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Players 'distressed' by gang-rape role-playing game Tuesday, 11th June, 2019 12:03 AM

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Wednesday, 5th June, 2019

  • 01:02 PM - MGibster quoted mrm1138 in post Players 'distressed' by gang-rape role-playing game
    Call me crazy, but it seems to me that a con game in which a GM is running for a group of people s/he has never met before is the perfect place for "safe games" in a "sanitized environment." A safe place isn't just a place where people are polite to one another and treat each other with respect. It's a designated area where, among other things, people won't have to be exposed to ideas they find upsetting, disagreeable, or challenging. I can't promise a safe space if I'm running a con in a public venue. That said, of course I'm not not going to spring sexual assault on my player characters. Just because my game isn't a safe space doesn't mean anything goes. There are a lot of things I'm not going to work into a convention game precisely because the venue is public and there's an excellent change I won't know any of the players.
  • 11:50 AM - quoted mrm1138 in post Players 'distressed' by gang-rape role-playing game
    Call me crazy, but it seems to me that a con game in which a GM is running for a group of people s/he has never met before is the perfect place for "safe games" in a "sanitized environment." Have you seen the news? Obviously you are wrong. And sanitized for what? Perhaps someone is distressed by violence, torture, etc. If you run a gaming convention, or run a game store which hosts games, then you can ban those players. Otherwise, it's not your decision to make (or in the UK, your decision to take). I attended a convention recently. I imagine that much (most?) of its income came from registration fees, and I imagine that most of the players who paid registration fees expected games which cleared the low, low bar of avoiding "you wake up handcuffed together in the back of a van" (let alone naked and sore). If that sort of scene were common, in games at the convention, then I suspect repeat business would decline. I, for one, would not pay to come back for more of that. I have vis...

Sunday, 2nd June, 2019

  • 04:50 PM - MGibster quoted mrm1138 in post Players 'distressed' by gang-rape role-playing game
    Unfortunately, there seem to be plenty of people who think it's okay. I just made the mistake of reading a Reddit thread in which it appeared the majority of posters were of the opinion that what the GM did was perfectly fine and that the players were just being too sensitive. In the latest version of Vampire the Masquerade the authors write about the importance of making sure everyone at the table is comfortable with the contents of the game. Even though Vampire is about horrible people doing horrible things that isn't an excuse to be a jerk and force something on the player they don't want any part of. I was surprised by a contingent of critics who argued that this infantilized the player base. After all, what do people expect from a game where the player characters are predators whose victims are people? Rather than infantilize their player base they're treating them like adults. The authors are encouraging the players to communicate with one another to decide for themselves how...

Thursday, 15th March, 2018

  • 02:21 PM - houser2112 quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    Admittedly, my impression of this came from comments by someone who didn't like Pathfinder as much as 3.5 because he didn't feel it was as complex as 3.5. One of the things he cited (that I can remember off the top of my head) is the fact that it reduced the skill list. (E.g., hide and move silently were merged into sneak; listen and spot were merged into stealth.) PF not as complex as 3.5? That's a weird take. Yes, reduced skill list, and revised combat maneuver mechanics, but all the expanded class options alone make it more complex than 3.5. Speaking of skills, I think you meant that Hide and Move Silently were merged into Stealth, and Listen and Spot were merged into Perception. :)

Sunday, 11th March, 2018

  • 10:48 AM - Staffan quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    But wasn't Pathfinder originally sold as a more streamlined version of 3.5? That's not something I recall from when Pathfinder launched. Even from the start, it was somewhat crunchier than 3.5, what with rogue talents, sorcerer bloodlines, and stuff. The only thing I think was called out as streamlined was combat maneuvers.

Thursday, 8th March, 2018

  • 10:26 PM - CubicsRube quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    But wasn't Pathfinder originally sold as a more streamlined version of 3.5? It was like an old car that you had to turn the key a certain way and bang on tue dashboard to get started. Then, you had to have a slight roght turn on at all times as there was an eternal left drift. The left indicator worked fine, but the right indicator was operated by the washers. And you learned of you only moved the washer lever half way, you could get the indicator to flash wothout the wiper blades coming up. It was complex and clunky, but by god when you learned it, it was yours :)

Wednesday, 7th March, 2018

  • 10:07 PM - dave2008 quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    Is there anything that explains how that works? Also, what if it's a spellcaster? It is in the DMG, can remember the pages, but the Stats by CR table is really all you need. It has the AC, HP, attack bonus, and DPR all orgainized by CR. Ideally you would have an intuitive understanding of what modifies these characteristics, but you don't have to.
  • 08:38 PM - Moon_Goddess quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    Is there anything that explains how that works? Also, what if it's a spellcaster? Oh if it's a spellcaster you need to have 5 books open.
  • 08:00 PM - Morrus quoted mrm1138 in post Will Pathfinder 2nd Edition Be Based on D&D 5E?
    I welcome anything that makes monsters and NPCs easier to run at the table. I really enjoy the way some of the OSR systems distill them down to their most necessary elements, often just armor class, hit dice (which often double as a to-hit bonus), and any special notes on their attacks. A secret of 5E — you can run a monster with just one number (its CR). You don’t need any of the rest.

