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  • Galendril's Avatar
    Friday, 31st May, 2019, 07:05 PM
    It wasn’t a lot of work to do conversions. Pretty much all the creatures in N1 are in the 5e MM now. I made my own map of a new town called Ravenport since i had no map for Saltmarsh (also, my players would recognize the name Saltmarsh immediately). I used all the locations in N1 and assigned various townspeople to the council. I added a Benjin Wolfe as a prominent shopkeeper who was...
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  • Galendril's Avatar
    Friday, 31st May, 2019, 04:10 PM
    When 5e came out I kit bashed Sinister Secret of Saltmarsh with Cult of the Reptile God. We had a lot of fun with that!
    3 replies | 297 view(s)
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About Galendril

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August 27
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Details of games currently playing and games being sought.

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Enhancing "Ghosts of Saltmarsh" Friday, 31st May, 2019 07:05 PM

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Friday, 31st May, 2019


Monday, 27th May, 2019


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Galendril in post Warlord Name Poll
    ...f ; @Ashkelon ; @Ashrym ; @Athinar ; @AtomicPope ; @Azurewraith; @Azzy ; @Bawylie ; @bedir than ; @Bedrockgames ; @bert1000 ; @billd91 ; @Blackbrrd; @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesi...

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Friday, 31st May, 2019

  • 06:54 PM - jayoungr quoted Galendril in post Enhancing "Ghosts of Saltmarsh"
    When 5e came out I kit bashed Sinister Secret of Saltmarsh with Cult of the Reptile God. We had a lot of fun with that! Sounds awesome! Can you give us some details on how you mashed them together? Also, how did you do the conversions for "Cult of the Reptile God"?

Thursday, 28th March, 2019

  • 10:57 PM - Oofta quoted Galendril in post D&D storylines for a movie?
    Whatever setting they choose, I hope the movie leans into all the fantasy tropes DnD is built on. I would like the heroes to sort of like Deadpool in that they realize they are part a ‘standard’ fantasy setting. Then, it should switch a quarter of the way through by breaking all the tropes. So a movie based on Order of the Stick? That could be interesting. :)

Wednesday, 13th March, 2019

  • 04:47 AM - Hussar quoted Galendril in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    It’s called free advertising. Any company would love to have fans streaming their products weekly. So long as it IS their products. It does put a lot of your eggs in someone else's basket. To be honest though, I'm mostly playing Devil's advocate here. I do tend to agree. This is a good thing for the hobby.

Saturday, 11th August, 2018

  • 12:08 PM - DEFCON 1 quoted Galendril in post Allowing Vicious Mockery via telepathy
    It’s a given that each DM is empowered to rule as they like. True. But the question that was asked was 'Is this overpowered?' And the answer is that you can't make that determination without knowing the style of the DM in question. Every DM's style is different, so there is no right answer. My post is a fairly good representation of one end of the spectrum-- and why the question of "overpoweredness" is unnecessary. Enough other players gave the strict "game mechanics first" reply for their styles, which is why I spoke up going the other way.

Friday, 10th August, 2018

  • 06:07 PM - ehren37 quoted Galendril in post Allowing Vicious Mockery via telepathy
    So a telepath never has to speak their spells? They just need to think them?? You still have to babble the incantation. Just the deaf target isn't immune to suggestion because they still receive the command. It's a minor benefit of a ribbon ability that counters a minor fluff penalty of the spell (that doesnt matter 99.9% of the time). How often do you think this comes up to NOT just roll with a cool idea? Twice a campaign? I swear some DM's look for any reason to say no...
  • 05:48 PM - posineg quoted Galendril in post Allowing Vicious Mockery via telepathy
    So a telepath never has to speak their spells? They just need to think them?? No one said the spells do not need to be spoken if they have a verbal component, only that if the effect of a spell needs to be "heard", a telepath should be able to effect a target by using telepathy since the target "hears" in there mind.

