tiefling warlocks, etc. Allows for goliath wizards, gnome barbarians, elf bards, tiefling fighters, and so on. I've even started writing up a homebrew where the ability scores are...
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  • oreofox's Avatar
    Wednesday, 10th July, 2019, 03:34 PM
    Mostly due to how different various things were back then. One of the first creatures the party came up against was that gargoyle. Rahasia is for characters level 1-3, but the gargoyle has AC 5, 4 attacks, and can only be hit by magical weapons. Oh, and 16 hp. Open up the 5e MM, and you have a creature with AC 15 (about the same), 2 attacks, 52 hp, and it only has resistance to BPS from...
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  • oreofox's Avatar
    Wednesday, 10th July, 2019, 12:48 AM
    I run 5e, but am using a module from Basic D&D (B7 Rahasia). It's... different
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  • oreofox's Avatar
    Sunday, 30th June, 2019, 04:48 AM
    Do you feel the same about bards? Or do they get a pass because the things they do are magical? I am no fan of the Warlord as a class. They work fine as a subclass, probably of fighter (which, lo and behold, it's basically what the Battlemaster is with a lot of the maneuvers). I personally hate warlocks and wish they were never added into D&D (I thought they were stupid back in 3rd, still feel...
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  • oreofox's Avatar
    Saturday, 29th June, 2019, 04:56 PM
    Many abjuration spells, conjuration, divination, and possibly transmutation spells. Mostly those that have no direct combat effect, have more of a use outside combat. Like Locate Creature, Find Greater Steed, and so on.
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  • oreofox's Avatar
    Saturday, 29th June, 2019, 04:49 PM
    I love paladins. They are my most played class from 3rd, Pathfinder, and 5e. I never got to play one in 2e because I just DMed, and I probably wouldn't have gotten the rolls needed to make one. I'm currently playing one in a 5e game. Paladins = <3 More on topic: I know the thread that spawned this one, and read all 500+ responses (I believe it is up that high now). There is no such thing as a...
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  • oreofox's Avatar
    Thursday, 27th June, 2019, 05:48 AM
    Not a fan of a spell-less ranger, but other than that... eh. I would keep the stat requirements for multiclassing. Personally, I would mix AD&D and 5e + minions. So this, as presented, isn't exactly the perfect edition for me. Glad many other posters so far seem to like it, though.
    286 replies | 10577 view(s)
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  • oreofox's Avatar
    Wednesday, 26th June, 2019, 05:26 AM
    Most people assume a druid wouldn't put on metal armor because it is explicitly stated in the class that it is against the druid's ethos to do so. In all my experiences (I know, anecdotal, the horror), I have never come across a no-win situation for a druid and metal armor, unlike the myriad of such situations for a paladin. Because for some idiotic reason, forcing a paladin to make a decision...
    641 replies | 17687 view(s)
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  • oreofox's Avatar
    Wednesday, 26th June, 2019, 01:45 AM
    I am curious why a 1e monk couldn't use flaming oil. As someone who didn't play but 1 session of 1e, it seems strange. However, I have noticed a trend in more modern gaming (maybe it was there back then, too), people seem to not be able to play characters with deeply held convictions. Things they absolutely will not do, ways they absolutely will not act, and so on. The hatred for alignment,...
    641 replies | 17687 view(s)
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  • oreofox's Avatar
    Saturday, 22nd June, 2019, 03:32 PM
    I know ever since 3rd edition (never looked into it for 2e as I never played a priest there) it has been possible for clerics to "worship" an ideal, and obtained their domains that way. Not sure if they were required in 4e, either. I believe it was the same for paladins. As for me, it would be some of the art from 2nd and 3rd editions, though my favorite art overall is from Pathfinder (minus...
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  • oreofox's Avatar
    Friday, 21st June, 2019, 05:37 AM
    Most damaging spells typically call for a Dexterity save. Constitution sometimes does (usually for poison or some sort of gas attack), and Intelligence (very rare), typically for psychic damage. I guess a better thing would be to create something like "Minion's Luck" (a better name escapes me so late at night for me), giving minions the effects of Evasion, but for every damaging attack that...
    52 replies | 2696 view(s)
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  • oreofox's Avatar
    Thursday, 20th June, 2019, 02:40 AM
    Then a special quality of the "minion" descriptor would be Evasion. They take no damage on a successful saving throw, and half damage on a failed one. Half-damage is still more than enough to kill them anyway.
    52 replies | 2696 view(s)
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  • oreofox's Avatar
    Thursday, 20th June, 2019, 12:14 AM
    Saelorn made me think of something I really like in 4e (despite not caring for the edition itself just from cursory glances at the first PHB): Minions. I wish it would have been brought over into 5e. But, since I am the DM, I did bring them over. Couple those with the "cleave through monsters" optional rule in the DMG, it makes the melee types feel badass being able to mow down multiple enemies...
    52 replies | 2696 view(s)
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  • oreofox's Avatar
    Wednesday, 19th June, 2019, 03:46 AM
    2e: wizards having a d4 hit die. So many strange and different monsters (none of this "Orc Eye of Gruumsh" or "Water Elemental Drowner" that's been going on since 3rd's MM4 or MM5). Ability Scores doing more than just giving you a higher +. Exceptional Strength. (I unfortunately didn't get to play much of this, as I didn't get into it until a year or two before 3e was released). 3e: skills +...
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  • oreofox's Avatar
    Wednesday, 19th June, 2019, 03:20 AM
    If your only exposure to something is the prewritten modules, then it would look like D&D as a whole is nothing but combat. Same could be said of Pathfinder. And this isn't just about a single edition. You don't know what else was going on outside of what was written on the pages of a module. If all a group cares about is combat, it wouldn't matter if they ran a module or something they made up...
    17 replies | 1074 view(s)
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  • oreofox's Avatar
    Monday, 17th June, 2019, 02:51 AM
    A quiver that continuously made arrows, I think, would possibly be a major rare item. You could probably knock it down slightly if the arrows disappeared one round (6 seconds) after being removed from the quiver. Though, if you allowed such a thing, you might as well just not bother tracking ammunition.
    11 replies | 549 view(s)
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Tuesday, 16th July, 2019


