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Coming Soon - Warriors of Waterdeep: a new Free to Play D&D mobile game Saturday, 17th February, 2018 03:38 PM

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Sunday, 3rd December, 2017

  • 03:41 AM - Parmandur mentioned Corpsetaker in post Valindra Shadowmantle
    Green Rhonin were the primary writers for OotA. Perkins was just one member of a team for that thing. Also how do you turn 1985 into 2015. Misspelling happens. Perkins was heavily involved, though, and was promoting particularly the humor in the book: Corpsetaker was displeased vocally at that time.

Thursday, 6th April, 2017

  • 02:49 PM - pemerton mentioned Corpsetaker in post Judgement calls vs "railroading"
    Corpsetaker, Ovinomancer I think chaochou's question is fairlyi straightforward - who is bored by a world that is not changing when it is not part of play? Corpsetaker says "I don't really like games where nothing happens in the world unless it's by the direct actions of the players." But this seems to be quite a different point. For instance, if I was running the KotB, the (secretly evil) priest might approach the PCs, saying "So-and-so suggested that you were interested in advice about the nature of undeath". That is "something happening in the world other than by the direct actions of the PCs" (namely, one NPC spoke to another). But it's not offscreen - it's part of the ingame situation into which the GM is framing the PCs. Whereas Ovinomancer said "A world that doesn't change unless a player looks at it is boring" - and chaochou's question is, Who is getting bored? On the (apparently reasonable) assumption that the players aren't going to be entertained by something they're not looking at (...

Sunday, 19th March, 2017

  • 07:58 PM - Quickleaf mentioned Corpsetaker in post Monster Creation rules: Anyone else not find them particularly helpful.
    ...et your take on what I see as a world building issue with some MM monsters. Does it bother you that the claw/claw/bite routine this is a rather common thing in D&D monsters when there should be some sort of control / grapple before the bite? I would be happy if the bite was just contingent on the monster hitting with a claw or better yet both claws. There doesn't have to be a grapple. I see, you're asking about the philosophy of monster design. I'm on your page now. Yes, your interpretation of the action - lean down to grab, lift to mouth and bite - is how I'd do it in my own game too. Personally, I'm very willing to hack monster design to get the result I want, and it's primarily an artistic process for me (I find the maths mostly easy to work out). In this context, however, I was deliberately limiting myself because I realized the OP was coming from a different framework than me. I started to add stuff (like the limb devouring) and then caught myself and stopped. I think Corpsetaker was looking for a more 3e style direct translation of "ghast template applied to hill giant, and leveled up." To your question from my own perspective...Yes, I think claw/claw/bite can feel incongruous, depending on the monster. For example, bullywugs biting as part of a multiattack feels off to me (in the case of the bullywug I'd just give it 2 spear attacks, ignore its bite, and if necessary adjust CR accordingly). OTOH, a bite as part of a multiattack fits quadrupeds like dragons just fine. More broadly speaking, as DM I've always found narrating a non-lethal bite from a large/huge monster to be challenging; the adult blue dragon bite you...you take 30 damage, you're hurt but you're not dead...um... Now, I've become more savvy about how to narrate these things, but it still isn't 100% natural, I have to think about it: The blue dragon clamps down over your head and arm, your magic staff the only thing keeping its jaws from snapping shut. <<I have to be careful to avoid impl...
  • 06:06 PM - dave2008 mentioned Corpsetaker in post 5e Hardcore: Monster Manual
    Based on a thread started by Corpsetaker I have created the barrow giant. It is in the Undead section.
  • 03:41 AM - Quickleaf mentioned Corpsetaker in post Monster Creation rules: Anyone else not find them particularly helpful.
    Totally Jester David! That's where I was heading, but I cut myself off because, well, I don't know Corpsetaker's mind. Some folks playing 5e have a very 3e mindset about "proper monster design being paint-by-numbers." And well, I'm more like you – paint the sky with diamonds. Horrific Lovecraftian diamonds.