Thursday, 10th May, 2018


Tuesday, 3rd April, 2018

  • 07:09 PM - Wyvern quoted Galendril in post What are the ability *scores* used for in 5e?
    Additionally, there are some magic items which enhance abilities. Some of the Ioun Stones come to mind. Some spells might do the same Good call. Enhance ability is the obvious one that comes to mind, but I checked the description and it actually doesn't raise your scores, it just gives you advantage on checks (and a few other benefits specific to different scores, such as temporary hit points). Does anyone know any examples of 5e spells (or items besides Ioun stones) that raise your ability scores?
  • 04:11 PM - toucanbuzz quoted Galendril in post Initiative Variant (Speed Factor) - actual use
    I've used a version of these rules in 2nd edition and I enjoyed them. The players though felt at times the DM (i.e. me) meta-gamed and adjusted my monsters actions based on what I heard the players were doing. In AD&D, the DM is supposed to adjudicate the monster actions before the players declared, and I adhere to that formula. It does give the players a slight advantage in that they have an idea, before they declare, what the monsters will do. If you're facing enemy casters, you've already decided the enemy wizard is casting Fireball, and there's no reason you couldn't tell players "you turn the corner into a band of cultists. They begin grabbing for weapons, and it appears a robed one in the back is reaching for a component pouch." However, as written, there's no requirement you tell the players anything until it happens. With declaration of actions, it's somewhat clear you're doing a particular act, such as attacking with a weapon, opening a backpack, etc. absent some compelling r...
  • 04:37 AM - Wyvern quoted Galendril in post What are the ability *scores* used for in 5e?
    With Shadow STR drain, the PC can regain STR after short or long rest. Anyone know what is RAW for regaining INT after an Intellect Devourer reduces a PC to 0 INT? That's a very good question. I checked the description of Greater Restoration, and it explicitly lists as one of its uses, the removal of "Any reduction to one of the target's ability scores." If there's any other way to regain the lost Intelligence, I too would like to know what it is. (Btw, I also looked up gibbering mouthers and couldn't find any reference to them doing ability score damage.) The big, main factor is the random distribution of 3D6 (4D6 drop lowest is a heroic 3-18 curve) creates a great curve for random attributes: and random rolling in the traditional style is the assumed way to play. There are other ways you could get a similar distribution of ability modifiers, though. Fudge dice, for example. Of course, a lot of players would balk at buying a separate set of dice solely for use in character creat...
  • 03:35 AM - Parmandur quoted Galendril in post What are the ability *scores* used for in 5e?
    One thing no one else has mentioned is that ability scores are used for multi-classing viability.I'd apply the same reqs to single classing, actually.

Saturday, 17th February, 2018

  • 03:42 AM - jodyjohnson quoted Galendril in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    The other editions are even more irrelevant. No other edition was play tested as much as this edition. This edition learns the errors of the previous ones. After going back to the sources I'll note a few other 5e Rules that appeared between the 'greatest open playtest in history' and their publication in 5e. These were unvetted by the masses outside of the same playtesting cabal that brought you 4e. 1. The Bonus action 2. The Beastmaster Ranger 3. The -5/+10 mechanic for Sharpshooter and Great Weapon Master 4. Crossbow Expert 5. Wildshape/Polymorph as ablative Hit Points 6. Barbarian Damage Resistance while raging 7. Most of the subclasses 8. The Sorceror 9. The Warlock That's just a sample. Most of my houses rules came out of the playtest packets we played publicly for over a year before the 'Final' version released.
  • 02:30 AM - jodyjohnson quoted Galendril in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    So, you're changing a core mechanic which most of the other mechanics were developed with that in mind. Be aware, you will have a lot of unintended consequences by doing this. This is absolutely not true. Save on Damage was added very late in the playtest and no core rules changed with regards to the addition. Maybe a majority of non-open players wanted the 'save on damage' but it was certainly not something built into the system from early on. Groups have been playing without losing Concentration on damage for 3+ years in 5e and 40+ years in D&D to little harm. You are overstating your case.