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Saturday, 13th July, 2019


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Wednesday, 26th June, 2019


Sunday, 14th July, 2019

  • 09:36 AM - Aldarc mentioned oreofox in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    oreofox, IMHO, but how does that argument address the thesis that "I don't think most want a Tiefling with a butt on the forehead because of the massive horns that a lot of the 4e and later art has"? This makes an argument assuming a certain degree of unpopularity with the current tiefling design. If you are arguing that this is because this is the image they are exposed to, then this essentially amounts to arguing "they don't know any better."

Saturday, 13th April, 2019

  • 04:25 AM - Hussar mentioned oreofox in post Sneak Peek At Ghosts of Saltmarsh Maps
    I think that oreofox is presuming that there will be a larger area map beyond the immediate environs of Saltmarsh. Not a terribly unreasonable assumption. And, as far as exceptions go, such as in an atlas, I'd point out that those are real places where you kinda have to have the map a certain way, because it reflects reality. We're talking about a fictional place that has NO canon related to it to force any particularly orientation whatsoever. Even the 3e map is buried in a late era 3e book that very few 5e gamers would have ever seen. It's not like they had to contradict anything to orient the map properly. And whoever did the 3e version in the DMG 2 was wrong when they did that map as well. Again, there was NO REASON to orient the map that way. None. No practical concerns, no reality, no canon to contradict. It was done 100% to be "artsy" and different just for the sake of being different.

Wednesday, 29th August, 2018

  • 01:14 AM - Slit518 mentioned oreofox in post Let's talk about your homebrew world!
    oreofox - I too use half-orcs to represent orcs in my world. And your story of the Dwarves who can't grow beards reminds me of a group of Dwarves I made for my homebrew modeled after Buddhists, kind of. Every time the Dwarf sins, it shaves it's beard. So Dwarves with stubble sinned maybe yesterday, Dwarves clean shaven sinned recently, and those with large beards must be saints. :lol: Draegn - I too have rules for multi-racial characters. Half-races are a bit easier I find. FXR - Savage Lands? Why does that sound so familiar? Like the Steam game? Was there a D&D source book out on it? Your story about the Progenitors reminds me of the Sumerian story about the Anunnaki creating the first humans. And the story of the ogres and giants being bastardized children of the Progenitors reminds me of the biblical stories of fallen angels mating with earth women and giving off the Nephilim offspring. I like the links to world mythology you have there. I'm liking the world lore thus far...