Thursday, 2nd February, 2017


Sunday, 29th January, 2017

  • 05:58 AM - DEFCON 1 mentioned Corpsetaker in post Listened to latest "Lore you should know" and......
    I have never heard of anything so ridiculous as wanting to stop people caring about your setting. You mean wanting to stop the 17 people caring about your setting. The 17 people for whom having Current Year up-to-date "setting canon" actually matters, and for whom the previous 30 years worth of Forgotten Realms setting material isn't good enough. For those 17 people, yeah, Mike and the gang have left them out to dry. But I have a feeling they're probably okay with it. They can't save everyone with every edition, so they take the path that'll save the most they can. If you want to try and argue that WotC is worse off now with how they're running the Realms like Corpsetaker tries to do... best of luck with that. But the rest of us know that it ain't true. D&D is just as prosperous (if not more) than ever, and that's even with them changing how they handle the "canon" of the setting.

Tuesday, 24th January, 2017

  • 04:37 PM - pemerton mentioned Corpsetaker in post Whatever "lore" is, it isn't "rules."
    II can only imagine the type of looks I'd get at my table if I stuck Drizzt in my Mystara campaignIn a recent thread, Corpsetaker was taken to task for suggesting that Bigby was not part of FR canon. Given the "multiverse hypothesis" that is being defended in these lore thread, why shouldn't Drizzt have made his way to Mystara (perhaps catching the return planar bus that took Mordenkainen to hang out with Elminster)? If he takes a brief stop at the GH platform he could even pick up some six-shooters from Murlynd.

Sunday, 22nd January, 2017


Friday, 20th January, 2017

  • 03:03 AM - Maxperson mentioned Corpsetaker in post Tales from the Yawning Portal: A better title would be "Nezram's tales of adventure".
    I find I go to Baseball Games and Football games and even Taverns (well pubs and bars) for the same reason: To drink and be entertained while I drink. Depending on how successful I am at the first goal my topics of conversation vary far more wildly than just discussing rugby at a football game. Yes, absolutely. I was limiting it like topics because Corpsetaker asked why adventurers would discuss other dungeons with Undermountain beneath their feet.

Wednesday, 18th January, 2017

  • 11:28 PM - hawkeyefan mentioned Corpsetaker in post Unearthed Arcana:Are they revealing limitations in the 5th edition system?
    Corpsetaker Perhaps you can give some examples from the UA playtests released so far that you think fit your description from the OP? You speak in very broad terms, and you haven't really given any specific criticisms of the actual UA releases other than asking "who really needs another scout?" and saying they should do more maneuvers for the Battle Master (which would seem to be an example of playing it safe with an established mechanic, but okay). Which mechanics from these sub-classes do you find boring or uninteresting? Which do you feel are covering the same ground? Perhaps if you had some more specific points then folks would discuss them with you rather than simply addressing your vague assertions.

