View Profile: Pauln6 - Morrus' Unofficial Tabletop RPG News
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  • Pauln6's Avatar
    Today, 09:13 AM
    How about applying intelligence to AC at the cost of a bonus action. You could cap the bonus at your proficiency bonus. You can use your action to do the same for an ally that can see or hear you. If you have multiple attacks you can use one of these.
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    Friday, 28th June, 2019, 06:08 PM
    The Falcon trilogy is a great one to run as it is set in Greyhawk city itself but otherwise the Slavers trilogy and GDQ are must plays.
    21 replies | 918 view(s)
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  • Pauln6's Avatar
    Sunday, 23rd June, 2019, 07:45 PM
    You could grant +2 to the ability score for resilient after all, characters can only take it once per save, and most would want to pump up ability scores relevant to their class, which is likely already proficient in that save. In my view that works better if you use the house rule to spread saves more evenly.
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  • Pauln6's Avatar
    Sunday, 23rd June, 2019, 06:00 PM
    Could you not just add half your proficiency bonus to untrained saves (+1 to +3) With that in mind, you might want to make a paladin's save bonus as replacing proficiency (or half proficiency) if higher to avoid breaking bounded accuracy?
    15 replies | 592 view(s)
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About Pauln6

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48
About Pauln6
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5e convert
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Nerd
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Obsidian Portal - Legend of the Silver Daggers
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Baroness Denha Deloran

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New(?) Fighting Style: Tactical Today 09:13 AM

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Tuesday, 8th July, 2014
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State:
Bristol
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United Kingdom
More information:
Obsidian Portal - Legend of the Silver Daggers
My Character:
Baroness Denha Deloran

Saturday, 20th July, 2019


Sunday, 23rd June, 2019


Friday, 23rd November, 2018

  • 04:02 PM - SkidAce mentioned Pauln6 in post Mike Mearls Discusses Possible Alternate Class Features for the Ranger on Happy Fun Hour 11/20
    While true, Pauln6, it seems to play well. With the ranger gaining the animal at low levels, lack of multi is balanced with the rest of the group. And then as with the standard ranger, at higher levels you can use a bonus action to get another attack from the animal, simulating the training "with" the ranger instead of natural abilities. In our campaign, I used the mastiff stats (tweaked) as a young owlbear they hatched from a hibernating egg. It has grown with the ranger and is working well for us.

Monday, 2nd April, 2018

  • 03:43 AM - Elfcrusher mentioned Pauln6 in post "Warlord" Fighter sub-class from MMHFT podcast. Further duscussion.
    The only substantive objection I have to this is the name "Warlord" which remains one of the worst class names ever. I still don't see the need for healing, but at least the source for it was left vague. Those who need it to be non-magical can make it so. I find the abilities themselves fun and flavorful, although rather "unwieldy" as Pauln6 said. The nifty/tricky thing about it is that because you declare the tactical focus on one turn and use it on subsequent turns you actually have to plan ahead...at least a little bit...so in that sense it really is tactical and not just reactionary.

Sunday, 2nd October, 2016

  • 01:43 PM - Helldritch mentioned Pauln6 in post Against the Giants for 5e
    Pauln6 Wow, no arcane caster but a bard (if that counts ;) ) in your group. That means no access to fire balls and mass damage spell. It would've change a lot of the dynamics in the fight. Yet it must be quite a tough group as their hp must be way ahead of what I usualy see in my groups. From memory, hill giant steading should be easy. The frost giants will be a bit more tricky as the lay out of the caves are prone to let the giant fast on the intruders. I'd cut down the numbers 25% to be sure to be ok. Then again it depends greatly on the group itself and the amount of magic available. The hardest, as expected will be the fire giants. The fact that drows are around and that the silence spell is now static make it likely that the alarm will be sound relatively soon in the first few rooms. Again it will be a case by case basis with different group but I would replace many giants with ogres slaves/minions. Right off the bat I'd say maybe as much as 30% to 40% if not more. The drow part shoul...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Pauln6 in post Warlord Name Poll
    ...; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @t...

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Saturday, 20th July, 2019

  • 12:58 PM - dnd4vr quoted Pauln6 in post New(?) Fighting Style: Tactical
    That's why the Tactical Style allows you to shift your place in the order But once it is shifted, there is no benefit, unless you roll initiative every round (we used to, but decided to stop because of speed of play). Or maybe I am misunderstanding you? How about an example: Round 1: 21 A 18 B 14 C 12 D 5 E But D has the Tactical Style and INT 16, allowing a +3 to Initiative, so the order becomes 21 A 18 B 15 D 14 C 5 E placing D before C. Using the same initiative for each round (default in 5E), once applied the order remains for the rest of the encounter. This gets back to my point about initiative in 5E. Supposing C was the enemy forces, once ABD all go, C goes, then E followed by ABD, then C. Repeats EABD, C, EABD, C, and so on. Everyone in the party goes (EABD) and then the DM (C). The repetitive cycle makes it so modifying initiative is only a benefit to D on the very first turn, after that, it really doesn't matter. Also, if D's bonus wasn't enough to bring it above C, it wouldn...