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Sunday, 14th July, 2019

  • 11:54 PM - Aldarc quoted oreofox in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    Some people may "not know better", and think tieflings MUST look like someone dressed in a devil costume for halloween. Are they wrong? No. There's nothing inherently wrong with what the modern tiefling looks like, as a whole. Personally, I don't like EVERY SINGLE TIEFLING IN EXISTENCE MUST look like that, because it being in official art work, it basically means "this is what a tiefling looks like and nothing else." As for demanding a different look for tieflings, people are. Most of them are probably those who played pre-4e when tieflings had variable appearances. If they are DMs, then it is super easy to do so. Just say in the game you are running, tieflings are similar to how they were pre-4e, or they don't exist at all.I think that there is more variation in 4e art than you are giving credit. The variation is not to the degree of pre-4e art, but there is enough conformity that newcomers have an easy time recognizing a tiefling in the book, which is important. But I also don't think tha...
  • 06:04 PM - dave2008 quoted oreofox in post The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
    Because that's the image people are exposed to when looking in official books, and with so many new people into the game, their only exposure is to the 4e/5e tiefling, so they think it must look like that. I agree. I was not arguing otherwise. The post I was responding to claimed people are asking for a different type of Tiefling and was wondering where they get this opinion from. Not really sure what you are responding too.

Saturday, 13th July, 2019

  • 05:17 PM - 5ekyu quoted oreofox in post Variable stat caps. Anyone ever used?
    By "get rid of" I meant it isn't only just halfling rogues, tiefling warlocks, etc. Most people seem to choose their race on what gives them that +2 to their class's main stat, or choose their class based on the race's +2 bonus. So it opens up more than just tiefling warlocks or elf wizards. I had someone play an elf barbarian. I had a tiefling monk in another game. It opens up more variety and choice to the players for character creation, without them feeling "gimped" (which is a mindset I absolutely hate, and is the entire reason behind me making this change). I do admit "gets rid of" was a bad choice in wording.In my experience, most pick class-race that gives them either a +1 or +2 not strictly +2 because fishing for two 16s is pretty easy for either point buy or array. But also, the next tier is the race that gives you add-ons that matter to that class. So, if you remove ability scores ftom race, you boil down to the same folks who choose for optimal now choose based on the features. ...
  • 02:15 PM - 5ekyu quoted oreofox in post Variable stat caps. Anyone ever used?
    I just reduced the cap to 18 for all scores, removed the +2 from races and added it to classes (does not apply when multiclassing), and the races get a +1 to a score of choice. Gets rid of halfling rogues, elf wizards, tiefling warlocks, etc. Allows for goliath wizards, gnome barbarians, elf bards, tiefling fighters, and so on. I've even started writing up a homebrew where the ability scores are like they were in 2eAD&D, modified a bit to be slightly more similar to 5e (mostly for spell saves and such), though they don't go nearly as high (mostly copy-pasted either the Str to hit mod, or Dex defense mod, can't recall which one). I haven't playtested that, but the first part (before previous sentence) is working just fine.The "gets rid of" is an area which bothers me. Like most changes it just swaps the "best of" combo's around a smidge picking different winners and losers. Myself I woulda expected halfling to still see some rogue play for their hiding edge in crowds unless your targeted get ri...
  • 04:24 AM - FrogReaver quoted oreofox in post Variable stat caps. Anyone ever used?
    Just my preference, and brings a somewhat closer feeling to AD&D where 18 was basically the cap for anything. I originally wanted to make Gauntlets of Ogre Power more relevant and desireable for the martial classes (fighter, barbarian, etc), but with how ability scores act since 2000 with the release of 3e, a 19 isn't much different than an 18, which is why I am going to try to port in the AD&D ability scores into my 5e games. Honestly 18 cap overall might work out pretty well. Just 1 ASI to max your prime stat and then you can branch out. It's not as bad as I first thought. Decreases overall PC power a little. Can easily be made up for with more magic items if desired so that isn't so bad.
  • 03:59 AM - FrogReaver quoted oreofox in post Variable stat caps. Anyone ever used?
    I just reduced the cap to 18 for all scores, removed the +2 from races and added it to classes (does not apply when multiclassing), and the races get a +1 to a score of choice. Gets rid of halfling rogues, elf wizards, tiefling warlocks, etc. Allows for goliath wizards, gnome barbarians, elf bards, tiefling fighters, and so on. I've even started writing up a homebrew where the ability scores are like they were in 2eAD&D, modified a bit to be slightly more similar to 5e (mostly for spell saves and such), though they don't go nearly as high (mostly copy-pasted either the Str to hit mod, or Dex defense mod, can't recall which one). I haven't playtested that, but the first part (before previous sentence) is working just fine. Why lower the cap to 18?