Tuesday, 17th January, 2017

  • 08:27 PM - dave2008 mentioned Corpsetaker in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Kind of obvious, since the dude who created the world and the people who run it (namely, Chris Perkins and Matt Sernett) are in complete agreement: since canon is just made up, they can change ot if they felt like it. Luckily for canon sticklers such as Corpsetaker they see fit to fit with existing canon. I am not sure what you mean by the bolded part (and I can't believe I continue let myself be dragged back into this argument). From my view Corpsetaker is not fit with existing canon because he/she is disregarding the parts of canon he/she doesn't like. Which, is fine - except that he/she probably shouldn't tell everyone else they are doing wrong.
  • 07:50 PM - Parmandur mentioned Corpsetaker in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    It seems to me that the point is well proven to everyone except those who are not willing to be convinced. :) Kind of obvious, since the dude who created the world and the people who run it (namely, Chris Perkins and Matt Sernett) are in complete agreement: since canon is just made up, they can change ot if they felt like it. Luckily for canon sticklers such as Corpsetaker they see fit to fit with existing canon.
  • 07:56 AM - pemerton mentioned Corpsetaker in post Do you care about setting "canon"?
    ... as CG implicitly exclude them being anything else? I note that in the 3e SRD they are "often" CG, which expressly leaves open other possibilities). And there seems to be little unanimity on this point. the first Dragon Magazine after 4e came out had an article on warforged. Now, in 2008 WotC KNEW Eberron was going to go down the pipe next year. Hell, they hadn't even finished getting the 3e PHB races and classes covered, but the first thing they did was take warforged and made a place in Nerath for them, and that really cheapened their unique place in Eberron. They did that again and again; retconning Strahd into a Nerath prince, Vistani losing their connection to Ravenloft/the Mists and becoming just pseudo-gypsies, draconians losing their place from DL and becoming yet-another-generic baddie. Each time, it watered down their unique role in there home setting. WotC KNEW they were going for a setting a year, why not wait to do these things properly?This seems as quixotic to me as Corpsetaker's thread complaining that the 5e modules use FR rather than PoL. WotC is a commercial publishing house. If they have ideas - like warforged, or Strahd - that are popular among customers, they're going to find ways to sell them! They're not in this for the purity of artistic vision! (Assuming that "purity of artistic vision" even makes sense in the context of D&D lore.) Of course I think that DnD lore is good <snip> I do not see that I should be expected to sit back and passively lap up all the "brilliant" ideas that some work for hire writer has come up with.This still leaves two things unanswered, though. And I think they're related. (1) You don't have to lap anything up. If WotC publishes stuff you don't like, you don't buy it/read it. You just stick to the stuff you like Which suggests to me that you care about the D&D lore beyond your personal use of it in your gaming, or your reading of it. It seems to upset you that WotC publishes a book saying that (say) "FR i...

Monday, 16th January, 2017

  • 05:16 AM - pemerton mentioned Corpsetaker in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    *shrug* I could be wrong. You'd think I was human or something.So is Corpsetaker. But you seem to think it matters that Corpsetaker says stuff that is mistaken! (And he's talking about stuff quite a bit more obscure than what you were - the Elder Elemental Eye and his demented followers is called out in the 4e MM (p 52, in the sidebar "The Birth of the Abyss" - hardly an obscure reference.)

Sunday, 15th January, 2017


Friday, 13th January, 2017

  • 11:26 PM - DM Magic mentioned Corpsetaker in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Well… Storm King's Thunder wouldn't fit because PoL giants are very different, don't have the ordning, and have a different backstory that doesn't include giant gods. And Princes of the Apocalypse adventure wouldn't fit well either, as the elements overlap more in the PoL cosmology. And the elemental princes didn't exist, they were replaced by the godlike Primordials. Neither did elemental cults, really. The Tyranny of Dragons adventure would be odd given the Scales of War adventure already covered those story beats, and Tiamat wouldn't need help entering that world, already being a god. It'd also be adding elements (like the Cult of the Dragon) wholesale. Out of the Abyss makes heavy use of the Realms and Realmslore, including established Underdark locales. It's pretty setting specific. Came here to pretty much say this. I loved the Points of Light setting, but it would not work as well as the Forgotten Realms does for the stuff they've written so far. But then again, Corpsetaker, if you enjoy Points of light, you can definitely change the adventures to fit that setting. I bet if you started a new thread with that very goal, plenty of people here would help -- including me. (Again, I totally loved Nentir Vale.) :)

Monday, 19th December, 2016


Friday, 16th December, 2016

  • 05:40 PM - Parmandur mentioned Corpsetaker in post Why is WoTc still pushing AP's when the majority of gamers want something else?
    Seems to me that most people who do homebrews import/appropriate stuff from published source material all the time. And a lot of games I play that are in homebrew settings adapt published material and modules with great frequency. Granted, this is one individual's experience, and not necessarily reflective of the greater gaming community...but given how much work developing a setting is, and running a game is, I suspect it's fairly common practice to find ways to use quality published material and tweak/adapt it rather than start from scratch every single time. Can't decide if troll thread or not. :) That's not just idiosyncratic experience, that is precisely what WotC has found in their surveys when discussing their release strategy as the most common playstyle by a large margin. This is not a troll thread, insofar as Corpsetaker seems to mean what she or he says: though it remains unclear what she or he hopes to accomplish by constantly complaining and weaving conspiracy theories...