Monday, 2nd October, 2017

  • 06:53 PM - ArwensDaughter quoted mrm1138 in post D&D Reader App Coming This Fall? [UPDATED]
    Correct me if I'm wrong, but I thought $20 per book for the compendium content was a limited-time price for the launch of D&D Beyond and that it went up to $30 per book after the first seven days. Don't get me wrong, you get a lot more for your $30 through DDB than you do through DDR, but I thought the pricing was identical. The founders week sale was $20 per core book, but included having the content available in the entire toolset. When the sale was over, price went up to $30. The compendium only option was not on sale that week, and has been $20 from the beginning. Sent from my iPad using EN World mobile app

Friday, 20th January, 2017

  • 07:00 PM - robus quoted mrm1138 in post Which official 5E adventures have you played through?
    That's a perfectly fine idea, but I know my group will definitely want to have closure on the whole Tyranny of Dragons storyline. Besides, if I'm going to get them wrapped up in another long campaign, I want it to be Curse of Strahd. Well I plan on inserting SKT in the middle of RoT as there are a couple of light chapters that I can drop and recruiting the giants to fight in the final battle seems appropriate. But I understand your desire, I'm also looking forward to something new :)

Thursday, 19th January, 2017

  • 10:21 PM - robus quoted mrm1138 in post Which official 5E adventures have you played through?
    I ran my group through Lost Mine and moved on to Hoard of the Dragon Queen afterward. Still going through Hoard, which we started in either August or September of 2015. (Our group can only meet once a month at most, and there have been a few months here and there where we couldn't meet at all.) I kind of feel like I owe it to my players to continue through Rise of Tiamat—especially since one of them just got me the adventure book as a Christmas gift—but I'd really love to move on to something else. You could transition to SKT with Blagothkus and his Sky Castle...

Friday, 29th January, 2016

  • 10:43 PM - quoted mrm1138 in post OD&D Combat: the Chainmail rules
    I really, really wish I could go back in time to when Gary and Dave were putting together the combat system for OD&D... Next Best Thing: Go to the GaryCon game convention (March 3-6, Lake Geneva) and ask Jeff Perren. He and Gary were the co-authors of the published Chainmail rules (Guidon Games of Evansville IN, 1971), referenced in OD&D as the recommended combat system. Far more doable than time travel, I think. And the biggest advantage: you won't accidentally step on a butterfly and alter the 21st century. F

Wednesday, 20th January, 2016

  • 01:17 AM - Water Bob quoted mrm1138 in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    I think it's easily 'fixed' if you want it to. While I initially didn't like the mechanic, just in these few forum responses it's warming up to me. First off, we shouldn't have to "fix" a major mechanic like this. This Conan RPG is based on this mechanic. It's the heart of it. Ripping it out or modding it to make sense in Conan's universe is going to be a chore, in my opinion. Second, hey, there are people who like the mechanic. Maybe you're one of them. I say, "Fair weather to ye, then". It's just not for me. I'm a role player, not a roll player. I prefer a player asking questions and the give-n-take between player and GM over simply rolling dice and getting the answer. But, some people like rolling dice and moving on. I tend to mix both styles in my game but lean towards the former. Not everybody games that way. I've got no stock in whether you buy this game or not. If it sounds good to you, then, yes, support it. I'm just pointing out what I hate about it--a game...
  • 12:49 AM - Water Bob quoted mrm1138 in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    ADDENDUM: It's possible I might have already said this earlier, but if I have, I'll reiterate. There are already plenty of games that can do sword & sorcery pretty damned well. There's the upcoming Crypts & Things Remastered—which tweaks Swords & Wizardry in ways that make it perfect for the subgenre—Barbarians of Lemuria, On Mighty Thews, and Beasts & Barbarians for Savage Worlds. The only thing the Modiphius Conan seems to have going for it, as far as I can tell, is the fact that it is officially licensed. That will probably be enough for a lot of people, but it's definitely not a selling point for me. During the play test, I pleaded with the power that be to release a D&D 5E version, or some other version using one of the popular game systems, going that route of a few games these days publishing with multiple systems. But, Modiphius wouldn't have it. 2d20, for better or worse, is its house system. I agree with Water Bob's observation about the mechanic, but wonder why ...