Wednesday, 10th July, 2019


Sunday, 30th June, 2019


Saturday, 29th June, 2019

  • 05:45 PM - Sacrosanct quoted oreofox in post Why Rules Lawyering Is a Negative Term
    I love paladins. They are my most played class from 3rd, Pathfinder, and 5e. I never got to play one in 2e because I just DMed, and I probably wouldn't have gotten the rolls needed to make one. I'm currently playing one in a 5e game. Paladins = <3 More on topic: I know the thread that spawned this one, and read all 500+ responses (I believe it is up that high now). There is no such thing as a good rules lawyer. To me, there's a difference between someone who knows the rules, and a rules lawyer. I like the moniker "rules guru" and might end up using that. But I see "rules lawyer" similarly to what others have described: Someone who goes against the spirit of the game and tries to poke loopholes in everything to get them some sort of advantage. They are almost always minmaxers who choose things (classes, races, feats, etc) that they interpret to give them some absurd advantage. They are never fun to play with, and I notice most don't try to be in the DM chair (so very thankful for that). The ...

Thursday, 27th June, 2019


Wednesday, 26th June, 2019

  • 02:52 PM - Oofta quoted oreofox in post Why the Druid Metal Restriction is Poorly Implemented
    Most people assume a druid wouldn't put on metal armor because it is explicitly stated in the class that it is against the druid's ethos to do so. In all my experiences (I know, anecdotal, the horror), I have never come across a no-win situation for a druid and metal armor, unlike the myriad of such situations for a paladin. Because for some idiotic reason, forcing a paladin to make a decision that no matter what, would make him fall, was all the rage during the 3rd edition (and Pathfinder) years. The whole orc baby situation. I never came across any sort of discussion about how to force a druid to wear metal armor, mainly because the penalties weren't as severe (the entire time worn + 24 hours, as opposed to "permanent" until attoned as a paladin). Yeah, I remember games in previous public play where you literally had to choose between a devil and a demon. We decided to tell them both to go to hell (maybe we should have told one to go to the Abyss?). In another game you had to make a deal ...

Friday, 21st June, 2019


Thursday, 20th June, 2019

  • 01:03 AM - Tony Vargas quoted oreofox in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    Saelorn made me think of something I really like in 4e (despite not caring for the edition itself just from cursory glances at the first PHB): Minions. I wish it would have been brought over into 5e. But, since I am the DM, I did bring them over. The difference between a 4e minion and just a very under-level 5e monster is mainly that the minion has a chance of surviving AEs ('missed' attack never damages a minion - in 5e, it'd be "minions are never killed by damage taken in spite of succeeding on a saving throw"), and that it's hitting closer to even money vs just-barely-enough-to-be-relevant under BA.

Monday, 17th June, 2019

  • 03:00 AM - Xeviat quoted oreofox in post How Rare should an Endless Quiver be?
    Though, if you allowed such a thing, you might as well just not bother tracking ammunition. That's kiiiiiiiiinda the point. We don't track not costly material components, and arrows are functionally free.