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Saturday, 17th February, 2018

  • 03:50 PM - BookBarbarian quoted Corpsetaker in post Coming Soon - Warriors of Waterdeep: a new Free to Play D&D mobile game
    Why would you want it to succeed? They would in turn continue to make these crappy games. Who do you mean? Ludia? They would never make the same game more than once. They wouldn't want to compete with themselves. The idea of a F2P game is to keep it going as long as possible. Supercell made 1.8 Billion last year from F2P mobile games despite having not made a new game in years. Or do you mean WotC? But that would be a silly question because WotC doesn't make video games. I think if WotC/Hasbro starts to see big money from their licensing then well see more licencing opportunities, which could include games I would like to play. It's as simple as that.
  • 03:44 PM - DEFCON 1 quoted Corpsetaker in post Coming Soon - Warriors of Waterdeep: a new Free to Play D&D mobile game
    Why would you want it to succeed? They would in turn continue to make these crappy games. So what? It's not a zero-sum game. One company making a mobile game does not mean another company now cannot make a CRPG. Whether a company makes zero, one, or 100 mobile games has nothing to do with whether another company wants to make a AAA CRPG using the D&D brand.
  • 03:41 PM - DEFCON 1 quoted Corpsetaker in post Coming Soon - Warriors of Waterdeep: a new Free to Play D&D mobile game
    Because if you're not careful your reputation can get damaged. *coughs Sword Coast Legends* What reputation? It ain't WotC or Hasbro that has taken a hit by SCL not being good... it was the company that developed the game. The D&D brand is flying higher than it ever has since perhaps the early 80s. If any other company uses SCL as a barometer to judge success of a potential new game, the takeaway isn't going to be "Well, they used the D&D brand and that's why it failed"... it's going to be "n-Space and Digital Extremes didn't design and develop a very good game."

Thursday, 8th February, 2018

  • 01:04 AM - Tovrin quoted Corpsetaker in post No Magic Shops!
    I think some people have forgotten how to take control of their games.Probably. Or they don't have the confidence to say "no" to players. I guess our group is pretty into every campaign being unique and different, so house rules are par-for-the-course. We take the "books are more a guide" very much to heart. That said, if magic items ever are on sale in my campaign, it'll likely be by auction and players may have to bid against someone richer than they are. In fact, that leaves open a whole new story hook for the party's rogues. ;-) Sent from my SM-G955F using Tapatalk