Monday, 18th January, 2016

  • 10:23 PM - Water Bob quoted mrm1138 in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    Y'know, even if I had read the playtest rules, I'm not sure that I would have been able to pick this particular mechanic out. Perhaps it's because I only got into gaming more recently, but this just seems like a variation on Savage Worlds' bennies, FATE points, or D&D 5e's inspiration. And as far as I can see, mechanics like these really only break immersion for as long as it takes to get used to them. Rolling dice for initiative, an attack, or a skill check is also a meta-game mechanic, but once you're used to it, it doesn't really break immersion anymore once a GM asks for a die roll. I guess when I think of meta-game rules, I think more of the act break in Fiasco where the book literally tells you to, out of character, discuss where the story has been and where it's heading. I have no issues with Fate points, Luck points, and the like. Those are tied to individuals, though. In most games, with points like these, the points are limited, and the character that spends the point benefit...
  • 09:08 PM - Water Bob quoted mrm1138 in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    Could you provide some details, please? I'm not familiar with the system, so I'm honestly curious how meta-gamey it is. The play-test rules are available for download, the last time I checked. But, to answer your question in simplest terms: a player can have his character be "heroic" by buying extra dice to throw on a task. Whether successful or not, the cost of these extra dice (that makes it easier to succeed at hard tasks) is in points paid to the Game Master. An early suggestion was to use buttons to represents these points the players spent, where the GM would collect them and keep them in a jar on the table. As the players spent more and more points so that their characters could accomplish hard tasks or pull off "heroic" maneuvers, the tension at the table is supposed to rise as the players see that jar of buttons grow in number. The GM can, at any time he wants, use the points (the buttons), to increase the abilities of foes (give them special maneuvers and such) or "buy" ad...

Thursday, 14th January, 2016

  • 02:43 PM - delericho quoted mrm1138 in post The 10 Most Anticipated Tabletop RPGs Of 2016 Are....
    One of the disappointing things about the Dungeon Masters Guild is the fact that it's restricted to The Forgotten Realms. ... for now. They've said they plan to open other settings later. But, really, there are other threads for that conversation. :) No, but "5th Edition Dragonlance Campaign Setting by Margaret Weis Publishing" is really a product I'm hoping for. That's actually more likely if they don't open the setting to DMguild. MWP are much more likely to be interested in taking a formal license for the setting than they are to be willing to support it 'unofficially' via the medium of DMguild (when they'd be competing with any no-name who wants to publish). Now, if you'd said "Eberron" and "Keith Baker", I might be inclined to agree with you - AFAIK he doesn't have his own reasonably-well-established RPG company with a long history of licensed products. :)
  • 05:17 AM - Xavian Starsider quoted mrm1138 in post The 10 Most Anticipated Tabletop RPGs Of 2016 Are....
    One of the disappointing things about the Dungeon Masters Guild is the fact that it's restricted to The Forgotten Realms. I know they want to make sure they establish the 5th edition versions of various settings, but there are several I'm sure they never plan to touch (e.g., Blackmoor, Mystara, Birthright). True, but you have to consider three things. 1) They don't want to say "We'll never remake Mystara" because they might change their mind at some point. 2) Even if they were certain, it would upset a lot of their fans to say they have no plans to ever remake Mystara. 3) Even if they did open up Mystara to the Dungeon Master's Guild ,is "Mystara for 5E by SomeRandomDude" really the product you're hoping for?

Monday, 11th January, 2016

  • 05:45 PM - jhilahd quoted mrm1138 in post D&D's Lead Increases; Stars Without Number Surges In Latest Orr Group Report
    It sounds kind of like it's a bit more focused on hard sci-fi than White Star, which is a lot more space opera. It can also do cyberpunk and such, but it really feels a lot more geared toward Star Wars with the serial numbers filed off. I would definitely like to try out Stars Without Number at some point, but I highly recommend White Star. I played it at a convention, and it was a total blast! EDIT: Maybe "focused on" is the wrong way to put it. Perhaps "geared toward" is a better phrase. Yeah, it is more hard sci fi than White Star's Space Opera feel. 10 levels, 4 classes. Human centric. AC works as a modifier either plus or minus on your die roll. It uses OSR descending AC. You need a 20 to hit someone or some... thing. It is very sand boxy, and glorious. I've played it, died in it, and run a couple of one shots. It's fun. It has a campaign setting that gives you enough of a frame to build in, but not finish things for you. Star system creation is fun, as is all the other ta...


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