Sunday, 23rd June, 2019

  • 07:49 PM - Xeviat quoted Pauln6 in post House Rule: Proficiency in all saves
    You could grant +2 to the ability score for resilient after all, characters can only take it once per save, and most would want to pump up ability scores relevant to their class, which is likely already proficient in that save. In my view that works better if you use the house rule to spread saves more evenly. I am thinking of +2 right now. It will make sure I'm not nerfing currently proficient saves. It is also a more fixed benefit for a feat.

Wednesday, 19th June, 2019

  • 01:21 AM - FrogReaver quoted Pauln6 in post Missing Battle Master Manuevers
    I bought a supplement that had some new manoeuvres, including warlord ones. I've also seen advanced manoeuvres that cost two dice but are full of awesome. I think multi dice manuevers could have had alot of potential. Though they are not so much what I'm looking for here.

Tuesday, 18th June, 2019

  • 08:07 PM - Azzy quoted Pauln6 in post Missing Battle Master Manuevers
    I bought a supplement that had some new manoeuvres, including warlord ones. Which one? I've also seen advanced manoeuvres that cost two dice but are full of awesome. Where?
  • 01:58 PM - delph quoted Pauln6 in post Missing Battle Master Manuevers
    I bought a supplement that had some new manoeuvres, including warlord ones. I've also seen advanced manoeuvres that cost two dice but are full of awesome.Try find and write here please.
  • 01:39 PM - dave2008 quoted Pauln6 in post Missing Battle Master Manuevers
    I've also seen advanced manoeuvres that cost two dice but are full of awesome. I like that idea. That would be an interesting way to implement something akin to the AEDU structure of 4e. Could make martials really interesting for Tony Vargas

Saturday, 25th May, 2019

  • 11:18 PM - Fenris-77 quoted Pauln6 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    I dunno. Min maxed characters don't feel that well rounded to me. My Tome Warlock/Rogue with Int17, Dex15, and Cha14 is still great fun to play. I do set minimums and maximums for the point buy. I usually use the same 16 max before mods cap that the PHB version does and a soft bottom of 8. The main result of the 1-1 point buy is usually a better second/third tier stat and less really bad stats unless the player wants one for role playing purposes. You can't start too high or the purpose for and satisfaction derived from ASIs gets marginalized.
  • 05:19 PM - Tony Vargas quoted Pauln6 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    I wonder if a prestige class that can be bolted onto fighter, paladin, Rogue, or bard might be a way to go. I realise they dropped the notion as it did not prove popular but it might work. PrCs would open up quite a lot. They'd be a powerful setting tool for the DM, since a player who takes a setting-tie-in PrC has bought into the setting in a big way. The DM could also use them to gate status - like the old 1e Lord - behind preqs, rather than just class/level or, as it currently stands in 5e, Background. The PDK-pretty nearly every sub-class on SCAG really - and the samurai,cavalier,etc all would've been better PrCs. What was problematic in 3.x was PrCs as a player build tool, in a system with too many such crosspollenating, system-mastery-over-rewarding, player-side build tools. 5e should be able to avoid that issue, by keeping PrCs DM options, and setting-specific.

Tuesday, 14th May, 2019

  • 09:28 PM - BookBarbarian quoted Pauln6 in post The Charismatic Fighting "Hero" - Which Core Class does it Best?
    Yeah if you are going for non-powered heroes like Cap, bringing 'powers' into it is just cheating. Probably a fighter with Tavern Brawler, Shield Mastery, and some kind of magical throwing/returning shield. I'm perfectly fine refluffing magic to non-magic. I've been doing that with rangers for years. It's the style that I think doesn't suit.

Friday, 10th May, 2019


Thursday, 9th May, 2019

  • 09:09 PM - Sacrosanct quoted Pauln6 in post Dice Action Camera players in sex scandal!
    I'm shocked. Who knew Dungeons and Dragons players could get laid? I don't think that's what people are worked up over. They are upset that Holly slept with her friend's husband (calling her a homewrecker which I don't agree with since a) it's their business and b) he's an adult who is responsible for his own actions), and are REALLY upset that he sent nude pics to underage girls asking for theirs in return. That part is pretty messed up.

Sunday, 5th May, 2019

  • 01:14 AM - CleverNickName quoted Pauln6 in post Amulet of Natural Armor
    I'd prefer something of more general use to beast companions and druids in wildshape.That's an interesting idea. For the druid, I'd probably have the amulet automatically cast barkskin on the druid whenever they shift into beast shape (once per long rest), and have the item require attunement. Animal companions would be a little more tricky and harder to balance, I probably wouldn't even try unless there are already rules in the campaign for animals wearing armor. Again, sounds right but doesn't work well within the 5E framework. Again (very roughly) only Wizards benefit from this, and the only benefit is they can skip Mage Armor. Hardly what you'd expect. Point remains: AC works in really specific ways in 5E. For more, I refer to my earlier post.No, it's *exactly* what I would expect. With my house-rule, any class that could already wear light armor could still use it, but it would hardly be worth it...it would be a highly-situational thing, like needing to appear unarmor...