Sunday, 28th January, 2018

  • 11:48 PM - Parmandur quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    I'm a bit taken back with their lack creativity. It's like they go through all the old material and just grab stuff here and there, slap some mechanics on it and off they go without really putting some thought into checking the fluff."Check the fluff" for what, exactly...? Reading the UA, seems partly to be an experiment in providing a subrace for each secondary stat, and using stories from prior editions.
  • 11:21 PM - QuietBrowser quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    I also want to mention the Grugach elves. I don't understand why they put a group of xenophobic elves who do not interact with outsiders, even other elves, and only like to stay in their own territory with the company of animals, as a PC race. I could understand having them if you are doing an all Grugach party but they would not be adventuring outside of their own domain. I think the idea was to simultaneously bring back the "Wild Elf" subrace (which was basically the "Wood Elf Barbarian" branch of the family tree) and to score some brownie points by using the name of the original/most famous "breed" of Wild Elves in D&D. Plus, it's less confusing than calling them Wild Elves, although I agree that the Grugach fluff is absolutely abysmal.
  • 06:22 PM - dave2008 quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    My problem is now that Forgotten Realms is their flagship, and default, setting then they are going to try and incorporate that into the setting where it won't make a lot of sense given all the previous we have doesn't indicate the Shadar-kai were in any way associated with elves. Did you miss the response that explained that they were originally Fey? That makes them closer to elves than humans IMO.
  • 05:15 PM - Parmandur quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    My problem is now that Forgotten Realms is their flagship, and default, setting then they are going to try and incorporate that into the setting where it won't make a lot of sense given all the previous we have doesn't indicate the Shadar-kai were in any way associated with elves. Now if they somehow write them as coming from a different world and are now new to the Realms then I could possibly see it, but trying to make it as if they've always been around just doesn't make sense.Forgotten Realms isn't the default setting, though: see the treatment of the Yuan-Ti in Volo's Guide, for example, which ignore the FR specific version completely.
  • 07:27 AM - QuietBrowser quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    I'm not understanding this move to make the Shadar-kai into a subrace of elves. They have always been described as "human like" so I don't get this. Why not introduce the Lythari? Shadar-kai were originally introduced in 3e's Fiend Folio as a race of fey that left the Material Plane for the Plane of Shadow out of elitist disdain for mortals, only to find that their nature reacted badly with the "void" elemental affinity of their new home, causing them to start fading away into nothing unless they subjected themselves to constant pain, with a particular favored implement being shackle-like bracers whose interiors were lined with vicious spikes. Needless to say, they blamed the mortal races for what happened to them and sought revenge on anyone who was a humanoid. 4e took these rather bland enemies and turned them into a tribe of humans who sought immortality through a pact with the Raven Queen, and sort of got what they wanted, acquiring powers over shadow and prolonged lifespan, but also the need...
  • 03:23 AM - Saelorn quoted Corpsetaker in post So Shadar-Kai are now a subrace of elves: Huh?
    I'm not understanding this move to make the Shadar-kai into a subrace of elves. They have always been described as "human like" so I don't get this. Why not introduce the Lythari? Elves are basically like humans anyway, except that their one racial hat is to sub-race out with very little provocation. If you take a group of elves, and move them anywhere, they will turn into a sub-race of that kind within a few generations. If you take a group of elves and move them to the shadow-whatever, you're going to get shadow elves within two generations. To contrast, the weird thing about humans is that we can hybridize with anything. If you cross anything with a human, you get a creature that's half human and half that thing. It works with elves and orcs. It even works with horses and bulls. It also works with dragons, of course, but that's a racial hat which dragons happen to share with humans (dragons can also mate with anything, and give birth to a half-dragon of that same creature type).

Wednesday, 24th January, 2018

  • 10:18 PM - WarpedAcorn quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    Mmmmm no. If you've been playing D&D long enough, and running it, you will know that sometimes you can have one character that makes everything trivial to the point where it's pointless for the others to even do anything. Also, what ends up happening is the DM has to buff the enemies so much that they end up usually "one shotting" the others. Please don't try and pass this crap off about the others no being optimized enough. Experience is a wonderful thing. As someone who has DM'd the majority of the games I've been a part of since the early 90's, I haven't really experienced this. I have seen players make some highly specialized characters that do exceedingly well under certain conditions, but I've never run into a player that makes it pointless for anyone to do anything else. I remember one player in 3.0 Living Greyhawk who was a "Cavalier" (Paladin with all the Mounted Combat Feats). He could do incredible damage, move like the wind, and was near impossible to hit...on his horse. I have...
  • 03:27 AM - Caliban quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    To me powergaming is just another form of disruptive behaviour and I will not allow it in my games anymore. Anyone else have this kind of problem? I know you only want to hear from people who agree with you, but no, I do not have this kind of problem in my game.
  • 12:35 AM - Oofta quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    Mmmmm no. If you've been playing D&D long enough, and running it, you will know that sometimes you can have one character that makes everything trivial to the point where it's pointless for the others to even do anything. Also, what ends up happening is the DM has to buff the enemies so much that they end up usually "one shotting" the others. Please don't try and pass this crap off about the others no being optimized enough. Experience is a wonderful thing. In 3.5 it was certainly an issue with high level casters. Somewhere after level 12 or so, casters (both wizards and clerics) could obliterate any encounter, at least every once in a while. On the other hand, this is a discussion about 5E and I haven't seen it in this edition. Sure, once in a blue moon the wizard will pull that Meteor Storm out of his pocket, but what about the other 4-7 encounters that day? I'll ask again. What build is it that so trivializes your encounters? If you give some specifics, any specifics at all, ev...
  • 12:35 AM - Flexor the Mighty! quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    Mmmmm no. If you've been playing D&D long enough, and running it, you will know that sometimes you can have one character that makes everything trivial to the point where it's pointless for the others to even do anything. Also, what ends up happening is the DM has to buff the enemies so much that they end up usually "one shotting" the others. Please don't try and pass this crap off about the others no being optimized enough. Experience is a wonderful thing. Been playing the game since the Elmore Red Box in the early 80's and haven't seen that. I see players with mediocre PC dominate the game since they were better at strategy, organizing the group, not making idiotic decisions, etc. While the guy with all the high stats gets smoked since he has no grasp of tactics or strategy or is just foolish. IME, YMMV, etc.