Friday, 16th February, 2018

  • 07:13 PM - Kobold Avenger quoted Galendril in post Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
    So, you're changing a core mechanic which most of the other mechanics were developed with that in mind. Be aware, you will have a lot of unintended consequences by doing this. It's an often overlooked mechanic that has never existed in D&D until the current one. It has already unleashed unintended consequences of ensuring that casters will almost never buff themselves, it has the unintended circumstance making Protection from Energy fairly useless against surviving a burning building when you're probably better off using the lower level spell that grants fire resistance as a reaction. It has the unintended circumstance of making it a better idea for a Paladin to cast their melee damage spells on the Rogue instead of themselves, when it's them that should be wading into combat with the blessing of their divine power. I'm well aware of the "tactical" implications of removing the damage save, and I feel it's not a big deal at all. And it's not a lot of unintended consequences to the mecha...

Tuesday, 12th September, 2017

  • 02:49 PM - kenmarable quoted Galendril in post Tomb of Annihilation Is Here - What Do You Think?
    I also said "I would argue it's actually easier." I guess you like selectively quoting people to make yourself look superior. Selective quoting can be annoying, but I don't think this is an issue worth elevating the spite-o-meter over. ;) It's tangential to the thread anyways, so... uh... back to the topic, anyone start actually playing Tomb of Annihilation yet? Sadly my group voted to do Out of the Abyss instead (although that one is pretty cool, and we haven't played it yet) and wanted to wait to hear what opinions were of ToA.
  • 02:43 PM - kenmarable quoted Galendril in post Tomb of Annihilation Is Here - What Do You Think?
    What? It's not a big deal. :) Either DDB is worth it for you or not, but just to clarify what I said... Galendril said: No more difficult than flipping through a physical book. I would argue it's actually easier. And then you replied: No more difficult than flipping through a physical book. D&D Beyond is meant to make things easier as a tabletop replacement for flipping through books. The argument that it's "no more difficult" than flipping through a physical book is ridiculous and defeats the point of buying D&D Beyond in the first place. Sure, Galendril didn't elaborate on how they thought it was easier, but the flow of it sort of felt like this: Oranges are no worse than apples. I would argue that oranges are actually more nutritious. Oranges are no worse than apples. But oranges are supposed to be more nutritious. The argument that they are "no worse than" apples is ridiculous and defeats the point. You were calling them out for saying DDB isn't any easier than physical books when they actually specifically said they thought DDB was easier than physical books. You j...
  • 12:40 AM - dropbear8mybaby quoted Galendril in post Tomb of Annihilation Is Here - What Do You Think?
    No more difficult than flipping through a physical book. D&D Beyond is meant to make things easier as a tabletop replacement for flipping through books. The argument that it's "no more difficult" than flipping through a physical book is ridiculous and defeats the point of buying D&D Beyond in the first place.

Monday, 11th September, 2017

  • 11:56 PM - dropbear8mybaby quoted Galendril in post Tomb of Annihilation Is Here - What Do You Think?
    That's true, but there's an option to go 'Back to Top' and from there can click one other link to take you back to the Table of Contents. It's two clicks, but still not bad IMO. As I said, you have to go back to the index page. That is annoying. Any extra clicks are inconvenient if you're having to use it as a constantly sourced reference. Love the map but is there a legend that says what kind of terrain each hex-depiction is supposed to be? There are terrain-dependent encounter charts that reference various hex-types but no info on the maps themselves as to what each hex-depiction is supposed to be. Not that I've seen. It's easy enough to judge, though. I mean, you either say you're on the beach or not, for a hex that has beach in it. You're not necessarily "in a hex", you're in a location within the hex, and that can be whatever seems appropriate to the DM at the time. The dice look a little disappointing: If that's what the dice actually look like, I'll be returning mine. That is not wh...
  • 02:51 PM - dropbear8mybaby quoted Galendril in post Tomb of Annihilation Is Here - What Do You Think?
    When I view on DDB on my iPad, if I turn it into landscape 'mode', the index stays on the left. For the entire book, or just for the chapter you're currently in?

Friday, 28th July, 2017



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