Saturday, 4th May, 2019

  • 09:05 AM - CapnZapp quoted Pauln6 in post Amulet of Natural Armor
    That is still a wide number of characters. That I never contested. The issue is you can't include only some of them with a elegant rule. You pretty much have to list each and every case, which means future cases will still miss out. None of this matters for your or my home game. We can simply say what we mean and out players understand. However, I am basing this discussion on the assumption we want an item description that holds up to scrutiny. Text that could have been included in the DMG and still work even if they add more eligible cases later on. Have a nice day
  • 08:43 AM - CapnZapp quoted Pauln6 in post Amulet of Natural Armor
    Oh soz, I misinterpreted! Were you not proposing an increase to dex bonus which would benefit those wearing light and medium armour rather than just unarmoured characters and forms. In 5e natural armour and armour never stack.I see no reason to restrict this to just unarmored characters, especially given how much of a rules kludge it is. Making a complicated ruling just to narrow the item to only a very few useful cases does not make much sense to me personally but your mileage clearly varies. In 5E very few characters are unarmored. Not draconic sorcerer's, not monks, not wizards with Mage Armor, not Rogues in light armor... Wildshaped druids... The paladin caught out of her plate armor... And that's about it. If you want a rule that's kept simple and easy, you are going to get all of them. That's how 5E is set up.

Friday, 3rd May, 2019

  • 11:32 PM - CapnZapp quoted Pauln6 in post Amulet of Natural Armor
    Surely the amulet needs to grant a +1 bonus to the wearer's natural armour or it isn't doing what it says on the tin? In the case of the Unarmoured Defence (or similar) class feature where AC is determined by reference to the character's base AC10, treat the Base AC as AC11. When the wearer's listed AC is determined by natural armour (including those transformed into another form which wears no armour), increase the armour class by +1.Which my suggestion just about ends up with, using far fewer words.

Tuesday, 9th April, 2019


Sunday, 24th March, 2019

  • 12:02 PM - Zardnaar quoted Pauln6 in post Stat the Dragonlance heroes
    Yeah, I think Goldmoon would work just fine as a cleric with no spells or channel divinity for one adventure. I was just wondering if a level or two of 5e bard might also be a good way to emulate her existing skills and almost other-worldly ability to inspire devotion. I haven't seen the 3e stats for the heroes. That might be interesting. Well Dragonlance has all sorts of variant rules. No clerics at all (or ones with the supernatural aspects working) before a certain date, its OK to have Goldmoons powers turned off IMHO or she just gets to use her staff. Rangers are a bit different as well, the hunter one is probably the one closest to 1E, or maybe 1 level ranger dip and then fighter levels at least to the higher levels. No Druid, Ranger, paladin, or Cleric will get spells before the gods return, the moon magic thing can be tweaked since 5E doesn't use caster level maybe upgrade the slots. Rangers one of those classes that might need a Krynn variant (no spells). Or a ranger...

Sunday, 10th March, 2019

  • 12:17 AM - MerricB quoted Pauln6 in post Dragon Talk Interview with Kate Welch re Ghosts of Saltmarsh
    They should do a series of adventures set in the Baklunish West. That would at least be something new. That *would* be cool. My current campaign contains a conflict between Veluna and Ket (and soon to be more Baklunish nations), with the Baklunish somewhat annoyed because the High Priestess of Xan Yae was killed while travelling through Veluna... Cheers!

Saturday, 9th March, 2019

  • 10:48 PM - Paul Farquhar quoted Pauln6 in post Dragon Talk Interview with Kate Welch re Ghosts of Saltmarsh
    Nobody will see how it works unless they try it. No reason not to if all it takes are a few paragraphs. I would think they will not do much more than what they did in the Yawning Portal though. That's my point though - it doesn't take ANY paragraphs. The Saltmarsh series wasn't originally written for Greyhawk, it was written for Don Turnbull's homebrew setting, and as such it bares no resemblance to Keoland, the Greyhawk location where it was dumped, presumably on the basis of G. Gygax giving it a stretch of coastline with the swamp symbol. Thus, unless they have put in something in that wasn't in the original modules, someone who plays Ghosts of Saltmarsh will learn nothing about Greyhawk.
  • 10:30 PM - Paul Farquhar quoted Pauln6 in post Dragon Talk Interview with Kate Welch re Ghosts of Saltmarsh
    I suppose people's reaction to 5e Saltmarsh may give them an idea how to bring in more Greyhawk stuff in a more setting neutral way. I don't see how that would work - whilst Saltmarsh may have been located in Greyhawk, there was never anything of Greyhawk in Saltmarsh.


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