Friday, 14th June, 2019

  • 06:39 PM - dave2008 quoted oreofox in post Favorite version: White Dragon [poll]
    ... the WOTC era blue dragon I am not a fan of (3/4/5e), and the skull-faced black dragon (3/4/5e) aren't my favorite renditions. I am 100% with you there! Though, the skull-faced black looks better (to me) than the chopsticks jammed into the head look that is the AD&D (1/2e) black dragon. But I disagree here. I do agree the horns are a bit tacked on, but I much prefer the rest of the design to the 3e or PF versions. I think the 1e version with more rooted 3e-ish type horns (but more bull horn like I think) would be best.
  • 09:22 AM - dave2008 quoted oreofox in post Favorite version: White Dragon [poll]
    As for me, I like this: https://www.deviantart.com/benwootten/art/White-Dragon-115558325 The Pathfinder version of the white dragon. Though, of the D&D ones, I like the look of the 5e. But I prefer the look of the Pathfinder white dragon. Honestly, I feel that way about all the chromatic dragons, really. The Pathfinder versions I think look better overall. I had similar feelings when PF first came out, but don't feel the same anymore. The PF versions are a bit to generic for me now. Personally, I would rank them as follows: Black: 1e (1st); 2e (2nd); PF (3rd); 3e/4e/5e (4th) Blue: 1e (1st); 2e (2nd); 3e/4e/5e - PF (tie for 3rd) Green: 1e (1st); 2e (2nd); PF (3rd); 4e (4th); 3e/5e (5th) Red: 3e/4e/5e (1st); PF (2nd); 2e (3rd); 1e (4th) White: 1e (1st); 3e/4e/5e - PF (tie for 2nd); 2e (3rd) Note: In general I consider the 3e/4e/5e versions to be the same (with the exception that the green was changed in 4e) Interestingly, the PF white looks a lot like the metal mini white dragon I had ...

Wednesday, 29th May, 2019

  • 12:20 AM - Tony Vargas quoted oreofox in post Favourite D&D edition that’s not 5E
    Wonder what kind of wine goes with disociative desserts? The kind with an H in it, I think? "Chateau d'Emmersions, '74, a fine ex- … oh, bother, I seem to have broken the bottle." "What? No! My EMMERSIONS!" Well, I love HP = Meat, because that means that 5e characters are Arby's. THEY HAVE ALL THE MEATS! 3e characters have more. Bear's Endurance for-the-Meats … I mean 'Win.'

Wednesday, 22nd May, 2019

  • 06:32 PM - Tony Vargas quoted oreofox in post Favourite D&D edition that’s not 5E
    I would love to try and do a D&D timeline set of campaigns in my setting (start way in the past), where we start in D&D, jump 100 years or so and play some 1e, then 2e, 3e, ... Y'know, some groups have kinda done that, just organically, and it can be fun. Started in one edition and migrated to the next, with or without some in-campaign event (or time passage) marking the rev roll. My old AD&D campaign spanned 1e & 2e, but as 2e started out so much like 1e I didn't mark it in any way (though I did annoy one player by whip-sawing his exp table around, and kept an established campaign reason that elves couldn't gain 6th+level spells even after level limits were loosened up). A GM I gamed with over the next 10 or 15 years after that ran some 2e, then a 3e campaign that transitioned to 3.5 marking the transition with a "nexus event" that got no great detail, but a lot of laughs, then re-started with 4e, jumping forward in time and having some of the old PCs feature in history. I played...

Monday, 20th May, 2019

  • 11:49 PM - Nebulous quoted oreofox in post What is missing in 5E that you had in other editions?
    Not sure about diet, but I know activity cycle was one. Even 3rd edition had Organization, Environment. I miss the Ecology section of a number of the monsters as well. I can understand why they stopped with that, in a way, but I do miss it. I found all of those things useful. I guess in their effort to consolidate space they axed them. Even morale, if not an actual "mechanic" was cool to know if a monster was more prone to run or fight to the death. https://i.imgur.com/lQ4eCBJ.jpg

Monday, 6th May, 2019

  • 03:12 PM - CapnZapp quoted oreofox in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    The 5e OGL is the exact same as the one Paizo uses for Pathfinder. What is included in the SRD, however, is much more restricted compared to the 3e SRD. But is that a problem if your goal isn't to make material specifically compatible with 5E? The PF2 I envision might lose specific 5Eisms like advantage (since it needs a more gradual bonus system to support more fine-grained crunch). I would have thought Paizo would just use whatever PF1 was based on.


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