Tuesday, 23rd January, 2018

  • 02:08 PM - CapnZapp quoted Corpsetaker in post End-game gimmicks: the problem with 5e meta-plots
    On a related note, I don't like the warp speed with which characters level in 5e. I'm nostalgic for the days when a level 8 character represented a year of effort, and each level felt exponentially harder. I felt invested in my character. Now they feel disposable. That's so you can hurry up, finish the current adventure and move on to the next. Then advance slower. Problem solved. Sent from my C6603 using EN World mobile app
  • 10:14 AM - Li Shenron quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    To me powergaming is just another form of disruptive behaviour and I will not allow it in my games anymore. Anyone else have this kind of problem? I think powergamers are indeed disruptive mainly because they play for themselves and not for the group, and as a result they strongly steer the game towards what their PC does best (normally combat, but it could sometimes be stealth or social skills) and then trivialize the challenge, with little regard to the rest of the gaming group. The only way a powergamer can be non-disruptive, is to play in a group where everyone is a powergamer.
  • 04:48 AM - Kobold Boots quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    I don't need your help, especially from a troll like you. You can't help me with powergaming, especially after all the years I've had to put up with it. I find it to be a disruptive style of gaming, and there is plenty of evidence to back it up, so I won't have it in my games nor will I play with them. How old are you again? This post/thread brought to you by "Exemplars of things that put you on peoples' ignore lists". Be well KB
  • 02:53 AM - GameOgre quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    I don't need your help, especially from a troll like you. You can't help me with powergaming, especially after all the years I've had to put up with it. I find it to be a disruptive style of gaming, and there is plenty of evidence to back it up, so I won't have it in my games nor will I play with them. How old are you again? Powergamers are indeed allowed in my game and I have NEVER once had a issue with them in the 40+ years I have been playing. Hhahaha I started playing in the mid 70's. I was 8 years old when the older kids got us to play so they could have some warm bodies to hold stuff and act as trap detectors! I have had plenty issues with Disruptive players, I conceder disruptive players any player who argues even after the DM has given a verdict. Players that do not engage with the game and instead want to crosstalk the night away or text the entire time on their cell phones. Loads of other things can be disruptive but those are the main ones. As far as players with issues I ...

Monday, 22nd January, 2018

  • 08:21 PM - Hriston quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    I'm not talking about someone who arranges their states to fit the race and class perfectly, I'm talking about those that really go out of their way to find every game breaking combo they can find. I agree. It's no fun when someone breaks the game... Now tell us how they broke it, so we can replicate said brokenness! :)
  • 03:48 PM - Sadras quoted Corpsetaker in post Are powergamers a problem and do you allow them to play in your games?
    I actually class this as disruptive behaviour and I do not tolerate it. I had been in a on going 5th edition game where we had a powergamer who ended up making all encounters a cakewalk and the DM started handing out magic items left right and center to try and balance things but it only ended up getting out of control, like it always has no matter the edition. I decided then and there that I had enough. To me powergaming is just another form of disruptive behaviour and I will not allow it in my games anymore. How do you recognise a powergamer, what I'm getting at is at what point does the player cross the line from optimiser to powergamer? Let us take the 5e campaign you were involved in - what did the character possess before the point of magic item distribution by the DM that was so table-breaking? Did he just have high stats? Were they rolled for? Was it a combination of Feats? There might be another side to this, whereby the DM perhaps was not experienced enough and therefore provided cake...


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